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Published work

39 published item(s)

preprint2026arXiv

All Circuits Lead to Rome: Rethinking Functional Anisotropy in Circuit and Sheaf Discovery for LLMs

In this paper, we present empirical and theoretical evidence against a central but largely implicit assumption in circuit and sheaf discovery (CSD), which we term the Functional Anisotropy Hypothesis: the idea that functions in large language models (LLMs) are localised to a unique or near-unique internal mechanism. We show that a single LLM task can instead be supported by multiple, structurally distinct circuits or sheaves that are simultaneously faithful, sparse, and complete. To systematically uncover such competing mechanisms, we introduce Overlap-Aware Sheaf Repulsion, a method that augments the CSD objective with an explicit penalty on structural overlap across multiple discovery runs, enabling the discovery of circuits or sheaves with strong task performance but minimal shared structure across a plethora of common CSD benchmarks. We find that this phenomenon becomes increasingly pronounced as the number of discovered sheaves grows and persists robustly across major CSD methods. We further identify an ultra-sparse three-edge sheaf and show that none of its edges is individually indispensable, undermining even weakened notions of canonical or essential components. To explain these findings, we propose a Distributive Dense Circuit Hypothesis and provide a theoretical analysis demonstrating that non-unique, low-overlap circuit explanations arise naturally from high-dimensional superposition under mild assumptions. Together, our results suggest that mechanistic explanations in LLMs are inherently non-canonical and call for a rethinking of how CSD results should be interpreted and evaluated.

preprint2026arXiv

CreFlow: Corrective Reflow for Sparse-Reward Embodied Video Diffusion RL

Video generation models trained on heterogeneous data with likelihood-surrogate objectives can produce visually plausible rollouts that violate physical constraints in embodied manipulation. Although reinforcement-learning post-training offers a natural route to adapting VGMs, existing video-RL rewards often reduce each rollout to a low-level visual metric, whereas manipulation video evaluation requires logic-based verification of whether the rollout satisfies a compositional task specification. To fill this gap, we introduce a compositional constraint-based reward model for post-training embodied video generation models, which automatically formulates task requirements as a composition of Linear Temporal Logic constraints, providing faithful rewards and localized error information in generated videos. To achieve effective improvement in high-dimensional video generation using these reward signals, we further propose CreFlow, a novel online RL framework with two key designs: i) a credit-aware NFT loss that confines the RL update to reward-relevant regions, preventing perturbations to unrelated regions during post-training; and ii) a corrective reflow loss that leverages within-group positive samples as an explicit estimate of the correction direction, stabilizing and accelerating training. Experiments show that CreFlow yields reward judgments better aligned with human and simulator success labels than existing methods and improves downstream execution success by 23.8 percentage points across eight bimanual manipulation tasks.

preprint2023arXiv

Exponential Family Model-Based Reinforcement Learning via Score Matching

We propose an optimistic model-based algorithm, dubbed SMRL, for finite-horizon episodic reinforcement learning (RL) when the transition model is specified by exponential family distributions with $d$ parameters and the reward is bounded and known. SMRL uses score matching, an unnormalized density estimation technique that enables efficient estimation of the model parameter by ridge regression. Under standard regularity assumptions, SMRL achieves $\tilde O(d\sqrt{H^3T})$ online regret, where $H$ is the length of each episode and $T$ is the total number of interactions (ignoring polynomial dependence on structural scale parameters).

preprint2022arXiv

A Two-Timescale Framework for Bilevel Optimization: Complexity Analysis and Application to Actor-Critic

This paper analyzes a two-timescale stochastic algorithm framework for bilevel optimization. Bilevel optimization is a class of problems which exhibit a two-level structure, and its goal is to minimize an outer objective function with variables which are constrained to be the optimal solution to an (inner) optimization problem. We consider the case when the inner problem is unconstrained and strongly convex, while the outer problem is constrained and has a smooth objective function. We propose a two-timescale stochastic approximation (TTSA) algorithm for tackling such a bilevel problem. In the algorithm, a stochastic gradient update with a larger step size is used for the inner problem, while a projected stochastic gradient update with a smaller step size is used for the outer problem. We analyze the convergence rates for the TTSA algorithm under various settings: when the outer problem is strongly convex (resp.~weakly convex), the TTSA algorithm finds an $\mathcal{O}(K^{-2/3})$-optimal (resp.~$\mathcal{O}(K^{-2/5})$-stationary) solution, where $K$ is the total iteration number. As an application, we show that a two-timescale natural actor-critic proximal policy optimization algorithm can be viewed as a special case of our TTSA framework. Importantly, the natural actor-critic algorithm is shown to converge at a rate of $\mathcal{O}(K^{-1/4})$ in terms of the gap in expected discounted reward compared to a global optimal policy.

preprint2022arXiv

ElegantRL-Podracer: Scalable and Elastic Library for Cloud-Native Deep Reinforcement Learning

Deep reinforcement learning (DRL) has revolutionized learning and actuation in applications such as game playing and robotic control. The cost of data collection, i.e., generating transitions from agent-environment interactions, remains a major challenge for wider DRL adoption in complex real-world problems. Following a cloud-native paradigm to train DRL agents on a GPU cloud platform is a promising solution. In this paper, we present a scalable and elastic library ElegantRL-podracer for cloud-native deep reinforcement learning, which efficiently supports millions of GPU cores to carry out massively parallel training at multiple levels. At a high-level, ElegantRL-podracer employs a tournament-based ensemble scheme to orchestrate the training process on hundreds or even thousands of GPUs, scheduling the interactions between a leaderboard and a training pool with hundreds of pods. At a low-level, each pod simulates agent-environment interactions in parallel by fully utilizing nearly 7,000 GPU CUDA cores in a single GPU. Our ElegantRL-podracer library features high scalability, elasticity and accessibility by following the development principles of containerization, microservices and MLOps. Using an NVIDIA DGX SuperPOD cloud, we conduct extensive experiments on various tasks in locomotion and stock trading and show that ElegantRL-podracer substantially outperforms RLlib. Our codes are available on GitHub.

preprint2022arXiv

FinRL-Meta: A Universe of Near-Real Market Environments for Data-Driven Deep Reinforcement Learning in Quantitative Finance

Deep reinforcement learning (DRL) has shown huge potentials in building financial market simulators recently. However, due to the highly complex and dynamic nature of real-world markets, raw historical financial data often involve large noise and may not reflect the future of markets, degrading the fidelity of DRL-based market simulators. Moreover, the accuracy of DRL-based market simulators heavily relies on numerous and diverse DRL agents, which increases demand for a universe of market environments and imposes a challenge on simulation speed. In this paper, we present a FinRL-Meta framework that builds a universe of market environments for data-driven financial reinforcement learning. First, FinRL-Meta separates financial data processing from the design pipeline of DRL-based strategy and provides open-source data engineering tools for financial big data. Second, FinRL-Meta provides hundreds of market environments for various trading tasks. Third, FinRL-Meta enables multiprocessing simulation and training by exploiting thousands of GPU cores. Our codes are available online at https://github.com/AI4Finance-Foundation/FinRL-Meta.

preprint2022arXiv

Human-in-the-loop: Provably Efficient Preference-based Reinforcement Learning with General Function Approximation

We study human-in-the-loop reinforcement learning (RL) with trajectory preferences, where instead of receiving a numeric reward at each step, the agent only receives preferences over trajectory pairs from a human overseer. The goal of the agent is to learn the optimal policy which is most preferred by the human overseer. Despite the empirical successes, the theoretical understanding of preference-based RL (PbRL) is only limited to the tabular case. In this paper, we propose the first optimistic model-based algorithm for PbRL with general function approximation, which estimates the model using value-targeted regression and calculates the exploratory policies by solving an optimistic planning problem. Our algorithm achieves the regret of $\tilde{O} (\operatorname{poly}(d H) \sqrt{K} )$, where $d$ is the complexity measure of the transition and preference model depending on the Eluder dimension and log-covering numbers, $H$ is the planning horizon, $K$ is the number of episodes, and $\tilde O(\cdot)$ omits logarithmic terms. Our lower bound indicates that our algorithm is near-optimal when specialized to the linear setting. Furthermore, we extend the PbRL problem by formulating a novel problem called RL with $n$-wise comparisons, and provide the first sample-efficient algorithm for this new setting. To the best of our knowledge, this is the first theoretical result for PbRL with (general) function approximation.

preprint2022arXiv

Is Pessimism Provably Efficient for Offline RL?

We study offline reinforcement learning (RL), which aims to learn an optimal policy based on a dataset collected a priori. Due to the lack of further interactions with the environment, offline RL suffers from the insufficient coverage of the dataset, which eludes most existing theoretical analysis. In this paper, we propose a pessimistic variant of the value iteration algorithm (PEVI), which incorporates an uncertainty quantifier as the penalty function. Such a penalty function simply flips the sign of the bonus function for promoting exploration in online RL, which makes it easily implementable and compatible with general function approximators. Without assuming the sufficient coverage of the dataset, we establish a data-dependent upper bound on the suboptimality of PEVI for general Markov decision processes (MDPs). When specialized to linear MDPs, it matches the information-theoretic lower bound up to multiplicative factors of the dimension and horizon. In other words, pessimism is not only provably efficient but also minimax optimal. In particular, given the dataset, the learned policy serves as the "best effort" among all policies, as no other policies can do better. Our theoretical analysis identifies the critical role of pessimism in eliminating a notion of spurious correlation, which emerges from the "irrelevant" trajectories that are less covered by the dataset and not informative for the optimal policy.

preprint2022arXiv

Learn to Match with No Regret: Reinforcement Learning in Markov Matching Markets

We study a Markov matching market involving a planner and a set of strategic agents on the two sides of the market. At each step, the agents are presented with a dynamical context, where the contexts determine the utilities. The planner controls the transition of the contexts to maximize the cumulative social welfare, while the agents aim to find a myopic stable matching at each step. Such a setting captures a range of applications including ridesharing platforms. We formalize the problem by proposing a reinforcement learning framework that integrates optimistic value iteration with maximum weight matching. The proposed algorithm addresses the coupled challenges of sequential exploration, matching stability, and function approximation. We prove that the algorithm achieves sublinear regret.

preprint2022arXiv

Offline Policy Optimization in RL with Variance Regularizaton

Learning policies from fixed offline datasets is a key challenge to scale up reinforcement learning (RL) algorithms towards practical applications. This is often because off-policy RL algorithms suffer from distributional shift, due to mismatch between dataset and the target policy, leading to high variance and over-estimation of value functions. In this work, we propose variance regularization for offline RL algorithms, using stationary distribution corrections. We show that by using Fenchel duality, we can avoid double sampling issues for computing the gradient of the variance regularizer. The proposed algorithm for offline variance regularization (OVAR) can be used to augment any existing offline policy optimization algorithms. We show that the regularizer leads to a lower bound to the offline policy optimization objective, which can help avoid over-estimation errors, and explains the benefits of our approach across a range of continuous control domains when compared to existing state-of-the-art algorithms.

preprint2022arXiv

On Reward-Free RL with Kernel and Neural Function Approximations: Single-Agent MDP and Markov Game

To achieve sample efficiency in reinforcement learning (RL), it necessitates efficiently exploring the underlying environment. Under the offline setting, addressing the exploration challenge lies in collecting an offline dataset with sufficient coverage. Motivated by such a challenge, we study the reward-free RL problem, where an agent aims to thoroughly explore the environment without any pre-specified reward function. Then, given any extrinsic reward, the agent computes the policy via a planning algorithm with offline data collected in the exploration phase. Moreover, we tackle this problem under the context of function approximation, leveraging powerful function approximators. Specifically, we propose to explore via an optimistic variant of the value-iteration algorithm incorporating kernel and neural function approximations, where we adopt the associated exploration bonus as the exploration reward. Moreover, we design exploration and planning algorithms for both single-agent MDPs and zero-sum Markov games and prove that our methods can achieve $\widetilde{\mathcal{O}}(1 /\varepsilon^2)$ sample complexity for generating a $\varepsilon$-suboptimal policy or $\varepsilon$-approximate Nash equilibrium when given an arbitrary extrinsic reward. To the best of our knowledge, we establish the first provably efficient reward-free RL algorithm with kernel and neural function approximators.

preprint2022arXiv

Online Bootstrap Inference For Policy Evaluation in Reinforcement Learning

The recent emergence of reinforcement learning has created a demand for robust statistical inference methods for the parameter estimates computed using these algorithms. Existing methods for statistical inference in online learning are restricted to settings involving independently sampled observations, while existing statistical inference methods in reinforcement learning (RL) are limited to the batch setting. The online bootstrap is a flexible and efficient approach for statistical inference in linear stochastic approximation algorithms, but its efficacy in settings involving Markov noise, such as RL, has yet to be explored. In this paper, we study the use of the online bootstrap method for statistical inference in RL. In particular, we focus on the temporal difference (TD) learning and Gradient TD (GTD) learning algorithms, which are themselves special instances of linear stochastic approximation under Markov noise. The method is shown to be distributionally consistent for statistical inference in policy evaluation, and numerical experiments are included to demonstrate the effectiveness of this algorithm at statistical inference tasks across a range of real RL environments.

preprint2022arXiv

Pessimism meets VCG: Learning Dynamic Mechanism Design via Offline Reinforcement Learning

Dynamic mechanism design has garnered significant attention from both computer scientists and economists in recent years. By allowing agents to interact with the seller over multiple rounds, where agents' reward functions may change with time and are state-dependent, the framework is able to model a rich class of real-world problems. In these works, the interaction between agents and sellers is often assumed to follow a Markov Decision Process (MDP). We focus on the setting where the reward and transition functions of such an MDP are not known a priori, and we are attempting to recover the optimal mechanism using an a priori collected data set. In the setting where the function approximation is employed to handle large state spaces, with only mild assumptions on the expressiveness of the function class, we are able to design a dynamic mechanism using offline reinforcement learning algorithms. Moreover, learned mechanisms approximately have three key desiderata: efficiency, individual rationality, and truthfulness. Our algorithm is based on the pessimism principle and only requires a mild assumption on the coverage of the offline data set. To the best of our knowledge, our work provides the first offline RL algorithm for dynamic mechanism design without assuming uniform coverage.

preprint2022arXiv

Pessimistic Bootstrapping for Uncertainty-Driven Offline Reinforcement Learning

Offline Reinforcement Learning (RL) aims to learn policies from previously collected datasets without exploring the environment. Directly applying off-policy algorithms to offline RL usually fails due to the extrapolation error caused by the out-of-distribution (OOD) actions. Previous methods tackle such problem by penalizing the Q-values of OOD actions or constraining the trained policy to be close to the behavior policy. Nevertheless, such methods typically prevent the generalization of value functions beyond the offline data and also lack precise characterization of OOD data. In this paper, we propose Pessimistic Bootstrapping for offline RL (PBRL), a purely uncertainty-driven offline algorithm without explicit policy constraints. Specifically, PBRL conducts uncertainty quantification via the disagreement of bootstrapped Q-functions, and performs pessimistic updates by penalizing the value function based on the estimated uncertainty. To tackle the extrapolating error, we further propose a novel OOD sampling method. We show that such OOD sampling and pessimistic bootstrapping yields provable uncertainty quantifier in linear MDPs, thus providing the theoretical underpinning for PBRL. Extensive experiments on D4RL benchmark show that PBRL has better performance compared to the state-of-the-art algorithms.

preprint2022arXiv

Pessimistic Minimax Value Iteration: Provably Efficient Equilibrium Learning from Offline Datasets

We study episodic two-player zero-sum Markov games (MGs) in the offline setting, where the goal is to find an approximate Nash equilibrium (NE) policy pair based on a dataset collected a priori. When the dataset does not have uniform coverage over all policy pairs, finding an approximate NE involves challenges in three aspects: (i) distributional shift between the behavior policy and the optimal policy, (ii) function approximation to handle large state space, and (iii) minimax optimization for equilibrium solving. We propose a pessimism-based algorithm, dubbed as pessimistic minimax value iteration (PMVI), which overcomes the distributional shift by constructing pessimistic estimates of the value functions for both players and outputs a policy pair by solving NEs based on the two value functions. Furthermore, we establish a data-dependent upper bound on the suboptimality which recovers a sublinear rate without the assumption on uniform coverage of the dataset. We also prove an information-theoretical lower bound, which suggests that the data-dependent term in the upper bound is intrinsic. Our theoretical results also highlight a notion of "relative uncertainty", which characterizes the necessary and sufficient condition for achieving sample efficiency in offline MGs. To the best of our knowledge, we provide the first nearly minimax optimal result for offline MGs with function approximation.

preprint2022arXiv

Provably Efficient Fictitious Play Policy Optimization for Zero-Sum Markov Games with Structured Transitions

While single-agent policy optimization in a fixed environment has attracted a lot of research attention recently in the reinforcement learning community, much less is known theoretically when there are multiple agents playing in a potentially competitive environment. We take steps forward by proposing and analyzing new fictitious play policy optimization algorithms for zero-sum Markov games with structured but unknown transitions. We consider two classes of transition structures: factored independent transition and single-controller transition. For both scenarios, we prove tight $\widetilde{\mathcal{O}}(\sqrt{K})$ regret bounds after $K$ episodes in a two-agent competitive game scenario. The regret of each agent is measured against a potentially adversarial opponent who can choose a single best policy in hindsight after observing the full policy sequence. Our algorithms feature a combination of Upper Confidence Bound (UCB)-type optimism and fictitious play under the scope of simultaneous policy optimization in a non-stationary environment. When both players adopt the proposed algorithms, their overall optimality gap is $\widetilde{\mathcal{O}}(\sqrt{K})$.

preprint2021arXiv

A Primal-Dual Approach to Constrained Markov Decision Processes

In many operations management problems, we need to make decisions sequentially to minimize the cost while satisfying certain constraints. One modeling approach to study such problems is constrained Markov decision process (CMDP). When solving the CMDP to derive good operational policies, there are two key challenges: one is the prohibitively large state space and action space; the other is the hard-to-compute transition kernel. In this work, we develop a sampling-based primal-dual algorithm to solve CMDPs. Our approach alternatively applies regularized policy iteration to improve the policy and subgradient ascent to maintain the constraints. Under mild regularity conditions, we show that the algorithm converges at rate $ O(\log(T)/\sqrt{T})$, where T is the number of iterations. When the CMDP has a weakly coupled structure, our approach can substantially reduce the dimension of the problem through an embedded decomposition. We apply the algorithm to two important applications with weakly coupled structures: multi-product inventory management and multi-class queue scheduling, and show that it generates controls that outperform state-of-art heuristics.

preprint2021arXiv

Cocktail: Learn a Better Neural Network Controller from Multiple Experts via Adaptive Mixing and Robust Distillation

Neural networks are being increasingly applied to control and decision-making for learning-enabled cyber-physical systems (LE-CPSs). They have shown promising performance without requiring the development of complex physical models; however, their adoption is significantly hindered by the concerns on their safety, robustness, and efficiency. In this work, we propose COCKTAIL, a novel design framework that automatically learns a neural network-based controller from multiple existing control methods (experts) that could be either model-based or neural network-based. In particular, COCKTAIL first performs reinforcement learning to learn an optimal system-level adaptive mixing strategy that incorporates the underlying experts with dynamically-assigned weights and then conducts a teacher-student distillation with probabilistic adversarial training and regularization to synthesize a student neural network controller with improved control robustness (measured by a safe control rate metric with respect to adversarial attacks or measurement noises), control energy efficiency, and verifiability (measured by the computation time for verification). Experiments on three non-linear systems demonstrate significant advantages of our approach on these properties over various baseline methods.

preprint2021arXiv

Pontryagin Differentiable Programming: An End-to-End Learning and Control Framework

This paper develops a Pontryagin Differentiable Programming (PDP) methodology, which establishes a unified framework to solve a broad class of learning and control tasks. The PDP distinguishes from existing methods by two novel techniques: first, we differentiate through Pontryagin's Maximum Principle, and this allows to obtain the analytical derivative of a trajectory with respect to tunable parameters within an optimal control system, enabling end-to-end learning of dynamics, policies, or/and control objective functions; and second, we propose an auxiliary control system in the backward pass of the PDP framework, and the output of this auxiliary control system is the analytical derivative of the original system's trajectory with respect to the parameters, which can be iteratively solved using standard control tools. We investigate three learning modes of the PDP: inverse reinforcement learning, system identification, and control/planning. We demonstrate the capability of the PDP in each learning mode on different high-dimensional systems, including multi-link robot arm, 6-DoF maneuvering quadrotor, and 6-DoF rocket powered landing.

preprint2021arXiv

Sample Elicitation

It is important to collect credible training samples $(x,y)$ for building data-intensive learning systems (e.g., a deep learning system). Asking people to report complex distribution $p(x)$, though theoretically viable, is challenging in practice. This is primarily due to the cognitive loads required for human agents to form the report of this highly complicated information. While classical elicitation mechanisms apply to eliciting a complex and generative (and continuous) distribution $p(x)$, we are interested in eliciting samples $x_i \sim p(x)$ from agents directly. We coin the above problem "sample elicitation". This paper introduces a deep learning aided method to incentivize credible sample contributions from self-interested and rational agents. We show that with an accurate estimation of a certain $f$-divergence function we can achieve approximate incentive compatibility in eliciting truthful samples. We then present an efficient estimator with theoretical guarantees via studying the variational forms of the $f$-divergence function. We also show a connection between this sample elicitation problem and $f$-GAN, and how this connection can help reconstruct an estimator of the distribution based on collected samples. Experiments on synthetic data, MNIST, and CIFAR-10 datasets demonstrate that our mechanism elicits truthful samples. Our implementation is available at https://github.com/weijiaheng/Credible-sample-elicitation.git.

preprint2020arXiv

A Theoretical Analysis of Deep Q-Learning

Despite the great empirical success of deep reinforcement learning, its theoretical foundation is less well understood. In this work, we make the first attempt to theoretically understand the deep Q-network (DQN) algorithm (Mnih et al., 2015) from both algorithmic and statistical perspectives. In specific, we focus on a slight simplification of DQN that fully captures its key features. Under mild assumptions, we establish the algorithmic and statistical rates of convergence for the action-value functions of the iterative policy sequence obtained by DQN. In particular, the statistical error characterizes the bias and variance that arise from approximating the action-value function using deep neural network, while the algorithmic error converges to zero at a geometric rate. As a byproduct, our analysis provides justifications for the techniques of experience replay and target network, which are crucial to the empirical success of DQN. Furthermore, as a simple extension of DQN, we propose the Minimax-DQN algorithm for zero-sum Markov game with two players. Borrowing the analysis of DQN, we also quantify the difference between the policies obtained by Minimax-DQN and the Nash equilibrium of the Markov game in terms of both the algorithmic and statistical rates of convergence.

preprint2020arXiv

Accelerating Nonconvex Learning via Replica Exchange Langevin Diffusion

Langevin diffusion is a powerful method for nonconvex optimization, which enables the escape from local minima by injecting noise into the gradient. In particular, the temperature parameter controlling the noise level gives rise to a tradeoff between ``global exploration'' and ``local exploitation'', which correspond to high and low temperatures. To attain the advantages of both regimes, we propose to use replica exchange, which swaps between two Langevin diffusions with different temperatures. We theoretically analyze the acceleration effect of replica exchange from two perspectives: (i) the convergence in χ^2-divergence, and (ii) the large deviation principle. Such an acceleration effect allows us to faster approach the global minima. Furthermore, by discretizing the replica exchange Langevin diffusion, we obtain a discrete-time algorithm. For such an algorithm, we quantify its discretization error in theory and demonstrate its acceleration effect in practice.

preprint2020arXiv

Breaking the Curse of Many Agents: Provable Mean Embedding Q-Iteration for Mean-Field Reinforcement Learning

Multi-agent reinforcement learning (MARL) achieves significant empirical successes. However, MARL suffers from the curse of many agents. In this paper, we exploit the symmetry of agents in MARL. In the most generic form, we study a mean-field MARL problem. Such a mean-field MARL is defined on mean-field states, which are distributions that are supported on continuous space. Based on the mean embedding of the distributions, we propose MF-FQI algorithm that solves the mean-field MARL and establishes a non-asymptotic analysis for MF-FQI algorithm. We highlight that MF-FQI algorithm enjoys a "blessing of many agents" property in the sense that a larger number of observed agents improves the performance of MF-FQI algorithm.

preprint2020arXiv

Deep Reinforcement Learning with Robust and Smooth Policy

Deep reinforcement learning (RL) has achieved great empirical successes in various domains. However, the large search space of neural networks requires a large amount of data, which makes the current RL algorithms not sample efficient. Motivated by the fact that many environments with continuous state space have smooth transitions, we propose to learn a smooth policy that behaves smoothly with respect to states. We develop a new framework -- \textbf{S}mooth \textbf{R}egularized \textbf{R}einforcement \textbf{L}earning ($\textbf{SR}^2\textbf{L}$), where the policy is trained with smoothness-inducing regularization. Such regularization effectively constrains the search space, and enforces smoothness in the learned policy. Moreover, our proposed framework can also improve the robustness of policy against measurement error in the state space, and can be naturally extended to distribubutionally robust setting. We apply the proposed framework to both on-policy (TRPO) and off-policy algorithm (DDPG). Through extensive experiments, we demonstrate that our method achieves improved sample efficiency and robustness.

preprint2020arXiv

Dynamic Regret of Policy Optimization in Non-stationary Environments

We consider reinforcement learning (RL) in episodic MDPs with adversarial full-information reward feedback and unknown fixed transition kernels. We propose two model-free policy optimization algorithms, POWER and POWER++, and establish guarantees for their dynamic regret. Compared with the classical notion of static regret, dynamic regret is a stronger notion as it explicitly accounts for the non-stationarity of environments. The dynamic regret attained by the proposed algorithms interpolates between different regimes of non-stationarity, and moreover satisfies a notion of adaptive (near-)optimality, in the sense that it matches the (near-)optimal static regret under slow-changing environments. The dynamic regret bound features two components, one arising from exploration, which deals with the uncertainty of transition kernels, and the other arising from adaptation, which deals with non-stationary environments. Specifically, we show that POWER++ improves over POWER on the second component of the dynamic regret by actively adapting to non-stationarity through prediction. To the best of our knowledge, our work is the first dynamic regret analysis of model-free RL algorithms in non-stationary environments.

preprint2020arXiv

Generative Adversarial Imitation Learning with Neural Networks: Global Optimality and Convergence Rate

Generative adversarial imitation learning (GAIL) demonstrates tremendous success in practice, especially when combined with neural networks. Different from reinforcement learning, GAIL learns both policy and reward function from expert (human) demonstration. Despite its empirical success, it remains unclear whether GAIL with neural networks converges to the globally optimal solution. The major difficulty comes from the nonconvex-nonconcave minimax optimization structure. To bridge the gap between practice and theory, we analyze a gradient-based algorithm with alternating updates and establish its sublinear convergence to the globally optimal solution. To the best of our knowledge, our analysis establishes the global optimality and convergence rate of GAIL with neural networks for the first time.

preprint2020arXiv

Global Convergence of Policy Gradient for Linear-Quadratic Mean-Field Control/Game in Continuous Time

Reinforcement learning is a powerful tool to learn the optimal policy of possibly multiple agents by interacting with the environment. As the number of agents grow to be very large, the system can be approximated by a mean-field problem. Therefore, it has motivated new research directions for mean-field control (MFC) and mean-field game (MFG). In this paper, we study the policy gradient method for the linear-quadratic mean-field control and game, where we assume each agent has identical linear state transitions and quadratic cost functions. While most of the recent works on policy gradient for MFC and MFG are based on discrete-time models, we focus on the continuous-time models where some analyzing techniques can be interesting to the readers. For both MFC and MFG, we provide policy gradient update and show that it converges to the optimal solution at a linear rate, which is verified by a synthetic simulation. For MFG, we also provide sufficient conditions for the existence and uniqueness of the Nash equilibrium.

preprint2020arXiv

Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibrium

We develop provably efficient reinforcement learning algorithms for two-player zero-sum finite-horizon Markov games with simultaneous moves. To incorporate function approximation, we consider a family of Markov games where the reward function and transition kernel possess a linear structure. Both the offline and online settings of the problems are considered. In the offline setting, we control both players and aim to find the Nash Equilibrium by minimizing the duality gap. In the online setting, we control a single player playing against an arbitrary opponent and aim to minimize the regret. For both settings, we propose an optimistic variant of the least-squares minimax value iteration algorithm. We show that our algorithm is computationally efficient and provably achieves an $\tilde O(\sqrt{d^3 H^3 T} )$ upper bound on the duality gap and regret, where $d$ is the linear dimension, $H$ the horizon and $T$ the total number of timesteps. Our results do not require additional assumptions on the sampling model. Our setting requires overcoming several new challenges that are absent in Markov decision processes or turn-based Markov games. In particular, to achieve optimism with simultaneous moves, we construct both upper and lower confidence bounds of the value function, and then compute the optimistic policy by solving a general-sum matrix game with these bounds as the payoff matrices. As finding the Nash Equilibrium of a general-sum game is computationally hard, our algorithm instead solves for a Coarse Correlated Equilibrium (CCE), which can be obtained efficiently. To our best knowledge, such a CCE-based scheme for optimism has not appeared in the literature and might be of interest in its own right.

preprint2020arXiv

Nearly Dimension-Independent Sparse Linear Bandit over Small Action Spaces via Best Subset Selection

We consider the stochastic contextual bandit problem under the high dimensional linear model. We focus on the case where the action space is finite and random, with each action associated with a randomly generated contextual covariate. This setting finds essential applications such as personalized recommendation, online advertisement, and personalized medicine. However, it is very challenging as we need to balance exploration and exploitation. We propose doubly growing epochs and estimating the parameter using the best subset selection method, which is easy to implement in practice. This approach achieves $ \tilde{\mathcal{O}}(s\sqrt{T})$ regret with high probability, which is nearly independent in the ``ambient'' regression model dimension $d$. We further attain a sharper $\tilde{\mathcal{O}}(\sqrt{sT})$ regret by using the \textsc{SupLinUCB} framework and match the minimax lower bound of low-dimensional linear stochastic bandit problems. Finally, we conduct extensive numerical experiments to demonstrate the applicability and robustness of our algorithms empirically.

preprint2020arXiv

Neural Certificates for Safe Control Policies

This paper develops an approach to learn a policy of a dynamical system that is guaranteed to be both provably safe and goal-reaching. Here, the safety means that a policy must not drive the state of the system to any unsafe region, while the goal-reaching requires the trajectory of the controlled system asymptotically converges to a goal region (a generalization of stability). We obtain the safe and goal-reaching policy by jointly learning two additional certificate functions: a barrier function that guarantees the safety and a developed Lyapunov-like function to fulfill the goal-reaching requirement, both of which are represented by neural networks. We show the effectiveness of the method to learn both safe and goal-reaching policies on various systems, including pendulums, cart-poles, and UAVs.

preprint2020arXiv

Neural Temporal-Difference and Q-Learning Provably Converge to Global Optima

Temporal-difference learning (TD), coupled with neural networks, is among the most fundamental building blocks of deep reinforcement learning. However, due to the nonlinearity in value function approximation, such a coupling leads to nonconvexity and even divergence in optimization. As a result, the global convergence of neural TD remains unclear. In this paper, we prove for the first time that neural TD converges at a sublinear rate to the global optimum of the mean-squared projected Bellman error for policy evaluation. In particular, we show how such global convergence is enabled by the overparametrization of neural networks, which also plays a vital role in the empirical success of neural TD. Beyond policy evaluation, we establish the global convergence of neural (soft) Q-learning, which is further connected to that of policy gradient algorithms.

preprint2020arXiv

On Computation and Generalization of Generative Adversarial Imitation Learning

Generative Adversarial Imitation Learning (GAIL) is a powerful and practical approach for learning sequential decision-making policies. Different from Reinforcement Learning (RL), GAIL takes advantage of demonstration data by experts (e.g., human), and learns both the policy and reward function of the unknown environment. Despite the significant empirical progresses, the theory behind GAIL is still largely unknown. The major difficulty comes from the underlying temporal dependency of the demonstration data and the minimax computational formulation of GAIL without convex-concave structure. To bridge such a gap between theory and practice, this paper investigates the theoretical properties of GAIL. Specifically, we show: (1) For GAIL with general reward parameterization, the generalization can be guaranteed as long as the class of the reward functions is properly controlled; (2) For GAIL, where the reward is parameterized as a reproducing kernel function, GAIL can be efficiently solved by stochastic first order optimization algorithms, which attain sublinear convergence to a stationary solution. To the best of our knowledge, these are the first results on statistical and computational guarantees of imitation learning with reward/policy function approximation. Numerical experiments are provided to support our analysis.

preprint2020arXiv

On Function Approximation in Reinforcement Learning: Optimism in the Face of Large State Spaces

The classical theory of reinforcement learning (RL) has focused on tabular and linear representations of value functions. Further progress hinges on combining RL with modern function approximators such as kernel functions and deep neural networks, and indeed there have been many empirical successes that have exploited such combinations in large-scale applications. There are profound challenges, however, in developing a theory to support this enterprise, most notably the need to take into consideration the exploration-exploitation tradeoff at the core of RL in conjunction with the computational and statistical tradeoffs that arise in modern function-approximation-based learning systems. We approach these challenges by studying an optimistic modification of the least-squares value iteration algorithm, in the context of the action-value function represented by a kernel function or an overparameterized neural network. We establish both polynomial runtime complexity and polynomial sample complexity for this algorithm, without additional assumptions on the data-generating model. In particular, we prove that the algorithm incurs an $\tilde{\mathcal{O}}(δ_{\mathcal{F}} H^2 \sqrt{T})$ regret, where $δ_{\mathcal{F}}$ characterizes the intrinsic complexity of the function class $\mathcal{F}$, $H$ is the length of each episode, and $T$ is the total number of episodes. Our regret bounds are independent of the number of states, a result which exhibits clearly the benefit of function approximation in RL.

preprint2020arXiv

On the Global Optimality of Model-Agnostic Meta-Learning

Model-agnostic meta-learning (MAML) formulates meta-learning as a bilevel optimization problem, where the inner level solves each subtask based on a shared prior, while the outer level searches for the optimal shared prior by optimizing its aggregated performance over all the subtasks. Despite its empirical success, MAML remains less understood in theory, especially in terms of its global optimality, due to the nonconvexity of the meta-objective (the outer-level objective). To bridge such a gap between theory and practice, we characterize the optimality gap of the stationary points attained by MAML for both reinforcement learning and supervised learning, where the inner-level and outer-level problems are solved via first-order optimization methods. In particular, our characterization connects the optimality gap of such stationary points with (i) the functional geometry of inner-level objectives and (ii) the representation power of function approximators, including linear models and neural networks. To the best of our knowledge, our analysis establishes the global optimality of MAML with nonconvex meta-objectives for the first time.

preprint2020arXiv

Provably Efficient Causal Reinforcement Learning with Confounded Observational Data

Empowered by expressive function approximators such as neural networks, deep reinforcement learning (DRL) achieves tremendous empirical successes. However, learning expressive function approximators requires collecting a large dataset (interventional data) by interacting with the environment. Such a lack of sample efficiency prohibits the application of DRL to critical scenarios, e.g., autonomous driving and personalized medicine, since trial and error in the online setting is often unsafe and even unethical. In this paper, we study how to incorporate the dataset (observational data) collected offline, which is often abundantly available in practice, to improve the sample efficiency in the online setting. To incorporate the possibly confounded observational data, we propose the deconfounded optimistic value iteration (DOVI) algorithm, which incorporates the confounded observational data in a provably efficient manner. More specifically, DOVI explicitly adjusts for the confounding bias in the observational data, where the confounders are partially observed or unobserved. In both cases, such adjustments allow us to construct the bonus based on a notion of information gain, which takes into account the amount of information acquired from the offline setting. In particular, we prove that the regret of DOVI is smaller than the optimal regret achievable in the pure online setting by a multiplicative factor, which decreases towards zero when the confounded observational data are more informative upon the adjustments. Our algorithm and analysis serve as a step towards causal reinforcement learning.

preprint2020arXiv

Risk-Sensitive Reinforcement Learning: Near-Optimal Risk-Sample Tradeoff in Regret

We study risk-sensitive reinforcement learning in episodic Markov decision processes with unknown transition kernels, where the goal is to optimize the total reward under the risk measure of exponential utility. We propose two provably efficient model-free algorithms, Risk-Sensitive Value Iteration (RSVI) and Risk-Sensitive Q-learning (RSQ). These algorithms implement a form of risk-sensitive optimism in the face of uncertainty, which adapts to both risk-seeking and risk-averse modes of exploration. We prove that RSVI attains an $\tilde{O}\big(λ(|β| H^2) \cdot \sqrt{H^{3} S^{2}AT} \big)$ regret, while RSQ attains an $\tilde{O}\big(λ(|β| H^2) \cdot \sqrt{H^{4} SAT} \big)$ regret, where $λ(u) = (e^{3u}-1)/u$ for $u>0$. In the above, $β$ is the risk parameter of the exponential utility function, $S$ the number of states, $A$ the number of actions, $T$ the total number of timesteps, and $H$ the episode length. On the flip side, we establish a regret lower bound showing that the exponential dependence on $|β|$ and $H$ is unavoidable for any algorithm with an $\tilde{O}(\sqrt{T})$ regret (even when the risk objective is on the same scale as the original reward), thus certifying the near-optimality of the proposed algorithms. Our results demonstrate that incorporating risk awareness into reinforcement learning necessitates an exponential cost in $|β|$ and $H$, which quantifies the fundamental tradeoff between risk sensitivity (related to aleatoric uncertainty) and sample efficiency (related to epistemic uncertainty). To the best of our knowledge, this is the first regret analysis of risk-sensitive reinforcement learning with the exponential utility.

preprint2020arXiv

Semiparametric Nonlinear Bipartite Graph Representation Learning with Provable Guarantees

Graph representation learning is a ubiquitous task in machine learning where the goal is to embed each vertex into a low-dimensional vector space. We consider the bipartite graph and formalize its representation learning problem as a statistical estimation problem of parameters in a semiparametric exponential family distribution. The bipartite graph is assumed to be generated by a semiparametric exponential family distribution, whose parametric component is given by the proximity of outputs of two one-layer neural networks, while nonparametric (nuisance) component is the base measure. Neural networks take high-dimensional features as inputs and output embedding vectors. In this setting, the representation learning problem is equivalent to recovering the weight matrices. The main challenges of estimation arise from the nonlinearity of activation functions and the nonparametric nuisance component of the distribution. To overcome these challenges, we propose a pseudo-likelihood objective based on the rank-order decomposition technique and focus on its local geometry. We show that the proposed objective is strongly convex in a neighborhood around the ground truth, so that a gradient descent-based method achieves linear convergence rate. Moreover, we prove that the sample complexity of the problem is linear in dimensions (up to logarithmic factors), which is consistent with parametric Gaussian models. However, our estimator is robust to any model misspecification within the exponential family, which is validated in extensive experiments.

preprint2020arXiv

Single-Timescale Stochastic Nonconvex-Concave Optimization for Smooth Nonlinear TD Learning

Temporal-Difference (TD) learning with nonlinear smooth function approximation for policy evaluation has achieved great success in modern reinforcement learning. It is shown that such a problem can be reformulated as a stochastic nonconvex-strongly-concave optimization problem, which is challenging as naive stochastic gradient descent-ascent algorithm suffers from slow convergence. Existing approaches for this problem are based on two-timescale or double-loop stochastic gradient algorithms, which may also require sampling large-batch data. However, in practice, a single-timescale single-loop stochastic algorithm is preferred due to its simplicity and also because its step-size is easier to tune. In this paper, we propose two single-timescale single-loop algorithms which require only one data point each step. Our first algorithm implements momentum updates on both primal and dual variables achieving an $O(\varepsilon^{-4})$ sample complexity, which shows the important role of momentum in obtaining a single-timescale algorithm. Our second algorithm improves upon the first one by applying variance reduction on top of momentum, which matches the best known $O(\varepsilon^{-3})$ sample complexity in existing works. Furthermore, our variance-reduction algorithm does not require a large-batch checkpoint. Moreover, our theoretical results for both algorithms are expressed in a tighter form of simultaneous primal and dual side convergence.

preprint2019arXiv

Neural Policy Gradient Methods: Global Optimality and Rates of Convergence

Policy gradient methods with actor-critic schemes demonstrate tremendous empirical successes, especially when the actors and critics are parameterized by neural networks. However, it remains less clear whether such "neural" policy gradient methods converge to globally optimal policies and whether they even converge at all. We answer both the questions affirmatively in the overparameterized regime. In detail, we prove that neural natural policy gradient converges to a globally optimal policy at a sublinear rate. Also, we show that neural vanilla policy gradient converges sublinearly to a stationary point. Meanwhile, by relating the suboptimality of the stationary points to the representation power of neural actor and critic classes, we prove the global optimality of all stationary points under mild regularity conditions. Particularly, we show that a key to the global optimality and convergence is the "compatibility" between the actor and critic, which is ensured by sharing neural architectures and random initializations across the actor and critic. To the best of our knowledge, our analysis establishes the first global optimality and convergence guarantees for neural policy gradient methods.