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Distributed, Parallel, and Cluster Computing

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Papers in this area

24 featured work(s)

preprint2012arXiv

Leader Election for Anonymous Asynchronous Agents in Arbitrary Networks

We study the problem of leader election among mobile agents operating in an arbitrary network modeled as an undirected graph. Nodes of the network are unlabeled and all agents are identical. Hence the only way to elect a leader among agents is by exploiting asymmetries in their initial positions in the graph. Agents do not know the graph or their positions in it, hence they must gain this knowledge by navigating in the graph and share it with other agents to accomplish leader election. This can be done using meetings of agents, which is difficult because of their asynchronous nature: an adversary has total control over the speed of agents. When can a leader be elected in this adversarial scenario and how to do it? We give a complete answer to this question by characterizing all initial configurations for which leader election is possible and by constructing an algorithm that accomplishes leader election for all configurations for which this can be done.

preprint2016arXiv

Topology Recognition and Leader Election in Colored Networks

Topology recognition and leader election are fundamental tasks in distributed computing in networks. The first of them requires each node to find a labeled isomorphic copy of the network, while the result of the second one consists in a single node adopting the label 1 (leader), with all other nodes adopting the label 0 and learning a path to the leader. We consider both these problems in networks whose nodes are equipped with not necessarily distinct labels called colors, and ports at each node of degree $d$ are arbitrarily numbered $0,1,\dots, d-1$. Colored networks are generalizations both of labeled networks and anonymous networks. In colored networks, topology recognition and leader election are not always feasible. Hence we study two more general problems. The aim of the problem TOP (resp. LE), for a colored network and for input $I$ given to its nodes, is to solve topology recognition (resp. leader election) in this network, if this is possible under input $I$, and to have all nodes answer "unsolvable" otherwise. We show that nodes of a network can solve problems TOP and LE, if they are given, as input $I$, an upper bound $k$ on the number of nodes of a given color, called the size of this color. On the other hand we show that, if the nodes are given an input that does not bound the size of any color, then the answer to TOP and LE must be "unsolvable", even for the class of rings. Under the assumption that nodes are given an upper bound $k$ on the size of a given color, we study the time of solving problems TOP and LE in the $LOCAL$. We give an algorithm to solve each of these problems in arbitrary $n$-node networks of diameter $D$ in time $O(kD+D\log(n/D))$. We also show that this time is optimal, by exhibiting classes of networks in which every algorithm solving problems TOP or LE must use time $Ω(kD+D\log(n/D))$.

preprint2018arXiv

Energy-Efficient Scheduling: Classification, Bounds, and Algorithms

The problem of attaining energy efficiency in distributed systems is of importance, but a general, non-domain-specific theory of energy-minimal scheduling is far from developed. In this paper, we classify the problems of energy-minimal scheduling and present theoretical foundations of the same. We derive results concerning energy-minimal scheduling of independent jobs in a distributed system with functionally similar machines with different working and idle power ratings. The machines considered in our system can have identical as well as different speeds. If the jobs can be divided into arbitrary parts, we show that the minimum-energy schedule can be generated in linear time and give exact scheduling algorithms. For the cases where jobs are non-divisible, we prove that the scheduling problems are NP-hard and also give approximation algorithms for the same along with their bounds.

preprint2016arXiv

Distributed Searching of Partial Grids

We consider the following distributed pursuit-evasion problem. A team of mobile agents called searchers starts at an arbitrary node of an unknown $n$-node network. Their goal is to execute a search strategy that guarantees capturing a fast and invisible intruder regardless of its movements using as few agents as possible. We restrict our attention to networks that are embedded into partial grids: nodes are placed on the plane at integer coordinates and only nodes at distance one can be adjacent. We give a distributed algorithm for the searchers that allow them to compute a connected and monotone strategy that guarantees searching any unknown partial grid with the use of $O(\sqrt{n})$ searchers. As for a lower bound, not only there exist partial grids that require $Ω(\sqrt{n})$ searchers, but we prove that for each distributed searching algorithm there is a partial grid that forces the algorithm to use $Ω(\sqrt{n})$ searchers but $O(\log n)$ searchers are sufficient in the offline scenario. This gives a lower bound of $Ω(\sqrt{n}/\log n)$ in terms of achievable competitive ratio of any distributed algorithm.

preprint2017arXiv

On the Convergence of Asynchronous Parallel Iteration with Unbounded Delays

Recent years have witnessed the surge of asynchronous parallel (async-parallel) iterative algorithms due to problems involving very large-scale data and a large number of decision variables. Because of asynchrony, the iterates are computed with outdated information, and the age of the outdated information, which we call delay, is the number of times it has been updated since its creation. Almost all recent works prove convergence under the assumption of a finite maximum delay and set their stepsize parameters accordingly. However, the maximum delay is practically unknown. This paper presents convergence analysis of an async-parallel method from a probabilistic viewpoint, and it allows for large unbounded delays. An explicit formula of stepsize that guarantees convergence is given depending on delays' statistics. With $p+1$ identical processors, we empirically measured that delays closely follow the Poisson distribution with parameter $p$, matching our theoretical model, and thus the stepsize can be set accordingly. Simulations on both convex and nonconvex optimization problems demonstrate the validness of our analysis and also show that the existing maximum-delay induced stepsize is too conservative, often slowing down the convergence of the algorithm.

preprint2018arXiv

Quantum Supremacy Is Both Closer and Farther than It Appears

As quantum computers improve in the number of qubits and fidelity, the question of when they surpass state-of-the-art classical computation for a well-defined computational task is attracting much attention. The leading candidate task for this milestone entails sampling from the output distribution defined by a random quantum circuit. We develop a massively-parallel simulation tool Rollright that does not require inter-process communication (IPC) or proprietary hardware. We also develop two ways to trade circuit fidelity for computational speedups, so as to match the fidelity of a given quantum computer --- a task previously thought impossible. We report massive speedups for the sampling task over prior software from Microsoft, IBM, Alibaba and Google, as well as supercomputer and GPU-based simulations. By using publicly available Google Cloud Computing, we price such simulations and enable comparisons by total cost across hardware platforms. We simulate approximate sampling from the output of a circuit with 7x8 qubits and depth 1+40+1 by producing one million bitstring probabilities with fidelity 0.5%, at an estimated cost of $35184. The simulation costs scale linearly with fidelity, and using this scaling we estimate that extending circuit depth to 1+48+1 increases costs to one million dollars. Scaling the simulation to 10M bitstring probabilities needed for sampling 1M bitstrings helps comparing simulation to quantum computers. We describe refinements in benchmarks that slow down leading simulators, halving the circuit depth that can be simulated within the same time.

preprint2018arXiv

CapsAcc: An Efficient Hardware Accelerator for CapsuleNets with Data Reuse

Deep Neural Networks (DNNs) have been widely deployed for many Machine Learning applications. Recently, CapsuleNets have overtaken traditional DNNs, because of their improved generalization ability due to the multi-dimensional capsules, in contrast to the single-dimensional neurons. Consequently, CapsuleNets also require extremely intense matrix computations, making it a gigantic challenge to achieve high performance. In this paper, we propose CapsAcc, the first specialized CMOS-based hardware architecture to perform CapsuleNets inference with high performance and energy efficiency. State-of-the-art convolutional DNN accelerators would not work efficiently for CapsuleNets, as their designs do not account for key operations involved in CapsuleNets, like squashing and dynamic routing, as well as multi-dimensional matrix processing. Our CapsAcc architecture targets this problem and achieves significant improvements, when compared to an optimized GPU implementation. Our architecture exploits the massive parallelism by flexibly feeding the data to a specialized systolic array according to the operations required in different layers. It also avoids extensive load and store operations on the on-chip memory, by reusing the data when possible. We further optimize the routing algorithm to reduce the computations needed at this stage. We synthesized the complete CapsAcc architecture in a 32nm CMOS technology using Synopsys design tools, and evaluated it for the MNIST benchmark (as also done by the original CapsuleNet paper) to ensure consistent and fair comparisons. This work enables highly-efficient CapsuleNets inference on embedded platforms.

preprint2019arXiv

On Observability and Monitoring of Distributed Systems: An Industry Interview Study

Business success of companies heavily depends on the availability and performance of their client applications. Due to modern development paradigms such as DevOps and microservice architectural styles, applications are decoupled into services with complex interactions and dependencies. Although these paradigms enable individual development cycles with reduced delivery times, they cause several challenges to manage the services in distributed systems. One major challenge is to observe and monitor such distributed systems. This paper provides a qualitative study to understand the challenges and good practices in the field of observability and monitoring of distributed systems. In 28 semi-structured interviews with software professionals we discovered increasing complexity and dynamics in that field. Especially observability becomes an essential prerequisite to ensure stable services and further development of client applications. However, the participants mentioned a discrepancy in the awareness regarding the importance of the topic, both from the management as well as from the developer perspective. Besides technical challenges, we identified a strong need for an organizational concept including strategy, roles and responsibilities. Our results support practitioners in developing and implementing systematic observability and monitoring for distributed systems.

preprint2019arXiv

A decentralized proximal-gradient method with network independent step-sizes and separated convergence rates

This paper proposes a novel proximal-gradient algorithm for a decentralized optimization problem with a composite objective containing smooth and non-smooth terms. Specifically, the smooth and nonsmooth terms are dealt with by gradient and proximal updates, respectively. The proposed algorithm is closely related to a previous algorithm, PG-EXTRA \cite{shi2015proximal}, but has a few advantages. First of all, agents use uncoordinated step-sizes, and the stable upper bounds on step-sizes are independent of network topologies. The step-sizes depend on local objective functions, and they can be as large as those of the gradient descent. Secondly, for the special case without non-smooth terms, linear convergence can be achieved under the strong convexity assumption. The dependence of the convergence rate on the objective functions and the network are separated, and the convergence rate of the new algorithm is as good as one of the two convergence rates that match the typical rates for the general gradient descent and the consensus averaging. We provide numerical experiments to demonstrate the efficacy of the introduced algorithm and validate our theoretical discoveries.

preprint2019arXiv

Touché: Towards Ideal and Efficient Cache Compression By Mitigating Tag Area Overheads

Compression is seen as a simple technique to increase the effective cache capacity. Unfortunately, compression techniques either incur tag area overheads or restrict data placement to only include neighboring compressed cache blocks to mitigate tag area overheads. Ideally, we should be able to place arbitrary compressed cache blocks without any placement restrictions and tag area overheads. This paper proposes Touché, a framework that enables storing multiple arbitrary compressed cache blocks within a physical cacheline without any tag area overheads. The Touché framework consists of three components. The first component, called the ``Signature'' (SIGN) engine, creates shortened signatures from the tag addresses of compressed blocks. Due to this, the SIGN engine can store multiple signatures in each tag entry. On a cache access, the physical cacheline is accessed only if there is a signature match (which has a negligible probability of false positive). The second component, called the ``Tag Appended Data'' (TADA) mechanism, stores the full tag addresses with data. TADA enables Touché to detect false positive signature matches by ensuring that the actual tag address is available for comparison. The third component, called the ``Superblock Marker'' (SMARK) mechanism, uses a unique marker in the tag entry to indicate the occurrence of compressed cache blocks from neighboring physical addresses in the same cacheline. Touché is completely hardware-based and achieves an average speedup of 12\% (ideal 13\%) when compared to an uncompressed baseline.

preprint2019arXiv

JSDoop and TensorFlow.js: Volunteer Distributed Web Browser-Based Neural Network Training

In 2019, around 57\% of the population of the world has broadband access to the Internet. Moreover, there are 5.9 billion mobile broadband subscriptions, i.e., 1.3 subscriptions per user. So there is an enormous interconnected computational power held by users all around the world. Also, it is estimated that Internet users spend more than six and a half hours online every day. But in spite of being a great amount of time, those resources are idle most of the day. Therefore, taking advantage of them presents an interesting opportunity. In this study, we introduce JSDoop, a prototype implementation to profit from this opportunity. In particular, we propose a volunteer web browser-based high-performance computing library. JSdoop divides a problem into tasks and uses different queues to distribute the computation. Then, volunteers access the web page of the problem and start processing the tasks in their web browsers. We conducted a proof-of-concept using our proposal and TensorFlow.js to train a recurrent neural network that predicts text. We tested it in a computer cluster and with up to 32 volunteers. The experimental results show that training a neural network in distributed web browsers is feasible and accurate, has a high scalability, and it is an interesting area for research.

preprint2020arXiv

High-Throughput CNN Inference on Embedded ARM big.LITTLE Multi-Core Processors

IoT Edge intelligence requires Convolutional Neural Network (CNN) inference to take place in the edge devices itself. ARM big.LITTLE architecture is at the heart of prevalent commercial edge devices. It comprises of single-ISA heterogeneous cores grouped into multiple homogeneous clusters that enable power and performance trade-offs. All cores are expected to be simultaneously employed in inference to attain maximal throughput. However, high communication overhead involved in parallelization of computations from convolution kernels across clusters is detrimental to throughput. We present an alternative framework called Pipe-it that employs pipelined design to split convolutional layers across clusters while limiting parallelization of their respective kernels to the assigned cluster. We develop a performance-prediction model that utilizes only the convolutional layer descriptors to predict the execution time of each layer individually on all permitted core configurations (type and count). Pipe-it then exploits the predictions to create a balanced pipeline using an efficient design space exploration algorithm. Pipe-it on average results in a 39% higher throughput than the highest antecedent throughput.

preprint2020arXiv

Creating Efficient Blockchains for the Internet of Things by Coordinated Satellite-Terrestrial Networks

Blockchain has emerged as a promising technology that can guarantee data consistency and integrity among distributed participants. It has been used in many applications of the Internet of Things (IoT). However, since IoT applications often introduce a massive number of devices into blockchain systems, the efficiency of the blockchain becomes a serious problem. In this article, we analyze the key factors affecting the efficiency of blockchain. Unlike most existing solutions that handle this from the computing perspective, we consider the problem from the communication perspective. Particularly, we propose a coordinated satellite-terrestrial network to create efficient blockchains. We also derive a network scheduling strategy for the proposed architecture. Simulation results demonstrate that the proposed system can support blockchains for higher efficiency. Moreover, several open research issues and design challenges will be discussed.

preprint2020arXiv

Neural Network Inference on Mobile SoCs

The ever-increasing demand from mobile Machine Learning (ML) applications calls for evermore powerful on-chip computing resources. Mobile devices are empowered with heterogeneous multi-processor Systems-on-Chips (SoCs) to process ML workloads such as Convolutional Neural Network (CNN) inference. Mobile SoCs house several different types of ML capable components on-die, such as CPU, GPU, and accelerators. These different components are capable of independently performing inference but with very different power-performance characteristics. In this article, we provide a quantitative evaluation of the inference capabilities of the different components on mobile SoCs. We also present insights behind their respective power-performance behavior. Finally, we explore the performance limit of the mobile SoCs by synergistically engaging all the components concurrently. We observe that a mobile SoC provides up to 2x improvement with parallel inference when all its components are engaged, as opposed to engaging only one component.

preprint2020arXiv

The Scalable Systems Laboratory: a Platform for Software Innovation for HEP

The Scalable Systems Laboratory (SSL), part of the IRIS-HEP Software Institute, provides Institute participants and HEP software developers generally with a means to transition their R&D from conceptual toys to testbeds to production-scale prototypes. The SSL enables tooling, infrastructure, and services supporting the innovation of novel analysis and data architectures, development of software elements and tool-chains, reproducible functional and scalability testing of service components, and foundational systems R&D for accelerated services developed by the Institute. The SSL is constructed with a core team having expertise in scale testing and deployment of services across a wide range of cyberinfrastructure. The core team embeds and partners with other areas in the Institute, and with LHC and other HEP development and operations teams as appropriate, to define investigations and required service deployment patterns. We describe the approach and experiences with early application deployments, including analysis platforms and intelligent data delivery systems.

preprint2020arXiv

Satellite Broadcasting Enabled Blockchain Protocol: A Preliminary Study

Low throughput has been the biggest obstacle of large-scale blockchain applications. During the past few years, researchers have proposed various schemes to improve the systems' throughput. However, due to the inherent inefficiency and defects of the Internet, especially in data broadcasting tasks, these efforts all rendered unsatisfactory. In this paper, we propose a novel blockchain protocol which utilizes the satellite broadcasting network instead of the traditional Internet for data broadcasting and consensus tasks. An automatic resumption mechanism is also proposed to solve the unique communication problems of satellite broadcasting. Simulation results show that the proposed algorithm has a lower communication cost and can greatly improve the throughput of the blockchain system. Theoretical estimation of a satellite broadcasting enabled blockchain system's throughput is 6,000,000 TPS with a 20 gbps satellite bandwidth.

preprint2020arXiv

Inference Time Optimization Using BranchyNet Partitioning

Deep Neural Network (DNN) applications with edge computing presents a trade-off between responsiveness and computational resources. On one hand, edge computing can provide high responsiveness deploying computational resources close to end devices, which may be prohibitive for the majority of cloud computing services. On the other hand, DNN inference requires computational power to be executed, which may not be available on edge devices, but a cloud server can provide it. To solve this problem (trade-off), we partition a DNN between edge device and cloud server, which means the first DNN layers are processed at the edge and the other layers at the cloud. This paper proposes an optimal partition of DNN, according to network bandwidth, computational resources of edge and cloud, and parameter inherent to data. Our proposal aims to minimize the inference time, to allow high responsiveness applications. To this end, we show the equivalency between DNN partitioning problem and shortest path problem to find an optimal solution, using Dijkstra's algorithm.

preprint2020arXiv

Towards an Intelligent Data Delivery Service

The ATLAS Event Streaming Service (ESS) at the LHC is an approach to preprocess and deliver data for Event Service (ES) that has implemented a fine-grained approach for ATLAS event processing. The ESS allows one to asynchronously deliver only the input events required by ES processing, with the aim to decrease data traffic over WAN and improve overall data processing throughput. A prototype of ESS was developed to deliver streaming events to fine-grained ES jobs. Based on it, an intelligent Data Delivery Service (iDDS) is under development to decouple the "cold format" and the processing format of the data, which also opens the opportunity to include the production systems of other HEP experiments. Here we will at first present the ESS model view and its motivations for iDDS system. Then we will also present the iDDS schema, architecture and the applications of iDDS.

preprint2020arXiv

Distributed-Memory DMRG via Sparse and Dense Parallel Tensor Contractions

The Density Matrix Renormalization Group (DMRG) algorithm is a powerful tool for solving eigenvalue problems to model quantum systems. DMRG relies on tensor contractions and dense linear algebra to compute properties of condensed matter physics systems. However, its efficient parallel implementation is challenging due to limited concurrency, large memory footprint, and tensor sparsity. We mitigate these problems by implementing two new parallel approaches that handle block sparsity arising in DMRG, via Cyclops, a distributed memory tensor contraction library. We benchmark their performance on two physical systems using the Blue Waters and Stampede2 supercomputers. Our DMRG performance is improved by up to 5.9X in runtime and 99X in processing rate over ITensor, at roughly comparable computational resource use. This enables higher accuracy calculations via larger tensors for quantum state approximation. We demonstrate that despite having limited concurrency, DMRG is weakly scalable with the use of efficient parallel tensor contraction mechanisms.

preprint2020arXiv

VAFL: a Method of Vertical Asynchronous Federated Learning

Horizontal Federated learning (FL) handles multi-client data that share the same set of features, and vertical FL trains a better predictor that combine all the features from different clients. This paper targets solving vertical FL in an asynchronous fashion, and develops a simple FL method. The new method allows each client to run stochastic gradient algorithms without coordination with other clients, so it is suitable for intermittent connectivity of clients. This method further uses a new technique of perturbed local embedding to ensure data privacy and improve communication efficiency. Theoretically, we present the convergence rate and privacy level of our method for strongly convex, nonconvex and even nonsmooth objectives separately. Empirically, we apply our method to FL on various image and healthcare datasets. The results compare favorably to centralized and synchronous FL methods.

preprint2020arXiv

WLCG Authorisation from X.509 to Tokens

The WLCG Authorisation Working Group was formed in July 2017 with the objective to understand and meet the needs of a future-looking Authentication and Authorisation Infrastructure (AAI) for WLCG experiments. Much has changed since the early 2000s when X.509 certificates presented the most suitable choice for authorisation within the grid; progress in token based authorisation and identity federation has provided an interesting alternative with notable advantages in usability and compatibility with external (commercial) partners. The need for interoperability in this new model is paramount as infrastructures and research communities become increasingly interdependent. Over the past two years, the working group has made significant steps towards identifying a system to meet the technical needs highlighted by the community during staged requirements gathering activities. Enhancement work has been possible thanks to externally funded projects, allowing existing AAI solutions to be adapted to our needs. A cornerstone of the infrastructure is the reliance on a common token schema in line with evolving standards and best practices, allowing for maximum compatibility and easy cooperation with peer infrastructures and services. We present the work of the group and an analysis of the anticipated changes in authorisation model by moving from X.509 to token based authorisation. A concrete example of token integration in Rucio is presented.

preprint2020arXiv

Processing of Crowdsourced Observations of Aircraft in a High Performance Computing Environment

As unmanned aircraft systems (UASs) continue to integrate into the U.S. National Airspace System (NAS), there is a need to quantify the risk of airborne collisions between unmanned and manned aircraft to support regulation and standards development. Both regulators and standards developing organizations have made extensive use of Monte Carlo collision risk analysis simulations using probabilistic models of aircraft flight. We've previously determined that the observations of manned aircraft by the OpenSky Network, a community network of ground-based sensors, are appropriate to develop models of the low altitude environment. This works overviews the high performance computing workflow designed and deployed on the Lincoln Laboratory Supercomputing Center to process 3.9 billion observations of aircraft. We then trained the aircraft models using more than 250,000 flight hours at 5,000 feet above ground level or below. A key feature of the workflow is that all the aircraft observations and supporting datasets are available as open source technologies or been released to the public domain.

preprint2020arXiv

Third-party transfers in WLCG using HTTP

Since its earliest days, the Worldwide LHC Computational Grid (WLCG) has relied on GridFTP to transfer data between sites. The announcement that Globus is dropping support of its open source Globus Toolkit (GT), which forms the basis for several FTP client and servers, has created an opportunity to reevaluate the use of FTP. HTTP-TPC, an extension to HTTP compatible with WebDAV, has arisen as a strong contender for an alternative approach. In this paper, we describe the HTTP-TPC protocol itself, along with the current status of its support in different implementations, and the interoperability testing done within the WLCG DOMA working group's TPC activity. This protocol also provides the first real use-case for token-based authorisation for this community. We will demonstrate the benefits of such authorisation by showing how it allows HTTP-TPC to support new technologies (such as OAuth, OpenID Connect, Macaroons and SciTokens) without changing the protocol. We will also discuss the next steps for HTTP-TPC and the plans to use the protocol for WLCG transfers.

preprint2020arXiv

QSW_MPI: a framework for parallel simulation of quantum stochastic walks

QSW_MPI is a python package developed for time-series simulation of continuous-time quantum stochastic walks. This model allows for the study of Markovian open quantum systems in the Lindblad formalism, including a generalisation of the continuous-time random walk and continuous-time quantum walk. Consisting of a python interface accessing parallelised Fortran libraries utilising sparse data structures, QSW_MPI is scalable to massively parallel computers, which makes possible the simulation of a wide range of walk dynamics on directed and undirected graphs of arbitrary complexity.

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