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Robotics

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Papers in this area

24 featured work(s)

preprint2016arXiv

Optimal control for a robotic exploration, pick-up and delivery problem

This paper addresses an optimal control problem for a robot that has to find and collect a finite number of objects and move them to a depot in minimum time. The robot has fourth-order dynamics that change instantaneously at any pick-up or drop-off of an object. The objects are modeled by point masses with a-priori unknown locations in a bounded two-dimensional space that may contain unknown obstacles. For this hybrid system, an Optimal Control Problem (OCP) is approximately solved by a receding horizon scheme, where the derived lower bound for the cost-to-go is evaluated for the worst and for a probabilistic case, assuming a uniform distribution of the objects. First, a time-driven approximate solution based on time and position space discretization and mixed integer programming is presented. Due to the high computational cost of this solution, an alternative event-driven approximate approach based on a suitable motion parameterization and gradient-based optimization is proposed. The solutions are compared in a numerical example, suggesting that the latter approach offers a significant computational advantage while yielding similar qualitative results compared to the former. The methods are particularly relevant for various robotic applications like automated cleaning, search and rescue, harvesting or manufacturing.

preprint2018arXiv

Principal Components of Touch

Our human sense of touch enables us to manipulate our surroundings; therefore, complex robotic manipulation will require artificial tactile sensing. Typically tactile sensor arrays are used in robotics, implying that a straightforward way of interpreting multidimensional data is required. In this paper we present a simple visualisation approach based on applying principal component analysis (PCA) to systematically collected sets of tactile data. We apply the visualisation approach to 4 different types of tactile sensor, encompassing fingertips and vibrissal arrays. The results show that PCA can reveal structure and regularities in the tactile data, which also permits the use of simple classifiers such as $k$-NN to achieve good inference. Additionally, the Euclidean distance in principal component space gives a measure of sensitivity, which can aid visualisation and also be used to find regions in the tactile input space where the sensor is able to perceive with higher accuracy. We expect that these observations will generalise, and thus offer the potential for novel control methods based on touch.

preprint2018arXiv

Accurate Monocular Visual-inertial SLAM using a Map-assisted EKF Approach

This paper presents a novel tightly-coupled monocular visual-inertial Simultaneous Localization and Mapping algorithm, which provides accurate and robust localization within the globally consistent map in real time on a standard CPU. This is achieved by firstly performing the visual-inertial extended kalman filter(EKF) to provide motion estimate at a high rate. However the filter becomes inconsistent due to the well known linearization issues. So we perform a keyframe-based visual-inertial bundle adjustment to improve the consistency and accuracy of the system. In addition, a loop closure detection and correction module is also added to eliminate the accumulated drift when revisiting an area. Finally, the optimized motion estimates and map are fed back to the EKF-based visual-inertial odometry module, thus the inconsistency and estimation error of the EKF estimator are reduced. In this way, the system can continuously provide reliable motion estimates for the long-term operation. The performance of the algorithm is validated on public datasets and real-world experiments, which proves the superiority of the proposed algorithm.

preprint2017arXiv

DAC-h3: A Proactive Robot Cognitive Architecture to Acquire and Express Knowledge About the World and the Self

This paper introduces a cognitive architecture for a humanoid robot to engage in a proactive, mixed-initiative exploration and manipulation of its environment, where the initiative can originate from both the human and the robot. The framework, based on a biologically-grounded theory of the brain and mind, integrates a reactive interaction engine, a number of state-of-the-art perceptual and motor learning algorithms, as well as planning abilities and an autobiographical memory. The architecture as a whole drives the robot behavior to solve the symbol grounding problem, acquire language capabilities, execute goal-oriented behavior, and express a verbal narrative of its own experience in the world. We validate our approach in human-robot interaction experiments with the iCub humanoid robot, showing that the proposed cognitive architecture can be applied in real time within a realistic scenario and that it can be used with naive users.

preprint2018arXiv

Tightly-coupled Monocular Visual-odometric SLAM using Wheels and a MEMS Gyroscope

In this paper, we present a novel tightly-coupled probabilistic monocular visual-odometric Simultaneous Localization and Mapping algorithm using wheels and a MEMS gyroscope, which can provide accurate, robust and long-term localization for the ground robot moving on a plane. Firstly, we present an odometer preintegration theory that integrates the wheel encoder measurements and gyroscope measurements to a local frame. The preintegration theory properly addresses the manifold structure of the rotation group SO(3) and carefully deals with uncertainty propagation and bias correction. Then the novel odometer error term is formulated using the odometer preintegration model and it is tightly integrated into the visual optimization framework. Furthermore, we introduce a complete tracking framework to provide different strategies for motion tracking when (1) both measurements are available, (2) visual measurements are not available, and (3) wheel encoder experiences slippage, which leads the system to be accurate and robust. Finally, the proposed algorithm is evaluated by performing extensive experiments, the experimental results demonstrate the superiority of the proposed system.

preprint2018arXiv

Attention-based Active Visual Search for Mobile Robots

We present an active visual search model for finding objects in unknown environments. The proposed algorithm guides the robot towards the sought object using the relevant stimuli provided by the visual sensors. Existing search strategies are either purely reactive or use simplified sensor models that do not exploit all the visual information available. In this paper, we propose a new model that actively extracts visual information via visual attention techniques and, in conjunction with a non-myopic decision-making algorithm, leads the robot to search more relevant areas of the environment. The attention module couples both top-down and bottom-up attention models enabling the robot to search regions with higher importance first. The proposed algorithm is evaluated on a mobile robot platform in a 3D simulated environment. The results indicate that the use of visual attention significantly improves search, but the degree of improvement depends on the nature of the task and the complexity of the environment. In our experiments, we found that performance enhancements of up to 42\% in structured and 38\% in highly unstructured cluttered environments can be achieved using visual attention mechanisms.

preprint2019arXiv

PRIMAL: Pathfinding via Reinforcement and Imitation Multi-Agent Learning

Multi-agent path finding (MAPF) is an essential component of many large-scale, real-world robot deployments, from aerial swarms to warehouse automation. However, despite the community's continued efforts, most state-of-the-art MAPF planners still rely on centralized planning and scale poorly past a few hundred agents. Such planning approaches are maladapted to real-world deployments, where noise and uncertainty often require paths be recomputed online, which is impossible when planning times are in seconds to minutes. We present PRIMAL, a novel framework for MAPF that combines reinforcement and imitation learning to teach fully-decentralized policies, where agents reactively plan paths online in a partially-observable world while exhibiting implicit coordination. This framework extends our previous work on distributed learning of collaborative policies by introducing demonstrations of an expert MAPF planner during training, as well as careful reward shaping and environment sampling. Once learned, the resulting policy can be copied onto any number of agents and naturally scales to different team sizes and world dimensions. We present results on randomized worlds with up to 1024 agents and compare success rates against state-of-the-art MAPF planners. Finally, we experimentally validate the learned policies in a hybrid simulation of a factory mockup, involving both real-world and simulated robots.

preprint2019arXiv

Supervised Learning of the Next-Best-View for 3D Object Reconstruction

Motivated by the advances in 3D sensing technology and the spreading of low-cost robotic platforms, 3D object reconstruction has become a common task in many areas. Nevertheless, the selection of the optimal sensor pose that maximizes the reconstructed surface is a problem that remains open. It is known in the literature as the next-best-view planning problem. In this paper, we propose a novel next-best-view planning scheme based on supervised deep learning. The scheme contains an algorithm for automatic generation of datasets and an original three-dimensional convolutional neural network (3D-CNN) used to learn the next-best-view. Unlike previous work where the problem is addressed as a search, the trained 3D-CNN directly predicts the sensor pose. We present a comparison of the proposed network against a similar net, and we present several experiments of the reconstruction of unknown objects validating the effectiveness of the proposed scheme.

preprint2019arXiv

Contingency Model Predictive Control for Automated Vehicles

We present Contingency Model Predictive Control (CMPC), a novel and implementable control framework which tracks a desired path while simultaneously maintaining a contingency plan -- an alternate trajectory to avert an identified potential emergency. In this way, CMPC anticipates events that might take place, instead of reacting when emergencies occur. We accomplish this by adding an additional prediction horizon in parallel to the classical receding MPC horizon. The contingency horizon is constrained to maintain a feasible avoidance solution; as such, CMPC is selectively robust to this emergency while tracking the desired path as closely as possible. After defining the framework mathematically, we demonstrate its effectiveness experimentally by comparing its performance to a state-of-the-art deterministic MPC. The controllers drive an automated research platform through a left-hand turn which may be covered by ice. Contingency MPC prepares for the potential loss of friction by purposefully and intuitively deviating from the prescribed path to approach the turn more conservatively; this deviation significantly mitigates the consequence of encountering ice.

preprint2018arXiv

Modeling and Robust Attitude Controller Design for a Small Size Helicopter

This paper addresses the design and application controller for a small-size unmanned aerial vehicle (UAV). In this work, the main objective is to study the modeling and attitude controller design for a small size helicopter. Based on a non-simplified helicopter model, a new robust attitude control law, which is combined with a nonlinear control method and a model-free method, is proposed in this paper. Both wind gust and ground effect phenomena conditions are involved in this experiment and the result on a real helicopter platform demonstrates the effectiveness of the proposed control algorithm and robustness of its resultant controller.

preprint2019arXiv

Distributed Learning of Decentralized Control Policies for Articulated Mobile Robots

State-of-the-art distributed algorithms for reinforcement learning rely on multiple independent agents, which simultaneously learn in parallel environments while asynchronously updating a common, shared policy. Moreover, decentralized control architectures (e.g., CPGs) can coordinate spatially distributed portions of an articulated robot to achieve system-level objectives. In this work, we investigate the relationship between distributed learning and decentralized control by learning decentralized control policies for the locomotion of articulated robots in challenging environments. To this end, we present an approach that leverages the structure of the asynchronous advantage actor-critic (A3C) algorithm to provide a natural means of learning decentralized control policies on a single articulated robot. Our primary contribution shows individual agents in the A3C algorithm can be defined by independently controlled portions of the robot's body, thus enabling distributed learning on a single robot for efficient hardware implementation. We present results of closed-loop locomotion in unstructured terrains on a snake and a hexapod robot, using decentralized controllers learned offline and online respectively. Preprint of the paper submitted to the IEEE Transactions in Robotics (T-RO) journal in October 2018, and accepted for publication as a regular paper in May 2019.

preprint2019arXiv

A bistable soft gripper with mechanically embedded sensing and actuation for fast closed-loop grasping

Soft robotic grippers are shown to be high effective for grasping unstructured objects with simple sensing and control strategies. However, they are still limited by their speed, sensing capabilities and actuation mechanism. Hence, their usage have been restricted in highly dynamic grasping tasks. This paper presents a soft robotic gripper with tunable bistable properties for sensor-less dynamic grasping. The bistable mechanism allows us to store arbitrarily large strain energy in the soft system which is then released upon contact. The mechanism also provides flexibility on the type of actuation mechanism as the grasping and sensing phase is completely passive. Theoretical background behind the mechanism is presented with finite element analysis to provide insights into design parameters. Finally, we experimentally demonstrate sensor-less dynamic grasping of an unknown object within 0.02 seconds, including the time to sense and actuate.

preprint2018arXiv

External Force Field Modeling for Autonomous Surface Vehicles

Operating in the presence of strong adverse forces is a particularly challenging problem in field robotics. In most robotic operations where the robot is not firmly grounded, such as aerial, surface, and underwater, minimal external forces are assumed as the standard operating procedures. The first action for operating in the presence of non-trivial forces is modeling the forces and their effect on the robots motion. In this work an Autonomous Surface Vehicle (ASV), operating on lakes and rivers with varying winds and currents, collects wind and current measurements with an inexpensive custom-made sensor suite setup, and generates a model of the force field. The modeling process takes into account depth, wind, and current measurements along with the ASVs trajectory from GPS. In this work, we propose a method for an ASV to build an environmental force map by integrating in a Gaussian Process the wind, depth, and current measurements gathered at the surface. We run extensive experimental field trials for our approach on real Jetyak ASVs. Experimental results from different locations validate the proposed modeling approach.

preprint2019arXiv

Shear-invariant Sliding Contact Perception with a Soft Tactile Sensor

Manipulation tasks often require robots to be continuously in contact with an object. Therefore tactile perception systems need to handle continuous contact data. Shear deformation causes the tactile sensor to output path-dependent readings in contrast to discrete contact readings. As such, in some continuous-contact tasks, sliding can be regarded as a disturbance over the sensor signal. Here we present a shear-invariant perception method based on principal component analysis (PCA) which outputs the required information about the environment despite sliding motion. A compliant tactile sensor (the TacTip) is used to investigate continuous tactile contact. First, we evaluate the method offline using test data collected whilst the sensor slides over an edge. Then, the method is used within a contour-following task applied to 6 objects with varying curvatures; all contours are successfully traced. The method demonstrates generalisation capabilities and could underlie a more sophisticated controller for challenging manipulation or exploration tasks in unstructured environments. A video showing the work described in the paper can be found at https://youtu.be/wrTM61-pieU

preprint2018arXiv

Autonomous Marine Sampling Enhanced by Strategically Deployed Drifters in Marine Flow Fields

We present a transportable system for ocean observations in which a small autonomous surface vehicle (ASV) adaptively collects spatially diverse samples with aid from a team of inexpensive, passive floating sensors known as drifters. Drifters can provide an increase in spatial coverage at little cost as they are propelled about the survey area by the ambient flow field instead of with actuators. Our iterative planning approach demonstrates how we can use the ASV to strategically deploy drifters into points of the flow field for high expected information gain, while also adaptively sampling the space. In this paper, we examine the performance of this heterogeneous sensing system in simulated flow field experiments.

preprint2018arXiv

From Simulation to Real-World Robotic Mobile Fulfillment Systems

In a new type of automated parts-to-picker warehouse system - a Robotic Mobile Fulfillment System (RMFS) - robots are sent to transport pods (movable shelves) to human operators at stations to pick/put items from/to pods. There are many operational decision problems in such a system, and some of them are interdependent and influence each other. In order to analyze the decision problems and the relationships between them, there are two open-source simulation frameworks in the literature, Alphabet Soup and RAWSim-O. However, the steps between simulation and real-world RMFS are not clear in the literature. Therefore, this paper aims to bridge this gap. The simulator is firstly transferred as core software. The core software is connected with an open-source ERP system, called Odoo, while it is also connected with real robots and stations through an XOR-bench. The XOR-bench enables the RMFS to be integrated with several mini-robots and mobile industrial robots in (removed) experiments for the purpose of research and education.

preprint2018arXiv

Minimizing Task Space Frechet Error via Efficient Incremental Graph Search

We present an anytime algorithm that generates a collision-free configuration-space path that closely follows a desired path in task space, according to the discrete Frechet distance. By leveraging tools from computational geometry, we approximate the search space using a cross-product graph. We use a variant of Dijkstra's graph-search algorithm to efficiently search for and iteratively improve the solution. We compare multiple proposed densification strategies and empirically show that our algorithm outperforms a set of state-of-the-art planners on a range of manipulation problems. Finally, we offer a proof sketch of the asymptotic optimality of our algorithm.

preprint2018arXiv

Underwater Surveying via Bearing only Cooperative Localization

Bearing only cooperative localization has been used successfully on aerial and ground vehicles. In this paper we present an extension of the approach to the underwater domain. The focus is on adapting the technique to handle the challenging visibility conditions underwater. Furthermore, data from inertial, magnetic, and depth sensors are utilized to improve the robustness of the estimation. In addition to robotic applications, the presented technique can be used for cave mapping and for marine archeology surveying, both by human divers. Experimental results from different environments, including a fresh water, low visibility, lake in South Carolina; a cavern in Florida; and coral reefs in Barbados during the day and during the night, validate the robustness and the accuracy of the proposed approach.

preprint2018arXiv

An Autonomous Surface Vehicle for Long Term Operations

Environmental monitoring of marine environments presents several challenges: the harshness of the environment, the often remote location, and most importantly, the vast area it covers. Manual operations are time consuming, often dangerous, and labor intensive. Operations from oceanographic vessels are costly and limited to open seas and generally deeper bodies of water. In addition, with lake, river, and ocean shoreline being a finite resource, waterfront property presents an ever increasing valued commodity, requiring exploration and continued monitoring of remote waterways. In order to efficiently explore and monitor currently known marine environments as well as reach and explore remote areas of interest, we present a design of an autonomous surface vehicle (ASV) with the power to cover large areas, the payload capacity to carry sufficient power and sensor equipment, and enough fuel to remain on task for extended periods. An analysis of the design and a discussion on lessons learned during deployments is presented in this paper.

preprint2019arXiv

Q-Search Trees: An Information-Theoretic Approach Towards Hierarchical Abstractions for Agents with Computational Limitations

In this paper, we develop a framework to obtain graph abstractions for decision-making by an agent where the abstractions emerge as a function of the agent's limited computational resources. We discuss the connection of the proposed approach with information-theoretic signal compression, and formulate a novel optimization problem to obtain tree-based abstractions as a function of the agent's computational resources. The structural properties of the new problem are discussed in detail, and two algorithmic approaches are proposed to obtain solutions to this optimization problem. We discuss the quality of, and prove relationships between, solutions obtained by the two proposed algorithms. The framework is demonstrated to generate a hierarchy of abstractions for a non-trivial environment.

preprint2019arXiv

Persistent Multi-UAV Surveillance with Data Latency Constraints

We discuss surveillance with multiple unmanned aerial vehicles (UAV) that minimize idleness (the time between consecutive visits of sensing locations) and constrain latency (the time between capturing data at a sensing location and its arrival at the base station). This is important in persistent surveillance scenarios where sensing locations should not only be visited periodically, but the captured data also should reach the base station in due time even if the area is larger than the communication range. Our approach employs the concept of minimum-latency paths (MLP) to guarantee that the data reaches the base station within a predefined latency bound. To reach the bound, multiple UAVs cooperatively transport the data in a store-and-forward fashion. Additionally, MLPs specify a lower bound for any latency minimization problem where multiple mobile agents transport data in a store-and-forward fashion. We introduce three variations of a heuristic employing MLPs and compare their performance in a simulation study. The results show that extensions of the simplest of our approaches, where data is transported after each visit of a sensing location, show improved performance and the tradeoff between latency and idleness.

preprint2019arXiv

Trajectory Planning for Autonomous Parking in Complex Environments: A Tunnel-based Optimal Control Approach

This paper proposes a fast and accurate trajectory planning algorithm for autonomous parking. Nominally, an optimal control problem should be formulated to describe this scheme, but the dimensionality of the optimal control problem is usually large, because the vehicle needs to avoid collision with every obstacle at every moment during the entire dynamic process. Although an initial guess obtained by a sample-and-search based planner facilitates the numerical optimization process, it is still far from being as fast as real-time. To address this issue, we replace all of the collision-avoidance constraints by series of within-tunnel conditions. Concretely, we develop a tunnel-based strategy such that the vehicle is restricted to move within the tunnels which naturally separate the vehicle from the obstacles. Unification, efficiency, and robustness of the proposed trajectory planning method have been verified by simulations.

preprint2020arXiv

An Open Torque-Controlled Modular Robot Architecture for Legged Locomotion Research

We present a new open-source torque-controlled legged robot system, with a low-cost and low-complexity actuator module at its core. It consists of a high-torque brushless DC motor and a low-gear-ratio transmission suitable for impedance and force control. We also present a novel foot contact sensor suitable for legged locomotion with hard impacts. A 2.2 kg quadruped robot with a large range of motion is assembled from eight identical actuator modules and four lower legs with foot contact sensors. Leveraging standard plastic 3D printing and off-the-shelf parts results in a lightweight and inexpensive robot, allowing for rapid distribution and duplication within the research community. We systematically characterize the achieved impedance at the foot in both static and dynamic scenarios, and measure a maximum dimensionless leg stiffness of 10.8 without active damping, which is comparable to the leg stiffness of a running human. Finally, to demonstrate the capabilities of the quadruped, we present a novel controller which combines feedforward contact forces computed from a kino-dynamic optimizer with impedance control of the center of mass and base orientation. The controller can regulate complex motions while being robust to environmental uncertainty.

preprint2020arXiv

Active inference body perception and action for humanoid robots

Providing artificial agents with the same computational models of biological systems is a way to understand how intelligent behaviours may emerge. We present an active inference body perception and action model working for the first time in a humanoid robot. The model relies on the free energy principle proposed for the brain, where both perception and action goal is to minimise the prediction error through gradient descent on the variational free energy bound. The body state (latent variable) is inferred by minimising the difference between the observed (visual and proprioceptive) sensor values and the predicted ones. Simultaneously, the action makes sensory data sampling to better correspond to the prediction made by the inner model. We formalised and implemented the algorithm on the iCub robot and tested in 2D and 3D visual spaces for online adaptation to visual changes, sensory noise and discrepancies between the model and the real robot. We also compared our approach with classical inverse kinematics in a reaching task, analysing the suitability of such a neuroscience-inspired approach for real-world interaction. The algorithm gave the robot adaptive body perception and upper body reaching with head object tracking (toddler-like), and was able to incorporate visual features online (in a closed-loop manner) without increasing the computational complexity. Moreover, our model predicted involuntary actions in the presence of sensorimotor conflicts showing the path for a potential proof of active inference in humans.

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