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Venkatesh Saligrama

Venkatesh Saligrama contributes to research discovery and scholarly infrastructure.

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Published work

9 published item(s)

preprint2026arXiv

Data Deletion Can Help in Adaptive RL

Deploying reinforcement learning policies in the real world requires adapting to time-varying environments. We study this problem in the contextual Markov Decision Process (cMDP) framework, where a family of environments is indexed by a low-dimensional context unknown at test time. The standard approach decomposes the problem: train a so-called "universal policy" which assumes knowledge of the true context, then pair it with a context estimator which approximates context using the observed trajectory. We identify a simple, counterintuitive trick that substantially improves the estimator: randomly delete a fraction of the training buffer after each round. This works because data is collected across multiple rounds using progressively better policies, and older trajectories come from a different distribution than what the estimator will face at deployment time; random deletion creates an implicit exponential decay on older data while preserving diversity without requiring any explicit identification of which samples are stale. This reduces robustness gap by 30% for MLPs and by 6% on average for recurrent networks. Strikingly, it allows a narrow MLP with 5x fewer parameters to outperform a wide MLP trained without deletion. To understand when and why deletion helps, we analyze regularized empirical risk minimization with a mismatch between the train distribution and the distribution at deployment; in this idealized setting, we prove that removing a single uniformly random training point decreases expected test loss in expectation under mild conditions. For ridge regression we make this quantitative: deletion helps when the regularization coefficient is moderate and the signal-to-noise ratio (SNR) is sufficiently low, and, crucially, this SNR threshold gives a direct measure of how large the distribution mismatch between training and deployment must be for deletion to be beneficial.

preprint2022arXiv

Faster Algorithms for Learning Convex Functions

The task of approximating an arbitrary convex function arises in several learning problems such as convex regression, learning with a difference of convex (DC) functions, and learning Bregman or $f$-divergences. In this paper, we develop and analyze an approach for solving a broad range of convex function learning problems that is faster than state-of-the-art approaches. Our approach is based on a 2-block ADMM method where each block can be computed in closed form. For the task of convex Lipschitz regression, we establish that our proposed algorithm converges with iteration complexity of $ O(n\sqrt{d}/ε)$ for a dataset $\bm X \in \mathbb R^{n\times d}$ and $ε> 0$. Combined with per-iteration computation complexity, our method converges with the rate $O(n^3 d^{1.5}/ε+n^2 d^{2.5}/ε+n d^3/ε)$. This new rate improves the state of the art rate of $O(n^5d^2/ε)$ if $d = o( n^4)$. Further we provide similar solvers for DC regression and Bregman divergence learning. Unlike previous approaches, our method is amenable to the use of GPUs. We demonstrate on regression and metric learning experiments that our approach is over 100 times faster than existing approaches on some data sets, and produces results that are comparable to state of the art.

preprint2022arXiv

FedHeN: Federated Learning in Heterogeneous Networks

We propose a novel training recipe for federated learning with heterogeneous networks where each device can have different architectures. We introduce training with a side objective to the devices of higher complexities to jointly train different architectures in a federated setting. We empirically show that our approach improves the performance of different architectures and leads to high communication savings compared to the state-of-the-art methods.

preprint2022arXiv

Learning Compositional Representations for Effective Low-Shot Generalization

We propose Recognition as Part Composition (RPC), an image encoding approach inspired by human cognition. It is based on the cognitive theory that humans recognize complex objects by components, and that they build a small compact vocabulary of concepts to represent each instance with. RPC encodes images by first decomposing them into salient parts, and then encoding each part as a mixture of a small number of prototypes, each representing a certain concept. We find that this type of learning inspired by human cognition can overcome hurdles faced by deep convolutional networks in low-shot generalization tasks, like zero-shot learning, few-shot learning and unsupervised domain adaptation. Furthermore, we find a classifier using an RPC image encoder is fairly robust to adversarial attacks, that deep neural networks are known to be prone to. Given that our image encoding principle is based on human cognition, one would expect the encodings to be interpretable by humans, which we find to be the case via crowd-sourcing experiments. Finally, we propose an application of these interpretable encodings in the form of generating synthetic attribute annotations for evaluating zero-shot learning methods on new datasets.

preprint2022arXiv

Strategies for Safe Multi-Armed Bandits with Logarithmic Regret and Risk

We investigate a natural but surprisingly unstudied approach to the multi-armed bandit problem under safety risk constraints. Each arm is associated with an unknown law on safety risks and rewards, and the learner's goal is to maximise reward whilst not playing unsafe arms, as determined by a given threshold on the mean risk. We formulate a pseudo-regret for this setting that enforces this safety constraint in a per-round way by softly penalising any violation, regardless of the gain in reward due to the same. This has practical relevance to scenarios such as clinical trials, where one must maintain safety for each round rather than in an aggregated sense. We describe doubly optimistic strategies for this scenario, which maintain optimistic indices for both safety risk and reward. We show that schema based on both frequentist and Bayesian indices satisfy tight gap-dependent logarithmic regret bounds, and further that these play unsafe arms only logarithmically many times in total. This theoretical analysis is complemented by simulation studies demonstrating the effectiveness of the proposed schema, and probing the domains in which their use is appropriate.

preprint2022arXiv

Task2Sim : Towards Effective Pre-training and Transfer from Synthetic Data

Pre-training models on Imagenet or other massive datasets of real images has led to major advances in computer vision, albeit accompanied with shortcomings related to curation cost, privacy, usage rights, and ethical issues. In this paper, for the first time, we study the transferability of pre-trained models based on synthetic data generated by graphics simulators to downstream tasks from very different domains. In using such synthetic data for pre-training, we find that downstream performance on different tasks are favored by different configurations of simulation parameters (e.g. lighting, object pose, backgrounds, etc.), and that there is no one-size-fits-all solution. It is thus better to tailor synthetic pre-training data to a specific downstream task, for best performance. We introduce Task2Sim, a unified model mapping downstream task representations to optimal simulation parameters to generate synthetic pre-training data for them. Task2Sim learns this mapping by training to find the set of best parameters on a set of "seen" tasks. Once trained, it can then be used to predict best simulation parameters for novel "unseen" tasks in one shot, without requiring additional training. Given a budget in number of images per class, our extensive experiments with 20 diverse downstream tasks show Task2Sim's task-adaptive pre-training data results in significantly better downstream performance than non-adaptively choosing simulation parameters on both seen and unseen tasks. It is even competitive with pre-training on real images from Imagenet.

preprint2020arXiv

Budget Learning via Bracketing

Conventional machine learning applications in the mobile/IoT setting transmit data to a cloud-server for predictions. Due to cost considerations (power, latency, monetary), it is desirable to minimise device-to-server transmissions. The budget learning (BL) problem poses the learner's goal as minimising use of the cloud while suffering no discernible loss in accuracy, under the constraint that the methods employed be edge-implementable. We propose a new formulation for the BL problem via the concept of bracketings. Concretely, we propose to sandwich the cloud's prediction, $g,$ via functions $h^-, h^+$ from a `simple' class so that $h^- \le g \le h^+$ nearly always. On an instance $x$, if $h^+(x)=h^-(x)$, we leverage local processing, and bypass the cloud. We explore theoretical aspects of this formulation, providing PAC-style learnability definitions; associating the notion of budget learnability to approximability via brackets; and giving VC-theoretic analyses of their properties. We empirically validate our theory on real-world datasets, demonstrating improved performance over prior gating based methods.

preprint2020arXiv

Dont Even Look Once: Synthesizing Features for Zero-Shot Detection

Zero-shot detection, namely, localizing both seen and unseen objects, increasingly gains importance for large-scale applications, with large number of object classes, since, collecting sufficient annotated data with ground truth bounding boxes is simply not scalable. While vanilla deep neural networks deliver high performance for objects available during training, unseen object detection degrades significantly. At a fundamental level, while vanilla detectors are capable of proposing bounding boxes, which include unseen objects, they are often incapable of assigning high-confidence to unseen objects, due to the inherent precision/recall tradeoffs that requires rejecting background objects. We propose a novel detection algorithm Dont Even Look Once (DELO), that synthesizes visual features for unseen objects and augments existing training algorithms to incorporate unseen object detection. Our proposed scheme is evaluated on Pascal VOC and MSCOCO, and we demonstrate significant improvements in test accuracy over vanilla and other state-of-art zero-shot detectors

preprint2020arXiv

Gradient Descent for Sparse Rank-One Matrix Completion for Crowd-Sourced Aggregation of Sparsely Interacting Workers

We consider worker skill estimation for the single-coin Dawid-Skene crowdsourcing model. In practice, skill-estimation is challenging because worker assignments are sparse and irregular due to the arbitrary and uncontrolled availability of workers. We formulate skill estimation as a rank-one correlation-matrix completion problem, where the observed components correspond to observed label correlations between workers. We show that the correlation matrix can be successfully recovered and skills are identifiable if and only if the sampling matrix (observed components) does not have a bipartite connected component. We then propose a projected gradient descent scheme and show that skill estimates converge to the desired global optima for such sampling matrices. Our proof is original and the results are surprising in light of the fact that even the weighted rank-one matrix factorization problem is NP-hard in general. Next, we derive sample complexity bounds in terms of spectral properties of the signless Laplacian of the sampling matrix. Our proposed scheme achieves state-of-art performance on a number of real-world datasets.