Researcher profile

Ruslan Salakhutdinov

Ruslan Salakhutdinov contributes to research discovery and scholarly infrastructure.

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Published work

38 published item(s)

preprint2026arXiv

Act2See: Emergent Active Visual Perception for Video Reasoning

Vision-Language Models (VLMs) typically rely on static initial frames for video reasoning, restricting their ability to incorporate essential dynamic information as the reasoning process evolves. Existing methods that augment Chain-of-Thought (CoT) with additional frame information often exhibit suboptimal CoT quality and lack the crucial ability to synthesize visual information for hypothetical or counterfactual scenarios. We introduce Act-to-See (Act2See), a novel framework that enables active visual perception by empowering VLMs to actively interleave video frames within text CoTs. Act2See is developed via Supervised Fine-Tuning (SFT) on a high-quality dataset of reasoning traces generated by a frontier VLM. These traces integrate active calls to either retrieve existing frames or generate new ones, and are rigorously verified against human-annotated CoTs to ensure quality. This approach cultivates an emergent capability: at inference time, the model actively determines when to search for or synthesize the necessary visual evidence. Act2See establishes new state-of-the-art results on challenging benchmarks, including VideoEspresso and ViTIB, and outperforms comparable or larger models on Video-MME, EgoNormia, and VCR-Bench, demonstrating an advancement in enabling VLMs with active visual perception for video reasoning.

preprint2026arXiv

Video Active Perception: Effective Inference-Time Long-Form Video Understanding with Vision-Language Models

Large vision-language models (VLMs) have advanced multimodal tasks such as video question answering (QA). However, VLMs face the challenge of selecting frames effectively and efficiently, as standard uniform sampling is expensive and performance may plateau. Inspired by active perception theory, which posits that models gain information by acquiring data that differs from their expectations, we introduce Video Active Perception (VAP), a training-free method to enhance long-form video QA using VLMs. Our approach treats keyframe selection as data acquisition in active perception and leverages a lightweight text-conditioned video generation model to represent prior world knowledge. Empirically, VAP achieves state-of-the-art zero-shot results on long-form or reasoning video QA datasets such as EgoSchema, NExT-QA, ActivityNet-QA, IntentQA, and CLEVRER, achieving an increase of up to 5.6 x frame efficiency by frames per question over standard GPT-4o, Gemini 1.5 Pro, and LLaVA-OV. Moreover, VAP shows stronger reasoning abilities than previous methods and effectively selects keyframes relevant to questions. These findings highlight the potential of leveraging active perception to improve the frame effectiveness and efficiency of long-form video QA.

preprint2022arXiv

A Simple Approach for Visual Rearrangement: 3D Mapping and Semantic Search

Physically rearranging objects is an important capability for embodied agents. Visual room rearrangement evaluates an agent's ability to rearrange objects in a room to a desired goal based solely on visual input. We propose a simple yet effective method for this problem: (1) search for and map which objects need to be rearranged, and (2) rearrange each object until the task is complete. Our approach consists of an off-the-shelf semantic segmentation model, voxel-based semantic map, and semantic search policy to efficiently find objects that need to be rearranged. On the AI2-THOR Rearrangement Challenge, our method improves on current state-of-the-art end-to-end reinforcement learning-based methods that learn visual rearrangement policies from 0.53% correct rearrangement to 16.56%, using only 2.7% as many samples from the environment.

preprint2022arXiv

Conditional Contrastive Learning for Improving Fairness in Self-Supervised Learning

Contrastive self-supervised learning (SSL) learns an embedding space that maps similar data pairs closer and dissimilar data pairs farther apart. Despite its success, one issue has been overlooked: the fairness aspect of representations learned using contrastive SSL. Without mitigation, contrastive SSL techniques can incorporate sensitive information such as gender or race and cause potentially unfair predictions on downstream tasks. In this paper, we propose a Conditional Contrastive Learning (CCL) approach to improve the fairness of contrastive SSL methods. Our approach samples positive and negative pairs from distributions conditioning on the sensitive attribute, or empirically speaking, sampling positive and negative pairs from the same gender or the same race. We show that our approach provably maximizes the conditional mutual information between the learned representations of the positive pairs, and reduces the effect of the sensitive attribute by taking it as the conditional variable. On seven fairness and vision datasets, we empirically demonstrate that the proposed approach achieves state-of-the-art downstream performances compared to unsupervised baselines and significantly improves the fairness of contrastive SSL models on multiple fairness metrics.

preprint2022arXiv

Conditional Contrastive Learning with Kernel

Conditional contrastive learning frameworks consider the conditional sampling procedure that constructs positive or negative data pairs conditioned on specific variables. Fair contrastive learning constructs negative pairs, for example, from the same gender (conditioning on sensitive information), which in turn reduces undesirable information from the learned representations; weakly supervised contrastive learning constructs positive pairs with similar annotative attributes (conditioning on auxiliary information), which in turn are incorporated into the representations. Although conditional contrastive learning enables many applications, the conditional sampling procedure can be challenging if we cannot obtain sufficient data pairs for some values of the conditioning variable. This paper presents Conditional Contrastive Learning with Kernel (CCL-K) that converts existing conditional contrastive objectives into alternative forms that mitigate the insufficient data problem. Instead of sampling data according to the value of the conditioning variable, CCL-K uses the Kernel Conditional Embedding Operator that samples data from all available data and assigns weights to each sampled data given the kernel similarity between the values of the conditioning variable. We conduct experiments using weakly supervised, fair, and hard negatives contrastive learning, showing CCL-K outperforms state-of-the-art baselines.

preprint2022arXiv

DIME: Fine-grained Interpretations of Multimodal Models via Disentangled Local Explanations

The ability for a human to understand an Artificial Intelligence (AI) model's decision-making process is critical in enabling stakeholders to visualize model behavior, perform model debugging, promote trust in AI models, and assist in collaborative human-AI decision-making. As a result, the research fields of interpretable and explainable AI have gained traction within AI communities as well as interdisciplinary scientists seeking to apply AI in their subject areas. In this paper, we focus on advancing the state-of-the-art in interpreting multimodal models - a class of machine learning methods that tackle core challenges in representing and capturing interactions between heterogeneous data sources such as images, text, audio, and time-series data. Multimodal models have proliferated numerous real-world applications across healthcare, robotics, multimedia, affective computing, and human-computer interaction. By performing model disentanglement into unimodal contributions (UC) and multimodal interactions (MI), our proposed approach, DIME, enables accurate and fine-grained analysis of multimodal models while maintaining generality across arbitrary modalities, model architectures, and tasks. Through a comprehensive suite of experiments on both synthetic and real-world multimodal tasks, we show that DIME generates accurate disentangled explanations, helps users of multimodal models gain a deeper understanding of model behavior, and presents a step towards debugging and improving these models for real-world deployment. Code for our experiments can be found at https://github.com/lvyiwei1/DIME.

preprint2022arXiv

FewNLU: Benchmarking State-of-the-Art Methods for Few-Shot Natural Language Understanding

The few-shot natural language understanding (NLU) task has attracted much recent attention. However, prior methods have been evaluated under a disparate set of protocols, which hinders fair comparison and measuring progress of the field. To address this issue, we introduce an evaluation framework that improves previous evaluation procedures in three key aspects, i.e., test performance, dev-test correlation, and stability. Under this new evaluation framework, we re-evaluate several state-of-the-art few-shot methods for NLU tasks. Our framework reveals new insights: (1) both the absolute performance and relative gap of the methods were not accurately estimated in prior literature; (2) no single method dominates most tasks with consistent performance; (3) improvements of some methods diminish with a larger pretrained model; and (4) gains from different methods are often complementary and the best combined model performs close to a strong fully-supervised baseline. We open-source our toolkit, FewNLU, that implements our evaluation framework along with a number of state-of-the-art methods.

preprint2022arXiv

FILM: Following Instructions in Language with Modular Methods

Recent methods for embodied instruction following are typically trained end-to-end using imitation learning. This often requires the use of expert trajectories and low-level language instructions. Such approaches assume that neural states will integrate multimodal semantics to perform state tracking, building spatial memory, exploration, and long-term planning. In contrast, we propose a modular method with structured representations that (1) builds a semantic map of the scene and (2) performs exploration with a semantic search policy, to achieve the natural language goal. Our modular method achieves SOTA performance (24.46 %) with a substantial (8.17 % absolute) gap from previous work while using less data by eschewing both expert trajectories and low-level instructions. Leveraging low-level language, however, can further increase our performance (26.49 %). Our findings suggest that an explicit spatial memory and a semantic search policy can provide a stronger and more general representation for state-tracking and guidance, even in the absence of expert trajectories or low-level instructions.

preprint2022arXiv

Learning Weakly-Supervised Contrastive Representations

We argue that a form of the valuable information provided by the auxiliary information is its implied data clustering information. For instance, considering hashtags as auxiliary information, we can hypothesize that an Instagram image will be semantically more similar with the same hashtags. With this intuition, we present a two-stage weakly-supervised contrastive learning approach. The first stage is to cluster data according to its auxiliary information. The second stage is to learn similar representations within the same cluster and dissimilar representations for data from different clusters. Our empirical experiments suggest the following three contributions. First, compared to conventional self-supervised representations, the auxiliary-information-infused representations bring the performance closer to the supervised representations, which use direct downstream labels as supervision signals. Second, our approach performs the best in most cases, when comparing our approach with other baseline representation learning methods that also leverage auxiliary data information. Third, we show that our approach also works well with unsupervised constructed clusters (e.g., no auxiliary information), resulting in a strong unsupervised representation learning approach.

preprint2022arXiv

PACS: A Dataset for Physical Audiovisual CommonSense Reasoning

In order for AI to be safely deployed in real-world scenarios such as hospitals, schools, and the workplace, it must be able to robustly reason about the physical world. Fundamental to this reasoning is physical common sense: understanding the physical properties and affordances of available objects, how they can be manipulated, and how they interact with other objects. Physical commonsense reasoning is fundamentally a multi-sensory task, since physical properties are manifested through multiple modalities - two of them being vision and acoustics. Our paper takes a step towards real-world physical commonsense reasoning by contributing PACS: the first audiovisual benchmark annotated for physical commonsense attributes. PACS contains 13,400 question-answer pairs, involving 1,377 unique physical commonsense questions and 1,526 videos. Our dataset provides new opportunities to advance the research field of physical reasoning by bringing audio as a core component of this multimodal problem. Using PACS, we evaluate multiple state-of-the-art models on our new challenging task. While some models show promising results (70% accuracy), they all fall short of human performance (95% accuracy). We conclude the paper by demonstrating the importance of multimodal reasoning and providing possible avenues for future research.

preprint2022arXiv

Reasoning over Logically Interacted Conditions for Question Answering

Some questions have multiple answers that are not equally correct, i.e. answers are different under different conditions. Conditions are used to distinguish answers as well as to provide additional information to support them. In this paper, we study a more challenging task where answers are constrained by a list of conditions that logically interact, which requires performing logical reasoning over the conditions to determine the correctness of the answers. Even more challenging, we only provide evidences for a subset of the conditions, so some questions may not have deterministic answers. In such cases, models are asked to find probable answers and identify conditions that need to be satisfied to make the answers correct. We propose a new model, TReasoner, for this challenging reasoning task. TReasoner consists of an entailment module, a reasoning module, and a generation module (if the answers are free-form text spans). TReasoner achieves state-of-the-art performance on two benchmark conditional QA datasets, outperforming the previous state-of-the-art by 3-10 points.

preprint2022arXiv

Recurrent Model-Free RL Can Be a Strong Baseline for Many POMDPs

Many problems in RL, such as meta-RL, robust RL, generalization in RL, and temporal credit assignment, can be cast as POMDPs. In theory, simply augmenting model-free RL with memory-based architectures, such as recurrent neural networks, provides a general approach to solving all types of POMDPs. However, prior work has found that such recurrent model-free RL methods tend to perform worse than more specialized algorithms that are designed for specific types of POMDPs. This paper revisits this claim. We find that careful architecture and hyperparameter decisions can often yield a recurrent model-free implementation that performs on par with (and occasionally substantially better than) more sophisticated recent techniques. We compare to 21 environments from 6 prior specialized methods and find that our implementation achieves greater sample efficiency and asymptotic performance than these methods on 18/21 environments. We also release a simple and efficient implementation of recurrent model-free RL for future work to use as a baseline for POMDPs.

preprint2021arXiv

Instabilities of Offline RL with Pre-Trained Neural Representation

In offline reinforcement learning (RL), we seek to utilize offline data to evaluate (or learn) policies in scenarios where the data are collected from a distribution that substantially differs from that of the target policy to be evaluated. Recent theoretical advances have shown that such sample-efficient offline RL is indeed possible provided certain strong representational conditions hold, else there are lower bounds exhibiting exponential error amplification (in the problem horizon) unless the data collection distribution has only a mild distribution shift relative to the target policy. This work studies these issues from an empirical perspective to gauge how stable offline RL methods are. In particular, our methodology explores these ideas when using features from pre-trained neural networks, in the hope that these representations are powerful enough to permit sample efficient offline RL. Through extensive experiments on a range of tasks, we see that substantial error amplification does occur even when using such pre-trained representations (trained on the same task itself); we find offline RL is stable only under extremely mild distribution shift. The implications of these results, both from a theoretical and an empirical perspective, are that successful offline RL (where we seek to go beyond the low distribution shift regime) requires substantially stronger conditions beyond those which suffice for successful supervised learning.

preprint2021arXiv

Replacing Rewards with Examples: Example-Based Policy Search via Recursive Classification

Reinforcement learning (RL) algorithms assume that users specify tasks by manually writing down a reward function. However, this process can be laborious and demands considerable technical expertise. Can we devise RL algorithms that instead enable users to specify tasks simply by providing examples of successful outcomes? In this paper, we derive a control algorithm that maximizes the future probability of these successful outcome examples. Prior work has approached similar problems with a two-stage process, first learning a reward function and then optimizing this reward function using another RL algorithm. In contrast, our method directly learns a value function from transitions and successful outcomes, without learning this intermediate reward function. Our method therefore requires fewer hyperparameters to tune and lines of code to debug. We show that our method satisfies a new data-driven Bellman equation, where examples take the place of the typical reward function term. Experiments show that our approach outperforms prior methods that learn explicit reward functions.

preprint2021arXiv

The MineRL 2019 Competition on Sample Efficient Reinforcement Learning using Human Priors

Though deep reinforcement learning has led to breakthroughs in many difficult domains, these successes have required an ever-increasing number of samples. As state-of-the-art reinforcement learning (RL) systems require an exponentially increasing number of samples, their development is restricted to a continually shrinking segment of the AI community. Likewise, many of these systems cannot be applied to real-world problems, where environment samples are expensive. Resolution of these limitations requires new, sample-efficient methods. To facilitate research in this direction, we introduce the MineRL Competition on Sample Efficient Reinforcement Learning using Human Priors. The primary goal of the competition is to foster the development of algorithms which can efficiently leverage human demonstrations to drastically reduce the number of samples needed to solve complex, hierarchical, and sparse environments. To that end, we introduce: (1) the Minecraft ObtainDiamond task, a sequential decision making environment requiring long-term planning, hierarchical control, and efficient exploration methods; and (2) the MineRL-v0 dataset, a large-scale collection of over 60 million state-action pairs of human demonstrations that can be resimulated into embodied trajectories with arbitrary modifications to game state and visuals. Participants will compete to develop systems which solve the ObtainDiamond task with a limited number of samples from the environment simulator, Malmo. The competition is structured into two rounds in which competitors are provided several paired versions of the dataset and environment with different game textures. At the end of each round, competitors will submit containerized versions of their learning algorithms and they will then be trained/evaluated from scratch on a hold-out dataset-environment pair for a total of 4-days on a prespecified hardware platform.

preprint2021arXiv

The MineRL 2020 Competition on Sample Efficient Reinforcement Learning using Human Priors

Although deep reinforcement learning has led to breakthroughs in many difficult domains, these successes have required an ever-increasing number of samples, affording only a shrinking segment of the AI community access to their development. Resolution of these limitations requires new, sample-efficient methods. To facilitate research in this direction, we propose this second iteration of the MineRL Competition. The primary goal of the competition is to foster the development of algorithms which can efficiently leverage human demonstrations to drastically reduce the number of samples needed to solve complex, hierarchical, and sparse environments. To that end, participants compete under a limited environment sample-complexity budget to develop systems which solve the MineRL ObtainDiamond task in Minecraft, a sequential decision making environment requiring long-term planning, hierarchical control, and efficient exploration methods. The competition is structured into two rounds in which competitors are provided several paired versions of the dataset and environment with different game textures and shaders. At the end of each round, competitors submit containerized versions of their learning algorithms to the AIcrowd platform where they are trained from scratch on a hold-out dataset-environment pair for a total of 4-days on a pre-specified hardware platform. In this follow-up iteration to the NeurIPS 2019 MineRL Competition, we implement new features to expand the scale and reach of the competition. In response to the feedback of the previous participants, we introduce a second minor track focusing on solutions without access to environment interactions of any kind except during test-time. Further we aim to prompt domain agnostic submissions by implementing several novel competition mechanics including action-space randomization and desemantization of observations and actions.

preprint2020arXiv

A Closer Look at Accuracy vs. Robustness

Current methods for training robust networks lead to a drop in test accuracy, which has led prior works to posit that a robustness-accuracy tradeoff may be inevitable in deep learning. We take a closer look at this phenomenon and first show that real image datasets are actually separated. With this property in mind, we then prove that robustness and accuracy should both be achievable for benchmark datasets through locally Lipschitz functions, and hence, there should be no inherent tradeoff between robustness and accuracy. Through extensive experiments with robustness methods, we argue that the gap between theory and practice arises from two limitations of current methods: either they fail to impose local Lipschitzness or they are insufficiently generalized. We explore combining dropout with robust training methods and obtain better generalization. We conclude that achieving robustness and accuracy in practice may require using methods that impose local Lipschitzness and augmenting them with deep learning generalization techniques. Code available at https://github.com/yangarbiter/robust-local-lipschitz

preprint2020arXiv

Capsules with Inverted Dot-Product Attention Routing

We introduce a new routing algorithm for capsule networks, in which a child capsule is routed to a parent based only on agreement between the parent's state and the child's vote. The new mechanism 1) designs routing via inverted dot-product attention; 2) imposes Layer Normalization as normalization; and 3) replaces sequential iterative routing with concurrent iterative routing. When compared to previously proposed routing algorithms, our method improves performance on benchmark datasets such as CIFAR-10 and CIFAR-100, and it performs at-par with a powerful CNN (ResNet-18) with 4x fewer parameters. On a different task of recognizing digits from overlayed digit images, the proposed capsule model performs favorably against CNNs given the same number of layers and neurons per layer. We believe that our work raises the possibility of applying capsule networks to complex real-world tasks. Our code is publicly available at: https://github.com/apple/ml-capsules-inverted-attention-routing An alternative implementation is available at: https://github.com/yaohungt/Capsules-Inverted-Attention-Routing/blob/master/README.md

preprint2020arXiv

Differentiable Reasoning over a Virtual Knowledge Base

We consider the task of answering complex multi-hop questions using a corpus as a virtual knowledge base (KB). In particular, we describe a neural module, DrKIT, that traverses textual data like a KB, softly following paths of relations between mentions of entities in the corpus. At each step the module uses a combination of sparse-matrix TFIDF indices and a maximum inner product search (MIPS) on a special index of contextual representations of the mentions. This module is differentiable, so the full system can be trained end-to-end using gradient based methods, starting from natural language inputs. We also describe a pretraining scheme for the contextual representation encoder by generating hard negative examples using existing knowledge bases. We show that DrKIT improves accuracy by 9 points on 3-hop questions in the MetaQA dataset, cutting the gap between text-based and KB-based state-of-the-art by 70%. On HotpotQA, DrKIT leads to a 10% improvement over a BERT-based re-ranking approach to retrieving the relevant passages required to answer a question. DrKIT is also very efficient, processing 10-100x more queries per second than existing multi-hop systems.

preprint2020arXiv

Efficient Exploration via State Marginal Matching

Exploration is critical to a reinforcement learning agent's performance in its given environment. Prior exploration methods are often based on using heuristic auxiliary predictions to guide policy behavior, lacking a mathematically-grounded objective with clear properties. In contrast, we recast exploration as a problem of State Marginal Matching (SMM), where we aim to learn a policy for which the state marginal distribution matches a given target state distribution. The target distribution is a uniform distribution in most cases, but can incorporate prior knowledge if available. In effect, SMM amortizes the cost of learning to explore in a given environment. The SMM objective can be viewed as a two-player, zero-sum game between a state density model and a parametric policy, an idea that we use to build an algorithm for optimizing the SMM objective. Using this formalism, we further demonstrate that prior work approximately maximizes the SMM objective, offering an explanation for the success of these methods. On both simulated and real-world tasks, we demonstrate that agents that directly optimize the SMM objective explore faster and adapt more quickly to new tasks as compared to prior exploration methods.

preprint2020arXiv

Few-Shot Learning with Intra-Class Knowledge Transfer

We consider the few-shot classification task with an unbalanced dataset, in which some classes have sufficient training samples while other classes only have limited training samples. Recent works have proposed to solve this task by augmenting the training data of the few-shot classes using generative models with the few-shot training samples as the seeds. However, due to the limited number of the few-shot seeds, the generated samples usually have small diversity, making it difficult to train a discriminative classifier for the few-shot classes. To enrich the diversity of the generated samples, we propose to leverage the intra-class knowledge from the neighbor many-shot classes with the intuition that neighbor classes share similar statistical information. Such intra-class information is obtained with a two-step mechanism. First, a regressor trained only on the many-shot classes is used to evaluate the few-shot class means from only a few samples. Second, superclasses are clustered, and the statistical mean and feature variance of each superclass are used as transferable knowledge inherited by the children few-shot classes. Such knowledge is then used by a generator to augment the sparse training data to help the downstream classification tasks. Extensive experiments show that our method achieves state-of-the-art across different datasets and $n$-shot settings.

preprint2020arXiv

Guaranteeing Reproducibility in Deep Learning Competitions

To encourage the development of methods with reproducible and robust training behavior, we propose a challenge paradigm where competitors are evaluated directly on the performance of their learning procedures rather than pre-trained agents. Since competition organizers re-train proposed methods in a controlled setting they can guarantee reproducibility, and -- by retraining submissions using a held-out test set -- help ensure generalization past the environments on which they were trained.

preprint2020arXiv

Learning Not to Learn in the Presence of Noisy Labels

Learning in the presence of label noise is a challenging yet important task: it is crucial to design models that are robust in the presence of mislabeled datasets. In this paper, we discover that a new class of loss functions called the gambler's loss provides strong robustness to label noise across various levels of corruption. We show that training with this loss function encourages the model to "abstain" from learning on the data points with noisy labels, resulting in a simple and effective method to improve robustness and generalization. In addition, we propose two practical extensions of the method: 1) an analytical early stopping criterion to approximately stop training before the memorization of noisy labels, as well as 2) a heuristic for setting hyperparameters which do not require knowledge of the noise corruption rate. We demonstrate the effectiveness of our method by achieving strong results across three image and text classification tasks as compared to existing baselines.

preprint2020arXiv

Learning to Explore using Active Neural SLAM

This work presents a modular and hierarchical approach to learn policies for exploring 3D environments, called `Active Neural SLAM'. Our approach leverages the strengths of both classical and learning-based methods, by using analytical path planners with learned SLAM module, and global and local policies. The use of learning provides flexibility with respect to input modalities (in the SLAM module), leverages structural regularities of the world (in global policies), and provides robustness to errors in state estimation (in local policies). Such use of learning within each module retains its benefits, while at the same time, hierarchical decomposition and modular training allow us to sidestep the high sample complexities associated with training end-to-end policies. Our experiments in visually and physically realistic simulated 3D environments demonstrate the effectiveness of our approach over past learning and geometry-based approaches. The proposed model can also be easily transferred to the PointGoal task and was the winning entry of the CVPR 2019 Habitat PointGoal Navigation Challenge.

preprint2020arXiv

Neural Topological SLAM for Visual Navigation

This paper studies the problem of image-goal navigation which involves navigating to the location indicated by a goal image in a novel previously unseen environment. To tackle this problem, we design topological representations for space that effectively leverage semantics and afford approximate geometric reasoning. At the heart of our representations are nodes with associated semantic features, that are interconnected using coarse geometric information. We describe supervised learning-based algorithms that can build, maintain and use such representations under noisy actuation. Experimental study in visually and physically realistic simulation suggests that our method builds effective representations that capture structural regularities and efficiently solve long-horizon navigation problems. We observe a relative improvement of more than 50% over existing methods that study this task.

preprint2020arXiv

Object Goal Navigation using Goal-Oriented Semantic Exploration

This work studies the problem of object goal navigation which involves navigating to an instance of the given object category in unseen environments. End-to-end learning-based navigation methods struggle at this task as they are ineffective at exploration and long-term planning. We propose a modular system called, `Goal-Oriented Semantic Exploration' which builds an episodic semantic map and uses it to explore the environment efficiently based on the goal object category. Empirical results in visually realistic simulation environments show that the proposed model outperforms a wide range of baselines including end-to-end learning-based methods as well as modular map-based methods and led to the winning entry of the CVPR-2020 Habitat ObjectNav Challenge. Ablation analysis indicates that the proposed model learns semantic priors of the relative arrangement of objects in a scene, and uses them to explore efficiently. Domain-agnostic module design allow us to transfer our model to a mobile robot platform and achieve similar performance for object goal navigation in the real-world.

preprint2020arXiv

On Emergent Communication in Competitive Multi-Agent Teams

Several recent works have found the emergence of grounded compositional language in the communication protocols developed by mostly cooperative multi-agent systems when learned end-to-end to maximize performance on a downstream task. However, human populations learn to solve complex tasks involving communicative behaviors not only in fully cooperative settings but also in scenarios where competition acts as an additional external pressure for improvement. In this work, we investigate whether competition for performance from an external, similar agent team could act as a social influence that encourages multi-agent populations to develop better communication protocols for improved performance, compositionality, and convergence speed. We start from Task & Talk, a previously proposed referential game between two cooperative agents as our testbed and extend it into Task, Talk & Compete, a game involving two competitive teams each consisting of two aforementioned cooperative agents. Using this new setting, we provide an empirical study demonstrating the impact of competitive influence on multi-agent teams. Our results show that an external competitive influence leads to improved accuracy and generalization, as well as faster emergence of communicative languages that are more informative and compositional.

preprint2020arXiv

On Reward-Free Reinforcement Learning with Linear Function Approximation

Reward-free reinforcement learning (RL) is a framework which is suitable for both the batch RL setting and the setting where there are many reward functions of interest. During the exploration phase, an agent collects samples without using a pre-specified reward function. After the exploration phase, a reward function is given, and the agent uses samples collected during the exploration phase to compute a near-optimal policy. Jin et al. [2020] showed that in the tabular setting, the agent only needs to collect polynomial number of samples (in terms of the number states, the number of actions, and the planning horizon) for reward-free RL. However, in practice, the number of states and actions can be large, and thus function approximation schemes are required for generalization. In this work, we give both positive and negative results for reward-free RL with linear function approximation. We give an algorithm for reward-free RL in the linear Markov decision process setting where both the transition and the reward admit linear representations. The sample complexity of our algorithm is polynomial in the feature dimension and the planning horizon, and is completely independent of the number of states and actions. We further give an exponential lower bound for reward-free RL in the setting where only the optimal $Q$-function admits a linear representation. Our results imply several interesting exponential separations on the sample complexity of reward-free RL.

preprint2020arXiv

Politeness Transfer: A Tag and Generate Approach

This paper introduces a new task of politeness transfer which involves converting non-polite sentences to polite sentences while preserving the meaning. We also provide a dataset of more than 1.39 instances automatically labeled for politeness to encourage benchmark evaluations on this new task. We design a tag and generate pipeline that identifies stylistic attributes and subsequently generates a sentence in the target style while preserving most of the source content. For politeness as well as five other transfer tasks, our model outperforms the state-of-the-art methods on automatic metrics for content preservation, with a comparable or better performance on style transfer accuracy. Additionally, our model surpasses existing methods on human evaluations for grammaticality, meaning preservation and transfer accuracy across all the six style transfer tasks. The data and code is located at https://github.com/tag-and-generate.

preprint2020arXiv

Reinforcement Learning with General Value Function Approximation: Provably Efficient Approach via Bounded Eluder Dimension

Value function approximation has demonstrated phenomenal empirical success in reinforcement learning (RL). Nevertheless, despite a handful of recent progress on developing theory for RL with linear function approximation, the understanding of general function approximation schemes largely remains missing. In this paper, we establish a provably efficient RL algorithm with general value function approximation. We show that if the value functions admit an approximation with a function class $\mathcal{F}$, our algorithm achieves a regret bound of $\widetilde{O}(\mathrm{poly}(dH)\sqrt{T})$ where $d$ is a complexity measure of $\mathcal{F}$ that depends on the eluder dimension [Russo and Van Roy, 2013] and log-covering numbers, $H$ is the planning horizon, and $T$ is the number interactions with the environment. Our theory generalizes recent progress on RL with linear value function approximation and does not make explicit assumptions on the model of the environment. Moreover, our algorithm is model-free and provides a framework to justify the effectiveness of algorithms used in practice.

preprint2020arXiv

Revisiting LSTM Networks for Semi-Supervised Text Classification via Mixed Objective Function

In this paper, we study bidirectional LSTM network for the task of text classification using both supervised and semi-supervised approaches. Several prior works have suggested that either complex pretraining schemes using unsupervised methods such as language modeling (Dai and Le 2015; Miyato, Dai, and Goodfellow 2016) or complicated models (Johnson and Zhang 2017) are necessary to achieve a high classification accuracy. However, we develop a training strategy that allows even a simple BiLSTM model, when trained with cross-entropy loss, to achieve competitive results compared with more complex approaches. Furthermore, in addition to cross-entropy loss, by using a combination of entropy minimization, adversarial, and virtual adversarial losses for both labeled and unlabeled data, we report state-of-the-art results for text classification task on several benchmark datasets. In particular, on the ACL-IMDB sentiment analysis and AG-News topic classification datasets, our method outperforms current approaches by a substantial margin. We also show the generality of the mixed objective function by improving the performance on relation extraction task.

preprint2020arXiv

Rewriting History with Inverse RL: Hindsight Inference for Policy Improvement

Multi-task reinforcement learning (RL) aims to simultaneously learn policies for solving many tasks. Several prior works have found that relabeling past experience with different reward functions can improve sample efficiency. Relabeling methods typically ask: if, in hindsight, we assume that our experience was optimal for some task, for what task was it optimal? In this paper, we show that hindsight relabeling is inverse RL, an observation that suggests that we can use inverse RL in tandem for RL algorithms to efficiently solve many tasks. We use this idea to generalize goal-relabeling techniques from prior work to arbitrary classes of tasks. Our experiments confirm that relabeling data using inverse RL accelerates learning in general multi-task settings, including goal-reaching, domains with discrete sets of rewards, and those with linear reward functions.

preprint2020arXiv

Strong and Simple Baselines for Multimodal Utterance Embeddings

Human language is a rich multimodal signal consisting of spoken words, facial expressions, body gestures, and vocal intonations. Learning representations for these spoken utterances is a complex research problem due to the presence of multiple heterogeneous sources of information. Recent advances in multimodal learning have followed the general trend of building more complex models that utilize various attention, memory and recurrent components. In this paper, we propose two simple but strong baselines to learn embeddings of multimodal utterances. The first baseline assumes a conditional factorization of the utterance into unimodal factors. Each unimodal factor is modeled using the simple form of a likelihood function obtained via a linear transformation of the embedding. We show that the optimal embedding can be derived in closed form by taking a weighted average of the unimodal features. In order to capture richer representations, our second baseline extends the first by factorizing into unimodal, bimodal, and trimodal factors, while retaining simplicity and efficiency during learning and inference. From a set of experiments across two tasks, we show strong performance on both supervised and semi-supervised multimodal prediction, as well as significant (10 times) speedups over neural models during inference. Overall, we believe that our strong baseline models offer new benchmarking options for future research in multimodal learning.

preprint2020arXiv

Think Locally, Act Globally: Federated Learning with Local and Global Representations

Federated learning is a method of training models on private data distributed over multiple devices. To keep device data private, the global model is trained by only communicating parameters and updates which poses scalability challenges for large models. To this end, we propose a new federated learning algorithm that jointly learns compact local representations on each device and a global model across all devices. As a result, the global model can be smaller since it only operates on local representations, reducing the number of communicated parameters. Theoretically, we provide a generalization analysis which shows that a combination of local and global models reduces both variance in the data as well as variance across device distributions. Empirically, we demonstrate that local models enable communication-efficient training while retaining performance. We also evaluate on the task of personalized mood prediction from real-world mobile data where privacy is key. Finally, local models handle heterogeneous data from new devices, and learn fair representations that obfuscate protected attributes such as race, age, and gender.

preprint2020arXiv

Topological Sort for Sentence Ordering

Sentence ordering is the task of arranging the sentences of a given text in the correct order. Recent work using deep neural networks for this task has framed it as a sequence prediction problem. In this paper, we propose a new framing of this task as a constraint solving problem and introduce a new technique to solve it. Additionally, we propose a human evaluation for this task. The results on both automatic and human metrics across four different datasets show that this new technique is better at capturing coherence in documents.

preprint2020arXiv

Towards Debiasing Sentence Representations

As natural language processing methods are increasingly deployed in real-world scenarios such as healthcare, legal systems, and social science, it becomes necessary to recognize the role they potentially play in shaping social biases and stereotypes. Previous work has revealed the presence of social biases in widely used word embeddings involving gender, race, religion, and other social constructs. While some methods were proposed to debias these word-level embeddings, there is a need to perform debiasing at the sentence-level given the recent shift towards new contextualized sentence representations such as ELMo and BERT. In this paper, we investigate the presence of social biases in sentence-level representations and propose a new method, Sent-Debias, to reduce these biases. We show that Sent-Debias is effective in removing biases, and at the same time, preserves performance on sentence-level downstream tasks such as sentiment analysis, linguistic acceptability, and natural language understanding. We hope that our work will inspire future research on characterizing and removing social biases from widely adopted sentence representations for fairer NLP.

preprint2020arXiv

XLNet: Generalized Autoregressive Pretraining for Language Understanding

With the capability of modeling bidirectional contexts, denoising autoencoding based pretraining like BERT achieves better performance than pretraining approaches based on autoregressive language modeling. However, relying on corrupting the input with masks, BERT neglects dependency between the masked positions and suffers from a pretrain-finetune discrepancy. In light of these pros and cons, we propose XLNet, a generalized autoregressive pretraining method that (1) enables learning bidirectional contexts by maximizing the expected likelihood over all permutations of the factorization order and (2) overcomes the limitations of BERT thanks to its autoregressive formulation. Furthermore, XLNet integrates ideas from Transformer-XL, the state-of-the-art autoregressive model, into pretraining. Empirically, under comparable experiment settings, XLNet outperforms BERT on 20 tasks, often by a large margin, including question answering, natural language inference, sentiment analysis, and document ranking.

preprint2018arXiv

Structured Control Nets for Deep Reinforcement Learning

In recent years, Deep Reinforcement Learning has made impressive advances in solving several important benchmark problems for sequential decision making. Many control applications use a generic multilayer perceptron (MLP) for non-vision parts of the policy network. In this work, we propose a new neural network architecture for the policy network representation that is simple yet effective. The proposed Structured Control Net (SCN) splits the generic MLP into two separate sub-modules: a nonlinear control module and a linear control module. Intuitively, the nonlinear control is for forward-looking and global control, while the linear control stabilizes the local dynamics around the residual of global control. We hypothesize that this will bring together the benefits of both linear and nonlinear policies: improve training sample efficiency, final episodic reward, and generalization of learned policy, while requiring a smaller network and being generally applicable to different training methods. We validated our hypothesis with competitive results on simulations from OpenAI MuJoCo, Roboschool, Atari, and a custom 2D urban driving environment, with various ablation and generalization tests, trained with multiple black-box and policy gradient training methods. The proposed architecture has the potential to improve upon broader control tasks by incorporating problem specific priors into the architecture. As a case study, we demonstrate much improved performance for locomotion tasks by emulating the biological central pattern generators (CPGs) as the nonlinear part of the architecture.