Catalog footprint

What is connected

55works
22topics
4close collaborators

Actions

Connect this record

Log in to claim

Research graph

See the researcher in context

Open full explorer

Inspect adjacent papers, topics, institutions and collaborators without losing the researcher page.

Building this map preview

BZPEER is loading the nearby papers, people, topics and institutions for this page.

Published work

55 published item(s)

preprint2026arXiv

Efficient Sequential Recommendation for Long Term User Interest Via Personalization

Recent years have witnessed success of sequential modeling, generative recommender, and large language model for recommendation. Though the scaling law has been validated for sequential models, it showed inefficiency in computational capacity when considering real-world applications like recommendation, due to the non-linear(quadratic) increasing nature of the transformer model. To improve the efficiency of the sequential model, we introduced a novel approach to sequential recommendation that leverages personalization techniques to enhance efficiency and performance. Our method compresses long user interaction histories into learnable tokens, which are then combined with recent interactions to generate recommendations. This approach significantly reduces computational costs while maintaining high recommendation accuracy. Our method could be applied to existing transformer based recommendation models, e.g., HSTU and HLLM. Extensive experiments on multiple sequential models demonstrate its versatility and effectiveness. Source code is available at \href{https://github.com/facebookresearch/PerSRec}{https://github.com/facebookresearch/PerSRec}.

preprint2026arXiv

Lucid-XR: An Extended-Reality Data Engine for Robotic Manipulation

We introduce Lucid-XR, a generative data engine for creating diverse and realistic-looking multi-modal data to train real-world robotic systems. At the core of Lucid-XR is vuer, a web-based physics simulation environment that runs directly on the XR headset, enabling internet-scale access to immersive, latency-free virtual interactions without requiring specialized equipment. The complete system integrates on-device physics simulation with human-to-robot pose retargeting. Data collected is further amplified by a physics-guided video generation pipeline steerable via natural language specifications. We demonstrate zero-shot transfer of robot visual policies to unseen, cluttered, and badly lit evaluation environments, after training entirely on Lucid-XR's synthetic data. We include examples across dexterous manipulation tasks that involve soft materials, loosely bound particles, and rigid body contact. Project website: https://lucidxr.github.io

preprint2025arXiv

End-to-End Test-Time Training for Long Context

We formulate long-context language modeling as a problem in continual learning rather than architecture design. Under this formulation, we only use a standard architecture -- a Transformer with sliding-window attention. However, our model continues learning at test time via next-token prediction on the given context, compressing the context it reads into its weights. In addition, we improve the model's initialization for learning at test time via meta-learning at training time. Overall, our method, a form of Test-Time Training (TTT), is End-to-End (E2E) both at test time (via next-token prediction) and training time (via meta-learning), in contrast to previous forms. We conduct extensive experiments with a focus on scaling properties. In particular, for 3B models trained with 164B tokens, our method (TTT-E2E) scales with context length in the same way as Transformer with full attention, while others, such as Mamba 2 and Gated DeltaNet, do not. However, similar to RNNs, TTT-E2E has constant inference latency regardless of context length, making it 2.7 times faster than full attention for 128K context. Our code is publicly available.

preprint2024arXiv

Learning to (Learn at Test Time)

We reformulate the problem of supervised learning as learning to learn with two nested loops (i.e. learning problems). The inner loop learns on each individual instance with self-supervision before final prediction. The outer loop learns the self-supervised task used by the inner loop, such that its final prediction improves. Our inner loop turns out to be equivalent to linear attention when the inner-loop learner is only a linear model, and to self-attention when it is a kernel estimator. For practical comparison with linear or self-attention layers, we replace each of them in a transformer with an inner loop, so our outer loop is equivalent to training the architecture. When each inner-loop learner is a neural network, our approach vastly outperforms transformers with linear attention on ImageNet from 224 x 224 raw pixels in both accuracy and FLOPs, while (regular) transformers cannot run.

preprint2023arXiv

From One Hand to Multiple Hands: Imitation Learning for Dexterous Manipulation from Single-Camera Teleoperation

We propose to perform imitation learning for dexterous manipulation with multi-finger robot hand from human demonstrations, and transfer the policy to the real robot hand. We introduce a novel single-camera teleoperation system to collect the 3D demonstrations efficiently with only an iPad and a computer. One key contribution of our system is that we construct a customized robot hand for each user in the physical simulator, which is a manipulator resembling the same kinematics structure and shape of the operator's hand. This provides an intuitive interface and avoid unstable human-robot hand retargeting for data collection, leading to large-scale and high quality data. Once the data is collected, the customized robot hand trajectories can be converted to different specified robot hands (models that are manufactured) to generate training demonstrations. With imitation learning using our data, we show large improvement over baselines with multiple complex manipulation tasks. Importantly, we show our learned policy is significantly more robust when transferring to the real robot. More videos can be found in the https://yzqin.github.io/dex-teleop-imitation .

preprint2022arXiv

Category-Level 6D Object Pose Estimation in the Wild: A Semi-Supervised Learning Approach and A New Dataset

6D object pose estimation is one of the fundamental problems in computer vision and robotics research. While a lot of recent efforts have been made on generalizing pose estimation to novel object instances within the same category, namely category-level 6D pose estimation, it is still restricted in constrained environments given the limited number of annotated data. In this paper, we collect Wild6D, a new unlabeled RGBD object video dataset with diverse instances and backgrounds. We utilize this data to generalize category-level 6D object pose estimation in the wild with semi-supervised learning. We propose a new model, called Rendering for Pose estimation network RePoNet, that is jointly trained using the free ground-truths with the synthetic data, and a silhouette matching objective function on the real-world data. Without using any 3D annotations on real data, our method outperforms state-of-the-art methods on the previous dataset and our Wild6D test set (with manual annotations for evaluation) by a large margin. Project page with Wild6D data: https://oasisyang.github.io/semi-pose .

preprint2022arXiv

CATNet: Cross-event Attention-based Time-aware Network for Medical Event Prediction

Medical event prediction (MEP) is a fundamental task in the medical domain, which needs to predict medical events, including medications, diagnosis codes, laboratory tests, procedures, outcomes, and so on, according to historical medical records. The task is challenging as medical data is a type of complex time series data with heterogeneous and temporal irregular characteristics. Many machine learning methods that consider the two characteristics have been proposed for medical event prediction. However, most of them consider the two characteristics separately and ignore the correlations among different types of medical events, especially relations between historical medical events and target medical events. In this paper, we propose a novel neural network based on attention mechanism, called cross-event attention-based time-aware network (CATNet), for medical event prediction. It is a time-aware, event-aware and task-adaptive method with the following advantages: 1) modeling heterogeneous information and temporal information in a unified way and considering temporal irregular characteristics locally and globally respectively, 2) taking full advantage of correlations among different types of events via cross-event attention. Experiments on two public datasets (MIMIC-III and eICU) show CATNet can be adaptive with different MEP tasks and outperforms other state-of-the-art methods on various MEP tasks. The source code of CATNet will be released after this manuscript is accepted.

preprint2022arXiv

CoordGAN: Self-Supervised Dense Correspondences Emerge from GANs

Recent advances show that Generative Adversarial Networks (GANs) can synthesize images with smooth variations along semantically meaningful latent directions, such as pose, expression, layout, etc. While this indicates that GANs implicitly learn pixel-level correspondences across images, few studies explored how to extract them explicitly. In this work, we introduce Coordinate GAN (CoordGAN), a structure-texture disentangled GAN that learns a dense correspondence map for each generated image. We represent the correspondence maps of different images as warped coordinate frames transformed from a canonical coordinate frame, i.e., the correspondence map, which describes the structure (e.g., the shape of a face), is controlled via a transformation. Hence, finding correspondences boils down to locating the same coordinate in different correspondence maps. In CoordGAN, we sample a transformation to represent the structure of a synthesized instance, while an independent texture branch is responsible for rendering appearance details orthogonal to the structure. Our approach can also extract dense correspondence maps for real images by adding an encoder on top of the generator. We quantitatively demonstrate the quality of the learned dense correspondences through segmentation mask transfer on multiple datasets. We also show that the proposed generator achieves better structure and texture disentanglement compared to existing approaches. Project page: https://jitengmu.github.io/CoordGAN/

preprint2022arXiv

DexMV: Imitation Learning for Dexterous Manipulation from Human Videos

While significant progress has been made on understanding hand-object interactions in computer vision, it is still very challenging for robots to perform complex dexterous manipulation. In this paper, we propose a new platform and pipeline DexMV (Dexterous Manipulation from Videos) for imitation learning. We design a platform with: (i) a simulation system for complex dexterous manipulation tasks with a multi-finger robot hand and (ii) a computer vision system to record large-scale demonstrations of a human hand conducting the same tasks. In our novel pipeline, we extract 3D hand and object poses from videos, and propose a novel demonstration translation method to convert human motion to robot demonstrations. We then apply and benchmark multiple imitation learning algorithms with the demonstrations. We show that the demonstrations can indeed improve robot learning by a large margin and solve the complex tasks which reinforcement learning alone cannot solve. More details can be found in the project page: https://yzqin.github.io/dexmv

preprint2022arXiv

Graph Inverse Reinforcement Learning from Diverse Videos

Research on Inverse Reinforcement Learning (IRL) from third-person videos has shown encouraging results on removing the need for manual reward design for robotic tasks. However, most prior works are still limited by training from a relatively restricted domain of videos. In this paper, we argue that the true potential of third-person IRL lies in increasing the diversity of videos for better scaling. To learn a reward function from diverse videos, we propose to perform graph abstraction on the videos followed by temporal matching in the graph space to measure the task progress. Our insight is that a task can be described by entity interactions that form a graph, and this graph abstraction can help remove irrelevant information such as textures, resulting in more robust reward functions. We evaluate our approach, GraphIRL, on cross-embodiment learning in X-MAGICAL and learning from human demonstrations for real-robot manipulation. We show significant improvements in robustness to diverse video demonstrations over previous approaches, and even achieve better results than manual reward design on a real robot pushing task. Videos are available at https://sateeshkumar21.github.io/GraphIRL .

preprint2022arXiv

GroupViT: Semantic Segmentation Emerges from Text Supervision

Grouping and recognition are important components of visual scene understanding, e.g., for object detection and semantic segmentation. With end-to-end deep learning systems, grouping of image regions usually happens implicitly via top-down supervision from pixel-level recognition labels. Instead, in this paper, we propose to bring back the grouping mechanism into deep networks, which allows semantic segments to emerge automatically with only text supervision. We propose a hierarchical Grouping Vision Transformer (GroupViT), which goes beyond the regular grid structure representation and learns to group image regions into progressively larger arbitrary-shaped segments. We train GroupViT jointly with a text encoder on a large-scale image-text dataset via contrastive losses. With only text supervision and without any pixel-level annotations, GroupViT learns to group together semantic regions and successfully transfers to the task of semantic segmentation in a zero-shot manner, i.e., without any further fine-tuning. It achieves a zero-shot accuracy of 52.3% mIoU on the PASCAL VOC 2012 and 22.4% mIoU on PASCAL Context datasets, and performs competitively to state-of-the-art transfer-learning methods requiring greater levels of supervision. We open-source our code at https://github.com/NVlabs/GroupViT .

preprint2022arXiv

Joint Hand Motion and Interaction Hotspots Prediction from Egocentric Videos

We propose to forecast future hand-object interactions given an egocentric video. Instead of predicting action labels or pixels, we directly predict the hand motion trajectory and the future contact points on the next active object (i.e., interaction hotspots). This relatively low-dimensional representation provides a concrete description of future interactions. To tackle this task, we first provide an automatic way to collect trajectory and hotspots labels on large-scale data. We then use this data to train an Object-Centric Transformer (OCT) model for prediction. Our model performs hand and object interaction reasoning via the self-attention mechanism in Transformers. OCT also provides a probabilistic framework to sample the future trajectory and hotspots to handle uncertainty in prediction. We perform experiments on the Epic-Kitchens-55, Epic-Kitchens-100, and EGTEA Gaze+ datasets, and show that OCT significantly outperforms state-of-the-art approaches by a large margin. Project page is available at https://stevenlsw.github.io/hoi-forecast .

preprint2022arXiv

Learning Generalizable Dexterous Manipulation from Human Grasp Affordance

Dexterous manipulation with a multi-finger hand is one of the most challenging problems in robotics. While recent progress in imitation learning has largely improved the sample efficiency compared to Reinforcement Learning, the learned policy can hardly generalize to manipulate novel objects, given limited expert demonstrations. In this paper, we propose to learn dexterous manipulation using large-scale demonstrations with diverse 3D objects in a category, which are generated from a human grasp affordance model. This generalizes the policy to novel object instances within the same category. To train the policy, we propose a novel imitation learning objective jointly with a geometric representation learning objective using our demonstrations. By experimenting with relocating diverse objects in simulation, we show that our approach outperforms baselines with a large margin when manipulating novel objects. We also ablate the importance on 3D object representation learning for manipulation. We include videos, code, and additional information on the project website - https://kristery.github.io/ILAD/ .

preprint2022arXiv

Learning Implicit Feature Alignment Function for Semantic Segmentation

Integrating high-level context information with low-level details is of central importance in semantic segmentation. Towards this end, most existing segmentation models apply bilinear up-sampling and convolutions to feature maps of different scales, and then align them at the same resolution. However, bilinear up-sampling blurs the precise information learned in these feature maps and convolutions incur extra computation costs. To address these issues, we propose the Implicit Feature Alignment function (IFA). Our method is inspired by the rapidly expanding topic of implicit neural representations, where coordinate-based neural networks are used to designate fields of signals. In IFA, feature vectors are viewed as representing a 2D field of information. Given a query coordinate, nearby feature vectors with their relative coordinates are taken from the multi-level feature maps and then fed into an MLP to generate the corresponding output. As such, IFA implicitly aligns the feature maps at different levels and is capable of producing segmentation maps in arbitrary resolutions. We demonstrate the efficacy of IFA on multiple datasets, including Cityscapes, PASCAL Context, and ADE20K. Our method can be combined with improvement on various architectures, and it achieves state-of-the-art computation-accuracy trade-off on common benchmarks. Code will be made available at https://github.com/hzhupku/IFA.

preprint2022arXiv

Learning Vision-Guided Quadrupedal Locomotion End-to-End with Cross-Modal Transformers

We propose to address quadrupedal locomotion tasks using Reinforcement Learning (RL) with a Transformer-based model that learns to combine proprioceptive information and high-dimensional depth sensor inputs. While learning-based locomotion has made great advances using RL, most methods still rely on domain randomization for training blind agents that generalize to challenging terrains. Our key insight is that proprioceptive states only offer contact measurements for immediate reaction, whereas an agent equipped with visual sensory observations can learn to proactively maneuver environments with obstacles and uneven terrain by anticipating changes in the environment many steps ahead. In this paper, we introduce LocoTransformer, an end-to-end RL method that leverages both proprioceptive states and visual observations for locomotion control. We evaluate our method in challenging simulated environments with different obstacles and uneven terrain. We transfer our learned policy from simulation to a real robot by running it indoors and in the wild with unseen obstacles and terrain. Our method not only significantly improves over baselines, but also achieves far better generalization performance, especially when transferred to the real robot. Our project page with videos is at https://rchalyang.github.io/LocoTransformer/ .

preprint2022arXiv

Look Closer: Bridging Egocentric and Third-Person Views with Transformers for Robotic Manipulation

Learning to solve precision-based manipulation tasks from visual feedback using Reinforcement Learning (RL) could drastically reduce the engineering efforts required by traditional robot systems. However, performing fine-grained motor control from visual inputs alone is challenging, especially with a static third-person camera as often used in previous work. We propose a setting for robotic manipulation in which the agent receives visual feedback from both a third-person camera and an egocentric camera mounted on the robot's wrist. While the third-person camera is static, the egocentric camera enables the robot to actively control its vision to aid in precise manipulation. To fuse visual information from both cameras effectively, we additionally propose to use Transformers with a cross-view attention mechanism that models spatial attention from one view to another (and vice-versa), and use the learned features as input to an RL policy. Our method improves learning over strong single-view and multi-view baselines, and successfully transfers to a set of challenging manipulation tasks on a real robot with uncalibrated cameras, no access to state information, and a high degree of task variability. In a hammer manipulation task, our method succeeds in 75% of trials versus 38% and 13% for multi-view and single-view baselines, respectively.

preprint2022arXiv

Look Outside the Room: Synthesizing A Consistent Long-Term 3D Scene Video from A Single Image

Novel view synthesis from a single image has recently attracted a lot of attention, and it has been primarily advanced by 3D deep learning and rendering techniques. However, most work is still limited by synthesizing new views within relatively small camera motions. In this paper, we propose a novel approach to synthesize a consistent long-term video given a single scene image and a trajectory of large camera motions. Our approach utilizes an autoregressive Transformer to perform sequential modeling of multiple frames, which reasons the relations between multiple frames and the corresponding cameras to predict the next frame. To facilitate learning and ensure consistency among generated frames, we introduce a locality constraint based on the input cameras to guide self-attention among a large number of patches across space and time. Our method outperforms state-of-the-art view synthesis approaches by a large margin, especially when synthesizing long-term future in indoor 3D scenes. Project page at https://xrenaa.github.io/look-outside-room/.

preprint2022arXiv

Medical Dialogue Response Generation with Pivotal Information Recalling

Medical dialogue generation is an important yet challenging task. Most previous works rely on the attention mechanism and large-scale pretrained language models. However, these methods often fail to acquire pivotal information from the long dialogue history to yield an accurate and informative response, due to the fact that the medical entities usually scatters throughout multiple utterances along with the complex relationships between them. To mitigate this problem, we propose a medical response generation model with Pivotal Information Recalling (MedPIR), which is built on two components, i.e., knowledge-aware dialogue graph encoder and recall-enhanced generator. The knowledge-aware dialogue graph encoder constructs a dialogue graph by exploiting the knowledge relationships between entities in the utterances, and encodes it with a graph attention network. Then, the recall-enhanced generator strengthens the usage of these pivotal information by generating a summary of the dialogue before producing the actual response. Experimental results on two large-scale medical dialogue datasets show that MedPIR outperforms the strong baselines in BLEU scores and medical entities F1 measure.

preprint2022arXiv

MSDF: A General Open-Domain Multi-Skill Dialog Framework

Dialog systems have achieved significant progress and have been widely used in various scenarios. The previous researches mainly focused on designing dialog generation models in a single scenario, while comprehensive abilities are required to handle tasks under various scenarios in the real world. In this paper, we propose a general Multi-Skill Dialog Framework, namely MSDF, which can be applied in different dialog tasks (e.g. knowledge grounded dialog and persona based dialog). Specifically, we propose a transferable response generator pre-trained on diverse large-scale dialog corpora as the backbone of MSDF, consisting of BERT-based encoders and a GPT-based decoder. To select the response consistent with dialog history, we propose a consistency selector trained through negative sampling. Moreover, the flexible copy mechanism of external knowledge is also employed to enhance the utilization of multiform knowledge in various scenarios. We conduct experiments on knowledge grounded dialog, recommendation dialog, and persona based dialog tasks. The experimental results indicate that our MSDF outperforms the baseline models with a large margin. In the Multi-skill Dialog of 2021 Language and Intelligence Challenge, our general MSDF won the 3rd prize, which proves our MSDF is effective and competitive.

preprint2022arXiv

Subordination Algebras as Semantic Environment of Input/Output Logic

We establish a novel connection between two research areas in non-classical logics which have been developed independently of each other so far: on the one hand, input/output logic, introduced within a research program developing logical formalizations of normative reasoning in philosophical logic and AI; on the other hand, subordination algebras, investigated in the context of a research program integrating topological, algebraic, and duality-theoretic techniques in the study of the semantics of modal logic. Specifically, we propose that the basic framework of input/output logic, as well as its extensions, can be given formal semantics on (slight generalizations of) subordination algebras. The existence of this interpretation brings benefits to both research areas: on the one hand, this connection allows for a novel conceptual understanding of subordination algebras as mathematical models of the properties and behaviour of norms; on the other hand, thanks to the well developed connection between subordination algebras and modal logic, the output operators in input/output logic can be given a new formal representation as modal operators, whose properties can be explicitly axiomatised in a suitable language, and be systematically studied by means of mathematically established and powerful tools.

preprint2022arXiv

Temporal Difference Learning for Model Predictive Control

Data-driven model predictive control has two key advantages over model-free methods: a potential for improved sample efficiency through model learning, and better performance as computational budget for planning increases. However, it is both costly to plan over long horizons and challenging to obtain an accurate model of the environment. In this work, we combine the strengths of model-free and model-based methods. We use a learned task-oriented latent dynamics model for local trajectory optimization over a short horizon, and use a learned terminal value function to estimate long-term return, both of which are learned jointly by temporal difference learning. Our method, TD-MPC, achieves superior sample efficiency and asymptotic performance over prior work on both state and image-based continuous control tasks from DMControl and Meta-World. Code and video results are available at https://nicklashansen.github.io/td-mpc.

preprint2022arXiv

Transformers as Meta-Learners for Implicit Neural Representations

Implicit Neural Representations (INRs) have emerged and shown their benefits over discrete representations in recent years. However, fitting an INR to the given observations usually requires optimization with gradient descent from scratch, which is inefficient and does not generalize well with sparse observations. To address this problem, most of the prior works train a hypernetwork that generates a single vector to modulate the INR weights, where the single vector becomes an information bottleneck that limits the reconstruction precision of the output INR. Recent work shows that the whole set of weights in INR can be precisely inferred without the single-vector bottleneck by gradient-based meta-learning. Motivated by a generalized formulation of gradient-based meta-learning, we propose a formulation that uses Transformers as hypernetworks for INRs, where it can directly build the whole set of INR weights with Transformers specialized as set-to-set mapping. We demonstrate the effectiveness of our method for building INRs in different tasks and domains, including 2D image regression and view synthesis for 3D objects. Our work draws connections between the Transformer hypernetworks and gradient-based meta-learning algorithms and we provide further analysis for understanding the generated INRs.

preprint2022arXiv

VideoINR: Learning Video Implicit Neural Representation for Continuous Space-Time Super-Resolution

Videos typically record the streaming and continuous visual data as discrete consecutive frames. Since the storage cost is expensive for videos of high fidelity, most of them are stored in a relatively low resolution and frame rate. Recent works of Space-Time Video Super-Resolution (STVSR) are developed to incorporate temporal interpolation and spatial super-resolution in a unified framework. However, most of them only support a fixed up-sampling scale, which limits their flexibility and applications. In this work, instead of following the discrete representations, we propose Video Implicit Neural Representation (VideoINR), and we show its applications for STVSR. The learned implicit neural representation can be decoded to videos of arbitrary spatial resolution and frame rate. We show that VideoINR achieves competitive performances with state-of-the-art STVSR methods on common up-sampling scales and significantly outperforms prior works on continuous and out-of-training-distribution scales. Our project page is at http://zeyuan-chen.com/VideoINR/ .

preprint2021arXiv

A Game-theoretical Approach to Analyze Film Release Time

Film release dates play an important part in box office revenues because of the facts of obvious seasonality demand in the film industry and severe competition among films shown at the same time. In this paper, we study how film studios choose release time for movies they produce to maximize their box offices. We first formalize this problem as an attraction competition game where players (film studios) consider both potential profits and competitors' choices when deciding the release time. Then we prove that there always exists a pure Nash equilibrium and give the sufficient condition of the uniqueness of the Nash equilibrium. Our model can be generalized to an extensive game and we compute the subgame-perfect equilibrium for homogeneous players. For the case that one film studio could have multiple movies to release, we prove that finding a player's best response is NP-hard and it does not guarantee the existence of a pure Nash equilibrium. Experiments are provided to support the soundness of our model. In the final state, most of film studios, accounting for 84 percent of the market, would not change their release time. The behaviors of film studios imply they are following some strategies to reach a Nash equilibrium.

preprint2020arXiv

Class-Aware Domain Adaptation for Improving Adversarial Robustness

Recent works have demonstrated convolutional neural networks are vulnerable to adversarial examples, i.e., inputs to machine learning models that an attacker has intentionally designed to cause the models to make a mistake. To improve the adversarial robustness of neural networks, adversarial training has been proposed to train networks by injecting adversarial examples into the training data. However, adversarial training could overfit to a specific type of adversarial attack and also lead to standard accuracy drop on clean images. To this end, we propose a novel Class-Aware Domain Adaptation (CADA) method for adversarial defense without directly applying adversarial training. Specifically, we propose to learn domain-invariant features for adversarial examples and clean images via a domain discriminator. Furthermore, we introduce a class-aware component into the discriminator to increase the discriminative power of the network for adversarial examples. We evaluate our newly proposed approach using multiple benchmark datasets. The results demonstrate that our method can significantly improve the state-of-the-art of adversarial robustness for various attacks and maintain high performances on clean images.

preprint2020arXiv

Deep Isometric Learning for Visual Recognition

Initialization, normalization, and skip connections are believed to be three indispensable techniques for training very deep convolutional neural networks and obtaining state-of-the-art performance. This paper shows that deep vanilla ConvNets without normalization nor skip connections can also be trained to achieve surprisingly good performance on standard image recognition benchmarks. This is achieved by enforcing the convolution kernels to be near isometric during initialization and training, as well as by using a variant of ReLU that is shifted towards being isometric. Further experiments show that if combined with skip connections, such near isometric networks can achieve performances on par with (for ImageNet) and better than (for COCO) the standard ResNet, even without normalization at all. Our code is available at https://github.com/HaozhiQi/ISONet.

preprint2020arXiv

Evolutionary Population Curriculum for Scaling Multi-Agent Reinforcement Learning

In multi-agent games, the complexity of the environment can grow exponentially as the number of agents increases, so it is particularly challenging to learn good policies when the agent population is large. In this paper, we introduce Evolutionary Population Curriculum (EPC), a curriculum learning paradigm that scales up Multi-Agent Reinforcement Learning (MARL) by progressively increasing the population of training agents in a stage-wise manner. Furthermore, EPC uses an evolutionary approach to fix an objective misalignment issue throughout the curriculum: agents successfully trained in an early stage with a small population are not necessarily the best candidates for adapting to later stages with scaled populations. Concretely, EPC maintains multiple sets of agents in each stage, performs mix-and-match and fine-tuning over these sets and promotes the sets of agents with the best adaptability to the next stage. We implement EPC on a popular MARL algorithm, MADDPG, and empirically show that our approach consistently outperforms baselines by a large margin as the number of agents grows exponentially.

preprint2020arXiv

Hierarchical Style-based Networks for Motion Synthesis

Generating diverse and natural human motion is one of the long-standing goals for creating intelligent characters in the animated world. In this paper, we propose a self-supervised method for generating long-range, diverse and plausible behaviors to achieve a specific goal location. Our proposed method learns to model the motion of human by decomposing a long-range generation task in a hierarchical manner. Given the starting and ending states, a memory bank is used to retrieve motion references as source material for short-range clip generation. We first propose to explicitly disentangle the provided motion material into style and content counterparts via bi-linear transformation modelling, where diverse synthesis is achieved by free-form combination of these two components. The short-range clips are then connected to form a long-range motion sequence. Without ground truth annotation, we propose a parameterized bi-directional interpolation scheme to guarantee the physical validity and visual naturalness of generated results. On large-scale skeleton dataset, we show that the proposed method is able to synthesise long-range, diverse and plausible motion, which is also generalizable to unseen motion data during testing. Moreover, we demonstrate the generated sequences are useful as subgoals for actual physical execution in the animated world.

preprint2020arXiv

Something-Else: Compositional Action Recognition with Spatial-Temporal Interaction Networks

Human action is naturally compositional: humans can easily recognize and perform actions with objects that are different from those used in training demonstrations. In this paper, we study the compositionality of action by looking into the dynamics of subject-object interactions. We propose a novel model which can explicitly reason about the geometric relations between constituent objects and an agent performing an action. To train our model, we collect dense object box annotations on the Something-Something dataset. We propose a novel compositional action recognition task where the training combinations of verbs and nouns do not overlap with the test set. The novel aspects of our model are applicable to activities with prominent object interaction dynamics and to objects which can be tracked using state-of-the-art approaches; for activities without clearly defined spatial object-agent interactions, we rely on baseline scene-level spatio-temporal representations. We show the effectiveness of our approach not only on the proposed compositional action recognition task, but also in a few-shot compositional setting which requires the model to generalize across both object appearance and action category.

preprint2020arXiv

Test-Time Training with Self-Supervision for Generalization under Distribution Shifts

In this paper, we propose Test-Time Training, a general approach for improving the performance of predictive models when training and test data come from different distributions. We turn a single unlabeled test sample into a self-supervised learning problem, on which we update the model parameters before making a prediction. This also extends naturally to data in an online stream. Our simple approach leads to improvements on diverse image classification benchmarks aimed at evaluating robustness to distribution shifts.

preprint2016arXiv

Actions ~ Transformations

What defines an action like "kicking ball"? We argue that the true meaning of an action lies in the change or transformation an action brings to the environment. In this paper, we propose a novel representation for actions by modeling an action as a transformation which changes the state of the environment before the action happens (precondition) to the state after the action (effect). Motivated by recent advancements of video representation using deep learning, we design a Siamese network which models the action as a transformation on a high-level feature space. We show that our model gives improvements on standard action recognition datasets including UCF101 and HMDB51. More importantly, our approach is able to generalize beyond learned action categories and shows significant performance improvement on cross-category generalization on our new ACT dataset.

preprint2016arXiv

Generative Image Modeling using Style and Structure Adversarial Networks

Current generative frameworks use end-to-end learning and generate images by sampling from uniform noise distribution. However, these approaches ignore the most basic principle of image formation: images are product of: (a) Structure: the underlying 3D model; (b) Style: the texture mapped onto structure. In this paper, we factorize the image generation process and propose Style and Structure Generative Adversarial Network (S^2-GAN). Our S^2-GAN has two components: the Structure-GAN generates a surface normal map; the Style-GAN takes the surface normal map as input and generates the 2D image. Apart from a real vs. generated loss function, we use an additional loss with computed surface normals from generated images. The two GANs are first trained independently, and then merged together via joint learning. We show our S^2-GAN model is interpretable, generates more realistic images and can be used to learn unsupervised RGBD representations.

preprint2016arXiv

Hollywood in Homes: Crowdsourcing Data Collection for Activity Understanding

Computer vision has a great potential to help our daily lives by searching for lost keys, watering flowers or reminding us to take a pill. To succeed with such tasks, computer vision methods need to be trained from real and diverse examples of our daily dynamic scenes. While most of such scenes are not particularly exciting, they typically do not appear on YouTube, in movies or TV broadcasts. So how do we collect sufficiently many diverse but boring samples representing our lives? We propose a novel Hollywood in Homes approach to collect such data. Instead of shooting videos in the lab, we ensure diversity by distributing and crowdsourcing the whole process of video creation from script writing to video recording and annotation. Following this procedure we collect a new dataset, Charades, with hundreds of people recording videos in their own homes, acting out casual everyday activities. The dataset is composed of 9,848 annotated videos with an average length of 30 seconds, showing activities of 267 people from three continents. Each video is annotated by multiple free-text descriptions, action labels, action intervals and classes of interacted objects. In total, Charades provides 27,847 video descriptions, 66,500 temporally localized intervals for 157 action classes and 41,104 labels for 46 object classes. Using this rich data, we evaluate and provide baseline results for several tasks including action recognition and automatic description generation. We believe that the realism, diversity, and casual nature of this dataset will present unique challenges and new opportunities for computer vision community.

preprint2016arXiv

Learning Natural Language Inference using Bidirectional LSTM model and Inner-Attention

In this paper, we proposed a sentence encoding-based model for recognizing text entailment. In our approach, the encoding of sentence is a two-stage process. Firstly, average pooling was used over word-level bidirectional LSTM (biLSTM) to generate a first-stage sentence representation. Secondly, attention mechanism was employed to replace average pooling on the same sentence for better representations. Instead of using target sentence to attend words in source sentence, we utilized the sentence's first-stage representation to attend words appeared in itself, which is called "Inner-Attention" in our paper . Experiments conducted on Stanford Natural Language Inference (SNLI) Corpus has proved the effectiveness of "Inner-Attention" mechanism. With less number of parameters, our model outperformed the existing best sentence encoding-based approach by a large margin.

preprint2015arXiv

An Expressive Deep Model for Human Action Parsing from A Single Image

This paper aims at one newly raising task in vision and multimedia research: recognizing human actions from still images. Its main challenges lie in the large variations in human poses and appearances, as well as the lack of temporal motion information. Addressing these problems, we propose to develop an expressive deep model to naturally integrate human layout and surrounding contexts for higher level action understanding from still images. In particular, a Deep Belief Net is trained to fuse information from different noisy sources such as body part detection and object detection. To bridge the semantic gap, we used manually labeled data to greatly improve the effectiveness and efficiency of the pre-training and fine-tuning stages of the DBN training. The resulting framework is shown to be robust to sometimes unreliable inputs (e.g., imprecise detections of human parts and objects), and outperforms the state-of-the-art approaches.

preprint2015arXiv

Answer Sequence Learning with Neural Networks for Answer Selection in Community Question Answering

In this paper, the answer selection problem in community question answering (CQA) is regarded as an answer sequence labeling task, and a novel approach is proposed based on the recurrent architecture for this problem. Our approach applies convolution neural networks (CNNs) to learning the joint representation of question-answer pair firstly, and then uses the joint representation as input of the long short-term memory (LSTM) to learn the answer sequence of a question for labeling the matching quality of each answer. Experiments conducted on the SemEval 2015 CQA dataset shows the effectiveness of our approach.

preprint2015arXiv

Charmonium and exotics from Belle

The recent results on charmonium and charmoniumlike states from Belle experiment are reviewed. We summarise searches in $B$ decays for possible $X$-like states in final states containing $η_c$. The new measurement of $e^+e^-\toπ^+π^-ψ(2S)$ improves the determination of the properties of $Y(4360)$ and $Y(4660)$. The fits including $Y(4260)$ are performed. Evidence for a charged charmoniumlike structure at $4.05~{\rm GeV}/c^2$ is observed in the $π^{\pm}ψ(2S)$ intermediate state in the $Y(4360)$ decays. Belle also updates the measurement on $e^+e^-\to KKJ/ψ$ via initial state radiation using the full data sample. Finally, Belle observed $X(3872)$ in $B\to Kπ+ X(\toπ^+π^-J/ψ)$.

preprint2015arXiv

Deep Joint Task Learning for Generic Object Extraction

This paper investigates how to extract objects-of-interest without relying on hand-craft features and sliding windows approaches, that aims to jointly solve two sub-tasks: (i) rapidly localizing salient objects from images, and (ii) accurately segmenting the objects based on the localizations. We present a general joint task learning framework, in which each task (either object localization or object segmentation) is tackled via a multi-layer convolutional neural network, and the two networks work collaboratively to boost performance. In particular, we propose to incorporate latent variables bridging the two networks in a joint optimization manner. The first network directly predicts the positions and scales of salient objects from raw images, and the latent variables adjust the object localizations to feed the second network that produces pixelwise object masks. An EM-type method is presented for the optimization, iterating with two steps: (i) by using the two networks, it estimates the latent variables by employing an MCMC-based sampling method; (ii) it optimizes the parameters of the two networks unitedly via back propagation, with the fixed latent variables. Extensive experiments suggest that our framework significantly outperforms other state-of-the-art approaches in both accuracy and efficiency (e.g. 1000 times faster than competing approaches).

preprint2015arXiv

Discriminatively Trained And-Or Graph Models for Object Shape Detection

In this paper, we investigate a novel reconfigurable part-based model, namely And-Or graph model, to recognize object shapes in images. Our proposed model consists of four layers: leaf-nodes at the bottom are local classifiers for detecting contour fragments; or-nodes above the leaf-nodes function as the switches to activate their child leaf-nodes, making the model reconfigurable during inference; and-nodes in a higher layer capture holistic shape deformations; one root-node on the top, which is also an or-node, activates one of its child and-nodes to deal with large global variations (e.g. different poses and views). We propose a novel structural optimization algorithm to discriminatively train the And-Or model from weakly annotated data. This algorithm iteratively determines the model structures (e.g. the nodes and their layouts) along with the parameter learning. On several challenging datasets, our model demonstrates the effectiveness to perform robust shape-based object detection against background clutter and outperforms the other state-of-the-art approaches. We also release a new shape database with annotations, which includes more than 1500 challenging shape instances, for recognition and detection.

preprint2015arXiv

Dynamical And-Or Graph Learning for Object Shape Modeling and Detection

This paper studies a novel discriminative part-based model to represent and recognize object shapes with an "And-Or graph". We define this model consisting of three layers: the leaf-nodes with collaborative edges for localizing local parts, the or-nodes specifying the switch of leaf-nodes, and the root-node encoding the global verification. A discriminative learning algorithm, extended from the CCCP [23], is proposed to train the model in a dynamical manner: the model structure (e.g., the configuration of the leaf-nodes associated with the or-nodes) is automatically determined with optimizing the multi-layer parameters during the iteration. The advantages of our method are two-fold. (i) The And-Or graph model enables us to handle well large intra-class variance and background clutters for object shape detection from images. (ii) The proposed learning algorithm is able to obtain the And-Or graph representation without requiring elaborate supervision and initialization. We validate the proposed method on several challenging databases (e.g., INRIA-Horse, ETHZ-Shape, and UIUC-People), and it outperforms the state-of-the-arts approaches.

preprint2015arXiv

Electric Field and Humidity Trigger Contact Electrification

Here, we study the old problem of why identical insulators can charge one another on contact. We perform several experiments showing that, if driven by a preexisting electric field, charge is transferred between contacting insulators. This happens because the insulator surfaces adsorb small amounts of water from a humid atmosphere. We believe the electric field then separates positively from negatively charged ions prevailing within the water, which we believe to be hydronium and hydroxide ions, such that at the point of contact, positive ions of one insulator neutralize negative ions of the other one, charging both of them. This mechanism can explain for the first time the observation made four decades ago that wind-blown sand discharges in sparks if and only if a thunderstorm is nearby.

preprint2015arXiv

Evolutionary Stages and Disk Properties of Young Stellar Objects in the Perseus Cloud

We investigated the evolutionary stages and disk properties of 211 Young stellar objects (YSOs) across the Perseus cloud by modeling the broadband optical to mid-infrared (IR) spectral energy distribution (SED). By exploring the relationships among the turnoff wave bands lambda_turnoff (longward of which significant IR excesses above the stellar photosphere are observed), the excess spectral index alpha_excess at lambda <~ 24 microns, and the disk inner radius R_in (from SED modeling) for YSOs of different evolutionary stages, we found that the median and standard deviation of alpha_excess of YSOs with optically thick disks tend to increase with lambda_turnoff, especially at lambda_turnoff >= 5.8 microns, whereas the median fractional dust luminosities L_dust/L_star tend to decrease with lambda_turnoff. This points to an inside-out disk clearing of small dust grains. Moreover, a positive correlation between alpha_excess and R_in was found at alpha_excess > ~0 and R_in > ~10 $\times$ the dust sublimation radius R_sub, irrespective of lambda_turnoff, L_dust/L_star and disk flaring. This suggests that the outer disk flaring either does not evolve synchronously with the inside-out disk clearing or has little influence on alpha_excess shortward of 24 microns. About 23% of our YSO disks are classified as transitional disks, which have lambda_turnoff >= 5.8 microns and L_dust/L_star >10^(-3). The transitional disks and full disks occupy distinctly different regions on the L_dust/L_star vs. alpha_excess diagram. Taking L_dust/L_star as an approximate discriminator of disks with (>0.1) and without (<0.1) considerable accretion activity, we found that 65% and 35% of the transitional disks may be consistent with being dominantly cleared by photoevaporation and dynamical interaction respectively. [abridged]

preprint2015arXiv

In Defense of the Direct Perception of Affordances

The field of functional recognition or affordance estimation from images has seen a revival in recent years. As originally proposed by Gibson, the affordances of a scene were directly perceived from the ambient light: in other words, functional properties like sittable were estimated directly from incoming pixels. Recent work, however, has taken a mediated approach in which affordances are derived by first estimating semantics or geometry and then reasoning about the affordances. In a tribute to Gibson, this paper explores his theory of affordances as originally proposed. We propose two approaches for direct perception of affordances and show that they obtain good results and can out-perform mediated approaches. We hope this paper can rekindle discussion around direct perception and its implications in the long term.

preprint2015arXiv

Incorporating Structural Alternatives and Sharing into Hierarchy for Multiclass Object Recognition and Detection

This paper proposes a reconfigurable model to recognize and detect multiclass (or multiview) objects with large variation in appearance. Compared with well acknowledged hierarchical models, we study two advanced capabilities in hierarchy for object modeling: (i) "switch" variables(i.e. or-nodes) for specifying alternative compositions, and (ii) making local classifiers (i.e. leaf-nodes) shared among different classes. These capabilities enable us to account well for structural variabilities while preserving the model compact. Our model, in the form of an And-Or Graph, comprises four layers: a batch of leaf-nodes with collaborative edges in bottom for localizing object parts; the or-nodes over bottom to activate their children leaf-nodes; the and-nodes to classify objects as a whole; one root-node on the top for switching multiclass classification, which is also an or-node. For model training, we present an EM-type algorithm, namely dynamical structural optimization (DSO), to iteratively determine the structural configuration, (e.g., leaf-node generation associated with their parent or-nodes and shared across other classes), along with optimizing multi-layer parameters. The proposed method is valid on challenging databases, e.g., PASCAL VOC 2007 and UIUC-People, and it achieves state-of-the-arts performance.

preprint2015arXiv

Learning Contour-Fragment-based Shape Model with And-Or Tree Representation

This paper proposes a simple yet effective method to learn the hierarchical object shape model consisting of local contour fragments, which represents a category of shapes in the form of an And-Or tree. This model extends the traditional hierarchical tree structures by introducing the "switch" variables (i.e. the or-nodes) that explicitly specify production rules to capture shape variations. We thus define the model with three layers: the leaf-nodes for detecting local contour fragments, the or-nodes specifying selection of leaf-nodes, and the root-node encoding the holistic distortion. In the training stage, for optimization of the And-Or tree learning, we extend the concave-convex procedure (CCCP) by embedding the structural clustering during the iterative learning steps. The inference of shape detection is consistent with the model optimization, which integrates the local testings via the leaf-nodes and or-nodes with the global verification via the root-node. The advantages of our approach are validated on the challenging shape databases (i.e., ETHZ and INRIA Horse) and summarized as follows. (1) The proposed method is able to accurately localize shape contours against unreliable edge detection and edge tracing. (2) The And-Or tree model enables us to well capture the intraclass variance.

preprint2015arXiv

Unsupervised Learning of Visual Representations using Videos

Is strong supervision necessary for learning a good visual representation? Do we really need millions of semantically-labeled images to train a Convolutional Neural Network (CNN)? In this paper, we present a simple yet surprisingly powerful approach for unsupervised learning of CNN. Specifically, we use hundreds of thousands of unlabeled videos from the web to learn visual representations. Our key idea is that visual tracking provides the supervision. That is, two patches connected by a track should have similar visual representation in deep feature space since they probably belong to the same object or object part. We design a Siamese-triplet network with a ranking loss function to train this CNN representation. Without using a single image from ImageNet, just using 100K unlabeled videos and the VOC 2012 dataset, we train an ensemble of unsupervised networks that achieves 52% mAP (no bounding box regression). This performance comes tantalizingly close to its ImageNet-supervised counterpart, an ensemble which achieves a mAP of 54.4%. We also show that our unsupervised network can perform competitively in other tasks such as surface-normal estimation.

preprint2014arXiv

Designing Deep Networks for Surface Normal Estimation

In the past few years, convolutional neural nets (CNN) have shown incredible promise for learning visual representations. In this paper, we use CNNs for the task of predicting surface normals from a single image. But what is the right architecture we should use? We propose to build upon the decades of hard work in 3D scene understanding, to design new CNN architecture for the task of surface normal estimation. We show by incorporating several constraints (man-made, manhattan world) and meaningful intermediate representations (room layout, edge labels) in the architecture leads to state of the art performance on surface normal estimation. We also show that our network is quite robust and show state of the art results on other datasets as well without any fine-tuning.

preprint2014arXiv

Previous R&D of vibrating wire alignment technique for HEPS

The alignment tolerance of multipoles on a girder is better than 30um in the storage ring of High Energy Photon Source HEPS which will be the next project at IHEP Institute of High Energy Physics. This is difficult to meet the precision only using the traditional optical survey method. In order to achieve this goal, vibrating wire alignment technique with high precision and sensitivity is considered to be used in this project. This paper presents some previous research works about theory, scheme design and achievements.

preprint2014arXiv

Radical-Enhanced Chinese Character Embedding

We present a method to leverage radical for learning Chinese character embedding. Radical is a semantic and phonetic component of Chinese character. It plays an important role as characters with the same radical usually have similar semantic meaning and grammatical usage. However, existing Chinese processing algorithms typically regard word or character as the basic unit but ignore the crucial radical information. In this paper, we fill this gap by leveraging radical for learning continuous representation of Chinese character. We develop a dedicated neural architecture to effectively learn character embedding and apply it on Chinese character similarity judgement and Chinese word segmentation. Experiment results show that our radical-enhanced method outperforms existing embedding learning algorithms on both tasks.

preprint2013arXiv

Automatic Calibration Method of Voxel Size for Cone-beam 3D-CT Scanning System

For cone-beam three-dimensional computed tomography (3D-CT) scanning system, voxel size is an important indicator to guarantee the accuracy of data analysis and feature measurement based on 3D-CT images. Meanwhile, the voxel size changes with the movement of the rotary table along X-ray direction. In order to realize the automatic calibration of the voxel size, a new easily-implemented method is proposed. According to this method, several projections of a spherical phantom are captured at different imaging positions and the corresponding voxel size values are calculated by non-linear least square fitting. Through these interpolation values, a linear equation is obtained, which reflects the relationship between the rotary table displacement distance from its nominal zero position and the voxel size. Finally, the linear equation is imported into the calibration module of the 3D-CT scanning system, and when the rotary table is moving along X-ray direction, the accurate value of the voxel size is dynamically exported. The experimental results prove that this method meets the requirements of the actual CT scanning system, and has virtues of easy implementation and high accuracy

preprint2013arXiv

Damage threshold and focusability of mid-infrared free-electron laser pulses gated by a plasma mirror with nanosecond switching pulses

The presence of a pulse train structure of an oscillator-type free-electron laser (FEL) results in the immediate damage of a solid target upon focusing. We demonstrate that the laser-induced damage threshold can be significantly improved by gating the mid-infrared (MIR) FEL pulses with a plasma mirror. Although the switching pulses we employ have a nanosecond duration which does not guarantee the clean wavefront of the gated FEL pulses, the high focusablity is experimentally confirmed through the observation of spectral broadening by a factor of 2.1 when we tightly focus the gated FEL pulses onto the Ge plate.

preprint2013arXiv

Diagnosis of the Wavelength Stability of a Mid-Infrared Free-Electron Laser

Wavelength stability of free-electron lasers (FELs) is one of the important parameters for various applications. In this paper we describe two different methods to diagnose the wavelength stability of a mid-infrared (MIR) FEL. The first one is based on autocorrelation which is usually used to measure the pulse duration, and the second one is based on frequency upconversion through sum-frequency mixing (SFM).

preprint2012arXiv

Single-shot spectra of temporally selected micropulses from a mid-infrared free-electron laser by upconversion

We demonstrate the measurement of single-shot spectra of temporally selected micropulses from a mid-infrared (MIR) free-electron laser (FEL) by upconversion. We achieve the upconversion of FEL pulses at 11 μm using externally synchronized Nd:YAG or microchip laser pulses at 1064 nm to produce sum-frequency mixing (SFM) signals at 970 nm, which are detected by a compact CCD spectrometer without an intensifier. Our experimental system is very cost-effective, and allows us to obtain the laser spectra of selected micropulses at any temporal position within a single macropulse from an oscillator-type FEL.

preprint2011arXiv

Laser controlled tunneling in a vertical optical lattice

Raman laser pulses are used to induce coherent tunnelling between neighbouring sites of a vertical 1D optical lattice. Such tunneling occurs when the detuning of a probe laser from the atomic transition frequency matches multiples of the Bloch frequency, allowing for a spectroscopic control of the coupling between Wannier Stark (WS) states. In particular, we prepare coherent superpositions of WS states of adjacent sites, and investigate the coherence time of these superpositions by realizing a spatial interferometer. This scheme provides a powerful tool for coherent manipulation of external degrees of freedom of cold atoms, which is a key issue for quantum information processing.