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Shuang Qiu

Shuang Qiu contributes to research discovery and scholarly infrastructure.

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Published work

7 published item(s)

preprint2026arXiv

Reference-Sampled Boltzmann Projection for KL-Regularized RLVR: Target-Matched Weighted SFT, Finite One-Shot Gaps, and Policy Mirror Descent

Online reinforcement learning with verifiable rewards (RLVR) turns checkable outcomes into a scalable training signal, but it keeps rollout generation, verifier scoring, and reference-policy evaluations on the optimization path. Static weighted supervised fine-tuning (SFT) on precomputed rollouts seems to remove this bottleneck, yet a weighted likelihood is not specified by rewards alone: its sampler and weights induce the policy being fit. This paper identifies the reference-sampled weighted-SFT objective whose induced policy equals the fixed-reference KL-regularized RLVR optimizer. The optimizer is the standard Boltzmann target policy, obtained by exponentially tilting the reference policy by verifier reward. Matching a weighted-SFT induced policy to this target forces density-ratio weights; in the reference-sampled subclass, this reduces uniquely, up to prompt scaling, to the prompt-normalized Boltzmann weight $\exp(r(x,y)/β)/Z(x)$. BOLT, a Boltzmann-Targeted SFT procedure, is the empirical estimator of this projection. The finite one-shot analysis separates the exact stored-support price $β\log(1/π^*(S_N\mid x))$ from partition estimation, effective-sample-size variance, generalization, optimization, and approximation errors. This decomposition explains why extra SFT epochs cannot repair missing reference-policy coverage and exposes the temperature--coverage--variance frontier. When coverage needs adaptive sampling, refreshed Boltzmann projections become KL policy mirror descent; finite inner solves enter as additive drift from the exact mirror step. Single-run Qwen experiments provide projection evidence for the target-matched weight, one-shot saturation, refreshed-sampler gains, and optimization-time savings, within the stated single-run scope.

preprint2022arXiv

Deep Leaning-Based Ultra-Fast Stair Detection

Staircases are some of the most common building structures in urban environments. Stair detection is an important task for various applications, including the environmental perception of exoskeleton robots, humanoid robots, and rescue robots and the navigation of visually impaired people. Most existing stair detection algorithms have difficulty dealing with the diversity of stair structure materials, extreme light and serious occlusion. Inspired by human perception, we propose an end-to-end method based on deep learning. Specifically, we treat the process of stair line detection as a multitask involving coarse-grained semantic segmentation and object detection. The input images are divided into cells, and a simple neural network is used to judge whether each cell contains stair lines. For cells containing stair lines, the locations of the stair lines relative to each cell are regressed. Extensive experiments on our dataset show that our method can achieve high performance in terms of both speed and accuracy. A lightweight version can even achieve 300+ frames per second with the same resolution. Our code and dataset will be soon available at GitHub.

preprint2022arXiv

On Reward-Free RL with Kernel and Neural Function Approximations: Single-Agent MDP and Markov Game

To achieve sample efficiency in reinforcement learning (RL), it necessitates efficiently exploring the underlying environment. Under the offline setting, addressing the exploration challenge lies in collecting an offline dataset with sufficient coverage. Motivated by such a challenge, we study the reward-free RL problem, where an agent aims to thoroughly explore the environment without any pre-specified reward function. Then, given any extrinsic reward, the agent computes the policy via a planning algorithm with offline data collected in the exploration phase. Moreover, we tackle this problem under the context of function approximation, leveraging powerful function approximators. Specifically, we propose to explore via an optimistic variant of the value-iteration algorithm incorporating kernel and neural function approximations, where we adopt the associated exploration bonus as the exploration reward. Moreover, we design exploration and planning algorithms for both single-agent MDPs and zero-sum Markov games and prove that our methods can achieve $\widetilde{\mathcal{O}}(1 /\varepsilon^2)$ sample complexity for generating a $\varepsilon$-suboptimal policy or $\varepsilon$-approximate Nash equilibrium when given an arbitrary extrinsic reward. To the best of our knowledge, we establish the first provably efficient reward-free RL algorithm with kernel and neural function approximators.

preprint2022arXiv

Provably Efficient Fictitious Play Policy Optimization for Zero-Sum Markov Games with Structured Transitions

While single-agent policy optimization in a fixed environment has attracted a lot of research attention recently in the reinforcement learning community, much less is known theoretically when there are multiple agents playing in a potentially competitive environment. We take steps forward by proposing and analyzing new fictitious play policy optimization algorithms for zero-sum Markov games with structured but unknown transitions. We consider two classes of transition structures: factored independent transition and single-controller transition. For both scenarios, we prove tight $\widetilde{\mathcal{O}}(\sqrt{K})$ regret bounds after $K$ episodes in a two-agent competitive game scenario. The regret of each agent is measured against a potentially adversarial opponent who can choose a single best policy in hindsight after observing the full policy sequence. Our algorithms feature a combination of Upper Confidence Bound (UCB)-type optimism and fictitious play under the scope of simultaneous policy optimization in a non-stationary environment. When both players adopt the proposed algorithms, their overall optimality gap is $\widetilde{\mathcal{O}}(\sqrt{K})$.

preprint2020arXiv

Central Server Free Federated Learning over Single-sided Trust Social Networks

Federated learning has become increasingly important for modern machine learning, especially for data privacy-sensitive scenarios. Existing federated learning mostly adopts the central server-based architecture or centralized architecture. However, in many social network scenarios, centralized federated learning is not applicable (e.g., a central agent or server connecting all users may not exist, or the communication cost to the central server is not affordable). In this paper, we consider a generic setting: 1) the central server may not exist, and 2) the social network is unidirectional or of single-sided trust (i.e., user A trusts user B but user B may not trust user A). We propose a central server free federated learning algorithm, named Online Push-Sum (OPS) method, to handle this challenging but generic scenario. A rigorous regret analysis is also provided, which shows very interesting results on how users can benefit from communication with trusted users in the federated learning scenario. This work builds upon the fundamental algorithm framework and theoretical guarantees for federated learning in the generic social network scenario.

preprint2020arXiv

Robust One-Bit Recovery via ReLU Generative Networks: Near-Optimal Statistical Rate and Global Landscape Analysis

We study the robust one-bit compressed sensing problem whose goal is to design an algorithm that faithfully recovers any sparse target vector $θ_0\in\mathbb{R}^d$ \textit{uniformly} via $m$ quantized noisy measurements. Specifically, we consider a new framework for this problem where the sparsity is implicitly enforced via mapping a low dimensional representation $x_0 \in \mathbb{R}^k$ through a known $n$-layer ReLU generative network $G:\mathbb{R}^k\rightarrow\mathbb{R}^d$ such that $θ_0 = G(x_0)$. Such a framework poses low-dimensional priors on $θ_0$ without a known sparsity basis. We propose to recover the target $G(x_0)$ solving an unconstrained empirical risk minimization (ERM). Under a weak \textit{sub-exponential measurement assumption}, we establish a joint statistical and computational analysis. In particular, we prove that the ERM estimator in this new framework achieves a statistical rate of $m=\widetilde{\mathcal{O}}(kn \log d /\varepsilon^2)$ recovering any $G(x_0)$ uniformly up to an error $\varepsilon$. When the network is shallow (i.e., $n$ is small), we show this rate matches the information-theoretic lower bound up to logarithm factors of $\varepsilon^{-1}$. From the lens of computation, we prove that under proper conditions on the network weights, our proposed empirical risk, despite non-convexity, has no stationary point outside of small neighborhoods around the true representation $x_0$ and its negative multiple; furthermore, we show that the global minimizer of the empirical risk stays within the neighborhood around $x_0$ rather than its negative multiple under further assumptions on the network weights.

preprint2020arXiv

Single-Timescale Stochastic Nonconvex-Concave Optimization for Smooth Nonlinear TD Learning

Temporal-Difference (TD) learning with nonlinear smooth function approximation for policy evaluation has achieved great success in modern reinforcement learning. It is shown that such a problem can be reformulated as a stochastic nonconvex-strongly-concave optimization problem, which is challenging as naive stochastic gradient descent-ascent algorithm suffers from slow convergence. Existing approaches for this problem are based on two-timescale or double-loop stochastic gradient algorithms, which may also require sampling large-batch data. However, in practice, a single-timescale single-loop stochastic algorithm is preferred due to its simplicity and also because its step-size is easier to tune. In this paper, we propose two single-timescale single-loop algorithms which require only one data point each step. Our first algorithm implements momentum updates on both primal and dual variables achieving an $O(\varepsilon^{-4})$ sample complexity, which shows the important role of momentum in obtaining a single-timescale algorithm. Our second algorithm improves upon the first one by applying variance reduction on top of momentum, which matches the best known $O(\varepsilon^{-3})$ sample complexity in existing works. Furthermore, our variance-reduction algorithm does not require a large-batch checkpoint. Moreover, our theoretical results for both algorithms are expressed in a tighter form of simultaneous primal and dual side convergence.