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Published work

102 published item(s)

preprint2026arXiv

Controlling False Discovery in Arbitrarily Structured Hypothesis Spaces via Reproducing Kernels

Large-scale hypothesis testing is central to modern science, where controlling the False Discovery Rate (FDR) has become the standard approach to managing false positives across many simultaneous tests. Hypotheses rarely exist in isolation; they often exhibit structure through proximity, connectivity, or hierarchy. This structure represents both a challenge and an opportunity: while classical methods treat these dependencies as obstacles requiring conservative correction, leveraging them can substantially increase discovery power. Here, we reframe structured FDR control as a regularized learning problem. By optimizing within a suitable Reproducing Kernel Hilbert Space (RKHS), we introduce a framework that unifies continuous domains, graphs, and hierarchies under a single algorithm through kernel choice alone. This formulation enables smooth solutions in place of the piecewise-constant fits of prior methods, principled likelihood-based hyperparameter selection rather than heuristic tuning, and inference at unobserved locations which in turn supports sample-efficient experimental design. Building on this estimator, we provide two decision rules which we prove to control the FDR. We validate our method on two sources: spatial locations derived from high-dimensional real-world datasets, and a differential gene expression task utilizing protein-protein interaction graphs.

preprint2026arXiv

Simulating clinical interventions with a generative multimodal model of human physiology

Understanding how human health changes over time, and why responses to interventions vary between individuals, remains a central challenge in medicine. Here we present HealthFormer, a decoder-only transformer that models the human physiological trajectory generatively, by training on data from the Human Phenotype Project, a multi-visit cohort of over 15,000 deeply phenotyped individuals. We tokenise each participant's health trajectory across 667 measurements spanning seven domains: blood biomarkers, body composition, sleep physiology, continuous glucose monitoring, gut microbiome, wearable-derived physiology, and behaviour and medication exposure. We train HealthFormer to forecast individual physiological trajectories across these domains, and from this single generative objective a range of clinically relevant tasks can be expressed as queries on the model. We show that, without task-specific training, HealthFormer transfers to four independent cohorts and improves prediction for 27 of 30 incident-disease and mortality endpoints, exceeding established clinical risk scores in every comparison. We further show that the model can simulate interventions in silico: in a held-out personalised-nutrition trial, intervention-conditioned predictions recover individual six-month biomarker changes (e.g., Pearson r = 0.78 for diastolic blood pressure). Across 41 randomised intervention-outcome comparisons drawn from published trials, our results show that the predicted direction of effect agrees in every case, and the predicted mean falls within the reported 95% confidence interval in 30 cases. We position HealthFormer as an initial health world model, from which forecasting, risk stratification, and intervention-conditioned simulation arise as queries, providing a basis for clinical digital twins.

preprint2026arXiv

The Value of Mechanistic Priors in Sequential Decision Making

Hybrid mechanistic models, physical priors with learned residuals, promise to reduce the data required for good decisions, but have no computable criterion to test this. We characterize the value of mechanistic priors in sequential decision-making within both asymptotic and burn-in regimes. To formalize this, we introduce the mechanistic information of a model -- the mutual information between the model's recommended policy $\hatπ$ and the true optimal policy $π^*$ -- quantified via an occupancy-weighted bias $B_μ$. In the asymptotic regime (large $N$), matched bounds reveal that Bayesian regret scales with the residual entropy $H_{\mathrm{mech}}$, delivering a theoretical sample complexity reduction of $H(μ)/H_{\mathrm{mech}}$ compared to an uninformed baseline. Furthermore, we provide a model certificate to determine empirical sample efficiency. Complementarily, in the clinically relevant burn-in regime (small $N$), we establish a lower bound on the penalty incurred by confidently wrong priors. We demonstrate both the asymptotic and burn-in bounds across 5-fluorouracil (5-FU) dosing simulations motivated by published FOLFOX pharmacokinetic data, where a hybrid prior yields large sample-efficiency gains in the burn-in regime. Finally, we contrast these grounded models with LLM priors, demonstrating that LLMs can suffer severe losses in mechanistic information, thereby motivating the exclusive use of physically-grounded priors for safety-critical applications.

preprint2023arXiv

Planning and Learning with Adaptive Lookahead

Some of the most powerful reinforcement learning frameworks use planning for action selection. Interestingly, their planning horizon is either fixed or determined arbitrarily by the state visitation history. Here, we expand beyond the naive fixed horizon and propose a theoretically justified strategy for adaptive selection of the planning horizon as a function of the state-dependent value estimate. We propose two variants for lookahead selection and analyze the trade-off between iteration count and computational complexity per iteration. We then devise a corresponding deep Q-network algorithm with an adaptive tree search horizon. We separate the value estimation per depth to compensate for the off-policy discrepancy between depths. Lastly, we demonstrate the efficacy of our adaptive lookahead method in a maze environment and Atari.

preprint2023arXiv

Towards Deployable RL -- What's Broken with RL Research and a Potential Fix

Reinforcement learning (RL) has demonstrated great potential, but is currently full of overhyping and pipe dreams. We point to some difficulties with current research which we feel are endemic to the direction taken by the community. To us, the current direction is not likely to lead to "deployable" RL: RL that works in practice and can work in practical situations yet still is economically viable. We also propose a potential fix to some of the difficulties of the field.

preprint2022arXiv

Actor-Critic based Improper Reinforcement Learning

We consider an improper reinforcement learning setting where a learner is given $M$ base controllers for an unknown Markov decision process, and wishes to combine them optimally to produce a potentially new controller that can outperform each of the base ones. This can be useful in tuning across controllers, learnt possibly in mismatched or simulated environments, to obtain a good controller for a given target environment with relatively few trials. Towards this, we propose two algorithms: (1) a Policy Gradient-based approach; and (2) an algorithm that can switch between a simple Actor-Critic (AC) based scheme and a Natural Actor-Critic (NAC) scheme depending on the available information. Both algorithms operate over a class of improper mixtures of the given controllers. For the first case, we derive convergence rate guarantees assuming access to a gradient oracle. For the AC-based approach we provide convergence rate guarantees to a stationary point in the basic AC case and to a global optimum in the NAC case. Numerical results on (i) the standard control theoretic benchmark of stabilizing an cartpole; and (ii) a constrained queueing task show that our improper policy optimization algorithm can stabilize the system even when the base policies at its disposal are unstable.

preprint2022arXiv

Analysis of Stochastic Processes through Replay Buffers

Replay buffers are a key component in many reinforcement learning schemes. Yet, their theoretical properties are not fully understood. In this paper we analyze a system where a stochastic process X is pushed into a replay buffer and then randomly sampled to generate a stochastic process Y from the replay buffer. We provide an analysis of the properties of the sampled process such as stationarity, Markovity and autocorrelation in terms of the properties of the original process. Our theoretical analysis sheds light on why replay buffer may be a good de-correlator. Our analysis provides theoretical tools for proving the convergence of replay buffer based algorithms which are prevalent in reinforcement learning schemes.

preprint2022arXiv

Coordinated Attacks against Contextual Bandits: Fundamental Limits and Defense Mechanisms

Motivated by online recommendation systems, we propose the problem of finding the optimal policy in multitask contextual bandits when a small fraction $α< 1/2$ of tasks (users) are arbitrary and adversarial. The remaining fraction of good users share the same instance of contextual bandits with $S$ contexts and $A$ actions (items). Naturally, whether a user is good or adversarial is not known in advance. The goal is to robustly learn the policy that maximizes rewards for good users with as few user interactions as possible. Without adversarial users, established results in collaborative filtering show that $O(1/ε^2)$ per-user interactions suffice to learn a good policy, precisely because information can be shared across users. This parallelization gain is fundamentally altered by the presence of adversarial users: unless there are super-polynomial number of users, we show a lower bound of $\tildeΩ(\min(S,A) \cdot α^2 / ε^2)$ {\it per-user} interactions to learn an $ε$-optimal policy for the good users. We then show we can achieve an $\tilde{O}(\min(S,A)\cdot α/ε^2)$ upper-bound, by employing efficient robust mean estimators for both uni-variate and high-dimensional random variables. We also show that this can be improved depending on the distributions of contexts.

preprint2022arXiv

Never Worse, Mostly Better: Stable Policy Improvement in Deep Reinforcement Learning

In recent years, there has been significant progress in applying deep reinforcement learning (RL) for solving challenging problems across a wide variety of domains. Nevertheless, convergence of various methods has been shown to suffer from inconsistencies, due to algorithmic instability and variance, as well as stochasticity in the benchmark environments. Particularly, despite the fact that the agent's performance may be improving on average, it may abruptly deteriorate at late stages of training. In this work, we study methods for enhancing the agent's learning process, by providing conservative updates with respect to either the obtained history or a reference benchmark policy. Our method, termed EVEREST, obtains high confidence improvements via confidence bounds of a reference policy. Through extensive empirical analysis we demonstrate the benefit of our approach in terms of both performance and stabilization, with significant improvements in continuous control and Atari benchmarks.

preprint2022arXiv

Optimizing Tensor Network Contraction Using Reinforcement Learning

Quantum Computing (QC) stands to revolutionize computing, but is currently still limited. To develop and test quantum algorithms today, quantum circuits are often simulated on classical computers. Simulating a complex quantum circuit requires computing the contraction of a large network of tensors. The order (path) of contraction can have a drastic effect on the computing cost, but finding an efficient order is a challenging combinatorial optimization problem. We propose a Reinforcement Learning (RL) approach combined with Graph Neural Networks (GNN) to address the contraction ordering problem. The problem is extremely challenging due to the huge search space, the heavy-tailed reward distribution, and the challenging credit assignment. We show how a carefully implemented RL-agent that uses a GNN as the basic policy construct can address these challenges and obtain significant improvements over state-of-the-art techniques in three varieties of circuits, including the largest scale networks used in contemporary QC.

preprint2022arXiv

Reinforcement Learning for Datacenter Congestion Control

We approach the task of network congestion control in datacenters using Reinforcement Learning (RL). Successful congestion control algorithms can dramatically improve latency and overall network throughput. Until today, no such learning-based algorithms have shown practical potential in this domain. Evidently, the most popular recent deployments rely on rule-based heuristics that are tested on a predetermined set of benchmarks. Consequently, these heuristics do not generalize well to newly-seen scenarios. Contrarily, we devise an RL-based algorithm with the aim of generalizing to different configurations of real-world datacenter networks. We overcome challenges such as partial-observability, non-stationarity, and multi-objectiveness. We further propose a policy gradient algorithm that leverages the analytical structure of the reward function to approximate its derivative and improve stability. We show that this scheme outperforms alternative popular RL approaches, and generalizes to scenarios that were not seen during training. Our experiments, conducted on a realistic simulator that emulates communication networks' behavior, exhibit improved performance concurrently on the multiple considered metrics compared to the popular algorithms deployed today in real datacenters. Our algorithm is being productized to replace heuristics in some of the largest datacenters in the world.

preprint2022arXiv

Reinforcement Learning in Reward-Mixing MDPs

Learning a near optimal policy in a partially observable system remains an elusive challenge in contemporary reinforcement learning. In this work, we consider episodic reinforcement learning in a reward-mixing Markov decision process (MDP). There, a reward function is drawn from one of multiple possible reward models at the beginning of every episode, but the identity of the chosen reward model is not revealed to the agent. Hence, the latent state space, for which the dynamics are Markovian, is not given to the agent. We study the problem of learning a near optimal policy for two reward-mixing MDPs. Unlike existing approaches that rely on strong assumptions on the dynamics, we make no assumptions and study the problem in full generality. Indeed, with no further assumptions, even for two switching reward-models, the problem requires several new ideas beyond existing algorithmic and analysis techniques for efficient exploration. We provide the first polynomial-time algorithm that finds an $ε$-optimal policy after exploring $\tilde{O}(poly(H,ε^{-1}) \cdot S^2 A^2)$ episodes, where $H$ is time-horizon and $S, A$ are the number of states and actions respectively. This is the first efficient algorithm that does not require any assumptions in partially observed environments where the observation space is smaller than the latent state space.

preprint2022arXiv

The Fragility of Noise Estimation in Kalman Filter: Optimization Can Handle Model-Misspecification

The Kalman Filter (KF) parameters are traditionally determined by noise estimation, since under the KF assumptions, the state prediction errors are minimized when the parameters correspond to the noise covariance. However, noise estimation remains the gold-standard regardless of the assumptions - even when it is not equivalent to errors minimization. We demonstrate that even seemingly simple problems may include multiple assumptions violations - which are sometimes hard to even notice. We show theoretically and empirically that even a minor violation may largely shift the optimal parameters. We propose a gradient-based method along with the Cholesky parameterization to explicitly optimize the state prediction errors. We show consistent improvement over noise estimation in tens of experiments in 3 different domains. Finally, we demonstrate that optimization makes the KF competitive with an LSTM model - even in non linear problems.

preprint2022arXiv

The Geometry of Robust Value Functions

The space of value functions is a fundamental concept in reinforcement learning. Characterizing its geometric properties may provide insights for optimization and representation. Existing works mainly focus on the value space for Markov Decision Processes (MDPs). In this paper, we study the geometry of the robust value space for the more general Robust MDPs (RMDPs) setting, where transition uncertainties are considered. Specifically, since we find it hard to directly adapt prior approaches to RMDPs, we start with revisiting the non-robust case, and introduce a new perspective that enables us to characterize both the non-robust and robust value space in a similar fashion. The key of this perspective is to decompose the value space, in a state-wise manner, into unions of hypersurfaces. Through our analysis, we show that the robust value space is determined by a set of conic hypersurfaces, each of which contains the robust values of all policies that agree on one state. Furthermore, we find that taking only extreme points in the uncertainty set is sufficient to determine the robust value space. Finally, we discuss some other aspects about the robust value space, including its non-convexity and policy agreement on multiple states.

preprint2021arXiv

Dimension Free Generalization Bounds for Non Linear Metric Learning

In this work we study generalization guarantees for the metric learning problem, where the metric is induced by a neural network type embedding of the data. Specifically, we provide uniform generalization bounds for two regimes -- the sparse regime, and a non-sparse regime which we term \emph{bounded amplification}. The sparse regime bounds correspond to situations where $\ell_1$-type norms of the parameters are small. Similarly to the situation in classification, solutions satisfying such bounds can be obtained by an appropriate regularization of the problem. On the other hand, unregularized SGD optimization of a metric learning loss typically does not produce sparse solutions. We show that despite this lack of sparsity, by relying on a different, new property of the solutions, it is still possible to provide dimension free generalization guarantees. Consequently, these bounds can explain generalization in non sparse real experimental situations. We illustrate the studied phenomena on the MNIST and 20newsgroups datasets.

preprint2021arXiv

Reinforcement Learning with Trajectory Feedback

The standard feedback model of reinforcement learning requires revealing the reward of every visited state-action pair. However, in practice, it is often the case that such frequent feedback is not available. In this work, we take a first step towards relaxing this assumption and require a weaker form of feedback, which we refer to as \emph{trajectory feedback}. Instead of observing the reward obtained after every action, we assume we only receive a score that represents the quality of the whole trajectory observed by the agent, namely, the sum of all rewards obtained over this trajectory. We extend reinforcement learning algorithms to this setting, based on least-squares estimation of the unknown reward, for both the known and unknown transition model cases, and study the performance of these algorithms by analyzing their regret. For cases where the transition model is unknown, we offer a hybrid optimistic-Thompson Sampling approach that results in a tractable algorithm.

preprint2021arXiv

RL for Latent MDPs: Regret Guarantees and a Lower Bound

In this work, we consider the regret minimization problem for reinforcement learning in latent Markov Decision Processes (LMDP). In an LMDP, an MDP is randomly drawn from a set of $M$ possible MDPs at the beginning of the interaction, but the identity of the chosen MDP is not revealed to the agent. We first show that a general instance of LMDPs requires at least $Ω((SA)^M)$ episodes to even approximate the optimal policy. Then, we consider sufficient assumptions under which learning good policies requires polynomial number of episodes. We show that the key link is a notion of separation between the MDP system dynamics. With sufficient separation, we provide an efficient algorithm with local guarantee, {\it i.e.,} providing a sublinear regret guarantee when we are given a good initialization. Finally, if we are given standard statistical sufficiency assumptions common in the Predictive State Representation (PSR) literature (e.g., Boots et al.) and a reachability assumption, we show that the need for initialization can be removed.

preprint2020arXiv

Action Assembly: Sparse Imitation Learning for Text Based Games with Combinatorial Action Spaces

We propose a computationally efficient algorithm that combines compressed sensing with imitation learning to solve text-based games with combinatorial action spaces. Specifically, we introduce a new compressed sensing algorithm, named IK-OMP, which can be seen as an extension to the Orthogonal Matching Pursuit (OMP). We incorporate IK-OMP into a supervised imitation learning setting and show that the combined approach (Sparse Imitation Learning, Sparse-IL) solves the entire text-based game of Zork1 with an action space of approximately 10 million actions given both perfect and noisy demonstrations.

preprint2020arXiv

An adaptive stochastic optimization algorithm for resource allocation

We consider the classical problem of sequential resource allocation where a decision maker must repeatedly divide a budget between several resources, each with diminishing returns. This can be recast as a specific stochastic optimization problem where the objective is to maximize the cumulative reward, or equivalently to minimize the regret. We construct an algorithm that is {\em adaptive} to the complexity of the problem, expressed in term of the regularity of the returns of the resources, measured by the exponent in the Łojasiewicz inequality (or by their universal concavity parameter). Our parameter-independent algorithm recovers the optimal rates for strongly-concave functions and the classical fast rates of multi-armed bandit (for linear reward functions). Moreover, the algorithm improves existing results on stochastic optimization in this regret minimization setting for intermediate cases.

preprint2020arXiv

Batch-Size Independent Regret Bounds for the Combinatorial Multi-Armed Bandit Problem

We consider the combinatorial multi-armed bandit (CMAB) problem, where the reward function is nonlinear. In this setting, the agent chooses a batch of arms on each round and receives feedback from each arm of the batch. The reward that the agent aims to maximize is a function of the selected arms and their expectations. In many applications, the reward function is highly nonlinear, and the performance of existing algorithms relies on a global Lipschitz constant to encapsulate the function's nonlinearity. This may lead to loose regret bounds, since by itself, a large gradient does not necessarily cause a large regret, but only in regions where the uncertainty in the reward's parameters is high. To overcome this problem, we introduce a new smoothness criterion, which we term \emph{Gini-weighted smoothness}, that takes into account both the nonlinearity of the reward and concentration properties of the arms. We show that a linear dependence of the regret in the batch size in existing algorithms can be replaced by this smoothness parameter. This, in turn, leads to much tighter regret bounds when the smoothness parameter is batch-size independent. For example, in the probabilistic maximum coverage (PMC) problem, that has many applications, including influence maximization, diverse recommendations and more, we achieve dramatic improvements in the upper bounds. We also prove matching lower bounds for the PMC problem and show that our algorithm is tight, up to a logarithmic factor in the problem's parameters.

preprint2020arXiv

Distributional Robustness and Regularization in Reinforcement Learning

Distributionally Robust Optimization (DRO) has enabled to prove the equivalence between robustness and regularization in classification and regression, thus providing an analytical reason why regularization generalizes well in statistical learning. Although DRO's extension to sequential decision-making overcomes $\textit{external uncertainty}$ through the robust Markov Decision Process (MDP) setting, the resulting formulation is hard to solve, especially on large domains. On the other hand, existing regularization methods in reinforcement learning only address $\textit{internal uncertainty}$ due to stochasticity. Our study aims to facilitate robust reinforcement learning by establishing a dual relation between robust MDPs and regularization. We introduce Wasserstein distributionally robust MDPs and prove that they hold out-of-sample performance guarantees. Then, we introduce a new regularizer for empirical value functions and show that it lower bounds the Wasserstein distributionally robust value function. We extend the result to linear value function approximation for large state spaces. Our approach provides an alternative formulation of robustness with guaranteed finite-sample performance. Moreover, it suggests using regularization as a practical tool for dealing with $\textit{external uncertainty}$ in reinforcement learning methods.

preprint2020arXiv

Exploration-Exploitation in Constrained MDPs

In many sequential decision-making problems, the goal is to optimize a utility function while satisfying a set of constraints on different utilities. This learning problem is formalized through Constrained Markov Decision Processes (CMDPs). In this paper, we investigate the exploration-exploitation dilemma in CMDPs. While learning in an unknown CMDP, an agent should trade-off exploration to discover new information about the MDP, and exploitation of the current knowledge to maximize the reward while satisfying the constraints. While the agent will eventually learn a good or optimal policy, we do not want the agent to violate the constraints too often during the learning process. In this work, we analyze two approaches for learning in CMDPs. The first approach leverages the linear formulation of CMDP to perform optimistic planning at each episode. The second approach leverages the dual formulation (or saddle-point formulation) of CMDP to perform incremental, optimistic updates of the primal and dual variables. We show that both achieves sublinear regret w.r.t.\ the main utility while having a sublinear regret on the constraint violations. That being said, we highlight a crucial difference between the two approaches; the linear programming approach results in stronger guarantees than in the dual formulation based approach.

preprint2020arXiv

Inverse Reinforcement Learning in Contextual MDPs

We consider the task of Inverse Reinforcement Learning in Contextual Markov Decision Processes (MDPs). In this setting, contexts, which define the reward and transition kernel, are sampled from a distribution. In addition, although the reward is a function of the context, it is not provided to the agent. Instead, the agent observes demonstrations from an optimal policy. The goal is to learn the reward mapping, such that the agent will act optimally even when encountering previously unseen contexts, also known as zero-shot transfer. We formulate this problem as a non-differential convex optimization problem and propose a novel algorithm to compute its subgradients. Based on this scheme, we analyze several methods both theoretically, where we compare the sample complexity and scalability, and empirically. Most importantly, we show both theoretically and empirically that our algorithms perform zero-shot transfer (generalize to new and unseen contexts). Specifically, we present empirical experiments in a dynamic treatment regime, where the goal is to learn a reward function which explains the behavior of expert physicians based on recorded data of them treating patients diagnosed with sepsis.

preprint2020arXiv

Kalman meets Bellman: Improving Policy Evaluation through Value Tracking

Policy evaluation is a key process in Reinforcement Learning (RL). It assesses a given policy by estimating the corresponding value function. When using parameterized value functions, common approaches minimize the sum of squared Bellman temporal-difference errors and receive a point-estimate for the parameters. Kalman-based and Gaussian-processes based frameworks were suggested to evaluate the policy by treating the value as a random variable. These frameworks can learn uncertainties over the value parameters and exploit them for policy exploration. When adopting these frameworks to solve deep RL tasks, several limitations are revealed: excessive computations in each optimization step, difficulty with handling batches of samples which slows training and the effect of memory in stochastic environments which prevents off-policy learning. In this work, we discuss these limitations and propose to overcome them by an alternative general framework, based on the extended Kalman filter. We devise an optimization method, called Kalman Optimization for Value Approximation (KOVA) that can be incorporated as a policy evaluation component in policy optimization algorithms. KOVA minimizes a regularized objective function that concerns both parameter and noisy return uncertainties. We analyze the properties of KOVA and present its performance on deep RL control tasks.

preprint2020arXiv

Language is Power: Representing States Using Natural Language in Reinforcement Learning

Recent advances in reinforcement learning have shown its potential to tackle complex real-life tasks. However, as the dimensionality of the task increases, reinforcement learning methods tend to struggle. To overcome this, we explore methods for representing the semantic information embedded in the state. While previous methods focused on information in its raw form (e.g., raw visual input), we propose to represent the state using natural language. Language can represent complex scenarios and concepts, making it a favorable candidate for representation. Empirical evidence, within the domain of ViZDoom, suggests that natural language based agents are more robust, converge faster and perform better than vision based agents, showing the benefit of using natural language representations for reinforcement learning.

preprint2020arXiv

On the Volatility of Optimal Control Policies and the Capacity of a Class of Linear Quadratic Regulators

It is well known that highly volatile control laws, while theoretically optimal for certain systems, are undesirable from an engineering perspective, being generally deleterious to the controlled system. In this article we are concerned with the temporal volatility of the control process of the regulator in discrete time Linear Quadratic Regulators (LQRs). Our investigation in this paper unearths a surprising connection between the cost functional which an LQR is tasked with minimizing and the temporal variations of its control laws. We first show that optimally controlling the system always implies high levels of control volatility, i.e., it is impossible to reduce volatility in the optimal control process without sacrificing cost. We also show that, akin to communication systems, every LQR has a $Capacity~Region$ associated with it, that dictates and quantifies how much cost is achievable at a given level of control volatility. This additionally establishes the fact that no admissible control policy can simultaneously achieve low volatility and low cost. We then employ this analysis to explain the phenomenon of temporal price volatility frequently observed in deregulated electricity markets.

preprint2020arXiv

Optimistic Policy Optimization with Bandit Feedback

Policy optimization methods are one of the most widely used classes of Reinforcement Learning (RL) algorithms. Yet, so far, such methods have been mostly analyzed from an optimization perspective, without addressing the problem of exploration, or by making strong assumptions on the interaction with the environment. In this paper we consider model-based RL in the tabular finite-horizon MDP setting with unknown transitions and bandit feedback. For this setting, we propose an optimistic trust region policy optimization (TRPO) algorithm for which we establish $\tilde O(\sqrt{S^2 A H^4 K})$ regret for stochastic rewards. Furthermore, we prove $\tilde O( \sqrt{ S^2 A H^4 } K^{2/3} ) $ regret for adversarial rewards. Interestingly, this result matches previous bounds derived for the bandit feedback case, yet with known transitions. To the best of our knowledge, the two results are the first sub-linear regret bounds obtained for policy optimization algorithms with unknown transitions and bandit feedback.

preprint2020arXiv

Reward Tweaking: Maximizing the Total Reward While Planning for Short Horizons

In reinforcement learning, the discount factor $γ$ controls the agent's effective planning horizon. Traditionally, this parameter was considered part of the MDP; however, as deep reinforcement learning algorithms tend to become unstable when the effective planning horizon is long, recent works refer to $γ$ as a hyper-parameter -- thus changing the underlying MDP and potentially leading the agent towards sub-optimal behavior on the original task. In this work, we introduce \emph{reward tweaking}. Reward tweaking learns a surrogate reward function $\tilde r$ for the discounted setting that induces optimal behavior on the original finite-horizon total reward task. Theoretically, we show that there exists a surrogate reward that leads to optimality in the original task and discuss the robustness of our approach. Additionally, we perform experiments in high-dimensional continuous control tasks and show that reward tweaking guides the agent towards better long-horizon returns although it plans for short horizons.

preprint2020arXiv

Stealing Black-Box Functionality Using The Deep Neural Tree Architecture

This paper makes a substantial step towards cloning the functionality of black-box models by introducing a Machine learning (ML) architecture named Deep Neural Trees (DNTs). This new architecture can learn to separate different tasks of the black-box model, and clone its task-specific behavior. We propose to train the DNT using an active learning algorithm to obtain faster and more sample-efficient training. In contrast to prior work, we study a complex "victim" black-box model based solely on input-output interactions, while at the same time the attacker and the victim model may have completely different internal architectures. The attacker is a ML based algorithm whereas the victim is a generally unknown module, such as a multi-purpose digital chip, complex analog circuit, mechanical system, software logic or a hybrid of these. The trained DNT module not only can function as the attacked module, but also provides some level of explainability to the cloned model due to the tree-like nature of the proposed architecture.

preprint2020arXiv

The Pendulum Arrangement: Maximizing the Escape Time of Heterogeneous Random Walks

We identify a fundamental phenomenon of heterogeneous one dimensional random walks: the escape (traversal) time is maximized when the heterogeneity in transition probabilities forms a pyramid-like potential barrier. This barrier corresponds to a distinct arrangement of transition probabilities, sometimes referred to as the pendulum arrangement. We reduce this problem to a sum over products, combinatorial optimization problem, proving that this unique structure always maximizes the escape time. This general property may influence studies in epidemiology, biology, and computer science to better understand escape time behavior and construct intruder-resilient networks.

preprint2020arXiv

Tight Lower Bounds for Combinatorial Multi-Armed Bandits

The Combinatorial Multi-Armed Bandit problem is a sequential decision-making problem in which an agent selects a set of arms on each round, observes feedback for each of these arms and aims to maximize a known reward function of the arms it chose. While previous work proved regret upper bounds in this setting for general reward functions, only a few works provided matching lower bounds, all for specific reward functions. In this work, we prove regret lower bounds for combinatorial bandits that hold under mild assumptions for all smooth reward functions. We derive both problem-dependent and problem-independent bounds and show that the recently proposed Gini-weighted smoothness parameter (Merlis and Mannor, 2019) also determines the lower bounds for monotone reward functions. Notably, this implies that our lower bounds are tight up to log-factors.

preprint2020arXiv

Topic Modeling via Full Dependence Mixtures

In this paper we introduce a new approach to topic modelling that scales to large datasets by using a compact representation of the data and by leveraging the GPU architecture. In this approach, topics are learned directly from the co-occurrence data of the corpus. In particular, we introduce a novel mixture model which we term the Full Dependence Mixture (FDM) model. FDMs model second moment under general generative assumptions on the data. While there is previous work on topic modeling using second moments, we develop a direct stochastic optimization procedure for fitting an FDM with a single Kullback Leibler objective. Moment methods in general have the benefit that an iteration no longer needs to scale with the size of the corpus. Our approach allows us to leverage standard optimizers and GPUs for the problem of topic modeling. In particular, we evaluate the approach on two large datasets, NeurIPS papers and a Twitter corpus, with a large number of topics, and show that the approach performs comparably or better than the the standard benchmarks.

preprint2017arXiv

Outlier Robust Online Learning

We consider the problem of learning from noisy data in practical settings where the size of data is too large to store on a single machine. More challenging, the data coming from the wild may contain malicious outliers. To address the scalability and robustness issues, we present an online robust learning (ORL) approach. ORL is simple to implement and has provable robustness guarantee -- in stark contrast to existing online learning approaches that are generally fragile to outliers. We specialize the ORL approach for two concrete cases: online robust principal component analysis and online linear regression. We demonstrate the efficiency and robustness advantages of ORL through comprehensive simulations and predicting image tags on a large-scale data set. We also discuss extension of the ORL to distributed learning and provide experimental evaluations.

preprint2016arXiv

A Deep Hierarchical Approach to Lifelong Learning in Minecraft

We propose a lifelong learning system that has the ability to reuse and transfer knowledge from one task to another while efficiently retaining the previously learned knowledge-base. Knowledge is transferred by learning reusable skills to solve tasks in Minecraft, a popular video game which is an unsolved and high-dimensional lifelong learning problem. These reusable skills, which we refer to as Deep Skill Networks, are then incorporated into our novel Hierarchical Deep Reinforcement Learning Network (H-DRLN) architecture using two techniques: (1) a deep skill array and (2) skill distillation, our novel variation of policy distillation (Rusu et. al. 2015) for learning skills. Skill distillation enables the HDRLN to efficiently retain knowledge and therefore scale in lifelong learning, by accumulating knowledge and encapsulating multiple reusable skills into a single distilled network. The H-DRLN exhibits superior performance and lower learning sample complexity compared to the regular Deep Q Network (Mnih et. al. 2015) in sub-domains of Minecraft.

preprint2016arXiv

Adaptive Lambda Least-Squares Temporal Difference Learning

Temporal Difference learning or TD($λ$) is a fundamental algorithm in the field of reinforcement learning. However, setting TD's $λ$ parameter, which controls the timescale of TD updates, is generally left up to the practitioner. We formalize the $λ$ selection problem as a bias-variance trade-off where the solution is the value of $λ$ that leads to the smallest Mean Squared Value Error (MSVE). To solve this trade-off we suggest applying Leave-One-Trajectory-Out Cross-Validation (LOTO-CV) to search the space of $λ$ values. Unfortunately, this approach is too computationally expensive for most practical applications. For Least Squares TD (LSTD) we show that LOTO-CV can be implemented efficiently to automatically tune $λ$ and apply function optimization methods to efficiently search the space of $λ$ values. The resulting algorithm, ALLSTD, is parameter free and our experiments demonstrate that ALLSTD is significantly computationally faster than the naïve LOTO-CV implementation while achieving similar performance.

preprint2016arXiv

Adaptive Skills, Adaptive Partitions (ASAP)

We introduce the Adaptive Skills, Adaptive Partitions (ASAP) framework that (1) learns skills (i.e., temporally extended actions or options) as well as (2) where to apply them. We believe that both (1) and (2) are necessary for a truly general skill learning framework, which is a key building block needed to scale up to lifelong learning agents. The ASAP framework can also solve related new tasks simply by adapting where it applies its existing learned skills. We prove that ASAP converges to a local optimum under natural conditions. Finally, our experimental results, which include a RoboCup domain, demonstrate the ability of ASAP to learn where to reuse skills as well as solve multiple tasks with considerably less experience than solving each task from scratch.

preprint2016arXiv

Approachability in unknown games: Online learning meets multi-objective optimization

In the standard setting of approachability there are two players and a target set. The players play repeatedly a known vector-valued game where the first player wants to have the average vector-valued payoff converge to the target set which the other player tries to exclude it from this set. We revisit this setting in the spirit of online learning and do not assume that the first player knows the game structure: she receives an arbitrary vector-valued reward vector at every round. She wishes to approach the smallest ("best") possible set given the observed average payoffs in hindsight. This extension of the standard setting has implications even when the original target set is not approachable and when it is not obvious which expansion of it should be approached instead. We show that it is impossible, in general, to approach the best target set in hindsight and propose achievable though ambitious alternative goals. We further propose a concrete strategy to approach these goals. Our method does not require projection onto a target set and amounts to switching between scalar regret minimization algorithms that are performed in episodes. Applications to global cost minimization and to approachability under sample path constraints are considered.

preprint2016arXiv

Bayesian Reinforcement Learning: A Survey

Bayesian methods for machine learning have been widely investigated, yielding principled methods for incorporating prior information into inference algorithms. In this survey, we provide an in-depth review of the role of Bayesian methods for the reinforcement learning (RL) paradigm. The major incentives for incorporating Bayesian reasoning in RL are: 1) it provides an elegant approach to action-selection (exploration/exploitation) as a function of the uncertainty in learning; and 2) it provides a machinery to incorporate prior knowledge into the algorithms. We first discuss models and methods for Bayesian inference in the simple single-step Bandit model. We then review the extensive recent literature on Bayesian methods for model-based RL, where prior information can be expressed on the parameters of the Markov model. We also present Bayesian methods for model-free RL, where priors are expressed over the value function or policy class. The objective of the paper is to provide a comprehensive survey on Bayesian RL algorithms and their theoretical and empirical properties.

preprint2016arXiv

Bending the Curve: Improving the ROC Curve Through Error Redistribution

Classification performance is often not uniform over the data. Some areas in the input space are easier to classify than others. Features that hold information about the "difficulty" of the data may be non-discriminative and are therefore disregarded in the classification process. We propose a meta-learning approach where performance may be improved by post-processing. This improvement is done by establishing a dynamic threshold on the base-classifier results. Since the base-classifier is treated as a "black box" the method presented can be used on any state of the art classifier in order to try an improve its performance. We focus our attention on how to better control the true-positive/false-positive trade-off known as the ROC curve. We propose an algorithm for the derivation of optimal thresholds by redistributing the error depending on features that hold information about difficulty. We demonstrate the resulting benefit on both synthetic and real-life data.

preprint2016arXiv

Deep Reinforcement Learning Discovers Internal Models

Deep Reinforcement Learning (DRL) is a trending field of research, showing great promise in challenging problems such as playing Atari, solving Go and controlling robots. While DRL agents perform well in practice we are still lacking the tools to analayze their performance. In this work we present the Semi-Aggregated MDP (SAMDP) model. A model best suited to describe policies exhibiting both spatial and temporal hierarchies. We describe its advantages for analyzing trained policies over other modeling approaches, and show that under the right state representation, like that of DQN agents, SAMDP can help to identify skills. We detail the automatic process of creating it from recorded trajectories, up to presenting it on t-SNE maps. We explain how to evaluate its fitness and show surprising results indicating high compatibility with the policy at hand. We conclude by showing how using the SAMDP model, an extra performance gain can be squeezed from the agent.

preprint2016arXiv

Distributed Scenario-Based Optimization for Asset Management in a Hierarchical Decision Making Environment

Asset management attempts to keep the power system in working conditions. It requires much coordination between multiple entities and long term planning often months in advance. In this work we introduce a mid-term asset management formulation as a stochastic optimization problem, that includes three hierarchical layers of decision making, namely the mid-term, short-term and real-time. We devise a tractable scenario approximation technique for efficiently assessing the complex implications a maintenance schedule inflicts on a power system. This is done using efficient Monte-Carlo simulations that trade-off between accuracy and tractability. We then present our implementation of a distributed scenario-based optimization algorithm for solving our formulation, and use an updated PJM 5-bus system to show a solution that is cheaper than other maintenance heuristics that are likely to be considered by TSOs.

preprint2016arXiv

Hierarchical Decision Making In Electricity Grid Management

The power grid is a complex and vital system that necessitates careful reliability management. Managing the grid is a difficult problem with multiple time scales of decision making and stochastic behavior due to renewable energy generations, variable demand and unplanned outages. Solving this problem in the face of uncertainty requires a new methodology with tractable algorithms. In this work, we introduce a new model for hierarchical decision making in complex systems. We apply reinforcement learning (RL) methods to learn a proxy, i.e., a level of abstraction, for real-time power grid reliability. We devise an algorithm that alternates between slow time-scale policy improvement, and fast time-scale value function approximation. We compare our results to prevailing heuristics, and show the strength of our method.

preprint2016arXiv

How to Allocate Resources For Features Acquisition?

We study classification problems where features are corrupted by noise and where the magnitude of the noise in each feature is influenced by the resources allocated to its acquisition. This is the case, for example, when multiple sensors share a common resource (power, bandwidth, attention, etc.). We develop a method for computing the optimal resource allocation for a variety of scenarios and derive theoretical bounds concerning the benefit that may arise by non-uniform allocation. We further demonstrate the effectiveness of the developed method in simulations.

preprint2016arXiv

Is a picture worth a thousand words? A Deep Multi-Modal Fusion Architecture for Product Classification in e-commerce

Classifying products into categories precisely and efficiently is a major challenge in modern e-commerce. The high traffic of new products uploaded daily and the dynamic nature of the categories raise the need for machine learning models that can reduce the cost and time of human editors. In this paper, we propose a decision level fusion approach for multi-modal product classification using text and image inputs. We train input specific state-of-the-art deep neural networks for each input source, show the potential of forging them together into a multi-modal architecture and train a novel policy network that learns to choose between them. Finally, we demonstrate that our multi-modal network improves the top-1 accuracy % over both networks on a real-world large-scale product classification dataset that we collected fromWalmart.com. While we focus on image-text fusion that characterizes e-commerce domains, our algorithms can be easily applied to other modalities such as audio, video, physical sensors, etc.

preprint2016arXiv

Iterative Hierarchical Optimization for Misspecified Problems (IHOMP)

For complex, high-dimensional Markov Decision Processes (MDPs), it may be necessary to represent the policy with function approximation. A problem is misspecified whenever, the representation cannot express any policy with acceptable performance. We introduce IHOMP : an approach for solving misspecified problems. IHOMP iteratively learns a set of context specialized options and combines these options to solve an otherwise misspecified problem. Our main contribution is proving that IHOMP enjoys theoretical convergence guarantees. In addition, we extend IHOMP to exploit Option Interruption (OI) enabling it to decide where the learned options can be reused. Our experiments demonstrate that IHOMP can find near-optimal solutions to otherwise misspecified problems and that OI can further improve the solutions.

preprint2016arXiv

Situational Awareness by Risk-Conscious Skills

Hierarchical Reinforcement Learning has been previously shown to speed up the convergence rate of RL planning algorithms as well as mitigate feature-based model misspecification (Mankowitz et. al. 2016a,b, Bacon 2015). To do so, it utilizes hierarchical abstractions, also known as skills -- a type of temporally extended action (Sutton et. al. 1999) to plan at a higher level, abstracting away from the lower-level details. We incorporate risk sensitivity, also referred to as Situational Awareness (SA), into hierarchical RL for the first time by defining and learning risk aware skills in a Probabilistic Goal Semi-Markov Decision Process (PG-SMDP). This is achieved using our novel Situational Awareness by Risk-Conscious Skills (SARiCoS) algorithm which comes with a theoretical convergence guarantee. We show in a RoboCup soccer domain that the learned risk aware skills exhibit complex human behaviors such as `time-wasting' in a soccer game. In addition, the learned risk aware skills are able to mitigate reward-based model misspecification.

preprint2016arXiv

Strategic Formation of Heterogeneous Networks

We establish a network formation game for the Internet's Autonomous System (AS) interconnection topology. The game includes different types of players, accounting for the heterogeneity of ASs in the Internet. In this network formation game, the utility of a player depends on the network structure, e.g., the distances between nodes and the cost of links. We also consider the case where utility (or monetary) transfers are allowed between the players. We incorporate reliability considerations in the player's utility function, and analyze static properties of the game as well as its dynamic evolution. We provide dynamic analysis of topological quantities, and explain the prevalence of some "network motifs" in the Internet graph. We assess our predictions with real-world data.

preprint2016arXiv

Supervised Learning for Optimal Power Flow as a Real-Time Proxy

In this work we design and compare different supervised learning algorithms to compute the cost of Alternating Current Optimal Power Flow (ACOPF). The motivation for quick calculation of OPF cost outcomes stems from the growing need of algorithmic-based long-term and medium-term planning methodologies in power networks. Integrated in a multiple time-horizon coordination framework, we refer to this approximation module as a proxy for predicting short-term decision outcomes without the need of actual simulation and optimization of them. Our method enables fast approximate calculation of OPF cost with less than 1% error on average, achieved in run-times that are several orders of magnitude lower than of exact computation. Several test-cases such as IEEE-RTS96 are used to demonstrate the efficiency of our approach.

preprint2016arXiv

Visualizing Dynamics: from t-SNE to SEMI-MDPs

Deep Reinforcement Learning (DRL) is a trending field of research, showing great promise in many challenging problems such as playing Atari, solving Go and controlling robots. While DRL agents perform well in practice we are still missing the tools to analayze their performance and visualize the temporal abstractions that they learn. In this paper, we present a novel method that automatically discovers an internal Semi Markov Decision Process (SMDP) model in the Deep Q Network's (DQN) learned representation. We suggest a novel visualization method that represents the SMDP model by a directed graph and visualize it above a t-SNE map. We show how can we interpret the agent's policy and give evidence for the hierarchical state aggregation that DQNs are learning automatically. Our algorithm is fully automatic, does not require any domain specific knowledge and is evaluated by a novel likelihood based evaluation criteria.

preprint2015arXiv

Actively Learning to Attract Followers on Twitter

Twitter, a popular social network, presents great opportunities for on-line machine learning research. However, previous research has focused almost entirely on learning from passively collected data. We study the problem of learning to acquire followers through normative user behavior, as opposed to the mass following policies applied by many bots. We formalize the problem as a contextual bandit problem, in which we consider retweeting content to be the action chosen and each tweet (content) is accompanied by context. We design reward signals based on the change in followers. The result of our month long experiment with 60 agents suggests that (1) aggregating experience across agents can adversely impact prediction accuracy and (2) the Twitter community's response to different actions is non-stationary. Our findings suggest that actively learning on-line can provide deeper insights about how to attract followers than machine learning over passively collected data alone.

preprint2015arXiv

Bootstrapping Skills

The monolithic approach to policy representation in Markov Decision Processes (MDPs) looks for a single policy that can be represented as a function from states to actions. For the monolithic approach to succeed (and this is not always possible), a complex feature representation is often necessary since the policy is a complex object that has to prescribe what actions to take all over the state space. This is especially true in large domains with complicated dynamics. It is also computationally inefficient to both learn and plan in MDPs using a complex monolithic approach. We present a different approach where we restrict the policy space to policies that can be represented as combinations of simpler, parameterized skills---a type of temporally extended action, with a simple policy representation. We introduce Learning Skills via Bootstrapping (LSB) that can use a broad family of Reinforcement Learning (RL) algorithms as a "black box" to iteratively learn parametrized skills. Initially, the learned skills are short-sighted but each iteration of the algorithm allows the skills to bootstrap off one another, improving each skill in the process. We prove that this bootstrapping process returns a near-optimal policy. Furthermore, our experiments demonstrate that LSB can solve MDPs that, given the same representational power, could not be solved by a monolithic approach. Thus, planning with learned skills results in better policies without requiring complex policy representations.

preprint2015arXiv

Contextual Markov Decision Processes

We consider a planning problem where the dynamics and rewards of the environment depend on a hidden static parameter referred to as the context. The objective is to learn a strategy that maximizes the accumulated reward across all contexts. The new model, called Contextual Markov Decision Process (CMDP), can model a customer's behavior when interacting with a website (the learner). The customer's behavior depends on gender, age, location, device, etc. Based on that behavior, the website objective is to determine customer characteristics, and to optimize the interaction between them. Our work focuses on one basic scenario--finite horizon with a small known number of possible contexts. We suggest a family of algorithms with provable guarantees that learn the underlying models and the latent contexts, and optimize the CMDPs. Bounds are obtained for specific naive implementations, and extensions of the framework are discussed, laying the ground for future research.

preprint2015arXiv

Distributed Robust Learning

We propose a framework for distributed robust statistical learning on {\em big contaminated data}. The Distributed Robust Learning (DRL) framework can reduce the computational time of traditional robust learning methods by several orders of magnitude. We analyze the robustness property of DRL, showing that DRL not only preserves the robustness of the base robust learning method, but also tolerates contaminations on a constant fraction of results from computing nodes (node failures). More precisely, even in presence of the most adversarial outlier distribution over computing nodes, DRL still achieves a breakdown point of at least $ λ^*/2 $, where $ λ^* $ is the break down point of corresponding centralized algorithm. This is in stark contrast with naive division-and-averaging implementation, which may reduce the breakdown point by a factor of $ k $ when $ k $ computing nodes are used. We then specialize the DRL framework for two concrete cases: distributed robust principal component analysis and distributed robust regression. We demonstrate the efficiency and the robustness advantages of DRL through comprehensive simulations and predicting image tags on a large-scale image set.

preprint2015arXiv

Emphatic TD Bellman Operator is a Contraction

Recently, \citet{SuttonMW15} introduced the emphatic temporal differences (ETD) algorithm for off-policy evaluation in Markov decision processes. In this short note, we show that the projected fixed-point equation that underlies ETD involves a contraction operator, with a $\sqrtγ$-contraction modulus (where $γ$ is the discount factor). This allows us to provide error bounds on the approximation error of ETD. To our knowledge, these are the first error bounds for an off-policy evaluation algorithm under general target and behavior policies.

preprint2015arXiv

Generalized Emphatic Temporal Difference Learning: Bias-Variance Analysis

We consider the off-policy evaluation problem in Markov decision processes with function approximation. We propose a generalization of the recently introduced \emph{emphatic temporal differences} (ETD) algorithm \citep{SuttonMW15}, which encompasses the original ETD($λ$), as well as several other off-policy evaluation algorithms as special cases. We call this framework \ETD, where our introduced parameter $β$ controls the decay rate of an importance-sampling term. We study conditions under which the projected fixed-point equation underlying \ETD\ involves a contraction operator, allowing us to present the first asymptotic error bounds (bias) for \ETD. Our results show that the original ETD algorithm always involves a contraction operator, and its bias is bounded. Moreover, by controlling $β$, our proposed generalization allows trading-off bias for variance reduction, thereby achieving a lower total error.

preprint2015arXiv

Multi-user lax communications: a multi-armed bandit approach

Inspired by cognitive radio networks, we consider a setting where multiple users share several channels modeled as a multi-user multi-armed bandit (MAB) problem. The characteristics of each channel are unknown and are different for each user. Each user can choose between the channels, but her success depends on the particular channel chosen as well as on the selections of other users: if two users select the same channel their messages collide and none of them manages to send any data. Our setting is fully distributed, so there is no central control. As in many communication systems, the users cannot set up a direct communication protocol, so information exchange must be limited to a minimum. We develop an algorithm for learning a stable configuration for the multi-user MAB problem. We further offer both convergence guarantees and experiments inspired by real communication networks, including comparison to state-of-the-art algorithms.

preprint2015arXiv

Off-policy evaluation for MDPs with unknown structure

Off-policy learning in dynamic decision problems is essential for providing strong evidence that a new policy is better than the one in use. But how can we prove superiority without testing the new policy? To answer this question, we introduce the G-SCOPE algorithm that evaluates a new policy based on data generated by the existing policy. Our algorithm is both computationally and sample efficient because it greedily learns to exploit factored structure in the dynamics of the environment. We present a finite sample analysis of our approach and show through experiments that the algorithm scales well on high-dimensional problems with few samples.

preprint2015arXiv

Overlapping Communities Detection via Measure Space Embedding

We present a new algorithm for community detection. The algorithm uses random walks to embed the graph in a space of measures, after which a modification of $k$-means in that space is applied. The algorithm is therefore fast and easily parallelizable. We evaluate the algorithm on standard random graph benchmarks, including some overlapping community benchmarks, and find its performance to be better or at least as good as previously known algorithms. We also prove a linear time (in number of edges) guarantee for the algorithm on a $p,q$-stochastic block model with $p \geq c\cdot N^{-\frac{1}{2} + ε}$ and $p-q \geq c' \sqrt{p N^{-\frac{1}{2} + ε} \log N}$.

preprint2015arXiv

Overlapping Community Detection by Online Cluster Aggregation

We present a new online algorithm for detecting overlapping communities. The main ingredients are a modification of an online k-means algorithm and a new approach to modelling overlap in communities. An evaluation on large benchmark graphs shows that the quality of discovered communities compares favorably to several methods in the recent literature, while the running time is significantly improved.

preprint2015arXiv

Policy Gradient for Coherent Risk Measures

Several authors have recently developed risk-sensitive policy gradient methods that augment the standard expected cost minimization problem with a measure of variability in cost. These studies have focused on specific risk-measures, such as the variance or conditional value at risk (CVaR). In this work, we extend the policy gradient method to the whole class of coherent risk measures, which is widely accepted in finance and operations research, among other fields. We consider both static and time-consistent dynamic risk measures. For static risk measures, our approach is in the spirit of policy gradient algorithms and combines a standard sampling approach with convex programming. For dynamic risk measures, our approach is actor-critic style and involves explicit approximation of value function. Most importantly, our contribution presents a unified approach to risk-sensitive reinforcement learning that generalizes and extends previous results.

preprint2015arXiv

Reinforcement Learning for the Unit Commitment Problem

In this work we solve the day-ahead unit commitment (UC) problem, by formulating it as a Markov decision process (MDP) and finding a low-cost policy for generation scheduling. We present two reinforcement learning algorithms, and devise a third one. We compare our results to previous work that uses simulated annealing (SA), and show a 27% improvement in operation costs, with running time of 2.5 minutes (compared to 2.5 hours of existing state-of-the-art).

preprint2015arXiv

Risk-Sensitive and Robust Decision-Making: a CVaR Optimization Approach

In this paper we address the problem of decision making within a Markov decision process (MDP) framework where risk and modeling errors are taken into account. Our approach is to minimize a risk-sensitive conditional-value-at-risk (CVaR) objective, as opposed to a standard risk-neutral expectation. We refer to such problem as CVaR MDP. Our first contribution is to show that a CVaR objective, besides capturing risk sensitivity, has an alternative interpretation as expected cost under worst-case modeling errors, for a given error budget. This result, which is of independent interest, motivates CVaR MDPs as a unifying framework for risk-sensitive and robust decision making. Our second contribution is to present an approximate value-iteration algorithm for CVaR MDPs and analyze its convergence rate. To our knowledge, this is the first solution algorithm for CVaR MDPs that enjoys error guarantees. Finally, we present results from numerical experiments that corroborate our theoretical findings and show the practicality of our approach.

preprint2015arXiv

Thompson Sampling for Learning Parameterized Markov Decision Processes

We consider reinforcement learning in parameterized Markov Decision Processes (MDPs), where the parameterization may induce correlation across transition probabilities or rewards. Consequently, observing a particular state transition might yield useful information about other, unobserved, parts of the MDP. We present a version of Thompson sampling for parameterized reinforcement learning problems, and derive a frequentist regret bound for priors over general parameter spaces. The result shows that the number of instants where suboptimal actions are chosen scales logarithmically with time, with high probability. It holds for prior distributions that put significant probability near the true model, without any additional, specific closed-form structure such as conjugate or product-form priors. The constant factor in the logarithmic scaling encodes the information complexity of learning the MDP in terms of the Kullback-Leibler geometry of the parameter space.

preprint2014arXiv

Concurrent bandits and cognitive radio networks

We consider the problem of multiple users targeting the arms of a single multi-armed stochastic bandit. The motivation for this problem comes from cognitive radio networks, where selfish users need to coexist without any side communication between them, implicit cooperation or common control. Even the number of users may be unknown and can vary as users join or leave the network. We propose an algorithm that combines an $ε$-greedy learning rule with a collision avoidance mechanism. We analyze its regret with respect to the system-wide optimum and show that sub-linear regret can be obtained in this setting. Experiments show dramatic improvement compared to other algorithms for this setting.

preprint2014arXiv

Formation Games of Reliable Networks

We establish a network formation game for the Internet's Autonomous System (AS) interconnection topology. The game includes different types of players, accounting for the heterogeneity of ASs in the Internet. We incorporate reliability considerations in the player's utility function, and analyze static properties of the game as well as its dynamic evolution. We provide dynamic analysis of its topological quantities, and explain the prevalence of some "network motifs" in the Internet graph. We assess our predictions with real-world data.

preprint2014arXiv

Implicit Temporal Differences

In reinforcement learning, the TD($λ$) algorithm is a fundamental policy evaluation method with an efficient online implementation that is suitable for large-scale problems. One practical drawback of TD($λ$) is its sensitivity to the choice of the step-size. It is an empirically well-known fact that a large step-size leads to fast convergence, at the cost of higher variance and risk of instability. In this work, we introduce the implicit TD($λ$) algorithm which has the same function and computational cost as TD($λ$), but is significantly more stable. We provide a theoretical explanation of this stability and an empirical evaluation of implicit TD($λ$) on typical benchmark tasks. Our results show that implicit TD($λ$) outperforms standard TD($λ$) and a state-of-the-art method that automatically tunes the step-size, and thus shows promise for wide applicability.

preprint2014arXiv

Localized epidemic detection in networks with overwhelming noise

We consider the problem of detecting an epidemic in a population where individual diagnoses are extremely noisy. The motivation for this problem is the plethora of examples (influenza strains in humans, or computer viruses in smartphones, etc.) where reliable diagnoses are scarce, but noisy data plentiful. In flu/phone-viruses, exceedingly few infected people/phones are professionally diagnosed (only a small fraction go to a doctor) but less reliable secondary signatures (e.g., people staying home, or greater-than-typical upload activity) are more readily available. These secondary data are often plagued by unreliability: many people with the flu do not stay home, and many people that stay home do not have the flu. This paper identifies the precise regime where knowledge of the contact network enables finding the needle in the haystack: we provide a distributed, efficient and robust algorithm that can correctly identify the existence of a spreading epidemic from highly unreliable local data. Our algorithm requires only local-neighbor knowledge of this graph, and in a broad array of settings that we describe, succeeds even when false negatives and false positives make up an overwhelming fraction of the data available. Our results show it succeeds in the presence of partial information about the contact network, and also when there is not a single "patient zero", but rather many (hundreds, in our examples) of initial patient-zeroes, spread across the graph.

preprint2014arXiv

Network Formation Games with Heterogeneous Players and the Internet Structure

We study the structure and evolution of the Internet's Autonomous System (AS) interconnection topology as a game with heterogeneous players. In this network formation game, the utility of a player depends on the network structure, e.g., the distances between nodes and the cost of links. We analyze static properties of the game, such as the prices of anarchy and stability and provide explicit results concerning the generated topologies. Furthermore, we discuss dynamic aspects, demonstrating linear convergence rate and showing that only a restricted subset of equilibria is feasible under realistic dynamics. We also consider the case where utility (or monetary) transfers are allowed between the players.

preprint2014arXiv

Nonstochastic Multi-Armed Bandits with Graph-Structured Feedback

We present and study a partial-information model of online learning, where a decision maker repeatedly chooses from a finite set of actions, and observes some subset of the associated losses. This naturally models several situations where the losses of different actions are related, and knowing the loss of one action provides information on the loss of other actions. Moreover, it generalizes and interpolates between the well studied full-information setting (where all losses are revealed) and the bandit setting (where only the loss of the action chosen by the player is revealed). We provide several algorithms addressing different variants of our setting, and provide tight regret bounds depending on combinatorial properties of the information feedback structure.

preprint2014arXiv

Online Convex Optimization Against Adversaries with Memory and Application to Statistical Arbitrage

The framework of online learning with memory naturally captures learning problems with temporal constraints, and was previously studied for the experts setting. In this work we extend the notion of learning with memory to the general Online Convex Optimization (OCO) framework, and present two algorithms that attain low regret. The first algorithm applies to Lipschitz continuous loss functions, obtaining optimal regret bounds for both convex and strongly convex losses. The second algorithm attains the optimal regret bounds and applies more broadly to convex losses without requiring Lipschitz continuity, yet is more complicated to implement. We complement our theoretic results with an application to statistical arbitrage in finance: we devise algorithms for constructing mean-reverting portfolios.

preprint2014arXiv

Optimizing the CVaR via Sampling

Conditional Value at Risk (CVaR) is a prominent risk measure that is being used extensively in various domains. We develop a new formula for the gradient of the CVaR in the form of a conditional expectation. Based on this formula, we propose a novel sampling-based estimator for the CVaR gradient, in the spirit of the likelihood-ratio method. We analyze the bias of the estimator, and prove the convergence of a corresponding stochastic gradient descent algorithm to a local CVaR optimum. Our method allows to consider CVaR optimization in new domains. As an example, we consider a reinforcement learning application, and learn a risk-sensitive controller for the game of Tetris.

preprint2014arXiv

Oracle-Based Robust Optimization via Online Learning

Robust optimization is a common framework in optimization under uncertainty when the problem parameters are not known, but it is rather known that the parameters belong to some given uncertainty set. In the robust optimization framework the problem solved is a min-max problem where a solution is judged according to its performance on the worst possible realization of the parameters. In many cases, a straightforward solution of the robust optimization problem of a certain type requires solving an optimization problem of a more complicated type, and in some cases even NP-hard. For example, solving a robust conic quadratic program, such as those arising in robust SVM, ellipsoidal uncertainty leads in general to a semidefinite program. In this paper we develop a method for approximately solving a robust optimization problem using tools from online convex optimization, where in every stage a standard (non-robust) optimization program is solved. Our algorithms find an approximate robust solution using a number of calls to an oracle that solves the original (non-robust) problem that is inversely proportional to the square of the target accuracy.

preprint2013arXiv

A Primal Condition for Approachability with Partial Monitoring

In approachability with full monitoring there are two types of conditions that are known to be equivalent for convex sets: a primal and a dual condition. The primal one is of the form: a set C is approachable if and only all containing half-spaces are approachable in the one-shot game; while the dual one is of the form: a convex set C is approachable if and only if it intersects all payoff sets of a certain form. We consider approachability in games with partial monitoring. In previous works (Perchet 2011; Mannor et al. 2011) we provided a dual characterization of approachable convex sets; we also exhibited efficient strategies in the case where C is a polytope. In this paper we provide primal conditions on a convex set to be approachable with partial monitoring. They depend on a modified reward function and lead to approachability strategies, based on modified payoff functions, that proceed by projections similarly to Blackwell's (1956) strategy; this is in contrast with previously studied strategies in this context that relied mostly on the signaling structure and aimed at estimating well the distributions of the signals received. Our results generalize classical results by Kohlberg 1975 (see also Mertens et al. 1994) and apply to games with arbitrary signaling structure as well as to arbitrary convex sets.

preprint2013arXiv

Distinguishing Infections on Different Graph Topologies

The history of infections and epidemics holds famous examples where understanding, containing and ultimately treating an outbreak began with understanding its mode of spread. Influenza, HIV and most computer viruses, spread person to person, device to device, through contact networks; Cholera, Cancer, and seasonal allergies, on the other hand, do not. In this paper we study two fundamental questions of detection: first, given a snapshot view of a (perhaps vanishingly small) fraction of those infected, under what conditions is an epidemic spreading via contact (e.g., Influenza), distinguishable from a "random illness" operating independently of any contact network (e.g., seasonal allergies); second, if we do have an epidemic, under what conditions is it possible to determine which network of interactions is the main cause of the spread -- the causative network -- without any knowledge of the epidemic, other than the identity of a minuscule subsample of infected nodes? The core, therefore, of this paper, is to obtain an understanding of the diagnostic power of network information. We derive sufficient conditions networks must satisfy for these problems to be identifiable, and produce efficient, highly scalable algorithms that solve these problems. We show that the identifiability condition we give is fairly mild, and in particular, is satisfied by two common graph topologies: the grid, and the Erdos-Renyi graphs.

preprint2013arXiv

Go Viral, or Not: Rate-Optimal Control for Resource-Constrained Branching Processes

We propose and analyze a new class of controlled multi-type branching processes with a per-step linear resource constraint, motivated by potential applications in viral marketing and cancer treatment. We show that the optimal exponential growth rate of the population can be achieved by maintaining a fixed proportion among the species, for both deterministic and stochastic branching processes. In the special case of a two-type population and with a symmetric reward structure, the optimal proportion is obtained in closed-form. In addition to revealing structural properties of controlled branching processes, our results are intended to provide the practitioners with an easy-to-interpret benchmark for best practices, if not exact policies. As a proof of concept, the methodology is applied to the linkage structure of the 2004 US Presidential Election blogosphere, where the optimal growth rate demonstrates sizable gains over a uniform selection strategy, and to a two-compartment cell-cycle kinetics model for cancer growth, with realistic parameters, where the robust estimate for minimal treatment intensity under a worst-case growth rate is noticeably more conservative compared to that obtained using more optimistic assumptions.

preprint2013arXiv

Online Learning for Time Series Prediction

In this paper we address the problem of predicting a time series using the ARMA (autoregressive moving average) model, under minimal assumptions on the noise terms. Using regret minimization techniques, we develop effective online learning algorithms for the prediction problem, without assuming that the noise terms are Gaussian, identically distributed or even independent. Furthermore, we show that our algorithm's performances asymptotically approaches the performance of the best ARMA model in hindsight.

preprint2013arXiv

Policy Evaluation with Variance Related Risk Criteria in Markov Decision Processes

In this paper we extend temporal difference policy evaluation algorithms to performance criteria that include the variance of the cumulative reward. Such criteria are useful for risk management, and are important in domains such as finance and process control. We propose both TD(0) and LSTD(lambda) variants with linear function approximation, prove their convergence, and demonstrate their utility in a 4-dimensional continuous state space problem.

preprint2013arXiv

Robust High Dimensional Sparse Regression and Matching Pursuit

We consider high dimensional sparse regression, and develop strategies able to deal with arbitrary -- possibly, severe or coordinated -- errors in the covariance matrix $X$. These may come from corrupted data, persistent experimental errors, or malicious respondents in surveys/recommender systems, etc. Such non-stochastic error-in-variables problems are notoriously difficult to treat, and as we demonstrate, the problem is particularly pronounced in high-dimensional settings where the primary goal is {\em support recovery} of the sparse regressor. We develop algorithms for support recovery in sparse regression, when some number $n_1$ out of $n+n_1$ total covariate/response pairs are {\it arbitrarily (possibly maliciously) corrupted}. We are interested in understanding how many outliers, $n_1$, we can tolerate, while identifying the correct support. To the best of our knowledge, neither standard outlier rejection techniques, nor recently developed robust regression algorithms (that focus only on corrupted response variables), nor recent algorithms for dealing with stochastic noise or erasures, can provide guarantees on support recovery. Perhaps surprisingly, we also show that the natural brute force algorithm that searches over all subsets of $n$ covariate/response pairs, and all subsets of possible support coordinates in order to minimize regression error, is remarkably poor, unable to correctly identify the support with even $n_1 = O(n/k)$ corrupted points, where $k$ is the sparsity. This is true even in the basic setting we consider, where all authentic measurements and noise are independent and sub-Gaussian. In this setting, we provide a simple algorithm -- no more computationally taxing than OMP -- that gives stronger performance guarantees, recovering the support with up to $n_1 = O(n/(\sqrt{k} \log p))$ corrupted points, where $p$ is the dimension of the signal to be recovered.

preprint2013arXiv

Scaling Up Robust MDPs by Reinforcement Learning

We consider large-scale Markov decision processes (MDPs) with parameter uncertainty, under the robust MDP paradigm. Previous studies showed that robust MDPs, based on a minimax approach to handle uncertainty, can be solved using dynamic programming for small to medium sized problems. However, due to the "curse of dimensionality", MDPs that model real-life problems are typically prohibitively large for such approaches. In this work we employ a reinforcement learning approach to tackle this planning problem: we develop a robust approximate dynamic programming method based on a projected fixed point equation to approximately solve large scale robust MDPs. We show that the proposed method provably succeeds under certain technical conditions, and demonstrate its effectiveness through simulation of an option pricing problem. To the best of our knowledge, this is the first attempt to scale up the robust MDPs paradigm.

preprint2013arXiv

Thompson Sampling for Complex Bandit Problems

We consider stochastic multi-armed bandit problems with complex actions over a set of basic arms, where the decision maker plays a complex action rather than a basic arm in each round. The reward of the complex action is some function of the basic arms' rewards, and the feedback observed may not necessarily be the reward per-arm. For instance, when the complex actions are subsets of the arms, we may only observe the maximum reward over the chosen subset. Thus, feedback across complex actions may be coupled due to the nature of the reward function. We prove a frequentist regret bound for Thompson sampling in a very general setting involving parameter, action and observation spaces and a likelihood function over them. The bound holds for discretely-supported priors over the parameter space and without additional structural properties such as closed-form posteriors, conjugate prior structure or independence across arms. The regret bound scales logarithmically with time but, more importantly, with an improved constant that non-trivially captures the coupling across complex actions due to the structure of the rewards. As applications, we derive improved regret bounds for classes of complex bandit problems involving selecting subsets of arms, including the first nontrivial regret bounds for nonlinear MAX reward feedback from subsets.

preprint2012arXiv

Clustered Bandits

We consider a multi-armed bandit setting that is inspired by real-world applications in e-commerce. In our setting, there are a few types of users, each with a specific response to the different arms. When a user enters the system, his type is unknown to the decision maker. The decision maker can either treat each user separately ignoring the previously observed users, or can attempt to take advantage of knowing that only few types exist and cluster the users according to their response to the arms. We devise algorithms that combine the usual exploration-exploitation tradeoff with clustering of users and demonstrate the value of clustering. In the process of developing algorithms for the clustered setting, we propose and analyze simple algorithms for the setup where a decision maker knows that a user belongs to one of few types, but does not know which one.

preprint2012arXiv

Decoupling Exploration and Exploitation in Multi-Armed Bandits

We consider a multi-armed bandit problem where the decision maker can explore and exploit different arms at every round. The exploited arm adds to the decision maker's cumulative reward (without necessarily observing the reward) while the explored arm reveals its value. We devise algorithms for this setup and show that the dependence on the number of arms, k, can be much better than the standard square root of k dependence, depending on the behavior of the arms' reward sequences. For the important case of piecewise stationary stochastic bandits, we show a significant improvement over existing algorithms. Our algorithms are based on a non-uniform sampling policy, which we show is essential to the success of any algorithm in the adversarial setup. Finally, we show some simulation results on an ultra-wide band channel selection inspired setting indicating the applicability of our algorithms.

preprint2012arXiv

How to sample if you must: on optimal functional sampling

We examine a fundamental problem that models various active sampling setups, such as network tomography. We analyze sampling of a multivariate normal distribution with an unknown expectation that needs to be estimated: in our setup it is possible to sample the distribution from a given set of linear functionals, and the difficulty addressed is how to optimally select the combinations to achieve low estimation error. Although this problem is in the heart of the field of optimal design, no efficient solutions for the case with many functionals exist. We present some bounds and an efficient sub-optimal solution for this problem for more structured sets such as binary functionals that are induced by graph walks.

preprint2012arXiv

Lightning Does Not Strike Twice: Robust MDPs with Coupled Uncertainty

We consider Markov decision processes under parameter uncertainty. Previous studies all restrict to the case that uncertainties among different states are uncoupled, which leads to conservative solutions. In contrast, we introduce an intuitive concept, termed "Lightning Does not Strike Twice," to model coupled uncertain parameters. Specifically, we require that the system can deviate from its nominal parameters only a bounded number of times. We give probabilistic guarantees indicating that this model represents real life situations and devise tractable algorithms for computing optimal control policies using this concept.

preprint2012arXiv

More Is Better: Large Scale Partially-supervised Sentiment Classification - Appendix

We describe a bootstrapping algorithm to learn from partially labeled data, and the results of an empirical study for using it to improve performance of sentiment classification using up to 15 million unlabeled Amazon product reviews. Our experiments cover semi-supervised learning, domain adaptation and weakly supervised learning. In some cases our methods were able to reduce test error by more than half using such large amount of data. NOTICE: This is only the supplementary material.

preprint2012arXiv

Policy Gradients with Variance Related Risk Criteria

Managing risk in dynamic decision problems is of cardinal importance in many fields such as finance and process control. The most common approach to defining risk is through various variance related criteria such as the Sharpe Ratio or the standard deviation adjusted reward. It is known that optimizing many of the variance related risk criteria is NP-hard. In this paper we devise a framework for local policy gradient style algorithms for reinforcement learning for variance related criteria. Our starting point is a new formula for the variance of the cost-to-go in episodic tasks. Using this formula we develop policy gradient algorithms for criteria that involve both the expected cost and the variance of the cost. We prove the convergence of these algorithms to local minima and demonstrate their applicability in a portfolio planning problem.

preprint2012arXiv

Relaxed Half-Stochastic Belief Propagation

Low-density parity-check codes are attractive for high throughput applications because of their low decoding complexity per bit, but also because all the codeword bits can be decoded in parallel. However, achieving this in a circuit implementation is complicated by the number of wires required to exchange messages between processing nodes. Decoding algorithms that exchange binary messages are interesting for fully-parallel implementations because they can reduce the number and the length of the wires, and increase logic density. This paper introduces the Relaxed Half-Stochastic (RHS) decoding algorithm, a binary message belief propagation (BP) algorithm that achieves a coding gain comparable to the best known BP algorithms that use real-valued messages. We derive the RHS algorithm by starting from the well-known Sum-Product algorithm, and then derive a low-complexity version suitable for circuit implementation. We present extensive simulation results on two standardized codes having different rates and constructions, including low bit error rate results. These simulations show that RHS can be an advantageous replacement for the existing state-of-the-art decoding algorithms when targeting fully-parallel implementations.

preprint2012arXiv

Robust approachability and regret minimization in games with partial monitoring

Approachability has become a standard tool in analyzing earning algorithms in the adversarial online learning setup. We develop a variant of approachability for games where there is ambiguity in the obtained reward that belongs to a set, rather than being a single vector. Using this variant we tackle the problem of approachability in games with partial monitoring and develop simple and efficient algorithms (i.e., with constant per-step complexity) for this setup. We finally consider external regret and internal regret in repeated games with partial monitoring and derive regret-minimizing strategies based on approachability theory.

preprint2012arXiv

The Perturbed Variation

We introduce a new discrepancy score between two distributions that gives an indication on their similarity. While much research has been done to determine if two samples come from exactly the same distribution, much less research considered the problem of determining if two finite samples come from similar distributions. The new score gives an intuitive interpretation of similarity; it optimally perturbs the distributions so that they best fit each other. The score is defined between distributions, and can be efficiently estimated from samples. We provide convergence bounds of the estimated score, and develop hypothesis testing procedures that test if two data sets come from similar distributions. The statistical power of this procedures is presented in simulations. We also compare the score's capacity to detect similarity with that of other known measures on real data.

preprint2011arXiv

A Maximal Large Deviation Inequality for Sub-Gaussian Variables

In this short note we prove a maximal concentration lemma for sub-Gaussian random variables stating that for independent sub-Gaussian random variables we have \[P<(\max_{1\le i\le N}S_{i}>ε>) \le\exp<(-\frac{1}{N^2}\sum_{i=1}^{N}\frac{ε^{2}}{2σ_{i}^{2}}>), \] where $S_i$ is the sum of $i$ zero mean independent sub-Gaussian random variables and $σ_i$ is the variance of the $i$th random variable.

preprint2011arXiv

Bandits with an Edge

We consider a bandit problem over a graph where the rewards are not directly observed. Instead, the decision maker can compare two nodes and receive (stochastic) information pertaining to the difference in their value. The graph structure describes the set of possible comparisons. Consequently, comparing between two nodes that are relatively far requires estimating the difference between every pair of nodes on the path between them. We analyze this problem from the perspective of sample complexity: How many queries are needed to find an approximately optimal node with probability more than $1-δ$ in the PAC setup? We show that the topology of the graph plays a crucial in defining the sample complexity: graphs with a low diameter have a much better sample complexity.

preprint2011arXiv

From Bandits to Experts: On the Value of Side-Observations

We consider an adversarial online learning setting where a decision maker can choose an action in every stage of the game. In addition to observing the reward of the chosen action, the decision maker gets side observations on the reward he would have obtained had he chosen some of the other actions. The observation structure is encoded as a graph, where node i is linked to node j if sampling i provides information on the reward of j. This setting naturally interpolates between the well-known "experts" setting, where the decision maker can view all rewards, and the multi-armed bandits setting, where the decision maker can only view the reward of the chosen action. We develop practical algorithms with provable regret guarantees, which depend on non-trivial graph-theoretic properties of the information feedback structure. We also provide partially-matching lower bounds.

preprint2011arXiv

Learning from Multiple Outlooks

We propose a novel problem formulation of learning a single task when the data are provided in different feature spaces. Each such space is called an outlook, and is assumed to contain both labeled and unlabeled data. The objective is to take advantage of the data from all the outlooks to better classify each of the outlooks. We devise an algorithm that computes optimal affine mappings from different outlooks to a target outlook by matching moments of the empirical distributions. We further derive a probabilistic interpretation of the resulting algorithm and a sample complexity bound indicating how many samples are needed to adequately find the mapping. We report the results of extensive experiments on activity recognition tasks that show the value of the proposed approach in boosting performance.

preprint2011arXiv

Mean-Variance Optimization in Markov Decision Processes

We consider finite horizon Markov decision processes under performance measures that involve both the mean and the variance of the cumulative reward. We show that either randomized or history-based policies can improve performance. We prove that the complexity of computing a policy that maximizes the mean reward under a variance constraint is NP-hard for some cases, and strongly NP-hard for others. We finally offer pseudopolynomial exact and approximation algorithms.

preprint2011arXiv

Regulation, Volatility and Efficiency in Continuous-Time Markets

We analyze the efficiency of markets with friction, particularly power markets. We model the market as a dynamic system with $(d_t;\,t\geq 0)$ the demand process and $(s_t;\,t\geq 0)$ the supply process. Using stochastic differential equations to model the dynamics with friction, we investigate the efficiency of the market under an integrated expected undiscounted cost function solving the optimal control problem. Then, we extend the setup to a game theoretic model where multiple suppliers and consumers interact continuously by setting prices in a dynamic market with friction. We investigate the equilibrium, and analyze the efficiency of the market under an integrated expected social cost function. We provide an intriguing efficiency-volatility no-free-lunch trade-off theorem.

preprint2010arXiv

A Geometric Proof of Calibration

We provide yet another proof of the existence of calibrated forecasters; it has two merits. First, it is valid for an arbitrary finite number of outcomes. Second, it is short and simple and it follows from a direct application of Blackwell's approachability theorem to carefully chosen vector-valued payoff function and convex target set. Our proof captures the essence of existing proofs based on approachability (e.g., the proof by Foster, 1999 in case of binary outcomes) and highlights the intrinsic connection between approachability and calibration.

preprint2010arXiv

Adaptive Bases for Reinforcement Learning

We consider the problem of reinforcement learning using function approximation, where the approximating basis can change dynamically while interacting with the environment. A motivation for such an approach is maximizing the value function fitness to the problem faced. Three errors are considered: approximation square error, Bellman residual, and projected Bellman residual. Algorithms under the actor-critic framework are presented, and shown to converge. The advantage of such an adaptive basis is demonstrated in simulations.

preprint2010arXiv

Principal Component Analysis with Contaminated Data: The High Dimensional Case

We consider the dimensionality-reduction problem (finding a subspace approximation of observed data) for contaminated data in the high dimensional regime, where the number of observations is of the same magnitude as the number of variables of each observation, and the data set contains some (arbitrarily) corrupted observations. We propose a High-dimensional Robust Principal Component Analysis (HR-PCA) algorithm that is tractable, robust to contaminated points, and easily kernelizable. The resulting subspace has a bounded deviation from the desired one, achieves maximal robustness -- a breakdown point of 50% while all existing algorithms have a breakdown point of zero, and unlike ordinary PCA algorithms, achieves optimality in the limit case where the proportion of corrupted points goes to zero.

preprint2010arXiv

Robustness and Generalization

We derive generalization bounds for learning algorithms based on their robustness: the property that if a testing sample is "similar" to a training sample, then the testing error is close to the training error. This provides a novel approach, different from the complexity or stability arguments, to study generalization of learning algorithms. We further show that a weak notion of robustness is both sufficient and necessary for generalizability, which implies that robustness is a fundamental property for learning algorithms to work.

preprint2010arXiv

The Sample Complexity of Dictionary Learning

A large set of signals can sometimes be described sparsely using a dictionary, that is, every element can be represented as a linear combination of few elements from the dictionary. Algorithms for various signal processing applications, including classification, denoising and signal separation, learn a dictionary from a set of signals to be represented. Can we expect that the representation found by such a dictionary for a previously unseen example from the same source will have L_2 error of the same magnitude as those for the given examples? We assume signals are generated from a fixed distribution, and study this questions from a statistical learning theory perspective. We develop generalization bounds on the quality of the learned dictionary for two types of constraints on the coefficient selection, as measured by the expected L_2 error in representation when the dictionary is used. For the case of l_1 regularized coefficient selection we provide a generalization bound of the order of O(sqrt(np log(m lambda)/m)), where n is the dimension, p is the number of elements in the dictionary, lambda is a bound on the l_1 norm of the coefficient vector and m is the number of samples, which complements existing results. For the case of representing a new signal as a combination of at most k dictionary elements, we provide a bound of the order O(sqrt(np log(m k)/m)) under an assumption on the level of orthogonality of the dictionary (low Babel function). We further show that this assumption holds for most dictionaries in high dimensions in a strong probabilistic sense. Our results further yield fast rates of order 1/m as opposed to 1/sqrt(m) using localized Rademacher complexity. We provide similar results in a general setting using kernels with weak smoothness requirements.

preprint2008arXiv

Robustness and Regularization of Support Vector Machines

We consider regularized support vector machines (SVMs) and show that they are precisely equivalent to a new robust optimization formulation. We show that this equivalence of robust optimization and regularization has implications for both algorithms, and analysis. In terms of algorithms, the equivalence suggests more general SVM-like algorithms for classification that explicitly build in protection to noise, and at the same time control overfitting. On the analysis front, the equivalence of robustness and regularization, provides a robust optimization interpretation for the success of regularized SVMs. We use the this new robustness interpretation of SVMs to give a new proof of consistency of (kernelized) SVMs, thus establishing robustness as the reason regularized SVMs generalize well.