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Published work

32 published item(s)

preprint2026arXiv

Controlling False Discovery in Arbitrarily Structured Hypothesis Spaces via Reproducing Kernels

Large-scale hypothesis testing is central to modern science, where controlling the False Discovery Rate (FDR) has become the standard approach to managing false positives across many simultaneous tests. Hypotheses rarely exist in isolation; they often exhibit structure through proximity, connectivity, or hierarchy. This structure represents both a challenge and an opportunity: while classical methods treat these dependencies as obstacles requiring conservative correction, leveraging them can substantially increase discovery power. Here, we reframe structured FDR control as a regularized learning problem. By optimizing within a suitable Reproducing Kernel Hilbert Space (RKHS), we introduce a framework that unifies continuous domains, graphs, and hierarchies under a single algorithm through kernel choice alone. This formulation enables smooth solutions in place of the piecewise-constant fits of prior methods, principled likelihood-based hyperparameter selection rather than heuristic tuning, and inference at unobserved locations which in turn supports sample-efficient experimental design. Building on this estimator, we provide two decision rules which we prove to control the FDR. We validate our method on two sources: spatial locations derived from high-dimensional real-world datasets, and a differential gene expression task utilizing protein-protein interaction graphs.

preprint2026arXiv

Simulating clinical interventions with a generative multimodal model of human physiology

Understanding how human health changes over time, and why responses to interventions vary between individuals, remains a central challenge in medicine. Here we present HealthFormer, a decoder-only transformer that models the human physiological trajectory generatively, by training on data from the Human Phenotype Project, a multi-visit cohort of over 15,000 deeply phenotyped individuals. We tokenise each participant's health trajectory across 667 measurements spanning seven domains: blood biomarkers, body composition, sleep physiology, continuous glucose monitoring, gut microbiome, wearable-derived physiology, and behaviour and medication exposure. We train HealthFormer to forecast individual physiological trajectories across these domains, and from this single generative objective a range of clinically relevant tasks can be expressed as queries on the model. We show that, without task-specific training, HealthFormer transfers to four independent cohorts and improves prediction for 27 of 30 incident-disease and mortality endpoints, exceeding established clinical risk scores in every comparison. We further show that the model can simulate interventions in silico: in a held-out personalised-nutrition trial, intervention-conditioned predictions recover individual six-month biomarker changes (e.g., Pearson r = 0.78 for diastolic blood pressure). Across 41 randomised intervention-outcome comparisons drawn from published trials, our results show that the predicted direction of effect agrees in every case, and the predicted mean falls within the reported 95% confidence interval in 30 cases. We position HealthFormer as an initial health world model, from which forecasting, risk stratification, and intervention-conditioned simulation arise as queries, providing a basis for clinical digital twins.

preprint2026arXiv

The Value of Mechanistic Priors in Sequential Decision Making

Hybrid mechanistic models, physical priors with learned residuals, promise to reduce the data required for good decisions, but have no computable criterion to test this. We characterize the value of mechanistic priors in sequential decision-making within both asymptotic and burn-in regimes. To formalize this, we introduce the mechanistic information of a model -- the mutual information between the model's recommended policy $\hatπ$ and the true optimal policy $π^*$ -- quantified via an occupancy-weighted bias $B_μ$. In the asymptotic regime (large $N$), matched bounds reveal that Bayesian regret scales with the residual entropy $H_{\mathrm{mech}}$, delivering a theoretical sample complexity reduction of $H(μ)/H_{\mathrm{mech}}$ compared to an uninformed baseline. Furthermore, we provide a model certificate to determine empirical sample efficiency. Complementarily, in the clinically relevant burn-in regime (small $N$), we establish a lower bound on the penalty incurred by confidently wrong priors. We demonstrate both the asymptotic and burn-in bounds across 5-fluorouracil (5-FU) dosing simulations motivated by published FOLFOX pharmacokinetic data, where a hybrid prior yields large sample-efficiency gains in the burn-in regime. Finally, we contrast these grounded models with LLM priors, demonstrating that LLMs can suffer severe losses in mechanistic information, thereby motivating the exclusive use of physically-grounded priors for safety-critical applications.

preprint2023arXiv

Planning and Learning with Adaptive Lookahead

Some of the most powerful reinforcement learning frameworks use planning for action selection. Interestingly, their planning horizon is either fixed or determined arbitrarily by the state visitation history. Here, we expand beyond the naive fixed horizon and propose a theoretically justified strategy for adaptive selection of the planning horizon as a function of the state-dependent value estimate. We propose two variants for lookahead selection and analyze the trade-off between iteration count and computational complexity per iteration. We then devise a corresponding deep Q-network algorithm with an adaptive tree search horizon. We separate the value estimation per depth to compensate for the off-policy discrepancy between depths. Lastly, we demonstrate the efficacy of our adaptive lookahead method in a maze environment and Atari.

preprint2023arXiv

Towards Deployable RL -- What's Broken with RL Research and a Potential Fix

Reinforcement learning (RL) has demonstrated great potential, but is currently full of overhyping and pipe dreams. We point to some difficulties with current research which we feel are endemic to the direction taken by the community. To us, the current direction is not likely to lead to "deployable" RL: RL that works in practice and can work in practical situations yet still is economically viable. We also propose a potential fix to some of the difficulties of the field.

preprint2022arXiv

Actor-Critic based Improper Reinforcement Learning

We consider an improper reinforcement learning setting where a learner is given $M$ base controllers for an unknown Markov decision process, and wishes to combine them optimally to produce a potentially new controller that can outperform each of the base ones. This can be useful in tuning across controllers, learnt possibly in mismatched or simulated environments, to obtain a good controller for a given target environment with relatively few trials. Towards this, we propose two algorithms: (1) a Policy Gradient-based approach; and (2) an algorithm that can switch between a simple Actor-Critic (AC) based scheme and a Natural Actor-Critic (NAC) scheme depending on the available information. Both algorithms operate over a class of improper mixtures of the given controllers. For the first case, we derive convergence rate guarantees assuming access to a gradient oracle. For the AC-based approach we provide convergence rate guarantees to a stationary point in the basic AC case and to a global optimum in the NAC case. Numerical results on (i) the standard control theoretic benchmark of stabilizing an cartpole; and (ii) a constrained queueing task show that our improper policy optimization algorithm can stabilize the system even when the base policies at its disposal are unstable.

preprint2022arXiv

Analysis of Stochastic Processes through Replay Buffers

Replay buffers are a key component in many reinforcement learning schemes. Yet, their theoretical properties are not fully understood. In this paper we analyze a system where a stochastic process X is pushed into a replay buffer and then randomly sampled to generate a stochastic process Y from the replay buffer. We provide an analysis of the properties of the sampled process such as stationarity, Markovity and autocorrelation in terms of the properties of the original process. Our theoretical analysis sheds light on why replay buffer may be a good de-correlator. Our analysis provides theoretical tools for proving the convergence of replay buffer based algorithms which are prevalent in reinforcement learning schemes.

preprint2022arXiv

Coordinated Attacks against Contextual Bandits: Fundamental Limits and Defense Mechanisms

Motivated by online recommendation systems, we propose the problem of finding the optimal policy in multitask contextual bandits when a small fraction $α< 1/2$ of tasks (users) are arbitrary and adversarial. The remaining fraction of good users share the same instance of contextual bandits with $S$ contexts and $A$ actions (items). Naturally, whether a user is good or adversarial is not known in advance. The goal is to robustly learn the policy that maximizes rewards for good users with as few user interactions as possible. Without adversarial users, established results in collaborative filtering show that $O(1/ε^2)$ per-user interactions suffice to learn a good policy, precisely because information can be shared across users. This parallelization gain is fundamentally altered by the presence of adversarial users: unless there are super-polynomial number of users, we show a lower bound of $\tildeΩ(\min(S,A) \cdot α^2 / ε^2)$ {\it per-user} interactions to learn an $ε$-optimal policy for the good users. We then show we can achieve an $\tilde{O}(\min(S,A)\cdot α/ε^2)$ upper-bound, by employing efficient robust mean estimators for both uni-variate and high-dimensional random variables. We also show that this can be improved depending on the distributions of contexts.

preprint2022arXiv

Never Worse, Mostly Better: Stable Policy Improvement in Deep Reinforcement Learning

In recent years, there has been significant progress in applying deep reinforcement learning (RL) for solving challenging problems across a wide variety of domains. Nevertheless, convergence of various methods has been shown to suffer from inconsistencies, due to algorithmic instability and variance, as well as stochasticity in the benchmark environments. Particularly, despite the fact that the agent&#39;s performance may be improving on average, it may abruptly deteriorate at late stages of training. In this work, we study methods for enhancing the agent&#39;s learning process, by providing conservative updates with respect to either the obtained history or a reference benchmark policy. Our method, termed EVEREST, obtains high confidence improvements via confidence bounds of a reference policy. Through extensive empirical analysis we demonstrate the benefit of our approach in terms of both performance and stabilization, with significant improvements in continuous control and Atari benchmarks.

preprint2022arXiv

Optimizing Tensor Network Contraction Using Reinforcement Learning

Quantum Computing (QC) stands to revolutionize computing, but is currently still limited. To develop and test quantum algorithms today, quantum circuits are often simulated on classical computers. Simulating a complex quantum circuit requires computing the contraction of a large network of tensors. The order (path) of contraction can have a drastic effect on the computing cost, but finding an efficient order is a challenging combinatorial optimization problem. We propose a Reinforcement Learning (RL) approach combined with Graph Neural Networks (GNN) to address the contraction ordering problem. The problem is extremely challenging due to the huge search space, the heavy-tailed reward distribution, and the challenging credit assignment. We show how a carefully implemented RL-agent that uses a GNN as the basic policy construct can address these challenges and obtain significant improvements over state-of-the-art techniques in three varieties of circuits, including the largest scale networks used in contemporary QC.

preprint2022arXiv

Reinforcement Learning for Datacenter Congestion Control

We approach the task of network congestion control in datacenters using Reinforcement Learning (RL). Successful congestion control algorithms can dramatically improve latency and overall network throughput. Until today, no such learning-based algorithms have shown practical potential in this domain. Evidently, the most popular recent deployments rely on rule-based heuristics that are tested on a predetermined set of benchmarks. Consequently, these heuristics do not generalize well to newly-seen scenarios. Contrarily, we devise an RL-based algorithm with the aim of generalizing to different configurations of real-world datacenter networks. We overcome challenges such as partial-observability, non-stationarity, and multi-objectiveness. We further propose a policy gradient algorithm that leverages the analytical structure of the reward function to approximate its derivative and improve stability. We show that this scheme outperforms alternative popular RL approaches, and generalizes to scenarios that were not seen during training. Our experiments, conducted on a realistic simulator that emulates communication networks&#39; behavior, exhibit improved performance concurrently on the multiple considered metrics compared to the popular algorithms deployed today in real datacenters. Our algorithm is being productized to replace heuristics in some of the largest datacenters in the world.

preprint2022arXiv

Reinforcement Learning in Reward-Mixing MDPs

Learning a near optimal policy in a partially observable system remains an elusive challenge in contemporary reinforcement learning. In this work, we consider episodic reinforcement learning in a reward-mixing Markov decision process (MDP). There, a reward function is drawn from one of multiple possible reward models at the beginning of every episode, but the identity of the chosen reward model is not revealed to the agent. Hence, the latent state space, for which the dynamics are Markovian, is not given to the agent. We study the problem of learning a near optimal policy for two reward-mixing MDPs. Unlike existing approaches that rely on strong assumptions on the dynamics, we make no assumptions and study the problem in full generality. Indeed, with no further assumptions, even for two switching reward-models, the problem requires several new ideas beyond existing algorithmic and analysis techniques for efficient exploration. We provide the first polynomial-time algorithm that finds an $ε$-optimal policy after exploring $\tilde{O}(poly(H,ε^{-1}) \cdot S^2 A^2)$ episodes, where $H$ is time-horizon and $S, A$ are the number of states and actions respectively. This is the first efficient algorithm that does not require any assumptions in partially observed environments where the observation space is smaller than the latent state space.

preprint2022arXiv

The Fragility of Noise Estimation in Kalman Filter: Optimization Can Handle Model-Misspecification

The Kalman Filter (KF) parameters are traditionally determined by noise estimation, since under the KF assumptions, the state prediction errors are minimized when the parameters correspond to the noise covariance. However, noise estimation remains the gold-standard regardless of the assumptions - even when it is not equivalent to errors minimization. We demonstrate that even seemingly simple problems may include multiple assumptions violations - which are sometimes hard to even notice. We show theoretically and empirically that even a minor violation may largely shift the optimal parameters. We propose a gradient-based method along with the Cholesky parameterization to explicitly optimize the state prediction errors. We show consistent improvement over noise estimation in tens of experiments in 3 different domains. Finally, we demonstrate that optimization makes the KF competitive with an LSTM model - even in non linear problems.

preprint2022arXiv

The Geometry of Robust Value Functions

The space of value functions is a fundamental concept in reinforcement learning. Characterizing its geometric properties may provide insights for optimization and representation. Existing works mainly focus on the value space for Markov Decision Processes (MDPs). In this paper, we study the geometry of the robust value space for the more general Robust MDPs (RMDPs) setting, where transition uncertainties are considered. Specifically, since we find it hard to directly adapt prior approaches to RMDPs, we start with revisiting the non-robust case, and introduce a new perspective that enables us to characterize both the non-robust and robust value space in a similar fashion. The key of this perspective is to decompose the value space, in a state-wise manner, into unions of hypersurfaces. Through our analysis, we show that the robust value space is determined by a set of conic hypersurfaces, each of which contains the robust values of all policies that agree on one state. Furthermore, we find that taking only extreme points in the uncertainty set is sufficient to determine the robust value space. Finally, we discuss some other aspects about the robust value space, including its non-convexity and policy agreement on multiple states.

preprint2021arXiv

Dimension Free Generalization Bounds for Non Linear Metric Learning

In this work we study generalization guarantees for the metric learning problem, where the metric is induced by a neural network type embedding of the data. Specifically, we provide uniform generalization bounds for two regimes -- the sparse regime, and a non-sparse regime which we term \emph{bounded amplification}. The sparse regime bounds correspond to situations where $\ell_1$-type norms of the parameters are small. Similarly to the situation in classification, solutions satisfying such bounds can be obtained by an appropriate regularization of the problem. On the other hand, unregularized SGD optimization of a metric learning loss typically does not produce sparse solutions. We show that despite this lack of sparsity, by relying on a different, new property of the solutions, it is still possible to provide dimension free generalization guarantees. Consequently, these bounds can explain generalization in non sparse real experimental situations. We illustrate the studied phenomena on the MNIST and 20newsgroups datasets.

preprint2021arXiv

Reinforcement Learning with Trajectory Feedback

The standard feedback model of reinforcement learning requires revealing the reward of every visited state-action pair. However, in practice, it is often the case that such frequent feedback is not available. In this work, we take a first step towards relaxing this assumption and require a weaker form of feedback, which we refer to as \emph{trajectory feedback}. Instead of observing the reward obtained after every action, we assume we only receive a score that represents the quality of the whole trajectory observed by the agent, namely, the sum of all rewards obtained over this trajectory. We extend reinforcement learning algorithms to this setting, based on least-squares estimation of the unknown reward, for both the known and unknown transition model cases, and study the performance of these algorithms by analyzing their regret. For cases where the transition model is unknown, we offer a hybrid optimistic-Thompson Sampling approach that results in a tractable algorithm.

preprint2021arXiv

RL for Latent MDPs: Regret Guarantees and a Lower Bound

In this work, we consider the regret minimization problem for reinforcement learning in latent Markov Decision Processes (LMDP). In an LMDP, an MDP is randomly drawn from a set of $M$ possible MDPs at the beginning of the interaction, but the identity of the chosen MDP is not revealed to the agent. We first show that a general instance of LMDPs requires at least $Ω((SA)^M)$ episodes to even approximate the optimal policy. Then, we consider sufficient assumptions under which learning good policies requires polynomial number of episodes. We show that the key link is a notion of separation between the MDP system dynamics. With sufficient separation, we provide an efficient algorithm with local guarantee, {\it i.e.,} providing a sublinear regret guarantee when we are given a good initialization. Finally, if we are given standard statistical sufficiency assumptions common in the Predictive State Representation (PSR) literature (e.g., Boots et al.) and a reachability assumption, we show that the need for initialization can be removed.

preprint2020arXiv

Action Assembly: Sparse Imitation Learning for Text Based Games with Combinatorial Action Spaces

We propose a computationally efficient algorithm that combines compressed sensing with imitation learning to solve text-based games with combinatorial action spaces. Specifically, we introduce a new compressed sensing algorithm, named IK-OMP, which can be seen as an extension to the Orthogonal Matching Pursuit (OMP). We incorporate IK-OMP into a supervised imitation learning setting and show that the combined approach (Sparse Imitation Learning, Sparse-IL) solves the entire text-based game of Zork1 with an action space of approximately 10 million actions given both perfect and noisy demonstrations.

preprint2020arXiv

An adaptive stochastic optimization algorithm for resource allocation

We consider the classical problem of sequential resource allocation where a decision maker must repeatedly divide a budget between several resources, each with diminishing returns. This can be recast as a specific stochastic optimization problem where the objective is to maximize the cumulative reward, or equivalently to minimize the regret. We construct an algorithm that is {\em adaptive} to the complexity of the problem, expressed in term of the regularity of the returns of the resources, measured by the exponent in the Łojasiewicz inequality (or by their universal concavity parameter). Our parameter-independent algorithm recovers the optimal rates for strongly-concave functions and the classical fast rates of multi-armed bandit (for linear reward functions). Moreover, the algorithm improves existing results on stochastic optimization in this regret minimization setting for intermediate cases.

preprint2020arXiv

Batch-Size Independent Regret Bounds for the Combinatorial Multi-Armed Bandit Problem

We consider the combinatorial multi-armed bandit (CMAB) problem, where the reward function is nonlinear. In this setting, the agent chooses a batch of arms on each round and receives feedback from each arm of the batch. The reward that the agent aims to maximize is a function of the selected arms and their expectations. In many applications, the reward function is highly nonlinear, and the performance of existing algorithms relies on a global Lipschitz constant to encapsulate the function&#39;s nonlinearity. This may lead to loose regret bounds, since by itself, a large gradient does not necessarily cause a large regret, but only in regions where the uncertainty in the reward&#39;s parameters is high. To overcome this problem, we introduce a new smoothness criterion, which we term \emph{Gini-weighted smoothness}, that takes into account both the nonlinearity of the reward and concentration properties of the arms. We show that a linear dependence of the regret in the batch size in existing algorithms can be replaced by this smoothness parameter. This, in turn, leads to much tighter regret bounds when the smoothness parameter is batch-size independent. For example, in the probabilistic maximum coverage (PMC) problem, that has many applications, including influence maximization, diverse recommendations and more, we achieve dramatic improvements in the upper bounds. We also prove matching lower bounds for the PMC problem and show that our algorithm is tight, up to a logarithmic factor in the problem&#39;s parameters.

preprint2020arXiv

Distributional Robustness and Regularization in Reinforcement Learning

Distributionally Robust Optimization (DRO) has enabled to prove the equivalence between robustness and regularization in classification and regression, thus providing an analytical reason why regularization generalizes well in statistical learning. Although DRO&#39;s extension to sequential decision-making overcomes $\textit{external uncertainty}$ through the robust Markov Decision Process (MDP) setting, the resulting formulation is hard to solve, especially on large domains. On the other hand, existing regularization methods in reinforcement learning only address $\textit{internal uncertainty}$ due to stochasticity. Our study aims to facilitate robust reinforcement learning by establishing a dual relation between robust MDPs and regularization. We introduce Wasserstein distributionally robust MDPs and prove that they hold out-of-sample performance guarantees. Then, we introduce a new regularizer for empirical value functions and show that it lower bounds the Wasserstein distributionally robust value function. We extend the result to linear value function approximation for large state spaces. Our approach provides an alternative formulation of robustness with guaranteed finite-sample performance. Moreover, it suggests using regularization as a practical tool for dealing with $\textit{external uncertainty}$ in reinforcement learning methods.

preprint2020arXiv

Exploration-Exploitation in Constrained MDPs

In many sequential decision-making problems, the goal is to optimize a utility function while satisfying a set of constraints on different utilities. This learning problem is formalized through Constrained Markov Decision Processes (CMDPs). In this paper, we investigate the exploration-exploitation dilemma in CMDPs. While learning in an unknown CMDP, an agent should trade-off exploration to discover new information about the MDP, and exploitation of the current knowledge to maximize the reward while satisfying the constraints. While the agent will eventually learn a good or optimal policy, we do not want the agent to violate the constraints too often during the learning process. In this work, we analyze two approaches for learning in CMDPs. The first approach leverages the linear formulation of CMDP to perform optimistic planning at each episode. The second approach leverages the dual formulation (or saddle-point formulation) of CMDP to perform incremental, optimistic updates of the primal and dual variables. We show that both achieves sublinear regret w.r.t.\ the main utility while having a sublinear regret on the constraint violations. That being said, we highlight a crucial difference between the two approaches; the linear programming approach results in stronger guarantees than in the dual formulation based approach.

preprint2020arXiv

Inverse Reinforcement Learning in Contextual MDPs

We consider the task of Inverse Reinforcement Learning in Contextual Markov Decision Processes (MDPs). In this setting, contexts, which define the reward and transition kernel, are sampled from a distribution. In addition, although the reward is a function of the context, it is not provided to the agent. Instead, the agent observes demonstrations from an optimal policy. The goal is to learn the reward mapping, such that the agent will act optimally even when encountering previously unseen contexts, also known as zero-shot transfer. We formulate this problem as a non-differential convex optimization problem and propose a novel algorithm to compute its subgradients. Based on this scheme, we analyze several methods both theoretically, where we compare the sample complexity and scalability, and empirically. Most importantly, we show both theoretically and empirically that our algorithms perform zero-shot transfer (generalize to new and unseen contexts). Specifically, we present empirical experiments in a dynamic treatment regime, where the goal is to learn a reward function which explains the behavior of expert physicians based on recorded data of them treating patients diagnosed with sepsis.

preprint2020arXiv

Kalman meets Bellman: Improving Policy Evaluation through Value Tracking

Policy evaluation is a key process in Reinforcement Learning (RL). It assesses a given policy by estimating the corresponding value function. When using parameterized value functions, common approaches minimize the sum of squared Bellman temporal-difference errors and receive a point-estimate for the parameters. Kalman-based and Gaussian-processes based frameworks were suggested to evaluate the policy by treating the value as a random variable. These frameworks can learn uncertainties over the value parameters and exploit them for policy exploration. When adopting these frameworks to solve deep RL tasks, several limitations are revealed: excessive computations in each optimization step, difficulty with handling batches of samples which slows training and the effect of memory in stochastic environments which prevents off-policy learning. In this work, we discuss these limitations and propose to overcome them by an alternative general framework, based on the extended Kalman filter. We devise an optimization method, called Kalman Optimization for Value Approximation (KOVA) that can be incorporated as a policy evaluation component in policy optimization algorithms. KOVA minimizes a regularized objective function that concerns both parameter and noisy return uncertainties. We analyze the properties of KOVA and present its performance on deep RL control tasks.

preprint2020arXiv

Language is Power: Representing States Using Natural Language in Reinforcement Learning

Recent advances in reinforcement learning have shown its potential to tackle complex real-life tasks. However, as the dimensionality of the task increases, reinforcement learning methods tend to struggle. To overcome this, we explore methods for representing the semantic information embedded in the state. While previous methods focused on information in its raw form (e.g., raw visual input), we propose to represent the state using natural language. Language can represent complex scenarios and concepts, making it a favorable candidate for representation. Empirical evidence, within the domain of ViZDoom, suggests that natural language based agents are more robust, converge faster and perform better than vision based agents, showing the benefit of using natural language representations for reinforcement learning.

preprint2020arXiv

On the Volatility of Optimal Control Policies and the Capacity of a Class of Linear Quadratic Regulators

It is well known that highly volatile control laws, while theoretically optimal for certain systems, are undesirable from an engineering perspective, being generally deleterious to the controlled system. In this article we are concerned with the temporal volatility of the control process of the regulator in discrete time Linear Quadratic Regulators (LQRs). Our investigation in this paper unearths a surprising connection between the cost functional which an LQR is tasked with minimizing and the temporal variations of its control laws. We first show that optimally controlling the system always implies high levels of control volatility, i.e., it is impossible to reduce volatility in the optimal control process without sacrificing cost. We also show that, akin to communication systems, every LQR has a $Capacity~Region$ associated with it, that dictates and quantifies how much cost is achievable at a given level of control volatility. This additionally establishes the fact that no admissible control policy can simultaneously achieve low volatility and low cost. We then employ this analysis to explain the phenomenon of temporal price volatility frequently observed in deregulated electricity markets.

preprint2020arXiv

Optimistic Policy Optimization with Bandit Feedback

Policy optimization methods are one of the most widely used classes of Reinforcement Learning (RL) algorithms. Yet, so far, such methods have been mostly analyzed from an optimization perspective, without addressing the problem of exploration, or by making strong assumptions on the interaction with the environment. In this paper we consider model-based RL in the tabular finite-horizon MDP setting with unknown transitions and bandit feedback. For this setting, we propose an optimistic trust region policy optimization (TRPO) algorithm for which we establish $\tilde O(\sqrt{S^2 A H^4 K})$ regret for stochastic rewards. Furthermore, we prove $\tilde O( \sqrt{ S^2 A H^4 } K^{2/3} ) $ regret for adversarial rewards. Interestingly, this result matches previous bounds derived for the bandit feedback case, yet with known transitions. To the best of our knowledge, the two results are the first sub-linear regret bounds obtained for policy optimization algorithms with unknown transitions and bandit feedback.

preprint2020arXiv

Reward Tweaking: Maximizing the Total Reward While Planning for Short Horizons

In reinforcement learning, the discount factor $γ$ controls the agent&#39;s effective planning horizon. Traditionally, this parameter was considered part of the MDP; however, as deep reinforcement learning algorithms tend to become unstable when the effective planning horizon is long, recent works refer to $γ$ as a hyper-parameter -- thus changing the underlying MDP and potentially leading the agent towards sub-optimal behavior on the original task. In this work, we introduce \emph{reward tweaking}. Reward tweaking learns a surrogate reward function $\tilde r$ for the discounted setting that induces optimal behavior on the original finite-horizon total reward task. Theoretically, we show that there exists a surrogate reward that leads to optimality in the original task and discuss the robustness of our approach. Additionally, we perform experiments in high-dimensional continuous control tasks and show that reward tweaking guides the agent towards better long-horizon returns although it plans for short horizons.

preprint2020arXiv

Stealing Black-Box Functionality Using The Deep Neural Tree Architecture

This paper makes a substantial step towards cloning the functionality of black-box models by introducing a Machine learning (ML) architecture named Deep Neural Trees (DNTs). This new architecture can learn to separate different tasks of the black-box model, and clone its task-specific behavior. We propose to train the DNT using an active learning algorithm to obtain faster and more sample-efficient training. In contrast to prior work, we study a complex &#34;victim&#34; black-box model based solely on input-output interactions, while at the same time the attacker and the victim model may have completely different internal architectures. The attacker is a ML based algorithm whereas the victim is a generally unknown module, such as a multi-purpose digital chip, complex analog circuit, mechanical system, software logic or a hybrid of these. The trained DNT module not only can function as the attacked module, but also provides some level of explainability to the cloned model due to the tree-like nature of the proposed architecture.

preprint2020arXiv

The Pendulum Arrangement: Maximizing the Escape Time of Heterogeneous Random Walks

We identify a fundamental phenomenon of heterogeneous one dimensional random walks: the escape (traversal) time is maximized when the heterogeneity in transition probabilities forms a pyramid-like potential barrier. This barrier corresponds to a distinct arrangement of transition probabilities, sometimes referred to as the pendulum arrangement. We reduce this problem to a sum over products, combinatorial optimization problem, proving that this unique structure always maximizes the escape time. This general property may influence studies in epidemiology, biology, and computer science to better understand escape time behavior and construct intruder-resilient networks.

preprint2020arXiv

Tight Lower Bounds for Combinatorial Multi-Armed Bandits

The Combinatorial Multi-Armed Bandit problem is a sequential decision-making problem in which an agent selects a set of arms on each round, observes feedback for each of these arms and aims to maximize a known reward function of the arms it chose. While previous work proved regret upper bounds in this setting for general reward functions, only a few works provided matching lower bounds, all for specific reward functions. In this work, we prove regret lower bounds for combinatorial bandits that hold under mild assumptions for all smooth reward functions. We derive both problem-dependent and problem-independent bounds and show that the recently proposed Gini-weighted smoothness parameter (Merlis and Mannor, 2019) also determines the lower bounds for monotone reward functions. Notably, this implies that our lower bounds are tight up to log-factors.

preprint2020arXiv

Topic Modeling via Full Dependence Mixtures

In this paper we introduce a new approach to topic modelling that scales to large datasets by using a compact representation of the data and by leveraging the GPU architecture. In this approach, topics are learned directly from the co-occurrence data of the corpus. In particular, we introduce a novel mixture model which we term the Full Dependence Mixture (FDM) model. FDMs model second moment under general generative assumptions on the data. While there is previous work on topic modeling using second moments, we develop a direct stochastic optimization procedure for fitting an FDM with a single Kullback Leibler objective. Moment methods in general have the benefit that an iteration no longer needs to scale with the size of the corpus. Our approach allows us to leverage standard optimizers and GPUs for the problem of topic modeling. In particular, we evaluate the approach on two large datasets, NeurIPS papers and a Twitter corpus, with a large number of topics, and show that the approach performs comparably or better than the the standard benchmarks.