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Huan Xu

Huan Xu contributes to research discovery and scholarly infrastructure.

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Published work

12 published item(s)

preprint2026arXiv

MLCommons Chakra: Advancing Performance Benchmarking and Co-design using Standardized Execution Traces

The fast pace of artificial intelligence~(AI) innovation demands an agile methodology for observation, reproduction and optimization of distributed machine learning~(ML) workload behavior in production AI systems and enables efficient software-hardware~(SW-HW) co-design for future systems. We present Chakra, an open and portable ecosystem for performance benchmarking and co-design. The core component of Chakra is an open and interoperable graph-based representation of distributed AI/ML workloads, called Chakra execution trace~(ET). These ETs represent key operations, such as compute, memory, and communication, data and control dependencies, timing, and resource constraints. Additionally, Chakra includes a complementary set of tools and capabilities to enable the collection, analysis, generation, and adoption of Chakra ETs by a broad range of simulators, emulators, and replay tools. We present analysis of Chakra ETs collected on production AI clusters and demonstrate value via real-world case studies. Chakra has been adopted by MLCommons and has active contributions and engagement across the industry, including but not limited to NVIDIA, AMD, Meta, Keysight, HPE, and Scala, to name a few.

preprint2022arXiv

Time Series Data Augmentation for Deep Learning: A Survey

Deep learning performs remarkably well on many time series analysis tasks recently. The superior performance of deep neural networks relies heavily on a large number of training data to avoid overfitting. However, the labeled data of many real-world time series applications may be limited such as classification in medical time series and anomaly detection in AIOps. As an effective way to enhance the size and quality of the training data, data augmentation is crucial to the successful application of deep learning models on time series data. In this paper, we systematically review different data augmentation methods for time series. We propose a taxonomy for the reviewed methods, and then provide a structured review for these methods by highlighting their strengths and limitations. We also empirically compare different data augmentation methods for different tasks including time series classification, anomaly detection, and forecasting. Finally, we discuss and highlight five future directions to provide useful research guidance.

preprint2021arXiv

Adversaries in Online Learning Revisited: with applications in Robust Optimization and Adversarial training

We revisit the concept of "adversary" in online learning, motivated by solving robust optimization and adversarial training using online learning methods. While one of the classical setups in online learning deals with the "adversarial" setup, it appears that this concept is used less rigorously, causing confusion in applying results and insights from online learning. Specifically, there are two fundamentally different types of adversaries, depending on whether the "adversary" is able to anticipate the exogenous randomness of the online learning algorithms. This is particularly relevant to robust optimization and adversarial training because the adversarial sequences are often anticipative, and many online learning algorithms do not achieve diminishing regret in such a case. We then apply this to solving robust optimization problems or (equivalently) adversarial training problems via online learning and establish a general approach for a large variety of problem classes using imaginary play. Here two players play against each other, the primal player playing the decisions and the dual player playing realizations of uncertain data. When the game terminates, the primal player has obtained an approximately robust solution. This meta-game allows for solving a large variety of robust optimization and multi-objective optimization problems and generalizes the approach of arXiv:1402.6361.

preprint2021arXiv

Bayesian Pool-based Active Learning With Abstention Feedbacks

We study pool-based active learning with abstention feedbacks, where a labeler can abstain from labeling a queried example with some unknown abstention rate. This is an important problem with many useful applications. We take a Bayesian approach to the problem and develop two new greedy algorithms that learn both the classification problem and the unknown abstention rate at the same time. These are achieved by simply incorporating the estimated abstention rate into the greedy criteria. We prove that both of our algorithms have near-optimality guarantees: they respectively achieve a ${(1-\frac{1}{e})}$ constant factor approximation of the optimal expected or worst-case value of a useful utility function. Our experiments show the algorithms perform well in various practical scenarios.

preprint2021arXiv

RobustPeriod: Time-Frequency Mining for Robust Multiple Periodicity Detection

Periodicity detection is a crucial step in time series tasks, including monitoring and forecasting of metrics in many areas, such as IoT applications and self-driving database management system. In many of these applications, multiple periodic components exist and are often interlaced with each other. Such dynamic and complicated periodic patterns make the accurate periodicity detection difficult. In addition, other components in the time series, such as trend, outliers and noises, also pose additional challenges for accurate periodicity detection. In this paper, we propose a robust and general framework for multiple periodicity detection. Our algorithm applies maximal overlap discrete wavelet transform to transform the time series into multiple temporal-frequency scales such that different periodic components can be isolated. We rank them by wavelet variance, and then at each scale detect single periodicity by our proposed Huber-periodogram and Huber-ACF robustly. We rigorously prove the theoretical properties of Huber-periodogram and justify the use of Fisher's test on Huber-periodogram for periodicity detection. To further refine the detected periods, we compute unbiased autocorrelation function based on Wiener-Khinchin theorem from Huber-periodogram for improved robustness and efficiency. Experiments on synthetic and real-world datasets show that our algorithm outperforms other popular ones for both single and multiple periodicity detection.

preprint2020arXiv

Bayesian Active Learning With Abstention Feedbacks

We study pool-based active learning with abstention feedbacks where a labeler can abstain from labeling a queried example with some unknown abstention rate. This is an important problem with many useful applications. We take a Bayesian approach to the problem and develop two new greedy algorithms that learn both the classification problem and the unknown abstention rate at the same time. These are achieved by simply incorporating the estimated average abstention rate into the greedy criteria. We prove that both algorithms have near-optimality guarantees: they respectively achieve a ${(1-\frac{1}{e})}$ constant factor approximation of the optimal expected or worst-case value of a useful utility function. Our experiments show the algorithms perform well in various practical scenarios.

preprint2020arXiv

Maximizing Cumulative User Engagement in Sequential Recommendation: An Online Optimization Perspective

To maximize cumulative user engagement (e.g. cumulative clicks) in sequential recommendation, it is often needed to tradeoff two potentially conflicting objectives, that is, pursuing higher immediate user engagement (e.g., click-through rate) and encouraging user browsing (i.e., more items exposured). Existing works often study these two tasks separately, thus tend to result in sub-optimal results. In this paper, we study this problem from an online optimization perspective, and propose a flexible and practical framework to explicitly tradeoff longer user browsing length and high immediate user engagement. Specifically, by considering items as actions, user's requests as states and user leaving as an absorbing state, we formulate each user's behavior as a personalized Markov decision process (MDP), and the problem of maximizing cumulative user engagement is reduced to a stochastic shortest path (SSP) problem. Meanwhile, with immediate user engagement and quit probability estimation, it is shown that the SSP problem can be efficiently solved via dynamic programming. Experiments on real-world datasets demonstrate the effectiveness of the proposed approach. Moreover, this approach is deployed at a large E-commerce platform, achieved over 7% improvement of cumulative clicks.

preprint2020arXiv

Multi-Agent Coverage in Urban Environments

We study multi-agent coverage algorithms for autonomous monitoring and patrol in urban environments. We consider scenarios in which a team of flying agents uses downward facing cameras (or similar sensors) to observe the environment outside of buildings at street-level. Buildings are considered obstacles that impede movement, and cameras are assumed to be ineffective above a maximum altitude. We study multi-agent urban coverage problems related to this scenario, including: (1) static multi-agent urban coverage, in which agents are expected to observe the environment from static locations, and (2) dynamic multi-agent urban coverage where agents move continuously through the environment. We experimentally evaluate six different multi-agent coverage methods, including: three types of ergodic coverage (that avoid buildings in different ways), lawn-mower sweep, voronoi region based control, and a naive grid method. We evaluate all algorithms with respect to four performance metrics (percent coverage, revist count, revist time, and the integral of area viewed over time), across four types of urban environments [low density, high density] x [short buildings, tall buildings], and for team sizes ranging from 2 to 25 agents. We believe this is the first extensive comparison of these methods in an urban setting. Our results highlight how the relative performance of static and dynamic methods changes based on the ratio of team size to search area, as well the relative effects that different characteristics of urban environments (tall, short, dense, sparse, mixed) have on each algorithm.

preprint2020arXiv

Structure/property relationship of semi-crystalline polymer during tensile deformation: A molecular dynamics approach

A coarse-grained molecular dynamics model of linear polyethylene-like polymer chain system was built to investigate the responds of structure and mechanical properties during uniaxial deformation. The influence of chain length, temperature, and strain rate were studied. The molecular dynamic tests showed that yielding may governed by different mechanisms at temperatures above and below Tg. Melt-recrystallization was observed at higher temperature, and destruction of crystal structures was observed at lower temperatures beyond yield point. While the higher temperature and lower strain rate have similar effects on mechanical properties. The correlated influences of time and temperature in the microscopic structures are more complicated. The evolution of microscopic characteristics such as the orientation parameter, the bond length, and the content of trans-trans conformation were calculated from the simulation. The results showed that the temperature have double effects on polymer chains. Higher temperature on one hand makes the chains more flexible, while on the other hand shortens the relaxation time of polymers. It is the interaction of these two aspects that determine the orientation parameter. During deformation, the trans conformation has experienced a rising process after the first drop process. And these microscopic structure parameters exhibit critical transaction, which are closely related to the yield point. A hypothetical model was thus proposed to describe the micro-structure and property relations based the investigations of this study.

preprint2020arXiv

The Online Saddle Point Problem and Online Convex Optimization with Knapsacks

We study the online saddle point problem, an online learning problem where at each iteration a pair of actions need to be chosen without knowledge of the current and future (convex-concave) payoff functions. The objective is to minimize the gap between the cumulative payoffs and the saddle point value of the aggregate payoff function, which we measure using a metric called "SP-Regret". The problem generalizes the online convex optimization framework but here we must ensure both players incur cumulative payoffs close to that of the Nash equilibrium of the sum of the games. We propose an algorithm that achieves SP-Regret proportional to $\sqrt{\ln(T)T}$ in the general case, and $\log(T)$ SP-Regret for the strongly convex-concave case. We also consider the special case where the payoff functions are bilinear and the decision sets are the probability simplex. In this setting we are able to design algorithms that reduce the bounds on SP-Regret from a linear dependence in the dimension of the problem to a \textit{logarithmic} one. We also study the problem under bandit feedback and provide an algorithm that achieves sublinear SP-Regret. We then consider an online convex optimization with knapsacks problem motivated by a wide variety of applications such as: dynamic pricing, auctions, and crowdsourcing. We relate this problem to the online saddle point problem and establish $O(\sqrt{T})$ regret using a primal-dual algorithm.

preprint2019arXiv

Competing Against Equilibria in Zero-Sum Games with Evolving Payoffs

We study the problem of repeated play in a zero-sum game in which the payoff matrix may change, in a possibly adversarial fashion, on each round; we call these Online Matrix Games. Finding the Nash Equilibrium (NE) of a two player zero-sum game is core to many problems in statistics, optimization, and economics, and for a fixed game matrix this can be easily reduced to solving a linear program. But when the payoff matrix evolves over time our goal is to find a sequential algorithm that can compete with, in a certain sense, the NE of the long-term-averaged payoff matrix. We design an algorithm with small NE regret--that is, we ensure that the long-term payoff of both players is close to minimax optimum in hindsight. Our algorithm achieves near-optimal dependence with respect to the number of rounds and depends poly-logarithmically on the number of available actions of the players. Additionally, we show that the naive reduction, where each player simply minimizes its own regret, fails to achieve the stated objective regardless of which algorithm is used. We also consider the so-called bandit setting, where the feedback is significantly limited, and we provide an algorithm with small NE regret using one-point estimates of each payoff matrix.

preprint2010arXiv

Principal Component Analysis with Contaminated Data: The High Dimensional Case

We consider the dimensionality-reduction problem (finding a subspace approximation of observed data) for contaminated data in the high dimensional regime, where the number of observations is of the same magnitude as the number of variables of each observation, and the data set contains some (arbitrarily) corrupted observations. We propose a High-dimensional Robust Principal Component Analysis (HR-PCA) algorithm that is tractable, robust to contaminated points, and easily kernelizable. The resulting subspace has a bounded deviation from the desired one, achieves maximal robustness -- a breakdown point of 50% while all existing algorithms have a breakdown point of zero, and unlike ordinary PCA algorithms, achieves optimality in the limit case where the proportion of corrupted points goes to zero.