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Razvan Pascanu

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Published work

39 published item(s)

preprint2026arXiv

Layerwise LQR for Geometry-Aware Optimization of Deep Networks

Geometry-aware optimizers such as Newton and natural gradient can improve conditioning in deep learning, but scalable variants such as K-FAC, Shampoo, and related preconditioners usually impose structural approximations early, often discarding cross-layer interactions induced by the network computation. We introduce Layerwise LQR (LLQR), a framework for learning structured inverse preconditioners under a global layerwise optimal-control objective. The starting point is an exact equivalence: the steepest-descent step under a broad class of divergence-induced quadratic models--including Newton, Gauss-Newton, Fisher/natural-gradient, and intermediate-layer metrics--can be written as a finite-horizon Linear Quadratic Regulator (LQR) problem. This formulation serves as a reference that exposes the layerwise dynamics and cost matrices encoding the original dense geometry. We then derive a scalable relaxation that learns diagonal, (E-)Kronecker-factored, or other structured inverse preconditioners by minimizing the LQR objective and reusing them across iterations. The resulting optimizer wraps standard methods while retaining a principled connection to second-order geometry, without forming or inverting the global curvature matrix. Experiments on ResNets and Transformers show that LLQR improves optimization dynamics and often translates these gains into improved final test performance, while adding only modest wall-clock overhead. It establishes LLQR as a practical framework for geometry-aware second-order methods and a reference for evaluating scalable approximations.

preprint2026arXiv

Navigating Potholes with Geometry-Aware Sharpness Minimization

Sharpness-aware minimization (SAM) encourages flat minima by perturbing parameters along directions of high loss curvature, but treats all parameter directions uniformly, ignoring the underlying loss geometry. We introduce LLQR+SAM, which combines SAM with a learned preconditioner obtained from the recently proposed LLQR framework, a second-order method that recasts steepest descent as a layerwise linear-quadratic regulator problem. The preconditioner is updated sparsely and maintained as a slow exponential moving average, so it captures a smoothed, low-resolution picture of the loss landscape geometry. The SAM perturbation then operates on top of this learned geometry, probing curvature at a faster timescale. We show that this two-timescale structure is not merely a computational convenience: theoretically, the preconditioner amplifies the SAM escape signal in directions that are flat under the average geometry but locally sharp (potholes). Wide, flat basins, by contrast, remain stable. Empirically, LLQR+SAM gives consistent gains over both SAM and LLQR alone across standard vision and sequence modeling benchmarks, supporting the view that slow learned geometry and fast sharpness correction are genuinely complementary.

preprint2026arXiv

Revisiting Adam for Streaming Reinforcement Learning

Learning from a sequence of interactions, as soon as observations are perceived and acted upon, without explicitly storing them, holds the promise of simpler, more efficient and adaptive algorithms. For over a decade, however, deep reinforcement learning walked the contrary path, augmenting agents with replay buffers or parallel sampling routines, in an effort to tame learning instability. Recently, this topic has been revisited by Elsayed et al. (2024), focusing on update computation through eligibility traces and modifications to the optimisation routine, resulting in the StreamQ algorithm. In this work we take a step back, investigating the efficacy of established updates, such as those implemented by DQN and C51 within this online setting. Not only do we find that they perform well, but through analysing how the optimisation algorithm generally, and Adam in particular, interacts with these updates, we contend that two properties are essential for robust performance: i) the derivative of the objective is to be bounded and ii) weight updates are variance-adjusted. Rigorous and exhaustive experimentation demonstrates that C51, which exhibits both characteristics, is competitive with StreamQ across a subset of 55 Atari games. Using these insights, we derive a variance-adjusted algorithm based on eligibility traces, termed Adaptive Q$(λ)$, which approaches double the human baseline on the same subset, surpassing existing methods by all performance metrics.

preprint2025arXiv

Lattice: Learning to Efficiently Compress the Memory

Attention mechanisms have revolutionized sequence learning but suffer from quadratic computational complexity. This paper introduces \model, a novel recurrent neural network (RNN) mechanism that leverages the inherent low-rank structure of K-V matrices to efficiently compress the cache into a fixed number of memory slots, achieving sub-quadratic complexity. We formulate this compression as an online optimization problem and derive a dynamic memory update rule based on a single gradient descent step. The resulting recurrence features a state- and input-dependent gating mechanism, offering an interpretable memory update process. The core innovation is the orthogonal update: each memory slot is updated exclusively with information orthogonal to its current state, hence incorporating only novel, non-redundant data to minimize interference with previously stored information. We derive an efficient computation for this orthogonal update rule and further approximate it with chunk-wise parallelization to ensure training scalability. Empirically, Lattice outperforms strong baselines on language modeling and associative recall tasks across diverse context lengths and model sizes, achieving superior memory efficiency with significantly reduced memory sizes.

preprint2025arXiv

Maxwell's Demon at Work: Efficient Pruning by Leveraging Saturation of Neurons

When training neural networks, dying neurons -- units becoming inactive or saturated -- are traditionally seen as harmful. This paper sheds new light on this phenomenon. By exploring the impact of various hyperparameter configurations on dying neurons during training, we gather insights on how to improve upon sparse training approaches to pruning. We introduce Demon Pruning (DemP), a method that controls the proliferation of dead neurons through a combination of noise injection on active units and a one-cycle schedule regularization strategy, dynamically leading to network sparsity. Experiments on CIFAR-10 and ImageNet datasets demonstrate that DemP outperforms existing dense-to-sparse structured pruning methods, achieving better accuracy-sparsity tradeoffs and accelerating training by up to 3.56$\times$. These findings provide a novel perspective on dying neurons as a resource for efficient model compression and optimization.

preprint2025arXiv

MS-SSM: A Multi-Scale State Space Model for Efficient Sequence Modeling

State-space models (SSMs) have recently attention as an efficient alternative to computationally expensive attention-based models for sequence modeling. They rely on linear recurrences to integrate information over time, enabling fast inference, parallelizable training, and control over recurrence stability. However, traditional SSMs often suffer from limited effective memory, requiring larger state sizes for improved recall. Moreover, existing SSMs struggle to capture multi-scale dependencies, which are essential for modeling complex structures in time series, images, and natural language. This paper introduces a multi-scale SSM framework that addresses these limitations by representing sequence dynamics across multiple resolution and processing each resolution with specialized state-space dynamics. By capturing both fine-grained, high-frequency patterns and coarse, global trends, MS-SSM enhances memory efficiency and long-range modeling. We further introduce an input-dependent scale-mixer, enabling dynamic information fusion across resolutions. The proposed approach significantly improves sequence modeling, particularly in long-range and hierarchical tasks, while maintaining computational efficiency. Extensive experiments on benchmarks, including Long Range Arena, hierarchical reasoning, time series classification, and image recognition, demonstrate that MS-SSM consistently outperforms prior SSM-based models, highlighting the benefits of multi-resolution processing in state-space architectures.

preprint2022arXiv

An Empirical Study of Implicit Regularization in Deep Offline RL

Deep neural networks are the most commonly used function approximators in offline reinforcement learning. Prior works have shown that neural nets trained with TD-learning and gradient descent can exhibit implicit regularization that can be characterized by under-parameterization of these networks. Specifically, the rank of the penultimate feature layer, also called \textit{effective rank}, has been observed to drastically collapse during the training. In turn, this collapse has been argued to reduce the model's ability to further adapt in later stages of learning, leading to the diminished final performance. Such an association between the effective rank and performance makes effective rank compelling for offline RL, primarily for offline policy evaluation. In this work, we conduct a careful empirical study on the relation between effective rank and performance on three offline RL datasets : bsuite, Atari, and DeepMind lab. We observe that a direct association exists only in restricted settings and disappears in the more extensive hyperparameter sweeps. Also, we empirically identify three phases of learning that explain the impact of implicit regularization on the learning dynamics and found that bootstrapping alone is insufficient to explain the collapse of the effective rank. Further, we show that several other factors could confound the relationship between effective rank and performance and conclude that studying this association under simplistic assumptions could be highly misleading.

preprint2022arXiv

Architecture Matters in Continual Learning

A large body of research in continual learning is devoted to overcoming the catastrophic forgetting of neural networks by designing new algorithms that are robust to the distribution shifts. However, the majority of these works are strictly focused on the "algorithmic" part of continual learning for a "fixed neural network architecture", and the implications of using different architectures are mostly neglected. Even the few existing continual learning methods that modify the model assume a fixed architecture and aim to develop an algorithm that efficiently uses the model throughout the learning experience. However, in this work, we show that the choice of architecture can significantly impact the continual learning performance, and different architectures lead to different trade-offs between the ability to remember previous tasks and learning new ones. Moreover, we study the impact of various architectural decisions, and our findings entail best practices and recommendations that can improve the continual learning performance.

preprint2022arXiv

Block Mean Approximation for Efficient Second Order Optimization

Advanced optimization algorithms such as Newton method and AdaGrad benefit from second order derivative or second order statistics to achieve better descent directions and faster convergence rates. At their heart, such algorithms need to compute the inverse or inverse square root of a matrix whose size is quadratic of the dimensionality of the search space. For high dimensional search spaces, the matrix inversion or inversion of square root becomes overwhelming which in turn demands for approximate methods. In this work, we propose a new matrix approximation method which divides a matrix into blocks and represents each block by one or two numbers. The method allows efficient computation of matrix inverse and inverse square root. We apply our method to AdaGrad in training deep neural networks. Experiments show encouraging results compared to the diagonal approximation.

preprint2022arXiv

Drawing Multiple Augmentation Samples Per Image During Training Efficiently Decreases Test Error

In computer vision, it is standard practice to draw a single sample from the data augmentation procedure for each unique image in the mini-batch. However recent work has suggested drawing multiple samples can achieve higher test accuracies. In this work, we provide a detailed empirical evaluation of how the number of augmentation samples per unique image influences model performance on held out data when training deep ResNets. We demonstrate drawing multiple samples per image consistently enhances the test accuracy achieved for both small and large batch training. Crucially, this benefit arises even if different numbers of augmentations per image perform the same number of parameter updates and gradient evaluations (requiring the same total compute). Although prior work has found variance in the gradient estimate arising from subsampling the dataset has an implicit regularization benefit, our experiments suggest variance which arises from the data augmentation process harms generalization. We apply these insights to the highly performant NFNet-F5, achieving 86.8$\%$ top-1 w/o extra data on ImageNet.

preprint2022arXiv

Test Sample Accuracy Scales with Training Sample Density in Neural Networks

Intuitively, one would expect accuracy of a trained neural network's prediction on test samples to correlate with how densely the samples are surrounded by seen training samples in representation space. We find that a bound on empirical training error smoothed across linear activation regions scales inversely with training sample density in representation space. Empirically, we verify this bound is a strong predictor of the inaccuracy of the network's prediction on test samples. For unseen test sets, including those with out-of-distribution samples, ranking test samples by their local region's error bound and discarding samples with the highest bounds raises prediction accuracy by up to 20% in absolute terms for image classification datasets, on average over thresholds.

preprint2022arXiv

The CLRS Algorithmic Reasoning Benchmark

Learning representations of algorithms is an emerging area of machine learning, seeking to bridge concepts from neural networks with classical algorithms. Several important works have investigated whether neural networks can effectively reason like algorithms, typically by learning to execute them. The common trend in the area, however, is to generate targeted kinds of algorithmic data to evaluate specific hypotheses, making results hard to transfer across publications, and increasing the barrier of entry. To consolidate progress and work towards unified evaluation, we propose the CLRS Algorithmic Reasoning Benchmark, covering classical algorithms from the Introduction to Algorithms textbook. Our benchmark spans a variety of algorithmic reasoning procedures, including sorting, searching, dynamic programming, graph algorithms, string algorithms and geometric algorithms. We perform extensive experiments to demonstrate how several popular algorithmic reasoning baselines perform on these tasks, and consequently, highlight links to several open challenges. Our library is readily available at https://github.com/deepmind/clrs.

preprint2022arXiv

Wide Neural Networks Forget Less Catastrophically

A primary focus area in continual learning research is alleviating the "catastrophic forgetting" problem in neural networks by designing new algorithms that are more robust to the distribution shifts. While the recent progress in continual learning literature is encouraging, our understanding of what properties of neural networks contribute to catastrophic forgetting is still limited. To address this, instead of focusing on continual learning algorithms, in this work, we focus on the model itself and study the impact of "width" of the neural network architecture on catastrophic forgetting, and show that width has a surprisingly significant effect on forgetting. To explain this effect, we study the learning dynamics of the network from various perspectives such as gradient orthogonality, sparsity, and lazy training regime. We provide potential explanations that are consistent with the empirical results across different architectures and continual learning benchmarks.

preprint2020arXiv

A Deep Neural Network's Loss Surface Contains Every Low-dimensional Pattern

The work "Loss Landscape Sightseeing with Multi-Point Optimization" (Skorokhodov and Burtsev, 2019) demonstrated that one can empirically find arbitrary 2D binary patterns inside loss surfaces of popular neural networks. In this paper we prove that: (i) this is a general property of deep universal approximators; and (ii) this property holds for arbitrary smooth patterns, for other dimensionalities, for every dataset, and any neural network that is sufficiently deep and wide. Our analysis predicts not only the existence of all such low-dimensional patterns, but also two other properties that were observed empirically: (i) that it is easy to find these patterns; and (ii) that they transfer to other data-sets (e.g. a test-set).

preprint2020arXiv

A RAD approach to deep mixture models

Flow based models such as Real NVP are an extremely powerful approach to density estimation. However, existing flow based models are restricted to transforming continuous densities over a continuous input space into similarly continuous distributions over continuous latent variables. This makes them poorly suited for modeling and representing discrete structures in data distributions, for example class membership or discrete symmetries. To address this difficulty, we present a normalizing flow architecture which relies on domain partitioning using locally invertible functions, and possesses both real and discrete valued latent variables. This Real and Discrete (RAD) approach retains the desirable normalizing flow properties of exact sampling, exact inference, and analytically computable probabilities, while at the same time allowing simultaneous modeling of both continuous and discrete structure in a data distribution.

preprint2020arXiv

Exploiting Hierarchy for Learning and Transfer in KL-regularized RL

As reinforcement learning agents are tasked with solving more challenging and diverse tasks, the ability to incorporate prior knowledge into the learning system and to exploit reusable structure in solution space is likely to become increasingly important. The KL-regularized expected reward objective constitutes one possible tool to this end. It introduces an additional component, a default or prior behavior, which can be learned alongside the policy and as such partially transforms the reinforcement learning problem into one of behavior modelling. In this work we consider the implications of this framework in cases where both the policy and default behavior are augmented with latent variables. We discuss how the resulting hierarchical structures can be used to implement different inductive biases and how their modularity can benefit transfer. Empirically we find that they can lead to faster learning and transfer on a range of continuous control tasks.

preprint2020arXiv

Functional Regularisation for Continual Learning with Gaussian Processes

We introduce a framework for Continual Learning (CL) based on Bayesian inference over the function space rather than the parameters of a deep neural network. This method, referred to as functional regularisation for Continual Learning, avoids forgetting a previous task by constructing and memorising an approximate posterior belief over the underlying task-specific function. To achieve this we rely on a Gaussian process obtained by treating the weights of the last layer of a neural network as random and Gaussian distributed. Then, the training algorithm sequentially encounters tasks and constructs posterior beliefs over the task-specific functions by using inducing point sparse Gaussian process methods. At each step a new task is first learnt and then a summary is constructed consisting of (i) inducing inputs -- a fixed-size subset of the task inputs selected such that it optimally represents the task -- and (ii) a posterior distribution over the function values at these inputs. This summary then regularises learning of future tasks, through Kullback-Leibler regularisation terms. Our method thus unites approaches focused on (pseudo-)rehearsal with those derived from a sequential Bayesian inference perspective in a principled way, leading to strong results on accepted benchmarks.

preprint2020arXiv

Improving the Gating Mechanism of Recurrent Neural Networks

Gating mechanisms are widely used in neural network models, where they allow gradients to backpropagate more easily through depth or time. However, their saturation property introduces problems of its own. For example, in recurrent models these gates need to have outputs near 1 to propagate information over long time-delays, which requires them to operate in their saturation regime and hinders gradient-based learning of the gate mechanism. We address this problem by deriving two synergistic modifications to the standard gating mechanism that are easy to implement, introduce no additional hyperparameters, and improve learnability of the gates when they are close to saturation. We show how these changes are related to and improve on alternative recently proposed gating mechanisms such as chrono initialization and Ordered Neurons. Empirically, our simple gating mechanisms robustly improve the performance of recurrent models on a range of applications, including synthetic memorization tasks, sequential image classification, language modeling, and reinforcement learning, particularly when long-term dependencies are involved.

preprint2020arXiv

Meta-Learning with Warped Gradient Descent

Learning an efficient update rule from data that promotes rapid learning of new tasks from the same distribution remains an open problem in meta-learning. Typically, previous works have approached this issue either by attempting to train a neural network that directly produces updates or by attempting to learn better initialisations or scaling factors for a gradient-based update rule. Both of these approaches pose challenges. On one hand, directly producing an update forgoes a useful inductive bias and can easily lead to non-converging behaviour. On the other hand, approaches that try to control a gradient-based update rule typically resort to computing gradients through the learning process to obtain their meta-gradients, leading to methods that can not scale beyond few-shot task adaptation. In this work, we propose Warped Gradient Descent (WarpGrad), a method that intersects these approaches to mitigate their limitations. WarpGrad meta-learns an efficiently parameterised preconditioning matrix that facilitates gradient descent across the task distribution. Preconditioning arises by interleaving non-linear layers, referred to as warp-layers, between the layers of a task-learner. Warp-layers are meta-learned without backpropagating through the task training process in a manner similar to methods that learn to directly produce updates. WarpGrad is computationally efficient, easy to implement, and can scale to arbitrarily large meta-learning problems. We provide a geometrical interpretation of the approach and evaluate its effectiveness in a variety of settings, including few-shot, standard supervised, continual and reinforcement learning.

preprint2020arXiv

Understanding the Role of Training Regimes in Continual Learning

Catastrophic forgetting affects the training of neural networks, limiting their ability to learn multiple tasks sequentially. From the perspective of the well established plasticity-stability dilemma, neural networks tend to be overly plastic, lacking the stability necessary to prevent the forgetting of previous knowledge, which means that as learning progresses, networks tend to forget previously seen tasks. This phenomenon coined in the continual learning literature, has attracted much attention lately, and several families of approaches have been proposed with different degrees of success. However, there has been limited prior work extensively analyzing the impact that different training regimes -- learning rate, batch size, regularization method-- can have on forgetting. In this work, we depart from the typical approach of altering the learning algorithm to improve stability. Instead, we hypothesize that the geometrical properties of the local minima found for each task play an important role in the overall degree of forgetting. In particular, we study the effect of dropout, learning rate decay, and batch size, on forming training regimes that widen the tasks' local minima and consequently, on helping it not to forget catastrophically. Our study provides practical insights to improve stability via simple yet effective techniques that outperform alternative baselines.

preprint2017arXiv

Overcoming catastrophic forgetting in neural networks

The ability to learn tasks in a sequential fashion is crucial to the development of artificial intelligence. Neural networks are not, in general, capable of this and it has been widely thought that catastrophic forgetting is an inevitable feature of connectionist models. We show that it is possible to overcome this limitation and train networks that can maintain expertise on tasks which they have not experienced for a long time. Our approach remembers old tasks by selectively slowing down learning on the weights important for those tasks. We demonstrate our approach is scalable and effective by solving a set of classification tasks based on the MNIST hand written digit dataset and by learning several Atari 2600 games sequentially.

preprint2016arXiv

Interaction Networks for Learning about Objects, Relations and Physics

Reasoning about objects, relations, and physics is central to human intelligence, and a key goal of artificial intelligence. Here we introduce the interaction network, a model which can reason about how objects in complex systems interact, supporting dynamical predictions, as well as inferences about the abstract properties of the system. Our model takes graphs as input, performs object- and relation-centric reasoning in a way that is analogous to a simulation, and is implemented using deep neural networks. We evaluate its ability to reason about several challenging physical domains: n-body problems, rigid-body collision, and non-rigid dynamics. Our results show it can be trained to accurately simulate the physical trajectories of dozens of objects over thousands of time steps, estimate abstract quantities such as energy, and generalize automatically to systems with different numbers and configurations of objects and relations. Our interaction network implementation is the first general-purpose, learnable physics engine, and a powerful general framework for reasoning about object and relations in a wide variety of complex real-world domains.

preprint2016arXiv

Policy Distillation

Policies for complex visual tasks have been successfully learned with deep reinforcement learning, using an approach called deep Q-networks (DQN), but relatively large (task-specific) networks and extensive training are needed to achieve good performance. In this work, we present a novel method called policy distillation that can be used to extract the policy of a reinforcement learning agent and train a new network that performs at the expert level while being dramatically smaller and more efficient. Furthermore, the same method can be used to consolidate multiple task-specific policies into a single policy. We demonstrate these claims using the Atari domain and show that the multi-task distilled agent outperforms the single-task teachers as well as a jointly-trained DQN agent.

preprint2016arXiv

Theano: A Python framework for fast computation of mathematical expressions

Theano is a Python library that allows to define, optimize, and evaluate mathematical expressions involving multi-dimensional arrays efficiently. Since its introduction, it has been one of the most used CPU and GPU mathematical compilers - especially in the machine learning community - and has shown steady performance improvements. Theano is being actively and continuously developed since 2008, multiple frameworks have been built on top of it and it has been used to produce many state-of-the-art machine learning models. The present article is structured as follows. Section I provides an overview of the Theano software and its community. Section II presents the principal features of Theano and how to use them, and compares them with other similar projects. Section III focuses on recently-introduced functionalities and improvements. Section IV compares the performance of Theano against Torch7 and TensorFlow on several machine learning models. Section V discusses current limitations of Theano and potential ways of improving it.

preprint2015arXiv

Natural Neural Networks

We introduce Natural Neural Networks, a novel family of algorithms that speed up convergence by adapting their internal representation during training to improve conditioning of the Fisher matrix. In particular, we show a specific example that employs a simple and efficient reparametrization of the neural network weights by implicitly whitening the representation obtained at each layer, while preserving the feed-forward computation of the network. Such networks can be trained efficiently via the proposed Projected Natural Gradient Descent algorithm (PRONG), which amortizes the cost of these reparametrizations over many parameter updates and is closely related to the Mirror Descent online learning algorithm. We highlight the benefits of our method on both unsupervised and supervised learning tasks, and showcase its scalability by training on the large-scale ImageNet Challenge dataset.

preprint2014arXiv

How to Construct Deep Recurrent Neural Networks

In this paper, we explore different ways to extend a recurrent neural network (RNN) to a \textit{deep} RNN. We start by arguing that the concept of depth in an RNN is not as clear as it is in feedforward neural networks. By carefully analyzing and understanding the architecture of an RNN, however, we find three points of an RNN which may be made deeper; (1) input-to-hidden function, (2) hidden-to-hidden transition and (3) hidden-to-output function. Based on this observation, we propose two novel architectures of a deep RNN which are orthogonal to an earlier attempt of stacking multiple recurrent layers to build a deep RNN (Schmidhuber, 1992; El Hihi and Bengio, 1996). We provide an alternative interpretation of these deep RNNs using a novel framework based on neural operators. The proposed deep RNNs are empirically evaluated on the tasks of polyphonic music prediction and language modeling. The experimental result supports our claim that the proposed deep RNNs benefit from the depth and outperform the conventional, shallow RNNs.

preprint2014arXiv

Identifying and attacking the saddle point problem in high-dimensional non-convex optimization

A central challenge to many fields of science and engineering involves minimizing non-convex error functions over continuous, high dimensional spaces. Gradient descent or quasi-Newton methods are almost ubiquitously used to perform such minimizations, and it is often thought that a main source of difficulty for these local methods to find the global minimum is the proliferation of local minima with much higher error than the global minimum. Here we argue, based on results from statistical physics, random matrix theory, neural network theory, and empirical evidence, that a deeper and more profound difficulty originates from the proliferation of saddle points, not local minima, especially in high dimensional problems of practical interest. Such saddle points are surrounded by high error plateaus that can dramatically slow down learning, and give the illusory impression of the existence of a local minimum. Motivated by these arguments, we propose a new approach to second-order optimization, the saddle-free Newton method, that can rapidly escape high dimensional saddle points, unlike gradient descent and quasi-Newton methods. We apply this algorithm to deep or recurrent neural network training, and provide numerical evidence for its superior optimization performance.

preprint2014arXiv

Learned-Norm Pooling for Deep Feedforward and Recurrent Neural Networks

In this paper we propose and investigate a novel nonlinear unit, called $L_p$ unit, for deep neural networks. The proposed $L_p$ unit receives signals from several projections of a subset of units in the layer below and computes a normalized $L_p$ norm. We notice two interesting interpretations of the $L_p$ unit. First, the proposed unit can be understood as a generalization of a number of conventional pooling operators such as average, root-mean-square and max pooling widely used in, for instance, convolutional neural networks (CNN), HMAX models and neocognitrons. Furthermore, the $L_p$ unit is, to a certain degree, similar to the recently proposed maxout unit (Goodfellow et al., 2013) which achieved the state-of-the-art object recognition results on a number of benchmark datasets. Secondly, we provide a geometrical interpretation of the activation function based on which we argue that the $L_p$ unit is more efficient at representing complex, nonlinear separating boundaries. Each $L_p$ unit defines a superelliptic boundary, with its exact shape defined by the order $p$. We claim that this makes it possible to model arbitrarily shaped, curved boundaries more efficiently by combining a few $L_p$ units of different orders. This insight justifies the need for learning different orders for each unit in the model. We empirically evaluate the proposed $L_p$ units on a number of datasets and show that multilayer perceptrons (MLP) consisting of the $L_p$ units achieve the state-of-the-art results on a number of benchmark datasets. Furthermore, we evaluate the proposed $L_p$ unit on the recently proposed deep recurrent neural networks (RNN).

preprint2014arXiv

On the Number of Linear Regions of Deep Neural Networks

We study the complexity of functions computable by deep feedforward neural networks with piecewise linear activations in terms of the symmetries and the number of linear regions that they have. Deep networks are able to sequentially map portions of each layer's input-space to the same output. In this way, deep models compute functions that react equally to complicated patterns of different inputs. The compositional structure of these functions enables them to re-use pieces of computation exponentially often in terms of the network's depth. This paper investigates the complexity of such compositional maps and contributes new theoretical results regarding the advantage of depth for neural networks with piecewise linear activation functions. In particular, our analysis is not specific to a single family of models, and as an example, we employ it for rectifier and maxout networks. We improve complexity bounds from pre-existing work and investigate the behavior of units in higher layers.

preprint2014arXiv

On the number of response regions of deep feed forward networks with piece-wise linear activations

This paper explores the complexity of deep feedforward networks with linear pre-synaptic couplings and rectified linear activations. This is a contribution to the growing body of work contrasting the representational power of deep and shallow network architectures. In particular, we offer a framework for comparing deep and shallow models that belong to the family of piecewise linear functions based on computational geometry. We look at a deep rectifier multi-layer perceptron (MLP) with linear outputs units and compare it with a single layer version of the model. In the asymptotic regime, when the number of inputs stays constant, if the shallow model has $kn$ hidden units and $n_0$ inputs, then the number of linear regions is $O(k^{n_0}n^{n_0})$. For a $k$ layer model with $n$ hidden units on each layer it is $Ω(\left\lfloor {n}/{n_0}\right\rfloor^{k-1}n^{n_0})$. The number $\left\lfloor{n}/{n_0}\right\rfloor^{k-1}$ grows faster than $k^{n_0}$ when $n$ tends to infinity or when $k$ tends to infinity and $n \geq 2n_0$. Additionally, even when $k$ is small, if we restrict $n$ to be $2n_0$, we can show that a deep model has considerably more linear regions that a shallow one. We consider this as a first step towards understanding the complexity of these models and specifically towards providing suitable mathematical tools for future analysis.

preprint2014arXiv

On the saddle point problem for non-convex optimization

A central challenge to many fields of science and engineering involves minimizing non-convex error functions over continuous, high dimensional spaces. Gradient descent or quasi-Newton methods are almost ubiquitously used to perform such minimizations, and it is often thought that a main source of difficulty for the ability of these local methods to find the global minimum is the proliferation of local minima with much higher error than the global minimum. Here we argue, based on results from statistical physics, random matrix theory, and neural network theory, that a deeper and more profound difficulty originates from the proliferation of saddle points, not local minima, especially in high dimensional problems of practical interest. Such saddle points are surrounded by high error plateaus that can dramatically slow down learning, and give the illusory impression of the existence of a local minimum. Motivated by these arguments, we propose a new algorithm, the saddle-free Newton method, that can rapidly escape high dimensional saddle points, unlike gradient descent and quasi-Newton methods. We apply this algorithm to deep neural network training, and provide preliminary numerical evidence for its superior performance.

preprint2014arXiv

Revisiting Natural Gradient for Deep Networks

We evaluate natural gradient, an algorithm originally proposed in Amari (1997), for learning deep models. The contributions of this paper are as follows. We show the connection between natural gradient and three other recently proposed methods for training deep models: Hessian-Free (Martens, 2010), Krylov Subspace Descent (Vinyals and Povey, 2012) and TONGA (Le Roux et al., 2008). We describe how one can use unlabeled data to improve the generalization error obtained by natural gradient and empirically evaluate the robustness of the algorithm to the ordering of the training set compared to stochastic gradient descent. Finally we extend natural gradient to incorporate second order information alongside the manifold information and provide a benchmark of the new algorithm using a truncated Newton approach for inverting the metric matrix instead of using a diagonal approximation of it.

preprint2013arXiv

Metric-Free Natural Gradient for Joint-Training of Boltzmann Machines

This paper introduces the Metric-Free Natural Gradient (MFNG) algorithm for training Boltzmann Machines. Similar in spirit to the Hessian-Free method of Martens [8], our algorithm belongs to the family of truncated Newton methods and exploits an efficient matrix-vector product to avoid explicitely storing the natural gradient metric $L$. This metric is shown to be the expected second derivative of the log-partition function (under the model distribution), or equivalently, the variance of the vector of partial derivatives of the energy function. We evaluate our method on the task of joint-training a 3-layer Deep Boltzmann Machine and show that MFNG does indeed have faster per-epoch convergence compared to Stochastic Maximum Likelihood with centering, though wall-clock performance is currently not competitive.

preprint2013arXiv

On the difficulty of training Recurrent Neural Networks

There are two widely known issues with properly training Recurrent Neural Networks, the vanishing and the exploding gradient problems detailed in Bengio et al. (1994). In this paper we attempt to improve the understanding of the underlying issues by exploring these problems from an analytical, a geometric and a dynamical systems perspective. Our analysis is used to justify a simple yet effective solution. We propose a gradient norm clipping strategy to deal with exploding gradients and a soft constraint for the vanishing gradients problem. We validate empirically our hypothesis and proposed solutions in the experimental section.

preprint2013arXiv

Pylearn2: a machine learning research library

Pylearn2 is a machine learning research library. This does not just mean that it is a collection of machine learning algorithms that share a common API; it means that it has been designed for flexibility and extensibility in order to facilitate research projects that involve new or unusual use cases. In this paper we give a brief history of the library, an overview of its basic philosophy, a summary of the library's architecture, and a description of how the Pylearn2 community functions socially.

preprint2012arXiv

Advances in Optimizing Recurrent Networks

After a more than decade-long period of relatively little research activity in the area of recurrent neural networks, several new developments will be reviewed here that have allowed substantial progress both in understanding and in technical solutions towards more efficient training of recurrent networks. These advances have been motivated by and related to the optimization issues surrounding deep learning. Although recurrent networks are extremely powerful in what they can in principle represent in terms of modelling sequences,their training is plagued by two aspects of the same issue regarding the learning of long-term dependencies. Experiments reported here evaluate the use of clipping gradients, spanning longer time ranges with leaky integration, advanced momentum techniques, using more powerful output probability models, and encouraging sparser gradients to help symmetry breaking and credit assignment. The experiments are performed on text and music data and show off the combined effects of these techniques in generally improving both training and test error.

preprint2012arXiv

Theano: new features and speed improvements

Theano is a linear algebra compiler that optimizes a user's symbolically-specified mathematical computations to produce efficient low-level implementations. In this paper, we present new features and efficiency improvements to Theano, and benchmarks demonstrating Theano's performance relative to Torch7, a recently introduced machine learning library, and to RNNLM, a C++ library targeted at recurrent neural networks.

preprint2011arXiv

Autotagging music with conditional restricted Boltzmann machines

This paper describes two applications of conditional restricted Boltzmann machines (CRBMs) to the task of autotagging music. The first consists of training a CRBM to predict tags that a user would apply to a clip of a song based on tags already applied by other users. By learning the relationships between tags, this model is able to pre-process training data to significantly improve the performance of a support vector machine (SVM) autotagging. The second is the use of a discriminative RBM, a type of CRBM, to autotag music. By simultaneously exploiting the relationships among tags and between tags and audio-based features, this model is able to significantly outperform SVMs, logistic regression, and multi-layer perceptrons. In order to be applied to this problem, the discriminative RBM was generalized to the multi-label setting and four different learning algorithms for it were evaluated, the first such in-depth analysis of which we are aware.

preprint2010arXiv

Deep Self-Taught Learning for Handwritten Character Recognition

Recent theoretical and empirical work in statistical machine learning has demonstrated the importance of learning algorithms for deep architectures, i.e., function classes obtained by composing multiple non-linear transformations. Self-taught learning (exploiting unlabeled examples or examples from other distributions) has already been applied to deep learners, but mostly to show the advantage of unlabeled examples. Here we explore the advantage brought by {\em out-of-distribution examples}. For this purpose we developed a powerful generator of stochastic variations and noise processes for character images, including not only affine transformations but also slant, local elastic deformations, changes in thickness, background images, grey level changes, contrast, occlusion, and various types of noise. The out-of-distribution examples are obtained from these highly distorted images or by including examples of object classes different from those in the target test set. We show that {\em deep learners benefit more from out-of-distribution examples than a corresponding shallow learner}, at least in the area of handwritten character recognition. In fact, we show that they beat previously published results and reach human-level performance on both handwritten digit classification and 62-class handwritten character recognition.