Source author record

Caglar Gulcehre

Caglar Gulcehre appears in the imported research catalog. Authorship, coauthor and topic links are available while profile ownership is still unclaimed.

ResearcherUnclaimed source record

Catalog footprint

What is connected

24works
8topics
4close collaborators

Actions

Connect this record

Log in to claim

Research graph

See the researcher in context

Open full explorer

Inspect adjacent papers, topics, institutions and collaborators without losing the researcher page.

Building this map preview

BZPEER is loading the nearby papers, people, topics and institutions for this page.

Published work

24 published item(s)

preprint2026arXiv

Language Modeling with Hyperspherical Flows

Discrete Diffusion Language Models progressed rapidly as an alternative to autoregressive (AR) models, motivated by their parallel generation abilities. However, for tractability, discrete diffusion models sample from a factorized distribution, which is less expressive than AR. Recent Flow Language Models (FLMs) apply continuous flows to language, transporting noise to data with a deterministic ODE that avoids factorized sampling. FLMs operate on one-hot vectors whose dimension scales with the vocabulary size, making FLMs costly to train. Moreover, since all distinct one-hot embeddings are equidistant in $\ell_2$, adding Gaussian noise does not have a clear semantic interpretation (unlike images, where Gaussian noise progressively degrades structure). We introduce $\mathbb{S}$-FLM, a latent FLM in the hypersphere. $\mathbb{S}$-FLM generates sequences by rotating vectors in $\mathbb{S}^{d-1}$ along a velocity field learned with cross-entropy, avoiding the overhead of materializing one-hot vectors. Previous FLMs match AR in Generative Perplexity (Gen.\ PPL), but samples with high likelihood are not necessarily correct in verifiable domains such as math and code. $\mathbb{S}$-FLM substantially improves continuous flow language models on large-vocabulary reasoning and closes the gap to masked diffusion under standard-temperature sampling ($T=1$), while a gap remains under optimized low-temperature ($T=0.1$) decoding.

preprint2024arXiv

Simple Hierarchical Planning with Diffusion

Diffusion-based generative methods have proven effective in modeling trajectories with offline datasets. However, they often face computational challenges and can falter in generalization, especially in capturing temporal abstractions for long-horizon tasks. To overcome this, we introduce the Hierarchical Diffuser, a simple, fast, yet surprisingly effective planning method combining the advantages of hierarchical and diffusion-based planning. Our model adopts a "jumpy" planning strategy at the higher level, which allows it to have a larger receptive field but at a lower computational cost -- a crucial factor for diffusion-based planning methods, as we have empirically verified. Additionally, the jumpy sub-goals guide our low-level planner, facilitating a fine-tuning stage and further improving our approach's effectiveness. We conducted empirical evaluations on standard offline reinforcement learning benchmarks, demonstrating our method's superior performance and efficiency in terms of training and planning speed compared to the non-hierarchical Diffuser as well as other hierarchical planning methods. Moreover, we explore our model's generalization capability, particularly on how our method improves generalization capabilities on compositional out-of-distribution tasks.

preprint2022arXiv

Active Offline Policy Selection

This paper addresses the problem of policy selection in domains with abundant logged data, but with a restricted interaction budget. Solving this problem would enable safe evaluation and deployment of offline reinforcement learning policies in industry, robotics, and recommendation domains among others. Several off-policy evaluation (OPE) techniques have been proposed to assess the value of policies using only logged data. However, there is still a big gap between the evaluation by OPE and the full online evaluation. Yet, large amounts of online interactions are often not possible in practice. To overcome this problem, we introduce active offline policy selection - a novel sequential decision approach that combines logged data with online interaction to identify the best policy. We use OPE estimates to warm start the online evaluation. Then, in order to utilize the limited environment interactions wisely we decide which policy to evaluate next based on a Bayesian optimization method with a kernel that represents policy similarity. We use multiple benchmarks, including real-world robotics, with a large number of candidate policies to show that the proposed approach improves upon state-of-the-art OPE estimates and pure online policy evaluation.

preprint2022arXiv

An Empirical Study of Implicit Regularization in Deep Offline RL

Deep neural networks are the most commonly used function approximators in offline reinforcement learning. Prior works have shown that neural nets trained with TD-learning and gradient descent can exhibit implicit regularization that can be characterized by under-parameterization of these networks. Specifically, the rank of the penultimate feature layer, also called \textit{effective rank}, has been observed to drastically collapse during the training. In turn, this collapse has been argued to reduce the model's ability to further adapt in later stages of learning, leading to the diminished final performance. Such an association between the effective rank and performance makes effective rank compelling for offline RL, primarily for offline policy evaluation. In this work, we conduct a careful empirical study on the relation between effective rank and performance on three offline RL datasets : bsuite, Atari, and DeepMind lab. We observe that a direct association exists only in restricted settings and disappears in the more extensive hyperparameter sweeps. Also, we empirically identify three phases of learning that explain the impact of implicit regularization on the learning dynamics and found that bootstrapping alone is insufficient to explain the collapse of the effective rank. Further, we show that several other factors could confound the relationship between effective rank and performance and conclude that studying this association under simplistic assumptions could be highly misleading.

preprint2021arXiv

RL Unplugged: A Suite of Benchmarks for Offline Reinforcement Learning

Offline methods for reinforcement learning have a potential to help bridge the gap between reinforcement learning research and real-world applications. They make it possible to learn policies from offline datasets, thus overcoming concerns associated with online data collection in the real-world, including cost, safety, or ethical concerns. In this paper, we propose a benchmark called RL Unplugged to evaluate and compare offline RL methods. RL Unplugged includes data from a diverse range of domains including games (e.g., Atari benchmark) and simulated motor control problems (e.g., DM Control Suite). The datasets include domains that are partially or fully observable, use continuous or discrete actions, and have stochastic vs. deterministic dynamics. We propose detailed evaluation protocols for each domain in RL Unplugged and provide an extensive analysis of supervised learning and offline RL methods using these protocols. We will release data for all our tasks and open-source all algorithms presented in this paper. We hope that our suite of benchmarks will increase the reproducibility of experiments and make it possible to study challenging tasks with a limited computational budget, thus making RL research both more systematic and more accessible across the community. Moving forward, we view RL Unplugged as a living benchmark suite that will evolve and grow with datasets contributed by the research community and ourselves. Our project page is available on https://git.io/JJUhd.

preprint2020arXiv

Hyperparameter Selection for Offline Reinforcement Learning

Offline reinforcement learning (RL purely from logged data) is an important avenue for deploying RL techniques in real-world scenarios. However, existing hyperparameter selection methods for offline RL break the offline assumption by evaluating policies corresponding to each hyperparameter setting in the environment. This online execution is often infeasible and hence undermines the main aim of offline RL. Therefore, in this work, we focus on \textit{offline hyperparameter selection}, i.e. methods for choosing the best policy from a set of many policies trained using different hyperparameters, given only logged data. Through large-scale empirical evaluation we show that: 1) offline RL algorithms are not robust to hyperparameter choices, 2) factors such as the offline RL algorithm and method for estimating Q values can have a big impact on hyperparameter selection, and 3) when we control those factors carefully, we can reliably rank policies across hyperparameter choices, and therefore choose policies which are close to the best policy in the set. Overall, our results present an optimistic view that offline hyperparameter selection is within reach, even in challenging tasks with pixel observations, high dimensional action spaces, and long horizon.

preprint2020arXiv

Improving the Gating Mechanism of Recurrent Neural Networks

Gating mechanisms are widely used in neural network models, where they allow gradients to backpropagate more easily through depth or time. However, their saturation property introduces problems of its own. For example, in recurrent models these gates need to have outputs near 1 to propagate information over long time-delays, which requires them to operate in their saturation regime and hinders gradient-based learning of the gate mechanism. We address this problem by deriving two synergistic modifications to the standard gating mechanism that are easy to implement, introduce no additional hyperparameters, and improve learnability of the gates when they are close to saturation. We show how these changes are related to and improve on alternative recently proposed gating mechanisms such as chrono initialization and Ordered Neurons. Empirically, our simple gating mechanisms robustly improve the performance of recurrent models on a range of applications, including synthetic memorization tasks, sequential image classification, language modeling, and reinforcement learning, particularly when long-term dependencies are involved.

preprint2020arXiv

Post-Workshop Report on Science meets Engineering in Deep Learning, NeurIPS 2019, Vancouver

Science meets Engineering in Deep Learning took place in Vancouver as part of the Workshop section of NeurIPS 2019. As organizers of the workshop, we created the following report in an attempt to isolate emerging topics and recurring themes that have been presented throughout the event. Deep learning can still be a complex mix of art and engineering despite its tremendous success in recent years. The workshop aimed at gathering people across the board to address seemingly contrasting challenges in the problems they are working on. As part of the call for the workshop, particular attention has been given to the interdependence of architecture, data, and optimization that gives rise to an enormous landscape of design and performance intricacies that are not well-understood. This year, our goal was to emphasize the following directions in our community: (i) identify obstacles in the way to better models and algorithms; (ii) identify the general trends from which we would like to build scientific and potentially theoretical understanding; and (iii) the rigorous design of scientific experiments and experimental protocols whose purpose is to resolve and pinpoint the origin of mysteries while ensuring reproducibility and robustness of conclusions. In the event, these topics emerged and were broadly discussed, matching our expectations and paving the way for new studies in these directions. While we acknowledge that the text is naturally biased as it comes through our lens, here we present an attempt to do a fair job of highlighting the outcome of the workshop.

preprint2016arXiv

Abstractive Text Summarization Using Sequence-to-Sequence RNNs and Beyond

In this work, we model abstractive text summarization using Attentional Encoder-Decoder Recurrent Neural Networks, and show that they achieve state-of-the-art performance on two different corpora. We propose several novel models that address critical problems in summarization that are not adequately modeled by the basic architecture, such as modeling key-words, capturing the hierarchy of sentence-to-word structure, and emitting words that are rare or unseen at training time. Our work shows that many of our proposed models contribute to further improvement in performance. We also propose a new dataset consisting of multi-sentence summaries, and establish performance benchmarks for further research.

preprint2016arXiv

Generating Factoid Questions With Recurrent Neural Networks: The 30M Factoid Question-Answer Corpus

Over the past decade, large-scale supervised learning corpora have enabled machine learning researchers to make substantial advances. However, to this date, there are no large-scale question-answer corpora available. In this paper we present the 30M Factoid Question-Answer Corpus, an enormous question answer pair corpus produced by applying a novel neural network architecture on the knowledge base Freebase to transduce facts into natural language questions. The produced question answer pairs are evaluated both by human evaluators and using automatic evaluation metrics, including well-established machine translation and sentence similarity metrics. Across all evaluation criteria the question-generation model outperforms the competing template-based baseline. Furthermore, when presented to human evaluators, the generated questions appear comparable in quality to real human-generated questions.

preprint2016arXiv

Mollifying Networks

The optimization of deep neural networks can be more challenging than traditional convex optimization problems due to the highly non-convex nature of the loss function, e.g. it can involve pathological landscapes such as saddle-surfaces that can be difficult to escape for algorithms based on simple gradient descent. In this paper, we attack the problem of optimization of highly non-convex neural networks by starting with a smoothed -- or \textit{mollified} -- objective function that gradually has a more non-convex energy landscape during the training. Our proposition is inspired by the recent studies in continuation methods: similar to curriculum methods, we begin learning an easier (possibly convex) objective function and let it evolve during the training, until it eventually goes back to being the original, difficult to optimize, objective function. The complexity of the mollified networks is controlled by a single hyperparameter which is annealed during the training. We show improvements on various difficult optimization tasks and establish a relationship with recent works on continuation methods for neural networks and mollifiers.

preprint2016arXiv

Noisy Activation Functions

Common nonlinear activation functions used in neural networks can cause training difficulties due to the saturation behavior of the activation function, which may hide dependencies that are not visible to vanilla-SGD (using first order gradients only). Gating mechanisms that use softly saturating activation functions to emulate the discrete switching of digital logic circuits are good examples of this. We propose to exploit the injection of appropriate noise so that the gradients may flow easily, even if the noiseless application of the activation function would yield zero gradient. Large noise will dominate the noise-free gradient and allow stochastic gradient descent toexplore more. By adding noise only to the problematic parts of the activation function, we allow the optimization procedure to explore the boundary between the degenerate (saturating) and the well-behaved parts of the activation function. We also establish connections to simulated annealing, when the amount of noise is annealed down, making it easier to optimize hard objective functions. We find experimentally that replacing such saturating activation functions by noisy variants helps training in many contexts, yielding state-of-the-art or competitive results on different datasets and task, especially when training seems to be the most difficult, e.g., when curriculum learning is necessary to obtain good results.

preprint2016arXiv

Pointing the Unknown Words

The problem of rare and unknown words is an important issue that can potentially influence the performance of many NLP systems, including both the traditional count-based and the deep learning models. We propose a novel way to deal with the rare and unseen words for the neural network models using attention. Our model uses two softmax layers in order to predict the next word in conditional language models: one predicts the location of a word in the source sentence, and the other predicts a word in the shortlist vocabulary. At each time-step, the decision of which softmax layer to use choose adaptively made by an MLP which is conditioned on the context.~We motivate our work from a psychological evidence that humans naturally have a tendency to point towards objects in the context or the environment when the name of an object is not known.~We observe improvements on two tasks, neural machine translation on the Europarl English to French parallel corpora and text summarization on the Gigaword dataset using our proposed model.

preprint2016arXiv

Policy Distillation

Policies for complex visual tasks have been successfully learned with deep reinforcement learning, using an approach called deep Q-networks (DQN), but relatively large (task-specific) networks and extensive training are needed to achieve good performance. In this work, we present a novel method called policy distillation that can be used to extract the policy of a reinforcement learning agent and train a new network that performs at the expert level while being dramatically smaller and more efficient. Furthermore, the same method can be used to consolidate multiple task-specific policies into a single policy. We demonstrate these claims using the Atari domain and show that the multi-task distilled agent outperforms the single-task teachers as well as a jointly-trained DQN agent.

preprint2016arXiv

Theano: A Python framework for fast computation of mathematical expressions

Theano is a Python library that allows to define, optimize, and evaluate mathematical expressions involving multi-dimensional arrays efficiently. Since its introduction, it has been one of the most used CPU and GPU mathematical compilers - especially in the machine learning community - and has shown steady performance improvements. Theano is being actively and continuously developed since 2008, multiple frameworks have been built on top of it and it has been used to produce many state-of-the-art machine learning models. The present article is structured as follows. Section I provides an overview of the Theano software and its community. Section II presents the principal features of Theano and how to use them, and compares them with other similar projects. Section III focuses on recently-introduced functionalities and improvements. Section IV compares the performance of Theano against Torch7 and TensorFlow on several machine learning models. Section V discusses current limitations of Theano and potential ways of improving it.

preprint2015arXiv

ADASECANT: Robust Adaptive Secant Method for Stochastic Gradient

Stochastic gradient algorithms have been the main focus of large-scale learning problems and they led to important successes in machine learning. The convergence of SGD depends on the careful choice of learning rate and the amount of the noise in stochastic estimates of the gradients. In this paper, we propose a new adaptive learning rate algorithm, which utilizes curvature information for automatically tuning the learning rates. The information about the element-wise curvature of the loss function is estimated from the local statistics of the stochastic first order gradients. We further propose a new variance reduction technique to speed up the convergence. In our preliminary experiments with deep neural networks, we obtained better performance compared to the popular stochastic gradient algorithms.

preprint2015arXiv

EmoNets: Multimodal deep learning approaches for emotion recognition in video

The task of the emotion recognition in the wild (EmotiW) Challenge is to assign one of seven emotions to short video clips extracted from Hollywood style movies. The videos depict acted-out emotions under realistic conditions with a large degree of variation in attributes such as pose and illumination, making it worthwhile to explore approaches which consider combinations of features from multiple modalities for label assignment. In this paper we present our approach to learning several specialist models using deep learning techniques, each focusing on one modality. Among these are a convolutional neural network, focusing on capturing visual information in detected faces, a deep belief net focusing on the representation of the audio stream, a K-Means based "bag-of-mouths" model, which extracts visual features around the mouth region and a relational autoencoder, which addresses spatio-temporal aspects of videos. We explore multiple methods for the combination of cues from these modalities into one common classifier. This achieves a considerably greater accuracy than predictions from our strongest single-modality classifier. Our method was the winning submission in the 2013 EmotiW challenge and achieved a test set accuracy of 47.67% on the 2014 dataset.

preprint2015arXiv

Gated Feedback Recurrent Neural Networks

In this work, we propose a novel recurrent neural network (RNN) architecture. The proposed RNN, gated-feedback RNN (GF-RNN), extends the existing approach of stacking multiple recurrent layers by allowing and controlling signals flowing from upper recurrent layers to lower layers using a global gating unit for each pair of layers. The recurrent signals exchanged between layers are gated adaptively based on the previous hidden states and the current input. We evaluated the proposed GF-RNN with different types of recurrent units, such as tanh, long short-term memory and gated recurrent units, on the tasks of character-level language modeling and Python program evaluation. Our empirical evaluation of different RNN units, revealed that in both tasks, the GF-RNN outperforms the conventional approaches to build deep stacked RNNs. We suggest that the improvement arises because the GF-RNN can adaptively assign different layers to different timescales and layer-to-layer interactions (including the top-down ones which are not usually present in a stacked RNN) by learning to gate these interactions.

preprint2015arXiv

On Using Monolingual Corpora in Neural Machine Translation

Recent work on end-to-end neural network-based architectures for machine translation has shown promising results for En-Fr and En-De translation. Arguably, one of the major factors behind this success has been the availability of high quality parallel corpora. In this work, we investigate how to leverage abundant monolingual corpora for neural machine translation. Compared to a phrase-based and hierarchical baseline, we obtain up to $1.96$ BLEU improvement on the low-resource language pair Turkish-English, and $1.59$ BLEU on the focused domain task of Chinese-English chat messages. While our method was initially targeted toward such tasks with less parallel data, we show that it also extends to high resource languages such as Cs-En and De-En where we obtain an improvement of $0.39$ and $0.47$ BLEU scores over the neural machine translation baselines, respectively.

preprint2014arXiv

Empirical Evaluation of Gated Recurrent Neural Networks on Sequence Modeling

In this paper we compare different types of recurrent units in recurrent neural networks (RNNs). Especially, we focus on more sophisticated units that implement a gating mechanism, such as a long short-term memory (LSTM) unit and a recently proposed gated recurrent unit (GRU). We evaluate these recurrent units on the tasks of polyphonic music modeling and speech signal modeling. Our experiments revealed that these advanced recurrent units are indeed better than more traditional recurrent units such as tanh units. Also, we found GRU to be comparable to LSTM.

preprint2014arXiv

How to Construct Deep Recurrent Neural Networks

In this paper, we explore different ways to extend a recurrent neural network (RNN) to a \textit{deep} RNN. We start by arguing that the concept of depth in an RNN is not as clear as it is in feedforward neural networks. By carefully analyzing and understanding the architecture of an RNN, however, we find three points of an RNN which may be made deeper; (1) input-to-hidden function, (2) hidden-to-hidden transition and (3) hidden-to-output function. Based on this observation, we propose two novel architectures of a deep RNN which are orthogonal to an earlier attempt of stacking multiple recurrent layers to build a deep RNN (Schmidhuber, 1992; El Hihi and Bengio, 1996). We provide an alternative interpretation of these deep RNNs using a novel framework based on neural operators. The proposed deep RNNs are empirically evaluated on the tasks of polyphonic music prediction and language modeling. The experimental result supports our claim that the proposed deep RNNs benefit from the depth and outperform the conventional, shallow RNNs.

preprint2014arXiv

Identifying and attacking the saddle point problem in high-dimensional non-convex optimization

A central challenge to many fields of science and engineering involves minimizing non-convex error functions over continuous, high dimensional spaces. Gradient descent or quasi-Newton methods are almost ubiquitously used to perform such minimizations, and it is often thought that a main source of difficulty for these local methods to find the global minimum is the proliferation of local minima with much higher error than the global minimum. Here we argue, based on results from statistical physics, random matrix theory, neural network theory, and empirical evidence, that a deeper and more profound difficulty originates from the proliferation of saddle points, not local minima, especially in high dimensional problems of practical interest. Such saddle points are surrounded by high error plateaus that can dramatically slow down learning, and give the illusory impression of the existence of a local minimum. Motivated by these arguments, we propose a new approach to second-order optimization, the saddle-free Newton method, that can rapidly escape high dimensional saddle points, unlike gradient descent and quasi-Newton methods. We apply this algorithm to deep or recurrent neural network training, and provide numerical evidence for its superior optimization performance.

preprint2014arXiv

Learned-Norm Pooling for Deep Feedforward and Recurrent Neural Networks

In this paper we propose and investigate a novel nonlinear unit, called $L_p$ unit, for deep neural networks. The proposed $L_p$ unit receives signals from several projections of a subset of units in the layer below and computes a normalized $L_p$ norm. We notice two interesting interpretations of the $L_p$ unit. First, the proposed unit can be understood as a generalization of a number of conventional pooling operators such as average, root-mean-square and max pooling widely used in, for instance, convolutional neural networks (CNN), HMAX models and neocognitrons. Furthermore, the $L_p$ unit is, to a certain degree, similar to the recently proposed maxout unit (Goodfellow et al., 2013) which achieved the state-of-the-art object recognition results on a number of benchmark datasets. Secondly, we provide a geometrical interpretation of the activation function based on which we argue that the $L_p$ unit is more efficient at representing complex, nonlinear separating boundaries. Each $L_p$ unit defines a superelliptic boundary, with its exact shape defined by the order $p$. We claim that this makes it possible to model arbitrarily shaped, curved boundaries more efficiently by combining a few $L_p$ units of different orders. This insight justifies the need for learning different orders for each unit in the model. We empirically evaluate the proposed $L_p$ units on a number of datasets and show that multilayer perceptrons (MLP) consisting of the $L_p$ units achieve the state-of-the-art results on a number of benchmark datasets. Furthermore, we evaluate the proposed $L_p$ unit on the recently proposed deep recurrent neural networks (RNN).

preprint2014arXiv

Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translation

In this paper, we propose a novel neural network model called RNN Encoder-Decoder that consists of two recurrent neural networks (RNN). One RNN encodes a sequence of symbols into a fixed-length vector representation, and the other decodes the representation into another sequence of symbols. The encoder and decoder of the proposed model are jointly trained to maximize the conditional probability of a target sequence given a source sequence. The performance of a statistical machine translation system is empirically found to improve by using the conditional probabilities of phrase pairs computed by the RNN Encoder-Decoder as an additional feature in the existing log-linear model. Qualitatively, we show that the proposed model learns a semantically and syntactically meaningful representation of linguistic phrases.