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Caglar Gulcehre

Caglar Gulcehre contributes to research discovery and scholarly infrastructure.

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Published work

8 published item(s)

preprint2026arXiv

Language Modeling with Hyperspherical Flows

Discrete Diffusion Language Models progressed rapidly as an alternative to autoregressive (AR) models, motivated by their parallel generation abilities. However, for tractability, discrete diffusion models sample from a factorized distribution, which is less expressive than AR. Recent Flow Language Models (FLMs) apply continuous flows to language, transporting noise to data with a deterministic ODE that avoids factorized sampling. FLMs operate on one-hot vectors whose dimension scales with the vocabulary size, making FLMs costly to train. Moreover, since all distinct one-hot embeddings are equidistant in $\ell_2$, adding Gaussian noise does not have a clear semantic interpretation (unlike images, where Gaussian noise progressively degrades structure). We introduce $\mathbb{S}$-FLM, a latent FLM in the hypersphere. $\mathbb{S}$-FLM generates sequences by rotating vectors in $\mathbb{S}^{d-1}$ along a velocity field learned with cross-entropy, avoiding the overhead of materializing one-hot vectors. Previous FLMs match AR in Generative Perplexity (Gen.\ PPL), but samples with high likelihood are not necessarily correct in verifiable domains such as math and code. $\mathbb{S}$-FLM substantially improves continuous flow language models on large-vocabulary reasoning and closes the gap to masked diffusion under standard-temperature sampling ($T=1$), while a gap remains under optimized low-temperature ($T=0.1$) decoding.

preprint2024arXiv

Simple Hierarchical Planning with Diffusion

Diffusion-based generative methods have proven effective in modeling trajectories with offline datasets. However, they often face computational challenges and can falter in generalization, especially in capturing temporal abstractions for long-horizon tasks. To overcome this, we introduce the Hierarchical Diffuser, a simple, fast, yet surprisingly effective planning method combining the advantages of hierarchical and diffusion-based planning. Our model adopts a "jumpy" planning strategy at the higher level, which allows it to have a larger receptive field but at a lower computational cost -- a crucial factor for diffusion-based planning methods, as we have empirically verified. Additionally, the jumpy sub-goals guide our low-level planner, facilitating a fine-tuning stage and further improving our approach's effectiveness. We conducted empirical evaluations on standard offline reinforcement learning benchmarks, demonstrating our method's superior performance and efficiency in terms of training and planning speed compared to the non-hierarchical Diffuser as well as other hierarchical planning methods. Moreover, we explore our model's generalization capability, particularly on how our method improves generalization capabilities on compositional out-of-distribution tasks.

preprint2022arXiv

Active Offline Policy Selection

This paper addresses the problem of policy selection in domains with abundant logged data, but with a restricted interaction budget. Solving this problem would enable safe evaluation and deployment of offline reinforcement learning policies in industry, robotics, and recommendation domains among others. Several off-policy evaluation (OPE) techniques have been proposed to assess the value of policies using only logged data. However, there is still a big gap between the evaluation by OPE and the full online evaluation. Yet, large amounts of online interactions are often not possible in practice. To overcome this problem, we introduce active offline policy selection - a novel sequential decision approach that combines logged data with online interaction to identify the best policy. We use OPE estimates to warm start the online evaluation. Then, in order to utilize the limited environment interactions wisely we decide which policy to evaluate next based on a Bayesian optimization method with a kernel that represents policy similarity. We use multiple benchmarks, including real-world robotics, with a large number of candidate policies to show that the proposed approach improves upon state-of-the-art OPE estimates and pure online policy evaluation.

preprint2022arXiv

An Empirical Study of Implicit Regularization in Deep Offline RL

Deep neural networks are the most commonly used function approximators in offline reinforcement learning. Prior works have shown that neural nets trained with TD-learning and gradient descent can exhibit implicit regularization that can be characterized by under-parameterization of these networks. Specifically, the rank of the penultimate feature layer, also called \textit{effective rank}, has been observed to drastically collapse during the training. In turn, this collapse has been argued to reduce the model's ability to further adapt in later stages of learning, leading to the diminished final performance. Such an association between the effective rank and performance makes effective rank compelling for offline RL, primarily for offline policy evaluation. In this work, we conduct a careful empirical study on the relation between effective rank and performance on three offline RL datasets : bsuite, Atari, and DeepMind lab. We observe that a direct association exists only in restricted settings and disappears in the more extensive hyperparameter sweeps. Also, we empirically identify three phases of learning that explain the impact of implicit regularization on the learning dynamics and found that bootstrapping alone is insufficient to explain the collapse of the effective rank. Further, we show that several other factors could confound the relationship between effective rank and performance and conclude that studying this association under simplistic assumptions could be highly misleading.

preprint2021arXiv

RL Unplugged: A Suite of Benchmarks for Offline Reinforcement Learning

Offline methods for reinforcement learning have a potential to help bridge the gap between reinforcement learning research and real-world applications. They make it possible to learn policies from offline datasets, thus overcoming concerns associated with online data collection in the real-world, including cost, safety, or ethical concerns. In this paper, we propose a benchmark called RL Unplugged to evaluate and compare offline RL methods. RL Unplugged includes data from a diverse range of domains including games (e.g., Atari benchmark) and simulated motor control problems (e.g., DM Control Suite). The datasets include domains that are partially or fully observable, use continuous or discrete actions, and have stochastic vs. deterministic dynamics. We propose detailed evaluation protocols for each domain in RL Unplugged and provide an extensive analysis of supervised learning and offline RL methods using these protocols. We will release data for all our tasks and open-source all algorithms presented in this paper. We hope that our suite of benchmarks will increase the reproducibility of experiments and make it possible to study challenging tasks with a limited computational budget, thus making RL research both more systematic and more accessible across the community. Moving forward, we view RL Unplugged as a living benchmark suite that will evolve and grow with datasets contributed by the research community and ourselves. Our project page is available on https://git.io/JJUhd.

preprint2020arXiv

Hyperparameter Selection for Offline Reinforcement Learning

Offline reinforcement learning (RL purely from logged data) is an important avenue for deploying RL techniques in real-world scenarios. However, existing hyperparameter selection methods for offline RL break the offline assumption by evaluating policies corresponding to each hyperparameter setting in the environment. This online execution is often infeasible and hence undermines the main aim of offline RL. Therefore, in this work, we focus on \textit{offline hyperparameter selection}, i.e. methods for choosing the best policy from a set of many policies trained using different hyperparameters, given only logged data. Through large-scale empirical evaluation we show that: 1) offline RL algorithms are not robust to hyperparameter choices, 2) factors such as the offline RL algorithm and method for estimating Q values can have a big impact on hyperparameter selection, and 3) when we control those factors carefully, we can reliably rank policies across hyperparameter choices, and therefore choose policies which are close to the best policy in the set. Overall, our results present an optimistic view that offline hyperparameter selection is within reach, even in challenging tasks with pixel observations, high dimensional action spaces, and long horizon.

preprint2020arXiv

Improving the Gating Mechanism of Recurrent Neural Networks

Gating mechanisms are widely used in neural network models, where they allow gradients to backpropagate more easily through depth or time. However, their saturation property introduces problems of its own. For example, in recurrent models these gates need to have outputs near 1 to propagate information over long time-delays, which requires them to operate in their saturation regime and hinders gradient-based learning of the gate mechanism. We address this problem by deriving two synergistic modifications to the standard gating mechanism that are easy to implement, introduce no additional hyperparameters, and improve learnability of the gates when they are close to saturation. We show how these changes are related to and improve on alternative recently proposed gating mechanisms such as chrono initialization and Ordered Neurons. Empirically, our simple gating mechanisms robustly improve the performance of recurrent models on a range of applications, including synthetic memorization tasks, sequential image classification, language modeling, and reinforcement learning, particularly when long-term dependencies are involved.

preprint2020arXiv

Post-Workshop Report on Science meets Engineering in Deep Learning, NeurIPS 2019, Vancouver

Science meets Engineering in Deep Learning took place in Vancouver as part of the Workshop section of NeurIPS 2019. As organizers of the workshop, we created the following report in an attempt to isolate emerging topics and recurring themes that have been presented throughout the event. Deep learning can still be a complex mix of art and engineering despite its tremendous success in recent years. The workshop aimed at gathering people across the board to address seemingly contrasting challenges in the problems they are working on. As part of the call for the workshop, particular attention has been given to the interdependence of architecture, data, and optimization that gives rise to an enormous landscape of design and performance intricacies that are not well-understood. This year, our goal was to emphasize the following directions in our community: (i) identify obstacles in the way to better models and algorithms; (ii) identify the general trends from which we would like to build scientific and potentially theoretical understanding; and (iii) the rigorous design of scientific experiments and experimental protocols whose purpose is to resolve and pinpoint the origin of mysteries while ensuring reproducibility and robustness of conclusions. In the event, these topics emerged and were broadly discussed, matching our expectations and paving the way for new studies in these directions. While we acknowledge that the text is naturally biased as it comes through our lens, here we present an attempt to do a fair job of highlighting the outcome of the workshop.