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Kui Wu

Kui Wu contributes to research discovery and scholarly infrastructure.

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Published work

6 published item(s)

preprint2026arXiv

Real-Time Neural Hair Denoising

We propose a lightweight real-time method for reconstructing strand-based hair G-Buffers from severely undersampled rasterized inputs. Our pipeline first applies neural spatial reconstruction and temporal accumulation to recover hair coverage, i.e., fractional hair visibility within a pixel, and tangent. It then uses a tangent-guided reconstruction step to complete the position, which is subsequently used for physically based deferred hair shading. We evaluate our method across a diverse set of hairstyles, including straight, wavy, afro, and ponytail styles, under both static and dynamic scenarios. Our method achieves higher hair reconstruction quality than existing hair-specific denoising techniques and general industrial neural reconstruction solutions such as DLSS and FSR.

preprint2022arXiv

An Integrated Design Pipeline for Tactile Sensing Robotic Manipulators

Traditional robotic manipulator design methods require extensive, time-consuming, and manual trial and error to produce a viable design. During this process, engineers often spend their time redesigning or reshaping components as they discover better topologies for the robotic manipulator. Tactile sensors, while useful, often complicate the design due to their bulky form factor. We propose an integrated design pipeline to streamline the design and manufacturing of robotic manipulators with knitted, glove-like tactile sensors. The proposed pipeline allows a designer to assemble a collection of modular, open-source components by applying predefined graph grammar rules. The end result is an intuitive design paradigm that allows the creation of new virtual designs of manipulators in a matter of minutes. Our framework allows the designer to fine-tune the manipulator's shape through cage-based geometry deformation. Finally, the designer can select surfaces for adding tactile sensing. Once the manipulator design is finished, the program will automatically generate 3D printing and knitting files for manufacturing. We demonstrate the utility of this pipeline by creating four custom manipulators tested on real-world tasks: screwing in a wing screw, sorting water bottles, picking up an egg, and cutting paper with scissors.

preprint2022arXiv

DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact

Cloth simulation has wide applications in computer animation, garment design, and robot-assisted dressing. This work presents a differentiable cloth simulator whose additional gradient information facilitates cloth-related applications. Our differentiable simulator extends a state-of-the-art cloth simulator based on Projective Dynamics (PD) and with dry frictional contact. We draw inspiration from previous work to propose a fast and novel method for deriving gradients in PD-based cloth simulation with dry frictional contact. Furthermore, we conduct a comprehensive analysis and evaluation of the usefulness of gradients in contact-rich cloth simulation. Finally, we demonstrate the efficacy of our simulator in a number of downstream applications, including system identification, trajectory optimization for assisted dressing, closed-loop control, inverse design, and real-to-sim transfer. We observe a substantial speedup obtained from using our gradient information in solving most of these applications.

preprint2022arXiv

First-Order Bilevel Topology Optimization for Fast Mechanical Design

Topology Optimization (TO), which maximizes structural robustness under material weight constraints, is becoming an essential step for the automatic design of mechanical parts. However, existing TO algorithms use the Finite Element Analysis (FEA) that requires massive computational resources. We present a novel TO algorithm that incurs a much lower iterative cost. Unlike conventional methods that require exact inversions of large FEA system matrices at every iteration, we reformulate the problem as a bilevel optimization that can be solved using a first-order algorithm and only inverts the system matrix approximately. As a result, our method incurs a low iterative cost, and users can preview the TO results interactively for fast design updates. Theoretical convergence analysis and numerical experiments are conducted to verify our effectiveness. We further discuss extensions to use high-performance preconditioners and fine-grained parallelism on the Graphics Processing Unit (GPU).

preprint2020arXiv

PLVER: Joint Stable Allocation and Content Replication for Edge-assisted Live Video Delivery

The live streaming services have gained extreme popularity in recent years. Due to the spiky traffic patterns of live videos, utilizing the distributed edge servers to improve viewers' quality of experience (QoE) has become a common practice nowadays. Nevertheless, current client-driven content caching mechanism does not support caching beforehand from the cloud to the edge, resulting in considerable cache missing in live video delivery. State-of-the-art research generally sacrifices the liveness of delivered videos in order to deal with the above problem. In this paper, by jointly considering the features of live videos and edge servers, we propose PLVER, a proactive live video push scheme to resolve the cache miss problem in live video delivery. Specifically, PLVER first conducts a one-tomultiple stable allocation between edge clusters and user groups, to balance the load of live traffic over the edge servers. Then it adopts proactive video replication algorithms to speed up the video replication among the edge servers. We conduct extensive trace-driven evaluations, covering 0.3 million Twitch viewers and more than 300 Twitch channels. The results demonstrate that with PLVER, edge servers can carry 28% and 82% more traffic than the auction-based replication method and the caching on requested time method, respectively.

preprint2020arXiv

Quantifying Low-Battery Anxiety of Mobile Users and Its Impacts on Video Watching Behavior

People nowadays are increasingly dependent on mobile phones for daily communication, study, and business. Along with this it incurs the low-battery anxiety (LBA). Although having been unveiled for a while, LBA has not been thoroughly investigated yet. Without a better understanding of LBA, it would be difficult to precisely validate energy saving and management techniques in terms of alleviating LBA and enhancing Quality of Experience (QoE) of mobile users. To fill the gap, we conduct an investigation over 2000+ mobile users, look into their feelings and reactions towards LBA, and quantify their anxiety degree during the draining of battery power. As a case study, we also investigate the impact of LBA on user's behavior at video watching, and with the massive collected answers we are able to quantify user's abandoning likelihood of attractive videos versus the battery status of mobile phone. The empirical findings and quantitative models obtained in this work not only disclose the characteristics of LBA among modern mobile users, but also provide valuable references for the design, evaluation, and improvement of QoE-aware mobile applications and services.