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Konrad Schindler

Konrad Schindler contributes to research discovery and scholarly infrastructure.

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Published work

28 published item(s)

preprint2026arXiv

Cracks in the Foundation: A Civil Infrastructure Dataset to Challenge Vision Foundation Models

Automated structural health monitoring is essential to prevent catastrophic infrastructure failures. Precise, pixel-level defect segmentation is needed to accurately assess structural integrity, but progress in defect segmentation for civil infrastructures has been held back by an extreme scarcity of data, which requires costly expert annotation. The need for data is accentuated by algorithmic hurdles intrinsic to the problem, including center-bias and the need to rely more on shape when inspecting nearly textureless building materials. To remove the bottleneck, we introduce Cracks in the Foundation (CiF), the largest and most detailed civil infrastructure (instance) segmentation dataset to date, comprising $\approx$150,000 high-resolution images meticulously curated over five years in collaboration with civil engineering experts. With the help of this unprecedented data source, we expose a blind spot of current visual AI: despite the advent of promptable Foundation Models (FMs) and Vision Language Models (VLMs), and despite the impressive abilities of today's specialised segmentation models, it turns out that dense image understanding in the built environment is nowhere near solved. Our evaluations indicate that even the most recent zero-shot FMs face significant challenges when deployed on real-world infrastructure and even the performance of specialised models with domain-specific supervision plateaus at $\approx$25% mAP. CiF establishes inspection of civil infrastructure, an elementary and seemingly easy perceptual task, as an open challenge that reveals fundamental weaknesses of present-day models trained predominantly on internet images, literally and figuratively highlighting cracks in the current foundation model paradigm.

preprint2026arXiv

MeSS: City Mesh-Guided Outdoor Scene Generation with Cross-View Consistent Diffusion

Mesh models have become increasingly accessible for numerous cities; however, the lack of realistic textures restricts their application in virtual urban navigation and autonomous driving. To address this, this paper proposes MeSS (Meshbased Scene Synthesis) for generating high-quality, styleconsistent outdoor scenes with city mesh models serving as the geometric prior. While image and video diffusion models can leverage spatial layouts (such as depth maps or HD maps) as control conditions to generate street-level perspective views, they are not directly applicable to 3D scene generation. Video diffusion models excel at synthesizing consistent view sequences that depict scenes but often struggle to adhere to predefined camera paths or align accurately with rendered control videos. In contrast, image diffusion models, though unable to guarantee cross-view visual consistency, can produce more geometry-aligned results when combined with ControlNet. Building on this insight, our approach enhances image diffusion models by improving cross-view consistency. The pipeline comprises three key stages: first, we generate geometrically consistent sparse views using Cascaded Outpainting ControlNets; second, we propagate denser intermediate views via a component dubbed AGInpaint; and third, we globally eliminate visual inconsistencies (e.g., varying exposure) using the GCAlign module. Concurrently with generation, a 3D Gaussian Splatting (3DGS) scene is reconstructed by initializing Gaussian balls on the mesh surface. Our method outperforms existing approaches in both geometric alignment and generation quality. Once synthesized, the scene can be rendered in diverse styles through relighting and style transfer techniques. project page: https://albertchen98.github.io/mess/

preprint2026arXiv

Modeling Subjective Urban Perception with Human Gaze

Urban perception describes how people subjectively evaluate urban environments, shaping how cities are experienced and understood. Existing computational approaches primarily model urban perception directly from street view images, but largely ignore the human perceptual process through which such judgments are formed. In this paper, we introduce Place Pulse-Gaze, an urban perception dataset that augments street view images with synchronized eye-tracking recordings and individual perception labels. Based on this dataset, we propose a Gaze-Guided Urban Perception Framework to study how gaze behavior contributes to the modeling of subjective urban perception. The framework systematically investigates three complementary settings: gaze-only modeling, gaze fusion with explicit semantic scene representations, and gaze fusion with implicit richer visual representations. Experiments show that gaze alone already carries useful predictive signals for subjective urban perception, and that integrating gaze with scene representations further improves prediction under both semantic and richer visual representations. Overall, our findings highlight the importance of incorporating human perceptual processes into urban scene understanding and open a direction for gaze-guided multimodal urban computing.

preprint2026arXiv

Robust Promptable Video Object Segmentation

The performance of promptable video object segmentation (PVOS) models substantially degrades under input corruptions, which prevents PVOS deployment in safety-critical domains. This paper offers the first comprehensive study on robust PVOS (RobustPVOS). We first construct a new, comprehensive benchmark with two real-world evaluation datasets of 351 video clips and more than 2,500 object masks under real-world adverse conditions. At the same time, we generate synthetic training data by applying diverse and temporally varying corruptions to existing VOS datasets. Moreover, we present a new RobustPVOS method, dubbed Memory-object-conditioned Gated-rank Adaptation (MoGA). The key to successfully performing RobustPVOS is two-fold: effectively handling object-specific degradation and ensuring temporal consistency in predictions. MoGA leverages object-specific representations maintained in memory across frames to condition the robustification process, which allows the model to handle each tracked object differently in a temporally consistent way. Extensive experiments on our benchmark validate MoGA's efficacy, showing consistent and significant improvements across diverse corruption types on both synthetic and real-world datasets, establishing a strong baseline for future RobustPVOS research. Our benchmark is publicly available at https://sohyun-l.github.io/RobustPVOS_project_page/.

preprint2026arXiv

Stitched Value Model for Diffusion Alignment

For practical use, diffusion- or flow-based generative models must be aligned with task-specific rewards, such as prompt fidelity or aesthetic preference. That alignment is challenging because the reward is defined for clean output images, but the alignment procedure requires value function estimates at noisy intermediate latents. Existing methods resort to Tweedie-style or Monte Carlo approximations, trading off estimator bias against computational cost: Tweedie estimates are efficient but biased, while Monte Carlo estimates are more accurate but require expensive rollouts. A natural alternative would be a learned value function, but it remains an open question how to effectively train a strong and general value model specifically for noisy latents. Here, we propose StitchVM, a model stitching framework that efficiently transfers reward models pretrained for clean images to the noisy latent regime. StitchVM starts from an existing, truncated pixel-space reward model and attaches a frozen diffusion backbone to it as its head. From the pixel-space model, the resulting hybrid retains a carefully pretrained, robust reward capability; from the diffusion backbone, it inherits its native ability to handle noisy latents. The stitching procedure is exceptionally lightweight, e.g., stitching and finetuning CLIP ViT-L and SD 3.5 Medium takes only 10 GPU-hours. By lifting powerful pixel-space reward models to latent space, StitchVM opens up a new style of diffusion alignment: instead of rough, yet costly per-sample approximation of the value function, the correct function for the actual, noisy latents is constructed once and then amortized over many samples and iterations. We show that this approach yields improvements across a broad range of downstream steering and post-training methods: DPS becomes $3.2\times$ faster while halving peak GPU memory, and DiffusionNFT becomes $2.3\times$ faster.

preprint2026arXiv

Towards Robust Deep Learning-based Rumex Obtusifolius Detection from Drone Images

Domain adaptation (DA) addresses the challenge of transferring a machine learning model trained on a source domain to a target domain with a different data distribution. In this work, we study DA for the task of Rumex obtusifolius (Rumex) image classification. We train models on a published, ground vehicle-based dataset (source) and evaluate their performance on a custom target dataset acquired by unmanned aerial vehicles (UAVs). We find that Convolutional Neural Network (CNN) models, specifically ResNets, generalize poorly to the target domain, even after fine-tuning on the source data. Applying moment-matching and maximum classifier discrepancy, two established DA techniques, substantially improves target-domain performance. However, Vision Transformer (ViT) models pretrained with self-supervised objectives (DINOv2, DINOv3) handle domain shifts intrinsically well, surpassing even moment-matching-trained ResNets, likely due to the rich, general-purpose representations acquired during large-scale pretraining. Using ViTs fine-tuned on the source dataset, we demonstrate high classification performances in the range of F1=0.8 on our target dataset. To support further research on DA for weed detection in grassland systems, we publicly release our UAV-based target dataset AGSMultiRumex, comprising data from 15 flights over Swiss meadows.

preprint2022arXiv

A high-resolution canopy height model of the Earth

The worldwide variation in vegetation height is fundamental to the global carbon cycle and central to the functioning of ecosystems and their biodiversity. Geospatially explicit and, ideally, highly resolved information is required to manage terrestrial ecosystems, mitigate climate change, and prevent biodiversity loss. Here, we present the first global, wall-to-wall canopy height map at 10 m ground sampling distance for the year 2020. No single data source meets these requirements: dedicated space missions like GEDI deliver sparse height data, with unprecedented coverage, whereas optical satellite images like Sentinel-2 offer dense observations globally, but cannot directly measure vertical structures. By fusing GEDI with Sentinel-2, we have developed a probabilistic deep learning model to retrieve canopy height from Sentinel-2 images anywhere on Earth, and to quantify the uncertainty in these estimates. The presented approach reduces the saturation effect commonly encountered when estimating canopy height from satellite images, allowing to resolve tall canopies with likely high carbon stocks. According to our map, only 5% of the global landmass is covered by trees taller than 30 m. Such data play an important role for conservation, e.g., we find that only 34% of these tall canopies are located within protected areas. Our model enables consistent, uncertainty-informed worldwide mapping and supports an ongoing monitoring to detect change and inform decision making. The approach can serve ongoing efforts in forest conservation, and has the potential to foster advances in climate, carbon, and biodiversity modelling.

preprint2022arXiv

BARC: Learning to Regress 3D Dog Shape from Images by Exploiting Breed Information

Our goal is to recover the 3D shape and pose of dogs from a single image. This is a challenging task because dogs exhibit a wide range of shapes and appearances, and are highly articulated. Recent work has proposed to directly regress the SMAL animal model, with additional limb scale parameters, from images. Our method, called BARC (Breed-Augmented Regression using Classification), goes beyond prior work in several important ways. First, we modify the SMAL shape space to be more appropriate for representing dog shape. But, even with a better shape model, the problem of regressing dog shape from an image is still challenging because we lack paired images with 3D ground truth. To compensate for the lack of paired data, we formulate novel losses that exploit information about dog breeds. In particular, we exploit the fact that dogs of the same breed have similar body shapes. We formulate a novel breed similarity loss consisting of two parts: One term encourages the shape of dogs from the same breed to be more similar than dogs of different breeds. The second one, a breed classification loss, helps to produce recognizable breed-specific shapes. Through ablation studies, we find that our breed losses significantly improve shape accuracy over a baseline without them. We also compare BARC qualitatively to WLDO with a perceptual study and find that our approach produces dogs that are significantly more realistic. This work shows that a-priori information about genetic similarity can help to compensate for the lack of 3D training data. This concept may be applicable to other animal species or groups of species. Our code is publicly available for research purposes at https://barc.is.tue.mpg.de/.

preprint2022arXiv

Dynamic 3D Scene Analysis by Point Cloud Accumulation

Multi-beam LiDAR sensors, as used on autonomous vehicles and mobile robots, acquire sequences of 3D range scans ("frames"). Each frame covers the scene sparsely, due to limited angular scanning resolution and occlusion. The sparsity restricts the performance of downstream processes like semantic segmentation or surface reconstruction. Luckily, when the sensor moves, frames are captured from a sequence of different viewpoints. This provides complementary information and, when accumulated in a common scene coordinate frame, yields a denser sampling and a more complete coverage of the underlying 3D scene. However, often the scanned scenes contain moving objects. Points on those objects are not correctly aligned by just undoing the scanner's ego-motion. In the present paper, we explore multi-frame point cloud accumulation as a mid-level representation of 3D scan sequences, and develop a method that exploits inductive biases of outdoor street scenes, including their geometric layout and object-level rigidity. Compared to state-of-the-art scene flow estimators, our proposed approach aims to align all 3D points in a common reference frame correctly accumulating the points on the individual objects. Our approach greatly reduces the alignment errors on several benchmark datasets. Moreover, the accumulated point clouds benefit high-level tasks like surface reconstruction.

preprint2022arXiv

ImpliCity: City Modeling from Satellite Images with Deep Implicit Occupancy Fields

High-resolution optical satellite sensors, combined with dense stereo algorithms, have made it possible to reconstruct 3D city models from space. However, these models are, in practice, rather noisy and tend to miss small geometric features that are clearly visible in the images. We argue that one reason for the limited quality may be a too early, heuristic reduction of the triangulated 3D point cloud to an explicit height field or surface mesh. To make full use of the point cloud and the underlying images, we introduce ImpliCity, a neural representation of the 3D scene as an implicit, continuous occupancy field, driven by learned embeddings of the point cloud and a stereo pair of ortho-photos. We show that this representation enables the extraction of high-quality DSMs: with image resolution 0.5$\,$m, ImpliCity reaches a median height error of $\approx\,$0.7$\,$m and outperforms competing methods, especially w.r.t. building reconstruction, featuring intricate roof details, smooth surfaces, and straight, regular outlines.

preprint2022arXiv

Learning Graph Regularisation for Guided Super-Resolution

We introduce a novel formulation for guided super-resolution. Its core is a differentiable optimisation layer that operates on a learned affinity graph. The learned graph potentials make it possible to leverage rich contextual information from the guide image, while the explicit graph optimisation within the architecture guarantees rigorous fidelity of the high-resolution target to the low-resolution source. With the decision to employ the source as a constraint rather than only as an input to the prediction, our method differs from state-of-the-art deep architectures for guided super-resolution, which produce targets that, when downsampled, will only approximately reproduce the source. This is not only theoretically appealing, but also produces crisper, more natural-looking images. A key property of our method is that, although the graph connectivity is restricted to the pixel lattice, the associated edge potentials are learned with a deep feature extractor and can encode rich context information over large receptive fields. By taking advantage of the sparse graph connectivity, it becomes possible to propagate gradients through the optimisation layer and learn the edge potentials from data. We extensively evaluate our method on several datasets, and consistently outperform recent baselines in terms of quantitative reconstruction errors, while also delivering visually sharper outputs. Moreover, we demonstrate that our method generalises particularly well to new datasets not seen during training.

preprint2021arXiv

Gating Revisited: Deep Multi-layer RNNs That Can Be Trained

We propose a new STAckable Recurrent cell (STAR) for recurrent neural networks (RNNs), which has fewer parameters than widely used LSTM and GRU while being more robust against vanishing or exploding gradients. Stacking recurrent units into deep architectures suffers from two major limitations: (i) many recurrent cells (e.g., LSTMs) are costly in terms of parameters and computation resources; and (ii) deep RNNs are prone to vanishing or exploding gradients during training. We investigate the training of multi-layer RNNs and examine the magnitude of the gradients as they propagate through the network in the "vertical" direction. We show that, depending on the structure of the basic recurrent unit, the gradients are systematically attenuated or amplified. Based on our analysis we design a new type of gated cell that better preserves gradient magnitude. We validate our design on a large number of sequence modelling tasks and demonstrate that the proposed STAR cell allows to build and train deeper recurrent architectures, ultimately leading to improved performance while being computationally more efficient.

preprint2021arXiv

PC2WF: 3D Wireframe Reconstruction from Raw Point Clouds

We introduce PC2WF, the first end-to-end trainable deep network architecture to convert a 3D point cloud into a wireframe model. The network takes as input an unordered set of 3D points sampled from the surface of some object, and outputs a wireframe of that object, i.e., a sparse set of corner points linked by line segments. Recovering the wireframe is a challenging task, where the numbers of both vertices and edges are different for every instance, and a-priori unknown. Our architecture gradually builds up the model: It starts by encoding the points into feature vectors. Based on those features, it identifies a pool of candidate vertices, then prunes those candidates to a final set of corner vertices and refines their locations. Next, the corners are linked with an exhaustive set of candidate edges, which is again pruned to obtain the final wireframe. All steps are trainable, and errors can be backpropagated through the entire sequence. We validate the proposed model on a publicly available synthetic dataset, for which the ground truth wireframes are accessible, as well as on a new real-world dataset. Our model produces wireframe abstractions of good quality and outperforms several baselines.

preprint2021arXiv

Walk2Map: Extracting Floor Plans from Indoor Walk Trajectories

Recent years have seen a proliferation of new digital products for the efficient management of indoor spaces, with important applications like emergency management, virtual property showcasing and interior design. These products rely on accurate 3D models of the environments considered, including information on both architectural and non-permanent elements. These models must be created from measured data such as RGB-D images or 3D point clouds, whose capture and consolidation involves lengthy data workflows. This strongly limits the rate at which 3D models can be produced, preventing the adoption of many digital services for indoor space management. We provide an alternative to such data-intensive procedures by presenting Walk2Map, a data-driven approach to generate floor plans only from trajectories of a person walking inside the rooms. Thanks to recent advances in data-driven inertial odometry, such minimalistic input data can be acquired from the IMU readings of consumer-level smartphones, which allows for an effortless and scalable mapping of real-world indoor spaces. Our work is based on learning the latent relation between an indoor walk trajectory and the information represented in a floor plan: interior space footprint, portals, and furniture. We distinguish between recovering area-related (interior footprint, furniture) and wall-related (doors) information and use two different neural architectures for the two tasks: an image-based Encoder-Decoder and a Graph Convolutional Network, respectively. We train our networks using scanned 3D indoor models and apply them in a cascaded fashion on an indoor walk trajectory at inference time. We perform a qualitative and quantitative evaluation using both simulated and measured, real-world trajectories, and compare against a baseline method for image-to-image translation. The experiments confirm the feasibility of our approach.

preprint2020arXiv

Chained Representation Cycling: Learning to Estimate 3D Human Pose and Shape by Cycling Between Representations

The goal of many computer vision systems is to transform image pixels into 3D representations. Recent popular models use neural networks to regress directly from pixels to 3D object parameters. Such an approach works well when supervision is available, but in problems like human pose and shape estimation, it is difficult to obtain natural images with 3D ground truth. To go one step further, we propose a new architecture that facilitates unsupervised, or lightly supervised, learning. The idea is to break the problem into a series of transformations between increasingly abstract representations. Each step involves a cycle designed to be learnable without annotated training data, and the chain of cycles delivers the final solution. Specifically, we use 2D body part segments as an intermediate representation that contains enough information to be lifted to 3D, and at the same time is simple enough to be learned in an unsupervised way. We demonstrate the method by learning 3D human pose and shape from un-paired and un-annotated images. We also explore varying amounts of paired data and show that cycling greatly alleviates the need for paired data. While we present results for modeling humans, our formulation is general and can be applied to other vision problems.

preprint2020arXiv

Deep Active Learning in Remote Sensing for data efficient Change Detection

We investigate active learning in the context of deep neural network models for change detection and map updating. Active learning is a natural choice for a number of remote sensing tasks, including the detection of local surface changes: changes are on the one hand rare and on the other hand their appearance is varied and diffuse, making it hard to collect a representative training set in advance. In the active learning setting, one starts from a minimal set of training examples and progressively chooses informative samples that are annotated by a user and added to the training set. Hence, a core component of an active learning system is a mechanism to estimate model uncertainty, which is then used to pick uncertain, informative samples. We study different mechanisms to capture and quantify this uncertainty when working with deep networks, based on the variance or entropy across explicit or implicit model ensembles. We show that active learning successfully finds highly informative samples and automatically balances the training distribution, and reaches the same performance as a model supervised with a large, pre-annotated training set, with $\approx$99% fewer annotated samples.

preprint2020arXiv

From two rolling shutters to one global shutter

Most consumer cameras are equipped with electronic rolling shutter, leading to image distortions when the camera moves during image capture. We explore a surprisingly simple camera configuration that makes it possible to undo the rolling shutter distortion: two cameras mounted to have different rolling shutter directions. Such a setup is easy and cheap to build and it possesses the geometric constraints needed to correct rolling shutter distortion using only a sparse set of point correspondences between the two images. We derive equations that describe the underlying geometry for general and special motions and present an efficient method for finding their solutions. Our synthetic and real experiments demonstrate that our approach is able to remove large rolling shutter distortions of all types without relying on any specific scene structure.

preprint2020arXiv

Indoor Scene Recognition in 3D

Recognising in what type of environment one is located is an important perception task. For instance, for a robot operating in indoors it is helpful to be aware whether it is in a kitchen, a hallway or a bedroom. Existing approaches attempt to classify the scene based on 2D images or 2.5D range images. Here, we study scene recognition from 3D point cloud (or voxel) data, and show that it greatly outperforms methods based on 2D birds-eye views. Moreover, we advocate multi-task learning as a way of improving scene recognition, building on the fact that the scene type is highly correlated with the objects in the scene, and therefore with its semantic segmentation into different object classes. In a series of ablation studies, we show that successful scene recognition is not just the recognition of individual objects unique to some scene type (such as a bathtub), but depends on several different cues, including coarse 3D geometry, colour, and the (implicit) distribution of object categories. Moreover, we demonstrate that surprisingly sparse 3D data is sufficient to classify indoor scenes with good accuracy.

preprint2020arXiv

Inference, Learning and Attention Mechanisms that Exploit and Preserve Sparsity in Convolutional Networks

While CNNs naturally lend themselves to densely sampled data, and sophisticated implementations are available, they lack the ability to efficiently process sparse data. In this work we introduce a suite of tools that exploit sparsity in both the feature maps and the filter weights, and thereby allow for significantly lower memory footprints and computation times than the conventional dense framework when processing data with a high degree of sparsity. Our scheme provides (i) an efficient GPU implementation of a convolution layer based on direct, sparse convolution; (ii) a filter step within the convolution layer, which we call attention, that prevents fill-in, i.e., the tendency of convolution to rapidly decrease sparsity, and guarantees an upper bound on the computational resources; and (iii) an adaptation of the back-propagation algorithm, which makes it possible to combine our approach with standard learning frameworks, while still exploiting sparsity in the data and the model.

preprint2020arXiv

Lake Ice Detection from Sentinel-1 SAR with Deep Learning

Lake ice, as part of the Essential Climate Variable (ECV) lakes, is an important indicator to monitor climate change and global warming. The spatio-temporal extent of lake ice cover, along with the timings of key phenological events such as freeze-up and break-up, provide important cues about the local and global climate. We present a lake ice monitoring system based on the automatic analysis of Sentinel-1 Synthetic Aperture Radar (SAR) data with a deep neural network. In previous studies that used optical satellite imagery for lake ice monitoring, frequent cloud cover was a main limiting factor, which we overcome thanks to the ability of microwave sensors to penetrate clouds and observe the lakes regardless of the weather and illumination conditions. We cast ice detection as a two class (frozen, non-frozen) semantic segmentation problem and solve it using a state-of-the-art deep convolutional network (CNN). We report results on two winters ( 2016 - 17 and 2017 - 18 ) and three alpine lakes in Switzerland. The proposed model reaches mean Intersection-over-Union (mIoU) scores >90% on average, and >84% even for the most difficult lake. Additionally, we perform cross-validation tests and show that our algorithm generalises well across unseen lakes and winters.

preprint2020arXiv

Lake Ice Monitoring with Webcams and Crowd-Sourced Images

Lake ice is a strong climate indicator and has been recognised as part of the Essential Climate Variables (ECV) by the Global Climate Observing System (GCOS). The dynamics of freezing and thawing, and possible shifts of freezing patterns over time, can help in understanding the local and global climate systems. One way to acquire the spatio-temporal information about lake ice formation, independent of clouds, is to analyse webcam images. This paper intends to move towards a universal model for monitoring lake ice with freely available webcam data. We demonstrate good performance, including the ability to generalise across different winters and different lakes, with a state-of-the-art Convolutional Neural Network (CNN) model for semantic image segmentation, Deeplab v3+. Moreover, we design a variant of that model, termed Deep-U-Lab, which predicts sharper, more correct segmentation boundaries. We have tested the model's ability to generalise with data from multiple camera views and two different winters. On average, it achieves intersection-over-union (IoU) values of ~71% across different cameras and ~69% across different winters, greatly outperforming prior work. Going even further, we show that the model even achieves 60% IoU on arbitrary images scraped from photo-sharing web sites. As part of the work, we introduce a new benchmark dataset of webcam images, Photi-LakeIce, from multiple cameras and two different winters, along with pixel-wise ground truth annotations.

preprint2020arXiv

Learned Multi-View Texture Super-Resolution

We present a super-resolution method capable of creating a high-resolution texture map for a virtual 3D object from a set of lower-resolution images of that object. Our architecture unifies the concepts of (i) multi-view super-resolution based on the redundancy of overlapping views and (ii) single-view super-resolution based on a learned prior of high-resolution (HR) image structure. The principle of multi-view super-resolution is to invert the image formation process and recover the latent HR texture from multiple lower-resolution projections. We map that inverse problem into a block of suitably designed neural network layers, and combine it with a standard encoder-decoder network for learned single-image super-resolution. Wiring the image formation model into the network avoids having to learn perspective mapping from textures to images, and elegantly handles a varying number of input views. Experiments demonstrate that the combination of multi-view observations and learned prior yields improved texture maps.

preprint2020arXiv

Minimal Rolling Shutter Absolute Pose with Unknown Focal Length and Radial Distortion

The internal geometry of most modern consumer cameras is not adequately described by the perspective projection. Almost all cameras exhibit some radial lens distortion and are equipped with an electronic rolling shutter that induces distortions when the camera moves during the image capture. When focal length has not been calibrated offline, the parameters that describe the radial and rolling shutter distortions are usually unknown. While for global shutter cameras, minimal solvers for the absolute camera pose and unknown focal length and radial distortion are available, solvers for the rolling shutter were missing. We present the first minimal solutions for the absolute pose of a rolling shutter camera with unknown rolling shutter parameters, focal length, and radial distortion. Our new minimal solvers combine iterative schemes designed for calibrated rolling shutter cameras with fast generalized eigenvalue and Groebner basis solvers. In a series of experiments, with both synthetic and real data, we show that our new solvers provide accurate estimates of the camera pose, rolling shutter parameters, focal length, and radial distortion parameters.

preprint2020arXiv

MOT20: A benchmark for multi object tracking in crowded scenes

Standardized benchmarks are crucial for the majority of computer vision applications. Although leaderboards and ranking tables should not be over-claimed, benchmarks often provide the most objective measure of performance and are therefore important guides for research. The benchmark for Multiple Object Tracking, MOTChallenge, was launched with the goal to establish a standardized evaluation of multiple object tracking methods. The challenge focuses on multiple people tracking, since pedestrians are well studied in the tracking community, and precise tracking and detection has high practical relevance. Since the first release, MOT15, MOT16, and MOT17 have tremendously contributed to the community by introducing a clean dataset and precise framework to benchmark multi-object trackers. In this paper, we present our MOT20benchmark, consisting of 8 new sequences depicting very crowded challenging scenes. The benchmark was presented first at the 4thBMTT MOT Challenge Workshop at the Computer Vision and Pattern Recognition Conference (CVPR) 2019, and gives to chance to evaluate state-of-the-art methods for multiple object tracking when handling extremely crowded scenarios.

preprint2020arXiv

Photometric Multi-View Mesh Refinement for High-Resolution Satellite Images

Modern high-resolution satellite sensors collect optical imagery with ground sampling distances (GSDs) of 30-50cm, which has sparked a renewed interest in photogrammetric 3D surface reconstruction from satellite data. State-of-the-art reconstruction methods typically generate 2.5D elevation data. Here, we present an approach to recover full 3D surface meshes from multi-view satellite imagery. The proposed method takes as input a coarse initial mesh and refines it by iteratively updating all vertex positions to maximize the photo-consistency between images. Photo-consistency is measured in image space, by transferring texture from one image to another via the surface. We derive the equations to propagate changes in texture similarity through the rational function model (RFM), often also referred to as rational polynomial coefficient (RPC) model. Furthermore, we devise a hierarchical scheme to optimize the surface with gradient descent. In experiments with two different datasets, we show that the refinement improves the initial digital elevation models (DEMs) generated with conventional dense image matching. Moreover, we demonstrate that our method is able to reconstruct true 3D geometry, such as facade structures, if off-nadir views are available.

preprint2020arXiv

Reconstruction of 3D flight trajectories from ad-hoc camera networks

We present a method to reconstruct the 3D trajectory of an airborne robotic system only from videos recorded with cameras that are unsynchronized, may feature rolling shutter distortion, and whose viewpoints are unknown. Our approach enables robust and accurate outside-in tracking of dynamically flying targets, with cheap and easy-to-deploy equipment. We show that, in spite of the weakly constrained setting, recent developments in computer vision make it possible to reconstruct trajectories in 3D from unsynchronized, uncalibrated networks of consumer cameras, and validate the proposed method in a realistic field experiment. We make our code available along with the data, including cm-accurate ground-truth from differential GNSS navigation.

preprint2020arXiv

Self-supervised Object Motion and Depth Estimation from Video

We present a self-supervised learning framework to estimate the individual object motion and monocular depth from video. We model the object motion as a 6 degree-of-freedom rigid-body transformation. The instance segmentation mask is leveraged to introduce the information of object. Compared with methods which predict dense optical flow map to model the motion, our approach significantly reduces the number of values to be estimated. Our system eliminates the scale ambiguity of motion prediction through imposing a novel geometric constraint loss term. Experiments on KITTI driving dataset demonstrate our system is capable to capture the object motion without external annotation. Our system outperforms previous self-supervised approaches in terms of 3D scene flow prediction, and contribute to the disparity prediction in dynamic area.

preprint2020arXiv

Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer

The success of monocular depth estimation relies on large and diverse training sets. Due to the challenges associated with acquiring dense ground-truth depth across different environments at scale, a number of datasets with distinct characteristics and biases have emerged. We develop tools that enable mixing multiple datasets during training, even if their annotations are incompatible. In particular, we propose a robust training objective that is invariant to changes in depth range and scale, advocate the use of principled multi-objective learning to combine data from different sources, and highlight the importance of pretraining encoders on auxiliary tasks. Armed with these tools, we experiment with five diverse training datasets, including a new, massive data source: 3D films. To demonstrate the generalization power of our approach we use zero-shot cross-dataset transfer}, i.e. we evaluate on datasets that were not seen during training. The experiments confirm that mixing data from complementary sources greatly improves monocular depth estimation. Our approach clearly outperforms competing methods across diverse datasets, setting a new state of the art for monocular depth estimation. Some results are shown in the supplementary video at https://youtu.be/D46FzVyL9I8