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Karthik Narasimhan

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Published work

18 published item(s)

preprint2026arXiv

Odysseus: Scaling VLMs to 100+ Turn Decision-Making in Games via Reinforcement Learning

Given the rapidly growing capabilities of vision-language models (VLMs), extending them to interactive decision-making tasks such as video games has emerged as a promising frontier. However, existing approaches either rely on large-scale supervised fine-tuning (SFT) on human trajectories or apply reinforcement learning (RL) only in relatively short-horizon settings (typically around 20--30 turns). In this work, we study RL-based training of VLMs for long-horizon decision-making in Super Mario Land, a visually grounded environment requiring 100+ turns of interaction with coordinated perception, reasoning, and action. We begin with a systematic investigation of key algorithmic components and propose an adapted variant of PPO with a lightweight turn-level critic, which substantially improves training stability and sample efficiency over critic-free methods such as GRPO and Reinforce++. We further show that pretrained VLMs provide strong action priors, significantly improving sample efficiency during RL training and reducing the need for manual design choices such as action engineering, compared to classical deep RL trained from scratch. Building on these insights, we introduce Odysseus, an open training framework for VLM agents, achieving substantial gains across multiple levels of the game and at least 3 times average game progresses than frontier models. Moreover, the trained models exhibit consistent improvements under both in-game and cross-game generalization settings, while maintaining general-domain capabilities. Overall, our results identify key ingredients for making RL stable and effective in long-horizon, multi-modal settings, and provide practical guidance for developing VLMs as embodied agents.

preprint2022arXiv

Can Rationalization Improve Robustness?

A growing line of work has investigated the development of neural NLP models that can produce rationales--subsets of input that can explain their model predictions. In this paper, we ask whether such rationale models can also provide robustness to adversarial attacks in addition to their interpretable nature. Since these models need to first generate rationales ("rationalizer") before making predictions ("predictor"), they have the potential to ignore noise or adversarially added text by simply masking it out of the generated rationale. To this end, we systematically generate various types of 'AddText' attacks for both token and sentence-level rationalization tasks, and perform an extensive empirical evaluation of state-of-the-art rationale models across five different tasks. Our experiments reveal that the rationale models show the promise to improve robustness, while they struggle in certain scenarios--when the rationalizer is sensitive to positional bias or lexical choices of attack text. Further, leveraging human rationale as supervision does not always translate to better performance. Our study is a first step towards exploring the interplay between interpretability and robustness in the rationalize-then-predict framework.

preprint2022arXiv

CARETS: A Consistency And Robustness Evaluative Test Suite for VQA

We introduce CARETS, a systematic test suite to measure consistency and robustness of modern VQA models through a series of six fine-grained capability tests. In contrast to existing VQA test sets, CARETS features balanced question generation to create pairs of instances to test models, with each pair focusing on a specific capability such as rephrasing, logical symmetry or image obfuscation. We evaluate six modern VQA systems on CARETS and identify several actionable weaknesses in model comprehension, especially with concepts such as negation, disjunction, or hypernym invariance. Interestingly, even the most sophisticated models are sensitive to aspects such as swapping the order of terms in a conjunction or varying the number of answer choices mentioned in the question. We release CARETS to be used as an extensible tool for evaluating multi-modal model robustness.

preprint2022arXiv

Leveraging Language for Accelerated Learning of Tool Manipulation

Robust and generalized tool manipulation requires an understanding of the properties and affordances of different tools. We investigate whether linguistic information about a tool (e.g., its geometry, common uses) can help control policies adapt faster to new tools for a given task. We obtain diverse descriptions of various tools in natural language and use pre-trained language models to generate their feature representations. We then perform language-conditioned meta-learning to learn policies that can efficiently adapt to new tools given their corresponding text descriptions. Our results demonstrate that combining linguistic information and meta-learning significantly accelerates tool learning in several manipulation tasks including pushing, lifting, sweeping, and hammering.

preprint2022arXiv

Multi-Query Video Retrieval

Retrieving target videos based on text descriptions is a task of great practical value and has received increasing attention over the past few years. Despite recent progress, imperfect annotations in existing video retrieval datasets have posed significant challenges on model evaluation and development. In this paper, we tackle this issue by focusing on the less-studied setting of multi-query video retrieval, where multiple descriptions are provided to the model for searching over the video archive. We first show that multi-query retrieval task effectively mitigates the dataset noise introduced by imperfect annotations and better correlates with human judgement on evaluating retrieval abilities of current models. We then investigate several methods which leverage multiple queries at training time, and demonstrate that the multi-query inspired training can lead to superior performance and better generalization. We hope further investigation in this direction can bring new insights on building systems that perform better in real-world video retrieval applications.

preprint2022arXiv

Multi-Stage Episodic Control for Strategic Exploration in Text Games

Text adventure games present unique challenges to reinforcement learning methods due to their combinatorially large action spaces and sparse rewards. The interplay of these two factors is particularly demanding because large action spaces require extensive exploration, while sparse rewards provide limited feedback. This work proposes to tackle the explore-vs-exploit dilemma using a multi-stage approach that explicitly disentangles these two strategies within each episode. Our algorithm, called eXploit-Then-eXplore (XTX), begins each episode using an exploitation policy that imitates a set of promising trajectories from the past, and then switches over to an exploration policy aimed at discovering novel actions that lead to unseen state spaces. This policy decomposition allows us to combine global decisions about which parts of the game space to return to with curiosity-based local exploration in that space, motivated by how a human may approach these games. Our method significantly outperforms prior approaches by 27% and 11% average normalized score over 12 games from the Jericho benchmark (Hausknecht et al., 2020) in both deterministic and stochastic settings, respectively. On the game of Zork1, in particular, XTX obtains a score of 103, more than a 2x improvement over prior methods, and pushes past several known bottlenecks in the game that have plagued previous state-of-the-art methods.

preprint2022arXiv

SILG: The Multi-environment Symbolic Interactive Language Grounding Benchmark

Existing work in language grounding typically study single environments. How do we build unified models that apply across multiple environments? We propose the multi-environment Symbolic Interactive Language Grounding benchmark (SILG), which unifies a collection of diverse grounded language learning environments under a common interface. SILG consists of grid-world environments that require generalization to new dynamics, entities, and partially observed worlds (RTFM, Messenger, NetHack), as well as symbolic counterparts of visual worlds that require interpreting rich natural language with respect to complex scenes (ALFWorld, Touchdown). Together, these environments provide diverse grounding challenges in richness of observation space, action space, language specification, and plan complexity. In addition, we propose the first shared model architecture for RL on these environments, and evaluate recent advances such as egocentric local convolution, recurrent state-tracking, entity-centric attention, and pretrained LM using SILG. Our shared architecture achieves comparable performance to environment-specific architectures. Moreover, we find that many recent modelling advances do not result in significant gains on environments other than the one they were designed for. This highlights the need for a multi-environment benchmark. Finally, the best models significantly underperform humans on SILG, which suggests ample room for future work. We hope SILG enables the community to quickly identify new methodologies for language grounding that generalize to a diverse set of environments and their associated challenges.

preprint2022arXiv

When is BERT Multilingual? Isolating Crucial Ingredients for Cross-lingual Transfer

While recent work on multilingual language models has demonstrated their capacity for cross-lingual zero-shot transfer on downstream tasks, there is a lack of consensus in the community as to what shared properties between languages enable such transfer. Analyses involving pairs of natural languages are often inconclusive and contradictory since languages simultaneously differ in many linguistic aspects. In this paper, we perform a large-scale empirical study to isolate the effects of various linguistic properties by measuring zero-shot transfer between four diverse natural languages and their counterparts constructed by modifying aspects such as the script, word order, and syntax. Among other things, our experiments show that the absence of sub-word overlap significantly affects zero-shot transfer when languages differ in their word order, and there is a strong correlation between transfer performance and word embedding alignment between languages (e.g., R=0.94 on the task of NLI). Our results call for focus in multilingual models on explicitly improving word embedding alignment between languages rather than relying on its implicit emergence.

preprint2020arXiv

Evolving Graphical Planner: Contextual Global Planning for Vision-and-Language Navigation

The ability to perform effective planning is crucial for building an instruction-following agent. When navigating through a new environment, an agent is challenged with (1) connecting the natural language instructions with its progressively growing knowledge of the world; and (2) performing long-range planning and decision making in the form of effective exploration and error correction. Current methods are still limited on both fronts despite extensive efforts. In this paper, we introduce the Evolving Graphical Planner (EGP), a model that performs global planning for navigation based on raw sensory input. The model dynamically constructs a graphical representation, generalizes the action space to allow for more flexible decision making, and performs efficient planning on a proxy graph representation. We evaluate our model on a challenging Vision-and-Language Navigation (VLN) task with photorealistic images and achieve superior performance compared to previous navigation architectures. For instance, we achieve a 53% success rate on the test split of the Room-to-Room navigation task through pure imitation learning, outperforming previous navigation architectures by up to 5%.

preprint2020arXiv

Take the Scenic Route: Improving Generalization in Vision-and-Language Navigation

In the Vision-and-Language Navigation (VLN) task, an agent with egocentric vision navigates to a destination given natural language instructions. The act of manually annotating these instructions is timely and expensive, such that many existing approaches automatically generate additional samples to improve agent performance. However, these approaches still have difficulty generalizing their performance to new environments. In this work, we investigate the popular Room-to-Room (R2R) VLN benchmark and discover that what is important is not only the amount of data you synthesize, but also how you do it. We find that shortest path sampling, which is used by both the R2R benchmark and existing augmentation methods, encode biases in the action space of the agent which we dub as action priors. We then show that these action priors offer one explanation toward the poor generalization of existing works. To mitigate such priors, we propose a path sampling method based on random walks to augment the data. By training with this augmentation strategy, our agent is able to generalize better to unknown environments compared to the baseline, significantly improving model performance in the process.

preprint2020arXiv

Towards Unique and Informative Captioning of Images

Despite considerable progress, state of the art image captioning models produce generic captions, leaving out important image details. Furthermore, these systems may even misrepresent the image in order to produce a simpler caption consisting of common concepts. In this paper, we first analyze both modern captioning systems and evaluation metrics through empirical experiments to quantify these phenomena. We find that modern captioning systems return higher likelihoods for incorrect distractor sentences compared to ground truth captions, and that evaluation metrics like SPICE can be 'topped' using simple captioning systems relying on object detectors. Inspired by these observations, we design a new metric (SPICE-U) by introducing a notion of uniqueness over the concepts generated in a caption. We show that SPICE-U is better correlated with human judgements compared to SPICE, and effectively captures notions of diversity and descriptiveness. Finally, we also demonstrate a general technique to improve any existing captioning model -- by using mutual information as a re-ranking objective during decoding. Empirically, this results in more unique and informative captions, and improves three different state-of-the-art models on SPICE-U as well as average score over existing metrics.

preprint2016arXiv

Improving Information Extraction by Acquiring External Evidence with Reinforcement Learning

Most successful information extraction systems operate with access to a large collection of documents. In this work, we explore the task of acquiring and incorporating external evidence to improve extraction accuracy in domains where the amount of training data is scarce. This process entails issuing search queries, extraction from new sources and reconciliation of extracted values, which are repeated until sufficient evidence is collected. We approach the problem using a reinforcement learning framework where our model learns to select optimal actions based on contextual information. We employ a deep Q-network, trained to optimize a reward function that reflects extraction accuracy while penalizing extra effort. Our experiments on two databases -- of shooting incidents, and food adulteration cases -- demonstrate that our system significantly outperforms traditional extractors and a competitive meta-classifier baseline.

preprint2016arXiv

Neural Generation of Regular Expressions from Natural Language with Minimal Domain Knowledge

This paper explores the task of translating natural language queries into regular expressions which embody their meaning. In contrast to prior work, the proposed neural model does not utilize domain-specific crafting, learning to translate directly from a parallel corpus. To fully explore the potential of neural models, we propose a methodology for collecting a large corpus of regular expression, natural language pairs. Our resulting model achieves a performance gain of 19.6% over previous state-of-the-art models.

preprint2016arXiv

Nonparametric Spherical Topic Modeling with Word Embeddings

Traditional topic models do not account for semantic regularities in language. Recent distributional representations of words exhibit semantic consistency over directional metrics such as cosine similarity. However, neither categorical nor Gaussian observational distributions used in existing topic models are appropriate to leverage such correlations. In this paper, we propose to use the von Mises-Fisher distribution to model the density of words over a unit sphere. Such a representation is well-suited for directional data. We use a Hierarchical Dirichlet Process for our base topic model and propose an efficient inference algorithm based on Stochastic Variational Inference. This model enables us to naturally exploit the semantic structures of word embeddings while flexibly discovering the number of topics. Experiments demonstrate that our method outperforms competitive approaches in terms of topic coherence on two different text corpora while offering efficient inference.

preprint2016arXiv

sk_p: a neural program corrector for MOOCs

We present a novel technique for automatic program correction in MOOCs, capable of fixing both syntactic and semantic errors without manual, problem specific correction strategies. Given an incorrect student program, it generates candidate programs from a distribution of likely corrections, and checks each candidate for correctness against a test suite. The key observation is that in MOOCs many programs share similar code fragments, and the seq2seq neural network model, used in the natural-language processing task of machine translation, can be modified and trained to recover these fragments. Experiment shows our scheme can correct 29% of all incorrect submissions and out-performs state of the art approach which requires manual, problem specific correction strategies.

preprint2015arXiv

An Unsupervised Method for Uncovering Morphological Chains

Most state-of-the-art systems today produce morphological analysis based only on orthographic patterns. In contrast, we propose a model for unsupervised morphological analysis that integrates orthographic and semantic views of words. We model word formation in terms of morphological chains, from base words to the observed words, breaking the chains into parent-child relations. We use log-linear models with morpheme and word-level features to predict possible parents, including their modifications, for each word. The limited set of candidate parents for each word render contrastive estimation feasible. Our model consistently matches or outperforms five state-of-the-art systems on Arabic, English and Turkish.

preprint2015arXiv

JUMP-Means: Small-Variance Asymptotics for Markov Jump Processes

Markov jump processes (MJPs) are used to model a wide range of phenomena from disease progression to RNA path folding. However, maximum likelihood estimation of parametric models leads to degenerate trajectories and inferential performance is poor in nonparametric models. We take a small-variance asymptotics (SVA) approach to overcome these limitations. We derive the small-variance asymptotics for parametric and nonparametric MJPs for both directly observed and hidden state models. In the parametric case we obtain a novel objective function which leads to non-degenerate trajectories. To derive the nonparametric version we introduce the gamma-gamma process, a novel extension to the gamma-exponential process. We propose algorithms for each of these formulations, which we call \emph{JUMP-means}. Our experiments demonstrate that JUMP-means is competitive with or outperforms widely used MJP inference approaches in terms of both speed and reconstruction accuracy.

preprint2015arXiv

Language Understanding for Text-based Games Using Deep Reinforcement Learning

In this paper, we consider the task of learning control policies for text-based games. In these games, all interactions in the virtual world are through text and the underlying state is not observed. The resulting language barrier makes such environments challenging for automatic game players. We employ a deep reinforcement learning framework to jointly learn state representations and action policies using game rewards as feedback. This framework enables us to map text descriptions into vector representations that capture the semantics of the game states. We evaluate our approach on two game worlds, comparing against baselines using bag-of-words and bag-of-bigrams for state representations. Our algorithm outperforms the baselines on both worlds demonstrating the importance of learning expressive representations.