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Christopher Pal

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Published work

24 published item(s)

preprint2026arXiv

Do Enterprise Systems Need Learned World Models? The Importance of Context to Infer Dynamics

World models enable agents to anticipate the effects of their actions by internalizing environment dynamics. In enterprise systems, however, these dynamics are often defined by tenant-specific business logic that varies across deployments and evolves over time, making models trained on historical transitions brittle under deployment shift. We ask a question the world-models literature has not addressed: when the rules can be read at inference time, does an agent still need to learn them? We argue, and demonstrate empirically, that in settings where transition dynamics are configurable and readable, runtime discovery complements offline training by grounding predictions in the active system instance. We propose enterprise discovery agents, which recover relevant transition dynamics at runtime by reading the system's configuration rather than relying solely on internalized representations. We introduce CascadeBench, a reasoning-focused benchmark for enterprise cascade prediction that adopts the evaluation methodology of World of Workflows on diverse synthetic environments, and use it together with deployment-shift evaluation to show that offline-trained world models can perform well in-distribution but degrade as dynamics change, whereas discovery-based agents are more robust under shift by grounding their predictions in the current instance. Our findings suggest that, in configurable enterprise environments, agents should not rely solely on fixed internalized dynamics, but should incorporate mechanisms for discovering relevant transition logic at runtime.

preprint2026arXiv

Generative Floor Plan Design with LLMs via Reinforcement Learning with Verifiable Rewards

An AI system for professional floor plan design must precisely control room dimensions and areas while respecting the desired connectivity between rooms and maintaining functional and aesthetic quality. Existing generative approaches focus primarily on respecting the requested connectivity between rooms, but do not support generating floor plans that respect numerical constraints. We introduce a text-based floor plan generation approach that fine-tunes a large language model (LLM) on real plans and then applies reinforcement learning with verifiable rewards (RLVR) to improve adherence to topological and numerical constraints while discouraging invalid or overlapping outputs. Furthermore, we design a set of constraint adherence metrics to systematically measure how generated floor plans align with user-defined constraints. Our model generates floor plans that satisfy user-defined connectivity and numerical constraints and outperforms existing methods on Realism, Compatibility, and Diversity metrics. Across all tasks, our approach achieves at least a 94% relative reduction in Compatibility compared with existing methods. Our results demonstrate that LLMs can effectively handle constraints in this setting, suggesting broader applications for text-based generative modeling.

preprint2026arXiv

StarFlow: Generating Structured Workflow Outputs From Sketch Images

Workflows are a fundamental component of automation in enterprise platforms, enabling the orchestration of tasks, data processing, and system integrations. Despite being widely used, building workflows can be complex, often requiring manual configuration through low-code platforms or visual programming tools. To simplify this process, we explore the use of generative foundation models, particularly vision-language models (VLMs), to automatically generate structured workflows from visual inputs. Translating hand-drawn sketches or computer-generated diagrams into executable workflows is challenging due to the ambiguity of free-form drawings, variations in diagram styles, and the difficulty of inferring execution logic from visual elements. To address this, we introduce StarFlow, a framework for generating structured workflow outputs from sketches using vision-language models. We curate a diverse dataset of workflow diagrams -- including synthetic, manually annotated, and real-world samples -- to enable robust training and evaluation. We finetune and benchmark multiple vision-language models, conducting a series of ablation studies to analyze the strengths and limitations of our approach. Our results show that finetuning significantly enhances structured workflow generation, outperforming large vision-language models on this task.

preprint2024arXiv

Bridging the Gap Between Target Networks and Functional Regularization

Bootstrapping is behind much of the successes of Deep Reinforcement Learning. However, learning the value function via bootstrapping often leads to unstable training due to fast-changing target values. Target Networks are employed to stabilize training by using an additional set of lagging parameters to estimate the target values. Despite the popularity of Target Networks, their effect on the optimization is still misunderstood. In this work, we show that they act as an implicit regularizer. This regularizer has disadvantages such as being inflexible and non convex. To overcome these issues, we propose an explicit Functional Regularization that is a convex regularizer in function space and can easily be tuned. We analyze the convergence of our method theoretically and empirically demonstrate that replacing Target Networks with the more theoretically grounded Functional Regularization approach leads to better sample efficiency and performance improvements.

preprint2022arXiv

Conditionally Adaptive Multi-Task Learning: Improving Transfer Learning in NLP Using Fewer Parameters & Less Data

Multi-Task Learning (MTL) networks have emerged as a promising method for transferring learned knowledge across different tasks. However, MTL must deal with challenges such as: overfitting to low resource tasks, catastrophic forgetting, and negative task transfer, or learning interference. Often, in Natural Language Processing (NLP), a separate model per task is needed to obtain the best performance. However, many fine-tuning approaches are both parameter inefficient, i.e., potentially involving one new model per task, and highly susceptible to losing knowledge acquired during pretraining. We propose a novel Transformer architecture consisting of a new conditional attention mechanism as well as a set of task-conditioned modules that facilitate weight sharing. Through this construction (a hypernetwork adapter), we achieve more efficient parameter sharing and mitigate forgetting by keeping half of the weights of a pretrained model fixed. We also use a new multi-task data sampling strategy to mitigate the negative effects of data imbalance across tasks. Using this approach, we are able to surpass single task fine-tuning methods while being parameter and data efficient (using around 66% of the data for weight updates). Compared to other BERT Large methods on GLUE, our 8-task model surpasses other Adapter methods by 2.8% and our 24-task model outperforms by 0.7-1.0% models that use MTL and single task fine-tuning. We show that a larger variant of our single multi-task model approach performs competitively across 26 NLP tasks and yields state-of-the-art results on a number of test and development sets. Our code is publicly available at https://github.com/CAMTL/CA-MTL.

preprint2022arXiv

Direct Behavior Specification via Constrained Reinforcement Learning

The standard formulation of Reinforcement Learning lacks a practical way of specifying what are admissible and forbidden behaviors. Most often, practitioners go about the task of behavior specification by manually engineering the reward function, a counter-intuitive process that requires several iterations and is prone to reward hacking by the agent. In this work, we argue that constrained RL, which has almost exclusively been used for safe RL, also has the potential to significantly reduce the amount of work spent for reward specification in applied RL projects. To this end, we propose to specify behavioral preferences in the CMDP framework and to use Lagrangian methods to automatically weigh each of these behavioral constraints. Specifically, we investigate how CMDPs can be adapted to solve goal-based tasks while adhering to several constraints simultaneously. We evaluate this framework on a set of continuous control tasks relevant to the application of Reinforcement Learning for NPC design in video games.

preprint2022arXiv

Improving Meta-Learning Generalization with Activation-Based Early-Stopping

Meta-Learning algorithms for few-shot learning aim to train neural networks capable of generalizing to novel tasks using only a few examples. Early-stopping is critical for performance, halting model training when it reaches optimal generalization to the new task distribution. Early-stopping mechanisms in Meta-Learning typically rely on measuring the model performance on labeled examples from a meta-validation set drawn from the training (source) dataset. This is problematic in few-shot transfer learning settings, where the meta-test set comes from a different target dataset (OOD) and can potentially have a large distributional shift with the meta-validation set. In this work, we propose Activation Based Early-stopping (ABE), an alternative to using validation-based early-stopping for meta-learning. Specifically, we analyze the evolution, during meta-training, of the neural activations at each hidden layer, on a small set of unlabelled support examples from a single task of the target tasks distribution, as this constitutes a minimal and justifiably accessible information from the target problem. Our experiments show that simple, label agnostic statistics on the activations offer an effective way to estimate how the target generalization evolves over time. At each hidden layer, we characterize the activation distributions, from their first and second order moments, then further summarized along the feature dimensions, resulting in a compact yet intuitive characterization in a four-dimensional space. Detecting when, throughout training time, and at which layer, the target activation trajectory diverges from the activation trajectory of the source data, allows us to perform early-stopping and improve generalization in a large array of few-shot transfer learning settings, across different algorithms, source and target datasets.

preprint2022arXiv

Latent Variable Sequential Set Transformers For Joint Multi-Agent Motion Prediction

Robust multi-agent trajectory prediction is essential for the safe control of robotic systems. A major challenge is to efficiently learn a representation that approximates the true joint distribution of contextual, social, and temporal information to enable planning. We propose Latent Variable Sequential Set Transformers which are encoder-decoder architectures that generate scene-consistent multi-agent trajectories. We refer to these architectures as "AutoBots". The encoder is a stack of interleaved temporal and social multi-head self-attention (MHSA) modules which alternately perform equivariant processing across the temporal and social dimensions. The decoder employs learnable seed parameters in combination with temporal and social MHSA modules allowing it to perform inference over the entire future scene in a single forward pass efficiently. AutoBots can produce either the trajectory of one ego-agent or a distribution over the future trajectories for all agents in the scene. For the single-agent prediction case, our model achieves top results on the global nuScenes vehicle motion prediction leaderboard, and produces strong results on the Argoverse vehicle prediction challenge. In the multi-agent setting, we evaluate on the synthetic partition of TrajNet++ dataset to showcase the model's socially-consistent predictions. We also demonstrate our model on general sequences of sets and provide illustrative experiments modelling the sequential structure of the multiple strokes that make up symbols in the Omniglot data. A distinguishing feature of AutoBots is that all models are trainable on a single desktop GPU (1080 Ti) in under 48h.

preprint2022arXiv

Learning to Guide and to Be Guided in the Architect-Builder Problem

We are interested in interactive agents that learn to coordinate, namely, a $builder$ -- which performs actions but ignores the goal of the task, i.e. has no access to rewards -- and an $architect$ which guides the builder towards the goal of the task. We define and explore a formal setting where artificial agents are equipped with mechanisms that allow them to simultaneously learn a task while at the same time evolving a shared communication protocol. Ideally, such learning should only rely on high-level communication priors and be able to handle a large variety of tasks and meanings while deriving communication protocols that can be reused across tasks. We present the Architect-Builder Problem (ABP): an asymmetrical setting in which an architect must learn to guide a builder towards constructing a specific structure. The architect knows the target structure but cannot act in the environment and can only send arbitrary messages to the builder. The builder on the other hand can act in the environment, but receives no rewards nor has any knowledge about the task, and must learn to solve it relying only on the messages sent by the architect. Crucially, the meaning of messages is initially not defined nor shared between the agents but must be negotiated throughout learning. Under these constraints, we propose Architect-Builder Iterated Guiding (ABIG), a solution to ABP where the architect leverages a learned model of the builder to guide it while the builder uses self-imitation learning to reinforce its guided behavior. We analyze the key learning mechanisms of ABIG and test it in 2D tasks involving grasping cubes, placing them at a given location, or building various shapes. ABIG results in a low-level, high-frequency, guiding communication protocol that not only enables an architect-builder pair to solve the task at hand, but that can also generalize to unseen tasks.

preprint2022arXiv

Overcoming challenges in leveraging GANs for few-shot data augmentation

In this paper, we explore the use of GAN-based few-shot data augmentation as a method to improve few-shot classification performance. We perform an exploration into how a GAN can be fine-tuned for such a task (one of which is in a class-incremental manner), as well as a rigorous empirical investigation into how well these models can perform to improve few-shot classification. We identify issues related to the difficulty of training such generative models under a purely supervised regime with very few examples, as well as issues regarding the evaluation protocols of existing works. We also find that in this regime, classification accuracy is highly sensitive to how the classes of the dataset are randomly split. Therefore, we propose a semi-supervised fine-tuning approach as a more pragmatic way forward to address these problems.

preprint2022arXiv

SMPL-IK: Learned Morphology-Aware Inverse Kinematics for AI Driven Artistic Workflows

Inverse Kinematics (IK) systems are often rigid with respect to their input character, thus requiring user intervention to be adapted to new skeletons. In this paper we aim at creating a flexible, learned IK solver applicable to a wide variety of human morphologies. We extend a state-of-the-art machine learning IK solver to operate on the well known Skinned Multi-Person Linear model (SMPL). We call our model SMPL-IK, and show that when integrated into real-time 3D software, this extended system opens up opportunities for defining novel AI-assisted animation workflows. For example, pose authoring can be made more flexible with SMPL-IK by allowing users to modify gender and body shape while posing a character. Additionally, when chained with existing pose estimation algorithms, SMPL-IK accelerates posing by allowing users to bootstrap 3D scenes from 2D images while allowing for further editing. Finally, we propose a novel SMPL Shape Inversion mechanism (SMPL-SI) to map arbitrary humanoid characters to the SMPL space, allowing artists to leverage SMPL-IK on custom characters. In addition to qualitative demos showing proposed tools, we present quantitative SMPL-IK baselines on the H36M and AMASS datasets.

preprint2021arXiv

Robust Motion In-betweening

In this work we present a novel, robust transition generation technique that can serve as a new tool for 3D animators, based on adversarial recurrent neural networks. The system synthesizes high-quality motions that use temporally-sparse keyframes as animation constraints. This is reminiscent of the job of in-betweening in traditional animation pipelines, in which an animator draws motion frames between provided keyframes. We first show that a state-of-the-art motion prediction model cannot be easily converted into a robust transition generator when only adding conditioning information about future keyframes. To solve this problem, we then propose two novel additive embedding modifiers that are applied at each timestep to latent representations encoded inside the network's architecture. One modifier is a time-to-arrival embedding that allows variations of the transition length with a single model. The other is a scheduled target noise vector that allows the system to be robust to target distortions and to sample different transitions given fixed keyframes. To qualitatively evaluate our method, we present a custom MotionBuilder plugin that uses our trained model to perform in-betweening in production scenarios. To quantitatively evaluate performance on transitions and generalizations to longer time horizons, we present well-defined in-betweening benchmarks on a subset of the widely used Human3.6M dataset and on LaFAN1, a novel high quality motion capture dataset that is more appropriate for transition generation. We are releasing this new dataset along with this work, with accompanying code for reproducing our baseline results.

preprint2020arXiv

AR-DAE: Towards Unbiased Neural Entropy Gradient Estimation

Entropy is ubiquitous in machine learning, but it is in general intractable to compute the entropy of the distribution of an arbitrary continuous random variable. In this paper, we propose the amortized residual denoising autoencoder (AR-DAE) to approximate the gradient of the log density function, which can be used to estimate the gradient of entropy. Amortization allows us to significantly reduce the error of the gradient approximator by approaching asymptotic optimality of a regular DAE, in which case the estimation is in theory unbiased. We conduct theoretical and experimental analyses on the approximation error of the proposed method, as well as extensive studies on heuristics to ensure its robustness. Finally, using the proposed gradient approximator to estimate the gradient of entropy, we demonstrate state-of-the-art performance on density estimation with variational autoencoders and continuous control with soft actor-critic.

preprint2020arXiv

CLAREL: Classification via retrieval loss for zero-shot learning

We address the problem of learning fine-grained cross-modal representations. We propose an instance-based deep metric learning approach in joint visual and textual space. The key novelty of this paper is that it shows that using per-image semantic supervision leads to substantial improvement in zero-shot performance over using class-only supervision. On top of that, we provide a probabilistic justification for a metric rescaling approach that solves a very common problem in the generalized zero-shot learning setting, i.e., classifying test images from unseen classes as one of the classes seen during training. We evaluate our approach on two fine-grained zero-shot learning datasets: CUB and FLOWERS. We find that on the generalized zero-shot classification task CLAREL consistently outperforms the existing approaches on both datasets.

preprint2020arXiv

Interactive Machine Comprehension with Information Seeking Agents

Existing machine reading comprehension (MRC) models do not scale effectively to real-world applications like web-level information retrieval and question answering (QA). We argue that this stems from the nature of MRC datasets: most of these are static environments wherein the supporting documents and all necessary information are fully observed. In this paper, we propose a simple method that reframes existing MRC datasets as interactive, partially observable environments. Specifically, we "occlude" the majority of a document's text and add context-sensitive commands that reveal "glimpses" of the hidden text to a model. We repurpose SQuAD and NewsQA as an initial case study, and then show how the interactive corpora can be used to train a model that seeks relevant information through sequential decision making. We believe that this setting can contribute in scaling models to web-level QA scenarios.

preprint2020arXiv

On Extractive and Abstractive Neural Document Summarization with Transformer Language Models

We present a method to produce abstractive summaries of long documents that exceed several thousand words via neural abstractive summarization. We perform a simple extractive step before generating a summary, which is then used to condition the transformer language model on relevant information before being tasked with generating a summary. We show that this extractive step significantly improves summarization results. We also show that this approach produces more abstractive summaries compared to prior work that employs a copy mechanism while still achieving higher rouge scores. Note: The abstract above was not written by the authors, it was generated by one of the models presented in this paper.

preprint2020arXiv

On the impressive performance of randomly weighted encoders in summarization tasks

In this work, we investigate the performance of untrained randomly initialized encoders in a general class of sequence to sequence models and compare their performance with that of fully-trained encoders on the task of abstractive summarization. We hypothesize that random projections of an input text have enough representational power to encode the hierarchical structure of sentences and semantics of documents. Using a trained decoder to produce abstractive text summaries, we empirically demonstrate that architectures with untrained randomly initialized encoders perform competitively with respect to the equivalent architectures with fully-trained encoders. We further find that the capacity of the encoder not only improves overall model generalization but also closes the performance gap between untrained randomly initialized and full-trained encoders. To our knowledge, it is the first time that general sequence to sequence models with attention are assessed for trained and randomly projected representations on abstractive summarization.

preprint2016arXiv

Convolutional Residual Memory Networks

Very deep convolutional neural networks (CNNs) yield state of the art results on a wide variety of visual recognition problems. A number of state of the the art methods for image recognition are based on networks with well over 100 layers and the performance vs. depth trend is moving towards networks in excess of 1000 layers. In such extremely deep architectures the vanishing or exploding gradient problem becomes a key issue. Recent evidence also indicates that convolutional networks could benefit from an interface to explicitly constructed memory mechanisms interacting with a CNN feature processing hierarchy. Correspondingly, we propose and evaluate a memory mechanism enhanced convolutional neural network architecture based on augmenting convolutional residual networks with a long short term memory mechanism. We refer to this as a convolutional residual memory network. To the best of our knowledge this approach can yield state of the art performance on the CIFAR-100 benchmark and compares well with other state of the art techniques on the CIFAR-10 and SVHN benchmarks. This is achieved using networks with more breadth, much less depth and much less overall computation relative to comparable deep ResNets without the memory mechanism. Our experiments and analysis explore the importance of the memory mechanism, network depth, breadth, and predictive performance.

preprint2016arXiv

Movie Description

Audio Description (AD) provides linguistic descriptions of movies and allows visually impaired people to follow a movie along with their peers. Such descriptions are by design mainly visual and thus naturally form an interesting data source for computer vision and computational linguistics. In this work we propose a novel dataset which contains transcribed ADs, which are temporally aligned to full length movies. In addition we also collected and aligned movie scripts used in prior work and compare the two sources of descriptions. In total the Large Scale Movie Description Challenge (LSMDC) contains a parallel corpus of 118,114 sentences and video clips from 202 movies. First we characterize the dataset by benchmarking different approaches for generating video descriptions. Comparing ADs to scripts, we find that ADs are indeed more visual and describe precisely what is shown rather than what should happen according to the scripts created prior to movie production. Furthermore, we present and compare the results of several teams who participated in a challenge organized in the context of the workshop "Describing and Understanding Video & The Large Scale Movie Description Challenge (LSMDC)", at ICCV 2015.

preprint2016arXiv

Recombinator Networks: Learning Coarse-to-Fine Feature Aggregation

Deep neural networks with alternating convolutional, max-pooling and decimation layers are widely used in state of the art architectures for computer vision. Max-pooling purposefully discards precise spatial information in order to create features that are more robust, and typically organized as lower resolution spatial feature maps. On some tasks, such as whole-image classification, max-pooling derived features are well suited; however, for tasks requiring precise localization, such as pixel level prediction and segmentation, max-pooling destroys exactly the information required to perform well. Precise localization may be preserved by shallow convnets without pooling but at the expense of robustness. Can we have our max-pooled multi-layered cake and eat it too? Several papers have proposed summation and concatenation based methods for combining upsampled coarse, abstract features with finer features to produce robust pixel level predictions. Here we introduce another model --- dubbed Recombinator Networks --- where coarse features inform finer features early in their formation such that finer features can make use of several layers of computation in deciding how to use coarse features. The model is trained once, end-to-end and performs better than summation-based architectures, reducing the error from the previous state of the art on two facial keypoint datasets, AFW and AFLW, by 30\% and beating the current state-of-the-art on 300W without using extra data. We improve performance even further by adding a denoising prediction model based on a novel convnet formulation.

preprint2016arXiv

Theano: A Python framework for fast computation of mathematical expressions

Theano is a Python library that allows to define, optimize, and evaluate mathematical expressions involving multi-dimensional arrays efficiently. Since its introduction, it has been one of the most used CPU and GPU mathematical compilers - especially in the machine learning community - and has shown steady performance improvements. Theano is being actively and continuously developed since 2008, multiple frameworks have been built on top of it and it has been used to produce many state-of-the-art machine learning models. The present article is structured as follows. Section I provides an overview of the Theano software and its community. Section II presents the principal features of Theano and how to use them, and compares them with other similar projects. Section III focuses on recently-introduced functionalities and improvements. Section IV compares the performance of Theano against Torch7 and TensorFlow on several machine learning models. Section V discusses current limitations of Theano and potential ways of improving it.

preprint2015arXiv

Describing Videos by Exploiting Temporal Structure

Recent progress in using recurrent neural networks (RNNs) for image description has motivated the exploration of their application for video description. However, while images are static, working with videos requires modeling their dynamic temporal structure and then properly integrating that information into a natural language description. In this context, we propose an approach that successfully takes into account both the local and global temporal structure of videos to produce descriptions. First, our approach incorporates a spatial temporal 3-D convolutional neural network (3-D CNN) representation of the short temporal dynamics. The 3-D CNN representation is trained on video action recognition tasks, so as to produce a representation that is tuned to human motion and behavior. Second we propose a temporal attention mechanism that allows to go beyond local temporal modeling and learns to automatically select the most relevant temporal segments given the text-generating RNN. Our approach exceeds the current state-of-art for both BLEU and METEOR metrics on the Youtube2Text dataset. We also present results on a new, larger and more challenging dataset of paired video and natural language descriptions.

preprint2015arXiv

EmoNets: Multimodal deep learning approaches for emotion recognition in video

The task of the emotion recognition in the wild (EmotiW) Challenge is to assign one of seven emotions to short video clips extracted from Hollywood style movies. The videos depict acted-out emotions under realistic conditions with a large degree of variation in attributes such as pose and illumination, making it worthwhile to explore approaches which consider combinations of features from multiple modalities for label assignment. In this paper we present our approach to learning several specialist models using deep learning techniques, each focusing on one modality. Among these are a convolutional neural network, focusing on capturing visual information in detected faces, a deep belief net focusing on the representation of the audio stream, a K-Means based "bag-of-mouths" model, which extracts visual features around the mouth region and a relational autoencoder, which addresses spatio-temporal aspects of videos. We explore multiple methods for the combination of cues from these modalities into one common classifier. This achieves a considerably greater accuracy than predictions from our strongest single-modality classifier. Our method was the winning submission in the 2013 EmotiW challenge and achieved a test set accuracy of 47.67% on the 2014 dataset.

preprint2015arXiv

Using Descriptive Video Services to Create a Large Data Source for Video Annotation Research

In this work, we introduce a dataset of video annotated with high quality natural language phrases describing the visual content in a given segment of time. Our dataset is based on the Descriptive Video Service (DVS) that is now encoded on many digital media products such as DVDs. DVS is an audio narration describing the visual elements and actions in a movie for the visually impaired. It is temporally aligned with the movie and mixed with the original movie soundtrack. We describe an automatic DVS segmentation and alignment method for movies, that enables us to scale up the collection of a DVS-derived dataset with minimal human intervention. Using this method, we have collected the largest DVS-derived dataset for video description of which we are aware. Our dataset currently includes over 84.6 hours of paired video/sentences from 92 DVDs and is growing.