Researcher profile

Christian Gumbsch

Christian Gumbsch contributes to research discovery and scholarly infrastructure.

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Published work

6 published item(s)

preprint2026arXiv

Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observations

Accurately reconstructing complex full multi-object scenes from sparse observations remains a core challenge in computer vision and a key step toward scalable and reliable simulation for robotics. In this work, we introduce RecGen, a generative framework for probabilistic joint estimation of object and part shapes, as well as their pose under occlusion and partial visibility from one or multiple RGB-D images. By leveraging compositional synthetic scene generation and strong 3D shape priors, RecGen generalizes across diverse object types and real-world environments. RecGen achieves state-of-the-art performance on complex, heavily occluded datasets, robustly handling severe occlusions, symmetric objects, object parts, and intricate geometry and texture. Despite using nearly 80% fewer training meshes than the previous state of the art SAM3D, RecGen outperforms it by 30.1% in geometric shape quality, 9.1% in texture reconstruction, and 33.9% in pose estimation.

preprint2022arXiv

Developing hierarchical anticipations via neural network-based event segmentation

Humans can make predictions on various time scales and hierarchical levels. Thereby, the learning of event encodings seems to play a crucial role. In this work we model the development of hierarchical predictions via autonomously learned latent event codes. We present a hierarchical recurrent neural network architecture, whose inductive learning biases foster the development of sparsely changing latent state that compress sensorimotor sequences. A higher level network learns to predict the situations in which the latent states tend to change. Using a simulated robotic manipulator, we demonstrate that the system (i) learns latent states that accurately reflect the event structure of the data, (ii) develops meaningful temporal abstract predictions on the higher level, and (iii) generates goal-anticipatory behavior similar to gaze behavior found in eye-tracking studies with infants. The architecture offers a step towards the autonomous learning of compressed hierarchical encodings of gathered experiences and the exploitation of these encodings to generate adaptive behavior.

preprint2022arXiv

Hierarchical principles of embodied reinforcement learning: A review

Cognitive Psychology and related disciplines have identified several critical mechanisms that enable intelligent biological agents to learn to solve complex problems. There exists pressing evidence that the cognitive mechanisms that enable problem-solving skills in these species build on hierarchical mental representations. Among the most promising computational approaches to provide comparable learning-based problem-solving abilities for artificial agents and robots is hierarchical reinforcement learning. However, so far the existing computational approaches have not been able to equip artificial agents with problem-solving abilities that are comparable to intelligent animals, including human and non-human primates, crows, or octopuses. Here, we first survey the literature in Cognitive Psychology, and related disciplines, and find that many important mental mechanisms involve compositional abstraction, curiosity, and forward models. We then relate these insights with contemporary hierarchical reinforcement learning methods, and identify the key machine intelligence approaches that realise these mechanisms. As our main result, we show that all important cognitive mechanisms have been implemented independently in isolated computational architectures, and there is simply a lack of approaches that integrate them appropriately. We expect our results to guide the development of more sophisticated cognitively inspired hierarchical methods, so that future artificial agents achieve a problem-solving performance on the level of intelligent animals.

preprint2022arXiv

Inference of Affordances and Active Motor Control in Simulated Agents

Flexible, goal-directed behavior is a fundamental aspect of human life. Based on the free energy minimization principle, the theory of active inference formalizes the generation of such behavior from a computational neuroscience perspective. Based on the theory, we introduce an output-probabilistic, temporally predictive, modular artificial neural network architecture, which processes sensorimotor information, infers behavior-relevant aspects of its world, and invokes highly flexible, goal-directed behavior. We show that our architecture, which is trained end-to-end to minimize an approximation of free energy, develops latent states that can be interpreted as affordance maps. That is, the emerging latent states signal which actions lead to which effects dependent on the local context. In combination with active inference, we show that flexible, goal-directed behavior can be invoked, incorporating the emerging affordance maps. As a result, our simulated agent flexibly steers through continuous spaces, avoids collisions with obstacles, and prefers pathways that lead to the goal with high certainty. Additionally, we show that the learned agent is highly suitable for zero-shot generalization across environments: After training the agent in a handful of fixed environments with obstacles and other terrains affecting its behavior, it performs similarly well in procedurally generated environments containing different amounts of obstacles and terrains of various sizes at different locations.

preprint2022arXiv

Intelligent problem-solving as integrated hierarchical reinforcement learning

According to cognitive psychology and related disciplines, the development of complex problem-solving behaviour in biological agents depends on hierarchical cognitive mechanisms. Hierarchical reinforcement learning is a promising computational approach that may eventually yield comparable problem-solving behaviour in artificial agents and robots. However, to date the problem-solving abilities of many human and non-human animals are clearly superior to those of artificial systems. Here, we propose steps to integrate biologically inspired hierarchical mechanisms to enable advanced problem-solving skills in artificial agents. Therefore, we first review the literature in cognitive psychology to highlight the importance of compositional abstraction and predictive processing. Then we relate the gained insights with contemporary hierarchical reinforcement learning methods. Interestingly, our results suggest that all identified cognitive mechanisms have been implemented individually in isolated computational architectures, raising the question of why there exists no single unifying architecture that integrates them. As our final contribution, we address this question by providing an integrative perspective on the computational challenges to develop such a unifying architecture. We expect our results to guide the development of more sophisticated cognitively inspired hierarchical machine learning architectures.

preprint2022arXiv

Sparsely Changing Latent States for Prediction and Planning in Partially Observable Domains

A common approach to prediction and planning in partially observable domains is to use recurrent neural networks (RNNs), which ideally develop and maintain a latent memory about hidden, task-relevant factors. We hypothesize that many of these hidden factors in the physical world are constant over time, changing only sparsely. To study this hypothesis, we propose Gated $L_0$ Regularized Dynamics (GateL0RD), a novel recurrent architecture that incorporates the inductive bias to maintain stable, sparsely changing latent states. The bias is implemented by means of a novel internal gating function and a penalty on the $L_0$ norm of latent state changes. We demonstrate that GateL0RD can compete with or outperform state-of-the-art RNNs in a variety of partially observable prediction and control tasks. GateL0RD tends to encode the underlying generative factors of the environment, ignores spurious temporal dependencies, and generalizes better, improving sampling efficiency and overall performance in model-based planning and reinforcement learning tasks. Moreover, we show that the developing latent states can be easily interpreted, which is a step towards better explainability in RNNs.