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Published work

51 published item(s)

preprint2026arXiv

Online Conformal Prediction: Enforcing monotonicity via Online Optimization

Conformal prediction provides a principled framework for uncertainty quantification with finite-sample coverage guarantees. While recent work has extended conformal prediction to online and sequential settings, existing methods typically focus on a single coverage level and do not ensure consistency across multiple confidence levels. In many real-world applications, such as weather forecasting, macroeconomic prediction, and risk management, different users operate under heterogeneous risk tolerances and require calibrated uncertainty estimates across a range of coverage levels. In such settings, it is desirable to produce prediction sets corresponding to different coverage levels that are nested and valid simultaneously. In this paper, we propose two novel online conformal prediction methods that output \emph{nested prediction sets} across a range of coverage levels, enabling simultaneous uncertainty quantification across the entire risk spectrum. Beyond interpretability, jointly estimating multiple coverage levels is known to improve statistical efficiency in classical quantile regression by enforcing non-crossing constraints and sharing information across quantiles. Our approaches leverage an online optimization perspective with small regret that translates to quantile estimation error control while enforcing nestedness of prediction sets. Empirical results on synthetic and real-world datasets, including applications in forecasting tasks with heterogeneous risk requirements, demonstrate that our method achieves stable coverage across all levels, strictly nested prediction sets, and improved efficiency compared to existing online conformal baselines.

preprint2024arXiv

Joint Learning of Linear Time-Invariant Dynamical Systems

Linear time-invariant systems are very popular models in system theory and applications. A fundamental problem in system identification that remains rather unaddressed in extant literature is to leverage commonalities amongst related linear systems to estimate their transition matrices more accurately. To address this problem, the current paper investigates methods for jointly estimating the transition matrices of multiple systems. It is assumed that the transition matrices are unknown linear functions of some unknown shared basis matrices. We establish finite-time estimation error rates that fully reflect the roles of trajectory lengths, dimension, and number of systems under consideration. The presented results are fairly general and show the significant gains that can be achieved by pooling data across systems in comparison to learning each system individually. Further, they are shown to be robust against model misspecifications. To obtain the results, we develop novel techniques that are of interest for addressing similar joint-learning problems. They include tightly bounding estimation errors in terms of the eigen-structures of transition matrices, establishing sharp high probability bounds for singular values of dependent random matrices, and capturing effects of misspecified transition matrices as the systems evolve over time.

preprint2023arXiv

Adaptive Sampling for Discovery

In this paper, we study a sequential decision-making problem, called Adaptive Sampling for Discovery (ASD). Starting with a large unlabeled dataset, algorithms for ASD adaptively label the points with the goal to maximize the sum of responses. This problem has wide applications to real-world discovery problems, for example drug discovery with the help of machine learning models. ASD algorithms face the well-known exploration-exploitation dilemma. The algorithm needs to choose points that yield information to improve model estimates but it also needs to exploit the model. We rigorously formulate the problem and propose a general information-directed sampling (IDS) algorithm. We provide theoretical guarantees for the performance of IDS in linear, graph and low-rank models. The benefits of IDS are shown in both simulation experiments and real-data experiments for discovering chemical reaction conditions.

preprint2022arXiv

Achieving Representative Data via Convex Hull Feasibility Sampling Algorithms

Sampling biases in training data are a major source of algorithmic biases in machine learning systems. Although there are many methods that attempt to mitigate such algorithmic biases during training, the most direct and obvious way is simply collecting more representative training data. In this paper, we consider the task of assembling a training dataset in which minority groups are adequately represented from a given set of data sources. In essence, this is an adaptive sampling problem to determine if a given point lies in the convex hull of the means from a set of unknown distributions. We present adaptive sampling methods to determine, with high confidence, whether it is possible to assemble a representative dataset from the given data sources. We also demonstrate the efficacy of our policies in simulations in the Bernoulli and a multinomial setting.

preprint2022arXiv

An Actor-Critic Contextual Bandit Algorithm for Personalized Mobile Health Interventions

Increasing technological sophistication and widespread use of smartphones and wearable devices provide opportunities for innovative and highly personalized health interventions. A Just-In-Time Adaptive Intervention (JITAI) uses real-time data collection and communication capabilities of modern mobile devices to deliver interventions in real-time that are adapted to the in-the-moment needs of the user. The lack of methodological guidance in constructing data-based JITAIs remains a hurdle in advancing JITAI research despite the increasing popularity of JITAIs among clinical scientists. In this article, we make a first attempt to bridge this methodological gap by formulating the task of tailoring interventions in real-time as a contextual bandit problem. Interpretability requirements in the domain of mobile health lead us to formulate the problem differently from existing formulations intended for web applications such as ad or news article placement. Under the assumption of linear reward function, we choose the reward function (the "critic") parameterization separately from a lower dimensional parameterization of stochastic policies (the "actor"). We provide an online actor-critic algorithm that guides the construction and refinement of a JITAI. Asymptotic properties of the actor-critic algorithm are developed and backed up by numerical experiments. Additional numerical experiments are conducted to test the robustness of the algorithm when idealized assumptions used in the analysis of contextual bandit algorithm are breached.

preprint2022arXiv

Balancing Adaptability and Non-exploitability in Repeated Games

We study the problem of guaranteeing low regret in repeated games against an opponent with unknown membership in one of several classes. We add the constraint that our algorithm is non-exploitable, in that the opponent lacks an incentive to use an algorithm against which we cannot achieve rewards exceeding some "fair" value. Our solution is an expert algorithm (LAFF) that searches within a set of sub-algorithms that are optimal for each opponent class and uses a punishment policy upon detecting evidence of exploitation by the opponent. With benchmarks that depend on the opponent class, we show that LAFF has sublinear regret uniformly over the possible opponents, except exploitative ones, for which we guarantee that the opponent has linear regret. To our knowledge, this work is the first to provide guarantees for both regret and non-exploitability in multi-agent learning.

preprint2022arXiv

Generalization Bounds in the Predict-then-Optimize Framework

The predict-then-optimize framework is fundamental in many practical settings: predict the unknown parameters of an optimization problem, and then solve the problem using the predicted values of the parameters. A natural loss function in this environment is to consider the cost of the decisions induced by the predicted parameters, in contrast to the prediction error of the parameters. This loss function was recently introduced in Elmachtoub and Grigas (2022) and referred to as the Smart Predict-then-Optimize (SPO) loss. In this work, we seek to provide bounds on how well the performance of a prediction model fit on training data generalizes out-of-sample, in the context of the SPO loss. Since the SPO loss is non-convex and non-Lipschitz, standard results for deriving generalization bounds do not apply. We first derive bounds based on the Natarajan dimension that, in the case of a polyhedral feasible region, scale at most logarithmically in the number of extreme points, but, in the case of a general convex feasible region, have linear dependence on the decision dimension. By exploiting the structure of the SPO loss function and a key property of the feasible region, which we denote as the strength property, we can dramatically improve the dependence on the decision and feature dimensions. Our approach and analysis rely on placing a margin around problematic predictions that do not yield unique optimal solutions, and then providing generalization bounds in the context of a modified margin SPO loss function that is Lipschitz continuous. Finally, we characterize the strength property and show that the modified SPO loss can be computed efficiently for both strongly convex bodies and polytopes with an explicit extreme point representation.

preprint2022arXiv

On Learnability under General Stochastic Processes

Statistical learning theory under independent and identically distributed (iid) sampling and online learning theory for worst case individual sequences are two of the best developed branches of learning theory. Statistical learning under general non-iid stochastic processes is less mature. We provide two natural notions of learnability of a function class under a general stochastic process. We show that both notions are in fact equivalent to online learnability. Our results hold for both binary classification and regression.

preprint2022arXiv

Weighted Gaussian Process Bandits for Non-stationary Environments

In this paper, we consider the Gaussian process (GP) bandit optimization problem in a non-stationary environment. To capture external changes, the black-box function is allowed to be time-varying within a reproducing kernel Hilbert space (RKHS). To this end, we develop WGP-UCB, a novel UCB-type algorithm based on weighted Gaussian process regression. A key challenge is how to cope with infinite-dimensional feature maps. To that end, we leverage kernel approximation techniques to prove a sublinear regret bound, which is the first (frequentist) sublinear regret guarantee on weighted time-varying bandits with general nonlinear rewards. This result generalizes both non-stationary linear bandits and standard GP-UCB algorithms. Further, a novel concentration inequality is achieved for weighted Gaussian process regression with general weights. We also provide universal upper bounds and weight-dependent upper bounds for weighted maximum information gains. These results are of independent interest for applications such as news ranking and adaptive pricing, where weights can be adopted to capture the importance or quality of data. Finally, we conduct experiments to highlight the favorable gains of the proposed algorithm in many cases when compared to existing methods.

preprint2021arXiv

Causal Markov Decision Processes: Learning Good Interventions Efficiently

We introduce causal Markov Decision Processes (C-MDPs), a new formalism for sequential decision making which combines the standard MDP formulation with causal structures over state transition and reward functions. Many contemporary and emerging application areas such as digital healthcare and digital marketing can benefit from modeling with C-MDPs due to the causal mechanisms underlying the relationship between interventions and states/rewards. We propose the causal upper confidence bound value iteration (C-UCBVI) algorithm that exploits the causal structure in C-MDPs and improves the performance of standard reinforcement learning algorithms that do not take causal knowledge into account. We prove that C-UCBVI satisfies an $\tilde{O}(HS\sqrt{ZT})$ regret bound, where $T$ is the the total time steps, $H$ is the episodic horizon, and $S$ is the cardinality of the state space. Notably, our regret bound does not scale with the size of actions/interventions ($A$), but only scales with a causal graph dependent quantity $Z$ which can be exponentially smaller than $A$. By extending C-UCBVI to the factored MDP setting, we propose the causal factored UCBVI (CF-UCBVI) algorithm, which further reduces the regret exponentially in terms of $S$. Furthermore, we show that RL algorithms for linear MDP problems can also be incorporated in C-MDPs. We empirically show the benefit of our causal approaches in various settings to validate our algorithms and theoretical results.

preprint2021arXiv

Decision Making Problems with Funnel Structure: A Multi-Task Learning Approach with Application to Email Marketing Campaigns

This paper studies the decision making problem with Funnel Structure. Funnel structure, a well-known concept in the marketing field, occurs in those systems where the decision maker interacts with the environment in a layered manner receiving far fewer observations from deep layers than shallow ones. For example, in the email marketing campaign application, the layers correspond to Open, Click and Purchase events. Conversions from Click to Purchase happen very infrequently because a purchase cannot be made unless the link in an email is clicked on. We formulate this challenging decision making problem as a contextual bandit with funnel structure and develop a multi-task learning algorithm that mitigates the lack of sufficient observations from deeper layers. We analyze both the prediction error and the regret of our algorithms. We verify our theory on prediction errors through a simple simulation. Experiments on both a simulated environment and an environment based on real-world data from a major email marketing company show that our algorithms offer significant improvement over previous methods.

preprint2020arXiv

Input Perturbations for Adaptive Control and Learning

This paper studies adaptive algorithms for simultaneous regulation (i.e., control) and estimation (i.e., learning) of Multiple Input Multiple Output (MIMO) linear dynamical systems. It proposes practical, easy to implement control policies based on perturbations of input signals. Such policies are shown to achieve a worst-case regret that scales as the square-root of the time horizon, and holds uniformly over time. Further, it discusses specific settings where such greedy policies attain the information theoretic lower bound of logarithmic regret. To establish the results, recent advances on self-normalized martingales together with a novel method of policy decomposition are leveraged.

preprint2020arXiv

No-regret Exploration in Contextual Reinforcement Learning

We consider the recently proposed reinforcement learning (RL) framework of Contextual Markov Decision Processes (CMDP), where the agent interacts with a (potentially adversarial) sequence of episodic tabular MDPs. In addition, a context vector determining the MDP parameters is available to the agent at the start of each episode, thereby allowing it to learn a context-dependent near-optimal policy. In this paper, we propose a no-regret online RL algorithm in the setting where the MDP parameters are obtained from the context using generalized linear mappings (GLMs). We propose and analyze optimistic and randomized exploration methods which make (time and space) efficient online updates. The GLM based model subsumes previous work in this area and also improves previous known bounds in the special case where the contextual mapping is linear. In addition, we demonstrate a generic template to derive confidence sets using an online learning oracle and give a lower bound for the setting.

preprint2020arXiv

On Adaptive Linear-Quadratic Regulators

Performance of adaptive control policies is assessed through the regret with respect to the optimal regulator, which reflects the increase in the operating cost due to uncertainty about the dynamics parameters. However, available results in the literature do not provide a quantitative characterization of the effect of the unknown parameters on the regret. Further, there are problems regarding the efficient implementation of some of the existing adaptive policies. Finally, results regarding the accuracy with which the system's parameters are identified are scarce and rather incomplete. This study aims to comprehensively address these three issues. First, by introducing a novel decomposition of adaptive policies, we establish a sharp expression for the regret of an arbitrary policy in terms of the deviations from the optimal regulator. Second, we show that adaptive policies based on slight modifications of the Certainty Equivalence scheme are efficient. Specifically, we establish a regret of (nearly) square-root rate for two families of randomized adaptive policies. The presented regret bounds are obtained by using anti-concentration results on the random matrices employed for randomizing the estimates of the unknown parameters. Moreover, we study the minimal additional information on dynamics matrices that using them the regret will become of logarithmic order. Finally, the rates at which the unknown parameters of the system are being identified are presented.

preprint2020arXiv

Regret Analysis of Bandit Problems with Causal Background Knowledge

We study how to learn optimal interventions sequentially given causal information represented as a causal graph along with associated conditional distributions. Causal modeling is useful in real world problems like online advertisement where complex causal mechanisms underlie the relationship between interventions and outcomes. We propose two algorithms, causal upper confidence bound (C-UCB) and causal Thompson Sampling (C-TS), that enjoy improved cumulative regret bounds compared with algorithms that do not use causal information. We thus resolve an open problem posed by \cite{lattimore2016causal}. Further, we extend C-UCB and C-TS to the linear bandit setting and propose causal linear UCB (CL-UCB) and causal linear TS (CL-TS) algorithms. These algorithms enjoy a cumulative regret bound that only scales with the feature dimension. Our experiments show the benefit of using causal information. For example, we observe that even with a few hundreds of iterations, the regret of causal algorithms is less than that of standard algorithms by a factor of three. We also show that under certain causal structures, our algorithms scale better than the standard bandit algorithms as the number of interventions increases.

preprint2020arXiv

Reinforcement Learning in Factored MDPs: Oracle-Efficient Algorithms and Tighter Regret Bounds for the Non-Episodic Setting

We study reinforcement learning in non-episodic factored Markov decision processes (FMDPs). We propose two near-optimal and oracle-efficient algorithms for FMDPs. Assuming oracle access to an FMDP planner, they enjoy a Bayesian and a frequentist regret bound respectively, both of which reduce to the near-optimal bound $\widetilde{O}(DS\sqrt{AT})$ for standard non-factored MDPs. We propose a tighter connectivity measure, factored span, for FMDPs and prove a lower bound that depends on the factored span rather than the diameter $D$. In order to decrease the gap between lower and upper bounds, we propose an adaptation of the REGAL.C algorithm whose regret bound depends on the factored span. Our oracle-efficient algorithms outperform previously proposed near-optimal algorithms on computer network administration simulations.

preprint2020arXiv

Sample Size Calculations for Micro-randomized Trials in mHealth

The use and development of mobile interventions are experiencing rapid growth. In "just-in-time" mobile interventions, treatments are provided via a mobile device and they are intended to help an individual make healthy decisions "in the moment," and thus have a proximal, near future impact. Currently the development of mobile interventions is proceeding at a much faster pace than that of associated data science methods. A first step toward developing data-based methods is to provide an experimental design for testing the proximal effects of these just-in-time treatments. In this paper, we propose a "micro-randomized" trial design for this purpose. In a micro-randomized trial, treatments are sequentially randomized throughout the conduct of the study, with the result that each participant may be randomized at the 100s or 1000s of occasions at which a treatment might be provided. Further, we develop a test statistic for assessing the proximal effect of a treatment as well as an associated sample size calculator. We conduct simulation evaluations of the sample size calculator in various settings. Rules of thumb that might be used in designing a micro-randomized trial are discussed. This work is motivated by our collaboration on the HeartSteps mobile application designed to increase physical activity.

preprint2020arXiv

TorsionNet: A Reinforcement Learning Approach to Sequential Conformer Search

Molecular geometry prediction of flexible molecules, or conformer search, is a long-standing challenge in computational chemistry. This task is of great importance for predicting structure-activity relationships for a wide variety of substances ranging from biomolecules to ubiquitous materials. Substantial computational resources are invested in Monte Carlo and Molecular Dynamics methods to generate diverse and representative conformer sets for medium to large molecules, which are yet intractable to chemoinformatic conformer search methods. We present TorsionNet, an efficient sequential conformer search technique based on reinforcement learning under the rigid rotor approximation. The model is trained via curriculum learning, whose theoretical benefit is explored in detail, to maximize a novel metric grounded in thermodynamics called the Gibbs Score. Our experimental results show that TorsionNet outperforms the highest scoring chemoinformatics method by 4x on large branched alkanes, and by several orders of magnitude on the previously unexplored biopolymer lignin, with applications in renewable energy.

preprint2020arXiv

What You See May Not Be What You Get: UCB Bandit Algorithms Robust to ε-Contamination

Motivated by applications of bandit algorithms in education, we consider a stochastic multi-armed bandit problem with $\varepsilon$-contaminated rewards. We allow an adversary to give arbitrary unbounded contaminated rewards with full knowledge of the past and future. We impose the constraint that for each time $t$ the proportion of contaminated rewards for any action is less than or equal to $\varepsilon$. We derive concentration inequalities for two robust mean estimators for sub-Gaussian distributions in the $\varepsilon$-contamination context. We define the $\varepsilon$-contaminated stochastic bandit problem and use our robust mean estimators to give two variants of a robust Upper Confidence Bound (UCB) algorithm, crUCB. Using regret derived from only the underlying stochastic rewards, both variants of crUCB achieve $\mathcal{O} (\sqrt{KT\log T})$ regret for small enough contamination proportions. Our simulations assume small horizons, reflecting the newly explored setting of bandits in education. We show that in certain adversarial regimes crUCB not only outperforms algorithms designed for stochastic (UCB1) and adversarial (EXP3) bandits but also those that have "best of both worlds" guarantees (EXP3++ and TsallisInf) even when our constraint on the proportion of contaminated rewards is broken.

preprint2016arXiv

Generalization error bounds for learning to rank: Does the length of document lists matter?

We consider the generalization ability of algorithms for learning to rank at a query level, a problem also called subset ranking. Existing generalization error bounds necessarily degrade as the size of the document list associated with a query increases. We show that such a degradation is not intrinsic to the problem. For several loss functions, including the cross-entropy loss used in the well known ListNet method, there is \emph{no} degradation in generalization ability as document lists become longer. We also provide novel generalization error bounds under $\ell_1$ regularization and faster convergence rates if the loss function is smooth.

preprint2016arXiv

Handling Class Imbalance in Link Prediction using Learning to Rank Techniques

We consider the link prediction problem in a partially observed network, where the objective is to make predictions in the unobserved portion of the network. Many existing methods reduce link prediction to binary classification problem. However, the dominance of absent links in real world networks makes misclassification error a poor performance metric. Instead, researchers have argued for using ranking performance measures, like AUC, AP and NDCG, for evaluation. Our main contribution is to recast the link prediction problem as a learning to rank problem and use effective learning to rank techniques directly during training. This is in contrast to existing work that uses ranking measures only during evaluation. Our approach is able to deal with the class imbalance problem by using effective, scalable learning to rank techniques during training. Furthermore, our approach allows us to combine network topology and node features. As a demonstration of our general approach, we develop a link prediction method by optimizing the cross-entropy surrogate, originally used in the popular ListNet ranking algorithm. We conduct extensive experiments on publicly available co-authorship, citation and metabolic networks to demonstrate the merits of our method.

preprint2016arXiv

Mixture Proportion Estimation via Kernel Embedding of Distributions

Mixture proportion estimation (MPE) is the problem of estimating the weight of a component distribution in a mixture, given samples from the mixture and component. This problem constitutes a key part in many "weakly supervised learning" problems like learning with positive and unlabelled samples, learning with label noise, anomaly detection and crowdsourcing. While there have been several methods proposed to solve this problem, to the best of our knowledge no efficient algorithm with a proven convergence rate towards the true proportion exists for this problem. We fill this gap by constructing a provably correct algorithm for MPE, and derive convergence rates under certain assumptions on the distribution. Our method is based on embedding distributions onto an RKHS, and implementing it only requires solving a simple convex quadratic programming problem a few times. We run our algorithm on several standard classification datasets, and demonstrate that it performs comparably to or better than other algorithms on most datasets.

preprint2016arXiv

On Lipschitz Continuity and Smoothness of Loss Functions in Learning to Rank

In binary classification and regression problems, it is well understood that Lipschitz continuity and smoothness of the loss function play key roles in governing generalization error bounds for empirical risk minimization algorithms. In this paper, we show how these two properties affect generalization error bounds in the learning to rank problem. The learning to rank problem involves vector valued predictions and therefore the choice of the norm with respect to which Lipschitz continuity and smoothness are defined becomes crucial. Choosing the $\ell_\infty$ norm in our definition of Lipschitz continuity allows us to improve existing bounds. Furthermore, under smoothness assumptions, our choice enables us to prove rates that interpolate between $1/\sqrt{n}$ and $1/n$ rates. Application of our results to ListNet, a popular learning to rank method, gives state-of-the-art performance guarantees.

preprint2016arXiv

Online Learning to Rank with Feedback at the Top

We consider an online learning to rank setting in which, at each round, an oblivious adversary generates a list of $m$ documents, pertaining to a query, and the learner produces scores to rank the documents. The adversary then generates a relevance vector and the learner updates its ranker according to the feedback received. We consider the setting where the feedback is restricted to be the relevance levels of only the top $k$ documents in the ranked list for $k \ll m$. However, the performance of learner is judged based on the unrevealed full relevance vectors, using an appropriate learning to rank loss function. We develop efficient algorithms for well known losses in the pointwise, pairwise and listwise families. We also prove that no online algorithm can have sublinear regret, with top-1 feedback, for any loss that is calibrated with respect to NDCG. We apply our algorithms on benchmark datasets demonstrating efficient online learning of a ranking function from highly restricted feedback.

preprint2016arXiv

Online Learning to Rank with Top-k Feedback

We consider two settings of online learning to rank where feedback is restricted to top ranked items. The problem is cast as an online game between a learner and sequence of users, over $T$ rounds. In both settings, the learners objective is to present ranked list of items to the users. The learner's performance is judged on the entire ranked list and true relevances of the items. However, the learner receives highly restricted feedback at end of each round, in form of relevances of only the top $k$ ranked items, where $k \ll m$. The first setting is \emph{non-contextual}, where the list of items to be ranked is fixed. The second setting is \emph{contextual}, where lists of items vary, in form of traditional query-document lists. No stochastic assumption is made on the generation process of relevances of items and contexts. We provide efficient ranking strategies for both the settings. The strategies achieve $O(T^{2/3})$ regret, where regret is based on popular ranking measures in first setting and ranking surrogates in second setting. We also provide impossibility results for certain ranking measures and a certain class of surrogates, when feedback is restricted to the top ranked item, i.e. $k=1$. We empirically demonstrate the performance of our algorithms on simulated and real world datasets.

preprint2016arXiv

Online Ranking with Top-1 Feedback

We consider a setting where a system learns to rank a fixed set of $m$ items. The goal is produce good item rankings for users with diverse interests who interact online with the system for $T$ rounds. We consider a novel top-$1$ feedback model: at the end of each round, the relevance score for only the top ranked object is revealed. However, the performance of the system is judged on the entire ranked list. We provide a comprehensive set of results regarding learnability under this challenging setting. For PairwiseLoss and DCG, two popular ranking measures, we prove that the minimax regret is $Θ(T^{2/3})$. Moreover, the minimax regret is achievable using an efficient strategy that only spends $O(m \log m)$ time per round. The same efficient strategy achieves $O(T^{2/3})$ regret for Precision@$k$. Surprisingly, we show that for normalized versions of these ranking measures, i.e., AUC, NDCG \& MAP, no online ranking algorithm can have sublinear regret.

preprint2016arXiv

Optimality of Fast Matching Algorithms for Random Networks with Applications to Structural Controllability

Network control refers to a very large and diverse set of problems including controllability of linear time-invariant dynamical systems, where the objective is to select an appropriate input to steer the network to a desired state. There are many notions of controllability, one of them being structural controllability, which is intimately connected to finding maximum matchings on the underlying network topology. In this work, we study fast, scalable algorithms for finding maximum matchings for a large class of random networks. First, we illustrate that degree distribution random networks are realistic models for real networks in terms of structural controllability. Subsequently, we analyze a popular, fast and practical heuristic due to Karp and Sipser as well as a simplification of it. For both heuristics, we establish asymptotic optimality and provide results concerning the asymptotic size of maximum matchings for an extensive class of random networks.

preprint2016arXiv

Perceptron like Algorithms for Online Learning to Rank

Perceptron is a classic online algorithm for learning a classification function. In this paper, we provide a novel extension of the perceptron algorithm to the learning to rank problem in information retrieval. We consider popular listwise performance measures such as Normalized Discounted Cumulative Gain (NDCG) and Average Precision (AP). A modern perspective on perceptron for classification is that it is simply an instance of online gradient descent (OGD), during mistake rounds, using the hinge loss function. Motivated by this interpretation, we propose a novel family of listwise, large margin ranking surrogates. Members of this family can be thought of as analogs of the hinge loss. Exploiting a certain self-bounding property of the proposed family, we provide a guarantee on the cumulative NDCG (or AP) induced loss incurred by our perceptron-like algorithm. We show that, if there exists a perfect oracle ranker which can correctly rank each instance in an online sequence of ranking data, with some margin, the cumulative loss of perceptron algorithm on that sequence is bounded by a constant, irrespective of the length of the sequence. This result is reminiscent of Novikoff's convergence theorem for the classification perceptron. Moreover, we prove a lower bound on the cumulative loss achievable by any deterministic algorithm, under the assumption of existence of perfect oracle ranker. The lower bound shows that our perceptron bound is not tight, and we propose another, \emph{purely online}, algorithm which achieves the lower bound. We provide empirical results on simulated and large commercial datasets to corroborate our theoretical results.

preprint2016arXiv

Phased Exploration with Greedy Exploitation in Stochastic Combinatorial Partial Monitoring Games

Partial monitoring games are repeated games where the learner receives feedback that might be different from adversary's move or even the reward gained by the learner. Recently, a general model of combinatorial partial monitoring (CPM) games was proposed \cite{lincombinatorial2014}, where the learner's action space can be exponentially large and adversary samples its moves from a bounded, continuous space, according to a fixed distribution. The paper gave a confidence bound based algorithm (GCB) that achieves $O(T^{2/3}\log T)$ distribution independent and $O(\log T)$ distribution dependent regret bounds. The implementation of their algorithm depends on two separate offline oracles and the distribution dependent regret additionally requires existence of a unique optimal action for the learner. Adopting their CPM model, our first contribution is a Phased Exploration with Greedy Exploitation (PEGE) algorithmic framework for the problem. Different algorithms within the framework achieve $O(T^{2/3}\sqrt{\log T})$ distribution independent and $O(\log^2 T)$ distribution dependent regret respectively. Crucially, our framework needs only the simpler "argmax" oracle from GCB and the distribution dependent regret does not require existence of a unique optimal action. Our second contribution is another algorithm, PEGE2, which combines gap estimation with a PEGE algorithm, to achieve an $O(\log T)$ regret bound, matching the GCB guarantee but removing the dependence on size of the learner's action space. However, like GCB, PEGE2 requires access to both offline oracles and the existence of a unique optimal action. Finally, we discuss how our algorithm can be efficiently applied to a CPM problem of practical interest: namely, online ranking with feedback at the top.

preprint2015arXiv

Consistent Algorithms for Multiclass Classification with a Reject Option

We consider the problem of $n$-class classification ($n\geq 2$), where the classifier can choose to abstain from making predictions at a given cost, say, a factor $α$ of the cost of misclassification. Designing consistent algorithms for such $n$-class classification problems with a `reject option' is the main goal of this paper, thereby extending and generalizing previously known results for $n=2$. We show that the Crammer-Singer surrogate and the one vs all hinge loss, albeit with a different predictor than the standard argmax, yield consistent algorithms for this problem when $α=\frac{1}{2}$. More interestingly, we design a new convex surrogate that is also consistent for this problem when $α=\frac{1}{2}$ and operates on a much lower dimensional space ($\log(n)$ as opposed to $n$). We also generalize all three surrogates to be consistent for any $α\in[0, \frac{1}{2}]$.

preprint2015arXiv

Fighting Bandits with a New Kind of Smoothness

We define a novel family of algorithms for the adversarial multi-armed bandit problem, and provide a simple analysis technique based on convex smoothing. We prove two main results. First, we show that regularization via the \emph{Tsallis entropy}, which includes EXP3 as a special case, achieves the $Θ(\sqrt{TN})$ minimax regret. Second, we show that a wide class of perturbation methods achieve a near-optimal regret as low as $O(\sqrt{TN \log N})$ if the perturbation distribution has a bounded hazard rate. For example, the Gumbel, Weibull, Frechet, Pareto, and Gamma distributions all satisfy this key property.

preprint2015arXiv

Learning Exponential Families in High-Dimensions: Strong Convexity and Sparsity

The versatility of exponential families, along with their attendant convexity properties, make them a popular and effective statistical model. A central issue is learning these models in high-dimensions, such as when there is some sparsity pattern of the optimal parameter. This work characterizes a certain strong convexity property of general exponential families, which allow their generalization ability to be quantified. In particular, we show how this property can be used to analyze generic exponential families under L_1 regularization.

preprint2015arXiv

Spectral Smoothing via Random Matrix Perturbations

We consider stochastic smoothing of spectral functions of matrices using perturbations commonly studied in random matrix theory. We show that a spectral function remains spectral when smoothed using a unitarily invariant perturbation distribution. We then derive state-of-the-art smoothing bounds for the maximum eigenvalue function using the Gaussian Orthogonal Ensemble (GOE). Smoothing the maximum eigenvalue function is important for applications in semidefinite optimization and online learning. As a direct consequence of our GOE smoothing results, we obtain an $O((N \log N)^{1/4} \sqrt{T})$ expected regret bound for the online variance minimization problem using an algorithm that performs only a single maximum eigenvector computation per time step. Here $T$ is the number of rounds and $N$ is the matrix dimension. Our algorithm and its analysis also extend to the more general online PCA problem where the learner has to output a rank $k$ subspace. The algorithm just requires computing $k$ maximum eigenvectors per step and enjoys an $O(k (N \log N)^{1/4} \sqrt{T})$ expected regret bound.

preprint2014arXiv

On Iterative Hard Thresholding Methods for High-dimensional M-Estimation

The use of M-estimators in generalized linear regression models in high dimensional settings requires risk minimization with hard $L_0$ constraints. Of the known methods, the class of projected gradient descent (also known as iterative hard thresholding (IHT)) methods is known to offer the fastest and most scalable solutions. However, the current state-of-the-art is only able to analyze these methods in extremely restrictive settings which do not hold in high dimensional statistical models. In this work we bridge this gap by providing the first analysis for IHT-style methods in the high dimensional statistical setting. Our bounds are tight and match known minimax lower bounds. Our results rely on a general analysis framework that enables us to analyze several popular hard thresholding style algorithms (such as HTP, CoSaMP, SP) in the high dimensional regression setting. We also extend our analysis to a large family of "fully corrective methods" that includes two-stage and partial hard-thresholding algorithms. We show that our results hold for the problem of sparse regression, as well as low-rank matrix recovery.

preprint2014arXiv

Online Learning via Sequential Complexities

We consider the problem of sequential prediction and provide tools to study the minimax value of the associated game. Classical statistical learning theory provides several useful complexity measures to study learning with i.i.d. data. Our proposed sequential complexities can be seen as extensions of these measures to the sequential setting. The developed theory is shown to yield precise learning guarantees for the problem of sequential prediction. In particular, we show necessary and sufficient conditions for online learnability in the setting of supervised learning. Several examples show the utility of our framework: we can establish learnability without having to exhibit an explicit online learning algorithm.

preprint2014arXiv

Online Linear Optimization via Smoothing

We present a new optimization-theoretic approach to analyzing Follow-the-Leader style algorithms, particularly in the setting where perturbations are used as a tool for regularization. We show that adding a strongly convex penalty function to the decision rule and adding stochastic perturbations to data correspond to deterministic and stochastic smoothing operations, respectively. We establish an equivalence between "Follow the Regularized Leader" and "Follow the Perturbed Leader" up to the smoothness properties. This intuition leads to a new generic analysis framework that recovers and improves the previous known regret bounds of the class of algorithms commonly known as Follow the Perturbed Leader.

preprint2014arXiv

Perceptron-like Algorithms and Generalization Bounds for Learning to Rank

Learning to rank is a supervised learning problem where the output space is the space of rankings but the supervision space is the space of relevance scores. We make theoretical contributions to the learning to rank problem both in the online and batch settings. First, we propose a perceptron-like algorithm for learning a ranking function in an online setting. Our algorithm is an extension of the classic perceptron algorithm for the classification problem. Second, in the setting of batch learning, we introduce a sufficient condition for convex ranking surrogates to ensure a generalization bound that is independent of number of objects per query. Our bound holds when linear ranking functions are used: a common practice in many learning to rank algorithms. En route to developing the online algorithm and generalization bound, we propose a novel family of listwise large margin ranking surrogates. Our novel surrogate family is obtained by modifying a well-known pairwise large margin ranking surrogate and is distinct from the listwise large margin surrogates developed using the structured prediction framework. Using the proposed family, we provide a guaranteed upper bound on the cumulative NDCG (or MAP) induced loss under the perceptron-like algorithm. We also show that the novel surrogates satisfy the generalization bound condition.

preprint2013arXiv

Prediction and Clustering in Signed Networks: A Local to Global Perspective

The study of social networks is a burgeoning research area. However, most existing work deals with networks that simply encode whether relationships exist or not. In contrast, relationships in signed networks can be positive ("like", "trust") or negative ("dislike", "distrust"). The theory of social balance shows that signed networks tend to conform to some local patterns that, in turn, induce certain global characteristics. In this paper, we exploit both local as well as global aspects of social balance theory for two fundamental problems in the analysis of signed networks: sign prediction and clustering. Motivated by local patterns of social balance, we first propose two families of sign prediction methods: measures of social imbalance (MOIs), and supervised learning using high order cycles (HOCs). These methods predict signs of edges based on triangles and \ell-cycles for relatively small values of \ell. Interestingly, by examining measures of social imbalance, we show that the classic Katz measure, which is used widely in unsigned link prediction, actually has a balance theoretic interpretation when applied to signed networks. Furthermore, motivated by the global structure of balanced networks, we propose an effective low rank modeling approach for both sign prediction and clustering. For the low rank modeling approach, we provide theoretical performance guarantees via convex relaxations, scale it up to large problem sizes using a matrix factorization based algorithm, and provide extensive experimental validation including comparisons with local approaches. Our experimental results indicate that, by adopting a more global viewpoint of balance structure, we get significant performance and computational gains in prediction and clustering tasks on signed networks. Our work therefore highlights the usefulness of the global aspect of balance theory for the analysis of signed networks.

preprint2012arXiv

Deterministic MDPs with Adversarial Rewards and Bandit Feedback

We consider a Markov decision process with deterministic state transition dynamics, adversarially generated rewards that change arbitrarily from round to round, and a bandit feedback model in which the decision maker only observes the rewards it receives. In this setting, we present a novel and efficient online decision making algorithm named MarcoPolo. Under mild assumptions on the structure of the transition dynamics, we prove that MarcoPolo enjoys a regret of O(T^(3/4)sqrt(log(T))) against the best deterministic policy in hindsight. Specifically, our analysis does not rely on the stringent unichain assumption, which dominates much of the previous work on this topic.

preprint2012arXiv

Feature Clustering for Accelerating Parallel Coordinate Descent

Large-scale L1-regularized loss minimization problems arise in high-dimensional applications such as compressed sensing and high-dimensional supervised learning, including classification and regression problems. High-performance algorithms and implementations are critical to efficiently solving these problems. Building upon previous work on coordinate descent algorithms for L1-regularized problems, we introduce a novel family of algorithms called block-greedy coordinate descent that includes, as special cases, several existing algorithms such as SCD, Greedy CD, Shotgun, and Thread-Greedy. We give a unified convergence analysis for the family of block-greedy algorithms. The analysis suggests that block-greedy coordinate descent can better exploit parallelism if features are clustered so that the maximum inner product between features in different blocks is small. Our theoretical convergence analysis is supported with experimental re- sults using data from diverse real-world applications. We hope that algorithmic approaches and convergence analysis we provide will not only advance the field, but will also encourage researchers to systematically explore the design space of algorithms for solving large-scale L1-regularization problems.

preprint2012arXiv

Online Bandit Learning against an Adaptive Adversary: from Regret to Policy Regret

Online learning algorithms are designed to learn even when their input is generated by an adversary. The widely-accepted formal definition of an online algorithm's ability to learn is the game-theoretic notion of regret. We argue that the standard definition of regret becomes inadequate if the adversary is allowed to adapt to the online algorithm's actions. We define the alternative notion of policy regret, which attempts to provide a more meaningful way to measure an online algorithm's performance against adaptive adversaries. Focusing on the online bandit setting, we show that no bandit algorithm can guarantee a sublinear policy regret against an adaptive adversary with unbounded memory. On the other hand, if the adversary's memory is bounded, we present a general technique that converts any bandit algorithm with a sublinear regret bound into an algorithm with a sublinear policy regret bound. We extend this result to other variants of regret, such as switching regret, internal regret, and swap regret.

preprint2012arXiv

Optimistic Rates for Learning with a Smooth Loss

We establish an excess risk bound of O(H R_n^2 + R_n \sqrt{H L*}) for empirical risk minimization with an H-smooth loss function and a hypothesis class with Rademacher complexity R_n, where L* is the best risk achievable by the hypothesis class. For typical hypothesis classes where R_n = \sqrt{R/n}, this translates to a learning rate of O(RH/n) in the separable (L*=0) case and O(RH/n + \sqrt{L^* RH/n}) more generally. We also provide similar guarantees for online and stochastic convex optimization with a smooth non-negative objective.

preprint2012arXiv

REGAL: A Regularization based Algorithm for Reinforcement Learning in Weakly Communicating MDPs

We provide an algorithm that achieves the optimal regret rate in an unknown weakly communicating Markov Decision Process (MDP). The algorithm proceeds in episodes where, in each episode, it picks a policy using regularization based on the span of the optimal bias vector. For an MDP with S states and A actions whose optimal bias vector has span bounded by H, we show a regret bound of ~O(HSpAT). We also relate the span to various diameter-like quantities associated with the MDP, demonstrating how our results improve on previous regret bounds.

preprint2012arXiv

Scaling Up Coordinate Descent Algorithms for Large $\ell_1$ Regularization Problems

We present a generic framework for parallel coordinate descent (CD) algorithms that includes, as special cases, the original sequential algorithms Cyclic CD and Stochastic CD, as well as the recent parallel Shotgun algorithm. We introduce two novel parallel algorithms that are also special cases---Thread-Greedy CD and Coloring-Based CD---and give performance measurements for an OpenMP implementation of these.

preprint2012arXiv

The Interplay Between Stability and Regret in Online Learning

This paper considers the stability of online learning algorithms and its implications for learnability (bounded regret). We introduce a novel quantity called {\em forward regret} that intuitively measures how good an online learning algorithm is if it is allowed a one-step look-ahead into the future. We show that given stability, bounded forward regret is equivalent to bounded regret. We also show that the existence of an algorithm with bounded regret implies the existence of a stable algorithm with bounded regret and bounded forward regret. The equivalence results apply to general, possibly non-convex problems. To the best of our knowledge, our analysis provides the first general connection between stability and regret in the online setting that is not restricted to a particular class of algorithms. Our stability-regret connection provides a simple recipe for analyzing regret incurred by any online learning algorithm. Using our framework, we analyze several existing online learning algorithms as well as the "approximate" versions of algorithms like RDA that solve an optimization problem at each iteration. Our proofs are simpler than existing analysis for the respective algorithms, show a clear trade-off between stability and forward regret, and provide tighter regret bounds in some cases. Furthermore, using our recipe, we analyze "approximate" versions of several algorithms such as follow-the-regularized-leader (FTRL) that requires solving an optimization problem at each step.

preprint2011arXiv

Online Learning: Beyond Regret

We study online learnability of a wide class of problems, extending the results of (Rakhlin, Sridharan, Tewari, 2010) to general notions of performance measure well beyond external regret. Our framework simultaneously captures such well-known notions as internal and general Phi-regret, learning with non-additive global cost functions, Blackwell's approachability, calibration of forecasters, adaptive regret, and more. We show that learnability in all these situations is due to control of the same three quantities: a martingale convergence term, a term describing the ability to perform well if future is known, and a generalization of sequential Rademacher complexity, studied in (Rakhlin, Sridharan, Tewari, 2010). Since we directly study complexity of the problem instead of focusing on efficient algorithms, we are able to improve and extend many known results which have been previously derived via an algorithmic construction.

preprint2011arXiv

Online Learning: Stochastic and Constrained Adversaries

Learning theory has largely focused on two main learning scenarios. The first is the classical statistical setting where instances are drawn i.i.d. from a fixed distribution and the second scenario is the online learning, completely adversarial scenario where adversary at every time step picks the worst instance to provide the learner with. It can be argued that in the real world neither of these assumptions are reasonable. It is therefore important to study problems with a range of assumptions on data. Unfortunately, theoretical results in this area are scarce, possibly due to absence of general tools for analysis. Focusing on the regret formulation, we define the minimax value of a game where the adversary is restricted in his moves. The framework captures stochastic and non-stochastic assumptions on data. Building on the sequential symmetrization approach, we define a notion of distribution-dependent Rademacher complexity for the spectrum of problems ranging from i.i.d. to worst-case. The bounds let us immediately deduce variation-type bounds. We then consider the i.i.d. adversary and show equivalence of online and batch learnability. In the supervised setting, we consider various hybrid assumptions on the way that x and y variables are chosen. Finally, we consider smoothed learning problems and show that half-spaces are online learnable in the smoothed model. In fact, exponentially small noise added to adversary's decisions turns this problem with infinite Littlestone's dimension into a learnable problem.

preprint2011arXiv

Orthogonal Matching Pursuit with Replacement

In this paper, we consider the problem of compressed sensing where the goal is to recover almost all the sparse vectors using a small number of fixed linear measurements. For this problem, we propose a novel partial hard-thresholding operator that leads to a general family of iterative algorithms. While one extreme of the family yields well known hard thresholding algorithms like ITI (Iterative Thresholding with Inversion) and HTP (Hard Thresholding Pursuit), the other end of the spectrum leads to a novel algorithm that we call Orthogonal Matching Pursuit with Replacement (OMPR). OMPR, like the classic greedy algorithm OMP, adds exactly one coordinate to the support at each iteration, based on the correlation with the current residual. However, unlike OMP, OMPR also removes one coordinate from the support. This simple change allows us to prove that OMPR has the best known guarantees for sparse recovery in terms of the Restricted Isometry Property (a condition on the measurement matrix). In contrast, OMP is known to have very weak performance guarantees under RIP. Given its simple structure, we are able to extend OMPR using locality sensitive hashing to get OMPR-Hash, the first provably sub-linear (in dimensionality) algorithm for sparse recovery. Our proof techniques are novel and flexible enough to also permit the tightest known analysis of popular iterative algorithms such as CoSaMP and Subspace Pursuit. We provide experimental results on large problems providing recovery for vectors of size up to million dimensions. We demonstrate that for large-scale problems our proposed methods are more robust and faster than existing methods.

preprint2010arXiv

On the Finite Time Convergence of Cyclic Coordinate Descent Methods

Cyclic coordinate descent is a classic optimization method that has witnessed a resurgence of interest in machine learning. Reasons for this include its simplicity, speed and stability, as well as its competitive performance on $\ell_1$ regularized smooth optimization problems. Surprisingly, very little is known about its finite time convergence behavior on these problems. Most existing results either just prove convergence or provide asymptotic rates. We fill this gap in the literature by proving $O(1/k)$ convergence rates (where $k$ is the iteration counter) for two variants of cyclic coordinate descent under an isotonicity assumption. Our analysis proceeds by comparing the objective values attained by the two variants with each other, as well as with the gradient descent algorithm. We show that the iterates generated by the cyclic coordinate descent methods remain better than those of gradient descent uniformly over time.

preprint2010arXiv

Regularization Techniques for Learning with Matrices

There is growing body of learning problems for which it is natural to organize the parameters into matrix, so as to appropriately regularize the parameters under some matrix norm (in order to impose some more sophisticated prior knowledge). This work describes and analyzes a systematic method for constructing such matrix-based, regularization methods. In particular, we focus on how the underlying statistical properties of a given problem can help us decide which regularization function is appropriate. Our methodology is based on the known duality fact: that a function is strongly convex with respect to some norm if and only if its conjugate function is strongly smooth with respect to the dual norm. This result has already been found to be a key component in deriving and analyzing several learning algorithms. We demonstrate the potential of this framework by deriving novel generalization and regret bounds for multi-task learning, multi-class learning, and kernel learning.