Abstract

We have developed a task-parallel runtime system, called TREES, that is designed for high performance on CPU/GPU platforms. On platforms with multiple CPUs, Cilk's "work-first" principle underlies how task-parallel applications can achieve performance, but work-first is a poor fit for GPUs. We build upon work-first to create the "work-together" principle that addresses the specific strengths and weaknesses of GPUs. The work-together principle extends work-first by stating that (a) the overhead on the critical path should be paid by the entire system at once and (b) work overheads should be paid co-operatively. We have implemented the TREES runtime in OpenCL, and we experimentally evaluate TREES applications on a CPU/GPU platform.

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