Researcher profile

Zhengyuan Zhou

Zhengyuan Zhou contributes to research discovery and scholarly infrastructure.

ResearcherAffiliation not importedOpen to collaborate

Trust snapshot

Quick read

Trust 21 - EmergingVerification L1Unclaimed author
15works
0followers
12topics
4close collaborators

Actions

Decide how to stay connected

Follow researcher0

Identity and collaboration

How to connect with this researcher

Claiming links this public author record to a researcher profile and unlocks direct collaboration workflows.

Log in to claim

Direct collaboration

Open a focused conversation when the fit is right

Claim this author entity first to unlock direct invitations.

Research graph

See the researcher in context

Open full explorer

Inspect adjacent work, topics, institutions and collaborators without jumping out to a separate graph page.

Building this graph slice

BZPEER is loading the nearby papers, people, topics and institutions for this page.

Published work

15 published item(s)

preprint2026arXiv

Harnessing Unimodality in Semiparametric Contextual Pricing via Oracle Price Map Learning

We study contextual dynamic pricing in a semiparametric scalar-index valuation model where the latent value is $v_t=μ_\ast(\mathsf c_t)+ξ_t$, with an unknown utility map $μ_\ast$ and an unknown additive noise distribution. The key decision object is the one-dimensional oracle price map $u\mapsto p^\ast(u)$ induced by the scalar index $u=μ_\ast(\mathsf c)$ and the noise tail. Under the $β$-Hölder smoothness of the tail function for $β\geq 2$ and a revenue-geometry condition that gives a unique, stable, interior maximizer, this oracle map is itself $(β-1)$-smooth. We exploit such structure through $\mathsf{ORBIT}$, a modular coarse-to-fine policy that takes a scalar pilot index as input, localizes a benchmark price in each active bin, and learns a local polynomial approximation of the oracle map inside a trust region via bandit convex optimization. For the baseline linear utility model $μ_\ast(\mathsf c)=\mathsf c^\topθ_\ast$, an adaptive elliptical exploration scheme constructs the required scalar pilot online without distributional assumptions on the contexts. The resulting policy achieves regret $\widetilde{O}\big(T^{\frac{2β-1}{4β-3}}+\sqrt{dT}\big)$. For fixed $d$, we establish a matching lower bound in the horizon dependence, unveiling that the nonparametric oracle-map learning term is minimax sharp. The same scalar-pilot interface also yields extensions to sparse high-dimensional linear utility and nonparametric Hölder utility.

preprint2026arXiv

Learning to Bid with Unknown Private Values in Budget-Constrained First-Price Auctions

The transition to First-Price Auctions (FPA) in digital advertising has spurred significant research, yet existing work typically assumes access to a valuation oracle, ignoring the reality that values must be inferred from censored data. While Linear Treatment Effect (LTE) models address this by learning value uplift, they have not been adapted to realistic settings with hard Budget constraints or Return-on-Spend (RoS) targets requiring regret and violation control. In this work, we propose a unified primal-dual framework for constrained FPAs that jointly learns the latent LTE valuation parameters and the competitor's bid distribution. This simultaneous learning introduces a critical technical challenge: the estimation error is dynamically scaled by the Lagrangian multiplier, potentially leading to unbounded regret. We resolve this by leveraging a strong Slater condition and a novel adaptive burn-in procedure to stabilize the dual variables. Our approach achieves near-optimal regret guarantees, providing the first theoretically grounded solution for constrained bidding with latent valuations.

preprint2026arXiv

Surface-based Molecular Design with Multi-modal Flow Matching

Therapeutic peptides show promise in targeting previously undruggable binding sites, with recent advancements in deep generative models enabling full-atom peptide co-design for specific protein receptors. However, the critical role of molecular surfaces in protein-protein interactions (PPIs) has been underexplored. To bridge this gap, we propose an omni-design peptides generation paradigm, called SurfFlow, a novel surface-based generative algorithm that enables comprehensive co-design of sequence, structure, and surface for peptides. SurfFlow employs a multi-modality conditional flow matching (CFM) architecture to learn distributions of surface geometries and biochemical properties, enhancing peptide binding accuracy. Evaluated on the comprehensive PepMerge benchmark, SurfFlow consistently outperforms full-atom baselines across all metrics. These results highlight the advantages of considering molecular surfaces in de novo peptide discovery and demonstrate the potential of integrating multiple protein modalities for more effective therapeutic peptide discovery.

preprint2026arXiv

The (Marginal) Value of a Search Ad: An Online Causal Framework for Repeated Second-price Auctions

Existing auto-bidding algorithms in digital advertising often treat the value of an ad opportunity as the revenue obtained when an ad is shown and/or clicked, and bid accordingly. This can lead to wasteful spending because the true value is the marginal gain from paid exposure: even without winning a sponsored slot, an advertiser may still earn revenue via an organic search result (e.g., on Google or Amazon). Motivated by recent work, we model ad value as a treatment effect--the outcome difference between winning and losing the auction--and study online learning for bidding in second-price (Vickrey) auctions under this causal perspective. We develop algorithms that attain rate-optimal regret under several feedback models. A key ingredient exploits the information revealed by the second-price payment rule, which strictly improves regret relative to analogous learning problems in first-price auctions.

preprint2023arXiv

A Unified Linear Speedup Analysis of Federated Averaging and Nesterov FedAvg

Federated learning (FL) learns a model jointly from a set of participating devices without sharing each other's privately held data. The characteristics of non-i.i.d. data across the network, low device participation, high communication costs, and the mandate that data remain private bring challenges in understanding the convergence of FL algorithms, particularly regarding how convergence scales with the number of participating devices. In this paper, we focus on Federated Averaging (FedAvg), one of the most popular and effective FL algorithms in use today, as well as its Nesterov accelerated variant, and conduct a systematic study of how their convergence scale with the number of participating devices under non-i.i.d. data and partial participation in convex settings. We provide a unified analysis that establishes convergence guarantees for FedAvg under strongly convex, convex, and overparameterized strongly convex problems. We show that FedAvg enjoys linear speedup in each case, although with different convergence rates and communication efficiencies. For strongly convex and convex problems, we also characterize the corresponding convergence rates for the Nesterov accelerated FedAvg algorithm, which are the first linear speedup guarantees for momentum variants of FedAvg in convex settings. Empirical studies of the algorithms in various settings have supported our theoretical results.

preprint2022arXiv

Computational Benefits of Intermediate Rewards for Goal-Reaching Policy Learning

Many goal-reaching reinforcement learning (RL) tasks have empirically verified that rewarding the agent on subgoals improves convergence speed and practical performance. We attempt to provide a theoretical framework to quantify the computational benefits of rewarding the completion of subgoals, in terms of the number of synchronous value iterations. In particular, we consider subgoals as one-way {\em intermediate states}, which can only be visited once per episode and propose two settings that consider these one-way intermediate states: the one-way single-path (OWSP) and the one-way multi-path (OWMP) settings. In both OWSP and OWMP settings, we demonstrate that adding {\em intermediate rewards} to subgoals is more computationally efficient than only rewarding the agent once it completes the goal of reaching a terminal state. We also reveal a trade-off between computational complexity and the pursuit of the shortest path in the OWMP setting: adding intermediate rewards significantly reduces the computational complexity of reaching the goal but the agent may not find the shortest path, whereas with sparse terminal rewards, the agent finds the shortest path at a significantly higher computational cost. We also corroborate our theoretical results with extensive experiments on the MiniGrid environments using Q-learning and some popular deep RL algorithms.

preprint2022arXiv

Doubly Robust Distributionally Robust Off-Policy Evaluation and Learning

Off-policy evaluation and learning (OPE/L) use offline observational data to make better decisions, which is crucial in applications where online experimentation is limited. However, depending entirely on logged data, OPE/L is sensitive to environment distribution shifts -- discrepancies between the data-generating environment and that where policies are deployed. \citet{si2020distributional} proposed distributionally robust OPE/L (DROPE/L) to address this, but the proposal relies on inverse-propensity weighting, whose estimation error and regret will deteriorate if propensities are nonparametrically estimated and whose variance is suboptimal even if not. For standard, non-robust, OPE/L, this is solved by doubly robust (DR) methods, but they do not naturally extend to the more complex DROPE/L, which involves a worst-case expectation. In this paper, we propose the first DR algorithms for DROPE/L with KL-divergence uncertainty sets. For evaluation, we propose Localized Doubly Robust DROPE (LDR$^2$OPE) and show that it achieves semiparametric efficiency under weak product rates conditions. Thanks to a localization technique, LDR$^2$OPE only requires fitting a small number of regressions, just like DR methods for standard OPE. For learning, we propose Continuum Doubly Robust DROPL (CDR$^2$OPL) and show that, under a product rate condition involving a continuum of regressions, it enjoys a fast regret rate of $\mathcal{O}\left(N^{-1/2}\right)$ even when unknown propensities are nonparametrically estimated. We empirically validate our algorithms in simulations and further extend our results to general $f$-divergence uncertainty sets.

preprint2022arXiv

Dynamic Batch Learning in High-Dimensional Sparse Linear Contextual Bandits

We study the problem of dynamic batch learning in high-dimensional sparse linear contextual bandits, where a decision maker, under a given maximum-number-of-batch constraint and only able to observe rewards at the end of each batch, can dynamically decide how many individuals to include in the next batch (at the end of the current batch) and what personalized action-selection scheme to adopt within each batch. Such batch constraints are ubiquitous in a variety of practical contexts, including personalized product offerings in marketing and medical treatment selection in clinical trials. We characterize the fundamental learning limit in this problem via a regret lower bound and provide a matching upper bound (up to log factors), thus prescribing an optimal scheme for this problem. To the best of our knowledge, our work provides the first inroad into a theoretical understanding of dynamic batch learning in high-dimensional sparse linear contextual bandits. Notably, even a special case of our result -- when no batch constraint is present -- yields that the simple exploration-free algorithm using the LASSO estimator already achieves the minimax optimal regret bound for standard online learning in high-dimensional linear contextual bandits (for the no-margin case), a result that appears unknown in the emerging literature of high-dimensional contextual bandits.

preprint2022arXiv

No Weighted-Regret Learning in Adversarial Bandits with Delays

Consider a scenario where a player chooses an action in each round $t$ out of $T$ rounds and observes the incurred cost after a delay of $d_{t}$ rounds. The cost functions and the delay sequence are chosen by an adversary. We show that in a non-cooperative game, the expected weighted ergodic distribution of play converges to the set of coarse correlated equilibria if players use algorithms that have "no weighted-regret" in the above scenario, even if they have linear regret due to too large delays. For a two-player zero-sum game, we show that no weighted-regret is sufficient for the weighted ergodic average of play to converge to the set of Nash equilibria. We prove that the FKM algorithm with $n$ dimensions achieves an expected regret of $O\left(nT^{\frac{3}{4}}+\sqrt{n}T^{\frac{1}{3}}D^{\frac{1}{3}}\right)$ and the EXP3 algorithm with $K$ arms achieves an expected regret of $O\left(\sqrt{\log K\left(KT+D\right)}\right)$ even when $D=\sum_{t=1}^{T}d_{t}$ and $T$ are unknown. These bounds use a novel doubling trick that, under mild assumptions, provably retains the regret bound for when $D$ and $T$ are known. Using these bounds, we show that FKM and EXP3 have no weighted-regret even for $d_{t}=O\left(t\log t\right)$. Therefore, algorithms with no weighted-regret can be used to approximate a CCE of a finite or convex unknown game that can only be simulated with bandit feedback, even if the simulation involves significant delays.

preprint2022arXiv

Sensitivity analysis under the $f$-sensitivity models: a distributional robustness perspective

This paper introduces the $f$-sensitivity model, a new sensitivity model that characterizes the violation of unconfoundedness in causal inference. It assumes the selection bias due to unmeasured confounding is bounded "on average"; compared with the widely used point-wise sensitivity models in the literature, it is able to capture the strength of unmeasured confounding by not only its magnitude but also the chance of encountering such a magnitude. We propose a framework for sensitivity analysis under our new model based on a distributional robustness perspective. We first show that the bounds on counterfactual means under the f-sensitivity model are optimal solutions to a new class of distributionally robust optimization (DRO) programs, whose dual forms are essentially risk minimization problems. We then construct point estimators for these bounds by applying a novel debiasing technique to the output of the corresponding empirical risk minimization (ERM) problems. Our estimators are shown to converge to valid bounds on counterfactual means if any nuisance component can be estimated consistently, and to the exact bounds when the ERM step is additionally consistent. We further establish asymptotic normality and Wald-type inference for these estimators under slower-than-root-n convergence rates of the estimated nuisance components. Finally, the performance of our method is demonstrated with numerical experiments.

preprint2021arXiv

Optimistic Dual Extrapolation for Coherent Non-monotone Variational Inequalities

The optimization problems associated with training generative adversarial neural networks can be largely reduced to certain {\em non-monotone} variational inequality problems (VIPs), whereas existing convergence results are mostly based on monotone or strongly monotone assumptions. In this paper, we propose {\em optimistic dual extrapolation (OptDE)}, a method that only performs {\em one} gradient evaluation per iteration. We show that OptDE is provably convergent to {\em a strong solution} under different coherent non-monotone assumptions. In particular, when a {\em weak solution} exists, the convergence rate of our method is $O(1/{ε^{2}})$, which matches the best existing result of the methods with two gradient evaluations. Further, when a {\em $σ$-weak solution} exists, the convergence guarantee is improved to the linear rate $O(\log\frac{1}ε)$. Along the way--as a byproduct of our inquiries into non-monotone variational inequalities--we provide the near-optimal $O\big(\frac{1}ε\log \frac{1}ε\big)$ convergence guarantee in terms of restricted strong merit function for monotone variational inequalities. We also show how our results can be naturally generalized to the stochastic setting, and obtain corresponding new convergence results. Taken together, our results contribute to the broad landscape of variational inequality--both non-monotone and monotone alike--by providing a novel and more practical algorithm with the state-of-the-art convergence guarantees.

preprint2020arXiv

Delay-Adaptive Learning in Generalized Linear Contextual Bandits

In this paper, we consider online learning in generalized linear contextual bandits where rewards are not immediately observed. Instead, rewards are available to the decision-maker only after some delay, which is unknown and stochastic. We study the performance of two well-known algorithms adapted to this delayed setting: one based on upper confidence bounds, and the other based on Thompson sampling. We describe modifications on how these two algorithms should be adapted to handle delays and give regret characterizations for both algorithms. Our results contribute to the broad landscape of contextual bandits literature by establishing that both algorithms can be made to be robust to delays, thereby helping clarify and reaffirm the empirical success of these two algorithms, which are widely deployed in modern recommendation engines.

preprint2020arXiv

Gradient-free Online Learning in Games with Delayed Rewards

Motivated by applications to online advertising and recommender systems, we consider a game-theoretic model with delayed rewards and asynchronous, payoff-based feedback. In contrast to previous work on delayed multi-armed bandits, we focus on multi-player games with continuous action spaces, and we examine the long-run behavior of strategic agents that follow a no-regret learning policy (but are otherwise oblivious to the game being played, the objectives of their opponents, etc.). To account for the lack of a consistent stream of information (for instance, rewards can arrive out of order, with an a priori unbounded delay, etc.), we introduce a gradient-free learning policy where payoff information is placed in a priority queue as it arrives. In this general context, we derive new bounds for the agents' regret; furthermore, under a standard diagonal concavity assumption, we show that the induced sequence of play converges to Nash equilibrium with probability $1$, even if the delay between choosing an action and receiving the corresponding reward is unbounded.

preprint2020arXiv

Provably Efficient Reinforcement Learning with Aggregated States

We establish that an optimistic variant of Q-learning applied to a fixed-horizon episodic Markov decision process with an aggregated state representation incurs regret $\tilde{\mathcal{O}}(\sqrt{H^5 M K} + εHK)$, where $H$ is the horizon, $M$ is the number of aggregate states, $K$ is the number of episodes, and $ε$ is the largest difference between any pair of optimal state-action values associated with a common aggregate state. Notably, this regret bound does not depend on the number of states or actions and indicates that asymptotic per-period regret is no greater than $ε$, independent of horizon. To our knowledge, this is the first such result that applies to reinforcement learning with nontrivial value function approximation without any restrictions on transition probabilities.

preprint2020arXiv

Sequential Batch Learning in Finite-Action Linear Contextual Bandits

We study the sequential batch learning problem in linear contextual bandits with finite action sets, where the decision maker is constrained to split incoming individuals into (at most) a fixed number of batches and can only observe outcomes for the individuals within a batch at the batch's end. Compared to both standard online contextual bandits learning or offline policy learning in contexutal bandits, this sequential batch learning problem provides a finer-grained formulation of many personalized sequential decision making problems in practical applications, including medical treatment in clinical trials, product recommendation in e-commerce and adaptive experiment design in crowdsourcing. We study two settings of the problem: one where the contexts are arbitrarily generated and the other where the contexts are \textit{iid} drawn from some distribution. In each setting, we establish a regret lower bound and provide an algorithm, whose regret upper bound nearly matches the lower bound. As an important insight revealed therefrom, in the former setting, we show that the number of batches required to achieve the fully online performance is polynomial in the time horizon, while for the latter setting, a pure-exploitation algorithm with a judicious batch partition scheme achieves the fully online performance even when the number of batches is less than logarithmic in the time horizon. Together, our results provide a near-complete characterization of sequential decision making in linear contextual bandits when batch constraints are present.