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Published work

22 published item(s)

preprint2026arXiv

Block-Diagonal LoRA for Eliminating Communication Overhead in Tensor Parallel LoRA Serving

When serving a single base LLM with several different LoRA adapters simultaneously, the adapters cannot simply be merged with the base model's weights as the adapter swapping would create overhead and requests using different adapters could not be batched. Rather, the LoRA computations have to be separated from the base LLM computations, and in a multi-device setup the LoRA adapters can be sharded in a way that is well aligned with the base model's tensor parallel execution, as proposed in S-LoRA. However, the S-LoRA sharding strategy encounters some communication overhead, which may be small in theory, but can be large in practice. In this paper, we propose to constrain certain LoRA factors to be block-diagonal, which allows for an alternative way of sharding LoRA adapters that does not require any additional communication for the LoRA computations. We demonstrate in extensive experiments that our block-diagonal LoRA approach is similarly parameter efficient as standard LoRA (i.e., for a similar number of parameters it achieves similar downstream performance) and that it leads to significant end-to-end speed-up over S-LoRA. For example, when serving on eight A100 GPUs, we observe up to 1.79x (1.23x) end-to-end speed-up with 0.87x (1.74x) the number of adapter parameters for Llama-3.1-70B, and up to 1.63x (1.3x) end-to-end speed-up with 0.86x (1.73x) the number of adapter parameters for Llama-3.1-8B.

preprint2026arXiv

CRAFT: Counterfactual-to-Interactive Reinforcement Fine-Tuning for Driving Policies

Open-loop imitation learning has advanced modern autonomous driving policy architectures, but closed-loop deployment remains vulnerable to policy-induced distribution shift. Existing post-training paradigms exhibit fundamental trade-offs: closed-loop RL fine-tuning provides grounded feedback from executed actions but is constrained by the sparsity of informative events, whereas counterfactual fine-tuning provides dense supervision over candidate futures but inherits bias from imperfect future estimates. We introduce Counterfactual-to-Interactive Reinforcement Fine-Tuning (CRAFT), an on-policy framework that formulates closed-loop post-training as proxy-residual optimization. CRAFT uses group-normalized counterfactual advantages as a dense proxy for real closed-loop advantages and aligns this proxy with the closed-loop world through grounded residual correction from interaction-critical events. To stabilize adaptation, CRAFT regularizes the online policy toward an EMA teacher via asymmetric KL self-distillation. Theoretically, CRAFT decomposes the real closed-loop policy gradient into proxy and residual terms under the same visited-state distribution, reducing residual variance with an aligned proxy while mitigating proxy bias through grounded residual approximation. Empirically, CRAFT achieves the strongest closed-loop gains on Bench2Drive across hierarchical planning, vision-language-action, and vocabulary-scoring architectures. Ablations, scaling behavior, stability analyses, and transfer results further validate the complementary roles of dense counterfactual proxy and grounded residual correction. Project page: https://currychen77.github.io/CRAFT.

preprint2026arXiv

InfiniDepth: Arbitrary-Resolution and Fine-Grained Depth Estimation with Neural Implicit Fields

Existing depth estimation methods are fundamentally limited to predicting depth on discrete image grids. Such representations restrict their scalability to arbitrary output resolutions and hinder the geometric detail recovery. This paper introduces InfiniDepth, which represents depth as neural implicit fields. Through a simple yet effective local implicit decoder, we can query depth at continuous 2D coordinates, enabling arbitrary-resolution and fine-grained depth estimation. To better assess our method's capabilities, we curate a high-quality 4K synthetic benchmark from five different games, spanning diverse scenes with rich geometric and appearance details. Extensive experiments demonstrate that InfiniDepth achieves state-of-the-art performance on both synthetic and real-world benchmarks across relative and metric depth estimation tasks, particularly excelling in fine-detail regions. It also benefits the task of novel view synthesis under large viewpoint shifts, producing high-quality results with fewer holes and artifacts.

preprint2026arXiv

LPH-VTON: Resolving the Structure-Texture Dilemma of Virtual Try-On via Latent Process Handover

Virtual Try-On (VTON) aims to synthesize photorealistic images of garments precisely aligned with a person's body and pose. Current diffusion-based methods, however, face a fundamental trade-off between structural integrity and textural fidelity. In this paper, we formalize this challenge as a consequence of complementary inductive biases inherent in prevailing architectures: models heavily reliant on spatial constraints naturally favor geometric alignment but often suppress textures, whereas models dominated by unconstrained generative priors excel at vibrant detail rendering but are prone to structural drift. Based on this diagnosis, we propose LPH-VTON, a new synergistic framework that resolves this tension within a single, continuous denoising process. LPH-VTON strategically decomposes the generation, leveraging a structure-biased model to establish a geometrically consistent latent scaffold in the early stages, before handing over control to a texture-biased model for high-fidelity detail rendering. Extensive experiments validate our approach. Our model achieves a superior Pareto-optimal balance, establishing new benchmarks in perceptual faithfulness while maintaining highly competitive structural alignment across the standard dataset VITON-HD, proving the efficacy of temporal architectural decoupling.

preprint2026arXiv

TTrace: Lightweight Error Checking and Diagnosis for Distributed Training

Distributed training is essential for scaling the training of large neural network models, such as large language models (LLMs), across thousands of GPUs. However, the complexity of distributed training programs makes them particularly prone to silent bugs, which do not produce explicit error signals but lead to incorrect training outcomes. Effectively detecting and localizing such silent bugs in distributed training is challenging. Common debugging practices based on monitoring training loss or gradient norm curves are indirect, inefficient, and provide no way to localize bugs. To address those challenges, we design and implement TTrace, the first systematic differential testing system for detecting and localizing silent bugs in distributed training. TTrace aligns intermediate tensors from distributed training with those from a trusted reference implementation. To properly compare the floating-point values in the corresponding tensors, we propose a novel mathematical analysis that provides a guideline for setting tolerances, enabling TTrace to distinguish bug-induced errors from numerical errors. Experimental results demonstrate that TTrace effectively detects 11 existing bugs and 3 new bugs in the widely used Megatron-LM framework, while requiring fewer than 10 lines of code changes. TTrace is effective in various training recipes, including low-precision recipes involving BF16 and FP8. Notably, a popular open-source training framework has already adopted the method proposed by TTrace in its development workflow.

preprint2022arXiv

A Large-Scale Chinese Short-Text Conversation Dataset

The advancements of neural dialogue generation models show promising results on modeling short-text conversations. However, training such models usually needs a large-scale high-quality dialogue corpus, which is hard to access. In this paper, we present a large-scale cleaned Chinese conversation dataset, LCCC, which contains a base version (6.8million dialogues) and a large version (12.0 million dialogues). The quality of our dataset is ensured by a rigorous data cleaning pipeline, which is built based on a set of rules and a classifier that is trained on manually annotated 110K dialogue pairs. We also release pre-training dialogue models which are trained on LCCC-base and LCCC-large respectively. The cleaned dataset and the pre-training models will facilitate the research of short-text conversation modeling. All the models and datasets are available at https://github.com/thu-coai/CDial-GPT.

preprint2022arXiv

Alpa: Automating Inter- and Intra-Operator Parallelism for Distributed Deep Learning

Alpa automates model-parallel training of large deep learning (DL) models by generating execution plans that unify data, operator, and pipeline parallelism. Existing model-parallel training systems either require users to manually create a parallelization plan or automatically generate one from a limited space of model parallelism configurations. They do not suffice to scale out complex DL models on distributed compute devices. Alpa distributes the training of large DL models by viewing parallelisms as two hierarchical levels: inter-operator and intra-operator parallelisms. Based on it, Alpa constructs a new hierarchical space for massive model-parallel execution plans. Alpa designs a number of compilation passes to automatically derive efficient parallel execution plans at each parallelism level. Alpa implements an efficient runtime to orchestrate the two-level parallel execution on distributed compute devices. Our evaluation shows Alpa generates parallelization plans that match or outperform hand-tuned model-parallel training systems even on models they are designed for. Unlike specialized systems, Alpa also generalizes to models with heterogeneous architectures and models without manually-designed plans. Alpa's source code is publicly available at https://github.com/alpa-projects/alpa

preprint2022arXiv

From 2D to 3D: Re-thinking Benchmarking of Monocular Depth Prediction

There have been numerous recently proposed methods for monocular depth prediction (MDP) coupled with the equally rapid evolution of benchmarking tools. However, we argue that MDP is currently witnessing benchmark over-fitting and relying on metrics that are only partially helpful to gauge the usefulness of the predictions for 3D applications. This limits the design and development of novel methods that are truly aware of - and improving towards estimating - the 3D structure of the scene rather than optimizing 2D-based distances. In this work, we aim to bring structural awareness to MDP, an inherently 3D task, by exhibiting the limits of evaluation metrics towards assessing the quality of the 3D geometry. We propose a set of metrics well suited to evaluate the 3D geometry of MDP approaches and a novel indoor benchmark, RIO-D3D, crucial for the proposed evaluation methodology. Our benchmark is based on a real-world dataset featuring high-quality rendered depth maps obtained from RGB-D reconstructions. We further demonstrate this to help benchmark the closely-tied task of 3D scene completion.

preprint2022arXiv

Learning Local Displacements for Point Cloud Completion

We propose a novel approach aimed at object and semantic scene completion from a partial scan represented as a 3D point cloud. Our architecture relies on three novel layers that are used successively within an encoder-decoder structure and specifically developed for the task at hand. The first one carries out feature extraction by matching the point features to a set of pre-trained local descriptors. Then, to avoid losing individual descriptors as part of standard operations such as max-pooling, we propose an alternative neighbor-pooling operation that relies on adopting the feature vectors with the highest activations. Finally, up-sampling in the decoder modifies our feature extraction in order to increase the output dimension. While this model is already able to achieve competitive results with the state of the art, we further propose a way to increase the versatility of our approach to process point clouds. To this aim, we introduce a second model that assembles our layers within a transformer architecture. We evaluate both architectures on object and indoor scene completion tasks, achieving state-of-the-art performance.

preprint2022arXiv

LegoFormer: Transformers for Block-by-Block Multi-view 3D Reconstruction

Most modern deep learning-based multi-view 3D reconstruction techniques use RNNs or fusion modules to combine information from multiple images after independently encoding them. These two separate steps have loose connections and do not allow easy information sharing among views. We propose LegoFormer, a transformer model for voxel-based 3D reconstruction that uses the attention layers to share information among views during all computational stages. Moreover, instead of predicting each voxel independently, we propose to parametrize the output with a series of low-rank decomposition factors. This reformulation allows the prediction of an object as a set of independent regular structures then aggregated to obtain the final reconstruction. Experiments conducted on ShapeNet demonstrate the competitive performance of our model with respect to the state of the art while having increased interpretability thanks to the self-attention layers. We also show promising generalization results to real data.

preprint2022arXiv

Semantic-Enhanced Explainable Finetuning for Open-Domain Dialogues

This paper propose to combine pretrained language models with the modular dialogue paradigm for open-domain dialogue modeling. Our method, semantic-enhanced finetuning, instantiates conversation understanding, planning, and response generation as a language model finetuning task. At inference, we disentangle semantic and token variations by specifying sampling methods and constraints for each module separately. For training and evaluation, we present X-Weibo, a Chinese multi-turn open-domain dialogue dataset with automatic annotation for emotions, DAs, and topical words. Experiments show that semantic-enhanced finetuning outperforms strong baselines on non-semantic and semantic metrics, improves the human-evaluated relevance, coherence, and informativeness, and exhibits considerable controllability over semantic variables.

preprint2022arXiv

SoftPool++: An Encoder-Decoder Network for Point Cloud Completion

We propose a novel convolutional operator for the task of point cloud completion. One striking characteristic of our approach is that, conversely to related work it does not require any max-pooling or voxelization operation. Instead, the proposed operator used to learn the point cloud embedding in the encoder extracts permutation-invariant features from the point cloud via a soft-pooling of feature activations, which are able to preserve fine-grained geometric details. These features are then passed on to a decoder architecture. Due to the compression in the encoder, a typical limitation of this type of architectures is that they tend to lose parts of the input shape structure. We propose to overcome this limitation by using skip connections specifically devised for point clouds, where links between corresponding layers in the encoder and the decoder are established. As part of these connections, we introduce a transformation matrix that projects the features from the encoder to the decoder and vice-versa. The quantitative and qualitative results on the task of object completion from partial scans on the ShapeNet dataset show that incorporating our approach achieves state-of-the-art performance in shape completion both at low and high resolutions.

preprint2022arXiv

Towards Reliable and Explainable AI Model for Solid Pulmonary Nodule Diagnosis

Lung cancer has the highest mortality rate of deadly cancers in the world. Early detection is essential to treatment of lung cancer. However, detection and accurate diagnosis of pulmonary nodules depend heavily on the experiences of radiologists and can be a heavy workload for them. Computer-aided diagnosis (CAD) systems have been developed to assist radiologists in nodule detection and diagnosis, greatly easing the workload while increasing diagnosis accuracy. Recent development of deep learning, greatly improved the performance of CAD systems. However, lack of model reliability and interpretability remains a major obstacle for its large-scale clinical application. In this work, we proposed a multi-task explainable deep-learning model for pulmonary nodule diagnosis. Our neural model can not only predict lesion malignancy but also identify relevant manifestations. Further, the location of each manifestation can also be visualized for visual interpretability. Our proposed neural model achieved a test AUC of 0.992 on LIDC public dataset and a test AUC of 0.923 on our in-house dataset. Moreover, our experimental results proved that by incorporating manifestation identification tasks into the multi-task model, the accuracy of the malignancy classification can also be improved. This multi-task explainable model may provide a scheme for better interaction with the radiologists in a clinical environment.

preprint2020arXiv

Covert Communications with Constrained Age of Information

In this letter, we consider the requirement of information freshness in covert communications for the first time. With artificial noise (AN) generated from a full-duplex (FD) receiver, we formulate a covertness maximization problem under the average age of information (AoI) constraint to optimize the transmit probability of information signal. In particular, the transmit probability not only represents the generation rate of information signal but also represents the prior probability of the alternative hypothesis in covert communications, which builds up a bridge between information freshness and communication covertness. Our analysis shows that the best transmit probability is not always 0.5, which differs from the equal prior probabilities assumption in most related works on covert communications. Furthermore, the limitation of average AoI enlarges the transmit probability at the cost of the covertness reduction and leads to a positive lower bound on the information transmit power for non-zero covertness.

preprint2020arXiv

Efficient Execution of Quantized Deep Learning Models: A Compiler Approach

A growing number of applications implement predictive functions using deep learning models, which require heavy use of compute and memory. One popular technique for increasing resource efficiency is 8-bit integer quantization, in which 32-bit floating point numbers (fp32) are represented using shorter 8-bit integer numbers. Although deep learning frameworks such as TensorFlow, TFLite, MXNet, and PyTorch enable developers to quantize models with only a small drop in accuracy, they are not well suited to execute quantized models on a variety of hardware platforms. For example, TFLite is optimized to run inference on ARM CPU edge devices but it does not have efficient support for Intel CPUs and Nvidia GPUs. In this paper, we address the challenges of executing quantized deep learning models on diverse hardware platforms by proposing an augmented compiler approach. A deep learning compiler such as Apache TVM can enable the efficient execution of model from various frameworks on various targets. Many deep learning compilers today, however, are designed primarily for fp32 computation and cannot optimize a pre-quantized INT8 model. To address this issue, we created a new dialect called Quantized Neural Network (QNN) that extends the compiler's internal representation with a quantization context. With this quantization context, the compiler can generate efficient code for pre-quantized models on various hardware platforms. As implemented in Apache TVM, we observe that the QNN-augmented deep learning compiler achieves speedups of 2.35x, 2.15x, 1.35x and 1.40x on Intel Xeon Cascade Lake CPUs, Nvidia Tesla T4 GPUs, ARM Raspberry Pi3 and Pi4 respectively against well optimized fp32 execution, and comparable performance to the state-of-the-art framework-specific solutions.

preprint2020arXiv

Is Network the Bottleneck of Distributed Training?

Recently there has been a surge of research on improving the communication efficiency of distributed training. However, little work has been done to systematically understand whether the network is the bottleneck and to what extent. In this paper, we take a first-principles approach to measure and analyze the network performance of distributed training. As expected, our measurement confirms that communication is the component that blocks distributed training from linear scale-out. However, contrary to the common belief, we find that the network is running at low utilization and that if the network can be fully utilized, distributed training can achieve a scaling factor of close to one. Moreover, while many recent proposals on gradient compression advocate over 100x compression ratio, we show that under full network utilization, there is no need for gradient compression in 100 Gbps network. On the other hand, a lower speed network like 10 Gbps requires only 2x--5x gradients compression ratio to achieve almost linear scale-out. Compared to application-level techniques like gradient compression, network-level optimizations do not require changes to applications and do not hurt the performance of trained models. As such, we advocate that the real challenge of distributed training is for the network community to develop high-performance network transport to fully utilize the network capacity and achieve linear scale-out.

preprint2020arXiv

Optimizing Memory-Access Patterns for Deep Learning Accelerators

Deep learning (DL) workloads are moving towards accelerators for faster processing and lower cost. Modern DL accelerators are good at handling the large-scale multiply-accumulate operations that dominate DL workloads; however, it is challenging to make full use of the compute power of an accelerator since the data must be properly staged in a software-managed scratchpad memory. Failing to do so can result in significant performance loss. This paper proposes a systematic approach which leverages the polyhedral model to analyze all operators of a DL model together to minimize the number of memory accesses. Experiments show that our approach can substantially reduce the impact of memory accesses required by common neural-network models on a homegrown AWS machine-learning inference chip named Inferentia, which is available through Amazon EC2 Inf1 instances.

preprint2020arXiv

SoftPoolNet: Shape Descriptor for Point Cloud Completion and Classification

Point clouds are often the default choice for many applications as they exhibit more flexibility and efficiency than volumetric data. Nevertheless, their unorganized nature -- points are stored in an unordered way -- makes them less suited to be processed by deep learning pipelines. In this paper, we propose a method for 3D object completion and classification based on point clouds. We introduce a new way of organizing the extracted features based on their activations, which we name soft pooling. For the decoder stage, we propose regional convolutions, a novel operator aimed at maximizing the global activation entropy. Furthermore, inspired by the local refining procedure in Point Completion Network (PCN), we also propose a patch-deforming operation to simulate deconvolutional operations for point clouds. This paper proves that our regional activation can be incorporated in many point cloud architectures like AtlasNet and PCN, leading to better performance for geometric completion. We evaluate our approach on different 3D tasks such as object completion and classification, achieving state-of-the-art accuracy.

preprint2020arXiv

Structure-SLAM: Low-Drift Monocular SLAM in Indoor Environments

In this paper a low-drift monocular SLAM method is proposed targeting indoor scenarios, where monocular SLAM often fails due to the lack of textured surfaces. Our approach decouples rotation and translation estimation of the tracking process to reduce the long-term drift in indoor environments. In order to take full advantage of the available geometric information in the scene, surface normals are predicted by a convolutional neural network from each input RGB image in real-time. First, a drift-free rotation is estimated based on lines and surface normals using spherical mean-shift clustering, leveraging the weak Manhattan World assumption. Then translation is computed from point and line features. Finally, the estimated poses are refined with a map-to-frame optimization strategy. The proposed method outperforms the state of the art on common SLAM benchmarks such as ICL-NUIM and TUM RGB-D.

preprint2019arXiv

ForkNet: Multi-branch Volumetric Semantic Completion from a Single Depth Image

We propose a novel model for 3D semantic completion from a single depth image, based on a single encoder and three separate generators used to reconstruct different geometric and semantic representations of the original and completed scene, all sharing the same latent space. To transfer information between the geometric and semantic branches of the network, we introduce paths between them concatenating features at corresponding network layers. Motivated by the limited amount of training samples from real scenes, an interesting attribute of our architecture is the capacity to supplement the existing dataset by generating a new training dataset with high quality, realistic scenes that even includes occlusion and real noise. We build the new dataset by sampling the features directly from latent space which generates a pair of partial volumetric surface and completed volumetric semantic surface. Moreover, we utilize multiple discriminators to increase the accuracy and realism of the reconstructions. We demonstrate the benefits of our approach on standard benchmarks for the two most common completion tasks: semantic 3D scene completion and 3D object completion.

preprint2018arXiv

Adversarial Semantic Scene Completion from a Single Depth Image

We propose a method to reconstruct, complete and semantically label a 3D scene from a single input depth image. We improve the accuracy of the regressed semantic 3D maps by a novel architecture based on adversarial learning. In particular, we suggest using multiple adversarial loss terms that not only enforce realistic outputs with respect to the ground truth, but also an effective embedding of the internal features. This is done by correlating the latent features of the encoder working on partial 2.5D data with the latent features extracted from a variational 3D auto-encoder trained to reconstruct the complete semantic scene. In addition, differently from other approaches that operate entirely through 3D convolutions, at test time we retain the original 2.5D structure of the input during downsampling to improve the effectiveness of the internal representation of our model. We test our approach on the main benchmark datasets for semantic scene completion to qualitatively and quantitatively assess the effectiveness of our proposal.

preprint2018arXiv

Generative Model with Coordinate Metric Learning for Object Recognition Based on 3D Models

Given large amount of real photos for training, Convolutional neural network shows excellent performance on object recognition tasks. However, the process of collecting data is so tedious and the background are also limited which makes it hard to establish a perfect database. In this paper, our generative model trained with synthetic images rendered from 3D models reduces the workload of data collection and limitation of conditions. Our structure is composed of two sub-networks: semantic foreground object reconstruction network based on Bayesian inference and classification network based on multi-triplet cost function for avoiding over-fitting problem on monotone surface and fully utilizing pose information by establishing sphere-like distribution of descriptors in each category which is helpful for recognition on regular photos according to poses, lighting condition, background and category information of rendered images. Firstly, our conjugate structure called generative model with metric learning utilizing additional foreground object channels generated from Bayesian rendering as the joint of two sub-networks. Multi-triplet cost function based on poses for object recognition are used for metric learning which makes it possible training a category classifier purely based on synthetic data. Secondly, we design a coordinate training strategy with the help of adaptive noises acting as corruption on input images to help both sub-networks benefit from each other and avoid inharmonious parameter tuning due to different convergence speed of two sub-networks. Our structure achieves the state of the art accuracy of over 50\% on ShapeNet database with data migration obstacle from synthetic images to real photos. This pipeline makes it applicable to do recognition on real images only based on 3D models.