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Xiaojuan Qi

Xiaojuan Qi contributes to research discovery and scholarly infrastructure.

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Published work

26 published item(s)

preprint2026arXiv

CoRe-Gen: Robust Spectrum-to-Structure Generation under Imperfect Fingerprint Conditions

Molecular structure elucidation from tandem mass spectra (MS/MS) remains challenging, particularly for de novo generation beyond database coverage. A common approach decomposes the task into spectrum-to-fingerprint prediction followed by fingerprint-to-structure decoding, enabling the use of large-scale molecular corpora. However, at deployment, the decoder relies on predicted rather than oracle fingerprints, introducing structured errors that propagate into generation. This results in a fundamental condition mismatch, where models trained on clean inputs must operate under noisy, biased predictions, especially for long-tail substructures. We present CoRe-Gen that explicitly addresses this gap. CoRe-Gen improves the intermediate condition via synthetic-spectrum pretraining of the encoder, matches deployment-time noise through frequency-aware fingerprint corruption during decoder training, and mitigates residual errors using structure-aware autoregressive decoding with compositional SELFIES representations, auxiliary structural supervision, and lightweight chemical constraints. Experiments on standard benchmarks show that CoRe-Gen establishes a new state of the art on NPLIB1, achieving 19.54\% Top-1 and 29.92\% Top-10 exact-match accuracy, while remaining competitive on the more challenging MassSpecGym benchmark. Importantly, CoRe-Gen preserves the efficiency advantages of autoregressive decoding, providing a practical and scalable solution for robust spectrum-to-structure generation under realistic conditions.

preprint2026arXiv

LongLive-2.0: An NVFP4 Parallel Infrastructure for Long Video Generation

We present LongLive-2.0, an NVFP4-based parallel infrastructure throughout the full training and inference workflow of long video generation, addressing speed and memory bottlenecks. For training, we introduce sequence-parallel autoregressive (AR) training, instantiated as Balanced SP, which co-designs the efficient teacher-forcing layout with SP execution by pairing clean-history and noisy-target temporal chunks on each rank, enabling a natural teacher-forcing mask with SP-aware chunked VAE encoding. Combined with NVFP4 precision, it reduces GPU memory cost and accelerates GEMM computation during training, the proportion of which increases as video length grows. Moreover, we show that a high-quality infrastructure and dataset enable a remarkably clean training pipeline. Unlike existing Self-Forcing series methods that rely on ODE initialization and subsequent distribution matching distillation (DMD), LongLive-2.0 directly tunes a diffusion model into a long, multi-shot, interactive auto-regressive (AR) diffusion model. It can be further converted to real-time generation (4 to 2 denoising steps) with standalone LoRA weights. For inference on Blackwell GPUs, we enable W4A4 NVFP4 inference, quantize KV cache into NVFP4 for memory savings, and boost end-to-end throughput with asynchronous streaming VAE decoding. On non-Blackwell GPU architectures, we deploy SP inference to match the speed on Blackwell GPUs, while the quantized KV cache can lower inter-GPU communication of SP. Experiments show up to 2.15x speedup in training, and 1.84x in inference. LongLive-2.0-5B achieves 45.7 FPS inference while attaining strong performance on benchmarks. To our knowledge, LongLive-2.0 is the first NVFP4 training and inference system for long video generation.

preprint2026arXiv

PhysEditBench: A Protocol-Conditioned Benchmark for Dense Physical-Map Prediction with Image Editors

Can general-purpose image editors predict physical maps from a single RGB image? General-purpose image editors differ from standard task-specific dense-prediction models: they do not directly take an image and output a physical map. Instead, they must be guided by prompts, examples, or image-based textual cues. To this end, we introduce PhysEditBench, a novel protocol-conditioned benchmark to evaluate and standardize image editors in dense physical-map prediction that covers five targets: depth, normal, albedo, roughness, and metallic maps. For evaluation data, we build a target-dependent benchmark substrate. We use OpenRooms-FF for depth, surface normal, albedo, and roughness, InteriorVerse as an additional source for depth, normal, albedo, and a new procedurally generated source for metallic maps. We curate the data with quality checks, valid-region masks, scene-level sampling, and lighting-based stress subsets to ensure reliable and diverse evaluation. For each target, PhysEditBench defines a fixed protocol that specifies the allowed input, expected output format, and scoring procedure. Each score, therefore, reflects the performance of a model under a specified protocol, rather than its best possible performance under all prompts or interaction modes. Experimental results show that specialized models remain much stronger on depth, normal, and albedo, and stronger image editors can produce more reasonable map-like outputs. For roughness and metallic, image editors can match or outperform specialized baselines on some scalar metrics, but they still suffer from structural errors, sparsity effects, and sensitivity to lighting.

preprint2026arXiv

Vision Foundation Models as Generalist Tokenizers for Image Generation

In this work, we explore the largely unexplored direction of building a generalist image tokenizer directly on top of a frozen vision foundation model (VFM). To build this tokenizer, we utilize a frozen VFM as the encoder and introduce two key innovations: (1) a region-adaptive quantization framework to eliminate spatial redundancy in standard 2D grid features, and (2) a semantic reconstruction objective that aligns the decoded outputs with the VFM's representations to preserve semantic fidelity. Grounded in these designs, we propose VFMTok, a generalist visual tokenizer capable of operating seamlessly in both discrete and continuous latent spaces. VFMTok achieves substantial improvements in synthesis quality while drastically enhancing token efficiency. For discrete autoregressive (AR) generation, it accelerates model convergence by \textbf{3 times} and achieves a state-of-the-art gFID of \textbf{1.36} on ImageNet class-conditional synthesis. Similarly, for continuous-space generation, integrating VFMTok with a denoising model yields an exceptional gFID of \textbf{1.25}. Furthermore, because the latent space inherently captures rich spatial semantics, VFMTok enables high-fidelity class-conditional synthesis without classifier-free guidance (\textbf{w/o CFG}) across both generative paradigms, significantly accelerating inference speed. Beyond these remarkable empirical results, we systematically investigate the underlying mechanisms of our approach. We discover that the specific self-supervised learning objectives utilized during VFM pre-training dictate its effectiveness as a tokenizer. Specifically, a VFM jointly optimized with global contrastive learning and latent masked image modeling provides the optimal representations for image tokenization. These insights establish a strong foundation and offer valuable guidance for the design of future image tokenizers.

preprint2026arXiv

Visual Generation in the New Era: An Evolution from Atomic Mapping to Agentic World Modeling

Recent visual generation models have made major progress in photorealism, typography, instruction following, and interactive editing, yet they still struggle with spatial reasoning, persistent state, long-horizon consistency, and causal understanding. We argue that the field should move beyond appearance synthesis toward intelligent visual generation: plausible visuals grounded in structure, dynamics, domain knowledge, and causal relations. To frame this shift, we introduce a five-level taxonomy: Atomic Generation, Conditional Generation, In-Context Generation, Agentic Generation, and World-Modeling Generation, progressing from passive renderers to interactive, agentic, world-aware generators. We analyze key technical drivers, including flow matching, unified understanding-and-generation models, improved visual representations, post-training, reward modeling, data curation, synthetic data distillation, and sampling acceleration. We further show that current evaluations often overestimate progress by emphasizing perceptual quality while missing structural, temporal, and causal failures. By combining benchmark review, in-the-wild stress tests, and expert-constrained case studies, this roadmap offers a capability-centered lens for understanding, evaluating, and advancing the next generation of intelligent visual generation systems.

preprint2026arXiv

When to Trust Imagination: Adaptive Action Execution for World Action Models

World Action Models (WAMs) have recently emerged as a promising paradigm for robotic manipulation by jointly predicting future visual observations and future actions. However, current WAMs typically execute a fixed number of predicted actions after each model inference, leaving the robot blind to whether the imagined future remains consistent with the actual physical rollout. In this work, we formulate adaptive WAM execution as a future-reality verification problem: the robot should execute longer when the WAM-predicted future remains reliable, and replan earlier when reality deviates from imagination. To this end, we propose Future Forward Dynamics Causal Attention (FFDC), a lightweight verifier that jointly reasons over predicted future actions, predicted visual dynamics, real observations, and language instructions to estimate whether the remaining action rollout can still be trusted. FFDC enables adaptive action chunk sizes as an emergent consequence of prediction-observation consistency, preserving the efficiency of long-horizon execution while restoring responsiveness in contact-rich or difficult phases. We further introduce Mixture-of-Horizon Training to improve long-horizon trajectory coverage for adaptive execution. Experiments on the RoboTwin benchmark and in the real world demonstrate that our method achieves a strong robustness-efficiency trade-off: on RoboTwin, it reduces WAM forward passes by 69.10% and execution time by 34.02%, while improving success rate by 2.54% over the short-chunk baseline; in real-world experiments, it improves success rate by 35%.

preprint2023arXiv

Understanding Imbalanced Semantic Segmentation Through Neural Collapse

A recent study has shown a phenomenon called neural collapse in that the within-class means of features and the classifier weight vectors converge to the vertices of a simplex equiangular tight frame at the terminal phase of training for classification. In this paper, we explore the corresponding structures of the last-layer feature centers and classifiers in semantic segmentation. Based on our empirical and theoretical analysis, we point out that semantic segmentation naturally brings contextual correlation and imbalanced distribution among classes, which breaks the equiangular and maximally separated structure of neural collapse for both feature centers and classifiers. However, such a symmetric structure is beneficial to discrimination for the minor classes. To preserve these advantages, we introduce a regularizer on feature centers to encourage the network to learn features closer to the appealing structure in imbalanced semantic segmentation. Experimental results show that our method can bring significant improvements on both 2D and 3D semantic segmentation benchmarks. Moreover, our method ranks 1st and sets a new record (+6.8% mIoU) on the ScanNet200 test leaderboard. Code will be available at https://github.com/dvlab-research/Imbalanced-Learning.

preprint2022arXiv

DODA: Data-oriented Sim-to-Real Domain Adaptation for 3D Semantic Segmentation

Deep learning approaches achieve prominent success in 3D semantic segmentation. However, collecting densely annotated real-world 3D datasets is extremely time-consuming and expensive. Training models on synthetic data and generalizing on real-world scenarios becomes an appealing alternative, but unfortunately suffers from notorious domain shifts. In this work, we propose a Data-Oriented Domain Adaptation (DODA) framework to mitigate pattern and context gaps caused by different sensing mechanisms and layout placements across domains. Our DODA encompasses virtual scan simulation to imitate real-world point cloud patterns and tail-aware cuboid mixing to alleviate the interior context gap with a cuboid-based intermediate domain. The first unsupervised sim-to-real adaptation benchmark on 3D indoor semantic segmentation is also built on 3D-FRONT, ScanNet and S3DIS along with 7 popular Unsupervised Domain Adaptation (UDA) methods. Our DODA surpasses existing UDA approaches by over 13% on both 3D-FRONT -> ScanNet and 3D-FRONT -> S3DIS. Code is available at https://github.com/CVMI-Lab/DODA.

preprint2022arXiv

HINT: Hierarchical Neuron Concept Explainer

To interpret deep networks, one main approach is to associate neurons with human-understandable concepts. However, existing methods often ignore the inherent relationships of different concepts (e.g., dog and cat both belong to animals), and thus lose the chance to explain neurons responsible for higher-level concepts (e.g., animal). In this paper, we study hierarchical concepts inspired by the hierarchical cognition process of human beings. To this end, we propose HIerarchical Neuron concepT explainer (HINT) to effectively build bidirectional associations between neurons and hierarchical concepts in a low-cost and scalable manner. HINT enables us to systematically and quantitatively study whether and how the implicit hierarchical relationships of concepts are embedded into neurons, such as identifying collaborative neurons responsible to one concept and multimodal neurons for different concepts, at different semantic levels from concrete concepts (e.g., dog) to more abstract ones (e.g., animal). Finally, we verify the faithfulness of the associations using Weakly Supervised Object Localization, and demonstrate its applicability in various tasks such as discovering saliency regions and explaining adversarial attacks. Code is available on https://github.com/AntonotnaWang/HINT.

preprint2022arXiv

Knowledge Distillation as Efficient Pre-training: Faster Convergence, Higher Data-efficiency, and Better Transferability

Large-scale pre-training has been proven to be crucial for various computer vision tasks. However, with the increase of pre-training data amount, model architecture amount, and the private/inaccessible data, it is not very efficient or possible to pre-train all the model architectures on large-scale datasets. In this work, we investigate an alternative strategy for pre-training, namely Knowledge Distillation as Efficient Pre-training (KDEP), aiming to efficiently transfer the learned feature representation from existing pre-trained models to new student models for future downstream tasks. We observe that existing Knowledge Distillation (KD) methods are unsuitable towards pre-training since they normally distill the logits that are going to be discarded when transferred to downstream tasks. To resolve this problem, we propose a feature-based KD method with non-parametric feature dimension aligning. Notably, our method performs comparably with supervised pre-training counterparts in 3 downstream tasks and 9 downstream datasets requiring 10x less data and 5x less pre-training time. Code is available at https://github.com/CVMI-Lab/KDEP.

preprint2022arXiv

MAP-Gen: An Automated 3D-Box Annotation Flow with Multimodal Attention Point Generator

Manually annotating 3D point clouds is laborious and costly, limiting the training data preparation for deep learning in real-world object detection. While a few previous studies tried to automatically generate 3D bounding boxes from weak labels such as 2D boxes, the quality is sub-optimal compared to human annotators. This work proposes a novel autolabeler, called multimodal attention point generator (MAP-Gen), that generates high-quality 3D labels from weak 2D boxes. It leverages dense image information to tackle the sparsity issue of 3D point clouds, thus improving label quality. For each 2D pixel, MAP-Gen predicts its corresponding 3D coordinates by referencing context points based on their 2D semantic or geometric relationships. The generated 3D points densify the original sparse point clouds, followed by an encoder to regress 3D bounding boxes. Using MAP-Gen, object detection networks that are weakly supervised by 2D boxes can achieve 94~99% performance of those fully supervised by 3D annotations. It is hopeful this newly proposed MAP-Gen autolabeling flow can shed new light on utilizing multimodal information for enriching sparse point clouds.

preprint2022arXiv

Multimodal Transformer for Automatic 3D Annotation and Object Detection

Despite a growing number of datasets being collected for training 3D object detection models, significant human effort is still required to annotate 3D boxes on LiDAR scans. To automate the annotation and facilitate the production of various customized datasets, we propose an end-to-end multimodal transformer (MTrans) autolabeler, which leverages both LiDAR scans and images to generate precise 3D box annotations from weak 2D bounding boxes. To alleviate the pervasive sparsity problem that hinders existing autolabelers, MTrans densifies the sparse point clouds by generating new 3D points based on 2D image information. With a multi-task design, MTrans segments the foreground/background, densifies LiDAR point clouds, and regresses 3D boxes simultaneously. Experimental results verify the effectiveness of the MTrans for improving the quality of the generated labels. By enriching the sparse point clouds, our method achieves 4.48\% and 4.03\% better 3D AP on KITTI moderate and hard samples, respectively, versus the state-of-the-art autolabeler. MTrans can also be extended to improve the accuracy for 3D object detection, resulting in a remarkable 89.45\% AP on KITTI hard samples. Codes are at \url{https://github.com/Cliu2/MTrans}.

preprint2022arXiv

Progressive End-to-End Object Detection in Crowded Scenes

In this paper, we propose a new query-based detection framework for crowd detection. Previous query-based detectors suffer from two drawbacks: first, multiple predictions will be inferred for a single object, typically in crowded scenes; second, the performance saturates as the depth of the decoding stage increases. Benefiting from the nature of the one-to-one label assignment rule, we propose a progressive predicting method to address the above issues. Specifically, we first select accepted queries prone to generate true positive predictions, then refine the rest noisy queries according to the previously accepted predictions. Experiments show that our method can significantly boost the performance of query-based detectors in crowded scenes. Equipped with our approach, Sparse RCNN achieves 92.0\% $\text{AP}$, 41.4\% $\text{MR}^{-2}$ and 83.2\% $\text{JI}$ on the challenging CrowdHuman \cite{shao2018crowdhuman} dataset, outperforming the box-based method MIP \cite{chu2020detection} that specifies in handling crowded scenarios. Moreover, the proposed method, robust to crowdedness, can still obtain consistent improvements on moderately and slightly crowded datasets like CityPersons \cite{zhang2017citypersons} and COCO \cite{lin2014microsoft}. Code will be made publicly available at https://github.com/megvii-model/Iter-E2EDET.

preprint2022arXiv

Recursive Least-Squares Estimator-Aided Online Learning for Visual Tracking

Tracking visual objects from a single initial exemplar in the testing phase has been broadly cast as a one-/few-shot problem, i.e., one-shot learning for initial adaptation and few-shot learning for online adaptation. The recent few-shot online adaptation methods incorporate the prior knowledge from large amounts of annotated training data via complex meta-learning optimization in the offline phase. This helps the online deep trackers to achieve fast adaptation and reduce overfitting risk in tracking. In this paper, we propose a simple yet effective recursive least-squares estimator-aided online learning approach for few-shot online adaptation without requiring offline training. It allows an in-built memory retention mechanism for the model to remember the knowledge about the object seen before, and thus the seen data can be safely removed from training. This also bears certain similarities to the emerging continual learning field in preventing catastrophic forgetting. This mechanism enables us to unveil the power of modern online deep trackers without incurring too much extra computational cost. We evaluate our approach based on two networks in the online learning families for tracking, i.e., multi-layer perceptrons in RT-MDNet and convolutional neural networks in DiMP. The consistent improvements on several challenging tracking benchmarks demonstrate its effectiveness and efficiency.

preprint2022arXiv

Stratified Transformer for 3D Point Cloud Segmentation

3D point cloud segmentation has made tremendous progress in recent years. Most current methods focus on aggregating local features, but fail to directly model long-range dependencies. In this paper, we propose Stratified Transformer that is able to capture long-range contexts and demonstrates strong generalization ability and high performance. Specifically, we first put forward a novel key sampling strategy. For each query point, we sample nearby points densely and distant points sparsely as its keys in a stratified way, which enables the model to enlarge the effective receptive field and enjoy long-range contexts at a low computational cost. Also, to combat the challenges posed by irregular point arrangements, we propose first-layer point embedding to aggregate local information, which facilitates convergence and boosts performance. Besides, we adopt contextual relative position encoding to adaptively capture position information. Finally, a memory-efficient implementation is introduced to overcome the issue of varying point numbers in each window. Extensive experiments demonstrate the effectiveness and superiority of our method on S3DIS, ScanNetv2 and ShapeNetPart datasets. Code is available at https://github.com/dvlab-research/Stratified-Transformer.

preprint2022arXiv

Towards Efficient and Scale-Robust Ultra-High-Definition Image Demoireing

With the rapid development of mobile devices, modern widely-used mobile phones typically allow users to capture 4K resolution (i.e., ultra-high-definition) images. However, for image demoireing, a challenging task in low-level vision, existing works are generally carried out on low-resolution or synthetic images. Hence, the effectiveness of these methods on 4K resolution images is still unknown. In this paper, we explore moire pattern removal for ultra-high-definition images. To this end, we propose the first ultra-high-definition demoireing dataset (UHDM), which contains 5,000 real-world 4K resolution image pairs, and conduct a benchmark study on current state-of-the-art methods. Further, we present an efficient baseline model ESDNet for tackling 4K moire images, wherein we build a semantic-aligned scale-aware module to address the scale variation of moire patterns. Extensive experiments manifest the effectiveness of our approach, which outperforms state-of-the-art methods by a large margin while being much more lightweight. Code and dataset are available at https://xinyu-andy.github.io/uhdm-page.

preprint2022arXiv

Towards Implicit Text-Guided 3D Shape Generation

In this work, we explore the challenging task of generating 3D shapes from text. Beyond the existing works, we propose a new approach for text-guided 3D shape generation, capable of producing high-fidelity shapes with colors that match the given text description. This work has several technical contributions. First, we decouple the shape and color predictions for learning features in both texts and shapes, and propose the word-level spatial transformer to correlate word features from text with spatial features from shape. Also, we design a cyclic loss to encourage consistency between text and shape, and introduce the shape IMLE to diversify the generated shapes. Further, we extend the framework to enable text-guided shape manipulation. Extensive experiments on the largest existing text-shape benchmark manifest the superiority of this work. The code and the models are available at https://github.com/liuzhengzhe/Towards-Implicit Text-Guided-Shape-Generation.

preprint2022arXiv

Video Demoireing with Relation-Based Temporal Consistency

Moire patterns, appearing as color distortions, severely degrade image and video qualities when filming a screen with digital cameras. Considering the increasing demands for capturing videos, we study how to remove such undesirable moire patterns in videos, namely video demoireing. To this end, we introduce the first hand-held video demoireing dataset with a dedicated data collection pipeline to ensure spatial and temporal alignments of captured data. Further, a baseline video demoireing model with implicit feature space alignment and selective feature aggregation is developed to leverage complementary information from nearby frames to improve frame-level video demoireing. More importantly, we propose a relation-based temporal consistency loss to encourage the model to learn temporal consistency priors directly from ground-truth reference videos, which facilitates producing temporally consistent predictions and effectively maintains frame-level qualities. Extensive experiments manifest the superiority of our model. Code is available at \url{https://daipengwa.github.io/VDmoire_ProjectPage/}.

preprint2022arXiv

Voxel Field Fusion for 3D Object Detection

In this work, we present a conceptually simple yet effective framework for cross-modality 3D object detection, named voxel field fusion. The proposed approach aims to maintain cross-modality consistency by representing and fusing augmented image features as a ray in the voxel field. To this end, the learnable sampler is first designed to sample vital features from the image plane that are projected to the voxel grid in a point-to-ray manner, which maintains the consistency in feature representation with spatial context. In addition, ray-wise fusion is conducted to fuse features with the supplemental context in the constructed voxel field. We further develop mixed augmentor to align feature-variant transformations, which bridges the modality gap in data augmentation. The proposed framework is demonstrated to achieve consistent gains in various benchmarks and outperforms previous fusion-based methods on KITTI and nuScenes datasets. Code is made available at https://github.com/dvlab-research/VFF.

preprint2021arXiv

Learning Geometry-Disentangled Representation for Complementary Understanding of 3D Object Point Cloud

In 2D image processing, some attempts decompose images into high and low frequency components for describing edge and smooth parts respectively. Similarly, the contour and flat area of 3D objects, such as the boundary and seat area of a chair, describe different but also complementary geometries. However, such investigation is lost in previous deep networks that understand point clouds by directly treating all points or local patches equally. To solve this problem, we propose Geometry-Disentangled Attention Network (GDANet). GDANet introduces Geometry-Disentangle Module to dynamically disentangle point clouds into the contour and flat part of 3D objects, respectively denoted by sharp and gentle variation components. Then GDANet exploits Sharp-Gentle Complementary Attention Module that regards the features from sharp and gentle variation components as two holistic representations, and pays different attentions to them while fusing them respectively with original point cloud features. In this way, our method captures and refines the holistic and complementary 3D geometric semantics from two distinct disentangled components to supplement the local information. Extensive experiments on 3D object classification and segmentation benchmarks demonstrate that GDANet achieves the state-of-the-arts with fewer parameters. Code is released on https://github.com/mutianxu/GDANet.

preprint2020arXiv

Few-shot Action Recognition with Permutation-invariant Attention

Many few-shot learning models focus on recognising images. In contrast, we tackle a challenging task of few-shot action recognition from videos. We build on a C3D encoder for spatio-temporal video blocks to capture short-range action patterns. Such encoded blocks are aggregated by permutation-invariant pooling to make our approach robust to varying action lengths and long-range temporal dependencies whose patterns are unlikely to repeat even in clips of the same class. Subsequently, the pooled representations are combined into simple relation descriptors which encode so-called query and support clips. Finally, relation descriptors are fed to the comparator with the goal of similarity learning between query and support clips. Importantly, to re-weight block contributions during pooling, we exploit spatial and temporal attention modules and self-supervision. In naturalistic clips (of the same class) there exists a temporal distribution shift--the locations of discriminative temporal action hotspots vary. Thus, we permute blocks of a clip and align the resulting attention regions with similarly permuted attention regions of non-permuted clip to train the attention mechanism invariant to block (and thus long-term hotspot) permutations. Our method outperforms the state of the art on the HMDB51, UCF101, miniMIT datasets.

preprint2020arXiv

Gated Path Selection Network for Semantic Segmentation

Semantic segmentation is a challenging task that needs to handle large scale variations, deformations and different viewpoints. In this paper, we develop a novel network named Gated Path Selection Network (GPSNet), which aims to learn adaptive receptive fields. In GPSNet, we first design a two-dimensional multi-scale network - SuperNet, which densely incorporates features from growing receptive fields. To dynamically select desirable semantic context, a gate prediction module is further introduced. In contrast to previous works that focus on optimizing sample positions on the regular grids, GPSNet can adaptively capture free form dense semantic contexts. The derived adaptive receptive fields are data-dependent, and are flexible that can model different object geometric transformations. On two representative semantic segmentation datasets, i.e., Cityscapes, and ADE20K, we show that the proposed approach consistently outperforms previous methods and achieves competitive performance without bells and whistles.

preprint2020arXiv

Global Texture Enhancement for Fake Face Detection in the Wild

Generative Adversarial Networks (GANs) can generate realistic fake face images that can easily fool human beings.On the contrary, a common Convolutional Neural Network(CNN) discriminator can achieve more than 99.9% accuracyin discerning fake/real images. In this paper, we conduct an empirical study on fake/real faces, and have two important observations: firstly, the texture of fake faces is substantially different from real ones; secondly, global texture statistics are more robust to image editing and transferable to fake faces from different GANs and datasets. Motivated by the above observations, we propose a new architecture coined as Gram-Net, which leverages global image texture representations for robust fake image detection. Experimental results on several datasets demonstrate that our Gram-Net outperforms existing approaches. Especially, our Gram-Netis more robust to image editings, e.g. down-sampling, JPEG compression, blur, and noise. More importantly, our Gram-Net generalizes significantly better in detecting fake faces from GAN models not seen in the training phase and can perform decently in detecting fake natural images.

preprint2020arXiv

Image-to-Image Translation with Text Guidance

The goal of this paper is to embed controllable factors, i.e., natural language descriptions, into image-to-image translation with generative adversarial networks, which allows text descriptions to determine the visual attributes of synthetic images. We propose four key components: (1) the implementation of part-of-speech tagging to filter out non-semantic words in the given description, (2) the adoption of an affine combination module to effectively fuse different modality text and image features, (3) a novel refined multi-stage architecture to strengthen the differential ability of discriminators and the rectification ability of generators, and (4) a new structure loss to further improve discriminators to better distinguish real and synthetic images. Extensive experiments on the COCO dataset demonstrate that our method has a superior performance on both visual realism and semantic consistency with given descriptions.

preprint2020arXiv

ManiGAN: Text-Guided Image Manipulation

The goal of our paper is to semantically edit parts of an image matching a given text that describes desired attributes (e.g., texture, colour, and background), while preserving other contents that are irrelevant to the text. To achieve this, we propose a novel generative adversarial network (ManiGAN), which contains two key components: text-image affine combination module (ACM) and detail correction module (DCM). The ACM selects image regions relevant to the given text and then correlates the regions with corresponding semantic words for effective manipulation. Meanwhile, it encodes original image features to help reconstruct text-irrelevant contents. The DCM rectifies mismatched attributes and completes missing contents of the synthetic image. Finally, we suggest a new metric for evaluating image manipulation results, in terms of both the generation of new attributes and the reconstruction of text-irrelevant contents. Extensive experiments on the CUB and COCO datasets demonstrate the superior performance of the proposed method. Code is available at https://github.com/mrlibw/ManiGAN.

preprint2020arXiv

Unifying Training and Inference for Panoptic Segmentation

We present an end-to-end network to bridge the gap between training and inference pipeline for panoptic segmentation, a task that seeks to partition an image into semantic regions for "stuff" and object instances for "things". In contrast to recent works, our network exploits a parametrised, yet lightweight panoptic segmentation submodule, powered by an end-to-end learnt dense instance affinity, to capture the probability that any pair of pixels belong to the same instance. This panoptic submodule gives rise to a novel propagation mechanism for panoptic logits and enables the network to output a coherent panoptic segmentation map for both "stuff" and "thing" classes, without any post-processing. Reaping the benefits of end-to-end training, our full system sets new records on the popular street scene dataset, Cityscapes, achieving 61.4 PQ with a ResNet-50 backbone using only the fine annotations. On the challenging COCO dataset, our ResNet-50-based network also delivers state-of-the-art accuracy of 43.4 PQ. Moreover, our network flexibly works with and without object mask cues, performing competitively under both settings, which is of interest for applications with computation budgets.