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Xiangcheng Liu

Xiangcheng Liu contributes to research discovery and scholarly infrastructure.

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Published work

2 published item(s)

preprint2026arXiv

DORA: A Scalable Asynchronous Reinforcement Learning System for Language Model Training

Reinforcement learning (RL) has become a critical paradigm for LLM post-training, yet the rollout phase -- accounting for 50--80% of total step time -- is bottlenecked by skewed generation: long-tailed trajectories indispensable for model performance block the entire training pipeline. Asynchronous training offers a natural remedy by overlapping generation with training, but introduces a fundamental tension between efficiency and algorithmic correctness. We identify three constraints in asynchronous training to preserve convergence: intra-trajectory policy consistency, data integrity, and bounded staleness. Existing approaches fail to intrinsically address the long-tailed trajectory problem, which is further exacerbated by the imbalance characteristic of Mix-of-Experts models, or deviate from the standard RL training formulation, thereby hindering model convergence. Therefore, we propose DORA (Dynamic ORchestration for Asynchronous Rollout), which addresses this challenge through algorithm-system co-design. DORA introduces multi-version streaming rollout, a novel asynchronous paradigm that maintains multiple policy versions concurrently -- simultaneously achieving full bubble elimination without compromising algorithmic constraints. Experimental results demonstrate that our DORA system achieves substantial improvements in throughput -- up to 2--3 times higher than state-of-the-art systems on open-source benchmarks -- without compromising convergence. Furthermore, in large-scale industrial applications with tens of thousands of accelerators, DORA accelerates RL training by 2--4 times compared to synchronous training across various scenarios. The resultant open-source models, LongCat-Flash-Thinking, exhibit competitive performance on complex reasoning benchmarks, matching the capability of most advanced LLMs.

preprint2026arXiv

GUI-Eyes: Tool-Augmented Perception for Visual Grounding in GUI Agents

Recent advances in vision-language models (VLMs) and reinforcement learning (RL) have driven progress in GUI automation. However, most existing methods rely on static, one-shot visual inputs and passive perception, lacking the ability to adaptively determine when, whether, and how to observe the interface. We present GUI-Eyes, a reinforcement learning framework for active visual perception in GUI tasks. To acquire more informative observations, the agent learns to make strategic decisions on both whether and how to invoke visual tools, such as cropping or zooming, within a two-stage reasoning process. To support this behavior, we introduce a progressive perception strategy that decomposes decision-making into coarse exploration and fine-grained grounding, coordinated by a two-level policy. In addition, we design a spatially continuous reward function tailored to tool usage, which integrates both location proximity and region overlap to provide dense supervision and alleviate the reward sparsity common in GUI environments. On the ScreenSpot-Pro benchmark, GUI-Eyes-3B achieves 44.8% grounding accuracy using only 3k labeled samples, significantly outperforming both supervised and RL-based baselines. These results highlight that tool-aware active perception, enabled by staged policy reasoning and fine-grained reward feedback, is critical for building robust and data-efficient GUI agents.