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Hantao Yao

Hantao Yao contributes to research discovery and scholarly infrastructure.

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Published work

7 published item(s)

preprint2026arXiv

GASim: A Graph-Accelerated Hybrid Framework for Social Simulation

Large-scale social simulators are essential for studying complex social patterns. Prior work explores hybrid methods to scale up simulations, combining large language models (LLM)-based agents with numerical agent-based models (ABM). However, this incurs high latency due to expensive memory retrieval and sequential ABM execution. To address this challenge, we propose GASim, a graph-accelerated hybrid multi-agent framework for large-scale social simulations. For core agents driven by LLM, GASim introduces Graph-Optimized Memory (GOM) to replace intensive LLM-based retrieval pipelines with lightweight propagation over a sparse memory graph. For the majority of ordinary agents, GASim employs Graph Message Passing (GMP), substituting sequential ABM execution with parallel updates by fine-grained feature aggregation and Graph Attention Network. We further introduce Entropy-Driven Grouping (EDG) that coordinates this hybrid partitioning, leveraging information entropy to dynamically identify emergent core agents situated in information-diverse neighborhoods. Extensive experiments show that GASim not only delivers a substantial 9.94-fold end-to-end speedup over the traditional hybrid framework but also consumes less than 20% of baseline tokens, significantly reducing costs while preserving strong alignment with real-world public opinion trends. Our code is available at https://github.com/Jasmine0201/GASim.

preprint2026arXiv

GUI-Eyes: Tool-Augmented Perception for Visual Grounding in GUI Agents

Recent advances in vision-language models (VLMs) and reinforcement learning (RL) have driven progress in GUI automation. However, most existing methods rely on static, one-shot visual inputs and passive perception, lacking the ability to adaptively determine when, whether, and how to observe the interface. We present GUI-Eyes, a reinforcement learning framework for active visual perception in GUI tasks. To acquire more informative observations, the agent learns to make strategic decisions on both whether and how to invoke visual tools, such as cropping or zooming, within a two-stage reasoning process. To support this behavior, we introduce a progressive perception strategy that decomposes decision-making into coarse exploration and fine-grained grounding, coordinated by a two-level policy. In addition, we design a spatially continuous reward function tailored to tool usage, which integrates both location proximity and region overlap to provide dense supervision and alleviate the reward sparsity common in GUI environments. On the ScreenSpot-Pro benchmark, GUI-Eyes-3B achieves 44.8% grounding accuracy using only 3k labeled samples, significantly outperforming both supervised and RL-based baselines. These results highlight that tool-aware active perception, enabled by staged policy reasoning and fine-grained reward feedback, is critical for building robust and data-efficient GUI agents.

preprint2026arXiv

RumorSphere: A Framework for Million-scale Agent-based Dynamic Simulation of Rumor Propagation

Rumor propagation modeling is critical for understanding and mitigating misinformation. Existing approaches combining rule-based regular agents with LLM-driven core agents provide a promising paradigm for large-scale rumor simulation. However, overlooking the dynamic nature of core agents and the importance of network topology on rumor spread significantly undermines the simulation performance. To address these issues, we present RumorSphere, a dynamic and hierarchical resonance framework for effective rumor simulation at the million-agent scale. Considering the dynamic role of core agents in rumor evolution, we propose a multi-agent dynamic interaction strategy based on the information cocoon theory, which adaptively identifies and activates critical core agents at conflict boundaries using LLMs, effectively supporting simulations with millions of agents. In addition, we design a hierarchical resonance network that integrates opinion leaders and localized community structures, enabling more realistic modeling of explosive rumor spread in real-world scenarios. Experiments on real-world datasets show that RumorSphere outperforms state-of-the-art methods, reducing simulation bias by an average of 26.5%.

preprint2020arXiv

Attribute-Induced Bias Eliminating for Transductive Zero-Shot Learning

Transductive Zero-shot learning (ZSL) targets to recognize the unseen categories by aligning the visual and semantic information in a joint embedding space. There exist four kinds of domain biases in Transductive ZSL, i.e., visual bias and semantic bias between two domains and two visual-semantic biases in respective seen and unseen domains, but existing work only focuses on the part of them, which leads to severe semantic ambiguity during the knowledge transfer. To solve the above problem, we propose a novel Attribute-Induced Bias Eliminating (AIBE) module for Transductive ZSL. Specifically, for the visual bias between two domains, the Mean-Teacher module is first leveraged to bridge the visual representation discrepancy between two domains with unsupervised learning and unlabelled images. Then, an attentional graph attribute embedding is proposed to reduce the semantic bias between seen and unseen categories, which utilizes the graph operation to capture the semantic relationship between categories. Besides, to reduce the semantic-visual bias in the seen domain, we align the visual center of each category, instead of the individual visual data point, with the corresponding semantic attributes, which further preserves the semantic relationship in the embedding space. Finally, for the semantic-visual bias in the unseen domain, an unseen semantic alignment constraint is designed to align visual and semantic space in an unsupervised manner. The evaluations on several benchmarks demonstrate the effectiveness of the proposed method, e.g., obtaining the 82.8%/75.5%, 97.1%/82.5%, and 73.2%/52.1% for Conventional/Generalized ZSL settings for CUB, AwA2, and SUN datasets, respectively.

preprint2020arXiv

Domain-aware Visual Bias Eliminating for Generalized Zero-Shot Learning

Recent methods focus on learning a unified semantic-aligned visual representation to transfer knowledge between two domains, while ignoring the effect of semantic-free visual representation in alleviating the biased recognition problem. In this paper, we propose a novel Domain-aware Visual Bias Eliminating (DVBE) network that constructs two complementary visual representations, i.e., semantic-free and semantic-aligned, to treat seen and unseen domains separately. Specifically, we explore cross-attentive second-order visual statistics to compact the semantic-free representation, and design an adaptive margin Softmax to maximize inter-class divergences. Thus, the semantic-free representation becomes discriminative enough to not only predict seen class accurately but also filter out unseen images, i.e., domain detection, based on the predicted class entropy. For unseen images, we automatically search an optimal semantic-visual alignment architecture, rather than manual designs, to predict unseen classes. With accurate domain detection, the biased recognition problem towards the seen domain is significantly reduced. Experiments on five benchmarks for classification and segmentation show that DVBE outperforms existing methods by averaged 5.7% improvement.

preprint2020arXiv

Joint Person Objectness and Repulsion for Person Search

Person search targets to search the probe person from the unconstrainted scene images, which can be treated as the combination of person detection and person matching. However, the existing methods based on the Detection-Matching framework ignore the person objectness and repulsion (OR) which are both beneficial to reduce the effect of distractor images. In this paper, we propose an OR similarity by jointly considering the objectness and repulsion information. Besides the traditional visual similarity term, the OR similarity also contains an objectness term and a repulsion term. The objectness term can reduce the similarity of distractor images that not contain a person and boost the performance of person search by improving the ranking of positive samples. Because the probe person has a different person ID with its \emph{neighbors}, the gallery images having a higher similarity with the \emph{neighbors of probe} should have a lower similarity with the probe person. Based on this repulsion constraint, the repulsion term is proposed to reduce the similarity of distractor images that are not most similar to the probe person. Treating the Faster R-CNN as the person detector, the OR similarity is evaluated on PRW and CUHK-SYSU datasets by the Detection-Matching framework with six description models. The extensive experiments demonstrate that the proposed OR similarity can effectively reduce the similarity of distractor samples and further boost the performance of person search, e.g., improve the mAP from 92.32% to 93.23% for CUHK-SYSY dataset, and from 50.91% to 52.30% for PRW datasets.

preprint2020arXiv

Multi-Objective Matrix Normalization for Fine-grained Visual Recognition

Bilinear pooling achieves great success in fine-grained visual recognition (FGVC). Recent methods have shown that the matrix power normalization can stabilize the second-order information in bilinear features, but some problems, e.g., redundant information and over-fitting, remain to be resolved. In this paper, we propose an efficient Multi-Objective Matrix Normalization (MOMN) method that can simultaneously normalize a bilinear representation in terms of square-root, low-rank, and sparsity. These three regularizers can not only stabilize the second-order information, but also compact the bilinear features and promote model generalization. In MOMN, a core challenge is how to jointly optimize three non-smooth regularizers of different convex properties. To this end, MOMN first formulates them into an augmented Lagrange formula with approximated regularizer constraints. Then, auxiliary variables are introduced to relax different constraints, which allow each regularizer to be solved alternately. Finally, several updating strategies based on gradient descent are designed to obtain consistent convergence and efficient implementation. Consequently, MOMN is implemented with only matrix multiplication, which is well-compatible with GPU acceleration, and the normalized bilinear features are stabilized and discriminative. Experiments on five public benchmarks for FGVC demonstrate that the proposed MOMN is superior to existing normalization-based methods in terms of both accuracy and efficiency. The code is available: https://github.com/mboboGO/MOMN.