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Wenshuai Zhao

Wenshuai Zhao contributes to research discovery and scholarly infrastructure.

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Published work

4 published item(s)

preprint2026arXiv

Rethinking Temporal Consistency in Video Object-Centric Learning: From Prediction to Correspondence

The de facto approach in video object-centric learning maintains temporal consistency through learned dynamics modules that predict future object representations, called slots. We demonstrate that these predictors function as expensive approximations of discrete correspondence problems. Modern self-supervised vision backbones already encode instance-discriminative features that distinguish objects reliably. Exploiting these features eliminates the need for learned temporal prediction. We introduce Grounded Correspondence, a framework that replaces learned transition functions with deterministic bipartite matching. Slots initialize from salient regions in frozen backbone features. Frame-to-frame identity is maintained through Hungarian matching on slot representations. The approach requires zero learnable parameters for temporal modeling yet achieves competitive performance on MOVi-D, MOVi-E, and YouTube-VIS. Project page: https://magenta-sherbet-85b101.netlify.app/

preprint2020arXiv

Multi-Scale Supervised 3D U-Net for Kidneys and Kidney Tumor Segmentation

Accurate segmentation of kidneys and kidney tumors is an essential step for radiomic analysis as well as developing advanced surgical planning techniques. In clinical analysis, the segmentation is currently performed by clinicians from the visual inspection images gathered through a computed tomography (CT) scan. This process is laborious and its success significantly depends on previous experience. Moreover, the uncertainty in the tumor location and heterogeneity of scans across patients increases the error rate. To tackle this issue, computer-aided segmentation based on deep learning techniques have become increasingly popular. We present a multi-scale supervised 3D U-Net, MSS U-Net, to automatically segment kidneys and kidney tumors from CT images. Our architecture combines deep supervision with exponential logarithmic loss to increase the 3D U-Net training efficiency. Furthermore, we introduce a connected-component based post processing method to enhance the performance of the overall process. This architecture shows superior performance compared to state-of-the-art works using data from KiTS19 public dataset, with the Dice coefficient of kidney and tumor up to 0.969 and 0.805 respectively. The segmentation techniques introduced in this paper have been tested in the KiTS19 challenge with its corresponding dataset.

preprint2020arXiv

Towards Closing the Sim-to-Real Gap in Collaborative Multi-Robot Deep Reinforcement Learning

Current research directions in deep reinforcement learning include bridging the simulation-reality gap, improving sample efficiency of experiences in distributed multi-agent reinforcement learning, together with the development of robust methods against adversarial agents in distributed learning, among many others. In this work, we are particularly interested in analyzing how multi-agent reinforcement learning can bridge the gap to reality in distributed multi-robot systems where the operation of the different robots is not necessarily homogeneous. These variations can happen due to sensing mismatches, inherent errors in terms of calibration of the mechanical joints, or simple differences in accuracy. While our results are simulation-based, we introduce the effect of sensing, calibration, and accuracy mismatches in distributed reinforcement learning with proximal policy optimization (PPO). We discuss on how both the different types of perturbances and how the number of agents experiencing those perturbances affect the collaborative learning effort. The simulations are carried out using a Kuka arm model in the Bullet physics engine. This is, to the best of our knowledge, the first work exploring the limitations of PPO in multi-robot systems when considering that different robots might be exposed to different environments where their sensors or actuators have induced errors. With the conclusions of this work, we set the initial point for future work on designing and developing methods to achieve robust reinforcement learning on the presence of real-world perturbances that might differ within a multi-robot system.

preprint2020arXiv

Ubiquitous Distributed Deep Reinforcement Learning at the Edge: Analyzing Byzantine Agents in Discrete Action Spaces

The integration of edge computing in next-generation mobile networks is bringing low-latency and high-bandwidth ubiquitous connectivity to a myriad of cyber-physical systems. This will further boost the increasing intelligence that is being embedded at the edge in various types of autonomous systems, where collaborative machine learning has the potential to play a significant role. This paper discusses some of the challenges in multi-agent distributed deep reinforcement learning that can occur in the presence of byzantine or malfunctioning agents. As the simulation-to-reality gap gets bridged, the probability of malfunctions or errors must be taken into account. We show how wrong discrete actions can significantly affect the collaborative learning effort. In particular, we analyze the effect of having a fraction of agents that might perform the wrong action with a given probability. We study the ability of the system to converge towards a common working policy through the collaborative learning process based on the number of experiences from each of the agents to be aggregated for each policy update, together with the fraction of wrong actions from agents experiencing malfunctions. Our experiments are carried out in a simulation environment using the Atari testbed for the discrete action spaces, and advantage actor-critic (A2C) for the distributed multi-agent training.