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Published work

49 published item(s)

preprint2026arXiv

Stronger Approximation Guarantees for Non-Monotone γ-Weakly DR-Submodular Maximization

Maximizing submodular objectives under constraints is a fundamental problem in machine learning and optimization. We study the maximization of a nonnegative, non-monotone $γ$-weakly DR-submodular function over a down-closed convex body. Our main result is an approximation algorithm whose guarantee depends smoothly on $γ$; in particular, when $γ=1$ (the DR-submodular case) our bound recovers the $0.401$ approximation factor, while for $γ<1$ the guarantee degrades gracefully and, it improves upon previously reported bounds for $γ$-weakly DR-submodular maximization under the same constraints. Our approach combines a Frank-Wolfe-guided continuous-greedy framework with a $γ$-aware double-greedy step, yielding a simple yet effective procedure for handling non-monotonicity. This results in state-of-the-art guarantees for non-monotone $γ$-weakly DR-submodular maximization over down-closed convex bodies.

preprint2026arXiv

Towards Reliable LLM Evaluation: Correcting the Winner's Curse in Adaptive Benchmarking

Adaptive prompt and program search makes LLM evaluation selection-sensitive. Once benchmark items are reused inside tuning, the observed winner's score need not estimate the fresh-data performance of the full tune-then-deploy procedure. We study inference for this procedure-level target under explicit tuning budgets. We propose SIREN, a selection-aware repeated-split reporting protocol that freezes the post-search shortlist, separates splitwise selection from held-out evaluation, and uses an item-level Gaussian multiplier bootstrap for uncertainty quantification. In a fixed-shortlist regime with smooth stabilized selection, the estimator admits a first-order item-level representation, and the bootstrap yields valid simultaneous inference on a finite budget grid. This supports confidence intervals for procedure-performance curves and pre-specified equal-budget and cross-budget comparisons. Controlled simulations and MMLU-Pro tuning experiments show that winner-based reporting can be optimistic and can change deployment conclusions, while SIREN remains close to the finite-sample reporting target.

preprint2023arXiv

Reinforcement Learning for Joint Optimization of Multiple Rewards

Finding optimal policies which maximize long term rewards of Markov Decision Processes requires the use of dynamic programming and backward induction to solve the Bellman optimality equation. However, many real-world problems require optimization of an objective that is non-linear in cumulative rewards for which dynamic programming cannot be applied directly. For example, in a resource allocation problem, one of the objectives is to maximize long-term fairness among the users. We notice that when an agent aim to optimize some function of the sum of rewards is considered, the problem loses its Markov nature. This paper addresses and formalizes the problem of optimizing a non-linear function of the long term average of rewards. We propose model-based and model-free algorithms to learn the policy, where the model-based policy is shown to achieve a regret of $\Tilde{O}\left(LKDS\sqrt{\frac{A}{T}}\right)$ for $K$ objectives combined with a concave $L$-Lipschitz function. Further, using the fairness in cellular base-station scheduling, and queueing system scheduling as examples, the proposed algorithm is shown to significantly outperform the conventional RL approaches.

preprint2022arXiv

Achieving Zero Constraint Violation for Constrained Reinforcement Learning via Primal-Dual Approach

Reinforcement learning is widely used in applications where one needs to perform sequential decisions while interacting with the environment. The problem becomes more challenging when the decision requirement includes satisfying some safety constraints. The problem is mathematically formulated as constrained Markov decision process (CMDP). In the literature, various algorithms are available to solve CMDP problems in a model-free manner to achieve $ε$-optimal cumulative reward with $ε$ feasible policies. An $ε$-feasible policy implies that it suffers from constraint violation. An important question here is whether we can achieve $ε$-optimal cumulative reward with zero constraint violations or not. To achieve that, we advocate the use of randomized primal-dual approach to solve the CMDP problems and propose a conservative stochastic primal-dual algorithm (CSPDA) which is shown to exhibit $\tilde{\mathcal{O}}\left(1/ε^2\right)$ sample complexity to achieve $ε$-optimal cumulative reward with zero constraint violations. In the prior works, the best available sample complexity for the $ε$-optimal policy with zero constraint violation is $\tilde{\mathcal{O}}\left(1/ε^5\right)$. Hence, the proposed algorithm provides a significant improvement as compared to the state of the art.

preprint2022arXiv

Can Mean Field Control (MFC) Approximate Cooperative Multi Agent Reinforcement Learning (MARL) with Non-Uniform Interaction?

Mean-Field Control (MFC) is a powerful tool to solve Multi-Agent Reinforcement Learning (MARL) problems. Recent studies have shown that MFC can well-approximate MARL when the population size is large and the agents are exchangeable. Unfortunately, the presumption of exchangeability implies that all agents uniformly interact with one another which is not true in many practical scenarios. In this article, we relax the assumption of exchangeability and model the interaction between agents via an arbitrary doubly stochastic matrix. As a result, in our framework, the mean-field `seen' by different agents are different. We prove that, if the reward of each agent is an affine function of the mean-field seen by that agent, then one can approximate such a non-uniform MARL problem via its associated MFC problem within an error of $e=\mathcal{O}(\frac{1}{\sqrt{N}}[\sqrt{|\mathcal{X}|} + \sqrt{|\mathcal{U}|}])$ where $N$ is the population size and $|\mathcal{X}|$, $|\mathcal{U}|$ are the sizes of state and action spaces respectively. Finally, we develop a Natural Policy Gradient (NPG) algorithm that can provide a solution to the non-uniform MARL with an error $\mathcal{O}(\max\{e,ε\})$ and a sample complexity of $\mathcal{O}(ε^{-3})$ for any $ε>0$.

preprint2022arXiv

Coded Caching with Heterogeneous User Profiles

Coded caching utilizes pre-fetching during off-peak hours and multi-casting for delivery in order to balance the traffic load in communication networks. Several works have studied the achievable peak and average rates under different conditions: variable file lengths or popularities, variable cache sizes, decentralized networks, etc. However, very few have considered the possibility of heterogeneous user profiles, despite modern content providers are investing heavily in categorizing users according to their habits and preferences. This paper proposes three coded caching schemes with uncoded pre-fetching for scenarios where end users are grouped into classes with different file demand sets (FDS). One scheme ignores the difference between the classes, another ignores the intersection between them and the third decouples the delivery of files common to all FDS from those unique to a single class. The transmission rates of the three schemes are compared with a lower bound to evaluate their gap to optimality, and with each other to show that each scheme can outperform the other two when certain conditions are met.

preprint2022arXiv

Decision Making in Monopoly using a Hybrid Deep Reinforcement Learning Approach

Learning to adapt and make real-time informed decisions in a dynamic and complex environment is a challenging problem. Monopoly is a popular strategic board game that requires players to make multiple decisions during the game. Decision-making in Monopoly involves many real-world elements such as strategizing, luck, and modeling of opponent's policies. In this paper, we present novel representations for the state and action space for the full version of Monopoly and define an improved reward function. Using these, we show that our deep reinforcement learning agent can learn winning strategies for Monopoly against different fixed-policy agents. In Monopoly, players can take multiple actions even if it is not their turn to roll the dice. Some of these actions occur more frequently than others, resulting in a skewed distribution that adversely affects the performance of the learning agent. To tackle the non-uniform distribution of actions, we propose a hybrid approach that combines deep reinforcement learning (for frequent but complex decisions) with a fixed policy approach (for infrequent but straightforward decisions). Experimental results show that our hybrid agent outperforms a standard deep reinforcement learning agent by 30% in the number of games won against fixed-policy agents.

preprint2022arXiv

Deep Learning based Coverage and Rate Manifold Estimation in Cellular Networks

This article proposes Convolutional Neural Network-based Auto Encoder (CNN-AE) to predict location-dependent rate and coverage probability of a network from its topology. We train the CNN utilising BS location data of India, Brazil, Germany, and the USA and compare its performance with stochastic geometry (SG) based analytical models. In comparison to the best-fitted SG-based model, CNN-AE improves the coverage and rate prediction errors by a margin of as large as $40\%$ and $25\%$ respectively. As an application, we propose a low complexity, provably convergent algorithm that, using trained CNN-AE, can compute locations of new BSs that need to be deployed in a network in order to satisfy pre-defined spatially heterogeneous performance goals.

preprint2022arXiv

FedNew: A Communication-Efficient and Privacy-Preserving Newton-Type Method for Federated Learning

Newton-type methods are popular in federated learning due to their fast convergence. Still, they suffer from two main issues, namely: low communication efficiency and low privacy due to the requirement of sending Hessian information from clients to parameter server (PS). In this work, we introduced a novel framework called FedNew in which there is no need to transmit Hessian information from clients to PS, hence resolving the bottleneck to improve communication efficiency. In addition, FedNew hides the gradient information and results in a privacy-preserving approach compared to the existing state-of-the-art. The core novel idea in FedNew is to introduce a two level framework, and alternate between updating the inverse Hessian-gradient product using only one alternating direction method of multipliers (ADMM) step and then performing the global model update using Newton's method. Though only one ADMM pass is used to approximate the inverse Hessian-gradient product at each iteration, we develop a novel theoretical approach to show the converging behavior of FedNew for convex problems. Additionally, a significant reduction in communication overhead is achieved by utilizing stochastic quantization. Numerical results using real datasets show the superiority of FedNew compared to existing methods in terms of communication costs.

preprint2022arXiv

Markov Decision Processes with Long-Term Average Constraints

We consider the problem of constrained Markov Decision Process (CMDP) where an agent interacts with a unichain Markov Decision Process. At every interaction, the agent obtains a reward. Further, there are $K$ cost functions. The agent aims to maximize the long-term average reward while simultaneously keeping the $K$ long-term average costs lower than a certain threshold. In this paper, we propose CMDP-PSRL, a posterior sampling based algorithm using which the agent can learn optimal policies to interact with the CMDP. Further, for MDP with $S$ states, $A$ actions, and diameter $D$, we prove that following CMDP-PSRL algorithm, the agent can bound the regret of not accumulating rewards from optimal policy by $\Tilde{O}(poly(DSA)\sqrt{T})$. Further, we show that the violations for any of the $K$ constraints is also bounded by $\Tilde{O}(poly(DSA)\sqrt{T})$. To the best of our knowledge, this is the first work which obtains a $\Tilde{O}(\sqrt{T})$ regret bounds for ergodic MDPs with long-term average constraints.

preprint2022arXiv

Multi-Stage Hybrid Federated Learning over Large-Scale D2D-Enabled Fog Networks

Federated learning has generated significant interest, with nearly all works focused on a "star" topology where nodes/devices are each connected to a central server. We migrate away from this architecture and extend it through the network dimension to the case where there are multiple layers of nodes between the end devices and the server. Specifically, we develop multi-stage hybrid federated learning (MH-FL), a hybrid of intra- and inter-layer model learning that considers the network as a multi-layer cluster-based structure. MH-FL considers the topology structures among the nodes in the clusters, including local networks formed via device-to-device (D2D) communications, and presumes a semi-decentralized architecture for federated learning. It orchestrates the devices at different network layers in a collaborative/cooperative manner (i.e., using D2D interactions) to form local consensus on the model parameters and combines it with multi-stage parameter relaying between layers of the tree-shaped hierarchy. We derive the upper bound of convergence for MH-FL with respect to parameters of the network topology (e.g., the spectral radius) and the learning algorithm (e.g., the number of D2D rounds in different clusters). We obtain a set of policies for the D2D rounds at different clusters to guarantee either a finite optimality gap or convergence to the global optimum. We then develop a distributed control algorithm for MH-FL to tune the D2D rounds in each cluster over time to meet specific convergence criteria. Our experiments on real-world datasets verify our analytical results and demonstrate the advantages of MH-FL in terms of resource utilization metrics.

preprint2022arXiv

On the Approximation of Cooperative Heterogeneous Multi-Agent Reinforcement Learning (MARL) using Mean Field Control (MFC)

Mean field control (MFC) is an effective way to mitigate the curse of dimensionality of cooperative multi-agent reinforcement learning (MARL) problems. This work considers a collection of $N_{\mathrm{pop}}$ heterogeneous agents that can be segregated into $K$ classes such that the $k$-th class contains $N_k$ homogeneous agents. We aim to prove approximation guarantees of the MARL problem for this heterogeneous system by its corresponding MFC problem. We consider three scenarios where the reward and transition dynamics of all agents are respectively taken to be functions of $(1)$ joint state and action distributions across all classes, $(2)$ individual distributions of each class, and $(3)$ marginal distributions of the entire population. We show that, in these cases, the $K$-class MARL problem can be approximated by MFC with errors given as $e_1=\mathcal{O}(\frac{\sqrt{|\mathcal{X}|}+\sqrt{|\mathcal{U}|}}{N_{\mathrm{pop}}}\sum_{k}\sqrt{N_k})$, $e_2=\mathcal{O}(\left[\sqrt{|\mathcal{X}|}+\sqrt{|\mathcal{U}|}\right]\sum_{k}\frac{1}{\sqrt{N_k}})$ and $e_3=\mathcal{O}\left(\left[\sqrt{|\mathcal{X}|}+\sqrt{|\mathcal{U}|}\right]\left[\frac{A}{N_{\mathrm{pop}}}\sum_{k\in[K]}\sqrt{N_k}+\frac{B}{\sqrt{N_{\mathrm{pop}}}}\right]\right)$, respectively, where $A, B$ are some constants and $|\mathcal{X}|,|\mathcal{U}|$ are the sizes of state and action spaces of each agent. Finally, we design a Natural Policy Gradient (NPG) based algorithm that, in the three cases stated above, can converge to an optimal MARL policy within $\mathcal{O}(e_j)$ error with a sample complexity of $\mathcal{O}(e_j^{-3})$, $j\in\{1,2,3\}$, respectively.

preprint2022arXiv

On the Near-Optimality of Local Policies in Large Cooperative Multi-Agent Reinforcement Learning

We show that in a cooperative $N$-agent network, one can design locally executable policies for the agents such that the resulting discounted sum of average rewards (value) well approximates the optimal value computed over all (including non-local) policies. Specifically, we prove that, if $|\mathcal{X}|, |\mathcal{U}|$ denote the size of state, and action spaces of individual agents, then for sufficiently small discount factor, the approximation error is given by $\mathcal{O}(e)$ where $e\triangleq \frac{1}{\sqrt{N}}\left[\sqrt{|\mathcal{X}|}+\sqrt{|\mathcal{U}|}\right]$. Moreover, in a special case where the reward and state transition functions are independent of the action distribution of the population, the error improves to $\mathcal{O}(e)$ where $e\triangleq \frac{1}{\sqrt{N}}\sqrt{|\mathcal{X}|}$. Finally, we also devise an algorithm to explicitly construct a local policy. With the help of our approximation results, we further establish that the constructed local policy is within $\mathcal{O}(\max\{e,ε\})$ distance of the optimal policy, and the sample complexity to achieve such a local policy is $\mathcal{O}(ε^{-3})$, for any $ε>0$.

preprint2021arXiv

A Supervised Learning Approach for Robust Health Monitoring using Face Videos

Monitoring of cardiovascular activity is highly desired and can enable novel applications in diagnosing potential cardiovascular diseases and maintaining an individual's well-being. Currently, such vital signs are measured using intrusive contact devices such as an electrocardiogram (ECG), chest straps, and pulse oximeters that require the patient or the health provider to manually implement. Non-contact, device-free human sensing methods can eliminate the need for specialized heart and blood pressure monitoring equipment. Non-contact methods can have additional advantages since they are scalable with any environment where video can be captured, can be used for continuous measurements, and can be used on patients with varying levels of dexterity and independence, from people with physical impairments to infants (e.g., baby camera). In this paper, we used a non-contact method that only requires face videos recorded using commercially-available webcams. These videos were exploited to predict the health attributes like pulse rate and variance in pulse rate. The proposed approach used facial recognition to detect the face in each frame of the video using facial landmarks, followed by supervised learning using deep neural networks to train the machine learning model. The videos captured subjects performing different physical activities that result in varying cardiovascular responses. The proposed method did not require training data from every individual and thus the prediction can be obtained for the new individuals for which there is no prior data; critical in approach generalization. The approach was also evaluated on a dataset of people with different ethnicity. The proposed approach had less than a 4.6\% error in predicting the pulse rate.

preprint2021arXiv

Communication Efficient Parallel Reinforcement Learning

We consider the problem where $M$ agents interact with $M$ identical and independent environments with $S$ states and $A$ actions using reinforcement learning for $T$ rounds. The agents share their data with a central server to minimize their regret. We aim to find an algorithm that allows the agents to minimize the regret with infrequent communication rounds. We provide \NAM\ which runs at each agent and prove that the total cumulative regret of $M$ agents is upper bounded as $\Tilde{O}(DS\sqrt{MAT})$ for a Markov Decision Process with diameter $D$, number of states $S$, and number of actions $A$. The agents synchronize after their visitations to any state-action pair exceeds a certain threshold. Using this, we obtain a bound of $O\left(MSA\log(MT)\right)$ on the total number of communications rounds. Finally, we evaluate the algorithm against multiple environments and demonstrate that the proposed algorithm performs at par with an always communication version of the UCRL2 algorithm, while with significantly lower communication.

preprint2021arXiv

Model-Free Algorithm and Regret Analysis for MDPs with Long-Term Constraints

In the optimization of dynamical systems, the variables typically have constraints. Such problems can be modeled as a constrained Markov Decision Process (CMDP). This paper considers a model-free approach to the problem, where the transition probabilities are not known. In the presence of long-term (or average) constraints, the agent has to choose a policy that maximizes the long-term average reward as well as satisfy the average constraints in each episode. The key challenge with the long-term constraints is that the optimal policy is not deterministic in general, and thus standard Q-learning approaches cannot be directly used. This paper uses concepts from constrained optimization and Q-learning to propose an algorithm for CMDP with long-term constraints. For any $γ\in(0,\frac{1}{2})$, the proposed algorithm is shown to achieve $O(T^{1/2+γ})$ regret bound for the obtained reward and $O(T^{1-γ/2})$ regret bound for the constraint violation, where $T$ is the total number of steps. We note that these are the first results on regret analysis for MDP with long-term constraints, where the transition probabilities are not known apriori.

preprint2021arXiv

Multi-Agent Multi-Armed Bandits with Limited Communication

We consider the problem where $N$ agents collaboratively interact with an instance of a stochastic $K$ arm bandit problem for $K \gg N$. The agents aim to simultaneously minimize the cumulative regret over all the agents for a total of $T$ time steps, the number of communication rounds, and the number of bits in each communication round. We present Limited Communication Collaboration - Upper Confidence Bound (LCC-UCB), a doubling-epoch based algorithm where each agent communicates only after the end of the epoch and shares the index of the best arm it knows. With our algorithm, LCC-UCB, each agent enjoys a regret of $\tilde{O}\left(\sqrt{({K/N}+ N)T}\right)$, communicates for $O(\log T)$ steps and broadcasts $O(\log K)$ bits in each communication step. We extend the work to sparse graphs with maximum degree $K_G$, and diameter $D$ and propose LCC-UCB-GRAPH which enjoys a regret bound of $\tilde{O}\left(D\sqrt{(K/N+ K_G)DT}\right)$. Finally, we empirically show that the LCC-UCB and the LCC-UCB-GRAPH algorithm perform well and outperform strategies that communicate through a central node

preprint2021arXiv

Quantum Entropic Causal Inference

The class of problems in causal inference which seeks to isolate causal correlations solely from observational data even without interventions has come to the forefront of machine learning, neuroscience and social sciences. As new large scale quantum systems go online, it opens interesting questions of whether a quantum framework exists on isolating causal correlations without any interventions on a quantum system. We put forth a theoretical framework for merging quantum information science and causal inference by exploiting entropic principles. At the root of our approach is the proposition that the true causal direction minimizes the entropy of exogenous variables in a non-local hidden variable theory. The proposed framework uses a quantum causal structural equation model to build the connection between two fields: entropic causal inference and the quantum marginal problem. First, inspired by the definition of geometric quantum discord, we fill the gap between classical and quantum conditional density matrices to define quantum causal models. Subsequently, using a greedy approach, we develop a scalable algorithm for quantum entropic causal inference unifying classical and quantum causality in a principled way. We apply our proposed algorithm to an experimentally relevant scenario of identifying the subsystem impacted by noise starting from an entangled state. This successful inference on a synthetic quantum dataset can have practical applications in identifying originators of malicious activity on future multi-node quantum networks as well as quantum error correction. As quantum datasets and systems grow in complexity, our framework can play a foundational role in bringing observational causal inference from the classical to the quantum domain.

preprint2020arXiv

A multi-agent evolutionary robotics framework to train spiking neural networks

A novel multi-agent evolutionary robotics (ER) based framework, inspired by competitive evolutionary environments in nature, is demonstrated for training Spiking Neural Networks (SNN). The weights of a population of SNNs along with morphological parameters of bots they control in the ER environment are treated as phenotypes. Rules of the framework select certain bots and their SNNs for reproduction and others for elimination based on their efficacy in capturing food in a competitive environment. While the bots and their SNNs are given no explicit reward to survive or reproduce via any loss function, these drives emerge implicitly as they evolve to hunt food and survive within these rules. Their efficiency in capturing food as a function of generations exhibit the evolutionary signature of punctuated equilibria. Two evolutionary inheritance algorithms on the phenotypes, Mutation and Crossover with Mutation, are demonstrated. Performances of these algorithms are compared using ensembles of 100 experiments for each algorithm. We find that Crossover with Mutation promotes 40% faster learning in the SNN than mere Mutation with a statistically significant margin.

preprint2020arXiv

Blind Decision Making: Reinforcement Learning with Delayed Observations

Reinforcement learning typically assumes that the state update from the previous actions happens instantaneously, and thus can be used for making future decisions. However, this may not always be true. When the state update is not available, the decision taken is partly in the blind since it cannot rely on the current state information. This paper proposes an approach, where the delay in the knowledge of the state can be used, and the decisions are made based on the available information which may not include the current state information. One approach could be to include the actions after the last-known state as a part of the state information, however, that leads to an increased state-space making the problem complex and slower in convergence. The proposed algorithm gives an alternate approach where the state space is not enlarged, as compared to the case when there is no delay in the state update. Evaluations on the basic RL environments further illustrate the improved performance of the proposed algorithm.

preprint2020arXiv

FlexPool: A Distributed Model-Free Deep Reinforcement Learning Algorithm for Joint Passengers & Goods Transportation

The growth in online goods delivery is causing a dramatic surge in urban vehicle traffic from last-mile deliveries. On the other hand, ride-sharing has been on the rise with the success of ride-sharing platforms and increased research on using autonomous vehicle technologies for routing and matching. The future of urban mobility for passengers and goods relies on leveraging new methods that minimize operational costs and environmental footprints of transportation systems. This paper considers combining passenger transportation with goods delivery to improve vehicle-based transportation. Even though the problem has been studied with a defined dynamics model of the transportation system environment, this paper considers a model-free approach that has been demonstrated to be adaptable to new or erratic environment dynamics. We propose FlexPool, a distributed model-free deep reinforcement learning algorithm that jointly serves passengers & goods workloads by learning optimal dispatch policies from its interaction with the environment. The proposed algorithm pools passengers for a ride-sharing service and delivers goods using a multi-hop transit method. These flexibilities decrease the fleet's operational cost and environmental footprint while maintaining service levels for passengers and goods. Through simulations on a realistic multi-agent urban mobility platform, we demonstrate that FlexPool outperforms other model-free settings in serving the demands from passengers & goods. FlexPool achieves 30% higher fleet utilization and 35% higher fuel efficiency in comparison to (i) model-free approaches where vehicles transport a combination of passengers & goods without the use of multi-hop transit, and (ii) model-free approaches where vehicles exclusively transport either passengers or goods.

preprint2020arXiv

GADMM: Fast and Communication Efficient Framework for Distributed Machine Learning

When the data is distributed across multiple servers, lowering the communication cost between the servers (or workers) while solving the distributed learning problem is an important problem and is the focus of this paper. In particular, we propose a fast, and communication-efficient decentralized framework to solve the distributed machine learning (DML) problem. The proposed algorithm, Group Alternating Direction Method of Multipliers (GADMM) is based on the Alternating Direction Method of Multipliers (ADMM) framework. The key novelty in GADMM is that it solves the problem in a decentralized topology where at most half of the workers are competing for the limited communication resources at any given time. Moreover, each worker exchanges the locally trained model only with two neighboring workers, thereby training a global model with a lower amount of communication overhead in each exchange. We prove that GADMM converges to the optimal solution for convex loss functions, and numerically show that it converges faster and more communication-efficient than the state-of-the-art communication-efficient algorithms such as the Lazily Aggregated Gradient (LAG) and dual averaging, in linear and logistic regression tasks on synthetic and real datasets. Furthermore, we propose Dynamic GADMM (D-GADMM), a variant of GADMM, and prove its convergence under the time-varying network topology of the workers.

preprint2020arXiv

Grand Challenges in Resilience: Autonomous System Resilience through Design and Runtime Measures

A set of about 80 researchers, practitioners, and federal agency program managers participated in the NSF-sponsored Grand Challenges in Resilience Workshop held on Purdue campus on March 19-21, 2019. The workshop was divided into three themes: resilience in cyber, cyber-physical, and socio-technical systems. About 30 attendees in all participated in the discussions of cyber resilience. This article brings out the substantive parts of the challenges and solution approaches that were identified in the cyber resilience theme. In this article, we put forward the substantial challenges in cyber resilience in a few representative application domains and outline foundational solutions to address these challenges. These solutions fall into two broad themes: resilience-by-design and resilience-by-reaction. We use examples of autonomous systems as the application drivers motivating cyber resilience. We focus on some autonomous systems in the near horizon (autonomous ground and aerial vehicles) and also a little more distant (autonomous rescue and relief). For resilience-by-design, we focus on design methods in software that are needed for our cyber systems to be resilient. In contrast, for resilience-by-reaction, we discuss how to make systems resilient by responding, reconfiguring, or recovering at runtime when failures happen. We also discuss the notion of adaptive execution to improve resilience, execution transparently and adaptively among available execution platforms (mobile/embedded, edge, and cloud). For each of the two themes, we survey the current state, and the desired state and ways to get there. We conclude the paper by looking at the research challenges we will have to solve in the short and the mid-term to make the vision of resilient autonomous systems a reality.

preprint2020arXiv

Model Free Reinforcement Learning Algorithm for Stationary Mean field Equilibrium for Multiple Types of Agents

We consider a multi-agent Markov strategic interaction over an infinite horizon where agents can be of multiple types. We model the strategic interaction as a mean-field game in the asymptotic limit when the number of agents of each type becomes infinite. Each agent has a private state; the state evolves depending on the distribution of the state of the agents of different types and the action of the agent. Each agent wants to maximize the discounted sum of rewards over the infinite horizon which depends on the state of the agent and the distribution of the state of the leaders and followers. We seek to characterize and compute a stationary multi-type Mean field equilibrium (MMFE) in the above game. We characterize the conditions under which a stationary MMFE exists. Finally, we propose Reinforcement learning (RL) based algorithm using policy gradient approach to find the stationary MMFE when the agents are unaware of the dynamics. We, numerically, evaluate how such kind of interaction can model the cyber attacks among defenders and adversaries, and show how RL based algorithm can converge to an equilibrium.

preprint2020arXiv

Modeling and Optimization of Latency in Erasure-coded Storage Systems

As consumers are increasingly engaged in social networking and E-commerce activities, businesses grow to rely on Big Data analytics for intelligence, and traditional IT infrastructures continue to migrate to the cloud and edge, these trends cause distributed data storage demand to rise at an unprecedented speed. Erasure coding has seen itself quickly emerged as a promising technique to reduce storage cost while providing similar reliability as replicated systems, widely adopted by companies like Facebook, Microsoft and Google. However, it also brings new challenges in characterizing and optimizing the access latency when erasure codes are used in distributed storage. The aim of this monograph is to provide a review of recent progress (both theoretical and practical) on systems that employ erasure codes for distributed storage. In this monograph, we will first identify the key challenges and taxonomy of the research problems and then give an overview of different approaches that have been developed to quantify and model latency of erasure-coded storage. This includes recent work leveraging MDS-Reservation, Fork-Join, Probabilistic, and Delayed-Relaunch scheduling policies, as well as their applications to characterize access latency (e.g., mean, tail, asymptotic latency) of erasure-coded distributed storage systems. We will also extend the problem to the case when users are streaming videos from erasure-coded distributed storage systems. Next, we bridge the gap between theory and practice, and discuss lessons learned from prototype implementation. In particular, we will discuss exemplary implementations of erasure-coded storage, illuminate key design degrees of freedom and tradeoffs, and summarize remaining challenges in real-world storage systems such as in content delivery and caching. Open problems for future research are discussed at the end of each chapter.

preprint2019arXiv

DeepPool: Distributed Model-free Algorithm for Ride-sharing using Deep Reinforcement Learning

The success of modern ride-sharing platforms crucially depends on the profit of the ride-sharing fleet operating companies, and how efficiently the resources are managed. Further, ride-sharing allows sharing costs and, hence, reduces the congestion and emission by making better use of vehicle capacities. In this work, we develop a distributed model-free, DeepPool, that uses deep Q-network (DQN) techniques to learn optimal dispatch policies by interacting with the environment. Further, DeepPool efficiently incorporates travel demand statistics and deep learning models to manage dispatching vehicles for improved ride sharing services. Using real-world dataset of taxi trip records in New York City, DeepPool performs better than other strategies, proposed in the literature, that do not consider ride sharing or do not dispatch the vehicles to regions where the future demand is anticipated. Finally, DeepPool can adapt rapidly to dynamic environments since it is implemented in a distributed manner in which each vehicle solves its own DQN individually without coordination.

preprint2019arXiv

Optimal Server Selection for Straggler Mitigation

The performance of large-scale distributed compute systems is adversely impacted by stragglers when the execution time of a job is uncertain. To manage stragglers, we consider a multi-fork approach for job scheduling, where additional parallel servers are added at forking instants. In terms of the forking instants and the number of additional servers, we compute the job completion time and the cost of server utilization when the task processing times are assumed to have a shifted exponential distribution. We use this study to provide insights into the scheduling design of the forking instants and the associated number of additional servers to be started. Numerical results demonstrate orders of magnitude improvement in cost in the regime of low completion times as compared to the prior works.

preprint2019arXiv

Straggler Mitigation with Tiered Gradient Codes

Coding theoretic techniques have been proposed for synchronous Gradient Descent (GD) on multiple servers to mitigate stragglers. These techniques provide the flexibility that the job is complete when any $k$ out of $n$ servers finish their assigned tasks. The task size on each server is found based on the values of $k$ and $n$. However, it is assumed that all the $n$ jobs are started when the job is requested. In contrast, we assume a tiered system, where we start with $n_1\ge k$ tasks, and on completion of $c$ tasks, we start $n_2-n_1$ more tasks. The aim is that as long as $k$ servers can execute their tasks, the job gets completed. This paper exploits the flexibility that not all servers are started at the request time to obtain the achievable task sizes on each server. The task sizes are in general lower than starting all $n_2$ tasks at the request times thus helping achieve lower task sizes which helps to reduce both the job completion time and the total server utilization.

preprint2016arXiv

Coded Caching with Distributed Storage

Content delivery networks store information distributed across multiple servers, so as to balance the load and avoid unrecoverable losses in case of node or disk failures. Coded caching has been shown to be a useful technique which can reduce peak traffic rates by pre-fetching popular content at the end users and encoding transmissions so that different users can extract different information from the same packet. On one hand, distributed storage limits the capability of combining content from different servers into a single message, causing performance losses in coded caching schemes. But, on the other hand, the inherent redundancy existing in distributed storage systems can be used to improve the performance of those schemes through parallelism. This paper designs a scheme combining distributed storage of the content in multiple servers and an efficient coded caching algorithm for delivery to the users. This scheme is shown to reduce the peak transmission rate below that of state-of-the-art algorithms.

preprint2016arXiv

Low-tubal-rank Tensor Completion using Alternating Minimization

The low-tubal-rank tensor model has been recently proposed for real-world multidimensional data. In this paper, we study the low-tubal-rank tensor completion problem, i.e., to recover a third-order tensor by observing a subset of its elements selected uniformly at random. We propose a fast iterative algorithm, called {\em Tubal-Alt-Min}, that is inspired by a similar approach for low-rank matrix completion. The unknown low-tubal-rank tensor is represented as the product of two much smaller tensors with the low-tubal-rank property being automatically incorporated, and Tubal-Alt-Min alternates between estimating those two tensors using tensor least squares minimization. First, we note that tensor least squares minimization is different from its matrix counterpart and nontrivial as the circular convolution operator of the low-tubal-rank tensor model is intertwined with the sub-sampling operator. Second, the theoretical performance guarantee is challenging since Tubal-Alt-Min is iterative and nonconvex in nature. We prove that 1) Tubal-Alt-Min guarantees exponential convergence to the global optima, and 2) for an $n \times n \times k$ tensor with tubal-rank $r \ll n$, the required sampling complexity is $O(nr^2k \log^3 n)$ and the computational complexity is $O(n^2rk^2 \log^2 n)$. Third, on both synthetic data and real-world video data, evaluation results show that compared with tensor-nuclear norm minimization (TNN-ADMM), Tubal-Alt-Min improves the recovery error dramatically (by orders of magnitude). It is estimated that Tubal-Alt-Min converges at an exponential rate $10^{-0.4423 \text{Iter}}$ where $\text{Iter}$ denotes the number of iterations, which is much faster than TNN-ADMM's $10^{-0.0332 \text{Iter}}$, and the running time can be accelerated by more than $5$ times for a $200 \times 200 \times 20$ tensor.

preprint2016arXiv

Menu-Based Pricing for Charging of Electric Vehicles with Vehicle-to-Grid Service

The paper considers a bidirectional power flow model of the electric vehicles (EVs) in a charging station. The EVs can inject energies by discharging via a Vehicle-to-Grid (V2G) service which can enhance the profits of the charging station. However, frequent charging and discharging degrade battery life. A proper compensation needs to be paid to the users to participate in the V2G service. We propose a menu-based pricing scheme, where the charging station selects a price for each arriving user for the amount of battery utilization, the total energy, and the time (deadline) that the EV will stay. The user can accept one of the contracts or rejects all depending on their utilities. The charging station can serve users using a combination of the renewable energy and the conventional energy bought from the grid. We show that though there exists a profit maximizing price which maximizes the social welfare, it provides no surplus to the users if the charging station is aware of the utilities of the users. If the charging station is not aware of the exact utilities, the social welfare maximizing price may not maximize the expected profit. In fact, it can give a zero profit. We propose a pricing strategy which provides a guaranteed fixed profit to the charging station and it also maximizes the expected profit for a wide range of utility functions. Our analysis shows that when the harvested renewable energy is small the users have higher incentives for the V2G service. We, numerically, show that the charging station's profit and the user's surplus both increase as V2G service is efficiently utilized by the pricing mechanism.

preprint2016arXiv

On Deterministic Conditions for Subspace Clustering under Missing Data

In this paper we present deterministic conditions for success of sparse subspace clustering (SSC) under missing data, when data is assumed to come from a Union of Subspaces (UoS) model. We consider two algorithms, which are variants of SSC with entry-wise zero-filling that differ in terms of the optimization problems used to find affinity matrix for spectral clustering. For both the algorithms, we provide deterministic conditions for any pattern of missing data such that perfect clustering can be achieved. We provide extensive sets of simulation results for clustering as well as completion of data at missing entries, under the UoS model. Our experimental results indicate that in contrast to the full data case, accurate clustering does not imply accurate subspace identification and completion, indicating the natural order of relative hardness of these problems.

preprint2016arXiv

Optimal Transmission Policies for Multi-hop Energy Harvesting Systems

In this paper, we consider a multi-hop energy harvesting (EH) communication system in a full-duplex mode, where arrival data and harvested energy curves in the source and the relays are modeled as general functions. This model includes the EH system with discrete arrival processes as a special case. We investigate the throughput maximization problem considering minimum utilized energy in the source and relays and find the optimal offline algorithm. We show that the optimal solution of the two-hop transmission problem have three main steps: (i) Solving a point-to-point throughput maximization problem at the source; (ii) Solving a point-to-point throughput maximization problem at the relay (after applying the solution of first step as the input of this second problem); (iii) Minimizing utilized energy in the source. In addition, we show that how the optimal algorithm for the completion time minimization problem can be derived from the proposed algorithm for throughput maximization problem. Also, for the throughput maximization problem, we propose an online algorithm and show that it is more efficient than the benchmark one (which is a direct application of an existing point-to-point online algorithm to the multi-hop system).

preprint2016arXiv

Reliability of k-out-of-n Data Storage System with Deterministic Parallel and Serial Repair

In this paper, we find the Laplace Stieltjes transform of the probability of data loss for the k-out-of-n distributed storage system with deterministic repair times. We consider two repair models, namely the serial and parallel repair. We show that for failure rate much lower than the repair rate, mean time of data loss for the two models is the same unlike the case for exponential repair models.

preprint2016arXiv

Tensor Completion by Alternating Minimization under the Tensor Train (TT) Model

Using the matrix product state (MPS) representation of tensor train decompositions, in this paper we propose a tensor completion algorithm which alternates over the matrices (tensors) in the MPS representation. This development is motivated in part by the success of matrix completion algorithms which alternate over the (low-rank) factors. We comment on the computational complexity of the proposed algorithm and numerically compare it with existing methods employing low rank tensor train approximation for data completion as well as several other recently proposed methods. We show that our method is superior to existing ones for a variety of real settings.

preprint2014arXiv

Multiuser Joint Energy-Bandwidth Allocation with Energy Harvesting - Part I: Optimum Algorithm & Multiple Point-to-Point Channels

In this paper, we develop optimal energy-bandwidth allocation algorithms in fading channels for multiple energy harvesting transmitters, each may communicate with multiple receivers via orthogonal channels. We first assume that the side information of both the channel states and the energy harvesting states is known for $K$ time slots {\em a priori}, and the battery capacity and the maximum transmission power in each time slot are bounded. The objective is to maximize the weighted sum-rate of all transmitters over the $K$ time slots by assigning the transmission power and bandwidth for each transmitter in each slot. The problem is formulated as a convex optimization problem with ${\cal O}(MK)$ constraints, where $M$ is the number of the receivers, making it hard to solve with a generic convex solver. An iterative algorithm is proposed that alternatively solves two subproblems in each iteration. The convergence and the optimality of this algorithm are also shown. We then consider the special case that each transmitter only communicates with one receiver and the objective is to maximize the total throughput. We develop efficient algorithms for solving the two subproblems and the optimal energy-bandwidth allocation can be obtained with an overall complexity of ${\cal O}(MK^2)$. Moreover, a heuristic algorithm is also proposed for energy-bandwidth allocation based on causal information of channel and energy harvesting states.

preprint2014arXiv

Multiuser Joint Energy-Bandwidth Allocation with Energy Harvesting - Part II: Multiple Broadcast Channels & Proportional Fairness

In this paper, we consider the energy-bandwidth allocation for a network with multiple broadcast channels, where the transmitters access the network orthogonally on the assigned frequency band and each transmitter communicates with multiple receivers orthogonally or non-orthogonally. We assume that the energy harvesting state and channel gain of each transmitter can be predicted for $K$ slots {\em a priori}. To maximize the weighted throughput, we formulate an optimization problem with $O(MK)$ constraints, where $M$ is the number of the receivers, and decompose it into the energy and bandwidth allocation subproblems. In order to use the iterative algorithm proposed in [1] to solve the problem, we propose efficient algorithms to solve the two subproblems, so that the optimal energy-bandwidth allocation can be obtained with an overall complexity of ${\cal O}(MK^2)$, even though the problem is non-convex when the broadcast channel is non-orthogonal. For the orthogonal broadcast channel, we further formulate a proportionally-fair (PF) throughput maximization problem and derive the equivalence conditions such that the optimal solution can be obtained by solving a weighted throughput maximization problem. Further, the algorithm to obtain the proper weights is proposed. Simulation results show that the proposed algorithm can make efficient use of the harvested energy and the available bandwidth, and achieve significantly better performance than some heuristic policies for energy and bandwidth allocation. Moreover, it is seen that with energy-harvesting transmitters, non-orthogonal broadcast offers limited gain over orthogonal broadcast.

preprint2013arXiv

Capacity of All Nine Models of Channel Output Feedback for the Two-user Interference Channel

In this paper, we study the impact of different channel output feedback architectures on the capacity of the two-user interference channel. For a two-user interference channel, a feedback link can exist between receivers and transmitters in 9 canonical architectures (see Fig. 2), ranging from only one feedback link to four feedback links. We derive the exact capacity region for the symmetric deterministic interference channel and the constant-gap capacity region for the symmetric Gaussian interference channel for all of the 9 architectures. We show that for a linear deterministic symmetric interference channel, in the weak interference regime, all models of feedback, except the one, which has only one of the receivers feeding back to its own transmitter, have the identical capacity region. When only one of the receivers feeds back to its own transmitter, the capacity region is a strict subset of the capacity region of the rest of the feedback models in the weak interference regime. However, the sum-capacity of all feedback models is identical in the weak interference regime. Moreover, in the strong interference regime all models of feedback with at least one of the receivers feeding back to its own transmitter have the identical sum-capacity. For the Gaussian interference channel, the results of the linear deterministic model follow, where capacity is replaced with approximate capacity.

preprint2013arXiv

Exact-Repair Regenerating Codes Via Layered Erasure Correction and Block Designs

A new class of exact-repair regenerating codes is constructed by combining two layers of erasure correction codes together with combinatorial block designs, e.g., Steiner systems, balanced incomplete block designs and t-designs. The proposed codes have the "uncoded repair" property where the nodes participating in the repair simply transfer part of the stored data directly, without performing any computation. The layered error correction structure makes the decoding process rather straightforward, and in general the complexity is low. We show that this construction is able to achieve performance better than time-sharing between the minimum storage regenerating codes and the minimum repair-bandwidth regenerating codes.

preprint2013arXiv

On the Capacity and Degrees of Freedom Regions of MIMO Interference Channels with Limited Receiver Cooperation

This paper gives the approximate capacity region of a two-user MIMO interference channel with limited receiver cooperation, where the gap between the inner and outer bounds is in terms of the total number of receive antennas at the two receivers and is independent of the actual channel values. The approximate capacity region is then used to find the degrees of freedom region. For the special case of symmetric interference channels, we also find the amount of receiver cooperation in terms of the backhaul capacity beyond which the degrees of freedom do not improve. Further, the generalized degrees of freedom are found for MIMO interference channels with equal number of antennas at all nodes. It is shown that the generalized degrees of freedom improve gradually from a "W" curve to a "V" curve with increase in cooperation in terms of the backhaul capacity.

preprint2013arXiv

On the Capacity Region and the Generalized Degrees of Freedom Region for the MIMO Interference Channel with Feedback

In this paper, we study the effect of feedback on two-user MIMO interference channels. The capacity region of MIMO interference channels with feedback is characterized within a constant number of bits, where this constant is independent of the channel matrices. Further, it is shown that the capacity region of a MIMO interference channel with feedback and its reciprocal interference channel are within a constant number of bits. Finally, the generalized degrees of freedom region for the MIMO interference channel with feedback is characterized.

preprint2013arXiv

Performance of a random-access wireless network with a mix of full- and half-duplex stations

In this paper, we consider the performance of a random-access time-slotted wireless network with a single access point and a mix of half- and full- duplex stations. Full-duplex transmissions involve data transmitted simultaneously in both directions, and this influences the dynamics of the queue at the access point. Given the probabilities of channel access by the nodes, this paper provides generalized analytical formulations for the throughputs for each station. Special cases related to a 802.11 DCA based system as well as a full-fairness system are discussed, which provide insights into the changes introduced by the new technology of full-duplex wireless.

preprint2012arXiv

Achieving Approximate Soft Clustering in Data Streams

In recent years, data streaming has gained prominence due to advances in technologies that enable many applications to generate continuous flows of data. This increases the need to develop algorithms that are able to efficiently process data streams. Additionally, real-time requirements and evolving nature of data streams make stream mining problems, including clustering, challenging research problems. In this paper, we propose a one-pass streaming soft clustering (membership of a point in a cluster is described by a distribution) algorithm which approximates the "soft" version of the k-means objective function. Soft clustering has applications in various aspects of databases and machine learning including density estimation and learning mixture models. We first achieve a simple pseudo-approximation in terms of the "hard" k-means algorithm, where the algorithm is allowed to output more than $k$ centers. We convert this batch algorithm to a streaming one (using an extension of the k-means++ algorithm recently proposed) in the "cash register" model. We also extend this algorithm when the clustering is done over a moving window in the data stream.

preprint2012arXiv

Design and Characterization of a Full-duplex Multi-antenna System for WiFi networks

In this paper, we present an experimental and simulation based study to evaluate the use of full-duplex as a mode in practical IEEE 802.11 networks. To enable the study, we designed a 20 MHz multi-antenna OFDM full-duplex physical layer and a full-duplex capable MAC protocol which is backward compatible with current 802.11. Our extensive over-the-air experiments, simulations and analysis demonstrate the following two results. First, the use of multiple antennas at the physical layer leads to a higher ergodic throughput than its hardware-equivalent multi-antenna half-duplex counterparts, for SNRs above the median SNR encountered in practical WiFi deployments. Second, the proposed MAC translates the physical layer rate gain into near doubling of throughput for multi-node single-AP networks. The two combined results allow us to conclude that there are potentially significant benefits gained from including a full-duplex mode in future WiFi standards.

preprint2010arXiv

On Achieving Local View Capacity Via Maximal Independent Graph Scheduling

"If we know more, we can achieve more." This adage also applies to communication networks, where more information about the network state translates into higher sumrates. In this paper, we formalize this increase of sum-rate with increased knowledge of the network state. The knowledge of network state is measured in terms of the number of hops, h, of information available to each transmitter and is labeled as h-local view. To understand how much capacity is lost due to limited information, we propose to use the metric of normalized sum-capacity, which is the h-local view sum-capacity divided by global-view sum capacity. For the cases of one and two-local view, we characterize the normalized sum-capacity for many classes of deterministic and Gaussian interference networks. In many cases, a scheduling scheme called maximal independent graph scheduling is shown to achieve normalized sum-capacity. We also show that its generalization for 1-local view, labeled coded set scheduling, achieves normalized sum-capacity in some cases where its uncoded counterpart fails to do so.

preprint2010arXiv

On the Capacity of Multi-Hop Wireless Networks with Partial Network Knowledge

In large wireless networks, acquiring full network state information is typically infeasible. Hence, nodes need to flow the information and manage the interference based on partial information about the network. In this paper, we consider multi-hop wireless networks and assume that each source only knows the channel gains that are on the routes from itself to other destinations in the network. We develop several distributed strategies to manage the interference among the users and prove their optimality in maximizing the achievable normalized sum-rate for some classes of networks.

preprint2010arXiv

Power-Controlled Feedback and Training for Two-way MIMO Channels

Most communication systems use some form of feedback, often related to channel state information. The common models used in analyses either assume perfect channel state information at the receiver and/or noiseless state feedback links. However, in practical systems, neither is the channel estimate known perfectly at the receiver and nor is the feedback link perfect. In this paper, we study the achievable diversity multiplexing tradeoff using i.i.d. Gaussian codebooks, considering the errors in training the receiver and the errors in the feedback link for FDD systems, where the forward and the feedback are independent MIMO channels. Our key result is that the maximum diversity order with one-bit of feedback information is identical to systems with more feedback bits. Thus, asymptotically in $\mathsf{SNR}$, more than one bit of feedback does not improve the system performance at constant rates. Furthermore, the one-bit diversity-multiplexing performance is identical to the system which has perfect channel state information at the receiver along with noiseless feedback link. This achievability uses novel concepts of power controlled feedback and training, which naturally surface when we consider imperfect channel estimation and noisy feedback links. In the process of evaluating the proposed training and feedback protocols, we find an asymptotic expression for the joint probability of the $\mathsf{SNR}$ exponents of eigenvalues of the actual channel and the estimated channel which may be of independent interest.

preprint2009arXiv

Bits About the Channel: Multi-round Protocols for Two-way Fading Channels

Most communication systems use some form of feedback, often related to channel state information. In this paper, we study diversity multiplexing tradeoff for both FDD and TDD systems, when both receiver and transmitter knowledge about the channel is noisy and potentially mismatched. For FDD systems, we first extend the achievable tradeoff region for 1.5 rounds of message passing to get higher diversity compared to the best known scheme, in the regime of higher multiplexing gains. We then break the mold of all current channel state based protocols by using multiple rounds of conferencing to extract more bits about the actual channel. This iterative refinement of the channel increases the diversity order with every round of communication. The protocols are on-demand in nature, using high powers for training and feedback only when the channel is in poor states. The key result is that the diversity multiplexing tradeoff with perfect training and K levels of perfect feedback can be achieved, even when there are errors in training the receiver and errors in the feedback link, with a multi-round protocol which has K rounds of training and K-1 rounds of binary feedback. The above result can be viewed as a generalization of Zheng and Tse, and Aggarwal and Sabharwal, where the result was shown to hold for K=1 and K=2 respectively. For TDD systems, we also develop new achievable strategies with multiple rounds of communication between the transmitter and the receiver, which use the reciprocity of the forward and the feedback channel. The multi-round TDD protocol achieves a diversity-multiplexing tradeoff which uniformly dominates its FDD counterparts, where no channel reciprocity is available.

preprint2009arXiv

Sum-capacity of Interference Channels with a Local View: Impact of Distributed Decisions

Due to the large size of wireless networks, it is often impractical for nodes to track changes in the complete network state. As a result, nodes have to make distributed decisions about their transmission and reception parameters based on their local view of the network. In this paper, we characterize the impact of distributed decisions on the global network performance in terms of achievable sum-rates. We first formalize the concept of local view by proposing a protocol abstraction using the concept of local message passing. In the proposed protocol, nodes forward information about the network state to other neighboring nodes, thereby allowing network state information to trickle to all the nodes. The protocol proceeds in rounds, where all transmitters send a message followed by a message by all receivers. The number of rounds then provides a natural metric to quantify the extent of local information at each node. We next study three network connectivities, Z-channel, a three-user double Z-channel and a reduced-parametrization $K$-user stacked Z-channel. In each case, we characterize achievable sum-rate with partial message passing leading to three main results. First, in many cases, nodes can make distributed decisions with only local information about the network and can still achieve the same sum-capacity as can be attained with global information irrespective of the actual channel gains. Second, for the case of three-user double Z-channel, we show that universal optimality is not achievable if the per node information is below a threshold. Third, using reduced parametrization $K$-user channel, we show that very few protocol rounds are needed for the case of very weak or very strong interference.