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Torsten Schön

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Published work

2 published item(s)

preprint2026arXiv

Real-Time Evaluation of Autonomous Systems under Adversarial Attacks

Most evaluations of autonomous driving policies under adversarial conditions are conducted in simulation, due to cost efficiency and the absence of physical risk. However, purely virtual testing fails to capture structural inconsistencies, supervision constraints, and state-representation effects that arise in real-world data and fundamentally shape policy robustness. This work presents an offline trajectory-learning and adversarial robustness evaluation framework grounded in real-world intersection driving data. Within a controlled data contract, we train and compare three trajectory-learning paradigms: Multi-Layer Perceptron (MLP)-based Behavior Cloning (BC), Transformer-based object-tokenized BC, and inverse reinforcement learning (IRL) formulated within a Generative Adversarial Imitation Learning (GAIL) framework. Models are evaluated using Average Displacement Error (ADE) and Final Displacement Error (FDE). Inference-time robustness is assessed by subjecting trained policies to gradient-based adversarial perturbations across multiple intersection scenarios, yielding a structured robustness evaluation matrix. Results show that state-structure design and architectural inductive biases critically influence adversarial stability, leading to markedly different robustness profiles despite comparable nominal prediction accuracy (ADE < 0.08). Inference-time Projected Gradient Descent (PGD) attacks induce final displacement errors of up to approximately 8 meters. The proposed framework establishes a scalable benchmark for studying offline trajectory learning and adversarial robustness in real-world autonomous driving settings.

preprint2021arXiv

Vision-Based Mobile Robotics Obstacle Avoidance With Deep Reinforcement Learning

Obstacle avoidance is a fundamental and challenging problem for autonomous navigation of mobile robots. In this paper, we consider the problem of obstacle avoidance in simple 3D environments where the robot has to solely rely on a single monocular camera. In particular, we are interested in solving this problem without relying on localization, mapping, or planning techniques. Most of the existing work consider obstacle avoidance as two separate problems, namely obstacle detection, and control. Inspired by the recent advantages of deep reinforcement learning in Atari games and understanding highly complex situations in Go, we tackle the obstacle avoidance problem as a data-driven end-to-end deep learning approach. Our approach takes raw images as input and generates control commands as output. We show that discrete action spaces are outperforming continuous control commands in terms of expected average reward in maze-like environments. Furthermore, we show how to accelerate the learning and increase the robustness of the policy by incorporating predicted depth maps by a generative adversarial network.