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Tomer Koren

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Published work

30 published item(s)

preprint2026arXiv

Cost-Aware Learning

We consider the problem of Cost-Aware Learning, where sampling different component functions of a finite-sum objective incurs different costs. The objective is to reach a target error while minimizing the total cost. First, we propose the Cost-Aware Stochastic Gradient Descent algorithm for convex functions, and derive its cost complexity to attain an error of $ε$. Furthermore, we establish a lower bound for this setting and provide a subset selection algorithm to further reduce the cost of training. We apply our theoretical insights to reinforcement learning with language models, where the computational cost of policy gradients varies with sequence length. To this end, we introduce Cost-Aware GRPO, an algorithm designed to reduce the cost of policy optimization while preserving performance. Empirical results on 1.5B and 8B LLMs demonstrate that our approach reduces the tokens used in policy optimization by up to about 30% while matching or exceeding baseline accuracy.

preprint2026arXiv

From Continual Learning to SGD and Back: Better Rates for Continual Linear Models

We study the common continual learning setup where an overparameterized model is sequentially fitted to a set of jointly realizable tasks. We analyze forgetting, defined as the loss on previously seen tasks, after $k$ iterations. For continual linear models, we prove that fitting a task is equivalent to a single stochastic gradient descent (SGD) step on a modified objective. We develop novel last-iterate SGD upper bounds in the realizable least squares setup and leverage them to derive new results for continual learning. Focusing on random orderings over $T$ tasks, we establish universal forgetting rates, whereas existing rates depend on problem dimensionality or complexity and become prohibitive in highly overparameterized regimes. In continual regression with replacement, we improve the best existing rate from $O((d-\bar{r})/k)$ to $O(\min(1/\sqrt[4]{k}, \sqrt{(d-\bar{r})}/k, \sqrt{T\bar{r}}/k))$, where $d$ is the dimensionality and $\bar{r}$ the average task rank. Furthermore, we establish the first rate for random task orderings without replacement. The resulting rate $O(\min(1/\sqrt[4]{T},\, (d-\bar{r})/T))$ shows that randomization alone, without task repetition, prevents catastrophic forgetting in sufficiently long task sequences. Finally, we prove a matching $O(1/\sqrt[4]{k})$ forgetting rate for continual linear classification on separable data. Our universal rates extend to broader methods, such as block Kaczmarz and POCS, illuminating their loss convergence under i.i.d. and single-pass orderings.

preprint2023arXiv

Benign Underfitting of Stochastic Gradient Descent

We study to what extent may stochastic gradient descent (SGD) be understood as a "conventional" learning rule that achieves generalization performance by obtaining a good fit to training data. We consider the fundamental stochastic convex optimization framework, where (one pass, without-replacement) SGD is classically known to minimize the population risk at rate $O(1/\sqrt n)$, and prove that, surprisingly, there exist problem instances where the SGD solution exhibits both empirical risk and generalization gap of $Ω(1)$. Consequently, it turns out that SGD is not algorithmically stable in any sense, and its generalization ability cannot be explained by uniform convergence or any other currently known generalization bound technique for that matter (other than that of its classical analysis). We then continue to analyze the closely related with-replacement SGD, for which we show that an analogous phenomenon does not occur and prove that its population risk does in fact converge at the optimal rate. Finally, we interpret our main results in the context of without-replacement SGD for finite-sum convex optimization problems, and derive upper and lower bounds for the multi-epoch regime that significantly improve upon previously known results.

preprint2022arXiv

Efficient Online Linear Control with Stochastic Convex Costs and Unknown Dynamics

We consider the problem of controlling an unknown linear dynamical system under a stochastic convex cost and full feedback of both the state and cost function. We present a computationally efficient algorithm that attains an optimal $\sqrt{T}$ regret-rate compared to the best stabilizing linear controller in hindsight. In contrast to previous work, our algorithm is based on the Optimism in the Face of Uncertainty paradigm. This results in a substantially improved computational complexity and a simpler analysis.

preprint2022arXiv

Rate-Optimal Online Convex Optimization in Adaptive Linear Control

We consider the problem of controlling an unknown linear dynamical system under adversarially changing convex costs and full feedback of both the state and cost function. We present the first computationally-efficient algorithm that attains an optimal $\smash{\sqrt{T}}$-regret rate compared to the best stabilizing linear controller in hindsight, while avoiding stringent assumptions on the costs such as strong convexity. Our approach is based on a careful design of non-convex lower confidence bounds for the online costs, and uses a novel technique for computationally-efficient regret minimization of these bounds that leverages their particular non-convex structure.

preprint2022arXiv

Stability vs Implicit Bias of Gradient Methods on Separable Data and Beyond

An influential line of recent work has focused on the generalization properties of unregularized gradient-based learning procedures applied to separable linear classification with exponentially-tailed loss functions. The ability of such methods to generalize well has been attributed to the their implicit bias towards large margin predictors, both asymptotically as well as in finite time. We give an additional unified explanation for this generalization and relate it to two simple properties of the optimization objective, that we refer to as realizability and self-boundedness. We introduce a general setting of unconstrained stochastic convex optimization with these properties, and analyze generalization of gradient methods through the lens of algorithmic stability. In this broader setting, we obtain sharp stability bounds for gradient descent and stochastic gradient descent which apply even for a very large number of gradient steps, and use them to derive general generalization bounds for these algorithms. Finally, as direct applications of the general bounds, we return to the setting of linear classification with separable data and establish several novel test loss and test accuracy bounds for gradient descent and stochastic gradient descent for a variety of loss functions with different tail decay rates. In some of these cases, our bounds significantly improve upon the existing generalization error bounds in the literature.

preprint2022arXiv

Uniform Stability for First-Order Empirical Risk Minimization

We consider the problem of designing uniformly stable first-order optimization algorithms for empirical risk minimization. Uniform stability is often used to obtain generalization error bounds for optimization algorithms, and we are interested in a general approach to achieve it. For Euclidean geometry, we suggest a black-box conversion which given a smooth optimization algorithm, produces a uniformly stable version of the algorithm while maintaining its convergence rate up to logarithmic factors. Using this reduction we obtain a (nearly) optimal algorithm for smooth optimization with convergence rate $\widetilde{O}(1/T^2)$ and uniform stability $O(T^2/n)$, resolving an open problem of Chen et al. (2018); Attia and Koren (2021). For more general geometries, we develop a variant of Mirror Descent for smooth optimization with convergence rate $\widetilde{O}(1/T)$ and uniform stability $O(T/n)$, leaving open the question of devising a general conversion method as in the Euclidean case.

preprint2021arXiv

Online Markov Decision Processes with Aggregate Bandit Feedback

We study a novel variant of online finite-horizon Markov Decision Processes with adversarially changing loss functions and initially unknown dynamics. In each episode, the learner suffers the loss accumulated along the trajectory realized by the policy chosen for the episode, and observes aggregate bandit feedback: the trajectory is revealed along with the cumulative loss suffered, rather than the individual losses encountered along the trajectory. Our main result is a computationally efficient algorithm with $O(\sqrt{K})$ regret for this setting, where $K$ is the number of episodes. We establish this result via an efficient reduction to a novel bandit learning setting we call Distorted Linear Bandits (DLB), which is a variant of bandit linear optimization where actions chosen by the learner are adversarially distorted before they are committed. We then develop a computationally-efficient online algorithm for DLB for which we prove an $O(\sqrt{T})$ regret bound, where $T$ is the number of time steps. Our algorithm is based on online mirror descent with a self-concordant barrier regularization that employs a novel increasing learning rate schedule.

preprint2021arXiv

Online Policy Gradient for Model Free Learning of Linear Quadratic Regulators with $\sqrt{T}$ Regret

We consider the task of learning to control a linear dynamical system under fixed quadratic costs, known as the Linear Quadratic Regulator (LQR) problem. While model-free approaches are often favorable in practice, thus far only model-based methods, which rely on costly system identification, have been shown to achieve regret that scales with the optimal dependence on the time horizon T. We present the first model-free algorithm that achieves similar regret guarantees. Our method relies on an efficient policy gradient scheme, and a novel and tighter analysis of the cost of exploration in policy space in this setting.

preprint2021arXiv

Private Stochastic Convex Optimization: Optimal Rates in $\ell_1$ Geometry

Stochastic convex optimization over an $\ell_1$-bounded domain is ubiquitous in machine learning applications such as LASSO but remains poorly understood when learning with differential privacy. We show that, up to logarithmic factors the optimal excess population loss of any $(\varepsilon,δ)$-differentially private optimizer is $\sqrt{\log(d)/n} + \sqrt{d}/\varepsilon n.$ The upper bound is based on a new algorithm that combines the iterative localization approach of~\citet{FeldmanKoTa20} with a new analysis of private regularized mirror descent. It applies to $\ell_p$ bounded domains for $p\in [1,2]$ and queries at most $n^{3/2}$ gradients improving over the best previously known algorithm for the $\ell_2$ case which needs $n^2$ gradients. Further, we show that when the loss functions satisfy additional smoothness assumptions, the excess loss is upper bounded (up to logarithmic factors) by $\sqrt{\log(d)/n} + (\log(d)/\varepsilon n)^{2/3}.$ This bound is achieved by a new variance-reduced version of the Frank-Wolfe algorithm that requires just a single pass over the data. We also show that the lower bound in this case is the minimum of the two rates mentioned above.

preprint2021arXiv

Scalable Second Order Optimization for Deep Learning

Optimization in machine learning, both theoretical and applied, is presently dominated by first-order gradient methods such as stochastic gradient descent. Second-order optimization methods, that involve second derivatives and/or second order statistics of the data, are far less prevalent despite strong theoretical properties, due to their prohibitive computation, memory and communication costs. In an attempt to bridge this gap between theoretical and practical optimization, we present a scalable implementation of a second-order preconditioned method (concretely, a variant of full-matrix Adagrad), that along with several critical algorithmic and numerical improvements, provides significant convergence and wall-clock time improvements compared to conventional first-order methods on state-of-the-art deep models. Our novel design effectively utilizes the prevalent heterogeneous hardware architecture for training deep models, consisting of a multicore CPU coupled with multiple accelerator units. We demonstrate superior performance compared to state-of-the-art on very large learning tasks such as machine translation with Transformers, language modeling with BERT, click-through rate prediction on Criteo, and image classification on ImageNet with ResNet-50.

preprint2020arXiv

Bandit Linear Control

We consider the problem of controlling a known linear dynamical system under stochastic noise, adversarially chosen costs, and bandit feedback. Unlike the full feedback setting where the entire cost function is revealed after each decision, here only the cost incurred by the learner is observed. We present a new and efficient algorithm that, for strongly convex and smooth costs, obtains regret that grows with the square root of the time horizon $T$. We also give extensions of this result to general convex, possibly non-smooth costs, and to non-stochastic system noise. A key component of our algorithm is a new technique for addressing bandit optimization of loss functions with memory.

preprint2020arXiv

Disentangling Adaptive Gradient Methods from Learning Rates

We investigate several confounding factors in the evaluation of optimization algorithms for deep learning. Primarily, we take a deeper look at how adaptive gradient methods interact with the learning rate schedule, a notoriously difficult-to-tune hyperparameter which has dramatic effects on the convergence and generalization of neural network training. We introduce a "grafting" experiment which decouples an update's magnitude from its direction, finding that many existing beliefs in the literature may have arisen from insufficient isolation of the implicit schedule of step sizes. Alongside this contribution, we present some empirical and theoretical retrospectives on the generalization of adaptive gradient methods, aimed at bringing more clarity to this space.

preprint2020arXiv

Holdout SGD: Byzantine Tolerant Federated Learning

This work presents a new distributed Byzantine tolerant federated learning algorithm, HoldOut SGD, for Stochastic Gradient Descent (SGD) optimization. HoldOut SGD uses the well known machine learning technique of holdout estimation, in a distributed fashion, in order to select parameter updates that are likely to lead to models with low loss values. This makes it more effective at discarding Byzantine workers inputs than existing methods that eliminate outliers in the parameter-space of the learned model. HoldOut SGD first randomly selects a set of workers that use their private data in order to propose gradient updates. Next, a voting committee of workers is randomly selected, and each voter uses its private data as holdout data, in order to select the best proposals via a voting scheme. We propose two possible mechanisms for the coordination of workers in the distributed computation of HoldOut SGD. The first uses a truthful central server and corresponds to the typical setting of current federated learning. The second is fully distributed and requires no central server, paving the way to fully decentralized federated learning. The fully distributed version implements HoldOut SGD via ideas from the blockchain domain, and specifically the Algorand committee selection and consensus processes. We provide formal guarantees for the HoldOut SGD process in terms of its convergence to the optimal model, and its level of resilience to the fraction of Byzantine workers. Empirical evaluation shows that HoldOut SGD is Byzantine-resilient and efficiently converges to an effectual model for deep-learning tasks, as long as the total number of participating workers is large and the fraction of Byzantine workers is less than half (<1/3 for the fully distributed variant).

preprint2020arXiv

Logarithmic Regret for Learning Linear Quadratic Regulators Efficiently

We consider the problem of learning in Linear Quadratic Control systems whose transition parameters are initially unknown. Recent results in this setting have demonstrated efficient learning algorithms with regret growing with the square root of the number of decision steps. We present new efficient algorithms that achieve, perhaps surprisingly, regret that scales only (poly)logarithmically with the number of steps in two scenarios: when only the state transition matrix $A$ is unknown, and when only the state-action transition matrix $B$ is unknown and the optimal policy satisfies a certain non-degeneracy condition. On the other hand, we give a lower bound that shows that when the latter condition is violated, square root regret is unavoidable.

preprint2020arXiv

Private Stochastic Convex Optimization: Optimal Rates in Linear Time

We study differentially private (DP) algorithms for stochastic convex optimization: the problem of minimizing the population loss given i.i.d. samples from a distribution over convex loss functions. A recent work of Bassily et al. (2019) has established the optimal bound on the excess population loss achievable given $n$ samples. Unfortunately, their algorithm achieving this bound is relatively inefficient: it requires $O(\min\{n^{3/2}, n^{5/2}/d\})$ gradient computations, where $d$ is the dimension of the optimization problem. We describe two new techniques for deriving DP convex optimization algorithms both achieving the optimal bound on excess loss and using $O(\min\{n, n^2/d\})$ gradient computations. In particular, the algorithms match the running time of the optimal non-private algorithms. The first approach relies on the use of variable batch sizes and is analyzed using the privacy amplification by iteration technique of Feldman et al. (2018). The second approach is based on a general reduction to the problem of localizing an approximately optimal solution with differential privacy. Such localization, in turn, can be achieved using existing (non-private) uniformly stable optimization algorithms. As in the earlier work, our algorithms require a mild smoothness assumption. We also give a linear-time algorithm achieving the optimal bound on the excess loss for the strongly convex case, as well as a faster algorithm for the non-smooth case.

preprint2016arXiv

Online Learning with Feedback Graphs Without the Graphs

We study an online learning framework introduced by Mannor and Shamir (2011) in which the feedback is specified by a graph, in a setting where the graph may vary from round to round and is \emph{never fully revealed} to the learner. We show a large gap between the adversarial and the stochastic cases. In the adversarial case, we prove that even for dense feedback graphs, the learner cannot improve upon a trivial regret bound obtained by ignoring any additional feedback besides her own loss. In contrast, in the stochastic case we give an algorithm that achieves $\widetilde Θ(\sqrt{αT})$ regret over $T$ rounds, provided that the independence numbers of the hidden feedback graphs are at most $α$. We also extend our results to a more general feedback model, in which the learner does not necessarily observe her own loss, and show that, even in simple cases, concealing the feedback graphs might render a learnable problem unlearnable.

preprint2016arXiv

Online Learning with Low Rank Experts

We consider the problem of prediction with expert advice when the losses of the experts have low-dimensional structure: they are restricted to an unknown $d$-dimensional subspace. We devise algorithms with regret bounds that are independent of the number of experts and depend only on the rank $d$. For the stochastic model we show a tight bound of $Θ(\sqrt{dT})$, and extend it to a setting of an approximate $d$ subspace. For the adversarial model we show an upper bound of $O(d\sqrt{T})$ and a lower bound of $Ω(\sqrt{dT})$.

preprint2016arXiv

The Computational Power of Optimization in Online Learning

We consider the fundamental problem of prediction with expert advice where the experts are "optimizable": there is a black-box optimization oracle that can be used to compute, in constant time, the leading expert in retrospect at any point in time. In this setting, we give a novel online algorithm that attains vanishing regret with respect to $N$ experts in total $\widetilde{O}(\sqrt{N})$ computation time. We also give a lower bound showing that this running time cannot be improved (up to log factors) in the oracle model, thereby exhibiting a quadratic speedup as compared to the standard, oracle-free setting where the required time for vanishing regret is $\widetildeΘ(N)$. These results demonstrate an exponential gap between the power of optimization in online learning and its power in statistical learning: in the latter, an optimization oracle---i.e., an efficient empirical risk minimizer---allows to learn a finite hypothesis class of size $N$ in time $O(\log{N})$. We also study the implications of our results to learning in repeated zero-sum games, in a setting where the players have access to oracles that compute, in constant time, their best-response to any mixed strategy of their opponent. We show that the runtime required for approximating the minimax value of the game in this setting is $\widetildeΘ(\sqrt{N})$, yielding again a quadratic improvement upon the oracle-free setting, where $\widetildeΘ(N)$ is known to be tight.

preprint2015arXiv

Bandit Convex Optimization: sqrt{T} Regret in One Dimension

We analyze the minimax regret of the adversarial bandit convex optimization problem. Focusing on the one-dimensional case, we prove that the minimax regret is $\widetildeΘ(\sqrt{T})$ and partially resolve a decade-old open problem. Our analysis is non-constructive, as we do not present a concrete algorithm that attains this regret rate. Instead, we use minimax duality to reduce the problem to a Bayesian setting, where the convex loss functions are drawn from a worst-case distribution, and then we solve the Bayesian version of the problem with a variant of Thompson Sampling. Our analysis features a novel use of convexity, formalized as a "local-to-global" property of convex functions, that may be of independent interest.

preprint2015arXiv

Online Learning with Feedback Graphs: Beyond Bandits

We study a general class of online learning problems where the feedback is specified by a graph. This class includes online prediction with expert advice and the multi-armed bandit problem, but also several learning problems where the online player does not necessarily observe his own loss. We analyze how the structure of the feedback graph controls the inherent difficulty of the induced $T$-round learning problem. Specifically, we show that any feedback graph belongs to one of three classes: strongly observable graphs, weakly observable graphs, and unobservable graphs. We prove that the first class induces learning problems with $\widetildeΘ(α^{1/2} T^{1/2})$ minimax regret, where $α$ is the independence number of the underlying graph; the second class induces problems with $\widetildeΘ(δ^{1/3}T^{2/3})$ minimax regret, where $δ$ is the domination number of a certain portion of the graph; and the third class induces problems with linear minimax regret. Our results subsume much of the previous work on learning with feedback graphs and reveal new connections to partial monitoring games. We also show how the regret is affected if the graphs are allowed to vary with time.

preprint2014arXiv

A Linear-Time Algorithm for Trust Region Problems

We consider the fundamental problem of maximizing a general quadratic function over an ellipsoidal domain, also known as the trust region problem. We give the first provable linear-time (in the number of non-zero entries of the input) algorithm for approximately solving this problem. Specifically, our algorithm returns an $ε$-approximate solution in time $\tilde{O}(N/\sqrtε)$, where $N$ is the number of non-zero entries in the input. This matches the runtime of Nesterov's accelerated gradient descent, suitable for the special case in which the quadratic function is concave, and the runtime of the Lanczos method which is applicable when the problem is purely quadratic.

preprint2014arXiv

Chasing Ghosts: Competing with Stateful Policies

We consider sequential decision making in a setting where regret is measured with respect to a set of stateful reference policies, and feedback is limited to observing the rewards of the actions performed (the so called "bandit" setting). If either the reference policies are stateless rather than stateful, or the feedback includes the rewards of all actions (the so called "expert" setting), previous work shows that the optimal regret grows like $Θ(\sqrt{T})$ in terms of the number of decision rounds $T$. The difficulty in our setting is that the decision maker unavoidably loses track of the internal states of the reference policies, and thus cannot reliably attribute rewards observed in a certain round to any of the reference policies. In fact, in this setting it is impossible for the algorithm to estimate which policy gives the highest (or even approximately highest) total reward. Nevertheless, we design an algorithm that achieves expected regret that is sublinear in $T$, of the form $O( T/\log^{1/4}{T})$. Our algorithm is based on a certain local repetition lemma that may be of independent interest. We also show that no algorithm can guarantee expected regret better than $O( T/\log^{3/2} T)$.

preprint2014arXiv

Logistic Regression: Tight Bounds for Stochastic and Online Optimization

The logistic loss function is often advocated in machine learning and statistics as a smooth and strictly convex surrogate for the 0-1 loss. In this paper we investigate the question of whether these smoothness and convexity properties make the logistic loss preferable to other widely considered options such as the hinge loss. We show that in contrast to known asymptotic bounds, as long as the number of prediction/optimization iterations is sub exponential, the logistic loss provides no improvement over a generic non-smooth loss function such as the hinge loss. In particular we show that the convergence rate of stochastic logistic optimization is bounded from below by a polynomial in the diameter of the decision set and the number of prediction iterations, and provide a matching tight upper bound. This resolves the COLT open problem of McMahan and Streeter (2012).

preprint2014arXiv

Online Learning with Composite Loss Functions

We study a new class of online learning problems where each of the online algorithm's actions is assigned an adversarial value, and the loss of the algorithm at each step is a known and deterministic function of the values assigned to its recent actions. This class includes problems where the algorithm's loss is the minimum over the recent adversarial values, the maximum over the recent values, or a linear combination of the recent values. We analyze the minimax regret of this class of problems when the algorithm receives bandit feedback, and prove that when the minimum or maximum functions are used, the minimax regret is $\tilde Ω(T^{2/3})$ (so called hard online learning problems), and when a linear function is used, the minimax regret is $\tilde O(\sqrt{T})$ (so called easy learning problems). Previously, the only online learning problem that was known to be provably hard was the multi-armed bandit with switching costs.

preprint2014arXiv

Oracle-Based Robust Optimization via Online Learning

Robust optimization is a common framework in optimization under uncertainty when the problem parameters are not known, but it is rather known that the parameters belong to some given uncertainty set. In the robust optimization framework the problem solved is a min-max problem where a solution is judged according to its performance on the worst possible realization of the parameters. In many cases, a straightforward solution of the robust optimization problem of a certain type requires solving an optimization problem of a more complicated type, and in some cases even NP-hard. For example, solving a robust conic quadratic program, such as those arising in robust SVM, ellipsoidal uncertainty leads in general to a semidefinite program. In this paper we develop a method for approximately solving a robust optimization problem using tools from online convex optimization, where in every stage a standard (non-robust) optimization program is solved. Our algorithms find an approximate robust solution using a number of calls to an oracle that solves the original (non-robust) problem that is inversely proportional to the square of the target accuracy.

preprint2013arXiv

Bandits with Switching Costs: T^{2/3} Regret

We study the adversarial multi-armed bandit problem in a setting where the player incurs a unit cost each time he switches actions. We prove that the player's $T$-round minimax regret in this setting is $\widetildeΘ(T^{2/3})$, thereby closing a fundamental gap in our understanding of learning with bandit feedback. In the corresponding full-information version of the problem, the minimax regret is known to grow at a much slower rate of $Θ(\sqrt{T})$. The difference between these two rates provides the \emph{first} indication that learning with bandit feedback can be significantly harder than learning with full-information feedback (previous results only showed a different dependence on the number of actions, but not on $T$.) In addition to characterizing the inherent difficulty of the multi-armed bandit problem with switching costs, our results also resolve several other open problems in online learning. One direct implication is that learning with bandit feedback against bounded-memory adaptive adversaries has a minimax regret of $\widetildeΘ(T^{2/3})$. Another implication is that the minimax regret of online learning in adversarial Markov decision processes (MDPs) is $\widetildeΘ(T^{2/3})$. The key to all of our results is a new randomized construction of a multi-scale random walk, which is of independent interest and likely to prove useful in additional settings.

preprint2013arXiv

Distributed Exploration in Multi-Armed Bandits

We study exploration in Multi-Armed Bandits in a setting where $k$ players collaborate in order to identify an $ε$-optimal arm. Our motivation comes from recent employment of bandit algorithms in computationally intensive, large-scale applications. Our results demonstrate a non-trivial tradeoff between the number of arm pulls required by each of the players, and the amount of communication between them. In particular, our main result shows that by allowing the $k$ players to communicate only once, they are able to learn $\sqrt{k}$ times faster than a single player. That is, distributing learning to $k$ players gives rise to a factor $\sqrt{k}$ parallel speed-up. We complement this result with a lower bound showing this is in general the best possible. On the other extreme, we present an algorithm that achieves the ideal factor $k$ speed-up in learning performance, with communication only logarithmic in $1/ε$.

preprint2012arXiv

Linear Regression with Limited Observation

We consider the most common variants of linear regression, including Ridge, Lasso and Support-vector regression, in a setting where the learner is allowed to observe only a fixed number of attributes of each example at training time. We present simple and efficient algorithms for these problems: for Lasso and Ridge regression they need the same total number of attributes (up to constants) as do full-information algorithms, for reaching a certain accuracy. For Support-vector regression, we require exponentially less attributes compared to the state of the art. By that, we resolve an open problem recently posed by Cesa-Bianchi et al. (2010). Experiments show the theoretical bounds to be justified by superior performance compared to the state of the art.

preprint2012arXiv

Optimal Algorithms for Ridge and Lasso Regression with Partially Observed Attributes

We consider the most common variants of linear regression, including Ridge, Lasso and Support-vector regression, in a setting where the learner is allowed to observe only a fixed number of attributes of each example at training time. We present simple and efficient algorithms for these problems: for Lasso and Ridge regression they need the same total number of attributes (up to constants) as do full-information algorithms, for reaching a certain accuracy. For Support-vector regression, we require exponentially less attributes compared to the state of the art. By that, we resolve an open problem recently posed by Cesa-Bianchi et al. (2010). Experiments show the theoretical bounds to be justified by superior performance compared to the state of the art.