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Tatsuya Harada

Tatsuya Harada contributes to research discovery and scholarly infrastructure.

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Published work

29 published item(s)

preprint2026arXiv

FluxFlow: Conservative Flow-Matching for Astronomical Image Super-Resolution

Ground-to-space astronomical super-resolution requires recovering space-quality images from ground-based observations that are simultaneously limited by pixel sampling resolution and atmospheric seeing, which imposes a stochastic, spatially varying PSF that cannot be resolved through upsampling alone. Existing methods rely on synthetic training pairs that fail to capture real atmospheric statistics and are prone to either over-smoothed reconstructions or hallucination sources with no physical counterpart in the observed sky. We propose FluxFlow, a conservative pixel-space flow-matching framework that incorporates observation uncertainty and source-region importance weights during training, and a training-free Wiener-regularized test-time correction to suppress hallucination sources while preserving recovered detail. We further construct the DESI--HST Dataset, the large-scale real-world benchmark comprising 19,500 real co-registered ground-to-space image pairs with real atmospheric PSF variation. Experiments demonstrate that FluxFlow consistently outperforms existing baseline methods in both photometric and scientific accuracy.

preprint2026arXiv

RAWild: Sensor-Agnostic RAW Object Detection via Physics-Guided Curve and Grid Modeling

Camera sensor RAW data offers intrinsic advantages for object detection, including deeper bit depth, preserved physical information, and freedom from image signal processor (ISP) distortions. However, varying exposure conditions, spectral sensitivities, and bit depths across devices introduce substantially larger domain gaps than sRGB, making sensor-agnostic generalization a fundamental challenge. In this study, we present \textbf{RAWild}, a physics-guided global-local tone mapping framework for sensor-agnostic RAW object detection. By factoring sensor-induced variations into a global tonal correction and a spatially adaptive local color adjustment, both driven by RAW distribution priors, our framework enables a single network to train jointly across heterogeneous sensors. To further support cross-sensor generalization, we construct a physics-based RAW simulation pipeline that synthesizes realistic sensor outputs spanning diverse spectral sensitivities, illuminants, and sensor non-idealities. Extensive experiments across multiple RAW benchmarks covering bit depths from 10 to 24 demonstrate state-of-the-art (SOTA) performance under single-dataset, mixed-dataset, and challenging robustness settings.

preprint2026arXiv

World Model for Robot Learning: A Comprehensive Survey

World models, which are predictive representations of how environments evolve under actions, have become a central component of robot learning. They support policy learning, planning, simulation, evaluation, data generation, and have advanced rapidly with the rise of foundation models and large-scale video generation. However, the literature remains fragmented across architectures, functional roles, and embodied application domains. To address this gap, we present a comprehensive review of world models from a robot-learning perspective. We examine how world models are coupled with robot policies, how they serve as learned simulators for reinforcement learning and evaluation, and how robotic video world models have progressed from imagination-based generation to controllable, structured, and foundation-scale formulations. We further connect these ideas to navigation and autonomous driving, and summarize representative datasets, benchmarks, and evaluation protocols. Overall, this survey systematically reviews the rapidly growing literature on world models for robot learning, clarifies key paradigms and applications, and highlights major challenges and future directions for predictive modeling in embodied agents. To facilitate continued access to newly emerging works, benchmarks, and resources, we will maintain and regularly update the accompanying GitHub repository alongside this survey.

preprint2023arXiv

Aleth-NeRF: Low-light Condition View Synthesis with Concealing Fields

Common capture low-light scenes are challenging for most computer vision techniques, including Neural Radiance Fields (NeRF). Vanilla NeRF is viewer-centred simplifies the rendering process only as light emission from 3D locations in the viewing direction, thus failing to model the low-illumination induced darkness. Inspired by the emission theory of ancient Greeks that visual perception is accomplished by rays casting from eyes, we make slight modifications on vanilla NeRF to train on multiple views of low-light scenes, we can thus render out the well-lit scene in an unsupervised manner. We introduce a surrogate concept, Concealing Fields, that reduces the transport of light during the volume rendering stage. Specifically, our proposed method, Aleth-NeRF, directly learns from the dark image to understand volumetric object representation and concealing field under priors. By simply eliminating Concealing Fields, we can render a single or multi-view well-lit image(s) and gain superior performance over other 2D low-light enhancement methods. Additionally, we collect the first paired LOw-light and normal-light Multi-view (LOM) datasets for future research. This version is invalid, please refer to our new AAAI version: arXiv:2312.09093

preprint2022arXiv

COMPASS: a Creative Support System that Alerts Novelists to the Unnoticed Missing Contents

When humans write, they may unintentionally omit some information. Complementing the omitted information using a computer is helpful in providing writing support. Recently, in the field of story understanding and generation, story completion (SC) was proposed to generate the missing parts of an incomplete story. Although its applicability is limited because it requires that the user have prior knowledge of the missing part of a story, missing position prediction (MPP) can be used to compensate for this problem. MPP aims to predict the position of the missing part, but the prerequisite knowledge that "one sentence is missing" is still required. In this study, we propose Variable Number MPP (VN-MPP), a new MPP task that removes this restriction; that is, the task to predict multiple missing sentences or to judge whether there are no missing sentences in the first place. We also propose two methods for this new MPP task. Furthermore, based on the novel task and methods, we developed a creative writing support system, COMPASS. The results of a user experiment involving professional creators who write texts in Japanese confirm the efficacy and utility of the developed system.

preprint2022arXiv

Computational Storytelling and Emotions: A Survey

Storytelling has always been vital for human nature. From ancient times, humans have used stories for several objectives including entertainment, advertisement, and education. Various analyses have been conducted by researchers and creators to determine the way of producing good stories. The deep relationship between stories and emotions is a prime example. With the advancement in deep learning technology, computers are expected to understand and generate stories. This survey paper is intended to summarize and further contribute to the development of research being conducted on the relationship between stories and emotions. We believe creativity research is not to replace humans with computers, but to find a way of collaboration between humans and computers to enhance the creativity. With the intention of creating a new intersection between computational storytelling research and human creative writing, we introduced creative techniques used by professional storytellers.

preprint2022arXiv

Deforming Radiance Fields with Cages

Recent advances in radiance fields enable photorealistic rendering of static or dynamic 3D scenes, but still do not support explicit deformation that is used for scene manipulation or animation. In this paper, we propose a method that enables a new type of deformation of the radiance field: free-form radiance field deformation. We use a triangular mesh that encloses the foreground object called cage as an interface, and by manipulating the cage vertices, our approach enables the free-form deformation of the radiance field. The core of our approach is cage-based deformation which is commonly used in mesh deformation. We propose a novel formulation to extend it to the radiance field, which maps the position and the view direction of the sampling points from the deformed space to the canonical space, thus enabling the rendering of the deformed scene. The deformation results of the synthetic datasets and the real-world datasets demonstrate the effectiveness of our approach.

preprint2022arXiv

Exploring Resolution and Degradation Clues as Self-supervised Signal for Low Quality Object Detection

Image restoration algorithms such as super resolution (SR) are indispensable pre-processing modules for object detection in low quality images. Most of these algorithms assume the degradation is fixed and known a priori. However, in practical, either the real degradation or optimal up-sampling ratio rate is unknown or differs from assumption, leading to a deteriorating performance for both the pre-processing module and the consequent high-level task such as object detection. Here, we propose a novel self-supervised framework to detect objects in degraded low resolution images. We utilizes the downsampling degradation as a kind of transformation for self-supervised signals to explore the equivariant representation against various resolutions and other degradation conditions. The Auto Encoding Resolution in Self-supervision (AERIS) framework could further take the advantage of advanced SR architectures with an arbitrary resolution restoring decoder to reconstruct the original correspondence from the degraded input image. Both the representation learning and object detection are optimized jointly in an end-to-end training fashion. The generic AERIS framework could be implemented on various mainstream object detection architectures with different backbones. The extensive experiments show that our methods has achieved superior performance compared with existing methods when facing variant degradation situations. Code would be released at https://github.com/cuiziteng/ECCV_AERIS.

preprint2022arXiv

K-VQG: Knowledge-aware Visual Question Generation for Common-sense Acquisition

Visual Question Generation (VQG) is a task to generate questions from images. When humans ask questions about an image, their goal is often to acquire some new knowledge. However, existing studies on VQG have mainly addressed question generation from answers or question categories, overlooking the objectives of knowledge acquisition. To introduce a knowledge acquisition perspective into VQG, we constructed a novel knowledge-aware VQG dataset called K-VQG. This is the first large, humanly annotated dataset in which questions regarding images are tied to structured knowledge. We also developed a new VQG model that can encode and use knowledge as the target for a question. The experiment results show that our model outperforms existing models on the K-VQG dataset.

preprint2022arXiv

Lepard: Learning partial point cloud matching in rigid and deformable scenes

We present Lepard, a Learning based approach for partial point cloud matching in rigid and deformable scenes. The key characteristics are the following techniques that exploit 3D positional knowledge for point cloud matching: 1) An architecture that disentangles point cloud representation into feature space and 3D position space. 2) A position encoding method that explicitly reveals 3D relative distance information through the dot product of vectors. 3) A repositioning technique that modifies the crosspoint-cloud relative positions. Ablation studies demonstrate the effectiveness of the above techniques. In rigid cases, Lepard combined with RANSAC and ICP demonstrates state-of-the-art registration recall of 93.9% / 71.3% on the 3DMatch / 3DLoMatch. In deformable cases, Lepard achieves +27.1% / +34.8% higher non-rigid feature matching recall than the prior art on our newly constructed 4DMatch / 4DLoMatch benchmark.

preprint2022arXiv

Memory Efficient Temporal & Visual Graph Model for Unsupervised Video Domain Adaptation

Existing video domain adaption (DA) methods need to store all temporal combinations of video frames or pair the source and target videos, which are memory cost expensive and can't scale up to long videos. To address these limitations, we propose a memory-efficient graph-based video DA approach as follows. At first our method models each source or target video by a graph: nodes represent video frames and edges represent the temporal or visual similarity relationship between frames. We use a graph attention network to learn the weight of individual frames and simultaneously align the source and target video into a domain-invariant graph feature space. Instead of storing a large number of sub-videos, our method only constructs one graph with a graph attention mechanism for one video, reducing the memory cost substantially. The extensive experiments show that, compared with the state-of-art methods, we achieved superior performance while reducing the memory cost significantly.

preprint2022arXiv

Multitask AET with Orthogonal Tangent Regularity for Dark Object Detection

Dark environment becomes a challenge for computer vision algorithms owing to insufficient photons and undesirable noise. To enhance object detection in a dark environment, we propose a novel multitask auto encoding transformation (MAET) model which is able to explore the intrinsic pattern behind illumination translation. In a self-supervision manner, the MAET learns the intrinsic visual structure by encoding and decoding the realistic illumination-degrading transformation considering the physical noise model and image signal processing (ISP). Based on this representation, we achieve the object detection task by decoding the bounding box coordinates and classes. To avoid the over-entanglement of two tasks, our MAET disentangles the object and degrading features by imposing an orthogonal tangent regularity. This forms a parametric manifold along which multitask predictions can be geometrically formulated by maximizing the orthogonality between the tangents along the outputs of respective tasks. Our framework can be implemented based on the mainstream object detection architecture and directly trained end-to-end using normal target detection datasets, such as VOC and COCO. We have achieved the state-of-the-art performance using synthetic and real-world datasets. Code is available at https://github.com/cuiziteng/MAET.

preprint2022arXiv

RestoreDet: Degradation Equivariant Representation for Object Detection in Low Resolution Images

Image restoration algorithms such as super resolution (SR) are indispensable pre-processing modules for object detection in degraded images. However, most of these algorithms assume the degradation is fixed and known a priori. When the real degradation is unknown or differs from assumption, both the pre-processing module and the consequent high-level task such as object detection would fail. Here, we propose a novel framework, RestoreDet, to detect objects in degraded low resolution images. RestoreDet utilizes the downsampling degradation as a kind of transformation for self-supervised signals to explore the equivariant representation against various resolutions and other degradation conditions. Specifically, we learn this intrinsic visual structure by encoding and decoding the degradation transformation from a pair of original and randomly degraded images. The framework could further take the advantage of advanced SR architectures with an arbitrary resolution restoring decoder to reconstruct the original correspondence from the degraded input image. Both the representation learning and object detection are optimized jointly in an end-to-end training fashion. RestoreDet is a generic framework that could be implemented on any mainstream object detection architectures. The extensive experiment shows that our framework based on CenterNet has achieved superior performance compared with existing methods when facing variant degradation situations. Our code would be released soon.

preprint2022arXiv

Revisiting Domain Generalized Stereo Matching Networks from a Feature Consistency Perspective

Despite recent stereo matching networks achieving impressive performance given sufficient training data, they suffer from domain shifts and generalize poorly to unseen domains. We argue that maintaining feature consistency between matching pixels is a vital factor for promoting the generalization capability of stereo matching networks, which has not been adequately considered. Here we address this issue by proposing a simple pixel-wise contrastive learning across the viewpoints. The stereo contrastive feature loss function explicitly constrains the consistency between learned features of matching pixel pairs which are observations of the same 3D points. A stereo selective whitening loss is further introduced to better preserve the stereo feature consistency across domains, which decorrelates stereo features from stereo viewpoint-specific style information. Counter-intuitively, the generalization of feature consistency between two viewpoints in the same scene translates to the generalization of stereo matching performance to unseen domains. Our method is generic in nature as it can be easily embedded into existing stereo networks and does not require access to the samples in the target domain. When trained on synthetic data and generalized to four real-world testing sets, our method achieves superior performance over several state-of-the-art networks.

preprint2022arXiv

SATTS: Speaker Attractor Text to Speech, Learning to Speak by Learning to Separate

The mapping of text to speech (TTS) is non-deterministic, letters may be pronounced differently based on context, or phonemes can vary depending on various physiological and stylistic factors like gender, age, accent, emotions, etc. Neural speaker embeddings, trained to identify or verify speakers are typically used to represent and transfer such characteristics from reference speech to synthesized speech. Speech separation on the other hand is the challenging task of separating individual speakers from an overlapping mixed signal of various speakers. Speaker attractors are high-dimensional embedding vectors that pull the time-frequency bins of each speaker's speech towards themselves while repelling those belonging to other speakers. In this work, we explore the possibility of using these powerful speaker attractors for zero-shot speaker adaptation in multi-speaker TTS synthesis and propose speaker attractor text to speech (SATTS). Through various experiments, we show that SATTS can synthesize natural speech from text from an unseen target speaker's reference signal which might have less than ideal recording conditions, i.e. reverberations or mixed with other speakers.

preprint2022arXiv

ViNTER: Image Narrative Generation with Emotion-Arc-Aware Transformer

Image narrative generation is a task to create a story from an image with a subjective viewpoint. Given the importance of the subjective feelings of writers, readers, and characters in storytelling, an image narrative generation method should consider human emotion. In this study, we propose a novel method of image narrative generation called ViNTER (Visual Narrative Transformer with Emotion arc Representation), which takes "emotion arc" as input to capture a sequence of emotional changes. Since emotion arcs represent the trajectory of emotional change, it is expected that we can include detailed information about the emotional changes in the story to the model. We present experimental results of both automatic and manual evaluations on the Image Narrative dataset and demonstrate the effectiveness of the proposed approach.

preprint2022arXiv

Watch It Move: Unsupervised Discovery of 3D Joints for Re-Posing of Articulated Objects

Rendering articulated objects while controlling their poses is critical to applications such as virtual reality or animation for movies. Manipulating the pose of an object, however, requires the understanding of its underlying structure, that is, its joints and how they interact with each other. Unfortunately, assuming the structure to be known, as existing methods do, precludes the ability to work on new object categories. We propose to learn both the appearance and the structure of previously unseen articulated objects by observing them move from multiple views, with no joints annotation supervision, or information about the structure. We observe that 3D points that are static relative to one another should belong to the same part, and that adjacent parts that move relative to each other must be connected by a joint. To leverage this insight, we model the object parts in 3D as ellipsoids, which allows us to identify joints. We combine this explicit representation with an implicit one that compensates for the approximation introduced. We show that our method works for different structures, from quadrupeds, to single-arm robots, to humans.

preprint2021arXiv

Goal-Oriented Gaze Estimation for Zero-Shot Learning

Zero-shot learning (ZSL) aims to recognize novel classes by transferring semantic knowledge from seen classes to unseen classes. Since semantic knowledge is built on attributes shared between different classes, which are highly local, strong prior for localization of object attribute is beneficial for visual-semantic embedding. Interestingly, when recognizing unseen images, human would also automatically gaze at regions with certain semantic clue. Therefore, we introduce a novel goal-oriented gaze estimation module (GEM) to improve the discriminative attribute localization based on the class-level attributes for ZSL. We aim to predict the actual human gaze location to get the visual attention regions for recognizing a novel object guided by attribute description. Specifically, the task-dependent attention is learned with the goal-oriented GEM, and the global image features are simultaneously optimized with the regression of local attribute features. Experiments on three ZSL benchmarks, i.e., CUB, SUN and AWA2, show the superiority or competitiveness of our proposed method against the state-of-the-art ZSL methods. The ablation analysis on real gaze data CUB-VWSW also validates the benefits and accuracy of our gaze estimation module. This work implies the promising benefits of collecting human gaze dataset and automatic gaze estimation algorithms on high-level computer vision tasks. The code is available at https://github.com/osierboy/GEM-ZSL.

preprint2021arXiv

Information Bottleneck Constrained Latent Bidirectional Embedding for Zero-Shot Learning

Zero-shot learning (ZSL) aims to recognize novel classes by transferring semantic knowledge from seen classes to unseen classes. Though many ZSL methods rely on a direct mapping between the visual and the semantic space, the calibration deviation and hubness problem limit the generalization capability to unseen classes. Recently emerged generative ZSL methods generate unseen image features to transform ZSL into a supervised classification problem. However, most generative models still suffer from the seen-unseen bias problem as only seen data is used for training. To address these issues, we propose a novel bidirectional embedding based generative model with a tight visual-semantic coupling constraint. We learn a unified latent space that calibrates the embedded parametric distributions of both visual and semantic spaces. Since the embedding from high-dimensional visual features comprise much non-semantic information, the alignment of visual and semantic in latent space would inevitably been deviated. Therefore, we introduce information bottleneck (IB) constraint to ZSL for the first time to preserve essential attribute information during the mapping. Specifically, we utilize the uncertainty estimation and the wake-sleep procedure to alleviate the feature noises and improve model abstraction capability. In addition, our method can be easily extended to transductive ZSL setting by generating labels for unseen images. We then introduce a robust loss to solve this label noise problem. Extensive experimental results show that our method outperforms the state-of-the-art methods in different ZSL settings on most benchmark datasets. The code will be available at https://github.com/osierboy/IBZSL.

preprint2020arXiv

Captioning Images with Novel Objects via Online Vocabulary Expansion

In this study, we introduce a low cost method for generating descriptions from images containing novel objects. Generally, constructing a model, which can explain images with novel objects, is costly because of the following: (1) collecting a large amount of data for each category, and (2) retraining the entire system. If humans see a small number of novel objects, they are able to estimate their properties by associating their appearance with known objects. Accordingly, we propose a method that can explain images with novel objects without retraining using the word embeddings of the objects estimated from only a small number of image features of the objects. The method can be integrated with general image-captioning models. The experimental results show the effectiveness of our approach.

preprint2020arXiv

Coronary Wall Segmentation in CCTA Scans via a Hybrid Net with Contours Regularization

Providing closed and well-connected boundaries of coronary artery is essential to assist cardiologists in the diagnosis of coronary artery disease (CAD). Recently, several deep learning-based methods have been proposed for boundary detection and segmentation in a medical image. However, when applied to coronary wall detection, they tend to produce disconnected and inaccurate boundaries. In this paper, we propose a novel boundary detection method for coronary arteries that focuses on the continuity and connectivity of the boundaries. In order to model the spatial continuity of consecutive images, our hybrid architecture takes a volume (i.e., a segment of the coronary artery) as input and detects the boundary of the target slice (i.e., the central slice of the segment). Then, to ensure closed boundaries, we propose a contour-constrained weighted Hausdorff distance loss. We evaluate our method on a dataset of 34 patients of coronary CT angiography scans with curved planar reconstruction (CCTA-CPR) of the arteries (i.e., cross-sections). Experiment results show that our method can produce smooth closed boundaries outperforming the state-of-the-art accuracy.

preprint2020arXiv

Learning Agile Locomotion via Adversarial Training

Developing controllers for agile locomotion is a long-standing challenge for legged robots. Reinforcement learning (RL) and Evolution Strategy (ES) hold the promise of automating the design process of such controllers. However, dedicated and careful human effort is required to design training environments to promote agility. In this paper, we present a multi-agent learning system, in which a quadruped robot (protagonist) learns to chase another robot (adversary) while the latter learns to escape. We find that this adversarial training process not only encourages agile behaviors but also effectively alleviates the laborious environment design effort. In contrast to prior works that used only one adversary, we find that training an ensemble of adversaries, each of which specializes in a different escaping strategy, is essential for the protagonist to master agility. Through extensive experiments, we show that the locomotion controller learned with adversarial training significantly outperforms carefully designed baselines.

preprint2020arXiv

Learning to Optimize Non-Rigid Tracking

One of the widespread solutions for non-rigid tracking has a nested-loop structure: with Gauss-Newton to minimize a tracking objective in the outer loop, and Preconditioned Conjugate Gradient (PCG) to solve a sparse linear system in the inner loop. In this paper, we employ learnable optimizations to improve tracking robustness and speed up solver convergence. First, we upgrade the tracking objective by integrating an alignment data term on deep features which are learned end-to-end through CNN. The new tracking objective can capture the global deformation which helps Gauss-Newton to jump over local minimum, leading to robust tracking on large non-rigid motions. Second, we bridge the gap between the preconditioning technique and learning method by introducing a ConditionNet which is trained to generate a preconditioner such that PCG can converge within a small number of steps. Experimental results indicate that the proposed learning method converges faster than the original PCG by a large margin.

preprint2020arXiv

Noise Robust Generative Adversarial Networks

Generative adversarial networks (GANs) are neural networks that learn data distributions through adversarial training. In intensive studies, recent GANs have shown promising results for reproducing training images. However, in spite of noise, they reproduce images with fidelity. As an alternative, we propose a novel family of GANs called noise robust GANs (NR-GANs), which can learn a clean image generator even when training images are noisy. In particular, NR-GANs can solve this problem without having complete noise information (e.g., the noise distribution type, noise amount, or signal-noise relationship). To achieve this, we introduce a noise generator and train it along with a clean image generator. However, without any constraints, there is no incentive to generate an image and noise separately. Therefore, we propose distribution and transformation constraints that encourage the noise generator to capture only the noise-specific components. In particular, considering such constraints under different assumptions, we devise two variants of NR-GANs for signal-independent noise and three variants of NR-GANs for signal-dependent noise. On three benchmark datasets, we demonstrate the effectiveness of NR-GANs in noise robust image generation. Furthermore, we show the applicability of NR-GANs in image denoising. Our code is available at https://github.com/takuhirok/NR-GAN/.

preprint2020arXiv

Point Cloud Based Reinforcement Learning for Sim-to-Real and Partial Observability in Visual Navigation

Reinforcement Learning (RL), among other learning-based methods, represents powerful tools to solve complex robotic tasks (e.g., actuation, manipulation, navigation, etc.), with the need for real-world data to train these systems as one of its most important limitations. The use of simulators is one way to address this issue, yet knowledge acquired in simulations does not work directly in the real-world, which is known as the sim-to-real transfer problem. While previous works focus on the nature of the images used as observations (e.g., textures and lighting), which has proven useful for a sim-to-sim transfer, they neglect other concerns regarding said observations, such as precise geometrical meanings, failing at robot-to-robot, and thus in sim-to-real transfers. We propose a method that learns on an observation space constructed by point clouds and environment randomization, generalizing among robots and simulators to achieve sim-to-real, while also addressing partial observability. We demonstrate the benefits of our methodology on the point goal navigation task, in which our method proves to be highly unaffected to unseen scenarios produced by robot-to-robot transfer, outperforms image-based baselines in robot-randomized experiments, and presents high performances in sim-to-sim conditions. Finally, we perform several experiments to validate the sim-to-real transfer to a physical domestic robot platform, confirming the out-of-the-box performance of our system.

preprint2020arXiv

RGBD-GAN: Unsupervised 3D Representation Learning From Natural Image Datasets via RGBD Image Synthesis

Understanding three-dimensional (3D) geometries from two-dimensional (2D) images without any labeled information is promising for understanding the real world without incurring annotation cost. We herein propose a novel generative model, RGBD-GAN, which achieves unsupervised 3D representation learning from 2D images. The proposed method enables camera parameter-conditional image generation and depth image generation without any 3D annotations, such as camera poses or depth. We use an explicit 3D consistency loss for two RGBD images generated from different camera parameters, in addition to the ordinal GAN objective. The loss is simple yet effective for any type of image generator such as DCGAN and StyleGAN to be conditioned on camera parameters. Through experiments, we demonstrated that the proposed method could learn 3D representations from 2D images with various generator architectures.

preprint2020arXiv

Spherical Image Generation from a Single Normal Field of View Image by Considering Scene Symmetry

Spherical images taken in all directions (360 degrees) allow representing the surroundings of the subject and the space itself, providing an immersive experience to the viewers. Generating a spherical image from a single normal-field-of-view (NFOV) image is convenient and considerably expands the usage scenarios because there is no need to use a specific panoramic camera or take images from multiple directions; however, it is still a challenging and unsolved problem. The primary challenge is controlling the high degree of freedom involved in generating a wide area that includes the all directions of the desired plausible spherical image. On the other hand, scene symmetry is a basic property of the global structure of the spherical images, such as rotation symmetry, plane symmetry and asymmetry. We propose a method to generate spherical image from a single NFOV image, and control the degree of freedom of the generated regions using scene symmetry. We incorporate scene-symmetry parameters as latent variables into conditional variational autoencoders, following which we learn the conditional probability of spherical images for NFOV images and scene symmetry. Furthermore, the probability density functions are represented using neural networks, and scene symmetry is implemented using both circular shift and flip of the hidden variables. Our experiments show that the proposed method can generate various plausible spherical images, controlled from symmetric to asymmetric.

preprint2020arXiv

SplitFusion: Simultaneous Tracking and Mapping for Non-Rigid Scenes

We present SplitFusion, a novel dense RGB-D SLAM framework that simultaneously performs tracking and dense reconstruction for both rigid and non-rigid components of the scene. SplitFusion first adopts deep learning based semantic instant segmentation technique to split the scene into rigid or non-rigid surfaces. The split surfaces are independently tracked via rigid or non-rigid ICP and reconstructed through incremental depth map fusion. Experimental results show that the proposed approach can provide not only accurate environment maps but also well-reconstructed non-rigid targets, e.g. the moving humans.

preprint2020arXiv

Vector-Quantized Timbre Representation

Timbre is a set of perceptual attributes that identifies different types of sound sources. Although its definition is usually elusive, it can be seen from a signal processing viewpoint as all the spectral features that are perceived independently from pitch and loudness. Some works have studied high-level timbre synthesis by analyzing the feature relationships of different instruments, but acoustic properties remain entangled and generation bound to individual sounds. This paper targets a more flexible synthesis of an individual timbre by learning an approximate decomposition of its spectral properties with a set of generative features. We introduce an auto-encoder with a discrete latent space that is disentangled from loudness in order to learn a quantized representation of a given timbre distribution. Timbre transfer can be performed by encoding any variable-length input signals into the quantized latent features that are decoded according to the learned timbre. We detail results for translating audio between orchestral instruments and singing voice, as well as transfers from vocal imitations to instruments as an intuitive modality to drive sound synthesis. Furthermore, we can map the discrete latent space to acoustic descriptors and directly perform descriptor-based synthesis.