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Published work

34 published item(s)

preprint2026arXiv

DataMaster: Data-Centric Autonomous AI Research

As model families, training recipes, and compute budgets become increasingly standardized, further gains in machine learning systems depend increasingly on data. Yet data engineering remains largely manual and ad hoc: practitioners repeatedly search for external datasets, adapt them to existing pipelines, validate candidate data through downstream training, and carry forward lessons from prior attempts. We study task-conditioned autonomous data engineering, where an autonomous agent improves a fixed learning algorithm by optimizing only the data side, including external data discovery, data selection and composition, cleaning and transformation. The goal is to obtain a stronger downstream solution while leaving the learning algorithm unchanged. To address the open-ended search space, branch-dependent refinement, and delayed validation inherent in autonomous data engineering, we propose DataMaster, a data-agent framework that integrates tree-structured search, shared candidate data, and cumulative memory. DataMaster consists of three key components: a DataTree that organizes alternative data-engineering branches, a shared Data Pool that stores discovered external data sources for reuse, and a Global Memory that records node outcomes, artifacts, and reusable findings. Together, these components allow the agent to discover candidate data, construct executable training inputs, evaluate them through downstream feedback, and carry useful evidence across branches. We evaluate DataMaster on two types of benchmarks, MLE-Bench Lite and PostTrainBench. On MLE-Bench Lite, it improves medal rate by 32.27% over the initial score; on PostTrainBench, it surpasses the instruct model on GPQA (31.02% vs 30.35%).

preprint2026arXiv

Deploy-Master: Automating the Deployment of 50,000+ Agent-Ready Scientific Tools in One Day

Open-source scientific software is abundant, yet most tools remain difficult to compile, configure, and reuse, sustaining a small-workshop mode of scientific computing. This deployment bottleneck limits reproducibility, large-scale evaluation, and the practical integration of scientific tools into modern AI-for-Science (AI4S) and agentic workflows. We present Deploy-Master, a one-stop agentic workflow for large-scale tool discovery, build specification inference, execution-based validation, and publication. Guided by a taxonomy spanning 90+ scientific and engineering domains, our discovery stage starts from a recall-oriented pool of over 500,000 public repositories and progressively filters it to 52,550 executable tool candidates under license- and quality-aware criteria. Deploy-Master transforms heterogeneous open-source repositories into runnable, containerized capabilities grounded in execution rather than documentation claims. In a single day, we performed 52,550 build attempts and constructed reproducible runtime environments for 50,112 scientific tools. Each successful tool is validated by a minimal executable command and registered in SciencePedia for search and reuse, enabling direct human use and optional agent-based invocation. Beyond delivering runnable tools, we report a deployment trace at the scale of 50,000 tools, characterizing throughput, cost profiles, failure surfaces, and specification uncertainty that become visible only at scale. These results explain why scientific software remains difficult to operationalize and motivate shared, observable execution substrates as a foundation for scalable AI4S and agentic science.

preprint2026arXiv

LongSeeker: Elastic Context Orchestration for Long-Horizon Search Agents

Long-horizon search agents must manage a rapidly growing working context as they reason, call tools, and observe information. Naively accumulating all intermediate content can overwhelm the agent, increasing costs and the risk of errors. We propose that effective context management should be adaptive: parts of the agent's trajectory are maintained at different levels of detail depending on their current relevance to the task. To operationalize this principle, we introduce Context-ReAct, a general agentic paradigm for elastic context orchestration that integrates reasoning, context management, and tool use in a unified loop. Context-ReAct provides five atomic operations: Skip, Compress, Rollback, Snippet and Delete, which allow the agent to dynamically reshape its working context, preserving important evidence, summarizing resolved information, discarding unhelpful branches, and controlling context size. We prove that the Compress operator is expressively complete, while the other specialized operators provide efficiency and fidelity guarantees that reduce generation cost and hallucination risk. Building on this paradigm, we develop LongSeeker, a long-horizon search agent fine-tuned from Qwen3-30B-A3B on 10k synthesized trajectories. Across four representative search benchmarks, LongSeeker achieves 61.5% on BrowseComp and 62.5% on BrowseComp-ZH, substantially outperforming Tongyi DeepResearch (43.2% and 46.7%) and AgentFold (36.2% and 47.3%). These results highlight the potential of adaptive context management, showing that agents can achieve more reliable and efficient long-horizon reasoning by actively shaping their working memory.

preprint2026arXiv

OpenSeeker-v2: Pushing the Limits of Search Agents with Informative and High-Difficulty Trajectories

Deep search capabilities have become an indispensable competency for frontier Large Language Model (LLM) agents, yet their development remains dominated by industrial giants. The typical industry recipe involves a highly resource-intensive pipeline spanning pre-training, continual pre-training (CPT), supervised fine-tuning (SFT), and reinforcement learning (RL). In this report, we show that when fueled with informative and high-difficulty trajectories, a simple SFT approach could be surprisingly powerful for training frontier search agents. By introducing three simple data synthesis modifications: scaling knowledge graph size for richer exploration, expanding the tool set size for broader functionality, and strict low-step filtering, we establish a stronger baseline. Trained on merely 10.6k data points, our OpenSeeker-v2 achieves state-of-the-art performance across 4 benchmarks (30B-sized agents with ReAct paradigm): 46.0% on BrowseComp, 58.1% on BrowseComp-ZH, 34.6% on Humanity's Last Exam, and 78.0% on xbench, surpassing even Tongyi DeepResearch trained with heavy CPT+SFT+RL pipeline, which achieves 43.4%, 46.7%, 32.9%, and 75.0%, respectively. Notably, OpenSeeker-v2 represents the first state-of-the-art search agent within its model scale and paradigm to be developed by a purely academic team using only SFT. We are excited to open-source the OpenSeeker-v2 model weights and share our simple yet effective findings to make frontier search agent research more accessible to the community.

preprint2026arXiv

S*-well-filtered spaces and d*-spaces

Recently, Xu proposed a strongly well-filtered space in [24] and systematically investigated some of its properties and characterizations. In this paper, we introduce a new class of T0-spaces called S*-well-filtered spaces, which is strictly larger than the class of strongly well-filtered spaces. First, we establish some connections among S*-well-filtered spaces, d*-spaces and weak well-filtered spaces. Then it is demonstrated that for any dcpo P, the Scott space ΣP is a d*-space if and only if it is S*-well-filtered. Furthermore, some basic properties of S*-well-filtered spaces are discussed. We prove that if Y is an S*-well-filtered space, the function space TOP(X,Y) equipped with the Isbell topology may not be an S*-well-filtered space. Finally, we study the S*-well-filteredness of Smyth power spaces. In addition, Johnstone's non-sober dcpo example is shown to be S*-well-filtered yet it is not strongly well-filtered, thereby establishing an obvious distinction between these two classes of dcpos.

preprint2026arXiv

Towards Long-horizon Embodied Agents with Tool-Aligned Vision-Language-Action Models

Vision-language-action (VLA) models are effective robot action executors, but they remain limited on long-horizon tasks due to the dual burden of extended closed-loop planning and diverse physical operations. We therefore propose VLAs-as-Tools, a strategy that distributes this burden across a high-level vision language model (VLM) agent for temporal reasoning and a family of specialized VLA tools for diverse local physical operations. The VLM handles scene analysis, global planning, and recovery, while each VLA tool executes a bounded subtask. To tightly couple agent planning with VLA tool execution in long-horizon tasks, we introduce a VLA tool-family interface that exposes explicit tool selection and in-execution progress feedback, enabling efficient event-triggered agent replanning without continuous agent polling. To obtain diverse specialized VLA tools that faithfully follow agent invocations, we further propose Tool-Aligned Post-Training (TAPT), which constructs invocation-aligned training units for instruction following and adopts tool-family residual adapters for efficient tool specialization. Experiments show that VLAs-as-Tools improves the success rate of $π_{0.5}$ by 4.8 points on LIBERO-Long and 23.1 points on RoboTwin, and further enhances invocation fidelity by 15.0 points as measured by Non-biased Rate. Code will be released.

preprint2026arXiv

Towards Self-Evolving Agentic Literature Retrieval

As large language models reshape scientific research, literature retrieval faces a twofold challenge: ensuring source authenticity while maintaining a deep comprehension of academic search intents. While reliable, traditional keyword-centric search fails to capture complex research intents. Frontier LLMs can handle complex research intents, but their high cost and tendency to hallucinate remain key limitations. Here we introduce PaSaMaster, a self-evolving agentic literature retrieval system that produces relevance-scored paper rankings with evidence-grounded recommendations through iterative intent analysis, retrieval, and ranking. It is built on three key designs. First, it transforms literature retrieval from a one shot query--document matching problem into a search process that evolves over time, using ranked evidence to reveal gaps, refine intents, and guide follow-up searches. Second, it prevents hallucinated sources by treating retrieval as intent--paper relevance ranking rather than generation. Finally, PaSaMaster improves cost efficiency by separating planning from retrieval: a frontier LLM is used only for intent understanding, while large scale retrieval and relevance scoring are delegated to customized corpora and lightweight models. Evaluated on the PaSaMaster Benchmark across 38 scientific disciplines, our system exposes the severe inaccuracy and incompleteness of traditional keyword retrieval (improving F1-score by 15.6X) and the unreliability of generative LLMs (which exhibit hallucination rates up to 37.79%). Remarkably, PaSaMaster outperforms GPT-5.2 by 30.0% at a mere 1% of the computational cost while ensuring zero source hallucination: https://github.com/sjtu-sai-agents/PaSaMaster

preprint2022arXiv

Aware of the History: Trajectory Forecasting with the Local Behavior Data

The historical trajectories previously passing through a location may help infer the future trajectory of an agent currently at this location. Despite great improvements in trajectory forecasting with the guidance of high-definition maps, only a few works have explored such local historical information. In this work, we re-introduce this information as a new type of input data for trajectory forecasting systems: the local behavior data, which we conceptualize as a collection of location-specific historical trajectories. Local behavior data helps the systems emphasize the prediction locality and better understand the impact of static map objects on moving agents. We propose a novel local-behavior-aware (LBA) prediction framework that improves forecasting accuracy by fusing information from observed trajectories, HD maps, and local behavior data. Also, where such historical data is insufficient or unavailable, we employ a local-behavior-free (LBF) prediction framework, which adopts a knowledge-distillation-based architecture to infer the impact of missing data. Extensive experiments demonstrate that upgrading existing methods with these two frameworks significantly improves their performances. Especially, the LBA framework boosts the SOTA methods' performance on the nuScenes dataset by at least 14% for the K=1 metrics.

preprint2022arXiv

Collaborative Perception for Autonomous Driving: Current Status and Future Trend

Perception is one of the crucial module of the autonomous driving system, which has made great progress recently. However, limited ability of individual vehicles results in the bottleneck of improvement of the perception performance. To break through the limits of individual perception, collaborative perception has been proposed which enables vehicles to share information to perceive the environments beyond line-of-sight and field-of-view. In this paper, we provide a review of the related work about the promising collaborative perception technology, including introducing the fundamental concepts, generalizing the collaboration modes and summarizing the key ingredients and applications of collaborative perception. Finally, we discuss the open challenges and issues of this research area and give some potential further directions.

preprint2022arXiv

Dynamic Differential-Privacy Preserving SGD

The vanilla Differentially-Private Stochastic Gradient Descent (DP-SGD), including DP-Adam and other variants, ensures the privacy of training data by uniformly distributing privacy costs across training steps. The equivalent privacy costs controlled by maintaining the same gradient clipping thresholds and noise powers in each step result in unstable updates and a lower model accuracy when compared to the non-DP counterpart. In this paper, we propose the dynamic DP-SGD (along with dynamic DP-Adam, and others) to reduce the performance loss gap while maintaining privacy by dynamically adjusting clipping thresholds and noise powers while adhering to a total privacy budget constraint. Extensive experiments on a variety of deep learning tasks, including image classification, natural language processing, and federated learning, demonstrate that the proposed dynamic DP-SGD algorithm stabilizes updates and, as a result, significantly improves model accuracy in the strong privacy protection region when compared to the vanilla DP-SGD. We also conduct theoretical analysis to better understand the privacy-utility trade-off with dynamic DP-SGD, as well as to learn why Dynamic DP-SGD can outperform vanilla DP-SGD.

preprint2022arXiv

Dynamic-Group-Aware Networks for Multi-Agent Trajectory Prediction with Relational Reasoning

Demystifying the interactions among multiple agents from their past trajectories is fundamental to precise and interpretable trajectory prediction. However, previous works mainly consider static, pair-wise interactions with limited relational reasoning. To promote more comprehensive interaction modeling and relational reasoning, we propose DynGroupNet, a dynamic-group-aware network, which can i) model time-varying interactions in highly dynamic scenes; ii) capture both pair-wise and group-wise interactions; and iii) reason both interaction strength and category without direct supervision. Based on DynGroupNet, we further design a prediction system to forecast socially plausible trajectories with dynamic relational reasoning. The proposed prediction system leverages the Gaussian mixture model, multiple sampling and prediction refinement to promote prediction diversity, training stability and trajectory smoothness, respectively. Extensive experiments show that: 1)DynGroupNet can capture time-varying group behaviors, infer time-varying interaction category and interaction strength during trajectory prediction without any relation supervision on physical simulation datasets; 2)DynGroupNet outperforms the state-of-the-art trajectory prediction methods by a significant improvement of 22.6%/28.0%, 26.9%/34.9%, 5.1%/13.0% in ADE/FDE on the NBA, NFL Football and SDD datasets and achieve the state-of-the-art performance on the ETH-UCY dataset.

preprint2022arXiv

Energy-Efficient Computation Offloading in MobileEdge Computing Systems with Uncertainties

Computation offloading is indispensable for mobile edge computing (MEC). It uses edge resources to enable intensive computations and save energy for resource-constrained devices. Existing works generally impose strong assumptions on radio channels and network queue sizes. However, practical MEC systems are subject to various uncertainties rendering these assumptions impractical. In this paper, we investigate the energy-efficient computation offloading problem by relaxing those common assumptions and considering intrinsic uncertainties in the network. Specifically, we minimize the worst-case expected energy consumption of a local device when executing a time-critical application modeled as a directed acyclic graph. We employ the extreme value theory to bound the occurrence probability of uncertain events. To solve the formulated problem, we develop an $ε$-bounded approximation algorithm based on column generation. The proposed algorithm can efficiently identify a feasible solution that is less than (1+$ε$) of the optimal one. We implement the proposed scheme on an Android smartphone and conduct extensive experiments using a real-world application. Experiment results corroborate that it will lead to lower energy consumption for the client device by considering the intrinsic uncertainties during computation offloading. The proposed computation offloading scheme also significantly outperforms other schemes in terms of energy saving.

preprint2022arXiv

GroupNet: Multiscale Hypergraph Neural Networks for Trajectory Prediction with Relational Reasoning

Demystifying the interactions among multiple agents from their past trajectories is fundamental to precise and interpretable trajectory prediction. However, previous works only consider pair-wise interactions with limited relational reasoning. To promote more comprehensive interaction modeling for relational reasoning, we propose GroupNet, a multiscale hypergraph neural network, which is novel in terms of both interaction capturing and representation learning. From the aspect of interaction capturing, we propose a trainable multiscale hypergraph to capture both pair-wise and group-wise interactions at multiple group sizes. From the aspect of interaction representation learning, we propose a three-element format that can be learnt end-to-end and explicitly reason some relational factors including the interaction strength and category. We apply GroupNet into both CVAE-based prediction system and previous state-of-the-art prediction systems for predicting socially plausible trajectories with relational reasoning. To validate the ability of relational reasoning, we experiment with synthetic physics simulations to reflect the ability to capture group behaviors, reason interaction strength and interaction category. To validate the effectiveness of prediction, we conduct extensive experiments on three real-world trajectory prediction datasets, including NBA, SDD and ETH-UCY; and we show that with GroupNet, the CVAE-based prediction system outperforms state-of-the-art methods. We also show that adding GroupNet will further improve the performance of previous state-of-the-art prediction systems.

preprint2022arXiv

Hierarchical Spherical CNNs with Lifting-based Adaptive Wavelets for Pooling and Unpooling

Pooling and unpooling are two essential operations in constructing hierarchical spherical convolutional neural networks (HS-CNNs) for comprehensive feature learning in the spherical domain. Most existing models employ downsampling-based pooling, which will inevitably incur information loss and cannot adapt to different spherical signals and tasks. Besides, the preserved information after pooling cannot be well restored by the subsequent unpooling to characterize the desirable features for a task. In this paper, we propose a novel framework of HS-CNNs with a lifting structure to learn adaptive spherical wavelets for pooling and unpooling, dubbed LiftHS-CNN, which ensures a more efficient hierarchical feature learning for both image- and pixel-level tasks. Specifically, adaptive spherical wavelets are learned with a lifting structure that consists of trainable lifting operators (i.e., update and predict operators). With this learnable lifting structure, we can adaptively partition a signal into two sub-bands containing low- and high-frequency components, respectively, and thus generate a better down-scaled representation for pooling by preserving more information in the low-frequency sub-band. The update and predict operators are parameterized with graph-based attention to jointly consider the signal's characteristics and the underlying geometries. We further show that particular properties are promised by the learned wavelets, ensuring the spatial-frequency localization for better exploiting the signal's correlation in both spatial and frequency domains. We then propose an unpooling operation that is invertible to the lifting-based pooling, where an inverse wavelet transform is performed by using the learned lifting operators to restore an up-scaled representation. Extensive empirical evaluations on various spherical domain tasks validate the superiority of the proposed LiftHS-CNN.

preprint2022arXiv

Latency-Aware Collaborative Perception

Collaborative perception has recently shown great potential to improve perception capabilities over single-agent perception. Existing collaborative perception methods usually consider an ideal communication environment. However, in practice, the communication system inevitably suffers from latency issues, causing potential performance degradation and high risks in safety-critical applications, such as autonomous driving. To mitigate the effect caused by the inevitable latency, from a machine learning perspective, we present the first latency-aware collaborative perception system, which actively adapts asynchronous perceptual features from multiple agents to the same time stamp, promoting the robustness and effectiveness of collaboration. To achieve such a feature-level synchronization, we propose a novel latency compensation module, called SyncNet, which leverages feature-attention symbiotic estimation and time modulation techniques. Experiments results show that the proposed latency aware collaborative perception system with SyncNet can outperforms the state-of-the-art collaborative perception method by 15.6% in the communication latency scenario and keep collaborative perception being superior to single agent perception under severe latency.

preprint2022arXiv

Learning Distilled Collaboration Graph for Multi-Agent Perception

To promote better performance-bandwidth trade-off for multi-agent perception, we propose a novel distilled collaboration graph (DiscoGraph) to model trainable, pose-aware, and adaptive collaboration among agents. Our key novelties lie in two aspects. First, we propose a teacher-student framework to train DiscoGraph via knowledge distillation. The teacher model employs an early collaboration with holistic-view inputs; the student model is based on intermediate collaboration with single-view inputs. Our framework trains DiscoGraph by constraining post-collaboration feature maps in the student model to match the correspondences in the teacher model. Second, we propose a matrix-valued edge weight in DiscoGraph. In such a matrix, each element reflects the inter-agent attention at a specific spatial region, allowing an agent to adaptively highlight the informative regions. During inference, we only need to use the student model named as the distilled collaboration network (DiscoNet). Attributed to the teacher-student framework, multiple agents with the shared DiscoNet could collaboratively approach the performance of a hypothetical teacher model with a holistic view. Our approach is validated on V2X-Sim 1.0, a large-scale multi-agent perception dataset that we synthesized using CARLA and SUMO co-simulation. Our quantitative and qualitative experiments in multi-agent 3D object detection show that DiscoNet could not only achieve a better performance-bandwidth trade-off than the state-of-the-art collaborative perception methods, but also bring more straightforward design rationale. Our code is available on https://github.com/ai4ce/DiscoNet.

preprint2022arXiv

Modular representation and control of floppy networks

Geometric graph models of systems as diverse as proteins, robots, and mechanical structures from DNA assemblies to architected materials point towards a unified way to represent and control them in space and time. While much work has been done in the context of characterizing the behavior of these networks close to critical points associated with bond and rigidity percolation, isostaticity, etc., much less is known about floppy, under-constrained networks that are far more common in nature and technology. Here we combine geometric rigidity and algebraic sparsity to provide a framework for identifying the zero-energy floppy modes via a representation that illuminates the underlying hierarchy and modularity of the network, and thence the control of its nestedness and locality. Our framework allows us to demonstrate a range of applications of this approach that include robotic reaching tasks with motion primitives, and predicting the linear and nonlinear response of elastic networks based solely on infinitesimal rigidity and sparsity, which we test using physical experiments. Our approach is thus likely to be of use broadly in dissecting the geometrical properties of floppy networks using algebraic sparsity to optimize their function and performance.

preprint2022arXiv

Neural Message Passing for Visual Relationship Detection

Visual relationship detection aims to detect the interactions between objects in an image; however, this task suffers from combinatorial explosion due to the variety of objects and interactions. Since the interactions associated with the same object are dependent, we explore the dependency of interactions to reduce the search space. We explicitly model objects and interactions by an interaction graph and then propose a message-passing-style algorithm to propagate the contextual information. We thus call the proposed method neural message passing (NMP). We further integrate language priors and spatial cues to rule out unrealistic interactions and capture spatial interactions. Experimental results on two benchmark datasets demonstrate the superiority of our proposed method. Our code is available at https://github.com/PhyllisH/NMP.

preprint2022arXiv

No-Reference Point Cloud Quality Assessment via Domain Adaptation

We present a novel no-reference quality assessment metric, the image transferred point cloud quality assessment (IT-PCQA), for 3D point clouds. For quality assessment, deep neural network (DNN) has shown compelling performance on no-reference metric design. However, the most challenging issue for no-reference PCQA is that we lack large-scale subjective databases to drive robust networks. Our motivation is that the human visual system (HVS) is the decision-maker regardless of the type of media for quality assessment. Leveraging the rich subjective scores of the natural images, we can quest the evaluation criteria of human perception via DNN and transfer the capability of prediction to 3D point clouds. In particular, we treat natural images as the source domain and point clouds as the target domain, and infer point cloud quality via unsupervised adversarial domain adaptation. To extract effective latent features and minimize the domain discrepancy, we propose a hierarchical feature encoder and a conditional-discriminative network. Considering that the ultimate purpose is regressing objective score, we introduce a novel conditional cross entropy loss in the conditional-discriminative network to penalize the negative samples which hinder the convergence of the quality regression network. Experimental results show that the proposed method can achieve higher performance than traditional no-reference metrics, even comparable results with full-reference metrics. The proposed method also suggests the feasibility of assessing the quality of specific media content without the expensive and cumbersome subjective evaluations. Code is available at https://github.com/Qi-Yangsjtu/IT-PCQA.

preprint2022arXiv

Skeleton-Parted Graph Scattering Networks for 3D Human Motion Prediction

Graph convolutional network based methods that model the body-joints' relations, have recently shown great promise in 3D skeleton-based human motion prediction. However, these methods have two critical issues: first, deep graph convolutions filter features within only limited graph spectrums, losing sufficient information in the full band; second, using a single graph to model the whole body underestimates the diverse patterns on various body-parts. To address the first issue, we propose adaptive graph scattering, which leverages multiple trainable band-pass graph filters to decompose pose features into richer graph spectrum bands. To address the second issue, body-parts are modeled separately to learn diverse dynamics, which enables finer feature extraction along the spatial dimensions. Integrating the above two designs, we propose a novel skeleton-parted graph scattering network (SPGSN). The cores of the model are cascaded multi-part graph scattering blocks (MPGSBs), building adaptive graph scattering on diverse body-parts, as well as fusing the decomposed features based on the inferred spectrum importance and body-part interactions. Extensive experiments have shown that SPGSN outperforms state-of-the-art methods by remarkable margins of 13.8%, 9.3% and 2.7% in terms of 3D mean per joint position error (MPJPE) on Human3.6M, CMU Mocap and 3DPW datasets, respectively.

preprint2022arXiv

V2X-Sim: Multi-Agent Collaborative Perception Dataset and Benchmark for Autonomous Driving

Vehicle-to-everything (V2X) communication techniques enable the collaboration between vehicles and many other entities in the neighboring environment, which could fundamentally improve the perception system for autonomous driving. However, the lack of a public dataset significantly restricts the research progress of collaborative perception. To fill this gap, we present V2X-Sim, a comprehensive simulated multi-agent perception dataset for V2X-aided autonomous driving. V2X-Sim provides: (1) \hl{multi-agent} sensor recordings from the road-side unit (RSU) and multiple vehicles that enable collaborative perception, (2) multi-modality sensor streams that facilitate multi-modality perception, and (3) diverse ground truths that support various perception tasks. Meanwhile, we build an open-source testbed and provide a benchmark for the state-of-the-art collaborative perception algorithms on three tasks, including detection, tracking and segmentation. V2X-Sim seeks to stimulate collaborative perception research for autonomous driving before realistic datasets become widely available. Our dataset and code are available at \url{https://ai4ce.github.io/V2X-Sim/}.

preprint2022arXiv

Weakly Supervised Online Action Detection for Infant General Movements

To make the earlier medical intervention of infants' cerebral palsy (CP), early diagnosis of brain damage is critical. Although general movements assessment(GMA) has shown promising results in early CP detection, it is laborious. Most existing works take videos as input to make fidgety movements(FMs) classification for the GMA automation. Those methods require a complete observation of videos and can not localize video frames containing normal FMs. Therefore we propose a novel approach named WO-GMA to perform FMs localization in the weakly supervised online setting. Infant body keypoints are first extracted as the inputs to WO-GMA. Then WO-GMA performs local spatio-temporal extraction followed by two network branches to generate pseudo clip labels and model online actions. With the clip-level pseudo labels, the action modeling branch learns to detect FMs in an online fashion. Experimental results on a dataset with 757 videos of different infants show that WO-GMA can get state-of-the-art video-level classification and cliplevel detection results. Moreover, only the first 20% duration of the video is needed to get classification results as good as fully observed, implying a significantly shortened FMs diagnosis time. Code is available at: https://github.com/scofiedluo/WO-GMA.

preprint2021arXiv

Spatio-Temporal Graph Scattering Transform

Although spatio-temporal graph neural networks have achieved great empirical success in handling multiple correlated time series, they may be impractical in some real-world scenarios due to a lack of sufficient high-quality training data. Furthermore, spatio-temporal graph neural networks lack theoretical interpretation. To address these issues, we put forth a novel mathematically designed framework to analyze spatio-temporal data. Our proposed spatio-temporal graph scattering transform (ST-GST) extends traditional scattering transforms to the spatio-temporal domain. It performs iterative applications of spatio-temporal graph wavelets and nonlinear activation functions, which can be viewed as a forward pass of spatio-temporal graph convolutional networks without training. Since all the filter coefficients in ST-GST are mathematically designed, it is promising for the real-world scenarios with limited training data, and also allows for a theoretical analysis, which shows that the proposed ST-GST is stable to small perturbations of input signals and structures. Finally, our experiments show that i) ST-GST outperforms spatio-temporal graph convolutional networks by an increase of 35% in accuracy for MSR Action3D dataset; ii) it is better and computationally more efficient to design the transform based on separable spatio-temporal graphs than the joint ones; and iii) the nonlinearity in ST-GST is critical to empirical performance.

preprint2020arXiv

3D Point Cloud Processing and Learning for Autonomous Driving

We present a review of 3D point cloud processing and learning for autonomous driving. As one of the most important sensors in autonomous vehicles, light detection and ranging (LiDAR) sensors collect 3D point clouds that precisely record the external surfaces of objects and scenes. The tools for 3D point cloud processing and learning are critical to the map creation, localization, and perception modules in an autonomous vehicle. While much attention has been paid to data collected from cameras, such as images and videos, an increasing number of researchers have recognized the importance and significance of LiDAR in autonomous driving and have proposed processing and learning algorithms to exploit 3D point clouds. We review the recent progress in this research area and summarize what has been tried and what is needed for practical and safe autonomous vehicles. We also offer perspectives on open issues that are needed to be solved in the future.

preprint2020arXiv

Collaborative Adversarial Learning for RelationalLearning on Multiple Bipartite Graphs

Relational learning aims to make relation inference by exploiting the correlations among different types of entities. Exploring relational learning on multiple bipartite graphs has been receiving attention because of its popular applications such as recommendations. How to make efficient relation inference with few observed links is the main problem on multiple bipartite graphs. Most existing approaches attempt to solve the sparsity problem via learning shared representations to integrate knowledge from multi-source data for shared entities. However, they merely model the correlations from one aspect (e.g. distribution, representation), and cannot impose sufficient constraints on different relations of the shared entities. One effective way of modeling the multi-domain data is to learn the joint distribution of the shared entities across domains.In this paper, we propose Collaborative Adversarial Learning (CAL) that explicitly models the joint distribution of the shared entities across multiple bipartite graphs. The objective of CAL is formulated from a variational lower bound that maximizes the joint log-likelihoods of the observations. In particular, CAL consists of distribution-level and feature-level alignments for knowledge from multiple bipartite graphs. The two-level alignment acts as two different constraints on different relations of the shared entities and facilitates better knowledge transfer for relational learning on multiple bipartite graphs. Extensive experiments on two real-world datasets have shown that the proposed model outperforms the existing methods.

preprint2020arXiv

Collaborative Motion Prediction via Neural Motion Message Passing

Motion prediction is essential and challenging for autonomous vehicles and social robots. One challenge of motion prediction is to model the interaction among traffic actors, which could cooperate with each other to avoid collisions or form groups. To address this challenge, we propose neural motion message passing (NMMP) to explicitly model the interaction and learn representations for directed interactions between actors. Based on the proposed NMMP, we design the motion prediction systems for two settings: the pedestrian setting and the joint pedestrian and vehicle setting. Both systems share a common pattern: we use an individual branch to model the behavior of a single actor and an interactive branch to model the interaction between actors, while with different wrappers to handle the varied input formats and characteristics. The experimental results show that both systems outperform the previous state-of-the-art methods on several existing benchmarks. Besides, we provide interpretability for interaction learning.

preprint2020arXiv

Damage-sensitive and domain-invariant feature extraction for vehicle-vibration-based bridge health monitoring

We introduce a physics-guided signal processing approach to extract a damage-sensitive and domain-invariant (DS & DI) feature from acceleration response data of a vehicle traveling over a bridge to assess bridge health. Motivated by indirect sensing methods' benefits, such as low-cost and low-maintenance, vehicle-vibration-based bridge health monitoring has been studied to efficiently monitor bridges in real-time. Yet applying this approach is challenging because 1) physics-based features extracted manually are generally not damage-sensitive, and 2) features from machine learning techniques are often not applicable to different bridges. Thus, we formulate a vehicle bridge interaction system model and find a physics-guided DS & DI feature, which can be extracted using the synchrosqueezed wavelet transform representing non-stationary signals as intrinsic-mode-type components. We validate the effectiveness of the proposed feature with simulated experiments. Compared to conventional time- and frequency-domain features, our feature provides the best damage quantification and localization results across different bridges in five of six experiments.

preprint2020arXiv

Deterministic and stochastic control of kirigami topology

Kirigami, the creative art of paper cutting, is a promising paradigm for mechanical metamaterials. However, to make kirigami-inspired structures a reality requires controlling the topology of kirigami to achieve connectivity and rigidity. We address this question by deriving the maximum number of cuts (minimum number of links) that still allow us to preserve global rigidity and connectivity of the kirigami. A deterministic hierarchical construction method yields an efficient topological way to control both the number of connected pieces and the total degrees of freedom. A statistical approach to the control of rigidity and connectivity in kirigami with random cuts complements the deterministic pathway, and shows that both the number of connected pieces and the degrees of freedom show percolation transitions as a function of the density of cuts (links). Together this provides a general framework for the control of rigidity and connectivity in planar kirigami.

preprint2020arXiv

Dual Graph Embedding for Object-Tag LinkPrediction on the Knowledge Graph

Knowledge graphs (KGs) composed of users, objects, and tags are widely used in web applications ranging from E-commerce, social media sites to news portals. This paper concentrates on an attractive application which aims to predict the object-tag links in the KG for better tag recommendation and object explanation. When predicting the object-tag links, both the first-order and high-order proximities between entities in the KG propagate essential similarity information for better prediction. Most existing methods focus on preserving the first-order proximity between entities in the KG. However, they cannot capture the high-order proximities in an explicit way, and the adopted margin-based criterion cannot measure the first-order proximity on the global structure accurately. In this paper, we propose a novel approach named Dual Graph Embedding (DGE) that models both the first-order and high-order proximities in the KG via an auto-encoding architecture to facilitate better object-tag relation inference. Here the dual graphs contain an object graph and a tag graph that explicitly depict the high-order object-object and tag-tag proximities in the KG. The dual graph encoder in DGE then encodes these high-order proximities in the dual graphs into entity embeddings. The decoder formulates a skip-gram objective that maximizes the first-order proximity between observed object-tag pairs over the global proximity structure. With the supervision of the decoder, the embeddings derived by the encoder will be refined to capture both the first-order and high-order proximities in the KG for better link prediction. Extensive experiments on three real-world datasets demonstrate that DGE outperforms the state-of-the-art methods.

preprint2020arXiv

Dynamic Multiscale Graph Neural Networks for 3D Skeleton-Based Human Motion Prediction

We propose novel dynamic multiscale graph neural networks (DMGNN) to predict 3D skeleton-based human motions. The core idea of DMGNN is to use a multiscale graph to comprehensively model the internal relations of a human body for motion feature learning. This multiscale graph is adaptive during training and dynamic across network layers. Based on this graph, we propose a multiscale graph computational unit (MGCU) to extract features at individual scales and fuse features across scales. The entire model is action-category-agnostic and follows an encoder-decoder framework. The encoder consists of a sequence of MGCUs to learn motion features. The decoder uses a proposed graph-based gate recurrent unit to generate future poses. Extensive experiments show that the proposed DMGNN outperforms state-of-the-art methods in both short and long-term predictions on the datasets of Human 3.6M and CMU Mocap. We further investigate the learned multiscale graphs for the interpretability. The codes could be downloaded from https://github.com/limaosen0/DMGNN.

preprint2020arXiv

Efficient and Stable Graph Scattering Transforms via Pruning

Graph convolutional networks (GCNs) have well-documented performance in various graph learning tasks, but their analysis is still at its infancy. Graph scattering transforms (GSTs) offer training-free deep GCN models that extract features from graph data, and are amenable to generalization and stability analyses. The price paid by GSTs is exponential complexity in space and time that increases with the number of layers. This discourages deployment of GSTs when a deep architecture is needed. The present work addresses the complexity limitation of GSTs by introducing an efficient so-termed pruned (p)GST approach. The resultant pruning algorithm is guided by a graph-spectrum-inspired criterion, and retains informative scattering features on-the-fly while bypassing the exponential complexity associated with GSTs. Stability of the novel pGSTs is also established when the input graph data or the network structure are perturbed. Furthermore, the sensitivity of pGST to random and localized signal perturbations is investigated analytically and experimentally. Numerical tests showcase that pGST performs comparably to the baseline GST at considerable computational savings. Furthermore, pGST achieves comparable performance to state-of-the-art GCNs in graph and 3D point cloud classification tasks. Upon analyzing the pGST pruning patterns, it is shown that graph data in different domains call for different network architectures, and that the pruning algorithm may be employed to guide the design choices for contemporary GCNs.

preprint2020arXiv

MotionNet: Joint Perception and Motion Prediction for Autonomous Driving Based on Bird's Eye View Maps

The ability to reliably perceive the environmental states, particularly the existence of objects and their motion behavior, is crucial for autonomous driving. In this work, we propose an efficient deep model, called MotionNet, to jointly perform perception and motion prediction from 3D point clouds. MotionNet takes a sequence of LiDAR sweeps as input and outputs a bird's eye view (BEV) map, which encodes the object category and motion information in each grid cell. The backbone of MotionNet is a novel spatio-temporal pyramid network, which extracts deep spatial and temporal features in a hierarchical fashion. To enforce the smoothness of predictions over both space and time, the training of MotionNet is further regularized with novel spatial and temporal consistency losses. Extensive experiments show that the proposed method overall outperforms the state-of-the-arts, including the latest scene-flow- and 3D-object-detection-based methods. This indicates the potential value of the proposed method serving as a backup to the bounding-box-based system, and providing complementary information to the motion planner in autonomous driving. Code is available at https://github.com/pxiangwu/MotionNet.

preprint2020arXiv

Wireless 3D Point Cloud Delivery Using Deep Graph Neural Networks

In typical point cloud delivery, a sender uses octree-based digital video compression to send three-dimensional (3D) points and color attributes over band-limited links. However, the digital-based schemes have an issue called the cliff effect, where the 3D reconstruction quality will be a step function in terms of wireless channel quality. To prevent the cliff effect subject to channel quality fluctuation, we have proposed soft point cloud delivery called HoloCast. Although the HoloCast realizes graceful quality improvement according to wireless channel quality, it requires large communication overheads. In this paper, we propose a novel scheme for soft point cloud delivery to simultaneously realize better quality and lower communication overheads. The proposed scheme introduces an end-to-end deep learning framework based on graph neural network (GNN) to reconstruct high-quality point clouds from its distorted observation under wireless fading channels. We demonstrate that the proposed GNN-based scheme can reconstruct clean 3D point cloud with low overheads by removing fading and noise effects.

preprint2019arXiv

Deep Unsupervised Learning of 3D Point Clouds via Graph Topology Inference and Filtering

We propose a deep autoencoder with graph topology inference and filtering to achieve compact representations of unorganized 3D point clouds in an unsupervised manner. Many previous works discretize 3D points to voxels and then use lattice-based methods to process and learn 3D spatial information; however, this leads to inevitable discretization errors. In this work, we handle raw 3D points without such compromise. The proposed networks follow the autoencoder framework with a focus on designing the decoder. The encoder adopts similar architectures as in PointNet. The decoder involves three novel modules. The folding module folds a canonical 2D lattice to the underlying surface of a 3D point cloud, achieving coarse reconstruction; the graph-topology-inference module learns a graph topology to represent pairwise relationships between 3D points, pushing the latent code to preserve both coordinates and pairwise relationships of points in 3D point clouds; and the graph-filtering module couples the above two modules, refining the coarse reconstruction through a learnt graph topology to obtain the final reconstruction. The proposed decoder leverages a learnable graph topology to push the codeword to preserve representative features and further improve the unsupervised-learning performance. We further provide theoretical analyses of the proposed architecture. In the experiments, we validate the proposed networks in three tasks, including 3D point cloud reconstruction, visualization, and transfer classification. The experimental results show that (1) the proposed networks outperform the state-of-the-art methods in various tasks; (2) a graph topology can be inferred as auxiliary information without specific supervision on graph topology inference; and (3) graph filtering refines the reconstruction, leading to better performances.