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Shweta Jain

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Published work

16 published item(s)

preprint2026arXiv

Meritocratic Fairness in Budgeted Combinatorial Multi-armed Bandits via Shapley Values

We propose a new framework for meritocratic fairness in budgeted combinatorial multi-armed bandits with full-bandit feedback (BCMAB-FBF). Unlike semi-bandit feedback, the contribution of individual arms is not received in full-bandit feedback, making the setting significantly more challenging. To compute arm contributions in BCMAB-FBF, we first extend the Shapley value, a classical solution concept from cooperative game theory, to the $K$-Shapley value, which captures the marginal contribution of an agent restricted to a set of size at most $K$. We show that $K$-Shapley value is a unique solution concept that satisfies Symmetry, Linearity, Null player, and efficiency properties. We next propose K-SVFair-FBF, a fairness-aware bandit algorithm that adaptively estimates $K$-Shapley value with unknown valuation function. Unlike standard bandit literature on full bandit feedback, K-SVFair-FBF not only learns the valuation function under full feedback setting but also mitigates the noise arising from Monte Carlo approximations. Theoretically, we prove that K-SVFair-FBF achieves $O(T^{3/4})$ regret bound on fairness regret. Through experiments on federated learning and social influence maximization datasets, we demonstrate that our approach achieves fairness and performs more effectively than existing baselines.

preprint2026arXiv

PLACO: A Multi-Stage Framework for Cost-Effective Performance in Human-AI Teams

Human-AI teams play a pivotal role in improving overall system performance when neither the human nor the model can achieve such performance on their own. With the advent of powerful and accessible Generative AI models, several mundane tasks have morphed into Human-AI team tasks. From writing essays to developing advanced algorithms, humans have found that using AI assistance has led to an accelerated work pace like never before. In classification tasks, where the final output is a single hard label, it is crucial to address the combination of human and model output. Prior work elegantly solves this problem using Bayes rule, using the assumption that human and model output are conditionally independent given the ground truth. Specifically, it discusses a combination method to combine a single deterministic labeler (the human) and a probabilistic labeler (the classifier model) using the model's instance-level and the human's class-level calibrated probabilities.

preprint2022arXiv

Affective Computational Advertising Based on Perceptual Metrics

We present \textbf{ACAD}, an \textbf{a}ffective \textbf{c}omputational \textbf{ad}vertising framework expressly derived from perceptual metrics. Different from advertising methods which either ignore the emotional nature of (most) programs and ads, or are based on axiomatic rules, the ACAD formulation incorporates findings from a user study examining the effect of within-program ad placements on ad perception. A linear program formulation seeking to achieve (a) \emph{genuine} ad assessments and (b) \emph{maximal} ad recall is then proposed. Effectiveness of the ACAD framework is confirmed via a validational user study, where ACAD-induced ad placements are found to be optimal with respect to objectives (a) and (b) against competing approaches.

preprint2022arXiv

Budgeted Combinatorial Multi-Armed Bandits

We consider a budgeted combinatorial multi-armed bandit setting where, in every round, the algorithm selects a super-arm consisting of one or more arms. The goal is to minimize the total expected regret after all rounds within a limited budget. Existing techniques in this literature either fix the budget per round or fix the number of arms pulled in each round. Our setting is more general where based on the remaining budget and remaining number of rounds, the algorithm can decide how many arms to be pulled in each round. First, we propose CBwK-Greedy-UCB algorithm, which uses a greedy technique, CBwK-Greedy, to allocate the arms to the rounds. Next, we propose a reduction of this problem to Bandits with Knapsacks (BwK) with a single pull. With this reduction, we propose CBwK-LPUCB that uses PrimalDualBwK ingeniously. We rigorously prove regret bounds for CBwK-LP-UCB. We experimentally compare the two algorithms and observe that CBwK-Greedy-UCB performs incrementally better than CBwK-LP-UCB. We also show that for very high budgets, the regret goes to zero.

preprint2022arXiv

Distributed Hardware Accelerated Secure Joint Computation on the COPA Framework

Performance of distributed data center applications can be improved through use of FPGA-based SmartNICs, which provide additional functionality and enable higher bandwidth communication. Until lately, however, the lack of a simple approach for customizing SmartNICs to application requirements has limited the potential benefits. Intel's Configurable Network Protocol Accelerator (COPA) provides a customizable FPGA framework that integrates both hardware and software development to improve computation and communication performance. In this first case study, we demonstrate the capabilities of the COPA framework with an application from cryptography -- secure Multi-Party Computation (MPC) -- that utilizes hardware accelerators connected directly to host memory and the COPA network. We find that using the COPA framework gives significant improvements to both computation and communication as compared to traditional implementations of MPC that use CPUs and NICs. A single MPC accelerator running on COPA enables more than 17Gbps of communication bandwidth while using only 1% of Stratix 10 resources. We show that utilizing the COPA framework enables multiple MPC accelerators running in parallel to fully saturate a 100Gbps link enabling higher performance compared to traditional NICs.

preprint2022arXiv

Faster Decomposition of Weighted Graphs into Cliques using Fisher's Inequality

Mining groups of genes that consistently co-express is an important problem in biomedical research, where it is critical for applications such as drug-repositioning and designing new disease treatments. Recently, Cooley et al. modeled this problem as Exact Weighted Clique Decomposition (EWCD) in which, given an edge-weighted graph $G$ and a positive integer $k$, the goal is to decompose $G$ into at most $k$ (overlapping) weighted cliques so that an edge's weight is exactly equal to the sum of weights for cliques it participates in. They show EWCD is fixed-parameter-tractable, giving a $4^k$-kernel alongside a backtracking algorithm (together called cricca) to iteratively build a decomposition. Unfortunately, because of inherent exponential growth in the space of potential solutions, cricca is typically able to decompose graphs only when $k \leq 11$. In this work, we establish reduction rules that exponentially decrease the size of the kernel (from $4^k$ to $k2^k$) for EWCD. In addition, we use insights about the structure of potential solutions to give new search rules that speed up the decomposition algorithm. At the core of our techniques is a result from combinatorial design theory called Fisher's inequality characterizing set systems with restricted intersections. We deploy our kernelization and decomposition algorithms (together called DeCAF) on a corpus of biologically-inspired data and obtain over two orders of magnitude speed-up over cricca. As a result, DeCAF scales to instances with $k \geq 17$.

preprint2022arXiv

Individual Fairness in Feature-Based Pricing for Monopoly Markets

We study fairness in the context of feature-based price discrimination in monopoly markets. We propose a new notion of individual fairness, namely, α-fairness, which guarantees that individuals with similar features face similar prices. First, we study discrete valuation space and give an analytical solution for optimal fair feature-based pricing. We show that the cost of fair pricing is defined as the ratio of expected revenue in an optimal feature-based pricing to the expected revenue in an optimal fair feature-based pricing (CoF) can be arbitrarily large in general. When the revenue function is continuous and concave with respect to the prices, we show that one can achieve CoF strictly less than 2, irrespective of the model parameters. Finally, we provide an algorithm to compute fair feature-based pricing strategy that achieves this CoF.

preprint2021arXiv

Ballooning Multi-Armed Bandits

In this paper, we introduce Ballooning Multi-Armed Bandits (BL-MAB), a novel extension of the classical stochastic MAB model. In the BL-MAB model, the set of available arms grows (or balloons) over time. In contrast to the classical MAB setting where the regret is computed with respect to the best arm overall, the regret in a BL-MAB setting is computed with respect to the best available arm at each time. We first observe that the existing stochastic MAB algorithms result in linear regret for the BL-MAB model. We prove that, if the best arm is equally likely to arrive at any time instant, a sub-linear regret cannot be achieved. Next, we show that if the best arm is more likely to arrive in the early rounds, one can achieve sub-linear regret. Our proposed algorithm determines (1) the fraction of the time horizon for which the newly arriving arms should be explored and (2) the sequence of arm pulls in the exploitation phase from among the explored arms. Making reasonable assumptions on the arrival distribution of the best arm in terms of the thinness of the distribution's tail, we prove that the proposed algorithm achieves sub-linear instance-independent regret. We further quantify explicit dependence of regret on the arrival distribution parameters. We reinforce our theoretical findings with extensive simulation results. We conclude by showing that our algorithm would achieve sub-linear regret even if (a) the distributional parameters are not exactly known, but are obtained using a reasonable learning mechanism or (b) the best arm is not more likely to arrive early, but a large fraction of arms is likely to arrive relatively early.

preprint2020arXiv

A Pitfall of Learning from User-generated Data: In-depth Analysis of Subjective Class Problem

Research in the supervised learning algorithms field implicitly assumes that training data is labeled by domain experts or at least semi-professional labelers accessible through crowdsourcing services like Amazon Mechanical Turk. With the advent of the Internet, data has become abundant and a large number of machine learning based systems started being trained with user-generated data, using categorical data as true labels. However, little work has been done in the area of supervised learning with user-defined labels where users are not necessarily experts and might be motivated to provide incorrect labels in order to improve their own utility from the system. In this article, we propose two types of classes in user-defined labels: subjective class and objective class - showing that the objective classes are as reliable as if they were provided by domain experts, whereas the subjective classes are subject to bias and manipulation by the user. We define this as a subjective class issue and provide a framework for detecting subjective labels in a dataset without querying oracle. Using this framework, data mining practitioners can detect a subjective class at an early stage of their projects, and avoid wasting their precious time and resources by dealing with subjective class problem with traditional machine learning techniques.

preprint2020arXiv

Designing Truthful Contextual Multi-Armed Bandits based Sponsored Search Auctions

For sponsored search auctions, we consider contextual multi-armed bandit problem in the presence of strategic agents. In this setting, at each round, an advertising platform (center) runs an auction to select the best-suited ads relevant to the query posted by the user. It is in the best interest of the center to select an ad that has a high expected value (i.e., probability of getting a click $\times$ value it derives from a click of the ad). The probability of getting a click (CTR) is unknown to the center and depends on the user's profile (context) posting the query. Further, the value derived for a click is the private information to the advertiser and thus needs to be elicited truthfully. The existing solution in this setting is not practical as it suffers from very high regret ($O(T^{\frac{2}{3}})$).

preprint2020arXiv

Provably and Efficiently Approximating Near-cliques using the Turán Shadow: PEANUTS

Clique and near-clique counts are important graph properties with applications in graph generation, graph modeling, graph analytics, community detection among others. They are the archetypal examples of dense subgraphs. While there are several different definitions of near-cliques, most of them share the attribute that they are cliques that are missing a small number of edges. Clique counting is itself considered a challenging problem. Counting near-cliques is significantly harder more so since the search space for near-cliques is orders of magnitude larger than that of cliques. We give a formulation of a near-clique as a clique that is missing a constant number of edges. We exploit the fact that a near-clique contains a smaller clique, and use techniques for clique sampling to count near-cliques. This method allows us to count near-cliques with 1 or 2 missing edges, in graphs with tens of millions of edges. To the best of our knowledge, there was no known efficient method for this problem, and we obtain a 10x - 100x speedup over existing algorithms for counting near-cliques. Our main technique is a space-efficient adaptation of the Turán Shadow sampling approach, recently introduced by Jain and Seshadhri (WWW 2017). This approach constructs a large recursion tree (called the Turán Shadow) that represents cliques in a graph. We design a novel algorithm that builds an estimator for near-cliques, using an online, compact construction of the Turán Shadow.

preprint2020arXiv

The Power of Pivoting for Exact Clique Counting

Clique counting is a fundamental task in network analysis, and even the simplest setting of $3$-cliques (triangles) has been the center of much recent research. Getting the count of $k$-cliques for larger $k$ is algorithmically challenging, due to the exponential blowup in the search space of large cliques. But a number of recent applications (especially for community detection or clustering) use larger clique counts. Moreover, one often desires \textit{local} counts, the number of $k$-cliques per vertex/edge. Our main result is Pivoter, an algorithm that exactly counts the number of $k$-cliques, \textit{for all values of $k$}. It is surprisingly effective in practice, and is able to get clique counts of graphs that were beyond the reach of previous work. For example, Pivoter gets all clique counts in a social network with a 100M edges within two hours on a commodity machine. Previous parallel algorithms do not terminate in days. Pivoter can also feasibly get local per-vertex and per-edge $k$-clique counts (for all $k$) for many public data sets with tens of millions of edges. To the best of our knowledge, this is the first algorithm that achieves such results. The main insight is the construction of a Succinct Clique Tree (SCT) that stores a compressed unique representation of all cliques in an input graph. It is built using a technique called \textit{pivoting}, a classic approach by Bron-Kerbosch to reduce the recursion tree of backtracking algorithms for maximal cliques. Remarkably, the SCT can be built without actually enumerating all cliques, and provides a succinct data structure from which exact clique statistics ($k$-clique counts, local counts) can be read off efficiently.

preprint2016arXiv

A Truthful Mechanism with Biparameter Learning for Online Crowdsourcing

We study a problem of allocating divisible jobs, arriving online, to workers in a crowdsourcing setting which involves learning two parameters of strategically behaving workers. Each job is split into a certain number of tasks that are then allocated to workers. Each arriving job has to be completed within a deadline and each task has to be completed satisfying an upper bound on probability of failure. The job population is homogeneous while the workers are heterogeneous in terms of costs, completion times, and times to failure. The job completion time and time to failure of each worker are stochastic with fixed but unknown means. The requester is faced with the challenge of learning two separate parameters of each (strategically behaving) worker simultaneously, namely, the mean job completion time and the mean time to failure. The time to failure of a worker depends on the duration of the task handled by the worker. Assuming non-strategic workers to start with, we solve this biparameter learning problem by applying the Robust UCB algorithm. Then, we non-trivially extend this algorithm to the setting where the workers are strategic about their costs. Our proposed mechanism is dominant strategy incentive compatible and ex-post individually rational with asymptotically optimal regret performance.

preprint2015arXiv

An Incentive Compatible Multi-Armed-Bandit Crowdsourcing Mechanism with Quality Assurance

Consider a requester who wishes to crowdsource a series of identical binary labeling tasks to a pool of workers so as to achieve an assured accuracy for each task, in a cost optimal way. The workers are heterogeneous with unknown but fixed qualities and their costs are private. The problem is to select for each task an optimal subset of workers so that the outcome obtained from the selected workers guarantees a target accuracy level. The problem is a challenging one even in a non strategic setting since the accuracy of aggregated label depends on unknown qualities. We develop a novel multi-armed bandit (MAB) mechanism for solving this problem. First, we propose a framework, Assured Accuracy Bandit (AAB), which leads to an MAB algorithm, Constrained Confidence Bound for a Non Strategic setting (CCB-NS). We derive an upper bound on the number of time steps the algorithm chooses a sub-optimal set that depends on the target accuracy level and true qualities. A more challenging situation arises when the requester not only has to learn the qualities of the workers but also elicit their true costs. We modify the CCB-NS algorithm to obtain an adaptive exploration separated algorithm which we call { \em Constrained Confidence Bound for a Strategic setting (CCB-S)}. CCB-S algorithm produces an ex-post monotone allocation rule and thus can be transformed into an ex-post incentive compatible and ex-post individually rational mechanism that learns the qualities of the workers and guarantees a given target accuracy level in a cost optimal way. We provide a lower bound on the number of times any algorithm should select a sub-optimal set and we see that the lower bound matches our upper bound upto a constant factor. We provide insights on the practical implementation of this framework through an illustrative example and we show the efficacy of our algorithms through simulations.

preprint2015arXiv

An Optimal Bidimensional Multi-Armed Bandit Auction for Multi-unit Procurement

We study the problem of a buyer (aka auctioneer) who gains stochastic rewards by procuring multiple units of a service or item from a pool of heterogeneous strategic agents. The reward obtained for a single unit from an allocated agent depends on the inherent quality of the agent; the agent's quality is fixed but unknown. Each agent can only supply a limited number of units (capacity of the agent). The costs incurred per unit and capacities are private information of the agents. The auctioneer is required to elicit costs as well as capacities (making the mechanism design bidimensional) and further, learn the qualities of the agents as well, with a view to maximize her utility. Motivated by this, we design a bidimensional multi-armed bandit procurement auction that seeks to maximize the expected utility of the auctioneer subject to incentive compatibility and individual rationality while simultaneously learning the unknown qualities of the agents. We first assume that the qualities are known and propose an optimal, truthful mechanism 2D-OPT for the auctioneer to elicit costs and capacities. Next, in order to learn the qualities of the agents in addition, we provide sufficient conditions for a learning algorithm to be Bayesian incentive compatible and individually rational. We finally design a novel learning mechanism, 2D-UCB that is stochastic Bayesian incentive compatible and individually rational.

preprint2013arXiv

Image Optimization and Prediction

Image Processing, Optimization and Prediction of an Image play a key role in Computer Science. Image processing provides a way to analyze and identify an image .Many areas like medical image processing, Satellite images, natural images and artificial images requires lots of analysis and research on optimization. In Image Optimization and Prediction we are combining the features of Query Optimization, Image Processing and Prediction . Image optimization is used in Pattern analysis, object recognition, in medical Image processing to predict the type of diseases, in satellite images for predicting weather forecast, availability of water or mineral etc. Image Processing, Optimization and analysis is a wide open area for research .Lots of research has been conducted in the area of Image analysis and many techniques are available for image analysis but, a single technique is not yet identified for image analysis and prediction .our research is focused on identifying a global technique for image analysis and Prediction.