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Shuaiwen Leon Song

Shuaiwen Leon Song contributes to research discovery and scholarly infrastructure.

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Published work

6 published item(s)

preprint2026arXiv

OSCAR: Offline Spectral Covariance-Aware Rotation for 2-bit KV Cache Quantization

INT2 KV-cache quantization is attractive for long-context LLM serving, but it remains difficult to make both accurate and deployable. Simple rotations such as Hadamard transforms reduce outliers, but still degrade at INT2 because they are not aligned with downstream attention. We propose OSCAR, an Ultra-low-bit KV Cache quantization method that estimates attention-aware covariance structures offline and uses them to derive fixed rotations and clipping thresholds for quantization. In this way, it aligns KV quantization with the covariance structures that attention actually consumes. More importantly, we not only provide theoretical justification but also develop a fully deployable OSCAR system with a custom INT2 attention kernel that remains compatible with paged KV-cache serving and fused kernel pipelines, enabling seamless integration into modern LLM serving frameworks such as SGLang and vLLM. We evaluate our methods on recent reasoning models with reasoning traces of up to 32k tokens across 5 tasks. On Qwen3-4B-Thinking-2507 and Qwen3-8B, OSCAR reduces the BF16 accuracy gap to 3.78 and 1.42 points, respectively, while naive rotation INT2 collapses to nearly zero. We further scale OSCAR to Qwen3-32B and GLM-4.7 (358B params), where it remains effectively on par with BF16. On long context - RULER-NIAH up to 128K, OSCAR remains robust on both Qwen3 models, while naive rotation INT2 collapses. System-wise, OSCAR reduces KV-cache memory by approximately 8x, improves throughput by up to 7x at large batch sizes under the same memory budget, and accelerates batch-size-1 decoding by up to 3x over BF16 due to reduced memory bandwidth overhead.

preprint2022arXiv

Brief Industry Paper: The Necessity of Adaptive Data Fusion in Infrastructure-Augmented Autonomous Driving System

This paper is the first to provide a thorough system design overview along with the fusion methods selection criteria of a real-world cooperative autonomous driving system, named Infrastructure-Augmented Autonomous Driving or IAAD. We present an in-depth introduction of the IAAD hardware and software on both road-side and vehicle-side computing and communication platforms. We extensively characterize the IAAD system in the context of real-world deployment scenarios and observe that the network condition that fluctuates along the road is currently the main technical roadblock for cooperative autonomous driving. To address this challenge, we propose new fusion methods, dubbed "inter-frame fusion" and "planning fusion" to complement the current state-of-the-art "intra-frame fusion". We demonstrate that each fusion method has its own benefit and constraint.

preprint2022arXiv

Towards Efficient Architecture and Algorithms for Sensor Fusion

The safety of an automated vehicle hinges crucially upon the accuracy of perception and decision-making latency. Under these stringent requirements, future automated cars are usually equipped with multi-modal sensors such as cameras and LiDARs. The sensor fusion is adopted to provide a confident context of driving scenarios for better decision-making. A promising sensor fusion technique is middle fusion that combines the feature representations from intermediate layers that belong to different sensing modalities. However, achieving both the accuracy and latency efficiency is challenging for middle fusion, which is critical for driving automation applications. We present A3Fusion, a software-hardware system specialized for an adaptive, agile, and aligned fusion in driving automation. A3Fusion achieves a high efficiency for the middle fusion of multiple CNN-based modalities by proposing an adaptive multi-modal learning network architecture and a latency-aware, agile network architecture optimization algorithm that enhances semantic segmentation accuracy while taking the inference latency as a key trade-off. In addition, A3Fusion proposes a FPGA-based accelerator that captures unique data flow patterns of our middle fusion algorithm while reducing the overall compute overheads. We enable these contributions by co-designing the neural network, algorithm, and the accelerator architecture.

preprint2021arXiv

Q-VR: System-Level Design for Future Mobile Collaborative Virtual Reality

High Quality Mobile Virtual Reality (VR) is what the incoming graphics technology era demands: users around the world, regardless of their hardware and network conditions, can all enjoy the immersive virtual experience. However, the state-of-the-art software-based mobile VR designs cannot fully satisfy the realtime performance requirements due to the highly interactive nature of user's actions and complex environmental constraints during VR execution. Inspired by the unique human visual system effects and the strong correlation between VR motion features and realtime hardware-level information, we propose Q-VR, a novel dynamic collaborative rendering solution via software-hardware co-design for enabling future low-latency high-quality mobile VR. At software-level, Q-VR provides flexible high-level tuning interface to reduce network latency while maintaining user perception. At hardware-level, Q-VR accommodates a wide spectrum of hardware and network conditions across users by effectively leveraging the computing capability of the increasingly powerful VR hardware. Extensive evaluation on real-world games demonstrates that Q-VR can achieve an average end-to-end performance speedup of 3.4x (up to 6.7x) over the traditional local rendering design in commercial VR devices, and a 4.1x frame rate improvement over the state-of-the-art static collaborative rendering.

preprint2021arXiv

TSM2X: High-Performance Tall-and-Skinny Matrix-Matrix Multiplication on GPUs

Linear algebra operations have been widely used in big data analytics and scientific computations. Many works have been done on optimizing linear algebra operations on GPUs with regular-shaped input. However, few works focus on fully utilizing GPU resources when the input is not regular-shaped. Current optimizations do not consider fully utilizing the memory bandwidth and computing power; therefore, they can only achieve sub-optimal performance. In this paper, we propose two efficient algorithms -- TSM2R and TSM2L -- for two classes of tall-and-skinny matrix-matrix multiplications on GPUs. Both of them focus on optimizing linear algebra operation with at least one of the input matrices is tall-and-skinny. Specifically, TSM2R is designed for a large regular-shaped matrix multiplying a tall-and-skinny matrix, while TSM2L is designed for a tall-and-skinny matrix multiplying a small regular-shaped matrix. We implement our proposed algorithms and test on several modern NVIDIA GPU micro-architectures. Experiments show that, compared to the current state-of-the-art works, (1) TSM2R speeds up the computation by 1.1x~3x and improves the memory bandwidth utilization and computing power utilization by 8%~47.6% and 7%~37.3%, respectively, when the regular-shaped matrix size is relatively large or medium; and (2) TSM2L speeds up the computation by 1.1x~3.5x and improve the memory bandwidth utilization by up to 55% when the regular-shaped matrix size is relatively small.

preprint2020arXiv

OO-VR: NUMA Friendly Object-Oriented VR Rendering Framework For Future NUMA-Based Multi-GPU Systems

With the strong computation capability, NUMA-based multi-GPU system is a promising candidate to provide sustainable and scalable performance for Virtual Reality. However, the entire multi-GPU system is viewed as a single GPU which ignores the data locality in VR rendering during the workload distribution, leading to tremendous remote memory accesses among GPU models. By conducting comprehensive characterizations on different kinds of parallel rendering frameworks, we observe that distributing the rendering object along with its required data per GPM can reduce the inter-GPM memory accesses. However, this object-level rendering still faces two major challenges in NUMA-based multi-GPU system: (1) the large data locality between the left and right views of the same object and the data sharing among different objects and (2) the unbalanced workloads induced by the software-level distribution and composition mechanisms. To tackle these challenges, we propose object-oriented VR rendering framework (OO-VR) that conducts the software and hardware co-optimization to provide a NUMA friendly solution for VR multi-view rendering in NUMA-based multi-GPU systems. We first propose an object-oriented VR programming model to exploit the data sharing between two views of the same object and group objects into batches based on their texture sharing levels. Then, we design an object aware runtime batch distribution engine and distributed hardware composition unit to achieve the balanced workloads among GPMs. Finally, evaluations on our VR featured simulator show that OO-VR provides 1.58x overall performance improvement and 76% inter-GPM memory traffic reduction over the state-of-the-art multi-GPU systems. In addition, OO-VR provides NUMA friendly performance scalability for the future larger multi-GPU scenarios with ever increasing asymmetric bandwidth between local and remote memory.