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Shaddin Dughmi

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Published work

23 published item(s)

preprint2026arXiv

A Theory of Time-Sensitive Language Generation: Sparse Hallucination Beats Mode Collapse

We study language generation in the limit under a global preference ordering on strings, as introduced by Kleinberg and Wei. As in [arXiv:2504.14370, arXiv:2511.05295], we aim for \emph{breadth}, but impose an additional requirement of timeliness: higher-ranked strings should be generated earlier. A string is then only credited if it is generated before a deadline, where its deadline is defined by a function that maps a string's rank in the target language to the time by which it must be produced. This is in keeping with a central consideration in machine learning, where inductive bias favors ``simpler'' or ``more plausible'' outputs, all else being equal. We show that timely generation is impossible in a strong sense for eventually consistent generators -- the protagonists of most prior related work. Under what is perhaps the mildest natural relaxation of consistency, a hallucination rate that vanishes over time, we show that we can circumvent our impossibility result. In particular, we can achieve optimal density with respect to any superlinear deadline function. We also show this is tight by ruling out timely generation with linear deadlines and vanishing hallucination rate.

preprint2026arXiv

Adaptive Generate-Rank-Verify: Inference-Time Search with Costly Verification

Many inference-time language-model pipelines combine a cheap reward signal with an expensive verifier, such as exact answer checking in mathematical reasoning or hidden-test execution in code generation. We formalize this setting using a learning-theoretic lens as generative active search: a cost-sensitive first-positive search problem in which a policy adaptively samples candidates from an unknown distribution, observes cheap scores, and pays for verifier labels until it finds a positive example. For a fixed prompt, the generator and reward model induce two unknown objects: a distribution over reward scores and a score-conditioned success function. When these quantities are known, we characterize the distribution-aware optimal policy using a dynamic programming approach. In the realistic and practical setting where both the score distribution and success function are unknown, we propose ADAP, a shellwise adaptive generate-rank-verify algorithm that progressively increases the number of sampled responses and top-ranked verifications. Under the monotonicity assumption that higher reward scores are no less likely to pass verification, we show that ADAP achieves expected cost within a constant factor of the distribution-aware optimum. We complement this result with learning-theoretic lower bounds, based on a centered star number, showing that structural assumptions on the score--label relationship are necessary. Experiments on mathematical reasoning and competitive programming validate the predicted advantage over both fixed non-adaptive policies and difficulty-adaptive baselines.

preprint2022arXiv

Matroid Secretary Is Equivalent to Contention Resolution

We show that the matroid secretary problem is equivalent to correlated contention resolution in the online random-order model. Specifically, the matroid secretary conjecture is true if and only if every matroid admits an online random-order contention resolution scheme which, given an arbitrary (possibly correlated) prior distribution over subsets of the ground set, matches the balance ratio of the best offline scheme for that distribution up to a constant. We refer to such a scheme as universal. Our result indicates that the core challenge of the matroid secretary problem lies in resolving contention for positively correlated inputs, in particular when the positive correlation is benign in as much as offline contention resolution is concerned. Our result builds on our previous work which establishes one direction of this equivalence, namely that the secretary conjecture implies universal random-order contention resolution, as well as a weak converse, which derives a matroid secretary algorithm from a random-order contention resolution scheme with only partial knowledge of the distribution. It is this weak converse that we strengthen in this paper: We show that universal random-order contention resolution for matroids, in the usual setting of a fully known prior distribution, suffices to resolve the matroid secretary conjecture in the affirmative. Our proof is the composition of three reductions. First, we use duality arguments to reduce the matroid secretary problem to the matroid prophet secretary problem with arbitrarily correlated distributions. Second, we introduce a generalization of contention resolution we term labeled contention resolution, to which we reduce the correlated matroid prophet secretary problem. Finally, we combine duplication of elements with limiting arguments to reduce labeled contention resolution to classical contention resolution.

preprint2020arXiv

Persuasion with Limited Communication

We examine information structure design, also called "persuasion" or "signaling", in the presence of a constraint on the amount of communication. We focus on the fundamental setting of bilateral trade, which in its simplest form involves a seller with a single item to price, a buyer whose value for the item is drawn from a common prior distribution over $n$ different possible values, and a take-it-or-leave-it-offer protocol. A mediator with access to the buyer's type may partially reveal such information to the seller in order to further some objective such as the social welfare or the seller's revenue. In the setting of maximizing welfare under bilateral trade, we show that $O(\log(n) \log \frac{1}ε)$ signals suffice for a $1-ε$ approximation to the optimal welfare, and this bound is tight. As our main result, we exhibit an efficient algorithm for computing a $\frac{M-1}{M} \cdot (1-1/e)$-approximation to the welfare-maximizing scheme with at most M signals. For the revenue objective, we show that $Ω(n)$ signals are needed for a constant factor approximation to the revenue of a fully informed seller. From a computational perspective, however, the problem gets easier: we show that a simple dynamic program computes the signaling scheme with M signals maximizing the seller's revenue. Observing that the signaling problem in bilateral trade is a special case of the fundamental Bayesian Persuasion model of Kamenica and Gentzkow, we also examine the question of communication-constrained signaling more generally. In this model there is a sender (the mediator), a receiver (the seller) looking to take an action (setting the price), and a state of nature (the buyer's type) drawn from a common prior. We show that it is NP-hard to approximate the optimal sender's utility to within any constant factor in the presence of communication constraints.

preprint2020arXiv

The Outer Limits of Contention Resolution on Matroids and Connections to the Secretary Problem

Contention resolution schemes have proven to be a useful and unifying abstraction for a variety of constrained optimization problems, in both offline and online arrival models. Much of prior work restricts attention to product distributions for the input set of elements, and studies contention resolution for increasingly general packing constraints, both offline and online. In this paper, we instead focus on generalizing the input distribution, restricting attention to matroid constraints in both the offline and online random arrival models. In particular, we study contention resolution when the input set is arbitrarily distributed, and may exhibit positive and/or negative correlations between elements. We characterize the distributions for which offline contention resolution is possible, and establish some of their basic closure properties. Our characterization can be interpreted as a distributional generalization of the matroid covering theorem. For the online random arrival model, we show that contention resolution is intimately tied to the secretary problem via two results. First, we show that a competitive algorithm for the matroid secretary problem implies that online contention resolution is essentially as powerful as offline contention resolution for matroids, so long as the algorithm is given the input distribution. Second, we reduce the matroid secretary problem to the design of an online contention resolution scheme of a particular form.

preprint2016arXiv

Algorithmic Bayesian Persuasion

Persuasion, defined as the act of exploiting an informational advantage in order to effect the decisions of others, is ubiquitous. Indeed, persuasive communication has been estimated to account for almost a third of all economic activity in the US. This paper examines persuasion through a computational lens, focusing on what is perhaps the most basic and fundamental model in this space: the celebrated Bayesian persuasion model of Kamenica and Gentzkow. Here there are two players, a sender and a receiver. The receiver must take one of a number of actions with a-priori unknown payoff, and the sender has access to additional information regarding the payoffs. The sender can commit to revealing a noisy signal regarding the realization of the payoffs of various actions, and would like to do so as to maximize her own payoff assuming a perfectly rational receiver. We examine the sender's optimization task in three of the most natural input models for this problem, and essentially pin down its computational complexity in each. When the payoff distributions of the different actions are i.i.d. and given explicitly, we exhibit a polynomial-time (exact) algorithm, and a "simple" $(1-1/e)$-approximation algorithm. Our optimal scheme for the i.i.d. setting involves an analogy to auction theory, and makes use of Border's characterization of the space of reduced-forms for single-item auctions. When action payoffs are independent but non-identical with marginal distributions given explicitly, we show that it is #P-hard to compute the optimal expected sender utility. Finally, we consider a general (possibly correlated) joint distribution of action payoffs presented by a black box sampling oracle, and exhibit a fully polynomial-time approximation scheme (FPTAS) with a bi-criteria guarantee. We show that this result is the best possible in the black-box model for information-theoretic reasons.

preprint2015arXiv

Mixture Selection, Mechanism Design, and Signaling

We pose and study a fundamental algorithmic problem which we term mixture selection, arising as a building block in a number of game-theoretic applications: Given a function $g$ from the $n$-dimensional hypercube to the bounded interval $[-1,1]$, and an $n \times m$ matrix $A$ with bounded entries, maximize $g(Ax)$ over $x$ in the $m$-dimensional simplex. This problem arises naturally when one seeks to design a lottery over items for sale in an auction, or craft the posterior beliefs for agents in a Bayesian game through the provision of information (a.k.a. signaling). We present an approximation algorithm for this problem when $g$ simultaneously satisfies two smoothness properties: Lipschitz continuity with respect to the $L^\infty$ norm, and noise stability. The latter notion, which we define and cater to our setting, controls the degree to which low-probability errors in the inputs of $g$ can impact its output. When $g$ is both $O(1)$-Lipschitz continuous and $O(1)$-stable, we obtain an (additive) PTAS for mixture selection. We also show that neither assumption suffices by itself for an additive PTAS, and both assumptions together do not suffice for an additive FPTAS. We apply our algorithm to different game-theoretic applications from mechanism design and optimal signaling. We make progress on a number of open problems suggested in prior work by easily reducing them to mixture selection: we resolve an important special case of the small-menu lottery design problem posed by Dughmi, Han, and Nisan; we resolve the problem of revenue-maximizing signaling in Bayesian second-price auctions posed by Emek et al. and Miltersen and Sheffet; we design a quasipolynomial-time approximation scheme for the optimal signaling problem in normal form games suggested by Dughmi; and we design an approximation algorithm for the optimal signaling problem in the voting model of Alonso and Câmara.

preprint2015arXiv

Security Games with Information Leakage: Modeling and Computation

Most models of Stackelberg security games assume that the attacker only knows the defender's mixed strategy, but is not able to observe (even partially) the instantiated pure strategy. Such partial observation of the deployed pure strategy -- an issue we refer to as information leakage -- is a significant concern in practical applications. While previous research on patrolling games has considered the attacker's real-time surveillance, our settings, therefore models and techniques, are fundamentally different. More specifically, after describing the information leakage model, we start with an LP formulation to compute the defender's optimal strategy in the presence of leakage. Perhaps surprisingly, we show that a key subproblem to solve this LP (more precisely, the defender oracle) is NP-hard even for the simplest of security game models. We then approach the problem from three possible directions: efficient algorithms for restricted cases, approximation algorithms, and heuristic algorithms for sampling that improves upon the status quo. Our experiments confirm the necessity of handling information leakage and the advantage of our algorithms.

preprint2014arXiv

Constrained Signaling in Auction Design

We consider the problem of an auctioneer who faces the task of selling a good (drawn from a known distribution) to a set of buyers, when the auctioneer does not have the capacity to describe to the buyers the exact identity of the good that he is selling. Instead, he must come up with a constrained signalling scheme: a (non injective) mapping from goods to signals, that satisfies the constraints of his setting. For example, the auctioneer may be able to communicate only a bounded length message for each good, or he might be legally constrained in how he can advertise the item being sold. Each candidate signaling scheme induces an incomplete-information game among the buyers, and the goal of the auctioneer is to choose the signaling scheme and accompanying auction format that optimizes welfare. In this paper, we use techniques from submodular function maximization and no-regret learning to give algorithms for computing constrained signaling schemes for a variety of constrained signaling problems.

preprint2014arXiv

On the Hardness of Signaling

There has been a recent surge of interest in the role of information in strategic interactions. Much of this work seeks to understand how the realized equilibrium of a game is influenced by uncertainty in the environment and the information available to players in the game. Lurking beneath this literature is a fundamental, yet largely unexplored, algorithmic question: how should a "market maker" who is privy to additional information, and equipped with a specified objective, inform the players in the game? This is an informational analogue of the mechanism design question, and views the information structure of a game as a mathematical object to be designed, rather than an exogenous variable. We initiate a complexity-theoretic examination of the design of optimal information structures in general Bayesian games, a task often referred to as signaling. We focus on one of the simplest instantiations of the signaling question: Bayesian zero-sum games, and a principal who must choose an information structure maximizing the equilibrium payoff of one of the players. In this setting, we show that optimal signaling is computationally intractable, and in some cases hard to approximate, assuming that it is hard to recover a planted clique from an Erdos-Renyi random graph. This is despite the fact that equilibria in these games are computable in polynomial time, and therefore suggests that the hardness of optimal signaling is a distinct phenomenon from the hardness of equilibrium computation. Necessitated by the non-local nature of information structures, en-route to our results we prove an "amplification lemma" for the planted clique problem which may be of independent interest.

preprint2014arXiv

Sampling and Representation Complexity of Revenue Maximization

We consider (approximate) revenue maximization in auctions where the distribution on input valuations is given via "black box" access to samples from the distribution. We observe that the number of samples required -- the sample complexity -- is tightly related to the representation complexity of an approximately revenue-maximizing auction. Our main results are upper bounds and an exponential lower bound on these complexities.

preprint2014arXiv

Signaling in Quasipolynomial time

Strategic interactions often take place in an environment rife with uncertainty. As a result, the equilibrium of a game is intimately related to the information available to its players. The \emph{signaling problem} abstracts the task faced by an informed "market maker", who must choose how to reveal information in order to effect a desirable equilibrium. In this paper, we consider two fundamental signaling problems: one for abstract normal form games, and the other for single item auctions. For the former, we consider an abstract class of objective functions which includes the social welfare and weighted combinations of players' utilities, and for the latter we restrict our attention to the social welfare objective and to signaling schemes which are constrained in the number of signals used. For both problems, we design approximation algorithms for the signaling problem which run in quasi-polynomial time under various conditions, extending and complementing the results of various recent works on the topic. Underlying each of our results is a "meshing scheme" which effectively overcomes the "curse of dimensionality" and discretizes the space of "essentially different" posterior beliefs -- in the sense of inducing "essentially different" equilibria. This is combined with an algorithm for optimally assembling a signaling scheme as a convex combination of such beliefs. For the normal form game setting, the meshing scheme leads to a convex partition of the space of posterior beliefs and this assembly procedure is reduced to a linear program, and in the auction setting the assembly procedure is reduced to submodular function maximization.

preprint2013arXiv

Dynamic Pricing with Limited Supply

We consider the problem of dynamic pricing with limited supply. A seller has $k$ identical items for sale and is facing $n$ potential buyers ("agents") that are arriving sequentially. Each agent is interested in buying one item. Each agent's value for an item is an IID sample from some fixed distribution with support $[0,1]$. The seller offers a take-it-or-leave-it price to each arriving agent (possibly different for different agents), and aims to maximize his expected revenue. We focus on "prior-independent" mechanisms -- ones that do not use any information about the distribution. They are desirable because knowing the distribution is unrealistic in many practical scenarios. We study how the revenue of such mechanisms compares to the revenue of the optimal offline mechanism that knows the distribution ("offline benchmark"). We present a prior-independent dynamic pricing mechanism whose revenue is at most $O((k \log n)^{2/3})$ less than the offline benchmark, for every distribution that is regular. In fact, this guarantee holds without *any* assumptions if the benchmark is relaxed to fixed-price mechanisms. Further, we prove a matching lower bound. The performance guarantee for the same mechanism can be improved to $O(\sqrt{k} \log n)$, with a distribution-dependent constant, if $k/n$ is sufficiently small. We show that, in the worst case over all demand distributions, this is essentially the best rate that can be obtained with a distribution-specific constant. On a technical level, we exploit the connection to multi-armed bandits (MAB). While dynamic pricing with unlimited supply can easily be seen as an MAB problem, the intuition behind MAB approaches breaks when applied to the setting with limited supply. Our high-level conceptual contribution is that even the limited supply setting can be fruitfully treated as a bandit problem.

preprint2013arXiv

On the Approximation of Submodular Functions

Submodular functions are a fundamental object of study in combinatorial optimization, economics, machine learning, etc. and exhibit a rich combinatorial structure. Many subclasses of submodular functions have also been well studied and these subclasses widely vary in their complexity. Our motivation is to understand the relative complexity of these classes of functions. Towards this, we consider the question of how well can one class of submodular functions be approximated by another (simpler) class of submodular functions. Such approximations naturally allow algorithms designed for the simpler class to be applied to the bigger class of functions. We prove both upper and lower bounds on such approximations. Our main results are: 1. General submodular functions can be approximated by cut functions of directed graphs to a factor of $n^2/4$, which is tight. 2. General symmetric submodular functions$^{1}$ can be approximated by cut functions of undirected graphs to a factor of $n-1$, which is tight up to a constant. 3. Budgeted additive functions can be approximated by coverage functions to a factor of $e/(e-1)$, which is tight. Here $n$ is the size of the ground set on which the submodular function is defined. We also observe that prior works imply that monotone submodular functions can be approximated by coverage functions with a factor between $O(\sqrt{n} \log n)$ and $Ω(n^{1/3} /\log^2 n) $.

preprint2012arXiv

Combinatorial Auctions with Restricted Complements

Complements between goods - where one good takes on added value in the presence of another - have been a thorn in the side of algorithmic mechanism designers. On the one hand, complements are common in the standard motivating applications for combinatorial auctions, like spectrum license auctions. On the other, welfare maximization in the presence of complements is notoriously difficult, and this intractability has stymied theoretical progress in the area. For example, there are no known positive results for combinatorial auctions in which bidder valuations are multi-parameter and non-complement-free, other than the relatively weak results known for general valuations. To make inroads on the problem of combinatorial auction design in the presence of complements, we propose a model for valuations with complements that is parameterized by the "size" of the complements. A valuation in our model is represented succinctly by a weighted hypergraph, where the size of the hyper-edges corresponds to degree of complementarity. Our model permits a variety of computationally efficient queries, and non-trivial welfare-maximization algorithms and mechanisms. We design the following polynomial-time approximation algorithms and truthful mechanisms for welfare maximization with bidders with hypergraph valuations. 1- For bidders whose valuations correspond to subgraphs of a known graph that is planar (or more generally, excludes a fixed minor), we give a truthful and (1+epsilon)-approximate mechanism. 2- We give a polynomial-time, r-approximation algorithm for welfare maximization with hypergraph-r valuations. Our algorithm randomly rounds a compact linear programming relaxation of the problem. 3- We design a different approximation algorithm and use it to give a polynomial-time, truthful-in-expectation mechanism that has an approximation factor of O(log^r m).

preprint2012arXiv

Mechanisms for Risk Averse Agents, Without Loss

Auctions in which agents' payoffs are random variables have received increased attention in recent years. In particular, recent work in algorithmic mechanism design has produced mechanisms employing internal randomization, partly in response to limitations on deterministic mechanisms imposed by computational complexity. For many of these mechanisms, which are often referred to as truthful-in-expectation, incentive compatibility is contingent on the assumption that agents are risk-neutral. These mechanisms have been criticized on the grounds that this assumption is too strong, because "real" agents are typically risk averse, and moreover their precise attitude towards risk is typically unknown a-priori. In response, researchers in algorithmic mechanism design have sought the design of universally-truthful mechanisms --- mechanisms for which incentive-compatibility makes no assumptions regarding agents' attitudes towards risk. We show that any truthful-in-expectation mechanism can be generically transformed into a mechanism that is incentive compatible even when agents are risk averse, without modifying the mechanism's allocation rule. The transformed mechanism does not require reporting of agents' risk profiles. Equivalently, our result can be stated as follows: Every (randomized) allocation rule that is implementable in dominant strategies when players are risk neutral is also implementable when players are endowed with an arbitrary and unknown concave utility function for money.

preprint2011arXiv

A Truthful Randomized Mechanism for Combinatorial Public Projects via Convex Optimization

In Combinatorial Public Projects, there is a set of projects that may be undertaken, and a set of self-interested players with a stake in the set of projects chosen. A public planner must choose a subset of these projects, subject to a resource constraint, with the goal of maximizing social welfare. Combinatorial Public Projects has emerged as one of the paradigmatic problems in Algorithmic Mechanism Design, a field concerned with solving fundamental resource allocation problems in the presence of both selfish behavior and the computational constraint of polynomial-time. We design a polynomial-time, truthful-in-expectation, (1-1/e)-approximation mechanism for welfare maximization in a fundamental variant of combinatorial public projects. Our results apply to combinatorial public projects when players have valuations that are matroid rank sums (MRS), which encompass most concrete examples of submodular functions studied in this context, including coverage functions, matroid weighted-rank functions, and convex combinations thereof. Our approximation factor is the best possible, assuming P != NP. Ours is the first mechanism that achieves a constant factor approximation for a natural NP-hard variant of combinatorial public projects.

preprint2011arXiv

An approximately truthful-in-expectation mechanism for combinatorial auctions using value queries

This manuscript presents an alternative implementation of the truthful-in-expectation mechanism of Dughmi, Roughgarden and Yan for combinatorial auctions with weighted-matroid-rank-sum valuations. The new implementation uses only value queries and is approximately truthful-in-expectation, in the sense that by reporting truthfully each agent maximizes his utility within a multiplicative 1-o(1) factor. It still provides an optimal (1-1/e-o(1))-approximation in social welfare. We achieve this by first presenting an approximately maximal-in-distributional-range allocation rule and then showing a black-box transformation to an approximately truthful-in-expectation mechanism.

preprint2011arXiv

From Convex Optimization to Randomized Mechanisms: Toward Optimal Combinatorial Auctions

We design an expected polynomial-time, truthful-in-expectation, (1-1/e)-approximation mechanism for welfare maximization in a fundamental class of combinatorial auctions. Our results apply to bidders with valuations that are m matroid rank sums (MRS), which encompass most concrete examples of submodular functions studied in this context, including coverage functions, matroid weighted-rank functions, and convex combinations thereof. Our approximation factor is the best possible, even for known and explicitly given coverage valuations, assuming P != NP. Ours is the first truthful-in-expectation and polynomial-time mechanism to achieve a constant-factor approximation for an NP-hard welfare maximization problem in combinatorial auctions with heterogeneous goods and restricted valuations. Our mechanism is an instantiation of a new framework for designing approximation mechanisms based on randomized rounding algorithms. A typical such algorithm first optimizes over a fractional relaxation of the original problem, and then randomly rounds the fractional solution to an integral one. With rare exceptions, such algorithms cannot be converted into truthful mechanisms. The high-level idea of our mechanism design framework is to optimize directly over the (random) output of the rounding algorithm, rather than over the input to the rounding algorithm. This approach leads to truthful-in-expectation mechanisms, and these mechanisms can be implemented efficiently when the corresponding objective function is concave. For bidders with MRS valuations, we give a novel randomized rounding algorithm that leads to both a concave objective function and a (1-1/e)-approximation of the optimal welfare.

preprint2011arXiv

Limitations of randomized mechanisms for combinatorial auctions

Recently, a randomized mechanism has been discovered [Dughmi, Roughgarden and Yan; STOC'11] for combinatorial auctions that is truthful in expectation and guarantees a (1-1/e)-approximation to the optimal social welfare when players have coverage valuations. This approximation ratio is the best possible even for non-truthful algorithms, assuming $P \neq NP$. Given the recent sequence of negative results for combinatorial auctions under more restrictive notions of incentive compatibility, this development raises a natural question: Are truthful-in-expectation mechanisms compatible with polynomial-time approximation in a way that deterministic or universally truthful mechanisms are not? In particular, can polynomial-time truthful-in-expectation mechanisms guarantee a near-optimal approximation ratio for more general variants of combinatorial auctions? We prove that this is not the case. Specifically, the result of Dughmi, Roughgarden and Yan cannot be extended to combinatorial auctions with submodular valuations in the value oracle model. (Absent strategic considerations, a (1-1/e)-approximation is still achievable in this setting.) More precisely, we prove that there is a constant γ>0 such that there is no randomized mechanism that is truthful-in-expectation--- or even approximately truthful-in-expectation --- and guarantees an m^{-γ}-approximation to the optimal social welfare for combinatorial auctions with submodular valuations in the value oracle model. We also prove an analogous result for the flexible combinatorial public projects (CPP) problem. Both our results present an unexpected separation between coverage functions and submodular functions, which does not occur for these problems without strategic considerations.

preprint2011arXiv

Submodular Functions: Extensions, Distributions, and Algorithms. A Survey

Submodularity is a fundamental phenomenon in combinatorial optimization. Submodular functions occur in a variety of combinatorial settings such as coverage problems, cut problems, welfare maximization, and many more. Therefore, a lot of work has been concerned with maximizing or minimizing a submodular function, often subject to combinatorial constraints. Many of these algorithmic results exhibit a common structure. Namely, the function is extended to a continuous, usually non-linear, function on a convex domain. Then, this relaxation is solved, and the fractional solution rounded to yield an integral solution. Often, the continuous extension has a natural interpretation in terms of distributions on subsets of the ground set. This interpretation is often crucial to the results and their analysis. The purpose of this survey is to highlight this connection between extensions, distributions, relaxations, and optimization in the context of submodular functions. We also present the first constant factor approximation algorithm for minimizing symmetric submodular functions subject to a cardinality constraint.

preprint2011arXiv

Truthful Assignment without Money

We study the design of truthful mechanisms that do not use payments for the generalized assignment problem (GAP) and its variants. An instance of the GAP consists of a bipartite graph with jobs on one side and machines on the other. Machines have capacities and edges have values and sizes; the goal is to construct a welfare maximizing feasible assignment. In our model of private valuations, motivated by impossibility results, the value and sizes on all job-machine pairs are public information; however, whether an edge exists or not in the bipartite graph is a job's private information. We study several variants of the GAP starting with matching. For the unweighted version, we give an optimal strategyproof mechanism; for maximum weight bipartite matching, however, we show give a 2-approximate strategyproof mechanism and show by a matching lowerbound that this is optimal. Next we study knapsack-like problems, which are APX-hard. For these problems, we develop a general LP-based technique that extends the ideas of Lavi and Swamy to reduce designing a truthful mechanism without money to designing such a mechanism for the fractional version of the problem, at a loss of a factor equal to the integrality gap in the approximation ratio. We use this technique to obtain strategyproof mechanisms with constant approximation ratios for these problems. We then design an O(log n)-approximate strategyproof mechanism for the GAP by reducing, with logarithmic loss in the approximation, to our solution for the value-invariant GAP. Our technique may be of independent interest for designing truthful mechanisms without money for other LP-based problems.

preprint2010arXiv

Succinct Coverage Oracles

In this paper, we identify a fundamental algorithmic problem that we term succinct dynamic covering (SDC), arising in many modern-day web applications, including ad-serving and online recommendation systems in eBay and Netflix. Roughly speaking, SDC applies two restrictions to the well-studied Max-Coverage problem: Given an integer k, X={1,2,...,n} and I={S_1, ..., S_m}, S_i a subset of X, find a subset J of I, such that |J| <= k and the union of S in J is as large as possible. The two restrictions applied by SDC are: (1) Dynamic: At query-time, we are given a query Q, a subset of X, and our goal is to find J such that the intersection of Q with the union of S in J is as large as possible; (2) Space-constrained: We don't have enough space to store (and process) the entire input; specifically, we have o(mn), and maybe as little as O((m+n)polylog(mn)) space. The goal of SDC is to maintain a small data structure so as to answer most dynamic queries with high accuracy. We call such a scheme a Coverage Oracle. We present algorithms and complexity results for coverage oracles. We present deterministic and probabilistic near-tight upper and lower bounds on the approximation ratio of SDC as a function of the amount of space available to the oracle. Our lower bound results show that to obtain constant-factor approximations we need Omega(mn) space. Fortunately, our upper bounds present an explicit tradeoff between space and approximation ratio, allowing us to determine the amount of space needed to guarantee certain accuracy.