Researcher profile

Scott Niekum

Scott Niekum contributes to research discovery and scholarly infrastructure.

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Published work

7 published item(s)

preprint2026arXiv

Training ML Models with Predictable Failures

Estimating how often an ML model will fail at deployment scale is central to pre-deployment safety assessment, but a feasible evaluation set is rarely large enough to observe the failures that matter. Jones et al. (2025) address this by extrapolating from the largest k failure scores in an evaluation set to predict deployment-scale failure rates. We give a finite-k decomposition of this estimator's forecast error and show that it has a built-in bias toward over-prediction in the typical case, which is the safety-favorable direction. This bias is offset when the evaluation set misses a rare high-failure mode that the deployment set contains, leaving the forecast to under-predict at deployment scale. We propose a fine-tuning objective, the forecastability loss, that addresses this failure mode. In two proof-of-concept experiments, a language-model password game and an RL gridworld, fine-tuning substantially reduces held-out forecast error while preserving primary-task capability and achieving safety similar to that of supervised baselines.

preprint2023arXiv

A Ranking Game for Imitation Learning

We propose a new framework for imitation learning -- treating imitation as a two-player ranking-based game between a policy and a reward. In this game, the reward agent learns to satisfy pairwise performance rankings between behaviors, while the policy agent learns to maximize this reward. In imitation learning, near-optimal expert data can be difficult to obtain, and even in the limit of infinite data cannot imply a total ordering over trajectories as preferences can. On the other hand, learning from preferences alone is challenging as a large number of preferences are required to infer a high-dimensional reward function, though preference data is typically much easier to collect than expert demonstrations. The classical inverse reinforcement learning (IRL) formulation learns from expert demonstrations but provides no mechanism to incorporate learning from offline preferences and vice versa. We instantiate the proposed ranking-game framework with a novel ranking loss giving an algorithm that can simultaneously learn from expert demonstrations and preferences, gaining the advantages of both modalities. Our experiments show that the proposed method achieves state-of-the-art sample efficiency and can solve previously unsolvable tasks in the Learning from Observation (LfO) setting. Project video and code can be found at https://hari-sikchi.github.io/rank-game/

preprint2022arXiv

Can Foundation Models Perform Zero-Shot Task Specification For Robot Manipulation?

Task specification is at the core of programming autonomous robots. A low-effort modality for task specification is critical for engagement of non-expert end-users and ultimate adoption of personalized robot agents. A widely studied approach to task specification is through goals, using either compact state vectors or goal images from the same robot scene. The former is hard to interpret for non-experts and necessitates detailed state estimation and scene understanding. The latter requires the generation of desired goal image, which often requires a human to complete the task, defeating the purpose of having autonomous robots. In this work, we explore alternate and more general forms of goal specification that are expected to be easier for humans to specify and use such as images obtained from the internet, hand sketches that provide a visual description of the desired task, or simple language descriptions. As a preliminary step towards this, we investigate the capabilities of large scale pre-trained models (foundation models) for zero-shot goal specification, and find promising results in a collection of simulated robot manipulation tasks and real-world datasets.

preprint2022arXiv

Know Your Boundaries: The Necessity of Explicit Behavioral Cloning in Offline RL

We introduce an offline reinforcement learning (RL) algorithm that explicitly clones a behavior policy to constrain value learning. In offline RL, it is often important to prevent a policy from selecting unobserved actions, since the consequence of these actions cannot be presumed without additional information about the environment. One straightforward way to implement such a constraint is to explicitly model a given data distribution via behavior cloning and directly force a policy not to select uncertain actions. However, many offline RL methods instantiate the constraint indirectly -- for example, pessimistic value estimation -- due to a concern about errors when modeling a potentially complex behavior policy. In this work, we argue that it is not only viable but beneficial to explicitly model the behavior policy for offline RL because the constraint can be realized in a stable way with the trained model. We first suggest a theoretical framework that allows us to incorporate behavior-cloned models into value-based offline RL methods, enjoying the strength of both explicit behavior cloning and value learning. Then, we propose a practical method utilizing a score-based generative model for behavior cloning. With the proposed method, we show state-of-the-art performance on several datasets within the D4RL and Robomimic benchmarks and achieve competitive performance across all datasets tested.

preprint2020arXiv

Hypothesis-Driven Skill Discovery for Hierarchical Deep Reinforcement Learning

Deep reinforcement learning (DRL) is capable of learning high-performing policies on a variety of complex high-dimensional tasks, ranging from video games to robotic manipulation. However, standard DRL methods often suffer from poor sample efficiency, partially because they aim to be entirely problem-agnostic. In this work, we introduce a novel approach to exploration and hierarchical skill learning that derives its sample efficiency from intuitive assumptions it makes about the behavior of objects both in the physical world and simulations which mimic physics. Specifically, we propose the Hypothesis Proposal and Evaluation (HyPE) algorithm, which discovers objects from raw pixel data, generates hypotheses about the controllability of observed changes in object state, and learns a hierarchy of skills to test these hypotheses. We demonstrate that HyPE can dramatically improve the sample efficiency of policy learning in two different domains: a simulated robotic block-pushing domain, and a popular benchmark task: Breakout. In these domains, HyPE learns high-scoring policies an order of magnitude faster than several state-of-the-art reinforcement learning methods.

preprint2020arXiv

Learning Hybrid Object Kinematics for Efficient Hierarchical Planning Under Uncertainty

Sudden changes in the dynamics of robotic tasks, such as contact with an object or the latching of a door, are often viewed as inconvenient discontinuities that make manipulation difficult. However, when these transitions are well-understood, they can be leveraged to reduce uncertainty or aid manipulation---for example, wiggling a screw to determine if it is fully inserted or not. Current model-free reinforcement learning approaches require large amounts of data to learn to leverage such dynamics, scale poorly as problem complexity grows, and do not transfer well to significantly different problems. By contrast, hierarchical POMDP planning-based methods scale well via plan decomposition, work well on novel problems, and directly consider uncertainty, but often rely on precise hand-specified models and task decompositions. To combine the advantages of these opposing paradigms, we propose a new method, MICAH, which given unsegmented data of an object's motion under applied actions, (1) detects changepoints in the object motion model using action-conditional inference, (2) estimates the individual local motion models with their parameters, and (3) converts them into a hybrid automaton that is compatible with hierarchical POMDP planning. We show that model learning under MICAH is more accurate and robust to noise than prior approaches. Further, we combine MICAH with a hierarchical POMDP planner to demonstrate that the learned models are rich enough to be used for performing manipulation tasks under uncertainty that require the objects to be used in novel ways not encountered during training.

preprint2020arXiv

Local Nonparametric Meta-Learning

A central goal of meta-learning is to find a learning rule that enables fast adaptation across a set of tasks, by learning the appropriate inductive bias for that set. Most meta-learning algorithms try to find a \textit{global} learning rule that encodes this inductive bias. However, a global learning rule represented by a fixed-size representation is prone to meta-underfitting or -overfitting since the right representational power for a task set is difficult to choose a priori. Even when chosen correctly, we show that global, fixed-size representations often fail when confronted with certain types of out-of-distribution tasks, even when the same inductive bias is appropriate. To address these problems, we propose a novel nonparametric meta-learning algorithm that utilizes a meta-trained local learning rule, building on recent ideas in attention-based and functional gradient-based meta-learning. In several meta-regression problems, we show improved meta-generalization results using our local, nonparametric approach and achieve state-of-the-art results in the robotics benchmark, Omnipush.