Researcher profile

Sarath Chandar

Sarath Chandar contributes to research discovery and scholarly infrastructure.

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Published work

17 published item(s)

preprint2026arXiv

CADmium: Fine-Tuning Code Language Models for Text-Driven Sequential CAD Design

Computer-aided design (CAD) is the digital construction of 2D and 3D objects, and is central to a wide range of engineering and manufacturing applications like automobile and aviation. Despite its importance, CAD modeling remains largely a time-intensive, manual task. Recent works have attempted to automate this process with small transformer-based models and handcrafted CAD sequence representations. However, there has been little effort to leverage the potential of large language models (LLMs) for sequential CAD design. In this work, we introduce a new large-scale dataset of more than 170k CAD models annotated with high-quality, human-like descriptions generated with our pipeline based on GPT-4.1. Using this dataset, we fine-tune powerful code-LLMs to generate CAD sequences represented in a JSON-based format from natural language descriptions, demonstrating the viability and effectiveness of this approach for text-conditioned CAD generation. Because simple metrics often fail to reflect the quality of generated objects, we introduce geometric and topological metrics based on sphericity, mean curvature, and Euler characteristic to provide richer structural insights. Our experiments and ablation studies on both synthetic and human-annotated data demonstrate that CADmium is able to automate CAD design, drastically speeding up the design of new objects. The dataset, code, and fine-tuned models are available online.

preprint2026arXiv

Investigating the Multilingual Calibration Effects of Language Model Instruction-Tuning

Ensuring that deep learning models are well-calibrated in terms of their predictive uncertainty is essential in maintaining their trustworthiness and reliability, yet despite increasing advances in foundation model research, the relationship between such large language models (LLMs) and their calibration remains an open area of research. In this work, we look at a critical gap in the calibration of LLMs within multilingual settings, in an attempt to better understand how the data scarcity can potentially lead to different calibration effects and how commonly used techniques can apply in these settings. Our analysis on two multilingual benchmarks, over 29 and 42 languages respectively, reveals that even in low-resource languages, model confidence can increase significantly after instruction-tuning on high-resource language SFT datasets. However, improvements in accuracy are marginal or non-existent, resulting in mis-calibration, highlighting a critical shortcoming of standard SFT for multilingual languages. Furthermore, we observe that the use of label smoothing to be a reasonable method alleviate this concern, again without any need for low-resource SFT data, maintaining better calibration across all languages. Overall, this highlights the importance of multilingual considerations for both training and tuning LLMs in order to improve their reliability and fairness in downstream use.

preprint2026arXiv

LLMs Can't Play Hangman: On the Necessity of a Private Working Memory for Language Agents

As LLMs move from text completion toward autonomous agents, they remain constrained by the standard chat interface, which lacks private working memory. This raises a fundamental question: can agents reliably perform interactive tasks that depend on hidden state? We define Private State Interactive Tasks (PSITs), which require agents to generate and maintain hidden information while producing consistent public responses. We show theoretically that any agent restricted to the public conversation history cannot simultaneously preserve secrecy and consistency in PSITs, yielding an impossibility theorem. To empirically validate this limitation, we introduce a self-consistency testing protocol that evaluates whether agents can maintain a hidden secret across forked dialogue branches. Standard chat-based LLMs and retrieval-based memory baselines fail this test regardless of scale, demonstrating that semantic retrieval does not enable true state maintenance. To address this, we propose a novel architecture incorporating an explicit private working memory; we demonstrate that this mechanism restores consistency, establishing private state as a necessary component for interactive language agents.

preprint2026arXiv

Probabilistic Calibration Is a Trainable Capability in Language Models

Language models are increasingly used in settings where outputs must satisfy user-specified randomness constraints, yet their generation probabilities are often poorly calibrated to those targets. We study whether this capability can be improved directly through fine-tuning. Concretely, we fine-tune language models on synthetic prompts that require sampling from mathematical distributions, and compare two Calibration Fine-Tuning variants: a soft-target method that converts the desired output distribution into trie-derived next-token targets, and a hard-target method that trains on sampled completions from the same target distribution. Across 12 models spanning four families, both methods substantially improve structured-sampling fidelity on held-out distribution families and unseen parameter settings, showing that probabilistic calibration is a trainable capability. Under our selected training configurations, the two methods exhibit different empirical profiles: hard-target fine-tuning is often strongest on structured numeric sampling, while soft-target fine-tuning performs better on broader stochastic generation benchmarks, including open-ended random generation, multiple-choice answer-position balancing, and NoveltyBench. The gains sometimes reduce downstream capability, especially arithmetic reasoning, with costs varying by model. Overall, our results show that probabilistic calibration can be improved through fine-tuning, with our hard-target configuration favoring exact numeric fidelity and our soft-target configuration favoring broader stochastic transfer. Code is available at https://github.com/chandar-lab/calibration-finetuning.

preprint2026arXiv

Reconstruction or Semantics? What Makes a Latent Space Useful for Robotic World Models

World model-based policy evaluation is a practical proxy for testing real-world robot control by rolling out candidate actions in action-conditioned video diffusion models. As these models increasingly adopt latent diffusion modeling (LDM), choosing the right latent space becomes critical. While the status quo uses autoencoding latent spaces like VAEs that are primarily trained for pixel reconstruction, recent work suggests benefits from pretrained encoders with representation-aligned semantic latent spaces. We systematically evaluate these latent spaces for action-conditioned LDM by comparing six reconstruction and semantic encoders to train world model variants under a fixed protocol on BridgeV2 dataset, and show effective world model training in high-dimensional representation spaces with and without dimension compression. We then propose three axes to assess robotic world model performance: visual fidelity, planning and downstream policy performance, and latent representation quality. Our results show visual fidelity alone is insufficient for world model selection. While reconstruction encoders like VAE and Cosmos achieve strong pixel-level scores, semantic encoders such as V-JEPA 2.1 (strongest overall on policy), Web-DINO, and SigLIP 2 generally excel across the other two axes at all model scales. Our study advocates semantic latent space as stronger foundation for policy-relevant robotics diffusion world models.

preprint2023arXiv

PatchUp: A Feature-Space Block-Level Regularization Technique for Convolutional Neural Networks

Large capacity deep learning models are often prone to a high generalization gap when trained with a limited amount of labeled training data. A recent class of methods to address this problem uses various ways to construct a new training sample by mixing a pair (or more) of training samples. We propose PatchUp, a hidden state block-level regularization technique for Convolutional Neural Networks (CNNs), that is applied on selected contiguous blocks of feature maps from a random pair of samples. Our approach improves the robustness of CNN models against the manifold intrusion problem that may occur in other state-of-the-art mixing approaches. Moreover, since we are mixing the contiguous block of features in the hidden space, which has more dimensions than the input space, we obtain more diverse samples for training towards different dimensions. Our experiments on CIFAR10/100, SVHN, Tiny-ImageNet, and ImageNet using ResNet architectures including PreActResnet18/34, WRN-28-10, ResNet101/152 models show that PatchUp improves upon, or equals, the performance of current state-of-the-art regularizers for CNNs. We also show that PatchUp can provide a better generalization to deformed samples and is more robust against adversarial attacks.

preprint2022arXiv

An Introduction to Lifelong Supervised Learning

This primer is an attempt to provide a detailed summary of the different facets of lifelong learning. We start with Chapter 2 which provides a high-level overview of lifelong learning systems. In this chapter, we discuss prominent scenarios in lifelong learning (Section 2.4), provide 8 Introduction a high-level organization of different lifelong learning approaches (Section 2.5), enumerate the desiderata for an ideal lifelong learning system (Section 2.6), discuss how lifelong learning is related to other learning paradigms (Section 2.7), describe common metrics used to evaluate lifelong learning systems (Section 2.8). This chapter is more useful for readers who are new to lifelong learning and want to get introduced to the field without focusing on specific approaches or benchmarks. The remaining chapters focus on specific aspects (either learning algorithms or benchmarks) and are more useful for readers who are looking for specific approaches or benchmarks. Chapter 3 focuses on regularization-based approaches that do not assume access to any data from previous tasks. Chapter 4 discusses memory-based approaches that typically use a replay buffer or an episodic memory to save subset of data across different tasks. Chapter 5 focuses on different architecture families (and their instantiations) that have been proposed for training lifelong learning systems. Following these different classes of learning algorithms, we discuss the commonly used evaluation benchmarks and metrics for lifelong learning (Chapter 6) and wrap up with a discussion of future challenges and important research directions in Chapter 7.

preprint2022arXiv

Improving Meta-Learning Generalization with Activation-Based Early-Stopping

Meta-Learning algorithms for few-shot learning aim to train neural networks capable of generalizing to novel tasks using only a few examples. Early-stopping is critical for performance, halting model training when it reaches optimal generalization to the new task distribution. Early-stopping mechanisms in Meta-Learning typically rely on measuring the model performance on labeled examples from a meta-validation set drawn from the training (source) dataset. This is problematic in few-shot transfer learning settings, where the meta-test set comes from a different target dataset (OOD) and can potentially have a large distributional shift with the meta-validation set. In this work, we propose Activation Based Early-stopping (ABE), an alternative to using validation-based early-stopping for meta-learning. Specifically, we analyze the evolution, during meta-training, of the neural activations at each hidden layer, on a small set of unlabelled support examples from a single task of the target tasks distribution, as this constitutes a minimal and justifiably accessible information from the target problem. Our experiments show that simple, label agnostic statistics on the activations offer an effective way to estimate how the target generalization evolves over time. At each hidden layer, we characterize the activation distributions, from their first and second order moments, then further summarized along the feature dimensions, resulting in a compact yet intuitive characterization in a four-dimensional space. Detecting when, throughout training time, and at which layer, the target activation trajectory diverges from the activation trajectory of the source data, allows us to perform early-stopping and improve generalization in a large array of few-shot transfer learning settings, across different algorithms, source and target datasets.

preprint2022arXiv

Improving Sample Efficiency of Value Based Models Using Attention and Vision Transformers

Much of recent Deep Reinforcement Learning success is owed to the neural architecture's potential to learn and use effective internal representations of the world. While many current algorithms access a simulator to train with a large amount of data, in realistic settings, including while playing games that may be played against people, collecting experience can be quite costly. In this paper, we introduce a deep reinforcement learning architecture whose purpose is to increase sample efficiency without sacrificing performance. We design this architecture by incorporating advances achieved in recent years in the field of Natural Language Processing and Computer Vision. Specifically, we propose a visually attentive model that uses transformers to learn a self-attention mechanism on the feature maps of the state representation, while simultaneously optimizing return. We demonstrate empirically that this architecture improves sample complexity for several Atari environments, while also achieving better performance in some of the games.

preprint2022arXiv

Local Structure Matters Most: Perturbation Study in NLU

Recent research analyzing the sensitivity of natural language understanding models to word-order perturbations has shown that neural models are surprisingly insensitive to the order of words. In this paper, we investigate this phenomenon by developing order-altering perturbations on the order of words, subwords, and characters to analyze their effect on neural models' performance on language understanding tasks. We experiment with measuring the impact of perturbations to the local neighborhood of characters and global position of characters in the perturbed texts and observe that perturbation functions found in prior literature only affect the global ordering while the local ordering remains relatively unperturbed. We empirically show that neural models, invariant of their inductive biases, pretraining scheme, or the choice of tokenization, mostly rely on the local structure of text to build understanding and make limited use of the global structure.

preprint2022arXiv

TAG: Task-based Accumulated Gradients for Lifelong learning

When an agent encounters a continual stream of new tasks in the lifelong learning setting, it leverages the knowledge it gained from the earlier tasks to help learn the new tasks better. In such a scenario, identifying an efficient knowledge representation becomes a challenging problem. Most research works propose to either store a subset of examples from the past tasks in a replay buffer, dedicate a separate set of parameters to each task or penalize excessive updates over parameters by introducing a regularization term. While existing methods employ the general task-agnostic stochastic gradient descent update rule, we propose a task-aware optimizer that adapts the learning rate based on the relatedness among tasks. We utilize the directions taken by the parameters during the updates by accumulating the gradients specific to each task. These task-based accumulated gradients act as a knowledge base that is maintained and updated throughout the stream. We empirically show that our proposed adaptive learning rate not only accounts for catastrophic forgetting but also allows positive backward transfer. We also show that our method performs better than several state-of-the-art methods in lifelong learning on complex datasets with a large number of tasks.

preprint2022arXiv

Towards Evaluating Adaptivity of Model-Based Reinforcement Learning Methods

In recent years, a growing number of deep model-based reinforcement learning (RL) methods have been introduced. The interest in deep model-based RL is not surprising, given its many potential benefits, such as higher sample efficiency and the potential for fast adaption to changes in the environment. However, we demonstrate, using an improved version of the recently introduced Local Change Adaptation (LoCA) setup, that well-known model-based methods such as PlaNet and DreamerV2 perform poorly in their ability to adapt to local environmental changes. Combined with prior work that made a similar observation about the other popular model-based method, MuZero, a trend appears to emerge, suggesting that current deep model-based methods have serious limitations. We dive deeper into the causes of this poor performance, by identifying elements that hurt adaptive behavior and linking these to underlying techniques frequently used in deep model-based RL. We empirically validate these insights in the case of linear function approximation by demonstrating that a modified version of linear Dyna achieves effective adaptation to local changes. Furthermore, we provide detailed insights into the challenges of building an adaptive nonlinear model-based method, by experimenting with a nonlinear version of Dyna.

preprint2021arXiv

IIRC: Incremental Implicitly-Refined Classification

We introduce the "Incremental Implicitly-Refined Classi-fication (IIRC)" setup, an extension to the class incremental learning setup where the incoming batches of classes have two granularity levels. i.e., each sample could have a high-level (coarse) label like "bear" and a low-level (fine) label like "polar bear". Only one label is provided at a time, and the model has to figure out the other label if it has already learnfed it. This setup is more aligned with real-life scenarios, where a learner usually interacts with the same family of entities multiple times, discovers more granularity about them, while still trying not to forget previous knowledge. Moreover, this setup enables evaluating models for some important lifelong learning challenges that cannot be easily addressed under the existing setups. These challenges can be motivated by the example "if a model was trained on the class bear in one task and on polar bear in another task, will it forget the concept of bear, will it rightfully infer that a polar bear is still a bear? and will it wrongfully associate the label of polar bear to other breeds of bear?". We develop a standardized benchmark that enables evaluating models on the IIRC setup. We evaluate several state-of-the-art lifelong learning algorithms and highlight their strengths and limitations. For example, distillation-based methods perform relatively well but are prone to incorrectly predicting too many labels per image. We hope that the proposed setup, along with the benchmark, would provide a meaningful problem setting to the practitioners

preprint2020arXiv

How To Evaluate Your Dialogue System: Probe Tasks as an Alternative for Token-level Evaluation Metrics

Though generative dialogue modeling is widely seen as a language modeling task, the task demands an agent to have a complex natural language understanding of its input text to carry a meaningful interaction with an user. The automatic metrics used evaluate the quality of the generated text as a proxy to the holistic interaction of the agent. Such metrics were earlier shown to not correlate with the human judgement. In this work, we observe that human evaluation of dialogue agents can be inconclusive due to the lack of sufficient information for appropriate evaluation. The automatic metrics are deterministic yet shallow and human evaluation can be relevant yet inconclusive. To bridge this gap in evaluation, we propose designing a set of probing tasks to evaluate dialogue models. The hand-crafted tasks are aimed at quantitatively evaluating a generative dialogue model's understanding beyond the token-level evaluation on the generated text. The probing tasks are deterministic like automatic metrics and requires human judgement in their designing; benefiting from the best of both worlds. With experiments on probe tasks we observe that, unlike RNN based architectures, transformer model may not be learning to comprehend the input text despite its generated text having higher overlap with the target text.

preprint2020arXiv

Learning To Navigate The Synthetically Accessible Chemical Space Using Reinforcement Learning

Over the last decade, there has been significant progress in the field of machine learning for de novo drug design, particularly in deep generative models. However, current generative approaches exhibit a significant challenge as they do not ensure that the proposed molecular structures can be feasibly synthesized nor do they provide the synthesis routes of the proposed small molecules, thereby seriously limiting their practical applicability. In this work, we propose a novel forward synthesis framework powered by reinforcement learning (RL) for de novo drug design, Policy Gradient for Forward Synthesis (PGFS), that addresses this challenge by embedding the concept of synthetic accessibility directly into the de novo drug design system. In this setup, the agent learns to navigate through the immense synthetically accessible chemical space by subjecting commercially available small molecule building blocks to valid chemical reactions at every time step of the iterative virtual multi-step synthesis process. The proposed environment for drug discovery provides a highly challenging test-bed for RL algorithms owing to the large state space and high-dimensional continuous action space with hierarchical actions. PGFS achieves state-of-the-art performance in generating structures with high QED and penalized clogP. Moreover, we validate PGFS in an in-silico proof-of-concept associated with three HIV targets. Finally, we describe how the end-to-end training conceptualized in this study represents an important paradigm in radically expanding the synthesizable chemical space and automating the drug discovery process.

preprint2020arXiv

MLMLM: Link Prediction with Mean Likelihood Masked Language Model

Knowledge Bases (KBs) are easy to query, verifiable, and interpretable. They however scale with man-hours and high-quality data. Masked Language Models (MLMs), such as BERT, scale with computing power as well as unstructured raw text data. The knowledge contained within those models is however not directly interpretable. We propose to perform link prediction with MLMs to address both the KBs scalability issues and the MLMs interpretability issues. To do that we introduce MLMLM, Mean Likelihood Masked Language Model, an approach comparing the mean likelihood of generating the different entities to perform link prediction in a tractable manner. We obtain State of the Art (SotA) results on the WN18RR dataset and the best non-entity-embedding based results on the FB15k-237 dataset. We also obtain convincing results on link prediction on previously unseen entities, making MLMLM a suitable approach to introducing new entities to a KB.

preprint2020arXiv

Slot Contrastive Networks: A Contrastive Approach for Representing Objects

Unsupervised extraction of objects from low-level visual data is an important goal for further progress in machine learning. Existing approaches for representing objects without labels use structured generative models with static images. These methods focus a large amount of their capacity on reconstructing unimportant background pixels, missing low contrast or small objects. Conversely, we present a new method that avoids losses in pixel space and over-reliance on the limited signal a static image provides. Our approach takes advantage of objects' motion by learning a discriminative, time-contrastive loss in the space of slot representations, attempting to force each slot to not only capture entities that move, but capture distinct objects from the other slots. Moreover, we introduce a new quantitative evaluation metric to measure how "diverse" a set of slot vectors are, and use it to evaluate our model on 20 Atari games.