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Quanquan Gu

Quanquan Gu contributes to research discovery and scholarly infrastructure.

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Published work

53 published item(s)

preprint2026arXiv

Fast Rates for Offline Contextual Bandits with Forward-KL Regularization under Single-Policy Concentrability

\emph{Kullback-Leibler} (KL) regularization is ubiquitous in reinforcement learning algorithms in the form of \emph{reverse} or \emph{forward} KL. Recent studies have demonstrated $ε^{-1}$-type fast rates for decision making under reverse KL regularization, in contrast to the standard $ε^{-2}$-type sample complexity. However, for forward-KL-regularized objectives, existing statistical analyses are either not applicable or result in $\tilde{O}(ε^{-2})$ slow rates. We take the first step towards addressing this problem via a streamlined analysis of forward-KL-regularized offline CBs. We give the first $\tilde{O}(ε^{-1})$ upper bounds in tabular and general function approximation settings, both under notions of \emph{single-policy concentrability}. In particular, our convex-analytical pipeline unifies these settings by exploiting the pessimism principle in a novel way and completely bypasses the proof routines in previous works based on the mean value theorem, which might be of independent interest. Moreover, we provide rate-optimal lower bounds, manifesting the tightness of our upper bounds in terms of statistical rates. Our lower bounds also demonstrate that the forward-KL-regularized sample complexity recovers the unregularized slow rate in the low-regularization regime, similarly to the reverse-KL regularization.

preprint2026arXiv

On the Optimal Sample Complexity of Offline Multi-Armed Bandits with KL Regularization

Kullback-Leibler (KL) regularization is widely used in offline decision-making and offers several benefits, motivating recent work on the sample complexity of offline learning with respect to KL-regularized performance metrics. Nevertheless, the exact sample complexity of KL-regularized offline learning remains largely from fully characterized. In this paper, we study this question in the setting of multi-armed bandits (MABs). We provide a sharp analysis of KL-PCB (Zhao et al., 2026), showing that it achieves a sample complexity of $\tilde{O}(ηSAC^{π^*}/ε)$ under large regularization $η= \tilde{O}(ε^{-1})$, and a sample complexity of $\tildeΩ(SAC^{π^*}/ε^2)$ under small regularization $η= \tildeΩ(ε^{-1})$, where $η$ is the regularization parameter, $S$ is the number of contexts, $A$ is the number of arms, $C^{π^*}$ policy coverage coefficient at the optimal policy $π^*$, $ε$ is the desired sub-optimality, and $\tilde{O}$ and $\tildeΩ$ hide all poly-logarithmic factors. We further provide a pair of sharper sample complexity lower bounds, which matches the upper bounds over the entire range of regularization strengths. Overall, our results provide a nearly complete characterization of offline multi-armed bandits with KL regularization.

preprint2026arXiv

Tensor Product Attention Is All You Need

Scaling language models to handle longer input sequences typically necessitates large key-value (KV) caches, resulting in substantial memory overhead during inference. In this paper, we propose Tensor Product Attention (TPA), a novel attention mechanism that uses tensor decompositions to represent queries, keys, and values compactly, substantially shrinking the KV cache size at inference time. By factorizing these representations into contextual low-rank components and seamlessly integrating with Rotary Position Embedding (RoPE), TPA achieves improved model quality alongside memory efficiency. Based on TPA, we introduce the Tensor ProducT ATTenTion Transformer (T6), a new model architecture for sequence modeling. Through extensive empirical evaluation on language modeling tasks, we demonstrate that T6 surpasses or matches the performance of standard Transformer baselines including Multi-Head Attention (MHA), Multi-Query Attention (MQA), Grouped-Query Attention (GQA), and Multi-Head Latent Attention (MLA) across various metrics, including perplexity and a range of established evaluation benchmarks. Notably, TPA's memory efficiency and computational efficiency at decoding stage enables processing longer sequences under fixed resource constraints, addressing a critical scalability challenge in modern language models. Project Page: https://github.com/tensorgi/TPA.

preprint2026arXiv

Towards A Generative Protein Evolution Machine with DPLM-Evo

Proteins are shaped by gradual evolution under biophysical and functional constraints. Protein language models learn rich evolutionary constraints from large-scale sequences, and discrete diffusion-based protein language models~(\eg, DPLMs) are promising for both understanding and generation. However, existing DPLMs typically rely on masking-based absorbing diffusion that contradicts a simple biological intuition: proteins evolve through accumulated edits, not by emerging from masks. Consequently, these frameworks lack explicit pretraining objectives for substitution and insertion/deletion (indel) operations, limiting both optimization-style post-editing and flexible guided generation. To address these limitations, we present DPLM-Evo, an evolutionary discrete diffusion framework that explicitly predicts substitution, insertion, and deletion operations during denoising. DPLM-Evo decouples an upsampled-length latent alignment space from the variable-length observed sequence space, which makes indel-aware generation tractable and enables adaptive scaffold growth throughout the process with negligible computational overhead. To better align substitutions with real evolution, we further introduce a contextualized evolutionary noising kernel that produces biologically informed, context-dependent mutation patterns. Across tasks, DPLM-Evo improves sequence understanding and achieves state-of-the-art mutation effect prediction performance on ProteinGym in the single-sequence setting. It also enables variable-length simulated evolution, and post-editing/optimization of existing proteins via explicit edit trajectories.

preprint2025arXiv

SeedFold: Scaling Biomolecular Structure Prediction

Highly accurate biomolecular structure prediction is a key component of developing biomolecular foundation models, and one of the most critical aspects of building foundation models is identifying the recipes for scaling the model. In this work, we present SeedFold, a folding model that successfully scales up the model capacity. Our contributions are threefold: first, we identify an effective width-scaling strategy for the Pairformer to increase representation capacity; second, we introduce a novel linear triangular attention that reduces computational complexity to enable efficient scaling; finally, we construct a large-scale distillation dataset to substantially enlarge the training set. Experiments on FoldBench show that SeedFold outperforms AlphaFold3 on most protein-related tasks.

preprint2022arXiv

A Simple and Provably Efficient Algorithm for Asynchronous Federated Contextual Linear Bandits

We study federated contextual linear bandits, where $M$ agents cooperate with each other to solve a global contextual linear bandit problem with the help of a central server. We consider the asynchronous setting, where all agents work independently and the communication between one agent and the server will not trigger other agents' communication. We propose a simple algorithm named \texttt{FedLinUCB} based on the principle of optimism. We prove that the regret of \texttt{FedLinUCB} is bounded by $\tilde{O}(d\sqrt{\sum_{m=1}^M T_m})$ and the communication complexity is $\tilde{O}(dM^2)$, where $d$ is the dimension of the contextual vector and $T_m$ is the total number of interactions with the environment by $m$-th agent. To the best of our knowledge, this is the first provably efficient algorithm that allows fully asynchronous communication for federated contextual linear bandits, while achieving the same regret guarantee as in the single-agent setting.

preprint2022arXiv

Almost Optimal Algorithms for Two-player Zero-Sum Linear Mixture Markov Games

We study reinforcement learning for two-player zero-sum Markov games with simultaneous moves in the finite-horizon setting, where the transition kernel of the underlying Markov games can be parameterized by a linear function over the current state, both players' actions and the next state. In particular, we assume that we can control both players and aim to find the Nash Equilibrium by minimizing the duality gap. We propose an algorithm Nash-UCRL based on the principle "Optimism-in-Face-of-Uncertainty". Our algorithm only needs to find a Coarse Correlated Equilibrium (CCE), which is computationally efficient. Specifically, we show that Nash-UCRL can provably achieve an $\tilde{O}(dH\sqrt{T})$ regret, where $d$ is the linear function dimension, $H$ is the length of the game and $T$ is the total number of steps in the game. To assess the optimality of our algorithm, we also prove an $\tildeΩ( dH\sqrt{T})$ lower bound on the regret. Our upper bound matches the lower bound up to logarithmic factors, which suggests the optimality of our algorithm.

preprint2022arXiv

Benign Overfitting in Two-layer Convolutional Neural Networks

Modern neural networks often have great expressive power and can be trained to overfit the training data, while still achieving a good test performance. This phenomenon is referred to as "benign overfitting". Recently, there emerges a line of works studying "benign overfitting" from the theoretical perspective. However, they are limited to linear models or kernel/random feature models, and there is still a lack of theoretical understanding about when and how benign overfitting occurs in neural networks. In this paper, we study the benign overfitting phenomenon in training a two-layer convolutional neural network (CNN). We show that when the signal-to-noise ratio satisfies a certain condition, a two-layer CNN trained by gradient descent can achieve arbitrarily small training and test loss. On the other hand, when this condition does not hold, overfitting becomes harmful and the obtained CNN can only achieve a constant level test loss. These together demonstrate a sharp phase transition between benign overfitting and harmful overfitting, driven by the signal-to-noise ratio. To the best of our knowledge, this is the first work that precisely characterizes the conditions under which benign overfitting can occur in training convolutional neural networks.

preprint2022arXiv

Computationally Efficient Horizon-Free Reinforcement Learning for Linear Mixture MDPs

Recent studies have shown that episodic reinforcement learning (RL) is not more difficult than contextual bandits, even with a long planning horizon and unknown state transitions. However, these results are limited to either tabular Markov decision processes (MDPs) or computationally inefficient algorithms for linear mixture MDPs. In this paper, we propose the first computationally efficient horizon-free algorithm for linear mixture MDPs, which achieves the optimal $\tilde O(d\sqrt{K} +d^2)$ regret up to logarithmic factors. Our algorithm adapts a weighted least square estimator for the unknown transitional dynamic, where the weight is both \emph{variance-aware} and \emph{uncertainty-aware}. When applying our weighted least square estimator to heterogeneous linear bandits, we can obtain an $\tilde O(d\sqrt{\sum_{k=1}^K σ_k^2} +d)$ regret in the first $K$ rounds, where $d$ is the dimension of the context and $σ_k^2$ is the variance of the reward in the $k$-th round. This also improves upon the best-known algorithms in this setting when $σ_k^2$'s are known.

preprint2022arXiv

Exploring Architectural Ingredients of Adversarially Robust Deep Neural Networks

Deep neural networks (DNNs) are known to be vulnerable to adversarial attacks. A range of defense methods have been proposed to train adversarially robust DNNs, among which adversarial training has demonstrated promising results. However, despite preliminary understandings developed for adversarial training, it is still not clear, from the architectural perspective, what configurations can lead to more robust DNNs. In this paper, we address this gap via a comprehensive investigation on the impact of network width and depth on the robustness of adversarially trained DNNs. Specifically, we make the following key observations: 1) more parameters (higher model capacity) does not necessarily help adversarial robustness; 2) reducing capacity at the last stage (the last group of blocks) of the network can actually improve adversarial robustness; and 3) under the same parameter budget, there exists an optimal architectural configuration for adversarial robustness. We also provide a theoretical analysis explaning why such network configuration can help robustness. These architectural insights can help design adversarially robust DNNs. Code is available at \url{https://github.com/HanxunH/RobustWRN}.

preprint2022arXiv

Faster Perturbed Stochastic Gradient Methods for Finding Local Minima

Escaping from saddle points and finding local minimum is a central problem in nonconvex optimization. Perturbed gradient methods are perhaps the simplest approach for this problem. However, to find $(ε, \sqrtε)$-approximate local minima, the existing best stochastic gradient complexity for this type of algorithms is $\tilde O(ε^{-3.5})$, which is not optimal. In this paper, we propose LENA (Last stEp shriNkAge), a faster perturbed stochastic gradient framework for finding local minima. We show that LENA with stochastic gradient estimators such as SARAH/SPIDER and STORM can find $(ε, ε_{H})$-approximate local minima within $\tilde O(ε^{-3} + ε_{H}^{-6})$ stochastic gradient evaluations (or $\tilde O(ε^{-3})$ when $ε_H = \sqrtε$). The core idea of our framework is a step-size shrinkage scheme to control the average movement of the iterates, which leads to faster convergence to the local minima.

preprint2022arXiv

Last Iterate Risk Bounds of SGD with Decaying Stepsize for Overparameterized Linear Regression

Stochastic gradient descent (SGD) has been shown to generalize well in many deep learning applications. In practice, one often runs SGD with a geometrically decaying stepsize, i.e., a constant initial stepsize followed by multiple geometric stepsize decay, and uses the last iterate as the output. This kind of SGD is known to be nearly minimax optimal for classical finite-dimensional linear regression problems (Ge et al., 2019). However, a sharp analysis for the last iterate of SGD in the overparameterized setting is still open. In this paper, we provide a problem-dependent analysis on the last iterate risk bounds of SGD with decaying stepsize, for (overparameterized) linear regression problems. In particular, for last iterate SGD with (tail) geometrically decaying stepsize, we prove nearly matching upper and lower bounds on the excess risk. Moreover, we provide an excess risk lower bound for last iterate SGD with polynomially decaying stepsize and demonstrate the advantage of geometrically decaying stepsize in an instance-wise manner, which complements the minimax rate comparison made in prior works.

preprint2022arXiv

Learning Neural Contextual Bandits Through Perturbed Rewards

Thanks to the power of representation learning, neural contextual bandit algorithms demonstrate remarkable performance improvement against their classical counterparts. But because their exploration has to be performed in the entire neural network parameter space to obtain nearly optimal regret, the resulting computational cost is prohibitively high. We perturb the rewards when updating the neural network to eliminate the need of explicit exploration and the corresponding computational overhead. We prove that a $\tilde{O}(\tilde{d}\sqrt{T})$ regret upper bound is still achievable under standard regularity conditions, where $T$ is the number of rounds of interactions and $\tilde{d}$ is the effective dimension of a neural tangent kernel matrix. Extensive comparisons with several benchmark contextual bandit algorithms, including two recent neural contextual bandit models, demonstrate the effectiveness and computational efficiency of our proposed neural bandit algorithm.

preprint2022arXiv

Learning Stochastic Shortest Path with Linear Function Approximation

We study the stochastic shortest path (SSP) problem in reinforcement learning with linear function approximation, where the transition kernel is represented as a linear mixture of unknown models. We call this class of SSP problems as linear mixture SSPs. We propose a novel algorithm with Hoeffding-type confidence sets for learning the linear mixture SSP, which can attain an $\tilde{\mathcal{O}}(d B_{\star}^{1.5}\sqrt{K/c_{\min}})$ regret. Here $K$ is the number of episodes, $d$ is the dimension of the feature mapping in the mixture model, $B_{\star}$ bounds the expected cumulative cost of the optimal policy, and $c_{\min}>0$ is the lower bound of the cost function. Our algorithm also applies to the case when $c_{\min} = 0$, and an $\tilde{\mathcal{O}}(K^{2/3})$ regret is guaranteed. To the best of our knowledge, this is the first algorithm with a sublinear regret guarantee for learning linear mixture SSP. Moreover, we design a refined Bernstein-type confidence set and propose an improved algorithm, which provably achieves an $\tilde{\mathcal{O}}(d B_{\star}\sqrt{K/c_{\min}})$ regret. In complement to the regret upper bounds, we also prove a lower bound of $Ω(dB_{\star} \sqrt{K})$. Hence, our improved algorithm matches the lower bound up to a $1/\sqrt{c_{\min}}$ factor and poly-logarithmic factors, achieving a near-optimal regret guarantee.

preprint2022arXiv

Learning Two-Player Mixture Markov Games: Kernel Function Approximation and Correlated Equilibrium

We consider learning Nash equilibria in two-player zero-sum Markov Games with nonlinear function approximation, where the action-value function is approximated by a function in a Reproducing Kernel Hilbert Space (RKHS). The key challenge is how to do exploration in the high-dimensional function space. We propose a novel online learning algorithm to find a Nash equilibrium by minimizing the duality gap. At the core of our algorithms are upper and lower confidence bounds that are derived based on the principle of optimism in the face of uncertainty. We prove that our algorithm is able to attain an $O(\sqrt{T})$ regret with polynomial computational complexity, under very mild assumptions on the reward function and the underlying dynamic of the Markov Games. We also propose several extensions of our algorithm, including an algorithm with Bernstein-type bonus that can achieve a tighter regret bound, and another algorithm for model misspecification that can be applied to neural function approximation.

preprint2022arXiv

Near-optimal Policy Optimization Algorithms for Learning Adversarial Linear Mixture MDPs

Learning Markov decision processes (MDPs) in the presence of the adversary is a challenging problem in reinforcement learning (RL). In this paper, we study RL in episodic MDPs with adversarial reward and full information feedback, where the unknown transition probability function is a linear function of a given feature mapping, and the reward function can change arbitrarily episode by episode. We propose an optimistic policy optimization algorithm POWERS and show that it can achieve $\tilde{O}(dH\sqrt{T})$ regret, where $H$ is the length of the episode, $T$ is the number of interactions with the MDP, and $d$ is the dimension of the feature mapping. Furthermore, we also prove a matching lower bound of $\tildeΩ(dH\sqrt{T})$ up to logarithmic factors. Our key technical contributions are two-fold: (1) a new value function estimator based on importance weighting; and (2) a tighter confidence set for the transition kernel. They together lead to the nearly minimax optimal regret.

preprint2022arXiv

Nearly Minimax Optimal Regret for Learning Infinite-horizon Average-reward MDPs with Linear Function Approximation

We study reinforcement learning in an infinite-horizon average-reward setting with linear function approximation, where the transition probability function of the underlying Markov Decision Process (MDP) admits a linear form over a feature mapping of the current state, action, and next state. We propose a new algorithm UCRL2-VTR, which can be seen as an extension of the UCRL2 algorithm with linear function approximation. We show that UCRL2-VTR with Bernstein-type bonus can achieve a regret of $\tilde{O}(d\sqrt{DT})$, where $d$ is the dimension of the feature mapping, $T$ is the horizon, and $\sqrt{D}$ is the diameter of the MDP. We also prove a matching lower bound $\tildeΩ(d\sqrt{DT})$, which suggests that the proposed UCRL2-VTR is minimax optimal up to logarithmic factors. To the best of our knowledge, our algorithm is the first nearly minimax optimal RL algorithm with function approximation in the infinite-horizon average-reward setting.

preprint2022arXiv

Nearly Minimax Optimal Reinforcement Learning for Discounted MDPs

We study the reinforcement learning problem for discounted Markov Decision Processes (MDPs) under the tabular setting. We propose a model-based algorithm named UCBVI-$γ$, which is based on the \emph{optimism in the face of uncertainty principle} and the Bernstein-type bonus. We show that UCBVI-$γ$ achieves an $\tilde{O}\big({\sqrt{SAT}}/{(1-γ)^{1.5}}\big)$ regret, where $S$ is the number of states, $A$ is the number of actions, $γ$ is the discount factor and $T$ is the number of steps. In addition, we construct a class of hard MDPs and show that for any algorithm, the expected regret is at least $\tildeΩ\big({\sqrt{SAT}}/{(1-γ)^{1.5}}\big)$. Our upper bound matches the minimax lower bound up to logarithmic factors, which suggests that UCBVI-$γ$ is nearly minimax optimal for discounted MDPs.

preprint2022arXiv

Nearly Optimal Algorithms for Linear Contextual Bandits with Adversarial Corruptions

We study the linear contextual bandit problem in the presence of adversarial corruption, where the reward at each round is corrupted by an adversary, and the corruption level (i.e., the sum of corruption magnitudes over the horizon) is $C\geq 0$. The best-known algorithms in this setting are limited in that they either are computationally inefficient or require a strong assumption on the corruption, or their regret is at least $C$ times worse than the regret without corruption. In this paper, to overcome these limitations, we propose a new algorithm based on the principle of optimism in the face of uncertainty. At the core of our algorithm is a weighted ridge regression where the weight of each chosen action depends on its confidence up to some threshold. We show that for both known $C$ and unknown $C$ cases, our algorithm with proper choice of hyperparameter achieves a regret that nearly matches the lower bounds. Thus, our algorithm is nearly optimal up to logarithmic factors for both cases. Notably, our algorithm achieves the near-optimal regret for both corrupted and uncorrupted cases ($C=0$) simultaneously.

preprint2022arXiv

On the Convergence and Robustness of Adversarial Training

Improving the robustness of deep neural networks (DNNs) to adversarial examples is an important yet challenging problem for secure deep learning. Across existing defense techniques, adversarial training with Projected Gradient Decent (PGD) is amongst the most effective. Adversarial training solves a min-max optimization problem, with the \textit{inner maximization} generating adversarial examples by maximizing the classification loss, and the \textit{outer minimization} finding model parameters by minimizing the loss on adversarial examples generated from the inner maximization. A criterion that measures how well the inner maximization is solved is therefore crucial for adversarial training. In this paper, we propose such a criterion, namely First-Order Stationary Condition for constrained optimization (FOSC), to quantitatively evaluate the convergence quality of adversarial examples found in the inner maximization. With FOSC, we find that to ensure better robustness, it is essential to use adversarial examples with better convergence quality at the \textit{later stages} of training. Yet at the early stages, high convergence quality adversarial examples are not necessary and may even lead to poor robustness. Based on these observations, we propose a \textit{dynamic} training strategy to gradually increase the convergence quality of the generated adversarial examples, which significantly improves the robustness of adversarial training. Our theoretical and empirical results show the effectiveness of the proposed method.

preprint2022arXiv

On the Convergence of Certified Robust Training with Interval Bound Propagation

Interval Bound Propagation (IBP) is so far the base of state-of-the-art methods for training neural networks with certifiable robustness guarantees when potential adversarial perturbations present, while the convergence of IBP training remains unknown in existing literature. In this paper, we present a theoretical analysis on the convergence of IBP training. With an overparameterized assumption, we analyze the convergence of IBP robust training. We show that when using IBP training to train a randomly initialized two-layer ReLU neural network with logistic loss, gradient descent can linearly converge to zero robust training error with a high probability if we have sufficiently small perturbation radius and large network width.

preprint2022arXiv

Provably Efficient Reinforcement Learning with Linear Function Approximation Under Adaptivity Constraints

We study reinforcement learning (RL) with linear function approximation under the adaptivity constraint. We consider two popular limited adaptivity models: the batch learning model and the rare policy switch model, and propose two efficient online RL algorithms for episodic linear Markov decision processes, where the transition probability and the reward function can be represented as a linear function of some known feature mapping. In specific, for the batch learning model, our proposed LSVI-UCB-Batch algorithm achieves an $\tilde O(\sqrt{d^3H^3T} + dHT/B)$ regret, where $d$ is the dimension of the feature mapping, $H$ is the episode length, $T$ is the number of interactions and $B$ is the number of batches. Our result suggests that it suffices to use only $\sqrt{T/dH}$ batches to obtain $\tilde O(\sqrt{d^3H^3T})$ regret. For the rare policy switch model, our proposed LSVI-UCB-RareSwitch algorithm enjoys an $\tilde O(\sqrt{d^3H^3T[1+T/(dH)]^{dH/B}})$ regret, which implies that $dH\log T$ policy switches suffice to obtain the $\tilde O(\sqrt{d^3H^3T})$ regret. Our algorithms achieve the same regret as the LSVI-UCB algorithm (Jin et al., 2019), yet with a substantially smaller amount of adaptivity. We also establish a lower bound for the batch learning model, which suggests that the dependency on $B$ in our regret bound is tight.

preprint2022arXiv

Proxy Convexity: A Unified Framework for the Analysis of Neural Networks Trained by Gradient Descent

Although the optimization objectives for learning neural networks are highly non-convex, gradient-based methods have been wildly successful at learning neural networks in practice. This juxtaposition has led to a number of recent studies on provable guarantees for neural networks trained by gradient descent. Unfortunately, the techniques in these works are often highly specific to the particular setup in each problem, making it difficult to generalize across different settings. To address this drawback in the literature, we propose a unified non-convex optimization framework for the analysis of neural network training. We introduce the notions of proxy convexity and proxy Polyak-Lojasiewicz (PL) inequalities, which are satisfied if the original objective function induces a proxy objective function that is implicitly minimized when using gradient methods. We show that gradient descent on objectives satisfying proxy convexity or the proxy PL inequality leads to efficient guarantees for proxy objective functions. We further show that many existing guarantees for neural networks trained by gradient descent can be unified through proxy convexity and proxy PL inequalities.

preprint2022arXiv

Pure Exploration in Kernel and Neural Bandits

We study pure exploration in bandits, where the dimension of the feature representation can be much larger than the number of arms. To overcome the curse of dimensionality, we propose to adaptively embed the feature representation of each arm into a lower-dimensional space and carefully deal with the induced model misspecification. Our approach is conceptually very different from existing works that can either only handle low-dimensional linear bandits or passively deal with model misspecification. We showcase the application of our approach to two pure exploration settings that were previously under-studied: (1) the reward function belongs to a possibly infinite-dimensional Reproducing Kernel Hilbert Space, and (2) the reward function is nonlinear and can be approximated by neural networks. Our main results provide sample complexity guarantees that only depend on the effective dimension of the feature spaces in the kernel or neural representations. Extensive experiments conducted on both synthetic and real-world datasets demonstrate the efficacy of our methods.

preprint2022arXiv

Risk Bounds for Over-parameterized Maximum Margin Classification on Sub-Gaussian Mixtures

Modern machine learning systems such as deep neural networks are often highly over-parameterized so that they can fit the noisy training data exactly, yet they can still achieve small test errors in practice. In this paper, we study this "benign overfitting" phenomenon of the maximum margin classifier for linear classification problems. Specifically, we consider data generated from sub-Gaussian mixtures, and provide a tight risk bound for the maximum margin linear classifier in the over-parameterized setting. Our results precisely characterize the condition under which benign overfitting can occur in linear classification problems, and improve on previous work. They also have direct implications for over-parameterized logistic regression.

preprint2022arXiv

Risk Bounds of Multi-Pass SGD for Least Squares in the Interpolation Regime

Stochastic gradient descent (SGD) has achieved great success due to its superior performance in both optimization and generalization. Most of existing generalization analyses are made for single-pass SGD, which is a less practical variant compared to the commonly-used multi-pass SGD. Besides, theoretical analyses for multi-pass SGD often concern a worst-case instance in a class of problems, which may be pessimistic to explain the superior generalization ability for some particular problem instance. The goal of this paper is to sharply characterize the generalization of multi-pass SGD, by developing an instance-dependent excess risk bound for least squares in the interpolation regime, which is expressed as a function of the iteration number, stepsize, and data covariance. We show that the excess risk of SGD can be exactly decomposed into the excess risk of GD and a positive fluctuation error, suggesting that SGD always performs worse, instance-wisely, than GD, in generalization. On the other hand, we show that although SGD needs more iterations than GD to achieve the same level of excess risk, it saves the number of stochastic gradient evaluations, and therefore is preferable in terms of computational time.

preprint2022arXiv

The Benefits of Implicit Regularization from SGD in Least Squares Problems

Stochastic gradient descent (SGD) exhibits strong algorithmic regularization effects in practice, which has been hypothesized to play an important role in the generalization of modern machine learning approaches. In this work, we seek to understand these issues in the simpler setting of linear regression (including both underparameterized and overparameterized regimes), where our goal is to make sharp instance-based comparisons of the implicit regularization afforded by (unregularized) average SGD with the explicit regularization of ridge regression. For a broad class of least squares problem instances (that are natural in high-dimensional settings), we show: (1) for every problem instance and for every ridge parameter, (unregularized) SGD, when provided with logarithmically more samples than that provided to the ridge algorithm, generalizes no worse than the ridge solution (provided SGD uses a tuned constant stepsize); (2) conversely, there exist instances (in this wide problem class) where optimally-tuned ridge regression requires quadratically more samples than SGD in order to have the same generalization performance. Taken together, our results show that, up to the logarithmic factors, the generalization performance of SGD is always no worse than that of ridge regression in a wide range of overparameterized problems, and, in fact, could be much better for some problem instances. More generally, our results show how algorithmic regularization has important consequences even in simpler (overparameterized) convex settings.

preprint2022arXiv

The Power and Limitation of Pretraining-Finetuning for Linear Regression under Covariate Shift

We study linear regression under covariate shift, where the marginal distribution over the input covariates differs in the source and the target domains, while the conditional distribution of the output given the input covariates is similar across the two domains. We investigate a transfer learning approach with pretraining on the source data and finetuning based on the target data (both conducted by online SGD) for this problem. We establish sharp instance-dependent excess risk upper and lower bounds for this approach. Our bounds suggest that for a large class of linear regression instances, transfer learning with $O(N^2)$ source data (and scarce or no target data) is as effective as supervised learning with $N$ target data. In addition, we show that finetuning, even with only a small amount of target data, could drastically reduce the amount of source data required by pretraining. Our theory sheds light on the effectiveness and limitation of pretraining as well as the benefits of finetuning for tackling covariate shift problems.

preprint2022arXiv

Towards Understanding Mixture of Experts in Deep Learning

The Mixture-of-Experts (MoE) layer, a sparsely-activated model controlled by a router, has achieved great success in deep learning. However, the understanding of such architecture remains elusive. In this paper, we formally study how the MoE layer improves the performance of neural network learning and why the mixture model will not collapse into a single model. Our empirical results suggest that the cluster structure of the underlying problem and the non-linearity of the expert are pivotal to the success of MoE. To further understand this, we consider a challenging classification problem with intrinsic cluster structures, which is hard to learn using a single expert. Yet with the MoE layer, by choosing the experts as two-layer nonlinear convolutional neural networks (CNNs), we show that the problem can be learned successfully. Furthermore, our theory shows that the router can learn the cluster-center features, which helps divide the input complex problem into simpler linear classification sub-problems that individual experts can conquer. To our knowledge, this is the first result towards formally understanding the mechanism of the MoE layer for deep learning.

preprint2022arXiv

Variance-Aware Off-Policy Evaluation with Linear Function Approximation

We study the off-policy evaluation (OPE) problem in reinforcement learning with linear function approximation, which aims to estimate the value function of a target policy based on the offline data collected by a behavior policy. We propose to incorporate the variance information of the value function to improve the sample efficiency of OPE. More specifically, for time-inhomogeneous episodic linear Markov decision processes (MDPs), we propose an algorithm, VA-OPE, which uses the estimated variance of the value function to reweight the Bellman residual in Fitted Q-Iteration. We show that our algorithm achieves a tighter error bound than the best-known result. We also provide a fine-grained characterization of the distribution shift between the behavior policy and the target policy. Extensive numerical experiments corroborate our theory.

preprint2021arXiv

Agnostic Learning of Halfspaces with Gradient Descent via Soft Margins

We analyze the properties of gradient descent on convex surrogates for the zero-one loss for the agnostic learning of linear halfspaces. If $\mathsf{OPT}$ is the best classification error achieved by a halfspace, by appealing to the notion of soft margins we are able to show that gradient descent finds halfspaces with classification error $\tilde O(\mathsf{OPT}^{1/2}) + \varepsilon$ in $\mathrm{poly}(d,1/\varepsilon)$ time and sample complexity for a broad class of distributions that includes log-concave isotropic distributions as a subclass. Along the way we answer a question recently posed by Ji et al. (2020) on how the tail behavior of a loss function can affect sample complexity and runtime guarantees for gradient descent.

preprint2021arXiv

Batched Neural Bandits

In many sequential decision-making problems, the individuals are split into several batches and the decision-maker is only allowed to change her policy at the end of batches. These batch problems have a large number of applications, ranging from clinical trials to crowdsourcing. Motivated by this, we study the stochastic contextual bandit problem for general reward distributions under the batched setting. We propose the BatchNeuralUCB algorithm which combines neural networks with optimism to address the exploration-exploitation tradeoff while keeping the total number of batches limited. We study BatchNeuralUCB under both fixed and adaptive batch size settings and prove that it achieves the same regret as the fully sequential version while reducing the number of policy updates considerably. We confirm our theoretical results via simulations on both synthetic and real-world datasets.

preprint2021arXiv

Benign Overfitting in Adversarially Robust Linear Classification

"Benign overfitting", where classifiers memorize noisy training data yet still achieve a good generalization performance, has drawn great attention in the machine learning community. To explain this surprising phenomenon, a series of works have provided theoretical justification in over-parameterized linear regression, classification, and kernel methods. However, it is not clear if benign overfitting still occurs in the presence of adversarial examples, i.e., examples with tiny and intentional perturbations to fool the classifiers. In this paper, we show that benign overfitting indeed occurs in adversarial training, a principled approach to defend against adversarial examples. In detail, we prove the risk bounds of the adversarially trained linear classifier on the mixture of sub-Gaussian data under $\ell_p$ adversarial perturbations. Our result suggests that under moderate perturbations, adversarially trained linear classifiers can achieve the near-optimal standard and adversarial risks, despite overfitting the noisy training data. Numerical experiments validate our theoretical findings.

preprint2021arXiv

Efficient Robust Training via Backward Smoothing

Adversarial training is so far the most effective strategy in defending against adversarial examples. However, it suffers from high computational costs due to the iterative adversarial attacks in each training step. Recent studies show that it is possible to achieve fast Adversarial Training by performing a single-step attack with random initialization. However, such an approach still lags behind state-of-the-art adversarial training algorithms on both stability and model robustness. In this work, we develop a new understanding towards Fast Adversarial Training, by viewing random initialization as performing randomized smoothing for better optimization of the inner maximization problem. Following this new perspective, we also propose a new initialization strategy, backward smoothing, to further improve the stability and model robustness over single-step robust training methods. Experiments on multiple benchmarks demonstrate that our method achieves similar model robustness as the original TRADES method while using much less training time ($\sim$3x improvement with the same training schedule).

preprint2021arXiv

Faster Convergence of Stochastic Gradient Langevin Dynamics for Non-Log-Concave Sampling

We provide a new convergence analysis of stochastic gradient Langevin dynamics (SGLD) for sampling from a class of distributions that can be non-log-concave. At the core of our approach is a novel conductance analysis of SGLD using an auxiliary time-reversible Markov Chain. Under certain conditions on the target distribution, we prove that $\tilde O(d^4ε^{-2})$ stochastic gradient evaluations suffice to guarantee $ε$-sampling error in terms of the total variation distance, where $d$ is the problem dimension. This improves existing results on the convergence rate of SGLD (Raginsky et al., 2017; Xu et al., 2018). We further show that provided an additional Hessian Lipschitz condition on the log-density function, SGLD is guaranteed to achieve $ε$-sampling error within $\tilde O(d^{15/4}ε^{-3/2})$ stochastic gradient evaluations. Our proof technique provides a new way to study the convergence of Langevin-based algorithms and sheds some light on the design of fast stochastic gradient-based sampling algorithms.

preprint2021arXiv

How Much Over-parameterization Is Sufficient to Learn Deep ReLU Networks?

A recent line of research on deep learning focuses on the extremely over-parameterized setting, and shows that when the network width is larger than a high degree polynomial of the training sample size $n$ and the inverse of the target error $ε^{-1}$, deep neural networks learned by (stochastic) gradient descent enjoy nice optimization and generalization guarantees. Very recently, it is shown that under certain margin assumptions on the training data, a polylogarithmic width condition suffices for two-layer ReLU networks to converge and generalize (Ji and Telgarsky, 2019). However, whether deep neural networks can be learned with such a mild over-parameterization is still an open question. In this work, we answer this question affirmatively and establish sharper learning guarantees for deep ReLU networks trained by (stochastic) gradient descent. In specific, under certain assumptions made in previous work, our optimization and generalization guarantees hold with network width polylogarithmic in $n$ and $ε^{-1}$. Our results push the study of over-parameterized deep neural networks towards more practical settings.

preprint2021arXiv

Logarithmic Regret for Reinforcement Learning with Linear Function Approximation

Reinforcement learning (RL) with linear function approximation has received increasing attention recently. However, existing work has focused on obtaining $\sqrt{T}$-type regret bound, where $T$ is the number of interactions with the MDP. In this paper, we show that logarithmic regret is attainable under two recently proposed linear MDP assumptions provided that there exists a positive sub-optimality gap for the optimal action-value function. More specifically, under the linear MDP assumption (Jin et al. 2019), the LSVI-UCB algorithm can achieve $\tilde{O}(d^{3}H^5/\text{gap}_{\text{min}}\cdot \log(T))$ regret; and under the linear mixture MDP assumption (Ayoub et al. 2020), the UCRL-VTR algorithm can achieve $\tilde{O}(d^{2}H^5/\text{gap}_{\text{min}}\cdot \log^3(T))$ regret, where $d$ is the dimension of feature mapping, $H$ is the length of episode, $\text{gap}_{\text{min}}$ is the minimal sub-optimality gap, and $\tilde O$ hides all logarithmic terms except $\log(T)$. To the best of our knowledge, these are the first logarithmic regret bounds for RL with linear function approximation. We also establish gap-dependent lower bounds for the two linear MDP models.

preprint2021arXiv

Nearly Minimax Optimal Reinforcement Learning for Linear Mixture Markov Decision Processes

We study reinforcement learning (RL) with linear function approximation where the underlying transition probability kernel of the Markov decision process (MDP) is a linear mixture model (Jia et al., 2020; Ayoub et al., 2020; Zhou et al., 2020) and the learning agent has access to either an integration or a sampling oracle of the individual basis kernels. We propose a new Bernstein-type concentration inequality for self-normalized martingales for linear bandit problems with bounded noise. Based on the new inequality, we propose a new, computationally efficient algorithm with linear function approximation named $\text{UCRL-VTR}^{+}$ for the aforementioned linear mixture MDPs in the episodic undiscounted setting. We show that $\text{UCRL-VTR}^{+}$ attains an $\tilde O(dH\sqrt{T})$ regret where $d$ is the dimension of feature mapping, $H$ is the length of the episode and $T$ is the number of interactions with the MDP. We also prove a matching lower bound $Ω(dH\sqrt{T})$ for this setting, which shows that $\text{UCRL-VTR}^{+}$ is minimax optimal up to logarithmic factors. In addition, we propose the $\text{UCLK}^{+}$ algorithm for the same family of MDPs under discounting and show that it attains an $\tilde O(d\sqrt{T}/(1-γ)^{1.5})$ regret, where $γ\in [0,1)$ is the discount factor. Our upper bound matches the lower bound $Ω(d\sqrt{T}/(1-γ)^{1.5})$ proved by Zhou et al. (2020) up to logarithmic factors, suggesting that $\text{UCLK}^{+}$ is nearly minimax optimal. To the best of our knowledge, these are the first computationally efficient, nearly minimax optimal algorithms for RL with linear function approximation.

preprint2021arXiv

Neural Thompson Sampling

Thompson Sampling (TS) is one of the most effective algorithms for solving contextual multi-armed bandit problems. In this paper, we propose a new algorithm, called Neural Thompson Sampling, which adapts deep neural networks for both exploration and exploitation. At the core of our algorithm is a novel posterior distribution of the reward, where its mean is the neural network approximator, and its variance is built upon the neural tangent features of the corresponding neural network. We prove that, provided the underlying reward function is bounded, the proposed algorithm is guaranteed to achieve a cumulative regret of $\mathcal{O}(T^{1/2})$, which matches the regret of other contextual bandit algorithms in terms of total round number $T$. Experimental comparisons with other benchmark bandit algorithms on various data sets corroborate our theory.

preprint2021arXiv

Provable Generalization of SGD-trained Neural Networks of Any Width in the Presence of Adversarial Label Noise

We consider a one-hidden-layer leaky ReLU network of arbitrary width trained by stochastic gradient descent (SGD) following an arbitrary initialization. We prove that SGD produces neural networks that have classification accuracy competitive with that of the best halfspace over the distribution for a broad class of distributions that includes log-concave isotropic and hard margin distributions. Equivalently, such networks can generalize when the data distribution is linearly separable but corrupted with adversarial label noise, despite the capacity to overfit. To the best of our knowledge, this is the first work to show that overparameterized neural networks trained by SGD can generalize when the data is corrupted with adversarial label noise.

preprint2021arXiv

Provable Multi-Objective Reinforcement Learning with Generative Models

Multi-objective reinforcement learning (MORL) is an extension of ordinary, single-objective reinforcement learning (RL) that is applicable to many real-world tasks where multiple objectives exist without known relative costs. We study the problem of single policy MORL, which learns an optimal policy given the preference of objectives. Existing methods require strong assumptions such as exact knowledge of the multi-objective Markov decision process, and are analyzed in the limit of infinite data and time. We propose a new algorithm called model-based envelop value iteration (EVI), which generalizes the enveloped multi-objective $Q$-learning algorithm in Yang et al., 2019. Our method can learn a near-optimal value function with polynomial sample complexity and linear convergence speed. To the best of our knowledge, this is the first finite-sample analysis of MORL algorithms.

preprint2021arXiv

Provably Efficient Reinforcement Learning for Discounted MDPs with Feature Mapping

Modern tasks in reinforcement learning have large state and action spaces. To deal with them efficiently, one often uses predefined feature mapping to represent states and actions in a low-dimensional space. In this paper, we study reinforcement learning for discounted Markov Decision Processes (MDPs), where the transition kernel can be parameterized as a linear function of certain feature mapping. We propose a novel algorithm that makes use of the feature mapping and obtains a $\tilde O(d\sqrt{T}/(1-γ)^2)$ regret, where $d$ is the dimension of the feature space, $T$ is the time horizon and $γ$ is the discount factor of the MDP. To the best of our knowledge, this is the first polynomial regret bound without accessing the generative model or making strong assumptions such as ergodicity of the MDP. By constructing a special class of MDPs, we also show that for any algorithms, the regret is lower bounded by $Ω(d\sqrt{T}/(1-γ)^{1.5})$. Our upper and lower bound results together suggest that the proposed reinforcement learning algorithm is near-optimal up to a $(1-γ)^{-0.5}$ factor.

preprint2021arXiv

Revisiting Membership Inference Under Realistic Assumptions

We study membership inference in settings where some of the assumptions typically used in previous research are relaxed. First, we consider skewed priors, to cover cases such as when only a small fraction of the candidate pool targeted by the adversary are actually members and develop a PPV-based metric suitable for this setting. This setting is more realistic than the balanced prior setting typically considered by researchers. Second, we consider adversaries that select inference thresholds according to their attack goals and develop a threshold selection procedure that improves inference attacks. Since previous inference attacks fail in imbalanced prior setting, we develop a new inference attack based on the intuition that inputs corresponding to training set members will be near a local minimum in the loss function, and show that an attack that combines this with thresholds on the per-instance loss can achieve high PPV even in settings where other attacks appear to be ineffective. Code for our experiments can be found here: https://github.com/bargavj/EvaluatingDPML.

preprint2021arXiv

Reward-Free Model-Based Reinforcement Learning with Linear Function Approximation

We study the model-based reward-free reinforcement learning with linear function approximation for episodic Markov decision processes (MDPs). In this setting, the agent works in two phases. In the exploration phase, the agent interacts with the environment and collects samples without the reward. In the planning phase, the agent is given a specific reward function and uses samples collected from the exploration phase to learn a good policy. We propose a new provably efficient algorithm, called UCRL-RFE under the Linear Mixture MDP assumption, where the transition probability kernel of the MDP can be parameterized by a linear function over certain feature mappings defined on the triplet of state, action, and next state. We show that to obtain an $ε$-optimal policy for arbitrary reward function, UCRL-RFE needs to sample at most $\tilde{\mathcal{O}}(H^5d^2ε^{-2})$ episodes during the exploration phase. Here, $H$ is the length of the episode, $d$ is the dimension of the feature mapping. We also propose a variant of UCRL-RFE using Bernstein-type bonus and show that it needs to sample at most $\tilde{\mathcal{O}}(H^4d(H + d)ε^{-2})$ to achieve an $ε$-optimal policy. By constructing a special class of linear Mixture MDPs, we also prove that for any reward-free algorithm, it needs to sample at least $\tilde Ω(H^2dε^{-2})$ episodes to obtain an $ε$-optimal policy. Our upper bound matches the lower bound in terms of the dependence on $ε$ and the dependence on $d$ if $H \ge d$.

preprint2021arXiv

Uniform-PAC Bounds for Reinforcement Learning with Linear Function Approximation

We study reinforcement learning (RL) with linear function approximation. Existing algorithms for this problem only have high-probability regret and/or Probably Approximately Correct (PAC) sample complexity guarantees, which cannot guarantee the convergence to the optimal policy. In this paper, in order to overcome the limitation of existing algorithms, we propose a new algorithm called FLUTE, which enjoys uniform-PAC convergence to the optimal policy with high probability. The uniform-PAC guarantee is the strongest possible guarantee for reinforcement learning in the literature, which can directly imply both PAC and high probability regret bounds, making our algorithm superior to all existing algorithms with linear function approximation. At the core of our algorithm is a novel minimax value function estimator and a multi-level partition scheme to select the training samples from historical observations. Both of these techniques are new and of independent interest.

preprint2020arXiv

A Finite-Time Analysis of Q-Learning with Neural Network Function Approximation

Q-learning with neural network function approximation (neural Q-learning for short) is among the most prevalent deep reinforcement learning algorithms. Despite its empirical success, the non-asymptotic convergence rate of neural Q-learning remains virtually unknown. In this paper, we present a finite-time analysis of a neural Q-learning algorithm, where the data are generated from a Markov decision process and the action-value function is approximated by a deep ReLU neural network. We prove that neural Q-learning finds the optimal policy with $O(1/\sqrt{T})$ convergence rate if the neural function approximator is sufficiently overparameterized, where $T$ is the number of iterations. To our best knowledge, our result is the first finite-time analysis of neural Q-learning under non-i.i.d. data assumption.

preprint2020arXiv

Agnostic Learning of a Single Neuron with Gradient Descent

We consider the problem of learning the best-fitting single neuron as measured by the expected square loss $\mathbb{E}_{(x,y)\sim \mathcal{D}}[(σ(w^\top x)-y)^2]$ over some unknown joint distribution $\mathcal{D}$ by using gradient descent to minimize the empirical risk induced by a set of i.i.d. samples $S\sim \mathcal{D}^n$. The activation function $σ$ is an arbitrary Lipschitz and non-decreasing function, making the optimization problem nonconvex and nonsmooth in general, and covers typical neural network activation functions and inverse link functions in the generalized linear model setting. In the agnostic PAC learning setting, where no assumption on the relationship between the labels $y$ and the input $x$ is made, if the optimal population risk is $\mathsf{OPT}$, we show that gradient descent achieves population risk $O(\mathsf{OPT})+ε$ in polynomial time and sample complexity when $σ$ is strictly increasing. For the ReLU activation, our population risk guarantee is $O(\mathsf{OPT}^{1/2})+ε$. When labels take the form $y = σ(v^\top x) + ξ$ for zero-mean sub-Gaussian noise $ξ$, we show that the population risk guarantees for gradient descent improve to $\mathsf{OPT} + ε$. Our sample complexity and runtime guarantees are (almost) dimension independent, and when $σ$ is strictly increasing, require no distributional assumptions beyond boundedness. For ReLU, we show the same results under a nondegeneracy assumption for the marginal distribution of the input.

preprint2020arXiv

Closing the Generalization Gap of Adaptive Gradient Methods in Training Deep Neural Networks

Adaptive gradient methods, which adopt historical gradient information to automatically adjust the learning rate, despite the nice property of fast convergence, have been observed to generalize worse than stochastic gradient descent (SGD) with momentum in training deep neural networks. This leaves how to close the generalization gap of adaptive gradient methods an open problem. In this work, we show that adaptive gradient methods such as Adam, Amsgrad, are sometimes "over adapted". We design a new algorithm, called Partially adaptive momentum estimation method, which unifies the Adam/Amsgrad with SGD by introducing a partial adaptive parameter $p$, to achieve the best from both worlds. We also prove the convergence rate of our proposed algorithm to a stationary point in the stochastic nonconvex optimization setting. Experiments on standard benchmarks show that our proposed algorithm can maintain a fast convergence rate as Adam/Amsgrad while generalizing as well as SGD in training deep neural networks. These results would suggest practitioners pick up adaptive gradient methods once again for faster training of deep neural networks.

preprint2020arXiv

Neural Contextual Bandits with UCB-based Exploration

We study the stochastic contextual bandit problem, where the reward is generated from an unknown function with additive noise. No assumption is made about the reward function other than boundedness. We propose a new algorithm, NeuralUCB, which leverages the representation power of deep neural networks and uses a neural network-based random feature mapping to construct an upper confidence bound (UCB) of reward for efficient exploration. We prove that, under standard assumptions, NeuralUCB achieves $\tilde O(\sqrt{T})$ regret, where $T$ is the number of rounds. To the best of our knowledge, it is the first neural network-based contextual bandit algorithm with a near-optimal regret guarantee. We also show the algorithm is empirically competitive against representative baselines in a number of benchmarks.

preprint2020arXiv

On the Global Convergence of Training Deep Linear ResNets

We study the convergence of gradient descent (GD) and stochastic gradient descent (SGD) for training $L$-hidden-layer linear residual networks (ResNets). We prove that for training deep residual networks with certain linear transformations at input and output layers, which are fixed throughout training, both GD and SGD with zero initialization on all hidden weights can converge to the global minimum of the training loss. Moreover, when specializing to appropriate Gaussian random linear transformations, GD and SGD provably optimize wide enough deep linear ResNets. Compared with the global convergence result of GD for training standard deep linear networks (Du & Hu 2019), our condition on the neural network width is sharper by a factor of $O(κL)$, where $κ$ denotes the condition number of the covariance matrix of the training data. We further propose a modified identity input and output transformations, and show that a $(d+k)$-wide neural network is sufficient to guarantee the global convergence of GD/SGD, where $d,k$ are the input and output dimensions respectively.

preprint2020arXiv

Optimization Theory for ReLU Neural Networks Trained with Normalization Layers

The success of deep neural networks is in part due to the use of normalization layers. Normalization layers like Batch Normalization, Layer Normalization and Weight Normalization are ubiquitous in practice, as they improve generalization performance and speed up training significantly. Nonetheless, the vast majority of current deep learning theory and non-convex optimization literature focuses on the un-normalized setting, where the functions under consideration do not exhibit the properties of commonly normalized neural networks. In this paper, we bridge this gap by giving the first global convergence result for two-layer neural networks with ReLU activations trained with a normalization layer, namely Weight Normalization. Our analysis shows how the introduction of normalization layers changes the optimization landscape and can enable faster convergence as compared with un-normalized neural networks.

preprint2020arXiv

RayS: A Ray Searching Method for Hard-label Adversarial Attack

Deep neural networks are vulnerable to adversarial attacks. Among different attack settings, the most challenging yet the most practical one is the hard-label setting where the attacker only has access to the hard-label output (prediction label) of the target model. Previous attempts are neither effective enough in terms of attack success rate nor efficient enough in terms of query complexity under the widely used $L_\infty$ norm threat model. In this paper, we present the Ray Searching attack (RayS), which greatly improves the hard-label attack effectiveness as well as efficiency. Unlike previous works, we reformulate the continuous problem of finding the closest decision boundary into a discrete problem that does not require any zeroth-order gradient estimation. In the meantime, all unnecessary searches are eliminated via a fast check step. This significantly reduces the number of queries needed for our hard-label attack. Moreover, interestingly, we found that the proposed RayS attack can also be used as a sanity check for possible "falsely robust" models. On several recently proposed defenses that claim to achieve the state-of-the-art robust accuracy, our attack method demonstrates that the current white-box/black-box attacks could still give a false sense of security and the robust accuracy drop between the most popular PGD attack and RayS attack could be as large as $28\%$. We believe that our proposed RayS attack could help identify falsely robust models that beat most white-box/black-box attacks.

preprint2020arXiv

Understanding the Intrinsic Robustness of Image Distributions using Conditional Generative Models

Starting with Gilmer et al. (2018), several works have demonstrated the inevitability of adversarial examples based on different assumptions about the underlying input probability space. It remains unclear, however, whether these results apply to natural image distributions. In this work, we assume the underlying data distribution is captured by some conditional generative model, and prove intrinsic robustness bounds for a general class of classifiers, which solves an open problem in Fawzi et al. (2018). Building upon the state-of-the-art conditional generative models, we study the intrinsic robustness of two common image benchmarks under $\ell_2$ perturbations, and show the existence of a large gap between the robustness limits implied by our theory and the adversarial robustness achieved by current state-of-the-art robust models. Code for all our experiments is available at https://github.com/xiaozhanguva/Intrinsic-Rob.