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Qiwei Ye

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Published work

5 published item(s)

preprint2026arXiv

Model-Agnostic Lifelong LLM Safety via Externalized Attack-Defense Co-Evolution

Large language models remain vulnerable to adversarial prompts that elicit harmful outputs. Existing safety paradigms typically couple red-teaming and post-training in a closed, policy-centric loop, causing attack discovery to suffer from rapid saturation and limiting the exposure of novel failure modes, while leaving defenses inefficient, rigid, and difficult to transfer across victim models. To this end, we propose EvoSafety, an LLM safety framework built around persistent, inspectable, and reusable external structures. For red teaming, EvoSafety equips the attack policy with an adversarial skill library, enabling continued vulnerability probing through simple library expansion after saturation, while supporting the evolution of adversarial vectors. For defense learning, EvoSafety replaces model-specific safety fine-tuning with a lightweight auxiliary defense model augmented with memory retrieval. This enables efficient, transferable, and model-agnostic safety improvements, while allowing robustness to be enhanced solely through memory updates. With a single training procedure, the defense policy can operate in both Steer and Guard modes: the former activates the victim model's intrinsic defense mechanisms, while the latter directly filters harmful inputs. Extensive experiments demonstrate the superiority of EvoSafety: in Guard mode, it achieves a 99.61% defense success rate, outperforming Qwen3Guard-8B by 14.13% with only 37.5% of its parameters, while preserving reasoning performance on benign queries. Warning: This paper contains potentially harmful text.

preprint2021arXiv

Decentralized Circle Formation Control for Fish-like Robots in the Real-world via Reinforcement Learning

In this paper, the circle formation control problem is addressed for a group of cooperative underactuated fish-like robots involving unknown nonlinear dynamics and disturbances. Based on the reinforcement learning and cognitive consistency theory, we propose a decentralized controller without the knowledge of the dynamics of the fish-like robots. The proposed controller can be transferred from simulation to reality. It is only trained in our established simulation environment, and the trained controller can be deployed to real robots without any manual tuning. Simulation results confirm that the proposed model-free robust formation control method is scalable with respect to the group size of the robots and outperforms other representative RL algorithms. Several experiments in the real world verify the effectiveness of our RL-based approach for circle formation control.

preprint2020arXiv

Discriminator Contrastive Divergence: Semi-Amortized Generative Modeling by Exploring Energy of the Discriminator

Generative Adversarial Networks (GANs) have shown great promise in modeling high dimensional data. The learning objective of GANs usually minimizes some measure discrepancy, \textit{e.g.}, $f$-divergence~($f$-GANs) or Integral Probability Metric~(Wasserstein GANs). With $f$-divergence as the objective function, the discriminator essentially estimates the density ratio, and the estimated ratio proves useful in further improving the sample quality of the generator. However, how to leverage the information contained in the discriminator of Wasserstein GANs (WGAN) is less explored. In this paper, we introduce the Discriminator Contrastive Divergence, which is well motivated by the property of WGAN's discriminator and the relationship between WGAN and energy-based model. Compared to standard GANs, where the generator is directly utilized to obtain new samples, our method proposes a semi-amortized generation procedure where the samples are produced with the generator's output as an initial state. Then several steps of Langevin dynamics are conducted using the gradient of the discriminator. We demonstrate the benefits of significant improved generation on both synthetic data and several real-world image generation benchmarks.

preprint2020arXiv

Suphx: Mastering Mahjong with Deep Reinforcement Learning

Artificial Intelligence (AI) has achieved great success in many domains, and game AI is widely regarded as its beachhead since the dawn of AI. In recent years, studies on game AI have gradually evolved from relatively simple environments (e.g., perfect-information games such as Go, chess, shogi or two-player imperfect-information games such as heads-up Texas hold'em) to more complex ones (e.g., multi-player imperfect-information games such as multi-player Texas hold'em and StartCraft II). Mahjong is a popular multi-player imperfect-information game worldwide but very challenging for AI research due to its complex playing/scoring rules and rich hidden information. We design an AI for Mahjong, named Suphx, based on deep reinforcement learning with some newly introduced techniques including global reward prediction, oracle guiding, and run-time policy adaptation. Suphx has demonstrated stronger performance than most top human players in terms of stable rank and is rated above 99.99% of all the officially ranked human players in the Tenhou platform. This is the first time that a computer program outperforms most top human players in Mahjong.

preprint2016arXiv

A Communication-Efficient Parallel Algorithm for Decision Tree

Decision tree (and its extensions such as Gradient Boosting Decision Trees and Random Forest) is a widely used machine learning algorithm, due to its practical effectiveness and model interpretability. With the emergence of big data, there is an increasing need to parallelize the training process of decision tree. However, most existing attempts along this line suffer from high communication costs. In this paper, we propose a new algorithm, called \emph{Parallel Voting Decision Tree (PV-Tree)}, to tackle this challenge. After partitioning the training data onto a number of (e.g., $M$) machines, this algorithm performs both local voting and global voting in each iteration. For local voting, the top-$k$ attributes are selected from each machine according to its local data. Then, globally top-$2k$ attributes are determined by a majority voting among these local candidates. Finally, the full-grained histograms of the globally top-$2k$ attributes are collected from local machines in order to identify the best (most informative) attribute and its split point. PV-Tree can achieve a very low communication cost (independent of the total number of attributes) and thus can scale out very well. Furthermore, theoretical analysis shows that this algorithm can learn a near optimal decision tree, since it can find the best attribute with a large probability. Our experiments on real-world datasets show that PV-Tree significantly outperforms the existing parallel decision tree algorithms in the trade-off between accuracy and efficiency.