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MohammadTaghi Hajiaghayi

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Published work

40 published item(s)

preprint2026arXiv

Decision Tree Learning on Product Spaces

Decision tree learning has long been a central topic in theoretical computer science, driven by its practical importance. A fundamental and widely used method for decision tree construction is the top-down greedy heuristic, which recursively splits on the most influential variable. Despite its empirical success, theoretical analysis of this heuristic has been limited. A recent breakthrough by Blanc et al. (ITCS, 2020) provided the first rigorous theoretical guarantees for the greedy approach, but only under the uniform distribution. We extend this analysis to the more general and practically relevant setting of arbitrary product distributions. Our main result shows that for any function $f$ computable by an optimal decision tree of size $s$, maximum depth $D_{\text{opt}}$, and average depth $Δ_{\text{opt}}$, the greedy heuristic constructs an $ε$-approximating tree whose size grows at most with $\exp\bigl(Δ_{\text{opt}} D_{\text{opt}} \log(e/ε)\bigr)$. In the special case where the optimal tree is a full binary tree, this bound improves upon the bound of Blanc et al. and holds under a strictly broader class of distributions. Moreover, we present an algorithm based on the top-down greedy heuristic that is entirely parameter-free -- it requires no prior knowledge of the optimal tree's size or depth -- offering a practical advantage over Blanc et al.'s method.

preprint2026arXiv

Matroid Algorithms Under Size-Sensitive Independence Oracles

The standard oracle model for matroid algorithms assumes that each independence query can be answered in constant time, regardless of the size of the queried set. While this abstraction has underpinned much of the theoretical progress in matroid optimization, it masks the true computational effort required by these algorithms. In particular, for natural and widely studied classes such as graphic matroids, even a single independence query can require work linear in the size of the set, making the constant-time assumption implausible. We address this gap by introducing a size-sensitive cost model where the cost of a query $Q$ scales with $|Q|$. Nearly linear-time oracle implementations exist for broad families of matroids, and this refined abstraction therefore captures the true cost of query evaluation while allowing for a more faithful comparison between general matroids and their natural special cases. Within this framework we study three fundamental algorithmic tasks: finding a basis of a matroid, approximating its rank, and approximating its partition size. We establish tight results, proving nearly matching upper and lower bounds that show the optimal query cost is (up to logarithmic factors) quadratic in the size of the matroid. On the algorithmic side, our upper bounds are realized by explicit procedures that construct the desired solution. On the complexity side, our lower bounds are unconditional and already hold even for weaker distinguishing formulations of the problems. Finally, for matroids with maximum circuit size at most $c$, we show that the quadratic barrier can be broken, providing an algorithm that calculates the maximum-weight basis with expected query cost $\mathcal{O}(n^{2-1/c} \log n)$.

preprint2026arXiv

Networked Information Aggregation for Binary Classification

We study networked binary classification on a directed acyclic graph (DAG) where each agent observes only a subset of the feature columns of a shared dataset. Agents act sequentially along the DAG: each receives prediction columns from its parents (if any), augments its local features with these columns, fits a logistic predictor by minimizing binary cross-entropy (BCE), and forwards its prediction column to its outgoing neighbors. We ask whether this sequential distributed training procedure achieves information aggregation, meaning that some agent attains small excess loss compared to the best logistic predictor trained with access to all feature columns. This question was studied for linear regression under squared loss by Kearns, Roth, and Ryu (SODA 2026). Extending their guarantees to classification is nontrivial because their analysis relies on quadratic structure that does not directly transfer to BCE with a logistic link. We analyze the resulting sequential logit-passing protocol and prove: (i) an excess loss upper bound of $O(M/\sqrt{D})$ on depth-$D$ paths under the condition that every $M$ contiguous subsequence of $M$ agents collectively observe all features, and (ii) a close lower bound showing instances with excess loss of at least $Ω(k/D)$ where $k$ is the dimension of the feature space. Together, these results identify network depth as a fundamental bottleneck for information aggregation in networked logistic regression.

preprint2022arXiv

Adaptive Massively Parallel Algorithms for Cut Problems

We study the Weighted Min Cut problem in the Adaptive Massively Parallel Computation (AMPC) model. In 2019, Behnezhad et al. [3] introduced the AMPC model as an extension of the Massively Parallel Computation (MPC) model. In the past decade, research on highly scalable algorithms has had significant impact on many massive systems. The MPC model, introduced in 2010 by Karloff et al. [16], which is an abstraction of famous practical frameworks such as MapReduce, Hadoop, Flume, and Spark, has been at the forefront of this research. While great strides have been taken to create highly efficient MPC algorithms for a range of problems, recent progress has been limited by the 1-vs-2 Cycle Conjecture [20], which postulates that the simple problem of distinguishing between one and two cycles requires $Ω(\log n)$ MPC rounds. In the AMPC model, each machine has adaptive read access to a distributed hash table even when communication is restricted (i.e., in the middle of a round). While remaining practical [4], this gives algorithms the power to bypass limitations like the 1-vs-2 Cycle Conjecture. We give the first sublogarithmic AMPC algorithm, requiring $O(\log\log n)$ rounds, for $(2+ε)$-approximate weighted Min Cut. Our algorithm is inspired by the divide and conquer approach of Ghaffari and Nowicki [11], which solves the $(2+ε)$-approximate weighted Min Cut problem in $O(\log n\log\log n)$ rounds of MPC using the classic result of Karger and Stein [15]. Our work is fully-scalable in the sense that the local memory of each machine is $O(n^ε)$ for any constant $0 < ε< 1$. There are no $o(\log n)$-round MPC algorithms for Min Cut in this memory regime assuming the 1-vs-2 Cycle Conjecture holds. The exponential speedup in AMPC is the result of decoupling the different layers of the divide and conquer algorithm and solving all layers in $O(1)$ rounds.

preprint2022arXiv

Generalized Stochastic Matching

In this paper, we generalize the recently studied Stochastic Matching problem to more accurately model a significant medical process, kidney exchange, and several other applications. Up until now the Stochastic Matching problem that has been studied was as follows: given a graph G = (V, E), each edge is included in the realized sub-graph of G mutually independently with probability p_e, and the goal is to find a degree-bounded sub-graph Q of G that has an expected maximum matching that approximates the expected maximum matching of the realized sub-graph. This model does not account for possibilities of vertex dropouts, which can be found in several applications, e.g. in kidney exchange when donors or patients opt out of the exchange process as well as in online freelancing and online dating when online profiles are found to be faked. Thus, we will study a more generalized model of Stochastic Matching in which vertices and edges are both realized independently with some probabilities p_v, p_e, respectively, which more accurately fits important applications than the previously studied model. We will discuss the first algorithms and analysis for this generalization of the Stochastic Matching model and prove that they achieve good approximation ratios. In particular, we show that the approximation factor of a natural algorithm for this problem is at least $0.6568$ in unweighted graphs, and $1/2 + ε$ in weighted graphs for some constant $ε> 0$. We further improve our result for unweighted graphs to $2/3$ using edge degree constrained subgraphs (EDCS).

preprint2022arXiv

Improved Communication Complexity of Fault-Tolerant Consensus

Consensus is one of the most thoroughly studied problems in distributed computing, yet there are still complexity gaps that have not been bridged for decades. In particular, in the classical message-passing setting with processes' crashes, since the seminal works of Bar-Joseph and Ben-Or [1998] \cite{Bar-JosephB98} and Aspnes and Waarts [1996, 1998] \cite{AspnesW-SICOMP-96,Aspnes-JACM-98} in the previous century, there is still a fundamental unresolved question about communication complexity of fast randomized Consensus against a (strong) adaptive adversary crashing processes arbitrarily online. The best known upper bound on the number of communication bits is $Θ(\frac{n^{3/2}}{\sqrt{\log{n}}})$ per process, while the best lower bound is $Ω(1)$. This is in contrast to randomized Consensus against a (weak) oblivious adversary, for which time-almost-optimal algorithms guarantee amortized $O(1)$ communication bits per process \cite{GK-SODA-10}. We design an algorithm against adaptive adversary that reduces the communication gap by nearly linear factor to $O(\sqrt{n}\cdot\text{polylog } n)$ bits per process, while keeping almost-optimal (up to factor $O(\log^3 n)$) time complexity $O(\sqrt{n}\cdot\log^{5/2} n)$. More surprisingly, we show this complexity indeed can be lowered further, but at the expense of increasing time complexity, i.e., there is a {\em trade-off} between communication complexity and time complexity. More specifically, our main Consensus algorithm allows to reduce communication complexity per process to any value from $\text{polylog } n$ to $O(\sqrt{n}\cdot\text{polylog } n)$, as long as Time $\times$ Communication $= O(n\cdot \text{polylog } n)$. Similarly, reducing time complexity requires more random bits per process, i.e., Time $\times$ Randomness $=O(n\cdot \text{polylog } n)$.

preprint2021arXiv

Improved Hierarchical Clustering on Massive Datasets with Broad Guarantees

Hierarchical clustering is a stronger extension of one of today's most influential unsupervised learning methods: clustering. The goal of this method is to create a hierarchy of clusters, thus constructing cluster evolutionary history and simultaneously finding clusterings at all resolutions. We propose four traits of interest for hierarchical clustering algorithms: (1) empirical performance, (2) theoretical guarantees, (3) cluster balance, and (4) scalability. While a number of algorithms are designed to achieve one to two of these traits at a time, there exist none that achieve all four. Inspired by Bateni et al.'s scalable and empirically successful Affinity Clustering [NeurIPs 2017], we introduce Affinity Clustering's successor, Matching Affinity Clustering. Like its predecessor, Matching Affinity Clustering maintains strong empirical performance and uses Massively Parallel Communication as its distributed model. Designed to maintain provably balanced clusters, we show that our algorithm achieves good, constant factor approximations for Moseley and Wang's revenue and Cohen-Addad et al.'s value. We show Affinity Clustering cannot approximate either function. Along the way, we also introduce an efficient $k$-sized maximum matching algorithm in the MPC model.

preprint2020arXiv

Almost Envy-freeness, Envy-rank, and Nash Social Welfare Matchings

Envy-free up to one good (EF1) and envy-free up to any good (EFX) are two well-known extensions of envy-freeness for the case of indivisible items. It is shown that EF1 can always be guaranteed for agents with subadditive valuations. In sharp contrast, it is unknown whether or not an EFX allocation always exists, even for four agents and additive valuations. In addition, the best approximation guarantee for EFX is $(ϕ-1) \simeq 0.61$ by Amanitidis et al.. In order to find a middle ground to bridge this gap, in this paper we suggest another fairness criterion, namely envy-freeness up to a random good or EFR, which is weaker than EFX, yet stronger than EF1. For this notion, we provide a polynomial-time $0.73$-approximation allocation algorithm. For our algorithm, we introduce Nash Social Welfare Matching which makes a connection between Nash Social Welfare and envy freeness. We believe Nash Social Welfare Matching will find its applications in future work.

preprint2020arXiv

Approximating LCS in Linear Time: Beating the $\sqrt{n}$ Barrier

Longest common subsequence (LCS) is one of the most fundamental problems in combinatorial optimization. Apart from theoretical importance, LCS has enormous applications in bioinformatics, revision control systems, and data comparison programs. Although a simple dynamic program computes LCS in quadratic time, it has been recently proven that the problem admits a conditional lower bound and may not be solved in truly subquadratic time. In addition to this, LCS is notoriously hard with respect to approximation algorithms. Apart from a trivial sampling technique that obtains a $n^{x}$ approximation solution in time $O(n^{2-2x})$ nothing else is known for LCS. This is in sharp contrast to its dual problem edit distance for which several linear time solutions are obtained in the past two decades.

preprint2020arXiv

Asymmetric Streaming Algorithms for Edit Distance and LCS

The edit distance (ED) and longest common subsequence (LCS) are two fundamental problems which quantify how similar two strings are to one another. In this paper, we consider these problems in the asymmetric streaming model introduced by Andoni et al. (FOCS'10) and Saks and Seshadhri (SODA'13). In this model we have random access to one string and streaming access the other string. Our main contribution is a constant factor approximation algorithm for ED with the memory of $\tilde O(n^δ)$ for any constant $δ> 0$. In addition to this, we present an upper bound of $\tilde O_ε(\sqrt{n})$ on the memory needed to approximate ED or LCS within a factor $1+ε$. All our algorithms are deterministic and run in a single pass. For approximating ED within a constant factor, we discover yet another application of triangle inequality, this time in the context of streaming algorithms. Triangle inequality has been previously used to obtain subquadratic time approximation algorithms for ED. Our technique is novel and elegantly utilizes triangle inequality to save memory at the expense of an exponential increase in the runtime.

preprint2020arXiv

Inverse Feature Learning: Feature learning based on Representation Learning of Error

This paper proposes inverse feature learning as a novel supervised feature learning technique that learns a set of high-level features for classification based on an error representation approach. The key contribution of this method is to learn the representation of error as high-level features, while current representation learning methods interpret error by loss functions which are obtained as a function of differences between the true labels and the predicted ones. One advantage of such learning method is that the learned features for each class are independent of learned features for other classes; therefore, this method can learn simultaneously meaning that it can learn new classes without retraining. Error representation learning can also help with generalization and reduce the chance of over-fitting by adding a set of impactful features to the original data set which capture the relationships between each instance and different classes through an error generation and analysis process. This method can be particularly effective in data sets, where the instances of each class have diverse feature representations or the ones with imbalanced classes. The experimental results show that the proposed method results in significantly better performance compared to the state-of-the-art classification techniques for several popular data sets. We hope this paper can open a new path to utilize the proposed perspective of error representation learning in different feature learning domains.

preprint2020arXiv

Stochastic Matching with Few Queries: $(1-\varepsilon)$ Approximation

Suppose that we are given an arbitrary graph $G=(V, E)$ and know that each edge in $E$ is going to be realized independently with some probability $p$. The goal in the stochastic matching problem is to pick a sparse subgraph $Q$ of $G$ such that the realized edges in $Q$, in expectation, include a matching that is approximately as large as the maximum matching among the realized edges of $G$. The maximum degree of $Q$ can depend on $p$, but not on the size of $G$. This problem has been subject to extensive studies over the years and the approximation factor has been improved from $0.5$ to $0.5001$ to $0.6568$ and eventually to $2/3$. In this work, we analyze a natural sampling-based algorithm and show that it can obtain all the way up to $(1-ε)$ approximation, for any constant $ε> 0$. A key and of possible independent interest component of our analysis is an algorithm that constructs a matching on a stochastic graph, which among some other important properties, guarantees that each vertex is matched independently from the vertices that are sufficiently far. This allows us to bypass a previously known barrier towards achieving $(1-ε)$ approximation based on existence of dense Ruzsa-Szemerédi graphs.

preprint2016arXiv

A Tight Algorithm for Strongly Connected Steiner Subgraph On Two Terminals With Demands

Given an edge-weighted directed graph $G=(V,E)$ on $n$ vertices and a set $T=\{t_1, t_2, \ldots, t_p\}$ of $p$ terminals, the objective of the \scss ($p$-SCSS) problem is to find an edge set $H\subseteq E$ of minimum weight such that $G[H]$ contains an $t_{i}\rightarrow t_j$ path for each $1\leq i\neq j\leq p$. In this paper, we investigate the computational complexity of a variant of $2$-SCSS where we have demands for the number of paths between each terminal pair. Formally, the \sharinggeneral problem is defined as follows: given an edge-weighted directed graph $G=(V,E)$ with weight function $ω: E\rightarrow \mathbb{R}^{\geq 0}$, two terminal vertices $s, t$, and integers $k_1, k_2$ ; the objective is to find a set of $k_1$ paths $F_1, F_2, \ldots, F_{k_1}$ from $s\leadsto t$ and $k_2$ paths $B_1, B_2, \ldots, B_{k_2}$ from $t\leadsto s$ such that $\sum_{e\in E} ω(e)\cdot ϕ(e)$ is minimized, where $ϕ(e)= \max \Big\{|\{i\in [k_1] : e\in F_i\}|\ ,\ |\{j\in [k_2] : e\in B_j\}|\Big\}$. For each $k\geq 1$, we show the following: The \sharing problem can be solved in $n^{O(k)}$ time. A matching lower bound for our algorithm: the \sharing problem does not have an $f(k)\cdot n^{o(k)}$ algorithm for any computable function $f$, unless the Exponential Time Hypothesis (ETH) fails. Our algorithm for \sharing relies on a structural result regarding an optimal solution followed by using the idea of a "token game" similar to that of Feldman and Ruhl. We show with an example that the structural result does not hold for the \sharinggeneral problem if $\min\{k_1, k_2\}\geq 2$. Therefore \sharing is the most general problem one can attempt to solve with our techniques.

preprint2016arXiv

Designing FPT algorithms for cut problems using randomized contractions

We introduce a new technique for designing fixed-parameter algorithms for cut problems, namely randomized contractions. We apply our framework to obtain the first FPT algorithm for the Unique Label Cover problem and new FPT algorithms with exponential speed up for the Steiner Cut and Node Multiway Cut-Uncut problems. More precisely, we show the following: - We prove that the parameterized version of the Unique Label Cover problem, which is the base of the Unique Games Conjecture, can be solved in 2^{O(k^2\log |Σ|)}n^4\log n deterministic time (even in the stronger, vertex-deletion variant) where k is the number of unsatisfied edges and |Σ| is the size of the alphabet. As a consequence, we show that one can in polynomial time solve instances of Unique Games where the number of edges allowed not to be satisfied is upper bounded by O(\sqrt{\log n}) to optimality, which improves over the trivial O(1) upper bound. - We prove that the Steiner Cut problem can be solved in 2^{O(k^2\log k)}n^4\log n deterministic time and \tilde{O}(2^{O(k^2\log k)}n^2) randomized time where k is the size of the cutset. This result improves the double exponential running time of the recent work of Kawarabayashi and Thorup (FOCS'11). - We show how to combine considering `cut' and `uncut' constraints at the same time. More precisely, we define a robust problem Node Multiway Cut-Uncut that can serve as an abstraction of introducing uncut constraints, and show that it admits an algorithm running in 2^{O(k^2\log k)}n^4\log n deterministic time where k is the size of the cutset. To the best of our knowledge, the only known way of tackling uncut constraints was via the approach of Marx, O'Sullivan and Razgon (STACS'10), which yields algorithms with double exponential running time. An interesting aspect of our technique is that, unlike important separators, it can handle real weights.

preprint2016arXiv

Faster and Simpler Algorithm for Optimal Strategies of Blotto Game

In the Colonel Blotto game, which was initially introduced by Borel in 1921, two colonels simultaneously distribute their troops across different battlefields. The winner of each battlefield is determined independently by a winner-take-all rule. The ultimate payoff of each colonel is the number of battlefields he wins. This game is commonly used for analyzing a wide range of applications such as the U.S presidential election, innovative technology competitions, advertisements, etc. There have been persistent efforts for finding the optimal strategies for the Colonel Blotto game. After almost a century Ahmadinejad, Dehghani, Hajiaghayi, Lucier, Mahini, and Seddighin provided a poly-time algorithm for finding the optimal strategies. They first model the problem by a Linear Program (LP) and use Ellipsoid method to solve it. However, despite the theoretical importance of their algorithm, it is highly impractical. In general, even Simplex method (despite its exponential running-time) performs better than Ellipsoid method in practice. In this paper, we provide the first polynomial-size LP formulation of the optimal strategies for the Colonel Blotto game. We use linear extension techniques. Roughly speaking, we project the strategy space polytope to a higher dimensional space, which results in a lower number of facets for the polytope. We use this polynomial-size LP to provide a novel, simpler and significantly faster algorithm for finding the optimal strategies for the Colonel Blotto game. We further show this representation is asymptotically tight in terms of the number of constraints. We also extend our approach to multi-dimensional Colonel Blotto games, and implement our algorithm to observe interesting properties of Colonel Blotto; for example, we observe the behavior of players in the discrete model is very similar to the previously studied continuous model.

preprint2016arXiv

Near-Optimal Disjoint-Path Facility Location Through Set Cover by Pairs

In this paper we consider two special cases of the "cover-by-pairs" optimization problem that arise when we need to place facilities so that each customer is served by two facilities that reach it by disjoint shortest paths. These problems arise in a network traffic monitoring scheme proposed by Breslau et al. and have potential applications to content distribution. The "set-disjoint" variant applies to networks that use the OSPF routing protocol, and the "path-disjoint" variant applies when MPLS routing is enabled, making better solutions possible at the cost of greater operational expense. Although we can prove that no polynomial-time algorithm can guarantee good solutions for either version, we are able to provide heuristics that do very well in practice on instances with real-world network structure. Fast implementations of the heuristics, made possible by exploiting mathematical observations about the relationship between the network instances and the corresponding instances of the cover-by-pairs problem, allow us to perform an extensive experimental evaluation of the heuristics and what the solutions they produce tell us about the effectiveness of the proposed monitoring scheme. For the set-disjoint variant, we validate our claim of near-optimality via a new lower-bounding integer programming formulation. Although computing this lower bound requires solving the NP-hard Hitting Set problem and can underestimate the optimal value by a linear factor in the worst case, it can be computed quickly by CPLEX, and it equals the optimal solution value for all the instances in our extensive testbed.

preprint2016arXiv

Price of Competition and Dueling Games

We study competition in a general framework introduced by Immorlica et al. and answer their main open question. Immorlica et al. considered classic optimization problems in terms of competition and introduced a general class of games called dueling games. They model this competition as a zero-sum game, where two players are competing for a user's satisfaction. In their main and most natural game, the ranking duel, a user requests a webpage by submitting a query and players output an ordering over all possible webpages based on the submitted query. The user tends to choose the ordering which displays her requested webpage in a higher rank. The goal of both players is to maximize the probability that her ordering beats that of her opponent and gets the user's attention. Immorlica et al. show this game directs both players to provide suboptimal search results. However, they leave the following as their main open question: "does competition between algorithms improve or degrade expected performance?" In this paper, we resolve this question for the ranking duel and a more general class of dueling games. More precisely, we study the quality of orderings in a competition between two players. This game is a zero-sum game, and thus any Nash equilibrium of the game can be described by minimax strategies. Let the value of the user for an ordering be a function of the position of her requested item in the corresponding ordering, and the social welfare for an ordering be the expected value of the corresponding ordering for the user. We propose the price of competition which is the ratio of the social welfare for the worst minimax strategy to the social welfare obtained by a social planner. We use this criterion for analyzing the quality of orderings in the ranking duel. We prove the quality of minimax results is surprisingly close to that of the optimum solution.

preprint2015arXiv

Applications of Uniform Sampling: Densest Subgraph and Beyond

Recently [Bhattacharya et al., STOC 2015] provide the first non-trivial algorithm for the densest subgraph problem in the streaming model with additions and deletions to its edges, i.e., for dynamic graph streams. They present a $(0.5-ε)$-approximation algorithm using $\tilde{O}(n)$ space, where factors of $ε$ and $\log(n)$ are suppressed in the $\tilde{O}$ notation. However, the update time of this algorithm is large. To remedy this, they also provide a $(0.25-ε)$-approximation algorithm using $\tilde{O}(n)$ space with update time $\tilde{O}(1)$. In this paper we improve the algorithms by Bhattacharya et al. by providing a $(1-ε)$-approximation algorithm using $\tilde{O}(n)$ space. Our algorithm is conceptually simple - it samples $\tilde{O}(n)$ edges uniformly at random, and finds the densest subgraph on the sampled graph. We also show how to perform this sampling with update time $\tilde{O}(1)$. In addition to this, we show that given oracle access to the edge set, we can implement our algorithm in time $\tilde{O}(n)$ on a graph in the standard RAM model. To the best of our knowledge this is the fastest $(0.5-ε)$-approximation algorithm for the densest subgraph problem in the RAM model given such oracle access. Further, we extend our results to a general class of graph optimization problems that we call heavy subgraph problems. This class contains many interesting problems such as densest subgraph, directed densest subgraph, densest bipartite subgraph, $d$-cut and $d$-heavy connected component. Our result, by characterizing heavy subgraph problems, partially addresses open problem 13 at the IITK Workshop on Algorithms for Data Streams in 2006 regarding the effects of subsampling in this context.

preprint2015arXiv

Approximation Algorithms for Connected Maximum Cut and Related Problems

An instance of the Connected Maximum Cut problem consists of an undirected graph G = (V, E) and the goal is to find a subset of vertices S $\subseteq$ V that maximizes the number of edges in the cut δ(S) such that the induced graph G[S] is connected. We present the first non-trivial Ω(1/log n) approximation algorithm for the connected maximum cut problem in general graphs using novel techniques. We then extend our algorithm to an edge weighted case and obtain a poly-logarithmic approximation algorithm. Interestingly, in stark contrast to the classical max-cut problem, we show that the connected maximum cut problem remains NP-hard even on unweighted, planar graphs. On the positive side, we obtain a polynomial time approximation scheme for the connected maximum cut problem on planar graphs and more generally on graphs with bounded genus.

preprint2015arXiv

Kernelization via Sampling with Applications to Dynamic Graph Streams

In this paper we present a simple but powerful subgraph sampling primitive that is applicable in a variety of computational models including dynamic graph streams (where the input graph is defined by a sequence of edge/hyperedge insertions and deletions) and distributed systems such as MapReduce. In the case of dynamic graph streams, we use this primitive to prove the following results: -- Matching: First, there exists an $\tilde{O}(k^2)$ space algorithm that returns an exact maximum matching on the assumption the cardinality is at most $k$. The best previous algorithm used $\tilde{O}(kn)$ space where $n$ is the number of vertices in the graph and we prove our result is optimal up to logarithmic factors. Our algorithm has $\tilde{O}(1)$ update time. Second, there exists an $\tilde{O}(n^2/α^3)$ space algorithm that returns an $α$-approximation for matchings of arbitrary size. (Assadi et al. (2015) showed that this was optimal and independently and concurrently established the same upper bound.) We generalize both results for weighted matching. Third, there exists an $\tilde{O}(n^{4/5})$ space algorithm that returns a constant approximation in graphs with bounded arboricity. -- Vertex Cover and Hitting Set: There exists an $\tilde{O}(k^d)$ space algorithm that solves the minimum hitting set problem where $d$ is the cardinality of the input sets and $k$ is an upper bound on the size of the minimum hitting set. We prove this is optimal up to logarithmic factors. Our algorithm has $\tilde{O}(1)$ update time. The case $d=2$ corresponds to minimum vertex cover. Finally, we consider a larger family of parameterized problems (including $b$-matching, disjoint paths, vertex coloring among others) for which our subgraph sampling primitive yields fast, small-space dynamic graph stream algorithms. We then show lower bounds for natural problems outside this family.

preprint2015arXiv

Prophet Secretary

Optimal stopping theory is a powerful tool for analyzing scenarios such as online auctions in which we generally require optimizing an objective function over the space of stopping rules for an allocation process under uncertainty. Perhaps the most classic problems of stopping theory are the prophet inequality problem and the secretary problem. The classical prophet inequality states that by choosing the same threshold OPT/2 for every step, one can achieve the tight competitive ratio of 0.5. On the other hand, for the basic secretary problem, the optimal strategy achieves the tight competitive ratio of 1/e. In this paper, we introduce Prophet Secretary, a natural combination of the prophet inequality and the secretary problems. An example motivation for our problem is as follows. Consider a seller that has an item to sell on the market to a set of arriving customers. The seller knows the types of customers that may be interested in the item and he has a price distribution for each type: the price offered by a customer of a type is anticipated to be drawn from the corresponding distribution. However, the customers arrive in a random order. Upon the arrival of a customer, the seller makes an irrevocable decision whether to sell the item at the offered price. We address the question of finding a strategy for selling the item at a high price. We show that by using a uniform threshold one cannot break the 0.5 barrier. However, we show that i) using n distinct non-adaptive thresholds one can obtain a competitive ratio that goes to (1-1/e) as n grows; and ii) no online algorithm can achieve a competitive ratio better than 0.75. Our results improve the (asymptotic) approximation guarantee of single-item sequential posted pricing mechanisms from 0.5 to (1-1/e) when the order of agents (customers) is chosen randomly.

preprint2015arXiv

Randomized Revenue Monotone Mechanisms for Online Advertising

Online advertising is the main source of revenue for many Internet firms. A central component of online advertising is the underlying mechanism that selects and prices the winning ads for a given ad slot. In this paper we study designing a mechanism for the Combinatorial Auction with Identical Items (CAII) in which we are interested in selling $k$ identical items to a group of bidders each demanding a certain number of items between $1$ and $k$. CAII generalizes important online advertising scenarios such as image-text and video-pod auctions [GK14]. In image-text auction we want to fill an advertising slot on a publisher's web page with either $k$ text-ads or a single image-ad and in video-pod auction we want to fill an advertising break of $k$ seconds with video-ads of possibly different durations. Our goal is to design truthful mechanisms that satisfy Revenue Monotonicity (RM). RM is a natural constraint which states that the revenue of a mechanism should not decrease if the number of participants increases or if a participant increases her bid. [GK14] showed that no deterministic RM mechanism can attain PoRM of less than $\ln(k)$ for CAII, i.e., no deterministic mechanism can attain more than $\frac{1}{\ln(k)}$ fraction of the maximum social welfare. [GK14] also design a mechanism with PoRM of $O(\ln^2(k))$ for CAII. In this paper, we seek to overcome the impossibility result of [GK14] for deterministic mechanisms by using the power of randomization. We show that by using randomization, one can attain a constant PoRM. In particular, we design a randomized RM mechanism with PoRM of $3$ for CAII.

preprint2015arXiv

Revenue Maximization for Selling Multiple Correlated Items

We study the problem of selling $n$ items to a single buyer with an additive valuation function. We consider the valuation of the items to be correlated, i.e., desirabilities of the buyer for the items are not drawn independently. Ideally, the goal is to design a mechanism to maximize the revenue. However, it has been shown that a revenue optimal mechanism might be very complicated and as a result inapplicable to real-world auctions. Therefore, our focus is on designing a simple mechanism that achieves a constant fraction of the optimal revenue. Babaioff et al. propose a simple mechanism that achieves a constant fraction of the optimal revenue for independent setting with a single additive buyer. However, they leave the following problem as an open question: "Is there a simple, approximately optimal mechanism for a single additive buyer whose value for $n$ items is sampled from a common base-value distribution?" Babaioff et al. show a constant approximation factor of the optimal revenue can be achieved by either selling the items separately or as a whole bundle in the independent setting. We show a similar result for the correlated setting when the desirabilities of the buyer are drawn from a common base-value distribution. It is worth mentioning that the core decomposition lemma which is mainly the heart of the proofs for efficiency of the mechanisms does not hold for correlated settings. Therefore we propose a modified version of this lemma which is applicable to the correlated settings as well. Although we apply this technique to show the proposed mechanism can guarantee a constant fraction of the optimal revenue in a very weak correlation, this method alone can not directly show the efficiency of the mechanism in stronger correlations.

preprint2014arXiv

Directed Subset Feedback Vertex Set is Fixed-Parameter Tractable

Given a graph $G$ and an integer $k$, the Feedback Vertex Set (FVS) problem asks if there is a vertex set $T$ of size at most $k$ that hits all cycles in the graph. The fixed-parameter tractability status of FVS in directed graphs was a long-standing open problem until Chen et al. (STOC '08) showed that it is FPT by giving a $4^{k}k!n^{O(1)}$ time algorithm. In the subset versions of this problems, we are given an additional subset $S$ of vertices (resp., edges) and we want to hit all cycles passing through a vertex of $S$ (resp. an edge of $S$). Recently, the Subset Feedback Vertex Set in undirected graphs was shown to be FPT by Cygan et al. (ICALP '11) and independently by Kakimura et al. (SODA '12). We generalize the result of Chen et al. (STOC '08) by showing that Subset Feedback Vertex Set in directed graphs can be solved in time $2^{O(k^3)}n^{O(1)}$. By our result, we complete the picture for feedback vertex set problems and their subset versions in undirected and directed graphs. Besides proving the fixed-parameter tractability of Directed Subset Feedback Vertex Set, we reformulate the random sampling of important separators technique in an abstract way that can be used for a general family of transversal problems. Moreover, we modify the probability distribution used in the technique to achieve better running time; in particular, this gives an improvement from $2^{2^{O(k)}}$ to $2^{O(k^2)}$ in the parameter dependence of the Directed Multiway Cut algorithm of Chitnis et al. (SODA '12).

preprint2014arXiv

How to Influence People with Partial Incentives

We study the power of fractional allocations of resources to maximize influence in a network. This work extends in a natural way the well-studied model by Kempe, Kleinberg, and Tardos (2003), where a designer selects a (small) seed set of nodes in a social network to influence directly, this influence cascades when other nodes reach certain thresholds of neighbor influence, and the goal is to maximize the final number of influenced nodes. Despite extensive study from both practical and theoretical viewpoints, this model limits the designer to a binary choice for each node, with no way to apply intermediate levels of influence. This model captures some settings precisely, e.g. exposure to an idea or pathogen, but it fails to capture very relevant concerns in others, for example, a manufacturer promoting a new product by distributing five "20% off" coupons instead of giving away one free product. While fractional versions of problems tend to be easier to solve than integral versions, for influence maximization, we show that the two versions have essentially the same computational complexity. On the other hand, the two versions can have vastly different solutions: the added flexibility of fractional allocation can lead to significantly improved influence. Our main theoretical contribution is to show how to adapt the major positive results from the integral case to the fractional case. Specifically, Mossel and Roch (2006) used the submodularity of influence to obtain their integral results; we introduce a new notion of continuous submodularity, and use this to obtain matching fractional results. We conclude that we can achieve the same greedy $(1-1/e-ε)$-approximation for the fractional case as the integral case. In practice, we find that the fractional model performs substantially better than the integral model, according to simulations on real-world social network data.

preprint2014arXiv

Network Cournot Competition

Cournot competition is a fundamental economic model that represents firms competing in a single market of a homogeneous good. Each firm tries to maximize its utility---a function of the production cost as well as market price of the product---by deciding on the amount of production. In today's dynamic and diverse economy, many firms often compete in more than one market simultaneously, i.e., each market might be shared among a subset of these firms. In this situation, a bipartite graph models the access restriction where firms are on one side, markets are on the other side, and edges demonstrate whether a firm has access to a market or not. We call this game \emph{Network Cournot Competition} (NCC). In this paper, we propose algorithms for finding pure Nash equilibria of NCC games in different situations. First, we carefully design a potential function for NCC, when the price functions for markets are linear functions of the production in that market. However, for nonlinear price functions, this approach is not feasible. We model the problem as a nonlinear complementarity problem in this case, and design a polynomial-time algorithm that finds an equilibrium of the game for strongly convex cost functions and strongly monotone revenue functions. We also explore the class of price functions that ensures strong monotonicity of the revenue function, and show it consists of a broad class of functions. Moreover, we discuss the uniqueness of equilibria in both of these cases which means our algorithms find the unique equilibria of the games. Last but not least, when the cost of production in one market is independent from the cost of production in other markets for all firms, the problem can be separated into several independent classical \emph{Cournot Oligopoly} problems. We give the first combinatorial algorithm for this widely studied problem.

preprint2014arXiv

Parameterized Streaming Algorithms for Vertex Cover

As graphs continue to grow in size, we seek ways to effectively process such data at scale. The model of streaming graph processing, in which a compact summary is maintained as each edge insertion/deletion is observed, is an attractive one. However, few results are known for optimization problems over such dynamic graph streams. In this paper, we introduce a new approach to handling graph streams, by instead seeking solutions for the parameterized versions of these problems where we are given a parameter $k$ and the objective is to decide whether there is a solution bounded by $k$. By combining kernelization techniques with randomized sketch structures, we obtain the first streaming algorithms for the parameterized versions of the Vertex Cover problem. We consider the following three models for a graph stream on $n$ nodes: 1. The insertion-only model where the edges can only be added. 2. The dynamic model where edges can be both inserted and deleted. 3. The \emph{promised} dynamic model where we are guaranteed that at each timestamp there is a solution of size at most $k$. In each of these three models we are able to design parameterized streaming algorithms for the Vertex Cover problem. We are also able to show matching lower bound for the space complexity of our algorithms. (Due to the arXiv limit of 1920 characters for abstract field, please see the abstract in the paper for detailed description of our results)

preprint2013arXiv

A Constant Factor Approximation Algorithm for Fault-Tolerant k-Median

In this paper, we consider the fault-tolerant $k$-median problem and give the \emph{first} constant factor approximation algorithm for it. In the fault-tolerant generalization of classical $k$-median problem, each client $j$ needs to be assigned to at least $r_j \ge 1$ distinct open facilities. The service cost of $j$ is the sum of its distances to the $r_j$ facilities, and the $k$-median constraint restricts the number of open facilities to at most $k$. Previously, a constant factor was known only for the special case when all $r_j$s are the same, and a logarithmic approximation ratio for the general case. In addition, we present the first polynomial time algorithm for the fault-tolerant $k$-median problem on a path or a HST by showing that the corresponding LP always has an integral optimal solution. We also consider the fault-tolerant facility location problem, where the service cost of $j$ can be a weighted sum of its distance to the $r_j$ facilities. We give a simple constant factor approximation algorithm, generalizing several previous results which only work for nonincreasing weight vectors.

preprint2013arXiv

A Game-Theoretic Model Motivated by the DARPA Network Challenge

In this paper we propose a game-theoretic model to analyze events similar to the 2009 \emph{DARPA Network Challenge}, which was organized by the Defense Advanced Research Projects Agency (DARPA) for exploring the roles that the Internet and social networks play in incentivizing wide-area collaborations. The challenge was to form a group that would be the first to find the locations of ten moored weather balloons across the United States. We consider a model in which $N$ people (who can form groups) are located in some topology with a fixed coverage volume around each person's geographical location. We consider various topologies where the players can be located such as the Euclidean $d$-dimension space and the vertices of a graph. A balloon is placed in the space and a group wins if it is the first one to report the location of the balloon. A larger team has a higher probability of finding the balloon, but we assume that the prize money is divided equally among the team members. Hence there is a competing tension to keep teams as small as possible. \emph{Risk aversion} is the reluctance of a person to accept a bargain with an uncertain payoff rather than another bargain with a more certain, but possibly lower, expected payoff. In our model we consider the \emph{isoelastic} utility function derived from the Arrow-Pratt measure of relative risk aversion. The main aim is to analyze the structures of the groups in Nash equilibria for our model. For the $d$-dimensional Euclidean space ($d\geq 1$) and the class of bounded degree regular graphs we show that in any Nash Equilibrium the \emph{richest} group (having maximum expected utility per person) covers a constant fraction of the total volume.

preprint2013arXiv

Approximation Algorithms for Movement Repairmen

In the {\em Movement Repairmen (MR)} problem we are given a metric space $(V, d)$ along with a set $R$ of $k$ repairmen $r_1, r_2, ..., r_k$ with their start depots $s_1, s_2, ..., s_k \in V$ and speeds $v_1, v_2, ..., v_k \geq 0$ respectively and a set $C$ of $m$ clients $c_1, c_2, ..., c_m$ having start locations $s'_1, s'_2, ..., s'_m \in V$ and speeds $v'_1, v'_2, ..., v'_m \geq 0$ respectively. If $t$ is the earliest time a client $c_j$ is collocated with any repairman (say, $r_i$) at a node $u$, we say that the client is served by $r_i$ at $u$ and that its latency is $t$. The objective in the (\smr{}) problem is to plan the movements for all repairmen and clients to minimize the sum (average) of the clients latencies. The motivation for this problem comes, for example, from Amazon Locker Delivery \cite{amazon} and USPS gopost \cite{gopost}. We give the first $O(\log n)$-approximation algorithm for the \smr{} problem.

preprint2013arXiv

Fixed-Parameter and Approximation Algorithms: A New Look

A Fixed-Parameter Tractable (\FPT) $ρ$-approximation algorithm for a minimization (resp. maximization) parameterized problem $P$ is an FPT algorithm that, given an instance $(x, k)\in P$ computes a solution of cost at most $k \cdot ρ(k)$ (resp. $k/ρ(k)$) if a solution of cost at most (resp. at least) $k$ exists; otherwise the output can be arbitrary. For well-known intractable problems such as the W[1]-hard {Clique} and W[2]-hard {Set Cover} problems, the natural question is whether we can get any \FPT-approximation. It is widely believed that both {Clique} and {Set-Cover} admit no FPT $ρ$-approximation algorithm, for any increasing function $ρ$. Assuming standard conjectures such as the Exponential Time Hypothesis (ETH) \cite{eth-paturi} and the Projection Games Conjecture (PGC) \cite{r3}, we make the first progress towards proving this conjecture by showing that 1. Under the ETH and PGC, there exist constants $F_1, F_2 >0$ such that the {Set Cover} problem does not admit an FPT approximation algorithm with ratio $k^{F_1}$ in $2^{k^{F_2}}\cdot \text{poly}(N,M)$ time, where $N$ is the size of the universe and $M$ is the number of sets. 2. Unless $\NP\subseteq \SUBEXP$, for every $1> δ> 0$ there exists a constant $F(δ)>0$ such that {Clique} has no FPT cost approximation with ratio $k^{1-δ}$ in $2^{k^{F}}\cdot \text{poly}(n)$ time, where $n$ is the number of vertices in the graph. In the second part of the paper we consider various W[1]-hard problems such as {\dst}, {\dsf}, Directed Steiner Network and {\mec}. For all these problem we give polynomial time $f(\text{OPT})$-approximation algorithms for some small function $f$ (the largest approximation ratio we give is $\text{OPT}^2$).

preprint2013arXiv

Fixed-Parameter Tractability of Directed Multiway Cut Parameterized by the Size of the Cutset

Given a directed graph $G$, a set of $k$ terminals and an integer $p$, the \textsc{Directed Vertex Multiway Cut} problem asks if there is a set $S$ of at most $p$ (nonterminal) vertices whose removal disconnects each terminal from all other terminals. \textsc{Directed Edge Multiway Cut} is the analogous problem where $S$ is a set of at most $p$ edges. These two problems indeed are known to be equivalent. A natural generalization of the multiway cut is the \emph{multicut} problem, in which we want to disconnect only a set of $k$ given pairs instead of all pairs. Marx (Theor. Comp. Sci. 2006) showed that in undirected graphs multiway cut is fixed-parameter tractable (FPT) parameterized by $p$. Marx and Razgon (STOC 2011) showed that undirected multicut is FPT and directed multicut is W[1]-hard parameterized by $p$. We complete the picture here by our main result which is that both \textsc{Directed Vertex Multiway Cut} and \textsc{Directed Edge Multiway Cut} can be solved in time $2^{2^{O(p)}}n^{O(1)}$, i.e., FPT parameterized by size $p$ of the cutset of the solution. This answers an open question raised by Marx (Theor. Comp. Sci. 2006) and Marx and Razgon (STOC 2011). It follows from our result that \textsc{Directed Multicut} is FPT for the case of $k=2$ terminal pairs, which answers another open problem raised in Marx and Razgon (STOC 2011).

preprint2013arXiv

Improved Approximation Algorithms for (Budgeted) Node-weighted Steiner Problems

Moss and Rabani[12] study constrained node-weighted Steiner tree problems with two independent weight values associated with each node, namely, cost and prize (or penalty). They give an O(log n)-approximation algorithm for the prize-collecting node-weighted Steiner tree problem (PCST). They use the algorithm for PCST to obtain a bicriteria (2, O(log n))-approximation algorithm for the Budgeted node-weighted Steiner tree problem. Their solution may cost up to twice the budget, but collects a factor Omega(1/log n) of the optimal prize. We improve these results from at least two aspects. Our first main result is a primal-dual O(log h)-approximation algorithm for a more general problem, prize-collecting node-weighted Steiner forest, where we have (h) demands each requesting the connectivity of a pair of vertices. Our algorithm can be seen as a greedy algorithm which reduces the number of demands by choosing a structure with minimum cost-to-reduction ratio. This natural style of argument (also used by Klein and Ravi[10] and Guha et al.[8]) leads to a much simpler algorithm than that of Moss and Rabani[12] for PCST. Our second main contribution is for the Budgeted node-weighted Steiner tree problem, which is also an improvement to [12] and [8]. In the unrooted case, we improve upon an O(log^2(n))-approximation of [8], and present an O(log n)-approximation algorithm without any budget violation. For the rooted case, where a specified vertex has to appear in the solution tree, we improve the bicriteria result of [12] to a bicriteria approximation ratio of (1+eps, O(log n)/(eps^2)) for any positive (possibly subconstant) (eps). That is, for any permissible budget violation (1+eps), we present an algorithm achieving a tradeoff in the guarantee for prize. Indeed, we show that this is almost tight for the natural linear-programming relaxation used by us as well as in [12].

preprint2013arXiv

Scheduling a Cascade with Opposing Influences

Adoption or rejection of ideas, products, and technologies in a society is often governed by simultaneous propagation of positive and negative influences. Consider a planner trying to introduce an idea in different parts of a society at different times. How should the planner design a schedule considering this fact that positive reaction to the idea in early areas has a positive impact on probability of success in later areas, whereas a flopped reaction has exactly the opposite impact? We generalize a well-known economic model which has been recently used by Chierichetti, Kleinberg, and Panconesi (ACM EC'12). In this model the reaction of each area is determined by its initial preference and the reaction of early areas. We generalize previous works by studying the problem when people in different areas have various behaviors. We first prove, independent of the planner's schedule, influences help (resp., hurt) the planner to propagate her idea if it is an appealing (resp., unappealing) idea. We also study the problem of designing the optimal non-adaptive spreading strategy. In the non-adaptive spreading strategy, the schedule is fixed at the beginning and is never changed. Whereas, in adaptive spreading strategy the planner decides about the next move based on the current state of the cascade. We demonstrate that it is hard to propose a non-adaptive spreading strategy in general. Nevertheless, we propose an algorithm to find the best non-adaptive spreading strategy when probabilities of different behaviors of people in various areas drawn i.i.d from an unknown distribution. Then, we consider the influence propagation phenomenon when the underlying influence network can be any arbitrary graph. We show it is $\#P$-complete to compute the expected number of adopters for a given spreading strategy.

preprint2012arXiv

LP Rounding for k-Centers with Non-uniform Hard Capacities

In this paper we consider a generalization of the classical k-center problem with capacities. Our goal is to select k centers in a graph, and assign each node to a nearby center, so that we respect the capacity constraints on centers. The objective is to minimize the maximum distance a node has to travel to get to its assigned center. This problem is NP-hard, even when centers have no capacity restrictions and optimal factor 2 approximation algorithms are known. With capacities, when all centers have identical capacities, a 6 approximation is known with no better lower bounds than for the infinite capacity version. While many generalizations and variations of this problem have been studied extensively, no progress was made on the capacitated version for a general capacity function. We develop the first constant factor approximation algorithm for this problem. Our algorithm uses an LP rounding approach to solve this problem, and works for the case of non-uniform hard capacities, when multiple copies of a node may not be chosen and can be extended to the case when there is a hard bound on the number of copies of a node that may be selected. In addition we establish a lower bound on the integrality gap of 7(5) for non-uniform (uniform) hard capacities. In addition we prove that if there is a (3-eps)-factor approximation for this problem then P=NP. Finally, for non-uniform soft capacities we present a much simpler 11-approximation algorithm, which we find as one more evidence that hard capacities are much harder to deal with.

preprint2012arXiv

Minimizing Movement: Fixed-Parameter Tractability

We study an extensive class of movement minimization problems which arise from many practical scenarios but so far have little theoretical study. In general, these problems involve planning the coordinated motion of a collection of agents (representing robots, people, map labels, network messages, etc.) to achieve a global property in the network while minimizing the maximum or average movement (expended energy). The only previous theoretical results about this class of problems are about approximation, and mainly negative: many movement problems of interest have polynomial inapproximability. Given that the number of mobile agents is typically much smaller than the complexity of the environment, we turn to fixed-parameter tractability. We characterize the boundary between tractable and intractable movement problems in a very general set up: it turns out the complexity of the problem fundamentally depends on the treewidth of the minimal configurations. Thus the complexity of a particular problem can be determined by answering a purely combinatorial question. Using our general tools, we determine the complexity of several concrete problems and fortunately show that many movement problems of interest can be solved efficiently.

preprint2011arXiv

Combinatorial Algorithms for Capacitated Network Design

We focus on designing combinatorial algorithms for the Capacitated Network Design problem (Cap-SNDP). The Cap-SNDP is the problem of satisfying connectivity requirements when edges have costs and hard capacities. We begin by showing that the Group Steiner tree problem (GST) is a special case of Cap-SNDP even when there is connectivity requirement between only one source-sink pair. This implies the first poly-logarithmic lower bound for the Cap-SNDP. We next provide combinatorial algorithms for several special cases of this problem. The Cap-SNDP is equivalent to its special case when every edge has either zero cost or infinite capacity. We consider a special case, called Connected Cap-SNDP, where all infinite-capacity edges in the solution are required to form a connected component containing the sinks. This problem is motivated by its similarity to the Connected Facility Location problem [G+01,SW04]. We solve this problem by reducing it to Submodular tree cover problem, which is a common generalization of Connected Cap-SNDP and Group Steiner tree problem. We generalize the recursive greedy algorithm [CEK] achieving a poly-logarithmic approximation algorithm for Submodular tree cover problem. This result is interesting in its own right and gives the first poly-logarithmic approximation algorithms for Connected hard capacities set multi-cover and Connected source location. We then study another special case of Cap-SNDP called Unbalanced point-to-point connection problem. Besides its practical applications to shift design problems [EKS], it generalizes many problems such as k-MST, Steiner Forest and Point-to-Point Connection. We give a combinatorial logarithmic approximation algorithm for this problem by reducing it to degree-bounded SNDP.

preprint2011arXiv

Parameterized Complexity of Problems in Coalitional Resource Games

Coalition formation is a key topic in multi-agent systems. Coalitions enable agents to achieve goals that they may not have been able to achieve on their own. Previous work has shown problems in coalitional games to be computationally hard. Wooldridge and Dunne (Artificial Intelligence 2006) studied the classical computational complexity of several natural decision problems in Coalitional Resource Games (CRG) - games in which each agent is endowed with a set of resources and coalitions can bring about a set of goals if they are collectively endowed with the necessary amount of resources. The input of coalitional resource games bundles together several elements, e.g., the agent set Ag, the goal set G, the resource set R, etc. Shrot, Aumann and Kraus (AAMAS 2009) examine coalition formation problems in the CRG model using the theory of Parameterized Complexity. Their refined analysis shows that not all parts of input act equal - some instances of the problem are indeed tractable while others still remain intractable. We answer an important question left open by Shrot, Aumann and Kraus by showing that the SC Problem (checking whether a Coalition is Successful) is W[1]-hard when parameterized by the size of the coalition. Then via a single theme of reduction from SC, we are able to show that various problems related to resources, resource bounds and resource conflicts introduced by Wooldridge et al are 1. W[1]-hard or co-W[1]-hard when parameterized by the size of the coalition. 2. para-NP-hard or co-para-NP-hard when parameterized by |R|. 3. FPT when parameterized by either |G| or |Ag|+|R|.

preprint2010arXiv

Prize-collecting Network Design on Planar Graphs

In this paper, we reduce Prize-Collecting Steiner TSP (PCTSP), Prize-Collecting Stroll (PCS), Prize-Collecting Steiner Tree (PCST), Prize-Collecting Steiner Forest (PCSF) and more generally Submodular Prize-Collecting Steiner Forest (SPCSF) on planar graphs (and more generally bounded-genus graphs) to the same problems on graphs of bounded treewidth. More precisely, we show any $α$-approximation algorithm for these problems on graphs of bounded treewidth gives an $(α+ ε)$-approximation algorithm for these problems on planar graphs (and more generally bounded-genus graphs), for any constant $ε> 0$. Since PCS, PCTSP, and PCST can be solved exactly on graphs of bounded treewidth using dynamic programming, we obtain PTASs for these problems on planar graphs and bounded-genus graphs. In contrast, we show PCSF is APX-hard to approximate on series-parallel graphs, which are planar graphs of treewidth at most 2. This result is interesting on its own because it gives the first provable hardness separation between prize-collecting and non-prize-collecting (regular) versions of the problems: regular Steiner Forest is known to be polynomially solvable on series-parallel graphs and admits a PTAS on graphs of bounded treewidth. An analogous hardness result can be shown for Euclidian PCSF. This ends the common belief that prize-collecting variants should not add any new hardness to the problems.

preprint2010arXiv

The cooperative game theory foundations of network bargaining games

We study bargaining games between suppliers and manufacturers in a network context. Agents wish to enter into contracts in order to generate surplus which then must be divided among the participants. Potential contracts and their surplus are represented by weighted edges in our bipartite network. Each agent in the market is additionally limited by a capacity representing the number of contracts which he or she may undertake. When all agents are limited to just one contract each, prior research applied natural generalizations of the Nash bargaining solution to the networked setting, defined the new solution concepts of stable and balanced, and characterized the resulting bargaining outcomes. We simplify and generalize these results to a setting in which participants in only one side of the market are limited to one contract each. The heart of our results uses a linear-programming formulation to establish a novel connection between well-studied cooperative game theory concepts (such as core and prekernel) and the solution concepts of stable and balanced defined for the bargaining games. This immediately implies one can take advantage of the results and algorithms in cooperative game theory to reproduce results such as those of Azar et al. [1] and Kleinberg and Tardos [29] and also generalize them to our setting. The cooperative-game-theoretic connection also inspires us to refine our solution space using standard solution concepts from that literature such as nucleolus and lexicographic kernel. The nucleolus is particularly attractive as it is unique, always exists, and is supported by experimental data in the network bargaining literature. Guided by algorithms from cooperative game theory, we show how to compute the nucleolus by pruning and iteratively solving a natural linear-programming formulation.