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Liang Qian

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2 published item(s)

preprint2026arXiv

CredibleDFGO: Differentiable Factor Graph Optimization with Credibility Supervision

Global navigation satellite system (GNSS) positioning is widely used for urban navigation, but the covariance reported by the GNSS solver is often unreliable in urban canyons. Existing differentiable factor graph optimization (DFGO) methods already learn measurement weighting through the solver, but they still use position-only objectives. As a result, the mean estimate may improve while the reported covariance remains too small, too large, or wrong in shape. In this work, we propose CredibleDFGO (CDFGO), a differentiable GNSS factor graph framework that makes covariance credibility an explicit training target. The Weighting Generation Network (WGN) predicts per-satellite reliability weights. The differentiable Gauss--Newton solver maps these weights to a position estimate and posterior covariance, and proper scoring rules supervise the East--North predictive distribution end-to-end. We study negative log-likelihood (NLL), Energy Score (ES), and their combination. Results on three UrbanNav test scenes show consistent gains in uncertainty credibility. Positioning accuracy also improves on the medium-urban and harsh-urban scenes, and the mean horizontal error and 95th-percentile error improve on the deep-urban scene. On the harsh-urban Mong Kok (MK) scene, CDFGO-Combined reduces the mean horizontal error from 13.77\,m to 11.68\,m, reduces NLL from 40.63 to 6.59, and reduces ES from 12.31 to 9.05. The case studies link the MK improvement to better axis-wise consistency, more credible local covariance ellipses, and satellite-level reweighting.

preprint2016arXiv

The three primary colors of mobile systems

In this paper, we present the notion of "mobile 3C systems in which the "Communications", "Computing", and "Caching" (i.e., 3C) make up the three primary resources/funcationalties, akin to the three primary colors, for a mobile system. We argue that in future mobile networks, the roles of computing and caching are as intrinsic and essential as communications, and only the collective usage of these three primary resources can support the sustainable growth of mobile systems. By defining the 3C resources in their canonical forms, we reveal the important fact that "caching" affects the mobile system performance by introducing non-causality into the system, whereas "computing" achieves capacity gains by performing logical operations across mobile system entities. Many existing capacity-enhancing techniques such as coded multicast, collaborative transmissions, and proactive content pushing can be cast into the native 3C framework for analytical tractability. We further illustrate the mobile 3C concepts with practical examples, including a system on broadcast-unicast convergence for massive media content delivery. The mobile 3C design paradigm opens up new possibilities as well as key research problems bearing academic and practice significance.