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Kristen Grauman

Kristen Grauman contributes to research discovery and scholarly infrastructure.

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Published work

24 published item(s)

preprint2026arXiv

EgoExo-WM: Unlocking Exo Video for Ego World Models

Egocentric world models present a promising direction for enabling agents to predict and plan, but their performance is constrained by the limited availability of egocentric training data and its inherent partial observability of humans' physical actions. In contrast, exocentric video is abundant and reveals body poses well, but lacks direct alignment with an agent's action space -- and is not egocentric. We propose a method to bridge this gap by extracting structured body pose from exocentric video as a representation of action and transforming the exocentric video to egocentric video, informed by a human kinematics prior. This process unlocks the integration of in-the-wild exocentric data for egocentric world model training. We show that training whole-body action-conditioned egocentric world models with our converted data significantly improves both prediction quality and downstream planning performance, where we infer the sequence of body poses needed to achieve a visual goal state. Our approach paves the way to enlist arbitrary in-the-wild videos for building powerful egocentric world models, furthering applications in robot planning and augmented-reality guidance.

preprint2026arXiv

Personal Visual Context Learning in Large Multimodal Models

As wearable devices like smart glasses integrate Large Multimodal Models (LMMs) into the continuous first-person visual streams of individual users, the evolution of these models into true personal assistants hinges on visual personalization: the ability to reason over visual information unique to the wearer. We formalize this capability as Personal Visual Context Learning (Personal VCL), the prompt-time capability of using user-specific visual context to resolve personalized queries. To systematically evaluate this, we present Personal-VCL-Bench, a comprehensive benchmark capturing the personal visual world across persons, objects, and behaviors. Our analysis of frontier LMMs identifies a profound context utilization gap, revealing that the mechanisms for leveraging visual evidence, as well as aggregating multiple visual observations, remain critically understudied. Motivated by these findings, we propose the Agentic Context Bank, a strong inference-time baseline that structures a user's visual context into a self-refining memory bank and employs query-adaptive evidence selection. Our baseline approach consistently improves over standard context prompting regimes across tasks and evaluated backbones, demonstrating a practical path towards future personalized LMMs.

preprint2023arXiv

EgoDistill: Egocentric Head Motion Distillation for Efficient Video Understanding

Recent advances in egocentric video understanding models are promising, but their heavy computational expense is a barrier for many real-world applications. To address this challenge, we propose EgoDistill, a distillation-based approach that learns to reconstruct heavy egocentric video clip features by combining the semantics from a sparse set of video frames with the head motion from lightweight IMU readings. We further devise a novel self-supervised training strategy for IMU feature learning. Our method leads to significant improvements in efficiency, requiring 200x fewer GFLOPs than equivalent video models. We demonstrate its effectiveness on the Ego4D and EPICKitchens datasets, where our method outperforms state-of-the-art efficient video understanding methods.

preprint2022arXiv

DexVIP: Learning Dexterous Grasping with Human Hand Pose Priors from Video

Dexterous multi-fingered robotic hands have a formidable action space, yet their morphological similarity to the human hand holds immense potential to accelerate robot learning. We propose DexVIP, an approach to learn dexterous robotic grasping from human-object interactions present in in-the-wild YouTube videos. We do this by curating grasp images from human-object interaction videos and imposing a prior over the agent's hand pose when learning to grasp with deep reinforcement learning. A key advantage of our method is that the learned policy is able to leverage free-form in-the-wild visual data. As a result, it can easily scale to new objects, and it sidesteps the standard practice of collecting human demonstrations in a lab -- a much more expensive and indirect way to capture human expertise. Through experiments on 27 objects with a 30-DoF simulated robot hand, we demonstrate that DexVIP compares favorably to existing approaches that lack a hand pose prior or rely on specialized tele-operation equipment to obtain human demonstrations, while also being faster to train. Project page: https://vision.cs.utexas.edu/projects/dexvip-dexterous-grasp-pose-prior

preprint2022arXiv

Ego4D: Around the World in 3,000 Hours of Egocentric Video

We introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,670 hours of daily-life activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 931 unique camera wearers from 74 worldwide locations and 9 different countries. The approach to collection is designed to uphold rigorous privacy and ethics standards with consenting participants and robust de-identification procedures where relevant. Ego4D dramatically expands the volume of diverse egocentric video footage publicly available to the research community. Portions of the video are accompanied by audio, 3D meshes of the environment, eye gaze, stereo, and/or synchronized videos from multiple egocentric cameras at the same event. Furthermore, we present a host of new benchmark challenges centered around understanding the first-person visual experience in the past (querying an episodic memory), present (analyzing hand-object manipulation, audio-visual conversation, and social interactions), and future (forecasting activities). By publicly sharing this massive annotated dataset and benchmark suite, we aim to push the frontier of first-person perception. Project page: https://ego4d-data.org/

preprint2022arXiv

Egocentric Activity Recognition and Localization on a 3D Map

Given a video captured from a first person perspective and the environment context of where the video is recorded, can we recognize what the person is doing and identify where the action occurs in the 3D space? We address this challenging problem of jointly recognizing and localizing actions of a mobile user on a known 3D map from egocentric videos. To this end, we propose a novel deep probabilistic model. Our model takes the inputs of a Hierarchical Volumetric Representation (HVR) of the 3D environment and an egocentric video, infers the 3D action location as a latent variable, and recognizes the action based on the video and contextual cues surrounding its potential locations. To evaluate our model, we conduct extensive experiments on the subset of Ego4D dataset, in which both human naturalistic actions and photo-realistic 3D environment reconstructions are captured. Our method demonstrates strong results on both action recognition and 3D action localization across seen and unseen environments. We believe our work points to an exciting research direction in the intersection of egocentric vision, and 3D scene understanding.

preprint2022arXiv

PONI: Potential Functions for ObjectGoal Navigation with Interaction-free Learning

State-of-the-art approaches to ObjectGoal navigation rely on reinforcement learning and typically require significant computational resources and time for learning. We propose Potential functions for ObjectGoal Navigation with Interaction-free learning (PONI), a modular approach that disentangles the skills of `where to look?' for an object and `how to navigate to (x, y)?'. Our key insight is that `where to look?' can be treated purely as a perception problem, and learned without environment interactions. To address this, we propose a network that predicts two complementary potential functions conditioned on a semantic map and uses them to decide where to look for an unseen object. We train the potential function network using supervised learning on a passive dataset of top-down semantic maps, and integrate it into a modular framework to perform ObjectGoal navigation. Experiments on Gibson and Matterport3D demonstrate that our method achieves the state-of-the-art for ObjectGoal navigation while incurring up to 1,600x less computational cost for training. Code and pre-trained models are available: https://vision.cs.utexas.edu/projects/poni/

preprint2022arXiv

Zero Experience Required: Plug & Play Modular Transfer Learning for Semantic Visual Navigation

In reinforcement learning for visual navigation, it is common to develop a model for each new task, and train that model from scratch with task-specific interactions in 3D environments. However, this process is expensive; massive amounts of interactions are needed for the model to generalize well. Moreover, this process is repeated whenever there is a change in the task type or the goal modality. We present a unified approach to visual navigation using a novel modular transfer learning model. Our model can effectively leverage its experience from one source task and apply it to multiple target tasks (e.g., ObjectNav, RoomNav, ViewNav) with various goal modalities (e.g., image, sketch, audio, label). Furthermore, our model enables zero-shot experience learning, whereby it can solve the target tasks without receiving any task-specific interactive training. Our experiments on multiple photorealistic datasets and challenging tasks show that our approach learns faster, generalizes better, and outperforms SoTA models by a significant margin.

preprint2021arXiv

Environment Predictive Coding for Embodied Agents

We introduce environment predictive coding, a self-supervised approach to learn environment-level representations for embodied agents. In contrast to prior work on self-supervised learning for images, we aim to jointly encode a series of images gathered by an agent as it moves about in 3D environments. We learn these representations via a zone prediction task, where we intelligently mask out portions of an agent's trajectory and predict them from the unmasked portions, conditioned on the agent's camera poses. By learning such representations on a collection of videos, we demonstrate successful transfer to multiple downstream navigation-oriented tasks. Our experiments on the photorealistic 3D environments of Gibson and Matterport3D show that our method outperforms the state-of-the-art on challenging tasks with only a limited budget of experience.

preprint2021arXiv

Learning to Set Waypoints for Audio-Visual Navigation

In audio-visual navigation, an agent intelligently travels through a complex, unmapped 3D environment using both sights and sounds to find a sound source (e.g., a phone ringing in another room). Existing models learn to act at a fixed granularity of agent motion and rely on simple recurrent aggregations of the audio observations. We introduce a reinforcement learning approach to audio-visual navigation with two key novel elements: 1) waypoints that are dynamically set and learned end-to-end within the navigation policy, and 2) an acoustic memory that provides a structured, spatially grounded record of what the agent has heard as it moves. Both new ideas capitalize on the synergy of audio and visual data for revealing the geometry of an unmapped space. We demonstrate our approach on two challenging datasets of real-world 3D scenes, Replica and Matterport3D. Our model improves the state of the art by a substantial margin, and our experiments reveal that learning the links between sights, sounds, and space is essential for audio-visual navigation. Project: http://vision.cs.utexas.edu/projects/audio_visual_waypoints.

preprint2020arXiv

An Exploration of Embodied Visual Exploration

Embodied computer vision considers perception for robots in novel, unstructured environments. Of particular importance is the embodied visual exploration problem: how might a robot equipped with a camera scope out a new environment? Despite the progress thus far, many basic questions pertinent to this problem remain unanswered: (i) What does it mean for an agent to explore its environment well? (ii) Which methods work well, and under which assumptions and environmental settings? (iii) Where do current approaches fall short, and where might future work seek to improve? Seeking answers to these questions, we first present a taxonomy for existing visual exploration algorithms and create a standard framework for benchmarking them. We then perform a thorough empirical study of the four state-of-the-art paradigms using the proposed framework with two photorealistic simulated 3D environments, a state-of-the-art exploration architecture, and diverse evaluation metrics. Our experimental results offer insights and suggest new performance metrics and baselines for future work in visual exploration. Code, models and data are publicly available: https://github.com/facebookresearch/exploring_exploration

preprint2020arXiv

Audio-Visual Floorplan Reconstruction

Given only a few glimpses of an environment, how much can we infer about its entire floorplan? Existing methods can map only what is visible or immediately apparent from context, and thus require substantial movements through a space to fully map it. We explore how both audio and visual sensing together can provide rapid floorplan reconstruction from limited viewpoints. Audio not only helps sense geometry outside the camera's field of view, but it also reveals the existence of distant freespace (e.g., a dog barking in another room) and suggests the presence of rooms not visible to the camera (e.g., a dishwasher humming in what must be the kitchen to the left). We introduce AV-Map, a novel multi-modal encoder-decoder framework that reasons jointly about audio and vision to reconstruct a floorplan from a short input video sequence. We train our model to predict both the interior structure of the environment and the associated rooms' semantic labels. Our results on 85 large real-world environments show the impact: with just a few glimpses spanning 26% of an area, we can estimate the whole area with 66% accuracy -- substantially better than the state of the art approach for extrapolating visual maps.

preprint2020arXiv

Audiovisual SlowFast Networks for Video Recognition

We present Audiovisual SlowFast Networks, an architecture for integrated audiovisual perception. AVSlowFast has Slow and Fast visual pathways that are deeply integrated with a Faster Audio pathway to model vision and sound in a unified representation. We fuse audio and visual features at multiple layers, enabling audio to contribute to the formation of hierarchical audiovisual concepts. To overcome training difficulties that arise from different learning dynamics for audio and visual modalities, we introduce DropPathway, which randomly drops the Audio pathway during training as an effective regularization technique. Inspired by prior studies in neuroscience, we perform hierarchical audiovisual synchronization to learn joint audiovisual features. We report state-of-the-art results on six video action classification and detection datasets, perform detailed ablation studies, and show the generalization of AVSlowFast to learn self-supervised audiovisual features. Code will be made available at: https://github.com/facebookresearch/SlowFast.

preprint2020arXiv

Don't Judge an Object by Its Context: Learning to Overcome Contextual Bias

Existing models often leverage co-occurrences between objects and their context to improve recognition accuracy. However, strongly relying on context risks a model's generalizability, especially when typical co-occurrence patterns are absent. This work focuses on addressing such contextual biases to improve the robustness of the learnt feature representations. Our goal is to accurately recognize a category in the absence of its context, without compromising on performance when it co-occurs with context. Our key idea is to decorrelate feature representations of a category from its co-occurring context. We achieve this by learning a feature subspace that explicitly represents categories occurring in the absence of context along side a joint feature subspace that represents both categories and context. Our very simple yet effective method is extensible to two multi-label tasks -- object and attribute classification. On 4 challenging datasets, we demonstrate the effectiveness of our method in reducing contextual bias.

preprint2020arXiv

EGO-TOPO: Environment Affordances from Egocentric Video

First-person video naturally brings the use of a physical environment to the forefront, since it shows the camera wearer interacting fluidly in a space based on his intentions. However, current methods largely separate the observed actions from the persistent space itself. We introduce a model for environment affordances that is learned directly from egocentric video. The main idea is to gain a human-centric model of a physical space (such as a kitchen) that captures (1) the primary spatial zones of interaction and (2) the likely activities they support. Our approach decomposes a space into a topological map derived from first-person activity, organizing an ego-video into a series of visits to the different zones. Further, we show how to link zones across multiple related environments (e.g., from videos of multiple kitchens) to obtain a consolidated representation of environment functionality. On EPIC-Kitchens and EGTEA+, we demonstrate our approach for learning scene affordances and anticipating future actions in long-form video.

preprint2020arXiv

Fashion Forward: Forecasting Visual Style in Fashion

What is the future of fashion? Tackling this question from a data-driven vision perspective, we propose to forecast visual style trends before they occur. We introduce the first approach to predict the future popularity of styles discovered from fashion images in an unsupervised manner. Using these styles as a basis, we train a forecasting model to represent their trends over time. The resulting model can hypothesize new mixtures of styles that will become popular in the future, discover style dynamics (trendy vs. classic), and name the key visual attributes that will dominate tomorrow's fashion. We demonstrate our idea applied to three datasets encapsulating 80,000 fashion products sold across six years on Amazon. Results indicate that fashion forecasting benefits greatly from visual analysis, much more than textual or meta-data cues surrounding products.

preprint2020arXiv

From Paris to Berlin: Discovering Fashion Style Influences Around the World

The evolution of clothing styles and their migration across the world is intriguing, yet difficult to describe quantitatively. We propose to discover and quantify fashion influences from everyday images of people wearing clothes. We introduce an approach that detects which cities influence which other cities in terms of propagating their styles. We then leverage the discovered influence patterns to inform a forecasting model that predicts the popularity of any given style at any given city into the future. Demonstrating our idea with GeoStyle---a large-scale dataset of 7.7M images covering 44 major world cities, we present the discovered influence relationships, revealing how cities exert and receive fashion influence for an array of 50 observed visual styles. Furthermore, the proposed forecasting model achieves state-of-the-art results for a challenging style forecasting task, showing the advantage of grounding visual style evolution both spatially and temporally.

preprint2020arXiv

Learning Patterns of Tourist Movement and Photography from Geotagged Photos at Archaeological Heritage Sites in Cuzco, Peru

The popularity of media sharing platforms in recent decades has provided an abundance of open source data that remains underutilized by heritage scholars. By pairing geotagged internet photographs with machine learning and computer vision algorithms, we build upon the current theoretical discourse of anthropology associated with visuality and heritage tourism to identify travel patterns across a known archaeological heritage circuit, and quantify visual culture and experiences in Cuzco, Peru. Leveraging large-scale in-the-wild tourist photos, our goals are to (1) understand how the intensification of tourism intersects with heritage regulations and social media, aiding in the articulation of travel patterns across Cuzco's heritage landscape; and to (2) assess how aesthetic preferences and visuality become entangled with the rapidly evolving expectations of tourists, whose travel narratives are curated on social media and grounded in historic site representations.

preprint2020arXiv

Listen to Look: Action Recognition by Previewing Audio

In the face of the video data deluge, today's expensive clip-level classifiers are increasingly impractical. We propose a framework for efficient action recognition in untrimmed video that uses audio as a preview mechanism to eliminate both short-term and long-term visual redundancies. First, we devise an ImgAud2Vid framework that hallucinates clip-level features by distilling from lighter modalities---a single frame and its accompanying audio---reducing short-term temporal redundancy for efficient clip-level recognition. Second, building on ImgAud2Vid, we further propose ImgAud-Skimming, an attention-based long short-term memory network that iteratively selects useful moments in untrimmed videos, reducing long-term temporal redundancy for efficient video-level recognition. Extensive experiments on four action recognition datasets demonstrate that our method achieves the state-of-the-art in terms of both recognition accuracy and speed.

preprint2020arXiv

Occupancy Anticipation for Efficient Exploration and Navigation

State-of-the-art navigation methods leverage a spatial memory to generalize to new environments, but their occupancy maps are limited to capturing the geometric structures directly observed by the agent. We propose occupancy anticipation, where the agent uses its egocentric RGB-D observations to infer the occupancy state beyond the visible regions. In doing so, the agent builds its spatial awareness more rapidly, which facilitates efficient exploration and navigation in 3D environments. By exploiting context in both the egocentric views and top-down maps our model successfully anticipates a broader map of the environment, with performance significantly better than strong baselines. Furthermore, when deployed for the sequential decision-making tasks of exploration and navigation, our model outperforms state-of-the-art methods on the Gibson and Matterport3D datasets. Our approach is the winning entry in the 2020 Habitat PointNav Challenge. Project page: http://vision.cs.utexas.edu/projects/occupancy_anticipation/

preprint2020arXiv

SoundSpaces: Audio-Visual Navigation in 3D Environments

Moving around in the world is naturally a multisensory experience, but today's embodied agents are deaf---restricted to solely their visual perception of the environment. We introduce audio-visual navigation for complex, acoustically and visually realistic 3D environments. By both seeing and hearing, the agent must learn to navigate to a sounding object. We propose a multi-modal deep reinforcement learning approach to train navigation policies end-to-end from a stream of egocentric audio-visual observations, allowing the agent to (1) discover elements of the geometry of the physical space indicated by the reverberating audio and (2) detect and follow sound-emitting targets. We further introduce SoundSpaces: a first-of-its-kind dataset of audio renderings based on geometrical acoustic simulations for two sets of publicly available 3D environments (Matterport3D and Replica), and we instrument Habitat to support the new sensor, making it possible to insert arbitrary sound sources in an array of real-world scanned environments. Our results show that audio greatly benefits embodied visual navigation in 3D spaces, and our work lays groundwork for new research in embodied AI with audio-visual perception.

preprint2020arXiv

ViBE: Dressing for Diverse Body Shapes

Body shape plays an important role in determining what garments will best suit a given person, yet today's clothing recommendation methods take a "one shape fits all" approach. These body-agnostic vision methods and datasets are a barrier to inclusion, ill-equipped to provide good suggestions for diverse body shapes. We introduce ViBE, a VIsual Body-aware Embedding that captures clothing's affinity with different body shapes. Given an image of a person, the proposed embedding identifies garments that will flatter her specific body shape. We show how to learn the embedding from an online catalog displaying fashion models of various shapes and sizes wearing the products, and we devise a method to explain the algorithm's suggestions for well-fitting garments. We apply our approach to a dataset of diverse subjects, and demonstrate its strong advantages over the status quo body-agnostic recommendation, both according to automated metrics and human opinion.

preprint2020arXiv

VisualEchoes: Spatial Image Representation Learning through Echolocation

Several animal species (e.g., bats, dolphins, and whales) and even visually impaired humans have the remarkable ability to perform echolocation: a biological sonar used to perceive spatial layout and locate objects in the world. We explore the spatial cues contained in echoes and how they can benefit vision tasks that require spatial reasoning. First we capture echo responses in photo-realistic 3D indoor scene environments. Then we propose a novel interaction-based representation learning framework that learns useful visual features via echolocation. We show that the learned image features are useful for multiple downstream vision tasks requiring spatial reasoning---monocular depth estimation, surface normal estimation, and visual navigation---with results comparable or even better than heavily supervised pre-training. Our work opens a new path for representation learning for embodied agents, where supervision comes from interacting with the physical world.

preprint2020arXiv

You2Me: Inferring Body Pose in Egocentric Video via First and Second Person Interactions

The body pose of a person wearing a camera is of great interest for applications in augmented reality, healthcare, and robotics, yet much of the person's body is out of view for a typical wearable camera. We propose a learning-based approach to estimate the camera wearer's 3D body pose from egocentric video sequences. Our key insight is to leverage interactions with another person---whose body pose we can directly observe---as a signal inherently linked to the body pose of the first-person subject. We show that since interactions between individuals often induce a well-ordered series of back-and-forth responses, it is possible to learn a temporal model of the interlinked poses even though one party is largely out of view. We demonstrate our idea on a variety of domains with dyadic interaction and show the substantial impact on egocentric body pose estimation, which improves the state of the art. Video results are available at http://vision.cs.utexas.edu/projects/you2me/