Researcher profile

Keisuke Okumura

Keisuke Okumura contributes to research discovery and scholarly infrastructure.

ResearcherAffiliation not importedOpen to collaborate

Trust snapshot

Quick read

Trust 21 - EmergingVerification L1Unclaimed author
6works
0followers
5topics
4close collaborators

Actions

Decide how to stay connected

Follow researcher0

Identity and collaboration

How to connect with this researcher

Claiming links this public author record to a researcher profile and unlocks direct collaboration workflows.

Log in to claim

Direct collaboration

Open a focused conversation when the fit is right

Claim this author entity first to unlock direct invitations.

Research graph

See the researcher in context

Open full explorer

Inspect adjacent work, topics, institutions and collaborators without jumping out to a separate graph page.

Building this graph slice

BZPEER is loading the nearby papers, people, topics and institutions for this page.

Published work

6 published item(s)

preprint2026arXiv

Alternating Target-Path Planning for Scalable Multi-Agent Coordination

The concurrent target assignment and pathfinding (TAPF) problem extends multi-agent pathfinding (MAPF) by asking planners to allocate distinct targets and collision-free paths to agents. Prior work on TAPF has relied exclusively on Conflict-Based Search (CBS), which tightly couples target assignment and pathfinding, resulting in compute-intensive, non-scalable solutions. In contrast, we propose an iterative refinement framework that decouples target assignment from pathfinding. Our framework builds on modern, fast, suboptimal MAPF solvers, such as LaCAM. Specifically, within a given time budget, it repeatedly solves MAPF for the current target assignment, identifies bottleneck agents via MAPF feedback, and refines the assignment. Empirical results show that feedback-driven reassignment loop is effective, enabling our framework to scale well beyond the reach of the state-of-the-art CBS-based solver while maintaining decent solution quality. This represents a solid step toward practical, large scale TAPF suitable for real-world setups.

preprint2022arXiv

CTRMs: Learning to Construct Cooperative Timed Roadmaps for Multi-agent Path Planning in Continuous Spaces

Multi-agent path planning (MAPP) in continuous spaces is a challenging problem with significant practical importance. One promising approach is to first construct graphs approximating the spaces, called roadmaps, and then apply multi-agent pathfinding (MAPF) algorithms to derive a set of conflict-free paths. While conventional studies have utilized roadmap construction methods developed for single-agent planning, it remains largely unexplored how we can construct roadmaps that work effectively for multiple agents. To this end, we propose a novel concept of roadmaps called cooperative timed roadmaps (CTRMs). CTRMs enable each agent to focus on its important locations around potential solution paths in a way that considers the behavior of other agents to avoid inter-agent collisions (i.e., "cooperative"), while being augmented in the time direction to make it easy to derive a "timed" solution path. To construct CTRMs, we developed a machine-learning approach that learns a generative model from a collection of relevant problem instances and plausible solutions and then uses the learned model to sample the vertices of CTRMs for new, previously unseen problem instances. Our empirical evaluation revealed that the use of CTRMs significantly reduced the planning effort with acceptable overheads while maintaining a success rate and solution quality comparable to conventional roadmap construction approaches.

preprint2022arXiv

Priority Inheritance with Backtracking for Iterative Multi-agent Path Finding

In the Multi-Agent Path Finding (MAPF) problem, a set of agents moving on a graph must reach their own respective destinations without inter-agent collisions. In practical MAPF applications such as navigation in automated warehouses, where occasionally there are hundreds or more agents, MAPF must be solved iteratively online on a lifelong basis. Such scenarios rule out simple adaptations of offline compute-intensive optimal approaches; and scalable sub-optimal algorithms are hence appealing for such settings. Ideal algorithms are scalable, applicable to iterative scenarios, and output plausible solutions in predictable computation time. For the aforementioned purpose, this study presents Priority Inheritance with Backtracking (PIBT), a novel sub-optimal algorithm to solve MAPF iteratively. PIBT relies on an adaptive prioritization scheme to focus on the adjacent movements of multiple agents; hence it can be applied to several domains. We prove that, regardless of their number, all agents are guaranteed to reach their destination within finite time when the environment is a graph such that all pairs of adjacent nodes belong to a simple cycle (e.g., biconnected). Experimental results covering various scenarios, including a demonstration with real robots, reveal the benefits of the proposed method. Even with hundreds of agents, PIBT yields acceptable solutions almost immediately and can solve large instances that other established MAPF methods cannot. In addition, PIBT outperforms an existing approach on an iterative scenario of conveying packages in an automated warehouse in both runtime and solution quality.

preprint2022arXiv

Solving Simultaneous Target Assignment and Path Planning Efficiently with Time-Independent Execution

Real-time planning for a combined problem of target assignment and path planning for multiple agents, also known as the unlabeled version of Multi-Agent Path Finding (MAPF), is crucial for high-level coordination in multi-agent systems, e.g., pattern formation by robot swarms. This paper studies two aspects of unlabeled-MAPF: (1) offline scenario: solving large instances by centralized approaches with small computation time, and (2) online scenario: executing unlabeled-MAPF despite timing uncertainties of real robots. For this purpose, we propose TSWAP, a novel sub-optimal complete algorithm, which takes an arbitrary initial target assignment then repeats one-timestep path planning with target swapping. TSWAP can adapt to both offline and online scenarios. We empirically demonstrate that Offline TSWAP is highly scalable; providing near-optimal solutions while reducing runtime by orders of magnitude compared to existing approaches. In addition, we present the benefits of Online TSWAP, such as delay tolerance, through real-robot demos.

preprint2021arXiv

Active Modular Environment for Robot Navigation

This paper presents a novel robot-environment interaction in navigation tasks such that robots have neither a representation of their working space nor planning function, instead, an active environment takes charge of these aspects. This is realized by spatially deploying computing units, called cells, and making cells manage traffic in their respective physical region. Different from stigmegic approaches, cells interact with each other to manage environmental information and to construct instructions on how robots move. As a proof-of-concept, we present an architecture called AFADA and its prototype, consisting of modular cells and robots moving on the cells. The instructions from cells are based on a distributed routing algorithm and a reservation protocol. We demonstrate that AFADA achieves efficient robot moves for single-robot navigation in a dynamic environment changing its topology with a stochastic model, comparing to self-navigation by a robot itself. This is followed by several demos, including multi-robot navigation, highlighting the power of offloading both representation and planning from robots to the environment. We expect that the concept of AFADA contributes to developing the infrastructure for multiple robots because it can engage online and lifelong planning and execution.

preprint2021arXiv

Iterative Refinement for Real-Time Multi-Robot Path Planning

We study the iterative refinement of path planning for multiple robots, known as multi-agent pathfinding (MAPF). Given a graph, agents, their initial locations, and destinations, a solution of MAPF is a set of paths without collisions. Iterative refinement for MAPF is desirable for three reasons: 1)~optimization is intractable, 2)~sub-optimal solutions can be obtained instantly, and 3)~it is anytime planning, desired in online scenarios where time for deliberation is limited. Despite the high demand, this is under-explored in MAPF because finding good neighborhoods has been unclear so far. Our proposal uses a sub-optimal MAPF solver to obtain an initial solution quickly, then iterates the two procedures: 1)~select a subset of agents, 2)~use an optimal MAPF solver to refine paths of selected agents while keeping other paths unchanged. Since the optimal solvers are used on small instances of the problem, this scheme yields efficient-enough solutions rapidly while providing high scalability. We also present reasonable candidates on how to select a subset of agents. Evaluations in various scenarios show that the proposal is promising; the convergence is fast, scalable, and with reasonable quality.