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Kate Larson

Kate Larson contributes to research discovery and scholarly infrastructure.

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Published work

17 published item(s)

preprint2026arXiv

Curated Synthetic Data Doesn't Have to Collapse: A Theoretical Study of Generative Retraining with Pluralistic Preferences

Recursive retraining of generative models poses a critical representation challenge: when synthetic outputs are curated based on a fixed reward signal, the model tends to collapse onto a narrow set of outputs that over-optimize that objective. Prior work suggests that such collapse is unavoidable without adding real data into the mix. We revisit this conclusion from an alignment perspective and show that collapse can be mitigated through curation based on multiple reward functions. We formalize the dynamics of recursive training under heterogeneous preferences and prove that, under certain conditions, the model converges to a stable distribution that allocates probability mass across competing high-reward regions. The limiting distribution preserves diversity and provably satisfies a weighted Nash bargaining solution, offering a formal interpretation of value aggregation in synthetic retraining loops.

preprint2026arXiv

Imagining and building wise machines: The centrality of AI metacognition

Although AI has become increasingly smart, its wisdom has not kept pace. In this article, we examine what is known about human wisdom and sketch a vision of its AI counterpart. We analyze human wisdom as a set of strategies for solving intractable problems-those outside the scope of analytic techniques-including both object-level strategies like heuristics [for managing problems] and metacognitive strategies like intellectual humility, perspective-taking, or context-adaptability [for managing object-level strategies]. We argue that AI systems particularly struggle with metacognition; improved metacognition would lead to AI more robust to novel environments, explainable to users, cooperative with others, and safer in risking fewer misaligned goals with human users. We discuss how wise AI might be benchmarked, trained, and implemented.

preprint2026arXiv

Procedural Fairness in Multi-Agent Bandits

In the context of multi-agent multi-armed bandits (MA-MAB), fairness is often reduced to outcomes: maximizing welfare, reducing inequality, or balancing utilities. However, evidence in psychology, economics, and Rawlsian theory suggests that fairness is also about process and who gets a say in the decisions being made. We introduce a new fairness objective, procedural fairness, which provides equal decision-making power for all agents, lies in the core, and provides for proportionality in outcomes. Empirical results confirm that fairness notions based on optimizing for outcomes sacrifice equal voice and representation, while the sacrifice in outcome-based fairness objectives (like equality and utilitarianism) is minimal under procedurally fair policies. We further prove that different fairness notions prioritize fundamentally different and incompatible values, highlighting that fairness requires explicit normative choices. This paper argues that procedural legitimacy deserves greater focus as a fairness objective, and provides a framework for putting procedural fairness into practice.

preprint2015arXiv

Complexity of Manipulation in Elections with Top-truncated Ballots

In the computational social choice literature, there has been great interest in understanding how computational complexity can act as a barrier against manipulation of elections. Much of this literature, however, makes the assumption that the voters or agents specify a complete preference ordering over the set of candidates. There are many multiagent systems applications, and even real-world elections, where this assumption is not warranted, and this in turn raises the question "How hard is it to manipulate elections if the agents reveal only partial preference orderings?" It is this question we try to address in this paper. In particular, we look at the weighted manipulation problem -- both constructive and destructive manipulation -- when the voters are allowed to specify any top-truncated ordering over the set of candidates. We provide general results for all scoring rules, for elimination versions of all scoring rules, for the plurality with runoff rule, for a family of election systems known as Copeland$^α$, and for the maximin protocol. Finally, we also look at the impact on complexity of manipulation when there is uncertainty about the non-manipulators' votes.

preprint2015arXiv

Random Serial Dictatorship versus Probabilistic Serial Rule: A Tale of Two Random Mechanisms

For assignment problems where agents, specifying ordinal preferences, are allocated indivisible objects, two widely studied randomized mechanisms are the Random Serial Dictatorship (RSD) and Probabilistic Serial Rule (PS). These two mechanisms both have desirable economic and computational properties, but the outcomes they induce can be incomparable in many instances, thus creating challenges in deciding which mechanism to adopt in practice. In this paper we first look at the space of lexicographic preferences and show that, as opposed to the general preference domain, RSD satisfies envyfreeness. Moreover, we show that although under lexicographic preferences PS is strategyproof when the number of objects is less than or equal agents, it is strictly manipulable when there are more objects than agents. In the space of general preferences, we provide empirical results on the (in)comparability of RSD and PS, analyze economic properties, and provide further insights on the applicability of each mechanism in different application domains.

preprint2015arXiv

Reinstating Combinatorial Protections for Manipulation and Bribery in Single-Peaked and Nearly Single-Peaked Electorates

Understanding when and how computational complexity can be used to protect elections against different manipulative actions has been a highly active research area over the past two decades. A recent body of work, however, has shown that many of the NP-hardness shields, previously obtained, vanish when the electorate has single-peaked or nearly single-peaked preferences. In light of these results, we investigate whether it is possible to reimpose NP-hardness shields for such electorates by allowing the voters to specify partial preferences instead of insisting they cast complete ballots. In particular, we show that in single-peaked and nearly single-peaked electorates, if voters are allowed to submit top-truncated ballots, then the complexity of manipulation and bribery for many voting rules increases from being in P to being NP-complete.

preprint2013arXiv

A Consensual Linear Opinion Pool

An important question when eliciting opinions from experts is how to aggregate the reported opinions. In this paper, we propose a pooling method to aggregate expert opinions. Intuitively, it works as if the experts were continuously updating their opinions in order to accommodate the expertise of others. Each updated opinion takes the form of a linear opinion pool, where the weight that an expert assigns to a peer's opinion is inversely related to the distance between their opinions. In other words, experts are assumed to prefer opinions that are close to their own opinions. We prove that such an updating process leads to consensus, \textit{i.e.}, the experts all converge towards the same opinion. Further, we show that if rational experts are rewarded using the quadratic scoring rule, then the assumption that they prefer opinions that are close to their own opinions follows naturally. We empirically demonstrate the efficacy of the proposed method using real-world data.

preprint2013arXiv

A Truth Serum for Sharing Rewards

We study a problem where a group of agents has to decide how a joint reward should be shared among them. We focus on settings where the share that each agent receives depends on the subjective opinions of its peers concerning that agent's contribution to the group. To this end, we introduce a mechanism to elicit and aggregate subjective opinions as well as for determining agents' shares. The intuition behind the proposed mechanism is that each agent who believes that the others are telling the truth has its expected share maximized to the extent that it is well-evaluated by its peers and that it is truthfully reporting its opinions. Under the assumptions that agents are Bayesian decision-makers and that the underlying population is sufficiently large, we show that our mechanism is incentive-compatible, budget-balanced, and tractable. We also present strategies to make this mechanism individually rational and fair.

preprint2013arXiv

Inducing Honest Reporting Without Observing Outcomes: An Application to the Peer-Review Process

When eliciting opinions from a group of experts, traditional devices used to promote honest reporting assume that there is an observable future outcome. In practice, however, this assumption is not always reasonable. In this paper, we propose a scoring method built on strictly proper scoring rules to induce honest reporting without assuming observable outcomes. Our method provides scores based on pairwise comparisons between the reports made by each pair of experts in the group. For ease of exposition, we introduce our scoring method by illustrating its application to the peer-review process. In order to do so, we start by modeling the peer-review process using a Bayesian model where the uncertainty regarding the quality of the manuscript is taken into account. Thereafter, we introduce our scoring method to evaluate the reported reviews. Under the assumptions that reviewers are Bayesian decision-makers and that they cannot influence the reviews of other reviewers, we show that risk-neutral reviewers strictly maximize their expected scores by honestly disclosing their reviews. We also show how the group's scores can be used to find a consensual review. Experimental results show that encouraging honest reporting through the proposed scoring method creates more accurate reviews than the traditional peer-review process.

preprint2013arXiv

Matching Demand with Supply in the Smart Grid using Agent-Based Multiunit Auction

Recent work has suggested reducing electricity generation cost by cutting the peak to average ratio (PAR) without reducing the total amount of the loads. However, most of these proposals rely on consumer's willingness to act. In this paper, we propose an approach to cut PAR explicitly from the supply side. The resulting cut loads are then distributed among consumers by the means of a multiunit auction which is done by an intelligent agent on behalf of the consumer. This approach is also in line with the future vision of the smart grid to have the demand side matched with the supply side. Experiments suggest that our approach reduces overall system cost and gives benefit to both consumers and the energy provider.

preprint2013arXiv

On a Reliable Peer-Review Process

We propose an enhanced peer-review process where the reviewers are encouraged to truthfully disclose their reviews. We start by modelling that process using a Bayesian model where the uncertainty regarding the quality of the manuscript is taken into account. After that, we introduce a scoring function to evaluate the reported reviews. Under mild assumptions, we show that reviewers strictly maximize their expected scores by telling the truth. We also show how those scores can be used in order to reach consensus.

preprint2013arXiv

Sharing a Reward Based on Peer Evaluations

We study a problem where a group of agents has to decide how some fixed value should be shared among them. We are interested in settings where the share that each agent receives is based on how that agent is evaluated by other members of the group, where highly regarded agents receive a greater share compared to agents that are not well regarded. We introduce two mechanisms for determining agents' shares: the peer-evaluation mechanism, where each agent gives a direct evaluation for every other member of the group, and the peer-prediction mechanism, where each agent is asked to report how they believe group members will evaluate a particular agent. The sharing is based on the provided information. While both mechanisms are individually rational, the first mechanism is strategy-proof and budget-balanced, but it can be collusion-prone. Further, the second mechanism is collusion-resistant and incentive-compatible.

preprint2012arXiv

Equilibria of Chinese Auctions

Chinese auctions are a combination between a raffle and an auction and are held in practice at charity events or festivals. In a Chinese auction, multiple players compete for several items by buying tickets, which can be used to win the items. In front of each item there is a basket, and the players can bid by placing tickets in the basket(s) corresponding to the item(s) they are trying to win. After all the players have placed their tickets, a ticket is drawn at random from each basket and the item is given to the owner of the winning ticket. While a player is never guaranteed to win an item, they can improve their chances of getting it by increasing the number of tickets for that item. In this paper we investigate the existence of pure Nash equilibria in both the continuous and discrete settings. When the players have continuous budgets, we show that a pure Nash equilibrium may not exist for asymmetric games when some valuations are zero. In that case we prove that the auctioneer can stabilize the game by placing his own ticket in each basket. On the other hand, when all the valuations are strictly positive, a pure Nash equilibrium is guaranteed to exist, and the equilibrium strategies are symmetric when both valuations and budgets are symmetric. We also study Chinese auctions with discrete budgets, for which we give both existence results and counterexamples. While the literature on rent-seeking contests traditionally focuses on continuous costly tickets, the discrete variant is very natural and more closely models the version of the auction held in practice.

preprint2012arXiv

Learning When to Take Advice: A Statistical Test for Achieving A Correlated Equilibrium

We study a multiagent learning problem where agents can either learn via repeated interactions, or can follow the advice of a mediator who suggests possible actions to take. We present an algorithmthat each agent can use so that, with high probability, they can verify whether or not the mediator's advice is useful. In particular, if the mediator's advice is useful then agents will reach a correlated equilibrium, but if the mediator's advice is not useful, then agents are not harmed by using our test, and can fall back to their original learning algorithm. We then generalize our algorithm and show that in the limit it always correctly verifies the mediator's advice.

preprint2012arXiv

Matching Games with Additive Externalities

Two-sided matchings are an important theoretical tool used to model markets and social interactions. In many real life problems the utility of an agent is influenced not only by their own choices, but also by the choices that other agents make. Such an influence is called an externality. Whereas fully expressive representations of externalities in matchings require exponential space, in this paper we propose a compact model of externalities, in which the influence of a match on each agent is computed additively. In this framework, we analyze many-to-many and one-to-one matchings under neutral, optimistic, and pessimistic behaviour, and provide both computational hardness results and polynomial-time algorithms for computing stable outcomes.

preprint2012arXiv

Network Bargaining: Using Approximate Blocking Sets to Stabilize Unstable Instances

We study a network extension to the Nash bargaining game, as introduced by Kleinberg and Tardos (STOC'08), where the set of players corresponds to vertices in a graph $G=(V,E)$ and each edge $ij\in E$ represents a possible deal between players $i$ and $j$. We reformulate the problem as a cooperative game and study the following question: Given a game with an empty core (i.e. an unstable game) is it possible, through minimal changes in the underlying network, to stabilize the game? We show that by removing edges in the network that belong to a blocking set we can find a stable solution in polynomial time. This motivates the problem of finding small blocking sets. While it has been previously shown that finding the smallest blocking set is NP-hard (Biro,Kern,Paulusma, TAMC'10), we show that it is possible to efficiently find approximate blocking sets in sparse graphs.

preprint2010arXiv

Braess's Paradox for Flows Over Time

We study the properties of Braess's paradox in the context of the model of congestion games with flow over time introduced by Koch and Skutella. We compare them to the well known properties of Braess's paradox for Wardrop's model of games with static flows. We show that there are networks which do not admit Braess's paradox in Wardrop's model, but which admit it in the model with flow over time. Moreover, there is a topology that admits a much more severe Braess's ratio for this model. Further, despite its symmetry for games with static flow, we show that Braess's paradox is not symmetric for flows over time. We illustrate that there are network topologies which exhibit Braess's paradox, but for which the transpose does not. Finally, we conjecture a necessary and sufficient condition of existence of Braess's paradox in a network, and prove the condition of existence of the paradox either in the network or in its transpose.