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Published work

41 published item(s)

preprint2026arXiv

Geometric Factual Recall in Transformers

How do transformer language models memorize factual associations? A common view casts internal weight matrices as associative memories over pairs of embeddings, requiring parameter counts that scale linearly with the number of facts. We develop a theoretical and empirical account of an alternative, \emph{geometric} form of memorization in which learned embeddings encode relational structure directly, and the MLP plays a qualitatively different role. In a controlled setting where a single-layer transformer must memorize random bijections from subjects to a shared attribute set, we prove that a logarithmic embedding dimension suffices: subject embeddings encode \emph{linear superpositions} of their associated attribute vectors, and a small MLP acts as a relation-conditioned selector that extracts the relevant attribute via ReLU gating, and not as an associative key-value mapping. We extend these results to the multi-hop setting -- chains of relational queries such as ``Who is the mother of the wife of $x$?'' -- providing constructions with and without chain-of-thought that exhibit a provable capacity-depth tradeoff, complemented by a matching information-theoretic lower bound. Empirically, gradient descent discovers solutions with precisely the predicted structure. Once trained, the MLP transfers zero-shot to entirely new bijections when subject embeddings are appropriately re-initialized, revealing that it has learned a generic selection mechanism rather than memorized any particular set of facts.

preprint2023arXiv

When does return-conditioned supervised learning work for offline reinforcement learning?

Several recent works have proposed a class of algorithms for the offline reinforcement learning (RL) problem that we will refer to as return-conditioned supervised learning (RCSL). RCSL algorithms learn the distribution of actions conditioned on both the state and the return of the trajectory. Then they define a policy by conditioning on achieving high return. In this paper, we provide a rigorous study of the capabilities and limitations of RCSL, something which is crucially missing in previous work. We find that RCSL returns the optimal policy under a set of assumptions that are stronger than those needed for the more traditional dynamic programming-based algorithms. We provide specific examples of MDPs and datasets that illustrate the necessity of these assumptions and the limits of RCSL. Finally, we present empirical evidence that these limitations will also cause issues in practice by providing illustrative experiments in simple point-mass environments and on datasets from the D4RL benchmark.

preprint2022arXiv

A Dynamical Central Limit Theorem for Shallow Neural Networks

Recent theoretical works have characterized the dynamics of wide shallow neural networks trained via gradient descent in an asymptotic mean-field limit when the width tends towards infinity. At initialization, the random sampling of the parameters leads to deviations from the mean-field limit dictated by the classical Central Limit Theorem (CLT). However, since gradient descent induces correlations among the parameters, it is of interest to analyze how these fluctuations evolve. Here, we use a dynamical CLT to prove that the asymptotic fluctuations around the mean limit remain bounded in mean square throughout training. The upper bound is given by a Monte-Carlo resampling error, with a variance that that depends on the 2-norm of the underlying measure, which also controls the generalization error. This motivates the use of this 2-norm as a regularization term during training. Furthermore, if the mean-field dynamics converges to a measure that interpolates the training data, we prove that the asymptotic deviation eventually vanishes in the CLT scaling. We also complement these results with numerical experiments.

preprint2022arXiv

Backplay: "Man muss immer umkehren"

Model-free reinforcement learning (RL) requires a large number of trials to learn a good policy, especially in environments with sparse rewards. We explore a method to improve the sample efficiency when we have access to demonstrations. Our approach, Backplay, uses a single demonstration to construct a curriculum for a given task. Rather than starting each training episode in the environment's fixed initial state, we start the agent near the end of the demonstration and move the starting point backwards during the course of training until we reach the initial state. Our contributions are that we analytically characterize the types of environments where Backplay can improve training speed, demonstrate the effectiveness of Backplay both in large grid worlds and a complex four player zero-sum game (Pommerman), and show that Backplay compares favorably to other competitive methods known to improve sample efficiency. This includes reward shaping, behavioral cloning, and reverse curriculum generation.

preprint2022arXiv

Dual Training of Energy-Based Models with Overparametrized Shallow Neural Networks

Energy-based models (EBMs) are generative models that are usually trained via maximum likelihood estimation. This approach becomes challenging in generic situations where the trained energy is non-convex, due to the need to sample the Gibbs distribution associated with this energy. Using general Fenchel duality results, we derive variational principles dual to maximum likelihood EBMs with shallow overparametrized neural network energies, both in the feature-learning and lazy linearized regimes. In the feature-learning regime, this dual formulation justifies using a two time-scale gradient ascent-descent (GDA) training algorithm in which one updates concurrently the particles in the sample space and the neurons in the parameter space of the energy. We also consider a variant of this algorithm in which the particles are sometimes restarted at random samples drawn from the data set, and show that performing these restarts at every iteration step corresponds to score matching training. These results are illustrated in simple numerical experiments, which indicates that GDA performs best when features and particles are updated using similar time scales.

preprint2022arXiv

Kymatio: Scattering Transforms in Python

The wavelet scattering transform is an invariant signal representation suitable for many signal processing and machine learning applications. We present the Kymatio software package, an easy-to-use, high-performance Python implementation of the scattering transform in 1D, 2D, and 3D that is compatible with modern deep learning frameworks. All transforms may be executed on a GPU (in addition to CPU), offering a considerable speed up over CPU implementations. The package also has a small memory footprint, resulting inefficient memory usage. The source code, documentation, and examples are available undera BSD license at https://www.kymat.io/

preprint2022arXiv

Lattice-Based Methods Surpass Sum-of-Squares in Clustering

Clustering is a fundamental primitive in unsupervised learning which gives rise to a rich class of computationally-challenging inference tasks. In this work, we focus on the canonical task of clustering d-dimensional Gaussian mixtures with unknown (and possibly degenerate) covariance. Recent works (Ghosh et al. '20; Mao, Wein '21; Davis, Diaz, Wang '21) have established lower bounds against the class of low-degree polynomial methods and the sum-of-squares (SoS) hierarchy for recovering certain hidden structures planted in Gaussian clustering instances. Prior work on many similar inference tasks portends that such lower bounds strongly suggest the presence of an inherent statistical-to-computational gap for clustering, that is, a parameter regime where the clustering task is statistically possible but no polynomial-time algorithm succeeds. One special case of the clustering task we consider is equivalent to the problem of finding a planted hypercube vector in an otherwise random subspace. We show that, perhaps surprisingly, this particular clustering model does not exhibit a statistical-to-computational gap, even though the aforementioned low-degree and SoS lower bounds continue to apply in this case. To achieve this, we give a polynomial-time algorithm based on the Lenstra--Lenstra--Lovasz lattice basis reduction method which achieves the statistically-optimal sample complexity of d+1 samples. This result extends the class of problems whose conjectured statistical-to-computational gaps can be "closed" by "brittle" polynomial-time algorithms, highlighting the crucial but subtle role of noise in the onset of statistical-to-computational gaps.

preprint2022arXiv

On Feature Learning in Neural Networks with Global Convergence Guarantees

We study the optimization of wide neural networks (NNs) via gradient flow (GF) in setups that allow feature learning while admitting non-asymptotic global convergence guarantees. First, for wide shallow NNs under the mean-field scaling and with a general class of activation functions, we prove that when the input dimension is no less than the size of the training set, the training loss converges to zero at a linear rate under GF. Building upon this analysis, we study a model of wide multi-layer NNs whose second-to-last layer is trained via GF, for which we also prove a linear-rate convergence of the training loss to zero, but regardless of the input dimension. We also show empirically that, unlike in the Neural Tangent Kernel (NTK) regime, our multi-layer model exhibits feature learning and can achieve better generalization performance than its NTK counterpart.

preprint2022arXiv

Pommerman: A Multi-Agent Playground

We present Pommerman, a multi-agent environment based on the classic console game Bomberman. Pommerman consists of a set of scenarios, each having at least four players and containing both cooperative and competitive aspects. We believe that success in Pommerman will require a diverse set of tools and methods, including planning, opponent/teammate modeling, game theory, and communication, and consequently can serve well as a multi-agent benchmark. To date, we have already hosted one competition, and our next one will be featured in the NIPS 2018 competition track.

preprint2021arXiv

Self-Supervised Equivariant Scene Synthesis from Video

We propose a self-supervised framework to learn scene representations from video that are automatically delineated into background, characters, and their animations. Our method capitalizes on moving characters being equivariant with respect to their transformation across frames and the background being constant with respect to that same transformation. After training, we can manipulate image encodings in real time to create unseen combinations of the delineated components. As far as we know, we are the first method to perform unsupervised extraction and synthesis of interpretable background, character, and animation. We demonstrate results on three datasets: Moving MNIST with backgrounds, 2D video game sprites, and Fashion Modeling.

preprint2020arXiv

Depth separation for reduced deep networks in nonlinear model reduction: Distilling shock waves in nonlinear hyperbolic problems

Classical reduced models are low-rank approximations using a fixed basis designed to achieve dimensionality reduction of large-scale systems. In this work, we introduce reduced deep networks, a generalization of classical reduced models formulated as deep neural networks. We prove depth separation results showing that reduced deep networks approximate solutions of parametrized hyperbolic partial differential equations with approximation error $ε$ with $\mathcal{O}(|\log(ε)|)$ degrees of freedom, even in the nonlinear setting where solutions exhibit shock waves. We also show that classical reduced models achieve exponentially worse approximation rates by establishing lower bounds on the relevant Kolmogorov $N$-widths.

preprint2020arXiv

Extragradient with player sampling for faster Nash equilibrium finding

Data-driven modeling increasingly requires to find a Nash equilibrium in multi-player games, e.g. when training GANs. In this paper, we analyse a new extra-gradient method for Nash equilibrium finding, that performs gradient extrapolations and updates on a random subset of players at each iteration. This approach provably exhibits a better rate of convergence than full extra-gradient for non-smooth convex games with noisy gradient oracle. We propose an additional variance reduction mechanism to obtain speed-ups in smooth convex games. Our approach makes extrapolation amenable to massive multiplayer settings, and brings empirical speed-ups, in particular when using a heuristic cyclic sampling scheme. Most importantly, it allows to train faster and better GANs and mixtures of GANs.

preprint2020arXiv

Finding the Needle in the Haystack with Convolutions: on the benefits of architectural bias

Despite the phenomenal success of deep neural networks in a broad range of learning tasks, there is a lack of theory to understand the way they work. In particular, Convolutional Neural Networks (CNNs) are known to perform much better than Fully-Connected Networks (FCNs) on spatially structured data: the architectural structure of CNNs benefits from prior knowledge on the features of the data, for instance their translation invariance. The aim of this work is to understand this fact through the lens of dynamics in the loss landscape. We introduce a method that maps a CNN to its equivalent FCN (denoted as eFCN). Such an embedding enables the comparison of CNN and FCN training dynamics directly in the FCN space. We use this method to test a new training protocol, which consists in training a CNN, embedding it to FCN space at a certain ``relax time'', then resuming the training in FCN space. We observe that for all relax times, the deviation from the CNN subspace is small, and the final performance reached by the eFCN is higher than that reachable by a standard FCN of same architecture. More surprisingly, for some intermediate relax times, the eFCN outperforms the CNN it stemmed, by combining the prior information of the CNN and the expressivity of the FCN in a complementary way. The practical interest of our protocol is limited by the very large size of the highly sparse eFCN. However, it offers interesting insights into the persistence of architectural bias under stochastic gradient dynamics. It shows the existence of some rare basins in the FCN loss landscape associated with very good generalization. These can only be accessed thanks to the CNN prior, which helps navigate the landscape during the early stages of optimization.

preprint2020arXiv

Geometric Insights into the Convergence of Nonlinear TD Learning

While there are convergence guarantees for temporal difference (TD) learning when using linear function approximators, the situation for nonlinear models is far less understood, and divergent examples are known. Here we take a first step towards extending theoretical convergence guarantees to TD learning with nonlinear function approximation. More precisely, we consider the expected learning dynamics of the TD(0) algorithm for value estimation. As the step-size converges to zero, these dynamics are defined by a nonlinear ODE which depends on the geometry of the space of function approximators, the structure of the underlying Markov chain, and their interaction. We find a set of function approximators that includes ReLU networks and has geometry amenable to TD learning regardless of environment, so that the solution performs about as well as linear TD in the worst case. Then, we show how environments that are more reversible induce dynamics that are better for TD learning and prove global convergence to the true value function for well-conditioned function approximators. Finally, we generalize a divergent counterexample to a family of divergent problems to demonstrate how the interaction between approximator and environment can go wrong and to motivate the assumptions needed to prove convergence.

preprint2020arXiv

IDEAL: Inexact DEcentralized Accelerated Augmented Lagrangian Method

We introduce a framework for designing primal methods under the decentralized optimization setting where local functions are smooth and strongly convex. Our approach consists of approximately solving a sequence of sub-problems induced by the accelerated augmented Lagrangian method, thereby providing a systematic way for deriving several well-known decentralized algorithms including EXTRA arXiv:1404.6264 and SSDA arXiv:1702.08704. When coupled with accelerated gradient descent, our framework yields a novel primal algorithm whose convergence rate is optimal and matched by recently derived lower bounds. We provide experimental results that demonstrate the effectiveness of the proposed algorithm on highly ill-conditioned problems.

preprint2020arXiv

In-Distribution Interpretability for Challenging Modalities

It is widely recognized that the predictions of deep neural networks are difficult to parse relative to simpler approaches. However, the development of methods to investigate the mode of operation of such models has advanced rapidly in the past few years. Recent work introduced an intuitive framework which utilizes generative models to improve on the meaningfulness of such explanations. In this work, we display the flexibility of this method to interpret diverse and challenging modalities: music and physical simulations of urban environments.

preprint2020arXiv

On Sparsity in Overparametrised Shallow ReLU Networks

The analysis of neural network training beyond their linearization regime remains an outstanding open question, even in the simplest setup of a single hidden-layer. The limit of infinitely wide networks provides an appealing route forward through the mean-field perspective, but a key challenge is to bring learning guarantees back to the finite-neuron setting, where practical algorithms operate. Towards closing this gap, and focusing on shallow neural networks, in this work we study the ability of different regularisation strategies to capture solutions requiring only a finite amount of neurons, even on the infinitely wide regime. Specifically, we consider (i) a form of implicit regularisation obtained by injecting noise into training targets [Blanc et al.~19], and (ii) the variation-norm regularisation [Bach~17], compatible with the mean-field scaling. Under mild assumptions on the activation function (satisfied for instance with ReLUs), we establish that both schemes are minimised by functions having only a finite number of neurons, irrespective of the amount of overparametrisation. We study the consequences of such property and describe the settings where one form of regularisation is favorable over the other.

preprint2020arXiv

Provably Efficient Third-Person Imitation from Offline Observation

Domain adaptation in imitation learning represents an essential step towards improving generalizability. However, even in the restricted setting of third-person imitation where transfer is between isomorphic Markov Decision Processes, there are no strong guarantees on the performance of transferred policies. We present problem-dependent, statistical learning guarantees for third-person imitation from observation in an offline setting, and a lower bound on performance in the online setting.

preprint2020arXiv

Pure and Spurious Critical Points: a Geometric Study of Linear Networks

The critical locus of the loss function of a neural network is determined by the geometry of the functional space and by the parameterization of this space by the network's weights. We introduce a natural distinction between pure critical points, which only depend on the functional space, and spurious critical points, which arise from the parameterization. We apply this perspective to revisit and extend the literature on the loss function of linear neural networks. For this type of network, the functional space is either the set of all linear maps from input to output space, or a determinantal variety, i.e., a set of linear maps with bounded rank. We use geometric properties of determinantal varieties to derive new results on the landscape of linear networks with different loss functions and different parameterizations. Our analysis clearly illustrates that the absence of "bad" local minima in the loss landscape of linear networks is due to two distinct phenomena that apply in different settings: it is true for arbitrary smooth convex losses in the case of architectures that can express all linear maps ("filling architectures") but it holds only for the quadratic loss when the functional space is a determinantal variety ("non-filling architectures"). Without any assumption on the architecture, smooth convex losses may lead to landscapes with many bad minima.

preprint2020arXiv

Spurious Valleys in Two-layer Neural Network Optimization Landscapes

Neural networks provide a rich class of high-dimensional, non-convex optimization problems. Despite their non-convexity, gradient-descent methods often successfully optimize these models. This has motivated a recent spur in research attempting to characterize properties of their loss surface that may explain such success. In this paper, we address this phenomenon by studying a key topological property of the loss: the presence or absence of spurious valleys, defined as connected components of sub-level sets that do not include a global minimum. Focusing on a class of two-layer neural networks defined by smooth (but generally non-linear) activation functions, we identify a notion of intrinsic dimension and show that it provides necessary and sufficient conditions for the absence of spurious valleys. More concretely, finite intrinsic dimension guarantees that for sufficiently overparametrised models no spurious valleys exist, independently of the data distribution. Conversely, infinite intrinsic dimension implies that spurious valleys do exist for certain data distributions, independently of model overparametrisation. Besides these positive and negative results, we show that, although spurious valleys may exist in general, they are confined to low risk levels and avoided with high probability on overparametrised models.

preprint2020arXiv

Supervised Community Detection with Line Graph Neural Networks

Traditionally, community detection in graphs can be solved using spectral methods or posterior inference under probabilistic graphical models. Focusing on random graph families such as the stochastic block model, recent research has unified both approaches and identified both statistical and computational detection thresholds in terms of the signal-to-noise ratio. By recasting community detection as a node-wise classification problem on graphs, we can also study it from a learning perspective. We present a novel family of Graph Neural Networks (GNNs) for solving community detection problems in a supervised learning setting. We show that, in a data-driven manner and without access to the underlying generative models, they can match or even surpass the performance of the belief propagation algorithm on binary and multi-class stochastic block models, which is believed to reach the computational threshold. In particular, we propose to augment GNNs with the non-backtracking operator defined on the line graph of edge adjacencies. Our models also achieve good performance on real-world datasets. In addition, we perform the first analysis of the optimization landscape of training linear GNNs for community detection problems, demonstrating that under certain simplifications and assumptions, the loss values at local and global minima are not far apart.

preprint2016arXiv

Super-Resolution with Deep Convolutional Sufficient Statistics

Inverse problems in image and audio, and super-resolution in particular, can be seen as high-dimensional structured prediction problems, where the goal is to characterize the conditional distribution of a high-resolution output given its low-resolution corrupted observation. When the scaling ratio is small, point estimates achieve impressive performance, but soon they suffer from the regression-to-the-mean problem, result of their inability to capture the multi-modality of this conditional distribution. Modeling high-dimensional image and audio distributions is a hard task, requiring both the ability to model complex geometrical structures and textured regions. In this paper, we propose to use as conditional model a Gibbs distribution, where its sufficient statistics are given by deep convolutional neural networks. The features computed by the network are stable to local deformation, and have reduced variance when the input is a stationary texture. These properties imply that the resulting sufficient statistics minimize the uncertainty of the target signals given the degraded observations, while being highly informative. The filters of the CNN are initialized by multiscale complex wavelets, and then we propose an algorithm to fine-tune them by estimating the gradient of the conditional log-likelihood, which bears some similarities with Generative Adversarial Networks. We evaluate experimentally the proposed approach in the image super-resolution task, but the approach is general and could be used in other challenging ill-posed problems such as audio bandwidth extension.

preprint2016arXiv

Video (language) modeling: a baseline for generative models of natural videos

We propose a strong baseline model for unsupervised feature learning using video data. By learning to predict missing frames or extrapolate future frames from an input video sequence, the model discovers both spatial and temporal correlations which are useful to represent complex deformations and motion patterns. The models we propose are largely borrowed from the language modeling literature, and adapted to the vision domain by quantizing the space of image patches into a large dictionary. We demonstrate the approach on both a filling and a generation task. For the first time, we show that, after training on natural videos, such a model can predict non-trivial motions over short video sequences.

preprint2016arXiv

Voice Conversion using Convolutional Neural Networks

The human auditory system is able to distinguish the vocal source of thousands of speakers, yet not much is known about what features the auditory system uses to do this. Fourier Transforms are capable of capturing the pitch and harmonic structure of the speaker but this alone proves insufficient at identifying speakers uniquely. The remaining structure, often referred to as timbre, is critical to identifying speakers but we understood little about it. In this paper we use recent advances in neural networks in order to manipulate the voice of one speaker into another by transforming not only the pitch of the speaker, but the timbre. We review generative models built with neural networks as well as architectures for creating neural networks that learn analogies. Our preliminary results converting voices from one speaker to another are encouraging.

preprint2015arXiv

A mathematical motivation for complex-valued convolutional networks

A complex-valued convolutional network (convnet) implements the repeated application of the following composition of three operations, recursively applying the composition to an input vector of nonnegative real numbers: (1) convolution with complex-valued vectors followed by (2) taking the absolute value of every entry of the resulting vectors followed by (3) local averaging. For processing real-valued random vectors, complex-valued convnets can be viewed as "data-driven multiscale windowed power spectra," "data-driven multiscale windowed absolute spectra," "data-driven multiwavelet absolute values," or (in their most general configuration) "data-driven nonlinear multiwavelet packets." Indeed, complex-valued convnets can calculate multiscale windowed spectra when the convnet filters are windowed complex-valued exponentials. Standard real-valued convnets, using rectified linear units (ReLUs), sigmoidal (for example, logistic or tanh) nonlinearities, max. pooling, etc., do not obviously exhibit the same exact correspondence with data-driven wavelets (whereas for complex-valued convnets, the correspondence is much more than just a vague analogy). Courtesy of the exact correspondence, the remarkably rich and rigorous body of mathematical analysis for wavelets applies directly to (complex-valued) convnets.

preprint2015arXiv

Audio Source Separation with Discriminative Scattering Networks

In this report we describe an ongoing line of research for solving single-channel source separation problems. Many monaural signal decomposition techniques proposed in the literature operate on a feature space consisting of a time-frequency representation of the input data. A challenge faced by these approaches is to effectively exploit the temporal dependencies of the signals at scales larger than the duration of a time-frame. In this work we propose to tackle this problem by modeling the signals using a time-frequency representation with multiple temporal resolutions. The proposed representation consists of a pyramid of wavelet scattering operators, which generalizes Constant Q Transforms (CQT) with extra layers of convolution and complex modulus. We first show that learning standard models with this multi-resolution setting improves source separation results over fixed-resolution methods. As study case, we use Non-Negative Matrix Factorizations (NMF) that has been widely considered in many audio application. Then, we investigate the inclusion of the proposed multi-resolution setting into a discriminative training regime. We discuss several alternatives using different deep neural network architectures.

preprint2015arXiv

Deep Convolutional Networks on Graph-Structured Data

Deep Learning's recent successes have mostly relied on Convolutional Networks, which exploit fundamental statistical properties of images, sounds and video data: the local stationarity and multi-scale compositional structure, that allows expressing long range interactions in terms of shorter, localized interactions. However, there exist other important examples, such as text documents or bioinformatic data, that may lack some or all of these strong statistical regularities. In this paper we consider the general question of how to construct deep architectures with small learning complexity on general non-Euclidean domains, which are typically unknown and need to be estimated from the data. In particular, we develop an extension of Spectral Networks which incorporates a Graph Estimation procedure, that we test on large-scale classification problems, matching or improving over Dropout Networks with far less parameters to estimate.

preprint2015arXiv

Intermittent process analysis with scattering moments

Scattering moments provide nonparametric models of random processes with stationary increments. They are expected values of random variables computed with a nonexpansive operator, obtained by iteratively applying wavelet transforms and modulus nonlinearities, which preserves the variance. First- and second-order scattering moments are shown to characterize intermittency and self-similarity properties of multiscale processes. Scattering moments of Poisson processes, fractional Brownian motions, Lévy processes and multifractal random walks are shown to have characteristic decay. The Generalized Method of Simulated Moments is applied to scattering moments to estimate data generating models. Numerical applications are shown on financial time-series and on energy dissipation of turbulent flows.

preprint2015arXiv

Training Convolutional Networks with Noisy Labels

The availability of large labeled datasets has allowed Convolutional Network models to achieve impressive recognition results. However, in many settings manual annotation of the data is impractical; instead our data has noisy labels, i.e. there is some freely available label for each image which may or may not be accurate. In this paper, we explore the performance of discriminatively-trained Convnets when trained on such noisy data. We introduce an extra noise layer into the network which adapts the network outputs to match the noisy label distribution. The parameters of this noise layer can be estimated as part of the training process and involve simple modifications to current training infrastructures for deep networks. We demonstrate the approaches on several datasets, including large scale experiments on the ImageNet classification benchmark.

preprint2015arXiv

Unsupervised Feature Learning from Temporal Data

Current state-of-the-art classification and detection algorithms rely on supervised training. In this work we study unsupervised feature learning in the context of temporally coherent video data. We focus on feature learning from unlabeled video data, using the assumption that adjacent video frames contain semantically similar information. This assumption is exploited to train a convolutional pooling auto-encoder regularized by slowness and sparsity. We establish a connection between slow feature learning to metric learning and show that the trained encoder can be used to define a more temporally and semantically coherent metric.

preprint2015arXiv

Unsupervised Learning of Spatiotemporally Coherent Metrics

Current state-of-the-art classification and detection algorithms rely on supervised training. In this work we study unsupervised feature learning in the context of temporally coherent video data. We focus on feature learning from unlabeled video data, using the assumption that adjacent video frames contain semantically similar information. This assumption is exploited to train a convolutional pooling auto-encoder regularized by slowness and sparsity. We establish a connection between slow feature learning to metric learning and show that the trained encoder can be used to define a more temporally and semantically coherent metric.

preprint2014arXiv

Blind Deconvolution with Non-local Sparsity Reweighting

Blind deconvolution has made significant progress in the past decade. Most successful algorithms are classified either as Variational or Maximum a-Posteriori ($MAP$). In spite of the superior theoretical justification of variational techniques, carefully constructed $MAP$ algorithms have proven equally effective in practice. In this paper, we show that all successful $MAP$ and variational algorithms share a common framework, relying on the following key principles: sparsity promotion in the gradient domain, $l_2$ regularization for kernel estimation, and the use of convex (often quadratic) cost functions. Our observations lead to a unified understanding of the principles required for successful blind deconvolution. We incorporate these principles into a novel algorithm that improves significantly upon the state of the art.

preprint2014arXiv

Intriguing properties of neural networks

Deep neural networks are highly expressive models that have recently achieved state of the art performance on speech and visual recognition tasks. While their expressiveness is the reason they succeed, it also causes them to learn uninterpretable solutions that could have counter-intuitive properties. In this paper we report two such properties. First, we find that there is no distinction between individual high level units and random linear combinations of high level units, according to various methods of unit analysis. It suggests that it is the space, rather than the individual units, that contains of the semantic information in the high layers of neural networks. Second, we find that deep neural networks learn input-output mappings that are fairly discontinuous to a significant extend. We can cause the network to misclassify an image by applying a certain imperceptible perturbation, which is found by maximizing the network's prediction error. In addition, the specific nature of these perturbations is not a random artifact of learning: the same perturbation can cause a different network, that was trained on a different subset of the dataset, to misclassify the same input.

preprint2014arXiv

Signal Recovery from Pooling Representations

In this work we compute lower Lipschitz bounds of $\ell_p$ pooling operators for $p=1, 2, \infty$ as well as $\ell_p$ pooling operators preceded by half-rectification layers. These give sufficient conditions for the design of invertible neural network layers. Numerical experiments on MNIST and image patches confirm that pooling layers can be inverted with phase recovery algorithms. Moreover, the regularity of the inverse pooling, controlled by the lower Lipschitz constant, is empirically verified with a nearest neighbor regression.

preprint2014arXiv

Spectral Networks and Locally Connected Networks on Graphs

Convolutional Neural Networks are extremely efficient architectures in image and audio recognition tasks, thanks to their ability to exploit the local translational invariance of signal classes over their domain. In this paper we consider possible generalizations of CNNs to signals defined on more general domains without the action of a translation group. In particular, we propose two constructions, one based upon a hierarchical clustering of the domain, and another based on the spectrum of the graph Laplacian. We show through experiments that for low-dimensional graphs it is possible to learn convolutional layers with a number of parameters independent of the input size, resulting in efficient deep architectures.

preprint2013arXiv

Audio Texture Synthesis with Scattering Moments

We introduce an audio texture synthesis algorithm based on scattering moments. A scattering transform is computed by iteratively decomposing a signal with complex wavelet filter banks and computing their amplitude envelop. Scattering moments provide general representations of stationary processes computed as expected values of scattering coefficients. They are estimated with low variance estimators from single realizations. Audio signals having prescribed scattering moments are synthesized with a gradient descent algorithms. Audio synthesis examples show that scattering representation provide good synthesis of audio textures with much fewer coefficients than the state of the art.

preprint2013arXiv

Classification with Scattering Operators

A scattering vector is a local descriptor including multiscale and multi-direction co-occurrence information. It is computed with a cascade of wavelet decompositions and complex modulus. This scattering representation is locally translation invariant and linearizes deformations. A supervised classification algorithm is computed with a PCA model selection on scattering vectors. State of the art results are obtained for handwritten digit recognition and texture classification.

preprint2013arXiv

Learning Stable Group Invariant Representations with Convolutional Networks

Transformation groups, such as translations or rotations, effectively express part of the variability observed in many recognition problems. The group structure enables the construction of invariant signal representations with appealing mathematical properties, where convolutions, together with pooling operators, bring stability to additive and geometric perturbations of the input. Whereas physical transformation groups are ubiquitous in image and audio applications, they do not account for all the variability of complex signal classes. We show that the invariance properties built by deep convolutional networks can be cast as a form of stable group invariance. The network wiring architecture determines the invariance group, while the trainable filter coefficients characterize the group action. We give explanatory examples which illustrate how the network architecture controls the resulting invariance group. We also explore the principle by which additional convolutional layers induce a group factorization enabling more abstract, powerful invariant representations.

preprint2012arXiv

Invariant Scattering Convolution Networks

A wavelet scattering network computes a translation invariant image representation, which is stable to deformations and preserves high frequency information for classification. It cascades wavelet transform convolutions with non-linear modulus and averaging operators. The first network layer outputs SIFT-type descriptors whereas the next layers provide complementary invariant information which improves classification. The mathematical analysis of wavelet scattering networks explains important properties of deep convolution networks for classification. A scattering representation of stationary processes incorporates higher order moments and can thus discriminate textures having the same Fourier power spectrum. State of the art classification results are obtained for handwritten digits and texture discrimination, using a Gaussian kernel SVM and a generative PCA classifier.

preprint2011arXiv

Classification with Invariant Scattering Representations

A scattering transform defines a signal representation which is invariant to translations and Lipschitz continuous relatively to deformations. It is implemented with a non-linear convolution network that iterates over wavelet and modulus operators. Lipschitz continuity locally linearizes deformations. Complex classes of signals and textures can be modeled with low-dimensional affine spaces, computed with a PCA in the scattering domain. Classification is performed with a penalized model selection. State of the art results are obtained for handwritten digit recognition over small training sets, and for texture classification.