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Published work

21 published item(s)

preprint2026arXiv

Geometric Factual Recall in Transformers

How do transformer language models memorize factual associations? A common view casts internal weight matrices as associative memories over pairs of embeddings, requiring parameter counts that scale linearly with the number of facts. We develop a theoretical and empirical account of an alternative, \emph{geometric} form of memorization in which learned embeddings encode relational structure directly, and the MLP plays a qualitatively different role. In a controlled setting where a single-layer transformer must memorize random bijections from subjects to a shared attribute set, we prove that a logarithmic embedding dimension suffices: subject embeddings encode \emph{linear superpositions} of their associated attribute vectors, and a small MLP acts as a relation-conditioned selector that extracts the relevant attribute via ReLU gating, and not as an associative key-value mapping. We extend these results to the multi-hop setting -- chains of relational queries such as ``Who is the mother of the wife of $x$?'' -- providing constructions with and without chain-of-thought that exhibit a provable capacity-depth tradeoff, complemented by a matching information-theoretic lower bound. Empirically, gradient descent discovers solutions with precisely the predicted structure. Once trained, the MLP transfers zero-shot to entirely new bijections when subject embeddings are appropriately re-initialized, revealing that it has learned a generic selection mechanism rather than memorized any particular set of facts.

preprint2023arXiv

When does return-conditioned supervised learning work for offline reinforcement learning?

Several recent works have proposed a class of algorithms for the offline reinforcement learning (RL) problem that we will refer to as return-conditioned supervised learning (RCSL). RCSL algorithms learn the distribution of actions conditioned on both the state and the return of the trajectory. Then they define a policy by conditioning on achieving high return. In this paper, we provide a rigorous study of the capabilities and limitations of RCSL, something which is crucially missing in previous work. We find that RCSL returns the optimal policy under a set of assumptions that are stronger than those needed for the more traditional dynamic programming-based algorithms. We provide specific examples of MDPs and datasets that illustrate the necessity of these assumptions and the limits of RCSL. Finally, we present empirical evidence that these limitations will also cause issues in practice by providing illustrative experiments in simple point-mass environments and on datasets from the D4RL benchmark.

preprint2022arXiv

A Dynamical Central Limit Theorem for Shallow Neural Networks

Recent theoretical works have characterized the dynamics of wide shallow neural networks trained via gradient descent in an asymptotic mean-field limit when the width tends towards infinity. At initialization, the random sampling of the parameters leads to deviations from the mean-field limit dictated by the classical Central Limit Theorem (CLT). However, since gradient descent induces correlations among the parameters, it is of interest to analyze how these fluctuations evolve. Here, we use a dynamical CLT to prove that the asymptotic fluctuations around the mean limit remain bounded in mean square throughout training. The upper bound is given by a Monte-Carlo resampling error, with a variance that that depends on the 2-norm of the underlying measure, which also controls the generalization error. This motivates the use of this 2-norm as a regularization term during training. Furthermore, if the mean-field dynamics converges to a measure that interpolates the training data, we prove that the asymptotic deviation eventually vanishes in the CLT scaling. We also complement these results with numerical experiments.

preprint2022arXiv

Backplay: "Man muss immer umkehren"

Model-free reinforcement learning (RL) requires a large number of trials to learn a good policy, especially in environments with sparse rewards. We explore a method to improve the sample efficiency when we have access to demonstrations. Our approach, Backplay, uses a single demonstration to construct a curriculum for a given task. Rather than starting each training episode in the environment's fixed initial state, we start the agent near the end of the demonstration and move the starting point backwards during the course of training until we reach the initial state. Our contributions are that we analytically characterize the types of environments where Backplay can improve training speed, demonstrate the effectiveness of Backplay both in large grid worlds and a complex four player zero-sum game (Pommerman), and show that Backplay compares favorably to other competitive methods known to improve sample efficiency. This includes reward shaping, behavioral cloning, and reverse curriculum generation.

preprint2022arXiv

Dual Training of Energy-Based Models with Overparametrized Shallow Neural Networks

Energy-based models (EBMs) are generative models that are usually trained via maximum likelihood estimation. This approach becomes challenging in generic situations where the trained energy is non-convex, due to the need to sample the Gibbs distribution associated with this energy. Using general Fenchel duality results, we derive variational principles dual to maximum likelihood EBMs with shallow overparametrized neural network energies, both in the feature-learning and lazy linearized regimes. In the feature-learning regime, this dual formulation justifies using a two time-scale gradient ascent-descent (GDA) training algorithm in which one updates concurrently the particles in the sample space and the neurons in the parameter space of the energy. We also consider a variant of this algorithm in which the particles are sometimes restarted at random samples drawn from the data set, and show that performing these restarts at every iteration step corresponds to score matching training. These results are illustrated in simple numerical experiments, which indicates that GDA performs best when features and particles are updated using similar time scales.

preprint2022arXiv

Kymatio: Scattering Transforms in Python

The wavelet scattering transform is an invariant signal representation suitable for many signal processing and machine learning applications. We present the Kymatio software package, an easy-to-use, high-performance Python implementation of the scattering transform in 1D, 2D, and 3D that is compatible with modern deep learning frameworks. All transforms may be executed on a GPU (in addition to CPU), offering a considerable speed up over CPU implementations. The package also has a small memory footprint, resulting inefficient memory usage. The source code, documentation, and examples are available undera BSD license at https://www.kymat.io/

preprint2022arXiv

Lattice-Based Methods Surpass Sum-of-Squares in Clustering

Clustering is a fundamental primitive in unsupervised learning which gives rise to a rich class of computationally-challenging inference tasks. In this work, we focus on the canonical task of clustering d-dimensional Gaussian mixtures with unknown (and possibly degenerate) covariance. Recent works (Ghosh et al. '20; Mao, Wein '21; Davis, Diaz, Wang '21) have established lower bounds against the class of low-degree polynomial methods and the sum-of-squares (SoS) hierarchy for recovering certain hidden structures planted in Gaussian clustering instances. Prior work on many similar inference tasks portends that such lower bounds strongly suggest the presence of an inherent statistical-to-computational gap for clustering, that is, a parameter regime where the clustering task is statistically possible but no polynomial-time algorithm succeeds. One special case of the clustering task we consider is equivalent to the problem of finding a planted hypercube vector in an otherwise random subspace. We show that, perhaps surprisingly, this particular clustering model does not exhibit a statistical-to-computational gap, even though the aforementioned low-degree and SoS lower bounds continue to apply in this case. To achieve this, we give a polynomial-time algorithm based on the Lenstra--Lenstra--Lovasz lattice basis reduction method which achieves the statistically-optimal sample complexity of d+1 samples. This result extends the class of problems whose conjectured statistical-to-computational gaps can be "closed" by "brittle" polynomial-time algorithms, highlighting the crucial but subtle role of noise in the onset of statistical-to-computational gaps.

preprint2022arXiv

On Feature Learning in Neural Networks with Global Convergence Guarantees

We study the optimization of wide neural networks (NNs) via gradient flow (GF) in setups that allow feature learning while admitting non-asymptotic global convergence guarantees. First, for wide shallow NNs under the mean-field scaling and with a general class of activation functions, we prove that when the input dimension is no less than the size of the training set, the training loss converges to zero at a linear rate under GF. Building upon this analysis, we study a model of wide multi-layer NNs whose second-to-last layer is trained via GF, for which we also prove a linear-rate convergence of the training loss to zero, but regardless of the input dimension. We also show empirically that, unlike in the Neural Tangent Kernel (NTK) regime, our multi-layer model exhibits feature learning and can achieve better generalization performance than its NTK counterpart.

preprint2022arXiv

Pommerman: A Multi-Agent Playground

We present Pommerman, a multi-agent environment based on the classic console game Bomberman. Pommerman consists of a set of scenarios, each having at least four players and containing both cooperative and competitive aspects. We believe that success in Pommerman will require a diverse set of tools and methods, including planning, opponent/teammate modeling, game theory, and communication, and consequently can serve well as a multi-agent benchmark. To date, we have already hosted one competition, and our next one will be featured in the NIPS 2018 competition track.

preprint2021arXiv

Self-Supervised Equivariant Scene Synthesis from Video

We propose a self-supervised framework to learn scene representations from video that are automatically delineated into background, characters, and their animations. Our method capitalizes on moving characters being equivariant with respect to their transformation across frames and the background being constant with respect to that same transformation. After training, we can manipulate image encodings in real time to create unseen combinations of the delineated components. As far as we know, we are the first method to perform unsupervised extraction and synthesis of interpretable background, character, and animation. We demonstrate results on three datasets: Moving MNIST with backgrounds, 2D video game sprites, and Fashion Modeling.

preprint2020arXiv

Depth separation for reduced deep networks in nonlinear model reduction: Distilling shock waves in nonlinear hyperbolic problems

Classical reduced models are low-rank approximations using a fixed basis designed to achieve dimensionality reduction of large-scale systems. In this work, we introduce reduced deep networks, a generalization of classical reduced models formulated as deep neural networks. We prove depth separation results showing that reduced deep networks approximate solutions of parametrized hyperbolic partial differential equations with approximation error $ε$ with $\mathcal{O}(|\log(ε)|)$ degrees of freedom, even in the nonlinear setting where solutions exhibit shock waves. We also show that classical reduced models achieve exponentially worse approximation rates by establishing lower bounds on the relevant Kolmogorov $N$-widths.

preprint2020arXiv

Extragradient with player sampling for faster Nash equilibrium finding

Data-driven modeling increasingly requires to find a Nash equilibrium in multi-player games, e.g. when training GANs. In this paper, we analyse a new extra-gradient method for Nash equilibrium finding, that performs gradient extrapolations and updates on a random subset of players at each iteration. This approach provably exhibits a better rate of convergence than full extra-gradient for non-smooth convex games with noisy gradient oracle. We propose an additional variance reduction mechanism to obtain speed-ups in smooth convex games. Our approach makes extrapolation amenable to massive multiplayer settings, and brings empirical speed-ups, in particular when using a heuristic cyclic sampling scheme. Most importantly, it allows to train faster and better GANs and mixtures of GANs.

preprint2020arXiv

Finding the Needle in the Haystack with Convolutions: on the benefits of architectural bias

Despite the phenomenal success of deep neural networks in a broad range of learning tasks, there is a lack of theory to understand the way they work. In particular, Convolutional Neural Networks (CNNs) are known to perform much better than Fully-Connected Networks (FCNs) on spatially structured data: the architectural structure of CNNs benefits from prior knowledge on the features of the data, for instance their translation invariance. The aim of this work is to understand this fact through the lens of dynamics in the loss landscape. We introduce a method that maps a CNN to its equivalent FCN (denoted as eFCN). Such an embedding enables the comparison of CNN and FCN training dynamics directly in the FCN space. We use this method to test a new training protocol, which consists in training a CNN, embedding it to FCN space at a certain ``relax time'', then resuming the training in FCN space. We observe that for all relax times, the deviation from the CNN subspace is small, and the final performance reached by the eFCN is higher than that reachable by a standard FCN of same architecture. More surprisingly, for some intermediate relax times, the eFCN outperforms the CNN it stemmed, by combining the prior information of the CNN and the expressivity of the FCN in a complementary way. The practical interest of our protocol is limited by the very large size of the highly sparse eFCN. However, it offers interesting insights into the persistence of architectural bias under stochastic gradient dynamics. It shows the existence of some rare basins in the FCN loss landscape associated with very good generalization. These can only be accessed thanks to the CNN prior, which helps navigate the landscape during the early stages of optimization.

preprint2020arXiv

Geometric Insights into the Convergence of Nonlinear TD Learning

While there are convergence guarantees for temporal difference (TD) learning when using linear function approximators, the situation for nonlinear models is far less understood, and divergent examples are known. Here we take a first step towards extending theoretical convergence guarantees to TD learning with nonlinear function approximation. More precisely, we consider the expected learning dynamics of the TD(0) algorithm for value estimation. As the step-size converges to zero, these dynamics are defined by a nonlinear ODE which depends on the geometry of the space of function approximators, the structure of the underlying Markov chain, and their interaction. We find a set of function approximators that includes ReLU networks and has geometry amenable to TD learning regardless of environment, so that the solution performs about as well as linear TD in the worst case. Then, we show how environments that are more reversible induce dynamics that are better for TD learning and prove global convergence to the true value function for well-conditioned function approximators. Finally, we generalize a divergent counterexample to a family of divergent problems to demonstrate how the interaction between approximator and environment can go wrong and to motivate the assumptions needed to prove convergence.

preprint2020arXiv

IDEAL: Inexact DEcentralized Accelerated Augmented Lagrangian Method

We introduce a framework for designing primal methods under the decentralized optimization setting where local functions are smooth and strongly convex. Our approach consists of approximately solving a sequence of sub-problems induced by the accelerated augmented Lagrangian method, thereby providing a systematic way for deriving several well-known decentralized algorithms including EXTRA arXiv:1404.6264 and SSDA arXiv:1702.08704. When coupled with accelerated gradient descent, our framework yields a novel primal algorithm whose convergence rate is optimal and matched by recently derived lower bounds. We provide experimental results that demonstrate the effectiveness of the proposed algorithm on highly ill-conditioned problems.

preprint2020arXiv

In-Distribution Interpretability for Challenging Modalities

It is widely recognized that the predictions of deep neural networks are difficult to parse relative to simpler approaches. However, the development of methods to investigate the mode of operation of such models has advanced rapidly in the past few years. Recent work introduced an intuitive framework which utilizes generative models to improve on the meaningfulness of such explanations. In this work, we display the flexibility of this method to interpret diverse and challenging modalities: music and physical simulations of urban environments.

preprint2020arXiv

On Sparsity in Overparametrised Shallow ReLU Networks

The analysis of neural network training beyond their linearization regime remains an outstanding open question, even in the simplest setup of a single hidden-layer. The limit of infinitely wide networks provides an appealing route forward through the mean-field perspective, but a key challenge is to bring learning guarantees back to the finite-neuron setting, where practical algorithms operate. Towards closing this gap, and focusing on shallow neural networks, in this work we study the ability of different regularisation strategies to capture solutions requiring only a finite amount of neurons, even on the infinitely wide regime. Specifically, we consider (i) a form of implicit regularisation obtained by injecting noise into training targets [Blanc et al.~19], and (ii) the variation-norm regularisation [Bach~17], compatible with the mean-field scaling. Under mild assumptions on the activation function (satisfied for instance with ReLUs), we establish that both schemes are minimised by functions having only a finite number of neurons, irrespective of the amount of overparametrisation. We study the consequences of such property and describe the settings where one form of regularisation is favorable over the other.

preprint2020arXiv

Provably Efficient Third-Person Imitation from Offline Observation

Domain adaptation in imitation learning represents an essential step towards improving generalizability. However, even in the restricted setting of third-person imitation where transfer is between isomorphic Markov Decision Processes, there are no strong guarantees on the performance of transferred policies. We present problem-dependent, statistical learning guarantees for third-person imitation from observation in an offline setting, and a lower bound on performance in the online setting.

preprint2020arXiv

Pure and Spurious Critical Points: a Geometric Study of Linear Networks

The critical locus of the loss function of a neural network is determined by the geometry of the functional space and by the parameterization of this space by the network's weights. We introduce a natural distinction between pure critical points, which only depend on the functional space, and spurious critical points, which arise from the parameterization. We apply this perspective to revisit and extend the literature on the loss function of linear neural networks. For this type of network, the functional space is either the set of all linear maps from input to output space, or a determinantal variety, i.e., a set of linear maps with bounded rank. We use geometric properties of determinantal varieties to derive new results on the landscape of linear networks with different loss functions and different parameterizations. Our analysis clearly illustrates that the absence of "bad" local minima in the loss landscape of linear networks is due to two distinct phenomena that apply in different settings: it is true for arbitrary smooth convex losses in the case of architectures that can express all linear maps ("filling architectures") but it holds only for the quadratic loss when the functional space is a determinantal variety ("non-filling architectures"). Without any assumption on the architecture, smooth convex losses may lead to landscapes with many bad minima.

preprint2020arXiv

Spurious Valleys in Two-layer Neural Network Optimization Landscapes

Neural networks provide a rich class of high-dimensional, non-convex optimization problems. Despite their non-convexity, gradient-descent methods often successfully optimize these models. This has motivated a recent spur in research attempting to characterize properties of their loss surface that may explain such success. In this paper, we address this phenomenon by studying a key topological property of the loss: the presence or absence of spurious valleys, defined as connected components of sub-level sets that do not include a global minimum. Focusing on a class of two-layer neural networks defined by smooth (but generally non-linear) activation functions, we identify a notion of intrinsic dimension and show that it provides necessary and sufficient conditions for the absence of spurious valleys. More concretely, finite intrinsic dimension guarantees that for sufficiently overparametrised models no spurious valleys exist, independently of the data distribution. Conversely, infinite intrinsic dimension implies that spurious valleys do exist for certain data distributions, independently of model overparametrisation. Besides these positive and negative results, we show that, although spurious valleys may exist in general, they are confined to low risk levels and avoided with high probability on overparametrised models.

preprint2020arXiv

Supervised Community Detection with Line Graph Neural Networks

Traditionally, community detection in graphs can be solved using spectral methods or posterior inference under probabilistic graphical models. Focusing on random graph families such as the stochastic block model, recent research has unified both approaches and identified both statistical and computational detection thresholds in terms of the signal-to-noise ratio. By recasting community detection as a node-wise classification problem on graphs, we can also study it from a learning perspective. We present a novel family of Graph Neural Networks (GNNs) for solving community detection problems in a supervised learning setting. We show that, in a data-driven manner and without access to the underlying generative models, they can match or even surpass the performance of the belief propagation algorithm on binary and multi-class stochastic block models, which is believed to reach the computational threshold. In particular, we propose to augment GNNs with the non-backtracking operator defined on the line graph of edge adjacencies. Our models also achieve good performance on real-world datasets. In addition, we perform the first analysis of the optimization landscape of training linear GNNs for community detection problems, demonstrating that under certain simplifications and assumptions, the loss values at local and global minima are not far apart.