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Jiayuan Zhang

Jiayuan Zhang contributes to research discovery and scholarly infrastructure.

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Published work

3 published item(s)

preprint2026arXiv

From Coordinate Matching to Structural Alignment: Rethinking Prototype Alignment in Heterogeneous Federated Learning

Heterogeneous federated learning (HtFL) aims to enable collaboration among clients that differ in both data distributions and model architectures. Prototype-based methods, which communicate class-level feature centers (prototypes) instead of full model parameters, have recently shown strong potential for HtFL. Existing prototype-based HtFL methods typically reuse the MSE-based or cosine-based alignment mechanism developed for homogeneous FL when aligning client-specific representations with global prototypes. These approaches are essentially coordinate alignment, where representations of clients are forced to match the global prototypes in the embedding space in an element-wise manner. Such alignment implicitly assumes that all clients should map their representations into the feature subspace defined by the global prototypes. This assumption is reasonable in homogeneous FL, where all clients share the same feature extractor. However, it becomes problematic in HtFL, since heterogeneous feature extractors naturally induce client-specific feature subspaces, and forcing all clients to optimize within a single global subspace unnecessarily suppresses their learning capacity. We observe that coordinate alignment implicitly couples two distinct objectives: aligning inter-class semantic structure, which is directly beneficial for classification, and enforcing a shared feature basis, which is unnecessary and even harmful under model heterogeneity. Building on this insight, we design FedSAF, which shifts the alignment objective from absolute coordinates to inter-class relational structure. We demonstrate that structural alignment consistently outperforms coordinate alignment in heterogeneous settings. Experiments on multiple benchmarks show that our structural alignment outperforms state-of-the-art prototype-based HtFL methods by up to 3.52\%.

preprint2026arXiv

RoboTracer: Mastering Spatial Trace with Reasoning in Vision-Language Models for Robotics

Spatial tracing, as a fundamental embodied interaction ability for robots, is inherently challenging as it requires multi-step metric-grounded reasoning compounded with complex spatial referring and real-world metric measurement. However, existing methods struggle with this compositional task. To this end, we propose RoboTracer, a 3D-aware VLM that first achieves both 3D spatial referring and measuring via a universal spatial encoder and a regression-supervised decoder to enhance scale awareness during supervised fine-tuning (SFT). Moreover, RoboTracer advances multi-step metric-grounded reasoning via reinforcement fine-tuning (RFT) with metric-sensitive process rewards, supervising key intermediate perceptual cues to accurately generate spatial traces. To support SFT and RFT training, we introduce TraceSpatial, a large-scale dataset of 30M QA pairs, spanning outdoor/indoor/tabletop scenes and supporting complex reasoning processes (up to 9 steps). We further present TraceSpatial-Bench, a challenging benchmark filling the gap to evaluate spatial tracing. Experimental results show that RoboTracer surpasses baselines in spatial understanding, measuring, and referring, with an average success rate of 79.1%, and also achieves SOTA performance on TraceSpatial-Bench by a large margin, exceeding Gemini-2.5-Pro by 36% accuracy. Notably, RoboTracer can be integrated with various control policies to execute long-horizon, dynamic tasks across diverse robots (UR5, G1 humanoid) in cluttered real-world scenes. See the project page at https://zhoues.github.io/RoboTracer.

preprint2022arXiv

FishFuzz: Throwing Larger Nets to Catch Deeper Bugs

Greybox fuzzing is the de-facto standard to discover bugs during development. Fuzzers execute many inputs to maximize the amount of reached code. Recently, Directed Greybox Fuzzers (DGFs) propose an alternative strategy that goes beyond "just" coverage: driving testing toward specific code targets by selecting "closer" seeds. DGFs go through different phases: exploration (i.e., reaching interesting locations) and exploitation (i.e., triggering bugs). In practice, DGFs leverage coverage to directly measure exploration, while exploitation is, at best, measured indirectly by alternating between different targets. Specifically, we observe two limitations in existing DGFs: (i) they lack precision in their distance metric, i.e., averaging multiple paths and targets into a single score (to decide which seeds to prioritize), and (ii) they assign energy to seeds in a round-robin fashion without adjusting the priority of the targets (exhaustively explored targets should be dropped). We propose FishFuzz, which draws inspiration from trawl fishing: first casting a wide net, scraping for high coverage, then slowly pulling it in to maximize the harvest. The core of our fuzzer is a novel seed selection strategy that builds on two concepts: (i) a novel multi-distance metric whose precision is independent of the number of targets, and (ii) a dynamic target ranking to automatically discard exhausted targets. This strategy allows FishFuzz to seamlessly scale to tens of thousands of targets and dynamically alternate between exploration and exploitation phases. We evaluate FishFuzz by leveraging all sanitizer labels as targets. Extensively comparing FishFuzz against modern DGFs and coverage-guided fuzzers shows that FishFuzz reached higher coverage compared to the direct competitors, reproduces existing bugs (70.2% faster), and finally discovers 25 new bugs (18 CVEs) in 44 programs.