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Jiangchuan Liu

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Published work

11 published item(s)

preprint2026arXiv

CAGS: Color-Adaptive Volumetric Video Streaming with Dynamic 3D Gaussian Splatting

Volumetric video (VV) streaming enables real-time, immersive access to remote 3D environments, powering telepresence, ecological monitoring, and robotic teleoperation. These applications turn VV streaming into a real-time interface to remote physical environments, imposing new system-level demands for photorealistic scene representation, low-latency interaction, and robust performance under heterogeneous networks. 3D Gaussian Splatting (3DGS) has been widely used for real-time photorealistic rendering, offering superior visual quality and rendering performance, but it faces challenges due to bandwidth consumption. Furthermore, as the foundation of adaptive VV streaming, existing Levels of Detail (LoD) methods based on density are not well-suited to Gaussian representations, leading to visible gaps and severe quality degradation. Recent studies have also explored attribute compression techniques to reduce bandwidth consumption. Our preliminary studies reveal that aggressive attribute compression primarily causes color distortion, which can be effectively corrected in the rendered image using a reference image. Motivated by these findings, we propose a novel Color-Adaptive scheme for adaptive VV streaming that uses vector quantization (VQ) to establish LoDs and correct color distortions with low-resolution reference images. We further present CAGS, an adaptive VV streaming system compatible with diverse Gaussian representations, which integrates the Color-Adaptive scheme by rendering reference images on the streaming server and performing color restoration on the client. Extensive experiments on our prototype system demonstrate that CAGS outperforms the existing adaptive streaming systems in PSNR by 5$\sim$20 dB under fluctuating bandwidth, operates significantly faster than existing scalable Gaussian compression methods, and generalizes across different Gaussian representations.

preprint2026arXiv

Sustainable Intelligence for the Wild: Democratizing Ecological Monitoring via Knowledge-Adaptive Edge Expert Agents

Rapid biodiversity loss underscore the urgency of effective monitoring, yet manual surveys remain resource-intensive. While on-device AI offers a scalable alternative, its performance in the wild is often challenged by environmental variability. Current methods rely heavily on cloud resource, which requires continuous uploading of field data for model retraining. This approach is unsuitable for remote deployments because it consumes limited power and network connectivity. To address these constraints, this research proposes a shift from model adaptation to knowledge adaptation. We introduce an architecture that separates visual perception from reasoning, combining a visual encoder with a dynamic knowledge base. We uses an explicit knowledge base to replace implicitly encoding expert knowledge into model parameters. This method also supports knowledge sustainability by preserving expert insights in a structured form. Through cross-disciplinary collaboration with biologists and Indigenous communities, this work advances ethical AI co-development, fostering responsible and culturally informed ecosystem management.

preprint2022arXiv

Bandwidth-Efficient Multi-video Prefetching for Short Video Streaming

Applications that allow sharing of user-created short videos exploded in popularity in recent years. A typical short video application allows a user to swipe away the current video being watched and start watching the next video in a video queue. Such user interface causes significant bandwidth waste if users frequently swipe a video away before finishing watching. Solutions to reduce bandwidth waste without impairing the Quality of Experience (QoE) are needed. Solving the problem requires adaptively prefetching of short video chunks, which is challenging as the download strategy needs to match unknown user viewing behavior and network conditions. In our work, we first formulate the problem of adaptive multi-video prefetching in short video streaming. Then, to facilitate the integration and comparison of researchers' algorithms towards solving the problem, we design and implement a discrete-event simulator, which we release as open source. Finally, based on the organization of the Short Video Streaming Grand Challenge at ACM Multimedia 2022, we analyze and summarize the algorithms of the contestants, with the hope of promoting the research community towards addressing this problem.

preprint2016arXiv

Improving Crowdsourced Live Streaming with Aggregated Edge Networks

Recent years have witnessed a dramatic increase of user-generated video services. In such user-generated video services, crowdsourced live streaming (e.g., Periscope, Twitch) has significantly challenged today's edge network infrastructure: today's edge networks (e.g., 4G, Wi-Fi) have limited uplink capacity support, making high-bitrate live streaming over such links fundamentally impossible. In this paper, we propose to let broadcasters (i.e., users who generate the video) upload crowdsourced video streams using aggregated network resources from multiple edge networks. There are several challenges in the proposal: First, how to design a framework that aggregates bandwidth from multiple edge networks? Second, how to make this framework transparent to today's crowdsourced live streaming services? Third, how to maximize the streaming quality for the whole system? We design a multi-objective and deployable bandwidth aggregation system BASS to address these challenges: (1) We propose an aggregation framework transparent to today's crowdsourced live streaming services, using an edge proxy box and aggregation cloud paradigm; (2) We dynamically allocate geo-distributed cloud aggregation servers to enable MPTCP (i.e., multi-path TCP), according to location and network characteristics of both broadcasters and the original streaming servers; (3) We maximize the overall performance gain for the whole system, by matching streams with the best aggregation paths.

preprint2016arXiv

Mobile Instant Video Clip Sharing: Modeling and Enhancing View Experience

With the rapid development of wireless networking and mobile devices, anytime and anywhere data access becomes readily available nowadays. Given the crowdsourced content capturing and sharing, the preferred content length becomes shorter and shorter, even for such multimedia data as video. A representative is Twitter's Vine service, which, mainly targeting mobile users, enables them to create ultra-short video clips and instantly post and share with their followers. In this paper, we present an initial study on this new generation of instant video clip sharing service enabled by mobile platforms and explore the potentials towards its further enhancement. We closely investigate its unique mobile interface, revealing the key differences between Vine-enabled anytime anywhere data access patterns and that of traditional counterparts. We then examine the scheduling policy to maximize the user watching experience as well as the efficiency on the monetary and energy costs. We show that the generic scheduling problem involves two subproblems, namely, pre-fetching scheduling and watch-time download scheduling, and develop effective solutions towards both of them. The superiority of our solution is demonstrated by extensive trace-driven simulations. To the best of our knowledge, this is the first work on modeling and optimizing the instant video clip sharing on mobile devices.

preprint2016arXiv

Towards Hybrid Cloud-assisted Crowdsourced Live Streaming: Measurement and Analysis

Crowdsourced Live Streaming (CLS), most notably Twitch.tv, has seen explosive growth in its popularity in the past few years. In such systems, any user can lively broadcast video content of interest to others, e.g., from a game player to many online viewers. To fulfill the demands from both massive and heterogeneous broadcasters and viewers, expensive server clusters have been deployed to provide video ingesting and transcoding services. Despite the existence of highly popular channels, a significant portion of the channels is indeed unpopular. Yet as our measurement shows, these broadcasters are consuming considerable system resources; in particular, 25% (resp. 30%) of bandwidth (resp. computation) resources are used by the broadcasters who do not have any viewers at all. In this paper, we closely examine the challenge of handling unpopular live-broadcasting channels in CLS systems and present a comprehensive solution for service partitioning on hybrid cloud. The trace-driven evaluation shows that our hybrid cloud-assisted design can smartly assign ingesting and transcoding tasks to the elastic cloud virtual machines, providing flexible system deployment cost-effectively.

preprint2015arXiv

Crowdsourced Live Streaming over the Cloud

Empowered by today's rich tools for media generation and distribution, and the convenient Internet access, crowdsourced streaming generalizes the single-source streaming paradigm by including massive contributors for a video channel. It calls a joint optimization along the path from crowdsourcers, through streaming servers, to the end-users to minimize the overall latency. The dynamics of the video sources, together with the globalized request demands and the high computation demand from each sourcer, make crowdsourced live streaming challenging even with powerful support from modern cloud computing. In this paper, we present a generic framework that facilitates a cost-effective cloud service for crowdsourced live streaming. Through adaptively leasing, the cloud servers can be provisioned in a fine granularity to accommodate geo-distributed video crowdsourcers. We present an optimal solution to deal with service migration among cloud instances of diverse lease prices. It also addresses the location impact to the streaming quality. To understand the performance of the proposed strategies in the realworld, we have built a prototype system running over the planetlab and the Amazon/Microsoft Cloud. Our extensive experiments demonstrate that the effectiveness of our solution in terms of deployment cost and streaming quality.

preprint2015arXiv

On Crowdsourced Interactive Live Streaming: A Twitch.TV-Based Measurement Study

Empowered by today's rich tools for media generation and collaborative production, the multimedia service paradigm is shifting from the conventional single source, to multi-source, to many sources, and now toward {\em crowdsource}. Such crowdsourced live streaming platforms as Twitch.tv allow general users to broadcast their content to massive viewers, thereby greatly expanding the content and user bases. The resources available for these non-professional broadcasters however are limited and unstable, which potentially impair the streaming quality and viewers' experience. The diverse live interactions among the broadcasters and viewers can further aggravate the problem. In this paper, we present an initial investigation on the modern crowdsourced live streaming systems. Taking Twitch as a representative, we outline their inside architecture using both crawled data and captured traffic of local broadcasters/viewers. Closely examining the access data collected in a two-month period, we reveal that the view patterns are determined by both events and broadcasters' sources. Our measurements explore the unique source- and event-driven views, showing that the current delay strategy on the viewer's side substantially impacts the viewers' interactive experience, and there is significant disparity between the long broadcast latency and the short live messaging latency. On the broadcaster's side, the dynamic uploading capacity is a critical challenge, which noticeably affects the smoothness of live streaming for viewers.

preprint2014arXiv

Forecasting Popularity of Videos using Social Media

This paper presents a systematic online prediction method (Social-Forecast) that is capable to accurately forecast the popularity of videos promoted by social media. Social-Forecast explicitly considers the dynamically changing and evolving propagation patterns of videos in social media when making popularity forecasts, thereby being situation and context aware. Social-Forecast aims to maximize the forecast reward, which is defined as a tradeoff between the popularity prediction accuracy and the timeliness with which a prediction is issued. The forecasting is performed online and requires no training phase or a priori knowledge. We analytically bound the prediction performance loss of Social-Forecast as compared to that obtained by an omniscient oracle and prove that the bound is sublinear in the number of video arrivals, thereby guaranteeing its short-term performance as well as its asymptotic convergence to the optimal performance. In addition, we conduct extensive experiments using real-world data traces collected from the videos shared in RenRen, one of the largest online social networks in China. These experiments show that our proposed method outperforms existing view-based approaches for popularity prediction (which are not context-aware) by more than 30% in terms of prediction rewards.

preprint2013arXiv

Continuous Double Auction Mechanism and Bidding Strategies in Cloud Computing Markets

Cloud computing has been an emerging model which aims at allowing customers to utilize computing resources hosted by Cloud Service Providers (CSPs). More and more consumers rely on CSPs to supply computing and storage service on the one hand, and CSPs try to attract consumers on favorable terms on the other. In such competitive cloud computing markets, pricing policies are critical to market efficiency. While CSPs often publish their prices and charge users according to the amount of resources they consume, auction mechanism is rarely applied. In fact a feasible auction mechanism is the most effective method for allocation of resources, especially double auction is more efficient and flexible for it enables buyers and sellers to enter bids and offers simultaneously. In this paper we bring up an electronic auction platform for cloud, and a cloud Continuous Double Auction (CDA) mechanism is formulated to match orders and facilitate trading based on the platform. Some evaluating criteria are defined to analyze the efficiency of markets and strategies. Furthermore, the selection of bidding strategies for the auction plays a very important role for each player to maximize its own profit, so we developed a novel bidding strategy for cloud CDA, BH-strategy, which is a two-stage game bidding strategy. At last we designed three simulation scenarios to compare the performance of our strategy with other dominating bidding strategies and proved that BH-strategy has better performance on surpluses, successful transactions and market efficiency. In addition, we discussed that our cloud CDA mechanism is feasible for cloud computing resource allocation.

preprint2010arXiv

One More Weight is Enough: Toward the Optimal Traffic Engineering with OSPF

Traffic Engineering (TE) leverages information of network traffic to generate a routing scheme optimizing the traffic distribution so as to advance network performance. However, optimize the link weights for OSPF to the offered traffic is an known NP-hard problem. In this paper, motivated by the fairness concept of congestion control, we firstly propose a new generic objective function, where various interests of providers can be extracted with different parameter settings. And then, we model the optimal TE as the utility maximization of multi-commodity flows with the generic objective function and theoretically show that any given set of optimal routes corresponding to a particular objective function can be converted to shortest paths with respect to a set of positive link weights. This can be directly configured on OSPF-based protocols. On these bases, we employ the Network Entropy Maximization(NEM) framework and develop a new OSPF-based routing protocol, SPEF, to realize a flexible way to split traffic over shortest paths in a distributed fashion. Actually, comparing to OSPF, SPEF only needs one more weight for each link and provably achieves optimal TE. Numerical experiments have been done to compare SPEF with the current version of OSPF, showing the effectiveness of SPEF in terms of link utilization and network load distribution.