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Guangqi Li

Guangqi Li contributes to research discovery and scholarly infrastructure.

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Published work

2 published item(s)

preprint2026arXiv

Selection Plateau and a Sparsity-Dependent Hierarchy of Pruning Features

We identify a Selection Plateau phenomenon in one-shot neural network pruning: all rank-monotone weight scorers converge to identical accuracy at fixed sparsity, independent of functional form. We propose the Sparsity-Information-Complexity Spectrum (SICS) hypothesis: a sparsity-dependent minimum feature complexity kappa(S) governs plateau escape, with kappa=0 sufficient at low sparsity (S<0.65), kappa=1 dominant at critical sparsity (S~0.7), and kappa=2 necessary at extreme sparsity (S>0.75). On ViT-Small/CIFAR-10, testing nine feature classes across four sparsities, smooth non-monotone features provide +6.6% escape at S=0.7, while only raw features with high-frequency wiggle escape at S=0.8 (+2.6%). A fake non-monotone scorer underperforms the gradient baseline, indicating the requirement is magnitude-independent non-monotonicity. A handcrafted Gaussian bump achieves only +0.006 escape vs. chaos-derived +0.046, indicating rank-alignment is necessary but insufficient. SICS provides a unifying explanation for the performance clustering of diverse pruning methods and suggests that future selection algorithms should adapt feature complexity to target sparsity.

preprint2020arXiv

Online distributed algorithms for seeking generalized Nash equilibria in dynamic environments

In this paper, we study the distributed generalized Nash equilibrium seeking problem of non-cooperative games in dynamic environments. Each player in the game aims to minimize its own time-varying cost function subject to a local action set. The action sets of all players are coupled through a shared convex inequality constraint. Each player can only have access to its own cost function, its own set constraint and a local block of the inequality constraint, and can only communicate with its neighbours via a connected graph. Moreover, players do not have prior knowledge of their future cost functions. To address this problem, an online distributed algorithm is proposed based on consensus algorithms and a primal-dual strategy. Performance of the algorithm is measured by using dynamic regrets. Under mild assumptions on graphs and cost functions, we prove that if the deviation of variational generalized Nash equilibrium sequence increases within a certain rate, then the regrets, as well as the violation of inequality constraint, grow sublinearly. A simulation is presented to demonstrate the effectiveness of our theoretical results.