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François Taïani

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Published work

9 published item(s)

preprint2026arXiv

Context Adaptive Cooperation

As shown by Reliable Broadcast and Consensus, cooperation among a set of independent computing entities (sequential processes) is a central issue in distributed computing. Considering $n$-process asynchronous message-passing systems where some processes can be Byzantine, this paper introduces a new cooperation abstraction denoted Context-Adaptive Cooperation (CAC). While Reliable Broadcast is a one-to-$n$ cooperation abstraction and Consensus is an $n$-to-$n$ cooperation abstraction, CAC is a $d$-to-$n$ cooperation abstraction where the parameter $d$ ($1\leq d\leq n$) depends on the run and remains unknown to the processes. Moreover, the correct processes accept the same set of $\ell$ pairs $\langle v,i\rangle$ ($v$ is the value proposed by $p_i$) from the $d$ proposer processes, where $1 \leq \ell \leq d$ and, as $d$, $\ell$ remains unknown to the processes (except in specific cases). Those $\ell$ values are accepted one at a time in different orders at each process. Furthermore, CAC provides the processes with an imperfect oracle that gives information about the values that they may accept in the future. In a very interesting way, the CAC abstraction is particularly efficient in favorable circumstances. To illustrate its practical use, the paper describes in detail two applications that benefit from the abstraction: a fast consensus implementation under low contention (named Cascading Consensus), and a novel naming problem.

preprint2026arXiv

Your Neighbors Know: Leveraging Local Neighborhoods for Backdoor Detection in Decentralized Learning

Decentralized learning (DL) is an emerging machine learning paradigm where nodes collaboratively train models without a central server. However, the collaborative nature of DL makes it vulnerable to backdoor attacks, where a model is taught to behave normally on standard inputs while executing hidden, malicious actions when encountering data with specific triggers. Backdoor attacks in DL remain understudied and existing defenses often overlook DL constraints. We introduce Argus, a novel backdoor detection framework native to DL that requires neither a central coordinator nor prior knowledge of the trigger. In Argus, honest nodes locally analyze received model updates to identify potential backdoor triggers. Nodes then collectively share their triggers with their neighbors and use a structural similarity metric to separate true backdoors from false alarms induced by data heterogeneity. A key insight is that false positive triggers exhibit inconsistencies across participants while true positive ones show consistent patterns. Model updates that fail this collaborative test are rejected, and persistently malicious senders are eventually evicted. We provide the first theoretical convergence guarantees for a DL-specific backdoor detection mechanism, showing that filtering out suspicious model updates with high probability preserves a convergence rate comparable to standard DL. We implement and evaluate Argus on three standard datasets and against three state-of-the-art baselines. Across settings, Argus reduces attack success rates by up to 90 points compared to no defense, while preserving model utility within 5 percentage points of an omniscient oracle. Furthermore, the effectiveness of Argus compared to baselines improves as data heterogeneity increases.

preprint2022arXiv

Asynchronous Byzantine Reliable Broadcast With a Message Adversary

This paper considers the problem of reliable broadcast in asynchronous authenticated systems, in which n processes communicate using signed messages and up to t processes may behave arbitrarily (Byzantine processes). In addition, for each message m broadcast by a correct (i.e., non-Byzantine) process, a message adversary may prevent up to d correct processes from receiving m. (This message adversary captures network failures such as transient disconnections, silent churn, or message losses.) Considering such a "double" adversarial context and assuming n > 3t + 2d, a reliable broadcast algorithm is presented. Interestingly, when there is no message adversary (i.e., d = 0), the algorithm terminates in two communication steps (so, in this case, this algorithm is optimal in terms of both Byzantine tolerance and time efficiency). It is then shown that the condition n > 3t + 2d is necessary for implementing reliable broadcast in the presence of both Byzantine processes and a message adversary (whether the underlying system is enriched with signatures or not).

preprint2021arXiv

$\scriptstyle{BASALT}$: A Rock-Solid Foundation for Epidemic Consensus Algorithms in Very Large, Very Open Networks

Recent works have proposed new Byzantine consensus algorithms for blockchains based on epidemics, a design which enables highly scalable performance at a low cost. These methods however critically depend on a secure random peer sampling service: a service that provides a stream of random network nodes where no attacking entity can become over-represented. To ensure this security property, current epidemic platforms use a Proof-of-Stake system to select peer samples. However such a system limits the openness of the system as only nodes with significant stake can participate in the consensus, leading to an oligopoly situation. Moreover, this design introduces a complex interdependency between the consensus algorithm and the cryptocurrency built upon it. In this paper, we propose a radically different security design for the peer sampling service, based on the distribution of IP addresses to prevent Sybil attacks. We propose a new algorithm, $\scriptstyle{BASALT}$, that implements our design using a stubborn chaotic search to counter attackers' attempts at becoming over-represented. We show in theory and using Monte Carlo simulations that $\scriptstyle{BASALT}$ provides samples which are extremely close to the optimal distribution even in adversarial scenarios such as tentative Eclipse attacks. Live experiments on a production cryptocurrency platform confirm that the samples obtained using $\scriptstyle{BASALT}$ are equitably distributed amongst nodes, allowing for a system which is both open and where no single entity can gain excessive power.

preprint2021arXiv

Money Transfer Made Simple: a Specification, a Generic Algorithm, and its Proof

It has recently been shown that, contrarily to a common belief, money transfer in the presence of faulty (Byzantine) processes does not require strong agreement such as consensus. This article goes one step further: namely, it first proposes a non-sequential specification of the money-transfer object, and then presents a generic algorithm based on a simple FIFO order between each pair of processes that implements it. The genericity dimension lies in the underlying reliable broadcast abstraction which must be suited to the appropriate failure model. Interestingly, whatever the failure model, the money transfer algorithm only requires adding a single sequence number to its messages as control information. Moreover, as a side effect of the proposed algorithm, it follows that money transfer is a weaker problem than the construction of a safe/regular/atomic read/write register in the asynchronous message-passing crash-prone model.

preprint2020arXiv

DiagNet: towards a generic, Internet-scale root cause analysis solution

Diagnosing problems in Internet-scale services remains particularly difficult and costly for both content providers and ISPs. Because the Internet is decentralized, the cause of such problems might lie anywhere between an end-user's device and the service datacenters. Further, the set of possible problems and causes is not known in advance, making it impossible in practice to train a classifier with all combinations of problems, causes and locations. In this paper, we explore how different machine learning techniques can be used for Internet-scale root cause analysis using measurements taken from end-user devices. We show how to build generic models that (i) are agnostic to the underlying network topology, (ii) do not require to define the full set of possible causes during training, and (iii) can be quickly adapted to diagnose new services. Our solution, DiagNet, adapts concepts from image processing research to handle network and system metrics. We evaluate DiagNet with a multi-cloud deployment of online services with injected faults and emulated clients with automated browsers. We demonstrate promising root cause analysis capabilities, with a recall of 73.9% including causes only being introduced at inference time.

preprint2020arXiv

Spores: Stateless Predictive Onion Routing for E-Squads

Mass surveillance of the population by state agencies and corporate parties is now a well-known fact. Journalists and whistle-blowers still lack means to circumvent global spying for the sake of their investigations. With Spores, we propose a way for journalists and their sources to plan a posteriori file exchanges when they physically meet. We leverage on the multiplication of personal devices per capita to provide a lightweight, robust and fully anonymous decentralised file transfer protocol between users. Spores hinges on our novel concept of e-squads: one's personal devices, rendered intelligent by gossip communication protocols, can provide private and dependable services to their user. People's e-squads are federated into a novel onion routing network, able to withstand the inherent unreliability of personal appliances while providing reliable routing. Spores' performances are competitive, and its privacy properties of the communication outperform state of the art onion routing strategies.

preprint2016arXiv

Vertex Coloring with Communication and Local Memory Constraints in Synchronous Broadcast Networks

The vertex coloring problem has received a lot of attention in the context of synchronous round-based systems where, at each round, a process can send a message to all its neighbors, and receive a message from each of them. Hence, this communication model is particularly suited to point-to-point communication channels. Several vertex coloring algorithms suited to these systems have been proposed. They differ mainly in the number of rounds they require and the number of colors they use. This paper considers a broadcast/receive communication model in which message collisions and message conflicts can occur (a collision occurs when, during the same round, messages are sent to the same process by too many neighbors; a conflict occurs when a process and one of its neighbors broadcast during the same round). This communication model is suited to systems where processes share communication bandwidths. More precisely,the paper considers the case where, during a round, a process may either broadcast a message to its neighbors or receive a message from at most $m$ of them. This captures communication-related constraints or a local memory constraint stating that, whatever the number of neighbors of a process, its local memory allows it to receive and store at most $m$ messages during each round. The paper defines first the corresponding generic vertex multi-coloring problem (a vertex can have several colors). It focuses then on tree networks, for which it presents a lower bound on the number of colors $K$ that are necessary (namely, $K=\lceil\fracΔ{m}\rceil+1$, where $Δ$ is the maximal degree of the communication graph), and an ssociated coloring algorithm, which is optimal with respect to $K$.

preprint2015arXiv

Fisheye Consistency: Keeping Data in Synch in a Georeplicated World

Over the last thirty years, numerous consistency conditions for replicated data have been proposed and implemented. Popular examples of such conditions include linearizability (or atomicity), sequential consistency, causal consistency, and eventual consistency. These consistency conditions are usually defined independently from the computing entities (nodes) that manipulate the replicated data; i.e., they do not take into account how computing entities might be linked to one another, or geographically distributed. To address this lack, as a first contribution, this paper introduces the notion of proximity graph between computing nodes. If two nodes are connected in this graph, their operations must satisfy a strong consistency condition, while the operations invoked by other nodes are allowed to satisfy a weaker condition. The second contribution is the use of such a graph to provide a generic approach to the hybridization of data consistency conditions into the same system. We illustrate this approach on sequential consistency and causal consistency, and present a model in which all data operations are causally consistent, while operations by neighboring processes in the proximity graph are sequentially consistent. The third contribution of the paper is the design and the proof of a distributed algorithm based on this proximity graph, which combines sequential consistency and causal consistency (the resulting condition is called fisheye consistency). In doing so the paper not only extends the domain of consistency conditions, but provides a generic provably correct solution of direct relevance to modern georeplicated systems.