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David Filliat

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Published work

8 published item(s)

preprint2026arXiv

Improved monocular depth prediction using distance transform over pre-semantic contours with self-supervised neural networks

Monocular depth estimation (MDE) with self-supervised training approaches struggles in low-texture areas, where photometric losses may lead to ambiguous depth predictions. To address this, we propose a novel technique that enhances spatial information by applying a distance transform over pre-semantic contours, augmenting discriminative power in low texture regions. Our approach jointly estimates pre-semantic contours, depth and ego-motion. The pre-semantic contours are leveraged to produce new input images, with variance augmented by the distance transform in uniform areas. This approach results in more effective loss functions, enhancing the training process for depth and ego-motion. We demonstrate theoretically that the distance transform is the optimal variance-augmenting technique in this context. Through extensive experiments on KITTI, Cityscapes, Waymo, NYUv2 and ScanNet our model demonstrates robust performance, surpassing competing self-supervised methods in MDE.

preprint2026arXiv

Rebalancing gradient to improve self-supervised co-training of depth, odometry and optical flow predictions

We present CoopNet, an approach that improves the cooperation of co-trained networks by dynamically adapting the apportionment of gradient, to ensure equitable learning progress. It is applied to motion-aware self-supervised prediction of depth maps, by introducing a new hybrid loss, based on a distribution model of photo-metric reconstruction errors made by, on the one hand the depth + odometry paired networks, and on the other hand the optical flow network. This model essentially assumes that the pixels from moving objects (that must be discarded for training depth and odometry), correspond to those where the two reconstructions strongly disagree. We justify this model by theoretical considerations and experimental evidences. A comparative evaluation on KITTI and CityScapes datasets shows that CoopNet improves or is comparable to the state-of-the-art in depth, odometry and optical flow predictions.

preprint2022arXiv

A study of deep perceptual metrics for image quality assessment

Several metrics exist to quantify the similarity between images, but they are inefficient when it comes to measure the similarity of highly distorted images. In this work, we propose to empirically investigate perceptual metrics based on deep neural networks for tackling the Image Quality Assessment (IQA) task. We study deep perceptual metrics according to different hyperparameters like the network's architecture or training procedure. Finally, we propose our multi-resolution perceptual metric (MR-Perceptual), that allows us to aggregate perceptual information at different resolutions and outperforms standard perceptual metrics on IQA tasks with varying image deformations. Our code is available at https://github.com/ENSTA-U2IS/MR_perceptual

preprint2022arXiv

Latent Discriminant deterministic Uncertainty

Predictive uncertainty estimation is essential for deploying Deep Neural Networks in real-world autonomous systems. However, most successful approaches are computationally intensive. In this work, we attempt to address these challenges in the context of autonomous driving perception tasks. Recently proposed Deterministic Uncertainty Methods (DUM) can only partially meet such requirements as their scalability to complex computer vision tasks is not obvious. In this work we advance a scalable and effective DUM for high-resolution semantic segmentation, that relaxes the Lipschitz constraint typically hindering practicality of such architectures. We learn a discriminant latent space by leveraging a distinction maximization layer over an arbitrarily-sized set of trainable prototypes. Our approach achieves competitive results over Deep Ensembles, the state-of-the-art for uncertainty prediction, on image classification, segmentation and monocular depth estimation tasks. Our code is available at https://github.com/ENSTA-U2IS/LDU

preprint2021arXiv

On the Sensory Commutativity of Action Sequences for Embodied Agents

Perception of artificial agents is one the grand challenges of AI research. Deep Learning and data-driven approaches are successful on constrained problems where perception can be learned using supervision, but do not scale to open-worlds. In such case, for autonomous embodied agents with first-person sensors, perception can be learned end-to-end to solve particular tasks. However, literature shows that perception is not a purely passive compression mechanism, and that actions play an important role in the formulation of abstract representations. We propose to study perception for these embodied agents, under the mathematical formalism of group theory in order to make the link between perception and action. In particular, we consider the commutative properties of continuous action sequences with respect to sensory information perceived by such an embodied agent. We introduce the Sensory Commutativity Probability (SCP) criterion which measures how much an agent's degree of freedom affects the environment in embodied scenarios. We show how to compute this criterion in different environments, including realistic robotic setups. We empirically illustrate how SCP and the commutative properties of action sequences can be used to learn about objects in the environment and improve sample-efficiency in Reinforcement Learning.

preprint2020arXiv

DREAM Architecture: a Developmental Approach to Open-Ended Learning in Robotics

Robots are still limited to controlled conditions, that the robot designer knows with enough details to endow the robot with the appropriate models or behaviors. Learning algorithms add some flexibility with the ability to discover the appropriate behavior given either some demonstrations or a reward to guide its exploration with a reinforcement learning algorithm. Reinforcement learning algorithms rely on the definition of state and action spaces that define reachable behaviors. Their adaptation capability critically depends on the representations of these spaces: small and discrete spaces result in fast learning while large and continuous spaces are challenging and either require a long training period or prevent the robot from converging to an appropriate behavior. Beside the operational cycle of policy execution and the learning cycle, which works at a slower time scale to acquire new policies, we introduce the redescription cycle, a third cycle working at an even slower time scale to generate or adapt the required representations to the robot, its environment and the task. We introduce the challenges raised by this cycle and we present DREAM (Deferred Restructuring of Experience in Autonomous Machines), a developmental cognitive architecture to bootstrap this redescription process stage by stage, build new state representations with appropriate motivations, and transfer the acquired knowledge across domains or tasks or even across robots. We describe results obtained so far with this approach and end up with a discussion of the questions it raises in Neuroscience.

preprint2015arXiv

Gated networks: an inventory

Gated networks are networks that contain gating connections, in which the outputs of at least two neurons are multiplied. Initially, gated networks were used to learn relationships between two input sources, such as pixels from two images. More recently, they have been applied to learning activity recognition or multi-modal representations. The aims of this paper are threefold: 1) to explain the basic computations in gated networks to the non-expert, while adopting a standpoint that insists on their symmetric nature. 2) to serve as a quick reference guide to the recent literature, by providing an inventory of applications of these networks, as well as recent extensions to the basic architecture. 3) to suggest future research directions and applications.

preprint2006arXiv

Integration of navigation and action selection functionalities in a computational model of cortico-basal ganglia-thalamo-cortical loops

This article describes a biomimetic control architecture affording an animat both action selection and navigation functionalities. It satisfies the survival constraint of an artificial metabolism and supports several complementary navigation strategies. It builds upon an action selection model based on the basal ganglia of the vertebrate brain, using two interconnected cortico-basal ganglia-thalamo-cortical loops: a ventral one concerned with appetitive actions and a dorsal one dedicated to consummatory actions. The performances of the resulting model are evaluated in simulation. The experiments assess the prolonged survival permitted by the use of high level navigation strategies and the complementarity of navigation strategies in dynamic environments. The correctness of the behavioral choices in situations of antagonistic or synergetic internal states are also tested. Finally, the modelling choices are discussed with regard to their biomimetic plausibility, while the experimental results are estimated in terms of animat adaptivity.