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Bing Luo

Bing Luo appears in the imported research catalog. Authorship, coauthor and topic links are available while profile ownership is still unclaimed.

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Published work

3 published item(s)

preprint2026arXiv

EdgeFlowerTune: Evaluating Federated LLM Fine-Tuning Under Realistic Edge System Constraints

Federated fine-tuning offers a promising paradigm for adapting large language models (LLMs) on edge devices by leveraging the rich, diverse, and continuously generated data from smartphones and IoT devices without compromising user data privacy. Such edge-side adaptation can improve model personalization, robustness, and responsiveness to local contexts. However, the practical feasibility of federated LLM fine-tuning on real edge devices remains unclear, as most existing work focuses on cross-silo or simulation-based settings, overlooking the resource and runtime constraints that determine whether a method is deployable on real edge systems. We present EdgeFlowerTune, a deployment-oriented benchmark for federated LLM fine-tuning under realistic edge-system constraints. EdgeFlowerTune jointly evaluates model quality and system costs, including communication, wall-clock latency, memory usage, energy consumption, and robustness to dynamic edge conditions. To compare methods in terms of effectiveness, efficiency, and robustness, EdgeFlowerTune introduces three complementary protocols: Quality-under-Budget, Cost-to-Target, and Robustness. We instantiate EdgeFlowerTune as a real-device platform built on Flower and MobileFineTuner, spanning commercial Android smartphones and NVIDIA edge development boards. Our benchmark results show that accuracy-only evaluation can lead to misleading conclusions: methods with similar final quality may differ substantially in deployability once realistic system constraints are considered. EdgeFlowerTune provides a reproducible benchmark for system-aware evaluation of federated LLM fine-tuning at the edge.

preprint2026arXiv

Mechanism Design for Federated Learning with Non-Monotonic Network Effects

Mechanism design is pivotal to federated learning (FL) for maximizing social welfare by coordinating self-interested clients. Existing mechanisms, however, often overlook the network effects of client participation and the diverse model performance requirements (i.e., generalization error) across applications, leading to suboptimal incentives and social welfare, or even inapplicability in real deployments. To address this gap, we explore incentive mechanism design for FL with network effects and application-specific requirements of model performance. We develop a theoretical model to quantify the impact of network effects on heterogeneous client participation, revealing the non-monotonic nature of such effects. Based on these insights, we propose a Model Trading and Sharing (MoTS) framework, which enables clients to obtain FL models through either participation or purchase. To further address clients' strategic behaviors, we design a Social Welfare maximization with Application-aware and Network effects (SWAN) mechanism, exploiting model customer payments for incentivization. Experimental results on a hardware prototype demonstrate that our SWAN mechanism outperforms existing FL mechanisms, improving social welfare by up to $352.42\%$ and reducing extra incentive costs by $93.07\%$.

preprint2026arXiv

SLEI3D: Simultaneous Exploration and Inspection via Heterogeneous Fleets under Limited Communication

Robotic fleets such as unmanned aerial and ground vehicles have been widely used for routine inspections of static environments, where the areas of interest are known and planned in advance. However, in many applications, such areas of interest are unknown and should be identified online during exploration. Thus, this paper considers the problem of simultaneous exploration, inspection of unknown environments and then real-time communication to a mobile ground control station to report the findings. The heterogeneous robots are equipped with different sensors, e.g., long-range lidars for fast exploration and close-range cameras for detailed inspection. Furthermore, global communication is often unavailable in such environments, where the robots can only communicate with each other via ad-hoc wireless networks when they are in close proximity and free of obstruction. This work proposes a novel planning and coordination framework (SLEI3D) that integrates the online strategies for collaborative 3D exploration, adaptive inspection and timely communication (via the intermit-tent or proactive protocols). To account for uncertainties w.r.t. the number and location of features, a multi-layer and multi-rate planning mechanism is developed for inter-and-intra robot subgroups, to actively meet and coordinate their local plans. The proposed framework is validated extensively via high-fidelity simulations of numerous large-scale missions with up to 48 robots and 384 thousand cubic meters. Hardware experiments of 7 robots are also conducted. Project website is available at https://junfengchen-robotics.github.io/SLEI3D/.