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Avishek Ghosh

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Published work

15 published item(s)

preprint2026arXiv

Optimal Regret for Single Index Bandits

We study the $\textit{single-index bandit}$ problem, where rewards depend on an unknown one-dimensional projection of high-dimensional contexts through an unknown reward function. This model extends linear and generalized linear bandits to a nonparametric setting, and is particularly relevant when the reward function is not known in advance. While optimal regret guarantees are known for monotone reward functions, the general non-monotone case remains poorly understood, with the best known bound being $\tilde{\mathcal{O}}(T^{3/4})$ (under standard boundedness and Lipschitz assumptions on the reward function [Kang et al., 2025]). We close this gap by establishing the optimal regret for general single-index bandits. We propose a simple two-phase algorithm, namely, Zoomed Single Index Bandit with Upper Confidence Bound ($\texttt{ZoomSIB-UCB}$), that first estimates the projection direction via a normalized Stein estimator, and then reduces the problem to a one-dimensional bandit using discretization and finally use UCB. This approach achieves a regret of $\tilde{\mathcal{O}}(T^{2/3})$, and improves significantly upon prior work without any additional assumptions. We also prove a matching minimax lower bound of $\tildeΩ(T^{2/3})$, showing that the upper bound is essentially tight. Our upper and lower bounds together provide a sharp characterization of the regret in single-index bandits. Moreover, the empirical results further demonstrate the effectiveness and robustness of our approach.

preprint2023arXiv

Exploration in Linear Bandits with Rich Action Sets and its Implications for Inference

We present a non-asymptotic lower bound on the eigenspectrum of the design matrix generated by any linear bandit algorithm with sub-linear regret when the action set has well-behaved curvature. Specifically, we show that the minimum eigenvalue of the expected design matrix grows as $Ω(\sqrt{n})$ whenever the expected cumulative regret of the algorithm is $O(\sqrt{n})$, where $n$ is the learning horizon, and the action-space has a constant Hessian around the optimal arm. This shows that such action-spaces force a polynomial lower bound rather than a logarithmic lower bound, as shown by \cite{lattimore2017end}, in discrete (i.e., well-separated) action spaces. Furthermore, while the previous result is shown to hold only in the asymptotic regime (as $n \to \infty$), our result for these "locally rich" action spaces is any-time. Additionally, under a mild technical assumption, we obtain a similar lower bound on the minimum eigen value holding with high probability. We apply our result to two practical scenarios -- \emph{model selection} and \emph{clustering} in linear bandits. For model selection, we show that an epoch-based linear bandit algorithm adapts to the true model complexity at a rate exponential in the number of epochs, by virtue of our novel spectral bound. For clustering, we consider a multi agent framework where we show, by leveraging the spectral result, that no forced exploration is necessary -- the agents can run a linear bandit algorithm and estimate their underlying parameters at once, and hence incur a low regret.

preprint2022arXiv

Adaptive Clustering and Personalization in Multi-Agent Stochastic Linear Bandits

We consider the problem of minimizing regret in an $N$ agent heterogeneous stochastic linear bandits framework, where the agents (users) are similar but not all identical. We model user heterogeneity using two popularly used ideas in practice; (i) A clustering framework where users are partitioned into groups with users in the same group being identical to each other, but different across groups, and (ii) a personalization framework where no two users are necessarily identical, but a user's parameters are close to that of the population average. In the clustered users' setup, we propose a novel algorithm, based on successive refinement of cluster identities and regret minimization. We show that, for any agent, the regret scales as $\mathcal{O}(\sqrt{T/N})$, if the agent is in a `well separated' cluster, or scales as $\mathcal{O}(T^{\frac{1}{2} + \varepsilon}/(N)^{\frac{1}{2} -\varepsilon})$ if its cluster is not well separated, where $\varepsilon$ is positive and arbitrarily close to $0$. Our algorithm is adaptive to the cluster separation, and is parameter free -- it does not need to know the number of clusters, separation and cluster size, yet the regret guarantee adapts to the inherent complexity. In the personalization framework, we introduce a natural algorithm where, the personal bandit instances are initialized with the estimates of the global average model. We show that, an agent $i$ whose parameter deviates from the population average by $ε_i$, attains a regret scaling of $\widetilde{O}(ε_i\sqrt{T})$. This demonstrates that if the user representations are close (small $ε_i)$, the resulting regret is low, and vice-versa. The results are empirically validated and we observe superior performance of our adaptive algorithms over non-adaptive baselines.

preprint2022arXiv

Breaking the $\sqrt{T}$ Barrier: Instance-Independent Logarithmic Regret in Stochastic Contextual Linear Bandits

We prove an instance independent (poly) logarithmic regret for stochastic contextual bandits with linear payoff. Previously, in \cite{chu2011contextual}, a lower bound of $\mathcal{O}(\sqrt{T})$ is shown for the contextual linear bandit problem with arbitrary (adversarily chosen) contexts. In this paper, we show that stochastic contexts indeed help to reduce the regret from $\sqrt{T}$ to $\polylog(T)$. We propose Low Regret Stochastic Contextual Bandits (\texttt{LR-SCB}), which takes advantage of the stochastic contexts and performs parameter estimation (in $\ell_2$ norm) and regret minimization simultaneously. \texttt{LR-SCB} works in epochs, where the parameter estimation of the previous epoch is used to reduce the regret of the current epoch. The (poly) logarithmic regret of \texttt{LR-SCB} stems from two crucial facts: (a) the application of a norm adaptive algorithm to exploit the parameter estimation and (b) an analysis of the shifted linear contextual bandit algorithm, showing that shifting results in increasing regret. We have also shown experimentally that stochastic contexts indeed incurs a regret that scales with $\polylog(T)$.

preprint2022arXiv

Decentralized Competing Bandits in Non-Stationary Matching Markets

Understanding complex dynamics of two-sided online matching markets, where the demand-side agents compete to match with the supply-side (arms), has recently received substantial interest. To that end, in this paper, we introduce the framework of decentralized two-sided matching market under non stationary (dynamic) environments. We adhere to the serial dictatorship setting, where the demand-side agents have unknown and different preferences over the supply-side (arms), but the arms have fixed and known preference over the agents. We propose and analyze a decentralized and asynchronous learning algorithm, namely Decentralized Non-stationary Competing Bandits (\texttt{DNCB}), where the agents play (restrictive) successive elimination type learning algorithms to learn their preference over the arms. The complexity in understanding such a system stems from the fact that the competing bandits choose their actions in an asynchronous fashion, and the lower ranked agents only get to learn from a set of arms, not \emph{dominated} by the higher ranked agents, which leads to \emph{forced exploration}. With carefully defined complexity parameters, we characterize this \emph{forced exploration} and obtain sub-linear (logarithmic) regret of \texttt{DNCB}. Furthermore, we validate our theoretical findings via experiments.

preprint2022arXiv

Model Selection in Reinforcement Learning with General Function Approximations

We consider model selection for classic Reinforcement Learning (RL) environments -- Multi Armed Bandits (MABs) and Markov Decision Processes (MDPs) -- under general function approximations. In the model selection framework, we do not know the function classes, denoted by $\mathcal{F}$ and $\mathcal{M}$, where the true models -- reward generating function for MABs and and transition kernel for MDPs -- lie, respectively. Instead, we are given $M$ nested function (hypothesis) classes such that true models are contained in at-least one such class. In this paper, we propose and analyze efficient model selection algorithms for MABs and MDPs, that \emph{adapt} to the smallest function class (among the nested $M$ classes) containing the true underlying model. Under a separability assumption on the nested hypothesis classes, we show that the cumulative regret of our adaptive algorithms match to that of an oracle which knows the correct function classes (i.e., $\cF$ and $\cM$) a priori. Furthermore, for both the settings, we show that the cost of model selection is an additive term in the regret having weak (logarithmic) dependence on the learning horizon $T$.

preprint2022arXiv

On Learning Mixture of Linear Regressions in the Non-Realizable Setting

While mixture of linear regressions (MLR) is a well-studied topic, prior works usually do not analyze such models for prediction error. In fact, {\em prediction} and {\em loss} are not well-defined in the context of mixtures. In this paper, first we show that MLR can be used for prediction where instead of predicting a label, the model predicts a list of values (also known as {\em list-decoding}). The list size is equal to the number of components in the mixture, and the loss function is defined to be minimum among the losses resulted by all the component models. We show that with this definition, a solution of the empirical risk minimization (ERM) achieves small probability of prediction error. This begs for an algorithm to minimize the empirical risk for MLR, which is known to be computationally hard. Prior algorithmic works in MLR focus on the {\em realizable} setting, i.e., recovery of parameters when data is probabilistically generated by a mixed linear (noisy) model. In this paper we show that a version of the popular alternating minimization (AM) algorithm finds the best fit lines in a dataset even when a realizable model is not assumed, under some regularity conditions on the dataset and the initial points, and thereby provides a solution for the ERM. We further provide an algorithm that runs in polynomial time in the number of datapoints, and recovers a good approximation of the best fit lines. The two algorithms are experimentally compared.

preprint2020arXiv

Alternating Minimization Converges Super-Linearly for Mixed Linear Regression

We address the problem of solving mixed random linear equations. We have unlabeled observations coming from multiple linear regressions, and each observation corresponds to exactly one of the regression models. The goal is to learn the linear regressors from the observations. Classically, Alternating Minimization (AM) (which is a variant of Expectation Maximization (EM)) is used to solve this problem. AM iteratively alternates between the estimation of labels and solving the regression problems with the estimated labels. Empirically, it is observed that, for a large variety of non-convex problems including mixed linear regression, AM converges at a much faster rate compared to gradient based algorithms. However, the existing theory suggests similar rate of convergence for AM and gradient based methods, failing to capture this empirical behavior. In this paper, we close this gap between theory and practice for the special case of a mixture of $2$ linear regressions. We show that, provided initialized properly, AM enjoys a \emph{super-linear} rate of convergence in certain parameter regimes. To the best of our knowledge, this is the first work that theoretically establishes such rate for AM. Hence, if we want to recover the unknown regressors upto an error (in $\ell_2$ norm) of $ε$, AM only takes $\mathcal{O}(\log \log (1/ε))$ iterations. Furthermore, we compare AM with a gradient based heuristic algorithm empirically and show that AM dominates in iteration complexity as well as wall-clock time.

preprint2020arXiv

Problem-Complexity Adaptive Model Selection for Stochastic Linear Bandits

We consider the problem of model selection for two popular stochastic linear bandit settings, and propose algorithms that adapts to the unknown problem complexity. In the first setting, we consider the $K$ armed mixture bandits, where the mean reward of arm $i \in [K]$, is $μ_i+ \langle α_{i,t},θ^* \rangle $, with $α_{i,t} \in \mathbb{R}^d$ being the known context vector and $μ_i \in [-1,1]$ and $θ^*$ are unknown parameters. We define $\|θ^*\|$ as the problem complexity and consider a sequence of nested hypothesis classes, each positing a different upper bound on $\|θ^*\|$. Exploiting this, we propose Adaptive Linear Bandit (ALB), a novel phase based algorithm that adapts to the true problem complexity, $\|θ^*\|$. We show that ALB achieves regret scaling of $O(\|θ^*\|\sqrt{T})$, where $\|θ^*\|$ is apriori unknown. As a corollary, when $θ^*=0$, ALB recovers the minimax regret for the simple bandit algorithm without such knowledge of $θ^*$. ALB is the first algorithm that uses parameter norm as model section criteria for linear bandits. Prior state of art algorithms \cite{osom} achieve a regret of $O(L\sqrt{T})$, where $L$ is the upper bound on $\|θ^*\|$, fed as an input to the problem. In the second setting, we consider the standard linear bandit problem (with possibly an infinite number of arms) where the sparsity of $θ^*$, denoted by $d^* \leq d$, is unknown to the algorithm. Defining $d^*$ as the problem complexity, we show that ALB achieves $O(d^*\sqrt{T})$ regret, matching that of an oracle who knew the true sparsity level. This methodology is then extended to the case of finitely many arms and similar results are proven. This is the first algorithm that achieves such model selection guarantees. We further verify our results via synthetic and real-data experiments.

preprint2014arXiv

Impromptu Deployment of Wireless Relay Networks: Experiences Along a Forest Trail

We are motivated by the problem of impromptu or as- you-go deployment of wireless sensor networks. As an application example, a person, starting from a sink node, walks along a forest trail, makes link quality measurements (with the previously placed nodes) at equally spaced locations, and deploys relays at some of these locations, so as to connect a sensor placed at some a priori unknown point on the trail with the sink node. In this paper, we report our experimental experiences with some as-you-go deployment algorithms. Two algorithms are based on Markov decision process (MDP) formulations; these require a radio propagation model. We also study purely measurement based strategies: one heuristic that is motivated by our MDP formulations, one asymptotically optimal learning algorithm, and one inspired by a popular heuristic. We extract a statistical model of the propagation along a forest trail from raw measurement data, implement the algorithms experimentally in the forest, and compare them. The results provide useful insights regarding the choice of the deployment algorithm and its parameters, and also demonstrate the necessity of a proper theoretical formulation.

preprint2012arXiv

An Evolutionary Approach to Drug-Design Using a Novel Neighbourhood Based Genetic Algorithm

The present work provides a new approach to evolve ligand structures which represent possible drug to be docked to the active site of the target protein. The structure is represented as a tree where each non-empty node represents a functional group. It is assumed that the active site configuration of the target protein is known with position of the essential residues. In this paper the interaction energy of the ligands with the protein target is minimized. Moreover, the size of the tree is difficult to obtain and it will be different for different active sites. To overcome the difficulty, a variable tree size configuration is used for designing ligands. The optimization is done using a novel Neighbourhood Based Genetic Algorithm (NBGA) which uses dynamic neighbourhood topology. To get variable tree size, a variable-length version of the above algorithm is devised. To judge the merit of the algorithm, it is initially applied on the well known Travelling Salesman Problem (TSP).

preprint2012arXiv

An Evolutionary Approach to Drug-Design Using Quantam Binary Particle Swarm Optimization Algorithm

The present work provides a new approach to evolve ligand structures which represent possible drug to be docked to the active site of the target protein. The structure is represented as a tree where each non-empty node represents a functional group. It is assumed that the active site configuration of the target protein is known with position of the essential residues. In this paper the interaction energy of the ligands with the protein target is minimized. Moreover, the size of the tree is difficult to obtain and it will be different for different active sites. To overcome the difficulty, a variable tree size configuration is used for designing ligands. The optimization is done using a quantum discrete PSO. The result using fixed length and variable length configuration are compared.

preprint2012arXiv

Application of Integral Value Transformation (IVT) in a Specialized Computer Network Design

Integral Value Transformation (IVT) is a family of transformations from N0kto N0. An algebraic result has been established in p-adic IVT systems and an application of the result is described in this paper. The result in this paper provides the rule to find the pth pre image of a natural number for the Collatz like bijective functions in p-adic IVT systems. Using this result a routing algorithm is proposed. This proposed routing algorithm reduces number of address calculation.

preprint2012arXiv

Multi-robot Cooperative Box-pushing problem using Multi-objective Particle Swarm Optimization Technique

The present work provides a new approach to solve the well-known multi-robot co-operative box pushing problem as a multi objective optimization problem using modified Multi-objective Particle Swarm Optimization. The method proposed here allows both turning and translation of the box, during shift to a desired goal position. We have employed local planning scheme to determine the magnitude of the forces applied by the two mobile robots perpendicularly at specific locations on the box to align and translate it in each distinct step of motion of the box, for minimization of both time and energy. Finally the results are compared with the results obtained by solving the same problem using Non-dominated Sorting Genetic Algorithm-II (NSGA-II). The proposed scheme is found to give better results compared to NSGA-II.

preprint2011arXiv

Fractal String Generation and Its Application in Music Composition

Music is a string of some of the notes out of 12 notes (Sa, Komal_re, Re, Komal_ga, Ga, Ma, Kari_ma, Pa, Komal_dha, Dha, Komal_ni, Ni) and their harmonics. Each note corresponds to a particular frequency. When such strings are encoded to form discrete sequences, different frequencies present in the music corresponds to different amplitude levels (value) of the discrete sequence. Initially, a class of discrete sequences has been generated using logistic map. All these discrete sequences have at most n-different amplitude levels (value) (depending on the particular raga). Without loss of generality, we have chosen two discrete sequences of two types of Indian raga viz. Bhairabi and Bhupali having same number of amplitude levels to obtain/search close relatives from the class. The relative / closeness can be assured through correlation coefficient.The search is unbiased, random and non-adaptive. The obtained string is that which maximally resembles the given two sequences. The same can be thought of as a music composition of the given two strings. It is to be noted that all these string are fractal string which can be persuaded by fractal dimension.