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Seeing Far vs. Seeing Wide: Volume Complexity of Local Graph Problems

Consider a graph problem that is locally checkable but not locally solvable: given a solution we can check that it is feasible by verifying all constant-radius neighborhoods, but to find a solution each node needs to explore the input graph at least up to distance $Ω(\log n)$ in order to produce its output. We consider the complexity of such problems from the perspective of volume: how large a subgraph does a node need to see in order to produce its output. We study locally checkable graph problems on bounded-degree graphs. We give a number of constructions that exhibit tradeoffs between deterministic distance, randomized distance, deterministic volume, and randomized volume: - If the deterministic distance is linear, it is also known that randomized distance is near-linear. In contrast, we show that there are problems with linear deterministic volume but only logarithmic randomized volume. - We prove a volume hierarchy theorem for randomized complexity: among problems with linear deterministic volume complexity, there are infinitely many distinct randomized volume complexity classes between $Ω(\log n)$ and $O(n)$. This hierarchy persists even when restricting to problems whose randomized and deterministic distance complexities are $Θ(\log n)$. - Similar hierarchies exist for polynomial distance complexities: for any $k, \ell \in N$ with $k \leq \ell$, there are problems whose randomized and deterministic distance complexities are $Θ(n^{1/\ell})$, randomized volume complexities are $Θ(n^{1/k})$, and whose deterministic volume complexities are $Θ(n)$. Additionally, we consider connections between our volume model and massively parallel computation (MPC). We give a general simulation argument that any volume-efficient algorithm can be transformed into a space-efficient MPC algorithm.

preprint2020arXivOpen access
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